#and sometimes as weirdly heroic in his dickishness
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earlymidsomermurders · 3 years ago
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On one of the rare occasions when he and the chief were having an off-duty drink Barnaby had said that he felt sometimes his sergeant objected to murder not so much because it was an outrageous violation against a human soul but because it was chaotic. Troy had been both hurt and angry at this remark and the lack of moral sensibility that it implied. He had dwelt upon it at some length after the two men had parted, which process made him angrier still, for introspection was not his forte and he avoided its dangers whenever possible.
- Caroline Graham, Written in Blood
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renwritesstuff · 8 years ago
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ren beat me:a
TIME TO HEAR REN’S HOT SPORTS OPINIONS ON IT. Of which there are many. Also gifs.
I generally like to explain my history with a game series first (if applicable), because obviously that can shape my perspective of a game. 
I started the Mass Effect series way back with ME1. I’d heard of it and the second I saw my friend play it, I knew I had to have it. I saved my first-job moneys and plunked down my entire tax refund for 2008 on a shiny new Xbox 360 and ME1 (plus Orange Box and Assassin’s Creed). I was entranced by the graphics and the story, and grew quickly obsessed by the time ME2 rolled out. ME2 blew my mind even more, and I must have beat that game 7-8 times with a bunch of different Shepards. ME3 I didn’t obsess about to the same extent, but I did beat it at least twice on my two favorite Shepards/LIs. ME3 was such a strong mood piece and evoked such a different, somber emotion from me, that it was mentally draining to play. I still loved it, and the Citadel DLC cherry on top is one of my all-time favorite set pieces.
So. Mass Effect: Andromeda.
Did I like it? Yes.
Do I recommend it? Yes.
Does it have its flaws? Absolutely.
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Let’s get flaws out of the way. This game was buggy. Not oppressively buggy, but inconveniently so. I played on Xbox One (like an idiot. REKINDLE THE XBOX 360 WONDER ...and not be able to play MP with anyone because everyone was on PS4 or PC. Genius).
Here is a list of bugs I got:
Architect on Elaaden: unable to complete. Refused to trigger
More than once: a companion character died (like they do), but I would be unable to rez them. No prompt, no waking up when the encounter ended. I would go back to the Tempest, still a red arrow. They would be dead on the Tempest. I would go back down to the planet: still dead and unable to leave my party. In addition, on the Tempest, my OTHER companion would still be following me. So I had 2 Peebees or 2 Dracks at one point, while poor Vetra was Dead Forever.
Said Dead Forever Glitch occurred when I had almost beaten a particularly difficult boss which required many waves of things to overcome.
The game liked to freeze randomly. Full system lockup. Autosave was generous so I rarely missed more than a few minutes, but several bugs required a mission or two rollback.
I didn’t play MP, but I did throw my drones at the APEX missions for free credits and shit. About 1/3 of the time, the servers were offline and I couldn’t access it, and I would forget and not touch it for 2 days.
The Elaaden vault almost made me quit, it was just that frustrating. 
I’m a smart cookie, and I dunno what the rest of the world’s problem is, but I fucking LOVE environmental puzzles. And it is saying something, that someone who loves environmental FIGURE IT OUT puzzles as much as I do, that I was so frustrated with Elaaden Vault’s setup and lack of context clues.
There was a point where you fight two Nullifiers and a Destroyer in one go. This fight is what almost broke me. I died at least 10 times. This fight had uneven terrain, so there was an upper and lower level, as well as an area behind it that was carved rock. If you venture to the upper or lower portion: the fight resets. If one of your teammates (say CORA OVER AND OVER AGAIN) is knocked off the edge and you need to revive them: the fight resets. If one of your teammates stays dead and forces you to restart the vault: my brain resets.
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The fact that I remember these instances, when my memory is generally pretty shitty, is an issue.
Now, I went back and rewatched some videos from the ME Trilogy. Those games? I love the shit out of them, but there is some BAD dialogue over 3 games (as a Shepley fan at least 1/3 Ashley’s dialogue, especially in ME3, irritates me to no end). But even so, I forgive it because I enjoyed the characters so much. MEA had much more noticeable bad dialogue right out of the gate, which is unfortunate. It gets a lot stronger as the game progresses, but cringing right at the beginning is hard to overcome.
My husband’s complaint from watching me (he started his own game on Insanity and hasn’t recruited Peebee or Drack yet), is that there’s no obvious category for each. No Tali the tech specialist or Ashley the soldier or Liara the biotic. He didn’t like that everyone was a hybrid class. I didn’t mind so much, as I assume the expectation was to grab the characters you LIKED instead of the ones who PERFECTLY BALANCED your class, which is expected to be a hybrid anyway. However: VETRA. WHY DON’T YOU STAY ALIVE, VETRA? I had to kick Vetra out of my ground team because she was bafflingly squishy. Peebee doesn’t even wear armor and she’s hardier than the turian with the assault rifle.  
And the fault I’ll touch on that everyone has already brought up a million times is there is a definite sense that nothing I did really mattered. There was rarely an instance of express consequences to anything. Even things that seemed major, that seemed like “Hey, this would damage the relationship I have with this character” ...it didn’t. A character would be pissy for two lines of dialogue, and be back to normal. With no lingering indication that I could expect future issues because of this choice. Where’s my Mass Effect 3 genophage cure sabotage or geth versus quarian conundrum? I also have no idea what I gained for having earned everyone’s loyalty in my crew (or if that was possible to fail by not doing what they expressed they wanted? I DON’T KNOW). 
Relating to that is my personal quibble with the game in it felt extremely muddled. I love games with a straightforward premise. I could not spoil the end of MEA for you because I honestly barely understood what happened. I don’t understand why things were happening, and several characters (Liam, Suvi and Drack) had very strange, unclear motivations to me. 
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So now the good parts of MEA!
I enjoyed playing this game. It reminded me of Mass Effect 1, when you were a young, naive idiot trying to figure shit out. Like drive up mountains or break into hideouts. It was just Fun. 
I never felt burdened by the combat. You remember playing Dragon Age 2 when you knew there were 3 waves of Shit coming, right? Enemies in MEA hit just hard enough and are just mobile enough to keep me on my toes, but not burden me with tedium. I’m a sniper, and the punch of my Black Widow rifle is incredibly satisfying. I even ratcheted up the difficulty from Normal to Hardcore because I wanted a bigger challenge, and I NEVER EVER do that. I was having just that much fun that I wanted to earn it a little more.
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I liked that my Ryder could be a dork, or a cooler-headed professional. I loved my laid-back, easygoing Ryder, and I liked seeing his little Tempest family learn to trust him. I liked that he had to earn his respect through action. It made those heroic moments feel a little more magical, and I actually really liked that he was just as impressed with everything as I was. Sometimes I’d make some smartass remark, and a second later my Ryder would echo that sentiment. It made me laugh more than once.
I liked the Tempest family. I think they did a good job overall with your crew. 
Cora: My ground team #1. She kept the heat off my sniper like a BOSS. Plus she was hardy as all get-out. I really liked her character development over the game, too. I very much identified with her fish-out-of-water search for answers in things she knows, and being hurt that she was pushed aside as Pathfinder for a Ryder child. I think that could have been emphasized more, but overall her character arc was satisfying to me. Big fan.
Liam: Decent squadmate, decent bro. His characterization was extremely muddled to me. He could be easygoing one minute and bafflingly dickish the next. His one-on-one chats with Ryder were solid, but in the Mako with everyone else (except Jaal), he was weirdly scathing. When he dug into Vetra and Peebee I wanted to punch him in the face. I liked the movie night, and that he was a movie nerd. He wasn’t as good in combat as Cora, so I stopped taking him along for the serious missions.
Drack: Oh space grampa. You lovable grouch. I love that he was a surly curmudgeon and yet got along with everyone. I was disappointed in what should have been a relationship breaker of a story choice, he was angry for one exchange then back to normal. I was also confused by his motives for joining my crew. His was the weakest recruitment, as he talked a LOT of shit and then jumped aboard two encounters later. What? Why?
Vetra: Awesome character, terrible combat partner. I don’t know what it is, but I cannot keep Vetra Nyx alive. I suspect she is a better fit for a more aggressive build to lay down cover fire, but as MY cover fire: she was too squishy. I really like her character arc, though hers took way too long to get going. She was basically the Tali of MEA: shows up promising, disappears, then 2/3 of the way through the game she reappears in a blaze of glory. I headcanon my Ethan Ryder’s sister falls for her hard :) (My best friend’s Sara romanced her, too. She loves them turians)
Peebee: She was my Ethan Ryder’s love interest. It was a tough choice between her or Cora, but I felt like Peebee matched my Ryder’s laid-back, tech specialist personality better. That said, I loved that Peebee was a cagey, commitment-phobic asari who thinks asari do some stupid shit. I liked her silly quips and meandering thoughts. I liked that we got to see her learn to care about people other than herself, and we did that by earning her trust (and she ours). I liked that she befriends Vetra to be the terrible influence that Vetra never got. I’m still confused about where Peebee’s Remnant expertise comes from, or what her actual goal is. Though it’s weird: being muddled actually works in favor of Peebee’s character.
Jaal: Oh, that sweet cat-man. Awesome voice, big heart. His combat prowess was hit or miss, but he complemented Cora’s attack style well, so he and Peebee were my interchangeable #2 squadmates. I think they did a great job throwing Jaal in for a new species learning curve, as both student and teacher for the Tempest crew. While I find the Angara storyline awfully parallel to the Collectors (or Asari) from ME2/3, I did really enjoy the first contact aspect that Jaal added to the game. His loyalty mission was among my favorite.
Gil: I should be predisposed to like Gil as he reminds me a great deal of Alistair from DAO. But his bickering with Kallo really grated on me. I definitely got the frenetic genius vibe, though I am skeptical that one person can do every possible repair on the Tempest without any assistance. Gil and Vetra were one of the few people who came to Andromeda with someone, so I did really like that he and Jill were pioneers together. It made me feel like a world did exist outside of my little spaceship.
Kallo: I really liked the salarian pilot, though Joker’s boots are almost as hard to fill as Shepard’s. His character development was incredibly uneven, and he rarely had anything to say. Dammit man, I wanted you to gossip after every story mission! I loved his gossip. But outside of Gil and one little mission, Kallo got no other screentime. 
Suvi: Now, considering my devotion to Samantha Traynor, Suvi should have been a slam dunk for a favorite. Plus I really like Cait from Fallout 4, the Voice Actor’s other character. But Suvi annoyed me for a weird reason: I did not understand what the fuck she did all day. “Science Officer.” “Making discoveries.” Other than her telling me about probes or stuff on the galaxy map, it felt like her presence on board the Tempest was little more than Not SAM. 
Lexi: I don’t know why, but I kind of found it oddly charming that not everyone on the ship liked Lexi (including Lexi herself). I liked her learning to be the Mother Hen that Chakwas was, plus the delicious irony of a 275-year-old asari being inexperienced about something. It felt like she talked the most of the non-combat crew, both over the comms and to other characters (compared to Suvi, Gil or Kallo). 
Reyes: I think I’m one of the few on tumblr not entranced by Reyes Vidal. Not throwing hate at his fans, his is just not a personality I care for. Personal preference. I’ve never liked smarmy, arrogant confidence. I was reluctant to take his side. 
I enjoyed the game. It evoked a sense of wonder and adventure. I think MEA2 has the potential to build on the missteps like ME2 did, and make something really wonderful. Especially with characters we’re starting to know and enjoy. 
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