#and one of them is actually on the smaller side! the timber scouts only have 5 characters
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I'm working on my next oc set rn (as always) and this one is going to be the first, like, trinary guild to have more than 8 characters on account of twins sharing a spot lol
#they're actually replacing a different character i felt didn't really work well lol#my concern so far is to not design every single character to have a blue color scheme since they're naval themed#I'll have to like work around it for some. some blue as highlights maybe#shades of green or ourple#at least one character will have a red and orange color scheme and I don't want them to stand out too much also#I'll figure it out lol#anyway the secondary guilds have 10 characters. and the knights have 14. obvs the main one has the most at 31#i feel like you can assume theres more members of those guilds beyond what i show. theyre just not all as relevant lol#bc having 30+ for a side side guild would be sort of pointless and detract more than add#but a lot of them are big guilds so. i think you can assume theres more than 8 that just happen to pop up around the main characters lol#also anyone who wants to play with ocs like dolls could make their own characters for those side guilds and it will not mess w the story#even come up w relationships to other characters and say we just dont see them for the same reasons. not relevant to the main bunch#bc even tho i have a lot of fun w the more gimmicky side characters focusing on them too much would take away from the main guys#thats part of why they have to be gimmicky to stand out too. not as much focus to give them like detailed backstories and hypothetical arcs#so you get the gist of them based on what their Thing is and they can stand out w that#like i dont want them to be too intrusive. but i want them to have character!#not just bland extras and all. if they were i wouldnt keep drawing these sets for them#i have too much fun designing them to do that!#anyway after this current set (cobalt heart) ill only have 2 left#and one of them is actually on the smaller side! the timber scouts only have 5 characters#w similar outfits so they shouldnt take as long i think? also 4 of them are children#then is tartarus which will probably take longer but im really stoked for them#especially pluto. and deimos and phobos and juliet (dumbass duo and their fucking babysitter)#i also have some solo characters i wanna do too#i for sure have to do the royals . and some historical characters maybe#but i want atlas to be the last one i draw. my insane guy who tried to claw his own eyes out because he saw it#i wonder what the next phase will be after i finish everyone tho
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Outer Wilds Review
Basic premise: outer wilds is a game unlike any other i have played. You are an astronaut caught in a time loop, every 22 minutes the sun will go supernova and you will wake up at the start of the game. The goal of the game is to break out of the time loop and find out what the hell went on with the ancient race of aliens in the solar system.
Protagonist: You are not given a name, gender, or even a mirror to see what you look like. you are a Hearthian, a race of blue, four-eyed, goblin looking people who live a peaceful life. you play as their latest astronaut. you are given a spaceship, a spacesuit, and a few tools to help you on your journey. A signalscope: a sort of long range listening device that can tune into radio signals. A scout launcher: a small device that fires out a camera that sticks to the first thing it hits, this thing will also always be marked on your hud after being launched so you can use it to bookmark locations for later, and it will also determine if anything it touches is safe. your final tool is a translator, which can helpfully translate any texts left behind by the mysterious race called the Nomai. you can also pick up certain objects, but you largely wont be carrying things for long in this game save for one or two specific points.
World: the solar system has a very generous usage of physics, as planets are not very large and trees can be planted in airless environments to act as infinite air suppliers. there are eight planetary bodies to visit:
The hourglass twins, two planets close to each other, resulting in one constantly dumping sand onto the other.
timber hearth: the home of the hearthians, the only safe planet in the system.
the attlerock: a barren moon orbiting timber hearth with a few locations on it to get you started on your journey.
Brittle hollow: a hollow planet with a black hole in the center that is slowly collapsing in on itself.
Giant’s Deep: a planet covered in oceans, vortexes, and freefloating islands that occasionally get launched into orbit.
The Dark Bramble: a planet that was ripped apart by a strange seed in the center, flying into the seed will only add to the mystery.
the Interloper: a comet that gets smaller or larger depending on how far it is from the sun.
the quantum moon: a mysterious place that appears at random around a random planet, landing here is not easy.
gameplay: This is the most interesting about the game for me. There are no collectibles, upgrades, or anything you need to gather. your only way of advancing is though knowledge. information gathered from nomai ruins or your fellow astronauts is what you need to seek out. There are many parts of each planet locked off from you, getting there requires finding hidden knowledge on how. for example: in giant’s deep. there is a strong current preventing anyone from going too deep, there is a simple trick to get down there. but even further down is the core that is surrounded by an electric barrier, getting down there requires another trick learned at a different place. It certainly is possible to stumble onto some of these tricks on your own, but some of them are things you wouldn't think of. in order to beat the game, you need to find out how to do three things: Get the location of a specific place, find something that can get you there, and find something that can power your means to get there. there is also a bonus side objective that unlocks an extended ending.
Though i should mention there is a specific character you can talk to who shows you how to manually loop yourself back to the beginning, which is very helpful when exploring and getting stuck.
The other aspect of the gameplay is your own character. you need to manage your oxygen, fuel, and health. oxygen can be refilled by standing near trees, this is done automatically. Fuel powers your jetpack, which you will use constantly. there are special fuel tanks at specific locations that are hard to come by at times so be sure to conserve fuel or you will have to use your oxygen instead. There are not many ways to lose health, mainly hitting things too hard, touching ghost matter, and these cactus plants on the hourglass twins. there is only one actual kind of enemy in the game, and to save you some stress, they are on the dark bramble. you can regain health by eating marshmallows at campfires. however there is also a station to refill all of these things in your ship.
Your ship can be damaged, thankfully repairing it is easy. your ship also has an autopilot feature to bring you to any planet marked on your map, however it does not factor in anything inbetween you and the target. so make sure you dont accidentally fly into the sun.
during the 22 minute time loop, certain areas of some planets will become available while others will be closed off until the next loop. you may be waiting around for a few parts of the game, while others you are racing against the clock. so have a clear objective at the start of every loop. This helps with your ship having a computer that keeps a record of all the things you have found and if there is more to find in a location.
music: it is so goddamn good. i only wish some of the music tracks were longer.
graphics: heavily stylized, the game has a great look and each planet feels unique. i have nothing but positive things to say.
final verdict: this game is a masterpeice, play it if you have the chance. my only gripe is that i got this game for free in a giveaway and i coudlnt support the devs myself.
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Arya
The road was little more than two ruts through the weeds.
The good part was, with so little traffic there'd be no one to point the finger and say which way they'd gone. The human flood that had flowed down the kingsroad was only a trickle here.
The bad part was, the road wound back and forth like a snake, tangling with even smaller trails and sometimes seeming to vanish entirely only to reappear half a league farther on when they had all but given up hope. Arya hated it. The land was gentle enough, rolling hills and terraced fields interspersed with meadows and woodlands and little valleys where willows crowded close to slow shallow streams. Even so, the path was so narrow and crooked that their pace had dropped to a crawl.
It was the wagons that slowed them, lumbering along, axles creaking under the weight of their heavy loads. A dozen times a day they had to stop to free a wheel that had stuck in a rut, or double up the teams to climb a muddy slope. Once, in the middle of a dense stand of oak, they came face-to-face with three men pulling a load of firewood in an ox cart, with no way for either to get around. There had been nothing for it but to wait while the foresters unhitched their ox, led him through the trees, spun the cart, hitched the ox up again, and started back the way they'd come. The ox was even slower than the wagons, so that day they hardly got anywhere at all.
Arya could not help looking over her shoulder, wondering when the gold cloaks would catch them. At night, she woke at every noise to grab for Needle's hilt. They never made camp without putting out sentries now, but Arya did not trust them, especially the orphan boys. They might have done well enough in the alleys of King's Landing, but out here they were lost. When she was being quiet as a shadow, she could sneak past all of them, flitting out by starlight to make her water in the woods where no one would see. Once, when Lommy Greenhands had the watch, she shimmied up an oak and moved from tree to tree until she was right above his head, and he never saw a thing. She would have jumped down on top of him, but she knew his scream would wake the whole camp, and Yoren might take a stick to her again.
Lommy and the other orphans all treated the Bull like someone special now because the queen wanted his head, though he would have none of it. "I never did nothing to no queen," he said angrily. "I did my work, is all. Bellows and tongs and fetch and carry. I was s'posed to be an armorer, and one day Master Mott says I got to join the Night's Watch, that's all I know." Then he'd go off to polish his helm. It was a beautiful helm, rounded and curved, with a slit visor and two great metal bull's horns. Arya would watch him polish the metal with an oilcloth, shining it so bright you could see the flames of the cookfire reflected in the steel. Yet he never actually put it on his head.
"I bet he's that traitor's bastard," Lommy said one night, in a hushed voice so Gendry would not hear. "The wolf lord, the one they nicked on Baelor's steps."
"He is not," Arya declared. My father only had one bastard, and that's Jon. She stalked off into the trees, wishing she could just saddle her horse and ride home. She was a good horse, a chestnut mare with a white blaze on her forehead. And Arya had always been a good rider. She could gallop off and never see any of them, unless she wanted to. Only then she'd have no one to scout ahead of her, or watch behind, or stand guard while she napped, and when the gold cloaks caught her, she'd be all alone. It was safer to stay with Yoren and the others.
"We're not far from Gods Eye," the black brother said one morning. "The kingsroad won't be safe till we're across the Trident. So we'll come up around the lake along the western shore, they're not like to look for us there." At the next spot where two ruts cut cross each other, he turned the wagons west.
Here farmland gave way to forest, the villages and holdfasts were smaller and farther apart, the hills higher and the valleys deeper. Food grew harder to come by. In the city, Yoren had loaded up the wagons with salt fish, hard bread, lard, turnips, sacks of beans and barley, and wheels of yellow cheese, but every bite of it had been eaten. Forced to live off the land, Yoren turned to Koss and Kurz, who'd been taken as poachers. He would send them ahead of the column, into the woods, and come dusk they would be back with a deer slung between them on a pole or a brace of quail swinging from their belts. The younger boys would be set to picking blackberries along the road, or climbing fences to fill a sack with apples if they happened upon an orchard.
Arya was a skilled climber and a fast picker, and she liked to go off by herself. One day she came across a rabbit, purely by happenstance. It was brown and fat, with long ears and a twitchy nose. Rabbits ran faster than cats, but they couldn't climb trees half so well. She whacked it with her stick and grabbed it by its ears, and Yoren stewed it with some mushrooms and wild onions. Arya was given a whole leg, since it was her rabbit. She shared it with Gendry. The rest of them each got a spoonful, even the three in manacles. Jaqen H'ghar thanked her politely for the treat, and Biter licked the grease off his dirty fingers with a blissful look, but Rorge, the noseless one, only laughed and said, "There's a hunter now. Lumpyface Lumpyhead Rabbitkiller."
Outside a holdfast called Briarwhite, some fieldhands surrounded them in a cornfield, demanding coin for the ears they'd taken. Yoren eyed their scythes and tossed them a few coppers. "Time was, a man in black was feasted from Dorne to Winterfell, and even high lords called it an honor to shelter him under their roofs," he said bitterly. "Now cravens like you want hard coin for a bite of wormy apple." He spat.
"It's sweetcorn, better'n a stinking old black bird like you deserves," one of them answered roughly. "You get out of our field now, and take these sneaks and stabbers with you, or we'll stake you up in the corn to scare the other crows away."
They roasted the sweetcorn in the husk that night, turning the ears with long forked sticks, and ate it hot right off the cob. Arya thought it tasted wonderful, but Yoren was too angry to eat. A cloud seemed to hang over him, ragged and black as his cloak. He paced about the camp restlessly, muttering to himself.
The next day Koss came racing back to warn Yoren of a camp ahead. "Twenty or thirty men, in mail and halfhelms," he said. "Some of them are cut up bad, and one's dying, from the sound of him. With all the noise he was making, I got right up close. They got spears and shields, but only one horse, and that's lame. I think they been there awhile, from the stink of the place."
"See a banner?"
"Spotted treecat, yellow and black, on a mud-brown field."
Yoren folded a sourleaf into his mouth and chewed. "Can't say," he admitted. "Might be one side, might be t'other. If they're hurt that bad, likely they'd take our mounts no matter who they are. Might be they'd take more than that. I believe we'll go wide around them." It took them miles out of their way, and cost them two days at the least, but the old man said it was cheap at the price. "You'll have time enough on the Wall. The rest o' your lives, most like. Seems to me there's no rush to get there. "
Arya saw men guarding the fields more and more when they turned north again. Often they stood silently beside the road, giving a cold eye to anyone who passed. Elsewhere they patrolled on horses, riding their fence lines with axes strapped to their saddles. At one place, she spotted a man perched up in a dead tree, with a bow in his hand and a quiver hanging from the branch beside him. The moment he spied them, he notched an arrow to his bowstring, and never looked away until the last wagon was out of sight. All the while, Yoren cursed. "Him in his tree, let's see how well he likes it up there when the Others come to take him. He'll scream for the Watch then, that he will."
A day later Dobber spied a red glow against the evening sky. "Either this road went and turned again, or that sun's setting in the north."
Yoren climbed a rise to get a better look. "Fire," he announced. He licked a thumb and held it up. "Wind should blow it away from us. Still bears watching."
And watch it they did. As the world darkened, the fire seemed to grow brighter and brighter, until it looked as though the whole north was ablaze. From time to time, they could even smell the smoke, though the wind held steady and the flames never got any closer. By dawn the fire had burned itself out, but none of them slept very well that night.
It was midday when they arrived at the place where the village had been. The fields were a charred desolation for miles around, the houses blackened shells. The carcasses of burnt and butchered animals dotted the ground, under living blankets of carrion crows that rose, cawing furiously, when disturbed. Smoke still drifted from inside the holdfast. Its timber palisade looked strong from afar, but had not proved strong enough.
Riding out in front of the wagons on her horse, Arya saw burnt bodies impaled on sharpened stakes atop the walls, their hands drawn up tight in front of their faces as if to fight off the flames that had consumed them. Yoren called a halt when they were still some distance off, and told Arya and the other boys to guard the wagons while he and Murch and Cutjack went in on foot. A flock of ravens rose from inside the walls when they climbed through the broken gate, and the caged ravens in their wagons called out to them with quorks and raucous shrieks.
"Should we go in after them?" Arya asked Gendry after Yoren and the others had been gone a long time.
"Yoren said wait." Gendry's voice sounded hollow. When Arya turned to look, she saw that he was wearing his helm, all shiny steel and great curving horns.
When they finally returned, Yoren had a little girl in his arms, and Murch and Cutjack were carrying a woman in a sling made of an old torn quilt. The girl was no older than two and she cried all the time, a whimpery sound, like something was caught in her throat. Either she couldn't talk yet or she had forgotten how. The woman's right arm ended in a bloody stump at her elbow, and her eyes didn't seem to see anything, even when she was looking right at it. She talked, but she only said one thing. "Please," she cried, over and over. "Please. Please." Rorge thought that was funny. He laughed through the hole in his face where his nose had been, and Biter started laughing too, until Murch cursed them and told them to shut up.
Yoren had them fix the woman a place in the back of a wagon. "And be quick about it," he said. "Come dark, there'll be wolves here, and worse."
"I'm scared," Hot Pie murmured when he saw the one-armed woman thrashing in the wagon.
"Me too," Arya confessed.
He squeezed her shoulder. "I never truly kicked no boy to death, Arry. I just sold my mommy's pies, is all."
Arya rode as far ahead of the wagons as she dared, so she wouldn't have to hear the little girl crying or listen to the woman whisper, "Please." She remembered a story Old Nan had told once, about a man imprisoned in a dark castle by evil giants. He was very brave and smart and he tricked the giants and escaped . . . but no sooner was he outside the castle than the Others took him, and drank his hot red blood. Now she knew how he must have felt.
The one-armed woman died at evenfall. Gendry and Cutjack dug her grave on a hillside beneath a weeping willow. When the wind blew, Arya thought she could hear the long trailing branches whispering, "Please. Please. Please." The little hairs on the back of her neck rose, and she almost ran from the graveside.
"No fire tonight," Yoren told them. Supper was a handful of wild radishes Koss found, a cup of dry beans, water from a nearby brook. The water had a funny taste to it, and Lommy told them it was the taste of bodies, rotting someplace upstream. Hot Pie would have hit him if old Reysen hadn't pulled them apart.
Arya drank too much water, just to fill her belly with something. She never thought she'd be able to sleep, yet somehow she did. When she woke, it was pitch-black and her bladder was full to bursting. Sleepers huddled all around her, wrapped in blankets and cloaks. Arya found Needle, stood, listened. She heard the soft footfalls of a sentry, men turning in restless sleep, Rorge's rattling snores, and the queer hissing sound that Biter made when he slept. From a different wagon came the steady rhythmic scrape of steel on stone as Yoren sat, chewing sourleaf and sharpening the edge of his dirk.
Hot Pie was one of the boys on watch. "Where you going?" he asked when he saw Arya heading for the trees.
Arya waved vaguely at the woods.
"No you're not," Hot Pie said. He had gotten bolder again now that he had a sword on his belt, even though it was just a shortsword and he handled it like a cleaver. "The old man said for everyone to stay close tonight."
"I need to make water," Arya explained.
"Well, use that tree right there." He pointed. "You don't know what's out there, Arry. I heard wolves before."
Yoren wouldn't like it if she fought with him. She tried to look afraid. "Wolves? For true?"
"I heard," he assured her.
"I don't think I need to go after all." She went back to her blanket and pretended to sleep until she heard Hot Pie's footsteps going away. Then she rolled over and slipped off into the woods on the other side of the camp, quiet as a shadow. There were sentries out this way too, but Arya had no trouble avoiding them. Just to make sure, she went out twice as far as usual. When she was sure there was no one near, she skinned down her breeches and squatted to do her business.
She was making water, her clothing tangled about her ankles, when she heard rustling from under the trees. Hot Pie, she thought in panic, he followed me. Then she saw the eyes shining out from the wood, bright with reflected moonlight. Her belly clenched tight as she grabbed for Needle, not caring if she pissed herself, counting eyes, two four eight twelve, a whole pack . . .
One of them came padding out from under the trees. He stared at her, and bared his teeth, and all she could think was how stupid she'd been and how Hot Pie would gloat when they found her half-eaten body the next morning. But the wolf turned and raced back into the darkness, and quick as that the eyes were gone. Trembling, she cleaned herself and laced up and followed a distant scraping sound back to camp, and to Yoren. Arya climbed up into the wagon beside him, shaken. "Wolves," she whispered hoarsely. "In the woods."
"Aye. They would be." He never looked at her.
"They scared me."
"Did they?" He spat. "Seems to me your kind was fond o' wolves."
"Nymeria was a direwolf." Arya hugged herself. "That's different. Anyhow, she's gone. Jory and I threw rocks at her until she ran off, or else the queen would have killed her." It made her sad to talk about it. "I bet if she'd been in the city, she wouldn't have let them cut off Father's head."
"Orphan boys got no fathers," Yoren said, "or did you forget that?" The sourleaf had turned his spit red, so it looked like his mouth was bleeding. "The only wolves we got to fear are the ones wear manskin, like those who done for that village."
"I wish I was home," she said miserably. She tried so hard to be brave, to be fierce as a wolverine and all, but sometimes she felt like she was just a little girl after all.
The black brother peeled a fresh sourleaf from the bale in the wagon and stuffed it into his mouth. "Might be I should of left you where I found you, boy. All of you. Safer in the city, seems to me."
"I don't care. I want to go home."
"Been bringing men to the Wall for close on thirty years." Froth shone on Yoren's lips, like bubbles of blood. "All that time, I only lost three. Old man died of a fever, city boy got snakebit taking a shit, and one fool tried to kill me in my sleep and got a red smile for his trouble." He drew the dirk across his throat, to show her. "Three in thirty years." He spat out the old sourleaf. "A ship now, might have been wiser. No chance o' finding more men on the way, but still . . . clever man, he'd go by ship, but me . . . thirty years I been taking this kingsroad." He sheathed his dirk. "Go to sleep, boy. Hear me?"
She did try. Yet as she lay under her thin blanket, she could hear the wolves howling . . . and another sound, fainter, no more than a whisper on the wind, that might have been screams.
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