#and morality is sometimes complex in digital antagonists
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i Need you to understand that i am just a simple little digimon redemption machine
the squeaky lil gazimon that serve etemon on the server continent? get those critters some beef jerky and cat toys
devimon from adventure? that's a friend waiting to happen
i see milleniummon and i go "that's a friend right there, get the lads some fruit salad"
kurata can suffer in digihell but i'll take his gizmon, they're cute
i just think they're neat
-sky
#kinstuff#sky#devi#this is a little bit kinstuff/exomemory stuff a little bit just I Think They're Neat Marge Meme#our brother got us a crest of destiny necklace five years ago and i've been forever changed /hj#but like seriously the idea of rebirth is so common in the digital world#sometimes they flirt with the idea of “bad” digimon dying and coming back reformed#(see: cherubimon in frontiers; the whole gulusgammamon thing; devimon in adventure 2020; i'm blanking on the other example i thought of lol#(WAIT IMPMON DUH)#and morality is sometimes complex in digital antagonists#(ogremon my beloved and again: impmon; savers also had some of this iirc but it's been a while since we watched that one)#but like Pure Evil entities in a series that started off as a v-pet about caring for something that relies on you for everything#hits hard for some reason (could be the childhood trauma /hj)#the easy way out would be reformatting#letting the world completely change who you are and erasing the parts that made you evil#at the cost of losing yourself and maybe even forgetting what made you want to destroy the world in the first place#maybe it really did need to change and letting it kill and assimilate you isn't the right thing#but the idea of villainmons getting a chance to be better and actually taking it#some of the mons really didn't have any motivation beyond “cause mayhem and destruction” but then#milleniummon at least had some kind of yearning in its heart that drove it to act out (iirc; i've only read a summary of the ws games lol)#i think it's also interesting to consider this in the context of series where death has little meaning#digimon whose violence is relegated to the digital world like devimon or etemon#who become part of this unending cycle beyond simply the phases of homeostasis (can't think of a better way to word it)#there is no end to their damage because they do not threaten the digital world in a way that disrupts it beyond the disturbance of individu#in a system where death has no meaning what reason is there to act kind when you have received no kindness yourself?#idk#apocalymon deserved an actual pizza y'all#(i haven't gotten far in my first watch of adventure subbed)#also ghost game got so close to doing something nice for milleniummon#i know it's supposed to be one of the many personified apocalypses but like
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Iconic Villains: Movies and Web Series with Memorable Antagonists
Iconic Villains: Movies and Web Series with Memorable Antagonists
The Art of Being Bad
A great villain can make or break a story. They’re the characters we love to hate, and sometimes, we just love to love them. Here are some unforgettable antagonists from the world of OTT entertainment:
1. “Breaking Bad” (2008–2013)
Best Web Series on OTT: Walter White, portrayed by Bryan Cranston, transforms from a mild-mannered chemistry teacher into a ruthless drug lord. His descent into darkness is both captivating and chilling.
2. “Sherlock” (2010–2017)
Best Web Series on OTT: Moriarty, played by Andrew Scott, is Sherlock Holmes’ arch-nemesis. His unpredictable and diabolical mind games make him one of the most iconic villains in modern adaptations.
3. “Stranger Things” (2016-present)
Best Web Series on OTT: The Mind Flayer, a shadowy, otherworldly entity, is the ultimate evil in the “Stranger Things” universe. Its sinister presence adds an extra layer of suspense to the series.
Silver Screen Menaces
Movies have given us some of the most memorable villains in cinematic history. Here are a few that have left a lasting impact:
1. “The Dark Knight” (2008)
Best Web Series on OTT: Heath Ledger’s portrayal of the Joker is legendary. His chaotic and unpredictable nature makes him one of the greatest villains in superhero movies.
2. “The Silence of the Lambs” (1991)
Best Web Series on OTT: Dr. Hannibal Lecter, played by Anthony Hopkins, is a cultured and cannibalistic serial killer. His intellect and eerie charm make him an iconic villain.
3. “No Country for Old Men” (2007)
Best Web Series on OTT: Anton Chigurh, portrayed by Javier Bardem, is a remorseless hitman. His distinctive hairstyle and use of a captive bolt pistol create a chilling presence.
Complex Villains
Sometimes, the best villains are the ones you can empathize with, even if just a little bit:
1. “Game of Thrones” (2011–2019)
Best Web Series on OTT: Jaime Lannister starts as a morally ambiguous character but undergoes a transformation throughout the series. His complexity blurs the lines between hero and villain.
2. “Dexter” (2006–2013)
Best Web Series on OTT: Dexter Morgan is a forensic expert who moonlights as a vigilante serial killer. His code and internal struggles make him a complex antihero.
3. “Black Mirror” (2011-present)
Best Web Series on OTT: In “Black Mirror,” technology often serves as the antagonist, reflecting the dark side of our digital age. It’s a thought-provoking exploration of modern society.
Where to Find Villainy
If you’re eager to dive into these stories and explore the complexities of these iconic villains, you’ll find them on various OTT platforms. Netflix, Hulu, Amazon Prime Video, and HBO Max are just a few places where you can start your journey.
The Villain’s Legacy
Great villains stay with us long after the credits roll. They challenge our heroes, test our moral compass, and make us question the nature of good and evil. So, the next time you’re in the mood for some thrilling drama, don’t forget to explore the best web series on OTT that feature unforgettable antagonists. They might just steal the show!
FAQs
Why are villains so important in storytelling? Villains create conflict and drive the plot forward. They challenge the hero, making their journey more compelling. A great villain adds depth and tension to a story.
Can villains be relatable? Yes, some of the most compelling villains have relatable qualities or tragic backgrounds. This complexity makes them more interesting and human.
Are these series and movies suitable for children? Many of the series and movies mentioned here are intended for mature audiences due to intense themes, violence, or other adult content. Parents should use discretion.
Do these series and movies glorify villains? Not necessarily. While some villains may be charismatic or relatable, their actions are often portrayed as harmful or morally wrong. The stories explore the consequences of their choices.
Can I watch these series and movies for free on OTT platforms? Some OTT platforms offer a limited selection of free content with ads, while others require a subscription or rental fee. Check the specific platform for details.
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Bud I’m sorry to swing into your inbox uninvited like this but my soul is having an OOTS renaissance thanks to your content in the tag and did you say Leverage AU
haha holy SHIT this got Long. but yes. i’ve been. Thinking. (also literally Never feel like you have to apologize for sending me messages. i was Hoping someone would ask me about this. now i have an Excuse to share EVERYTHING ive written abt it :3)
Obviously, Roy is the leader/brains of the outfit. He grew up having some Strong Opinions abt what’s Legal versus what’s Right due to tragic backstory involving the death of his little brother which was definitely SOMEONE’S fault for negligence but since there technically wasn’t any illegal behavior, there were no consequences for it. Also he’s still angry at his dad bc he thinks his dad is also partly culpable (and also also just a dick). He’s the Moral Backbone of the team (alongside Durkon, more on that later) in basically the same way Nate was in og Leverage. He’s actually not the best at figuring out what people want (that’s Haley and, shockingly, occasionally Elan), but once he has that info, he is the absolute best at figuring out the ideal plan of attack to use in any given case.
Haley is still a thief. I mean she maps to Parker almost PERFECTLY. Her dad was a thief & a conman, her mom wasn’t but knew about it and mostly accepted it, but she died tragically in a mugging gone wrong or smth, which made Ian crank the paranoia WAY up and taught Haley to do the same in the name of “safety”. Let’s keep the “Ian is in Trouble and Haley needs money, Fast” which is why she signs on to the first job in the first place. She’s less acrobatic than Parker, tending towards finding (or making) weak spots in security, but she can still make a tumble check when she needs to.
Elan is the grifter who is somehow an Idiot but also not???? It baffles everyone. When he’s playing a part for a con, he’s FLAWLESS, but then the rest of the time he’s just. No Thoughts Head Empty. He probably gets lured in initially because he’s decided to try his hand at being part of a full team, rather than the two-man cons he’s been running that invariably end w his partner conning him as well and stealing half of his take. Also he likes the idea of being Crime Friends. He’s that tweet where it’s like, Roy: “after the heist is over, we split up and never communicate again” / Elan: [about to unveil his Crime Buddies Forever Friendship Quilt Puppets]: “never?”
Vaarsuvius is the hacker/gadget person. They have a Vaguely Snobby Yet Unidentifiable accent, dyed(?) purple hair (nobody has ever seen their roots) and nobody knows who they “really” are or where they came from, but they’re good at what they do so everyone just accepts the mystery. They probably got suckered into the team by their initial employer (who I’ll get to Eventually, lol) framing it as a challenge to their intellect, like, “oh, I see, you’re not smart enough to make this team work for you...” to which they were like Fucking Watch Me and also melted his computer. Anyways. They are joined (digitally) by their Intrepid Friend And Co-Conspirator (his words, not theirs), a fellow hacker known only as Blackwing, or, on certain forums, Blackwing_Bird. (In the first season, V only occasionally references him when saying they’re “calling in extra help” or smth for a particularly complex hack job. He starts showing up a little more in s2 and eventually by the start of s4 is a regular & established presence, but only appears as actions in a computer interface or output.) Elan is convinced he’s an AI, Belkar doesn’t think he actually exists, Haley pretends she doesn’t think he exists, and Durkon and Roy try not to think about it too hard, as long as B and V still get the job done.
Belkar is the hitter. He is on the team bc their initial employer got him out of jail for it. He doesn’t have a tragic backstory, he just likes doing violent crimes. As the series progresses, he grows some empathy & stuff, but really only for people who actually deserve it. Assholes still get decked. It’s all very touching. (Also he has dwarfism caused by achondroplasia. It doesn’t actually bother him and is useful in fights bc his opponents frequently have no fucking clue how to approach him, but he likes Pretending to take offense at stupid things just to see how far he can go with it.)
Aaaand last but not least, Durkon is the least involved member of the team. He’s actually a career criminal and Roy’s mentor, and wasn’t a member of the initial team that [redacted, I’ll tell you later, PROMISE] put together for a couple of reasons, the main one being that he’s Officially retired in order to spend more time with his family, which consists of his mom, his friend (not girlfriend) Hilgya, baby Kudzu, and a truly stunning number of aunts, uncles, and cousins. Roy frequently calls or visits him for advice and he Occasionally shows up to help out on local jobs, but generally he avoids doing crime if he can (as part of a deal with Hilgya, who is also a career criminal; basically, they’ve both cut back on the crime in order to provide a more stable home environment for Kudzu. But sometimes, you gotta do a little crime, and in those cases, Sigdi enjoys spending time w her grandson.)
NOW. THE BIG REVEAL YOU’VE BEEN WAITING FOR. Who got the team together in the first place?!
The answer: Lord Shojo (or whatever Normal Person Name you want to assign him). Now this is where it gets tricky: he had them do a thing that they thought was good, THEN they thought it was BAD, but then when they confronted him he revealed that it Appearing to be bad was actually a test of character and would they consider working as basically internal investigators for him? But then he had a heart attack, so, rip. But THEN it turned out that he’d left them a bunch of money anyway and they were all feeling kind of Inspired so they formed the Order of the Stick, LLC (which, no, i am not coming up with a new name, actually, because I just don’t care. someone else can come up w a justification for that name, tho, i’m sure it’s possible). Also Miko was there and was unhappy abt their actions, and also their general existence.
Moving on. Villains!
Redcloak is the Sterling replacement, because that DEEPLY amuses me.
Xykon is a season-long main villain, probably one that Redcloak finds himself working for but then “teams up with” (read: blackmails) the Order to bring him down bc even Redcloak finds Xykon distasteful. That’s season 3, let’s say.
Tarquin is another season villain, say season 2. Nale probably shows up pretty early in s1, actually, as another recurring antagonist like Sterling but uh. Less good at it. Anyways the s2 final 3 eps deal with them (accidentally) discovering that Tarquin runs some Evil Empire Company, then trying to outplay him and take him down. Idk if Nale still dies in this version tbh.
Tsukiko is a one-off s1 villain who returns briefly in s4 alongside Miko, who has gone well and truly off the rails.
Season 1 finale has to do w Roy finally getting Vengeance for his little brother.
The vampire squad is the s4 finale villain who do smth terrible to Durkon and then get the Mother Of All Revenge served up to them by the Order.
I envision the show as being 5 seasons (like og Leverage) but I’m not going to sketch out s5 because I think it should be based off whatever happens in the current story arc, possibly involving some legacy of the OotSquiggle.
Other stuff!
The Order of the Squiggle is a legendary criminal team from the 60s who stole a BUNCH of famous shit & then proceeded to legendarily implode. This has no bearing on the plot I’ve sketched out, I just think it’s fun.
The Sapphire Guard members should probably be reworked as FBI. I don’t care about most of them but I do think that Lien and O-Chul could be like, FBI agents who Choose to look the other way while the Order does their very-much-not-legal-but-still-fair Justice Crime, and maybe even help them out on occasion.
So, the Final season-by-season outline, based on everything I’ve written so far:
s1 e1: getting the team together, doing a con for Shojo, then at the end he dies and the gang is like “dang what now?" and intend to split up except then they Don’t.
mid-s1: Nale shows up and tries to trick the Order, but then gets beat like a drum.
late s1: Tsukiko is an underling of the Villain Of The Week, winds up in police custody. But She’ll Be Back.
s1 finale: Roy’s Vengeance: The Vengeaning. also we meet Redcloak as an antagonist.
s2 e1: the truth abt Haley’s father comes out
early s2: The Two Live Crews Job but it’s the Order vs the Linear Guild and the Linear Guild ARE all bad guys.
mid-s2: Redcloak returns. ugh.
late s2: the sapphire guard FBI makes its first appearance, hello O-Chul and Lien.
s2 pre-finale: once again they’re in conflict w Nale over smth, he spends the whole episodes making Cryptic Remarks, they basically beat him (like a drum!) but then the stinger at the end is that Tarquin reveals himself and Elan is like “Dad?!”, roll credits.
s2 finale, part 1: Elan is hanging out w Tarquin bc he’s DEEP in Denial, the Rest of the team tries to take Tarquin down, but it doesn’t work.
s2 finale, part 2: Elan finally gets a clue and they manage to beat Tarquin. still haven’t decided if Nale dies or not, but I’m leaning towards yes. also they rescue Haley’s dad.
s3 e1: fuck dude idk.
early s3: Redcloak shows up, AGAIN, everyone groans. he has blackmail on them, he wants them to take Xykon down.
mid s3: The Rashomon Job but it’s about stealing the Talisman of Dorukan and it turns out that Nale was there too (“oh!” Elan says. “I was wondering why I looked so weird in all those mirrors! But it wasn’t my reflection, it was Nale’s!” “Sweetie, that wasn’t Nale’s reflection,” says Haley. “Huh,” says Elan, “so the mirrors were broken?”, cue eye rolling from everyone else.), and the Successful thief was Hilgya, who’d nabbed it from the owner before it even went on display.
s3 finale: they beat Xykon, actually factually, because he deserves to get his ass Thoroughly kicked, even if only in AU form. Lien and O-Chul are there, so are some other less helpful FBI people. There’s a bit where O-Chul Exact Wordses his way out of telling his superiors about the Order’s less legal activities without technically lying. King shit.
s4 e1: doesn’t really matter. maybe smth to do w some legacy of Tarquin’s company to set up the drama w Malack & Durkon later.
early s4: Durkon gets SENT TO PRISON. Malack approaches the Order abt this because sure they have Different Ethics but they’re still Friends. (Roy is surprised and a little hurt that he’s never heard of Malack, but he ignores that in favor of Let’s Get Whatever Fuckers Did This To Our Friend.)
immediately after that: Miko and Tsukiko return as a Team, preventing the Order from working on the Durkon situation
mid s4: Redcloak makes another unexpected & unwelcome appearance but he’s maybe a little less of a dick? the Order collaborates with Malack & his Crime Buddies (hello, Vector Legion) to pull one over on him tho, because “less of a dick” does not mean “a pleasant or decent person”, and also he was mean abt Durkon being in jail, so he totally deserved it. he still gets whatever he wanted tho, just takes a blow to his pride. also prevents the Order from helping Durkon. they’re having a LOT of setbacks wonder why that could be, not to make sure the season fills its whole length or anything, no sirree
s4 finale: something something taking down the organization, headed by Hel (yes that’s her real name), which framed Durkon for their Big Crime. Durkon goes free and Extra Firmly retires, For Good, He Swears, but says he “met someone new” who might be an asset.
s5 e1: minrah joins the team! and the episode is set in like, somewhere really snowy. that’s all i got.
the rest of s5: don’t know, don’t care, it’s open-ended until the comic finishes up.
#mine#ask#corvidcorgi#order of the stick#oots#leverage#leverage au#oots au#au#outline#haha this thing clocks in at 1.9k words because i am LITERALLY incapable of shutting up#hope u enjoy it bc i spent Way Too Much Mental Effort mapping out how the OotS plotlines might play out in a leverage setting#and then promptly ignored Most of that in favor of making it funnier & dumber & more villain-of-the-week#(bc lbr the comic is Good but it's got an overarching plot form that the Leverage story style does Not jive with)#i'm not tagging all these characters lol
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Why You Should Read: The Anomaly
Introduction & Disclaimers
The Anomaly, by Coffeelemental, is simultaneously the "Saturday Morning Cartoon of Undertale sequels" and the Sistine Chapel of Undertale fan comics in its tone, dedication, polish and detail.
(In this work, Frisk is referred to as “she”. As such, the review will refer to Frisk with corresponding pronouns. The comic also has a major character death, in case one really, really dislikes that. The following review may contain minor spoilers.)
Art
Few other comics compare to its consistent precision, polish, and detail. That said, The Anomaly's sheer amount of content (128 pages, five playable segments, several lore posts and a few animations) and dedication over the years (it started on June 19, 2016) makes the work incredible even among those few.
Its great attention to detail and polish is especially obvious because of all its human characters. Many find humans hard to draw properly: there are so many ways they can look “off”. Yet, even in the comic's relatively crude early pages, humans have perfect proportions and poses. More impressive still is how Coffeelemental draws perfect humanlike anatomy (e.g., humanlike hands) even for characters where she could easily dodge the challenge.
What the Sistine Chapel does not have: a before-and-after (left and right) comparison of turtles in business suits.
In short, The Anomaly is basically the Sistine Chapel of long-form Undertale comics. As Coffelemental points out herself, in the first fourteen pages quality and style varies. But she improves very quickly: there's a jump in quality at Page 9, and it just keeps getting better.
As per its realism/detail, characters look somewhat more biologically plausible and, for lack of a better word, more monstrous or bestial. Undyne has scales in some places, as well as (this may come as a shock) a nose, though in most shots her face is largely flat with slit-like nostrils like Lord Voldemort. (well, some fish do have tiny nostrils.)
Indeed, as impressive as it is, its stylistic approach is so unique it takes some time to get used to. Furthermore, it seems the sheer dedication to precision and detail has its downsides. In Coffeelemental’s first animation attempt, she had to slightly simplify and adjust the antagonists' designs just to make animation possible, and then she could only do it in choppy 15 FPS (frames per second).
While its overall quality is rather consistent, the style/format shifts in tone. Akin to the original Teen Titans' anime-like exaggerations, characters are drawn in a simple style for comic effect a few times.
One particularly stylish element is how Coffeelemental blends in-game mechanics (such as literal buttons) with a somewhat more realistic style and tone. Referencing how battles in Undertale are in black-and-white, the pages are monochrome when Frisk resolves conflicts. Indeed, as it’s revealed later, Frisk can only see in black-and-white ever since falling into the Underground.
Plot & Themes
“Frisk is using her personal control of the timeline to ensure monsters have a peaceful return to the surface world – but the seven who sealed them underground in the first place have some problems with this.” - The Anomaly’s About page
It's clear The Anomaly's plot is carefully planned out, as is suitable for a work of its length. That most of the work takes place after an eight-year time skip, its mentions of other timelines, and its timeline-jumping might seem like risks to a simple, comprehensible plot: it's certainly complicated other works' plots. Nonetheless, in The Anomaly these are kept balanced, leading to a plot that's the perfect blend of simplicity and complexity.
(Pre-game foreshadowing, from this page. If one looks closely, the brown goat has barely visible pink blush stickers...just like Chara. Art by Coffeelemental)
In the comic itself as well as the game, there's foreshadowing aplenty---even for the events of the game itself. One of the playable segments is even an entertaining flashback sequence in itself.
Sometimes consequences are delayed across pages; characters make plans to deal with other characters later. Given the antagonists are immune to reload-related memory loss just like Frisk, they must resort to stealth, trickery and subterfuge when interacting with her.
As befitting a work with several immortal characters, it has extensive historical lore, contextualizing the human-monster conflict and immortal characters' motives. One piece of lore even neatly resolves one big problem in the game’s background: if humans can’t use magic, how did “humanity’s seven greatest magicians” create the Barrier?
The story brings up intriguing questions and mysteries. Why are monsters losing access to their magic? What is the mysterious thing connected to Frisk? Some have been resolved at time of writing, and others have been resolved in a fascinating way that just leads to more intrigue.
While some of The Anomaly's themes (e.g., "With great power [over time] comes great responsibility") are pretty common in Undertale works with a Frisk-based, Post-Pacifist timeline premise, The Anomaly nonetheless deals with those themes in an interesting way. Its biggest theme is "Are you [Frisk] strong enough to protect humanity?"
The theme is manifold. Frisk feels obligated to protect monsters (and humans) from human-monster conflicts, but a secret confidant worries the pressure of her role is mentally running her ragged. Then there's moral strength: as the antagonists fear, despite her goody-two-shoes persona Frisk has used her power for evil, selfish, frivolous or just silly ends a few times. (e.g., flirts and jokes backfiring and leaving others aghast)
Characterization
The characterization is so widespread, so outstanding, that the reviewer figuratively can’t say enough good things about it. (But, literally, will have to do so, or this post will get awfully long)
From the first playable part. Note Undyne's higher LV. Also note she eventually joined the U.S. Coast Guard (which is technically military) here sometime eight years after the Pacifist ending, so whether she gained the LV then or earlier is ambiguous.
Characters from the game itself hew closely to their original, nuanced personalities. (This is especially remarkable for Sans, given how often his character is distorted or misinterpreted in the fandom.) It pays attention to even tiny, easily-missed quirks and variations, such as the fact Sans always takes Frisk out to eat before a serious talk (Genocide Route aside) and Undyne’s military(-esque) background and combative nature. Like in-game, characters have “portraits” when talking in the playable segments, but these ones are small full-color digital paintings with a wide array of expressions.
Many works give Frisk an undefined or pretty bland personality and background. That's easy to do, given Frisk's ever-neutral expression, rare and indirect dialogue, and only faint hints of personal preferences. Yet, in The Anomaly, Coffeelemental made the rare choice of giving Frisk a particular ethnicity and background, vague it is. (Her entire pre-Underground backstory is told within two pages) It contextualizes why Frisk was such a goody two-shoes pacifist from an early age, that one (spoilers) timeline deviation aside.
Speaking of Frisk's friendly and pacifistic ways, while Frisk is indeed as described, it's not her whole personality. Though playful, flirty and, well, “frisky”, she feels responsible for the safety and happiness of a people she brought above-ground, and has kept her role as a “time-space hero” secret. Her duty has made her something of a control freak; after a major character death she rewinds time to prevent the most minor of conflicts. But that absolute control over the timeline may yet corrupt her: she selfishly reloaded just to fix a bad grade on a test.
The Anomaly is impressive not only for its seven antagonists at once working together, but for them all having distinct personalities, approaches, and relationships with each other. Though they broadly agree on particular courses of actions, their motives and level of monster sympathy differ. Regardless of their species, it's remarkable just how humanized they are as villains.
Playable Sections
At a few points in The Anomaly, Coffeelemental chooses to convey the story in a way that is “hopefully more fun and more practical than using a comic format”. Namely, in playable downloadable games.
At time of writing, it has five playable sections. While the reviewer, unfortunately, cannot play the playable sections (the reviewer's computer is rather old), I’ve seen playthroughs on YouTube. The level of characterization, worldbuilding and general atmosphere in this playable segments are excellent. It adds lovely details that simply wouldn’t fit into a comic within a playable narrative.
The author says she’s chosen speed over polish for the sake of regular updates; nonetheless, they are impressive. Four of these sections even have a turn-based battle system, and two are so in-depth they take an hour to fully explore.
Coffeelemental says she tried really hard to emulate Toby Fox’s style and sense of humor...and she succeeded. The quirks and jokes in things like item descriptions would fit right in. Indeed, when looking out the window in the first playable section, one gets the famous phrase “It’s beautiful day outside”, in a non-threatening context, long before Toby Fox did the same thing in Deltarune.
While Coffeelemental didn’t make the music for these segments, she nonetheless curated the music for the playable segments well. Often music from Undertale is used, but for situations where Toby Fox’s music doesn’t suit the situation, she’s contacted composers.
Conclusion
This gem of a multimedia work seems rather under-appreciated on Tumblr itself, or even its dedicated YouTube channel. Truly, it boggles the mind to wonder how a long-running work of such quality could stay obscure.
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Made it through Digimon Savers
And unfortunately “made it through” is what it felt like. For being the series with the oldest characters and the most serious setting, the plot and general writing was the least mature so far. Masaru being “the strongest street-fighter in Japan” is ridiculous given the fact that he’s 14. And Tohma being the same age with all his accomplishments is even more difficult to swallow. These characters don’t look 14 anyhow. Look at them!
I believe Yoshino is actually 18, which is much more reasonable given their designs. But she has less personality than the other two. Her supposed quirks are only ever expositioned by her Digimon partner and never actually seen. In action, the animation looks like a tribute to Western animation. I got a strong sense of watching cartoons on Kids WB. Also, their eyes are sometimes oddly large, almost like they’re floating off the characters’ faces. But I don’t really mind the animation or designs as much as the overly simplistic writing.
Masaru has the usual Digimon-protag hotheadedness. But where others have to learn from their mistakes, the universe of Savers rewards Masaru for making bad choices. Remember in Adventure when Taichi had an emotional breakdown when he realized his recklessness was putting literal lives in danger? Remember in Frontier when Kouji took Takuya to the side and sternly told him that he had to be more strategic? Remember how those moments made both characters better leaders? Well Masaru will be having none of that! The first half of the series revolves around him disrupting Yoshino’s or Tohma’s plans so he can personally punch something and teach Yoshino and Tohma that they shouldn’t think so much. The idea of a human going around punching gigantic monsters is pretty silly on its own, but nobody in-show ever seems to think anything less of Masaru for having to do that to summon his Digisoul while literally everyone else just has to hold their hands out.
Oh, and the antagonists are extremely flat. Savers doesn’t have time for gray-morality or complex thought. If they’re a bad guy, you’ll know because they’re also a huge asshole. An interesting antagonist might say, “Digimon are a threat to human safety. Here are examples of dangerous Digimon.” But in Savers, it’s, “Digimon are a threat. I’m scared of them and don’t want to understand them. Also, I’m generally a jerk.” Neither viewer nor character has reason to ponder right versus wrong.
But I don’t want to go on and on about what I didn’t like. There are some good points to the series, too! I like the design of the Digital World a lot, as well as this season’s Digivice. I enjoyed the return of the term “Realize” from Tamers for materializing Digimon in the Real World, and I liked the Digivice’s ability to store the Digimon (though it treads dangerously close to Pokemon territory, maybe?)
About midway through (around when the opening changes to a much better opening), the story does get more interesting. There’s also some rad-as-hell cameos that got me really pumped up. And I really loved getting to see a new character partnered with a different Agumon with a different evolutionary line. And Agumon’s evolution into GeoGreymon is perhaps one of the best evolution animations!
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How beautiful is that? Love that snakey wiggle thing he does. And that concludes my thoughts on Savers. (Oh, and to not ignore the elephant in the room, Masaru doesn’t wear goggles. What makes him think he’s so special that he doesn’t need goggles?) Now, onward to Xros Wars!
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November 23, 2015 @ 3:30 PM by: Sophie Wilkinson
When he’s not smoldering on the silver screen, as he does in this month’s transgendered drama The Danish Girl, Matthias Schoenaerts roams his home city of Antwerp, boxes, paints, and reads heavy philosphical works. Get to know the real-life Renaissance man and InStyle’s December Man of Style below. And for the full feature, pick up a copy of the December issue, available on newsstands and for digital download now.
“Style is something you radiate,” says Matthias Schoenaerts, the puppy dog-eyed European actor who has a habit of playing sensitive brutes, from Rust & Bone’s MMA fighter to Suite Française’s German soldier to a strapping hunk in the upcoming transgender drama The Danish Girl. “You either have it or you don’t.”
Schoenaerts, wearing an off-white sweatshirt, a black denim jacket, and bright blue Lee jeans, has it in spades. He even appeared in a campaign for Louis Vuitton. Perched at a riverside bistro northwest of Antwerp, Schoenaerts’s one concession to inelegance is the Lucky Strike rollie he takes a drag from. Running his hands through an impressive quiff, he smiles. "But style rules? No. I don’t pay attention to them,” he says, snubbing out the cigarette on the floor despite the ashtray in reach. A thin twirl of smoke lifts toward the yellow sky from the glowing ember. Schoenaerts extinguishes it with his Nike-clad foot and says, “I just have a basic sense of elegance, I guess.”
Photo by Carlotta Manaigo
You’ve played many characters enmeshed somehow in a complex moral situation. Are you drawn to the gray zones in particular? “Hell, yes. I think the baddies are more interesting than the heroes. Why does everyone talk about the villains in Batman? It’s because they are more fun to play, and you can see that onscreen. It’s not just that I want to be an antagonist. It’s that I look for stories that are ambiguous in nature and for characters who are complicated. People use the characters they see on TV and in movies to test their own values. So, as an artist, I wonder, What can I do to make the audience think differently about what good is, what bad is, who a man is, and who a woman is.
Certainly with The Danish Girl, in which Eddie Redmayne plays Lili Elbe, the first recipient of gender reassignment surgery, there have been a lot of questions, including why Elbe isn’t being played by a real transgender woman.
I don’t subscribe to that philosophy. If there is a character who is a drug addict, must he be played by a drug addict? Does every homosexual character need to be played by a homosexual actor? That’s ridiculous.”
In the past year, you’ve carried two fairly intense films: Disorder, in which you play a soldier suffering from PTSD, and Far from the Madding Crowd, in which you portray a seductive sheep farmer. Was it a challenge to adjust to playing a supporting character like Hans in The Danish Girl? No. It’s like in soccer. Sometimes you play center forward, and naturally, the center forward scores all the goals. But you need a right-wing defender too. If I’m second banana to whichever actor I truly admire, and if it is in defense of a good story, I’m happy to take on that part.
You have undergone dramatic weight gains and losses for some roles. What impact does that have on your wardrobe? There are certain pieces like sweaters or jackets that I’ve had for 10 years that I know I can’t wear for a little while, but eventually I’ll get back to my normal shape and size and they’ll fit again. In life there are things that feel right, or people that feel right, and the same goes for clothes. And when things don’t feel right, you should probably just get rid of those things.
Kate Winslet, who co-starred with you in the romantic landscape-architecture drama A Little Chaos, once said that you “really look like a man.” As far as leading roles go, do you ever feel boxed in by reductive stereotypes of masculinity? In general, the movie business has become increasingly generic, which means the roles have become generic as well. But I don’t want to sound like a nihilist. There are some brilliant films being made all over the world.
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a backdoor into childhood • Eurogamer.net
It must be the sense of anonymity that compels people to share secrets with strangers. I was having a conversation with a woman in a bookshop when she decided to tell me something I could tell was troubling her about her nine-year-old son. “The thing is,” she said (she had a twitch in her lower lip), “he’s a bright boy, but… he still likes books with pictures in.” As a children’s bookseller, I hear things like this all the time. Proud parents like to tell me that their children no longer ‘need’ pictures in their books, as though they had just collected their children from a clinic specialising in the treatment of visual withdrawal. Sometimes it’s the children themselves that need reminding: “You don’t need books with pictures in- remember?” In either case, the message seems clear: pictures are mere training wheels for text, and the sooner we’re done with them, the better.
This idea often goes hand-in-hand with the view that children’s literature is merely a simplified version of adult literature, the literary equivalent of a Playmobil fire engine. On the contrary, I think picture books in particular have their own grammar and perspective that you simply don’t find in such abundance elsewhere. In fact, I would argue that if picture books have a torchbearer anywhere in the creative arts, it’s not to be found in literature all. For that, you would need to look to video games.
In the heyday of printed games magazines, we ate with our eyes. In the absence of video, we studied still images and tried to animate them in our minds. It’s hard to imagine now but seeing a game in motion for the first time really was just as big a revelation as how it played. In the years since, video games have made art critics of us all. We even learnt a new vocabulary to talk about them: references to pixel density, shading, style and perspective made themselves at home in even casual conversation, and how could they not? Try explaining these four images without them:
Video games thus provide a level of engagement with visual art most people never get to experience once they’ve ‘outgrown’ picture books. Even in the internet age, a game with a distinctive art style still has that power to grab a player’s attention and make them ask: What are you? How do you work?
People (adults and children alike) respond to picture books in much the same way. The work of David Litchfield, for example, never fails to capture people’s attention, and it is easy to see why:
In Lights on Cotton Rock (above), a spaceship evoking a gumball machine descends upon a clearing in forest; in When I Was A Child, a grandmother and child sit by a sherbet pink lake; in The Bear and The Piano, sunbeams spotlight a bear in a tuxedo leaning over a piano. The varied textures, digital effects and distinctive colour palette bring to mind the bewitching art style of Moon Studios’ Ori games.
While Ori belongs to a special genre of game that actively requires backtracking, I think it’s fair to say of most games that they invite us to linger in their spaces. While prose cannot help but push us forward word by word, cinema frame by frame, the default state of a picture or video game is inertia. The world, or at least its aperture, stands still until you move it. So, not only do picture books and video games share a focus on the visual, by their very nature, they encourage us to explore their visuals at our own pace.
Another way in which video games echo the pleasures of picture books is their commitment to exhausting every inch of an idea before letting it go. One of my favourite examples of this is Nanette’s Baguette by Mo Willems’, a picture book whose text almost entirely rhymes with the word ‘baguette’. As you can imagine, this is a text with a difficulty curve.
Things start off simply enough, though you’re soon juggling lines with multiple internal rhymes (“Will mom regret she let Nanette get the baguette?”). But as soon as the idea reaches breaking point, it ends. For a more visual example, we might look to Emily Gravett’s Orange Pear Apple Bear, a picture book told in four words.
As the words are rearranged, the illustrations keep pace, resulting in a gentle cross-pollination of ideas. Once the combinations have been exhausted, a fifth and final word is used to bring things to a close: There!
So many of my favourite picture books are like this: they take a simple idea and play with it until it breaks. So many of my favourite video games are like this, too. Super Mario Bros is a game about a jump. Portal is a game about a portal gun. The designers ask themselves, what can we do with THIS? And the very best of them know that when there is no new answer to that question, it’s time to call it a day. There! This explorative design philosophy inevitably leaves a mark on a game’s narrative structure. In Papers, Please, for example, the story unfolds as the gameplay loops, growing in moral complexity alongside the game’s mechanics. The question should you let this person pass? is the same each time, but, like the length of a chasm, or the velocity required to clear an obstacle, it is the shifting context that gives the game shape.
If you spend enough time comparing video games to picture books, you’ll find some surprising similarities in the stories they tell. Even a story as bleak as Papers, Please has its picture book cousin. In Don’t Cross The Line (Isabel Minhos Martins and Bernardo P. Carvalho ), a guard stands at the centre of each spread to prevent characters crossing from one side to the other.
“I’M SORRY, I’M ONLY OBEYING ORDERS,” he says, explaining that the other side of the page is reserved for The General. As in Papers, Please the guard is both the instrument of an oppressive state and a victim of an oppressive state, provoking feelings of contempt as well as pity.
Another example: towards the end of Ori and The Blind Forest, we learn the tragic backstory of Kuro, the game’s primary antagonist. A devoted mother, she spends her days gathering food for her offspring. One day, events beyond her understanding cause the forest’s Spirit Tree to release an intense flash of light, destroying her nest. She rushes home, only to find her offspring killed, setting her on a path of vengeance.
This reads very much like a dark inversion of Martin Wadell and Patrick Benson’s modern classic Owl Babies in which three owlets, lonely and afraid, huddle together while they wait for the mother to return from the hunt.
I believe similarities such as these are more than just coincidence. I think it has something to do with the fact that picture books and video games excel at telling stories from a particular vantage point. It’s all a matter of zoom. Their often limited storytelling space privileges ‘Big Ideas’ over, say, the intricate portraits of life that novels make possible. Perhaps my favourite example of this is Journey – the title alone invokes an aggregate perspective on life. It presents a tale shorn of life’s details, a wordless experience where bodies are concealed beneath robes. In Aaron Becker’s book of the same name, a girl uses a crayon to draw a door into another world. Becker’s Journey is also wordless, and even features a silent encounter with a secondary character who becomes an unexpected source of companionship. It seems that when we tell stories at this altitude, certain ideas crop up time and time again.
I still think it is a mistake to ‘outgrow’ picture books. I much prefer Maurice Sendak’s take: “Kid books… Grownup books… that’s just marketing”. Thinking of things left behind in childhood reminds me of Phillip Pullman’s essay on Heinrich Von Kleist’s On The Marionette Theatre. In it, he outlines a vision of adolescence that became central to his fantasy series, His Dark Materials:
“Having eaten the fruit of the tree of knowledge, we are separate from nature because we have acquired the ability to reflect on it and on ourselves – we are expelled from the garden of Paradise. And we can’t go back, because an angel with a fiery sword stands in the way; if we want to regain the bliss we felt when we were at one with things, we have to go not back but forward, says Kleist, all the way round the world in fact, and re-enter Paradise through the back door, as it were.”
And that, I think, is what video games have to offer us: a backdoor into childhood that is separate from nostalgia, giving us the opportunity to once more play with pictures, to see the world from afar, and do all this with all our intellect and experience intact.
from EnterGamingXP https://entergamingxp.com/2020/05/a-backdoor-into-childhood-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=a-backdoor-into-childhood-%25e2%2580%25a2-eurogamer-net
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Avengers: Infinity War (2018)
As the Avengers and their allies have continued to protect the world from threats too large for any one hero to handle, a new danger has emerged from the cosmic shadows: Thanos. A despot of intergalactic infamy, his goal is to collect all six Infinity Stones, artifacts of unimaginable power, and use them to inflict his twisted will on all of reality. Everything the Avengers have fought for has led up to this moment - the fate of Earth and existence itself has never been more uncertain.
Director: Anthony Russo, Joe Russo Writer: Christopher Markus, Stephen McFeely (screenplay), Stan Lee, Jack Kirby (Marvel comics), Jim Starlin, George Pérez, Ron Lim (comic book story) Cast: fucking everybody IMDB | RottenTomatoes | Official Site
Watched: on 25 April, at the IMAX cinema, and 28 April, and 01 May
Reaction: ± Thanos demands my silence. I will say that i wasn’t half as prepared as i though i was. I'll edit this in like a week with my actual reaction since i assume by then it'll be far enough down any follower's (who hasn't watched - IN A WHOLE WEEK AFTER RELEASE!) dashboard to not be seen unless you're looking specifically at this blog.
Memorable aspect of the movie: + So many things. (Soon.)
Would I recommend it? > Fuck. Yes.
[EDIT:] So, reaction. After more than a month because i haven’t been on in a while, and under the cut because it’s hella long (like, super fucking long) and rambling in my geeky joy. :D It’s in 3 parts, from the three times i watched it.
[Take 1] ± It was an EXCELLENT, WELL BALANCED FILM. They have the Marvel Cinematic Universe formula down pat of comedy and drama, action and reaction. It’s so perfect and fun to watch. They were able to give the gigantic cast fairly equal screen time as well as balancing the personalities on screen. [See bonus content at the very end.]. That they split up the teams and threw them with other franchises was a great choice for both balance and dynamic. The visuals -- cinematography, CGI, costume, make up, set design --, as always, are a feast, with the coloration of the film striking a balance between all the different tones from each individual franchise.
[Take 2] Memorable [aspect] moments of the movie: + D: “I am Loki, Prince of Asgard... Odinson.” + XD “I’ll get you a metaphysical ham on rye.” + Doctor Strange and Tony’s interactions. It was interesting repartee and good chemistry. + Stark-raving Hazelnut and Hunka-Hulk-a Burning Love. I need to try these flavours, and also i need to know the flavours for every other Avenger. + <3 Tony brings the stupid flip phone around with him! AND there’s a message!! + XD “Squidward” + XD “Dude, you’re embarrassing me in front of the wizards.” + XD Bruce trying to beat Hulk out. + “Wong, you’re invited to my wedding.” + XD The singing. Mean faces. “Language. ... Ever since you got a little sap.” OMG. You GOT a little sap. Oh, puberty. “ XD “He is not a dude. You are a dude. He is a man. A handsome, muscular man.” “It’s like a pirate made a baby with an angel.” “God man.” + XD Mantis’s attack form. + XD Quill’s jealousy and mimicking. + “All words are made up words.” Well, that’s actually a good point. + “Is there a 4 digit code? A birthday perhaps” Thor’s really gotten into Midgard culture eh? (Which is a good carry over from Thor: Ragnarok.) + XD Rabbit. Tree. Morons. Ah, Thor’s nicknames. It’s fun, cause he doesn’t mean them maliciously and he says them with such regal diction that they feel kind of acceptable as nicknames. + The intro sequences for the rogue Avengers. STEVE!!! <3 And Sam! And Nat!! The whole fight sequence too! + D: “Where to, Cap?” “Home.” !!! (ESPECIALLY IF YOU REWATCH AGE OF ULTRON AND SEE HOW STEVE REACTS TO SAM SAYING “Home is home,” AT THE PARTY. TT_TT ) + “The kid watches more movies.” Well, that’s a good enough strategy. + “WHAT ARE THOSE??” The two teenagers use the same (meme) phrasing. + “Doctor. Do you concur?” + <3 “I’m not looking for forgiveness. And I’m way past asking permission. Earth just lost its best defender, so we’re here to fight. If you want to stand in our way, we’ll fight you too.” ICONIC. STEVEN FUCKING ROGERS, EVERYONE. + <3 The reunion greetings with Rhodey.” + XD “This is awkward.” + XD “It was an elective.” I NEED TO KNOW WHAT OTHER ELECTIVES THEY OFFERED ON ASGARD, PLEASE. + “I am Groot?” Evidently translates to: Are we there yet? The question of all kids in travelling vehicles everywhere. + D: “What more do I have to lose?” + Giant Peter Dinklage. So weird. + D: Quill and Gamora. + Quill actually got Thanos’s approval. So like, thanks, dad? Hahaha. + “We don’t trade lives.” + Nebula. What a badass. + XD “Blanket of death” + XD “Where is Gamora?” “Who is Gamora?” “Why is Gamora?” + “You’re from Earth?” “I’m from Missouri.” “Missouri is on Earth, dumbass.” + XD “Kick names. Take ass.” + Tony’s face. He’s so done with everyone. + Rhodey & Bruce. Ahh, what are friends for. XD + Steve & Bucky. Both of you are “hundred year old, semi-stable soldier”s. + Shuri! Wakanda! Man, i love this place. It’s great. + D: Gamora!! + “Get out of the way, Sammy.” SAMMY! + Thor jumping onto and then sitting on the pod. What a cutie. + “It’ll kill you.” “Not if I don’t die.” “Yes, that’s what killing you means.” + XD “Magic! More magic! Magic with a kick!” + Bucky & Rocket + “New haircut?” “I see you’ve copied my beard.” This is SO MUCH better knowing they ad-libbed it. + “This is my friend, Tree.” “I am Groot.” “I am Steve Rogers.” Of fucking course. Such a polite cutie pie, this guy. + XD Okoye’s reactions, and the “Why was she up there all this time?” + “She’s not alone.” FUCK YEAH. LET’S GO LADIES!! + “Oh, screw you, you big green asshole. I’ll do it myself.” Banner is super funny, situationally in this film. + “Tony Stark.” “You know me?” Hell yeah, you deserve to be acknowledged all over the universe, Tony. + The power of Doctor Strange and the mystic arts. SO COOL. + Tony ran out of nanoparticles! O_o + D: Wanda & Vision + “Steve?” TT___TT D: Bucky! Sam! My King! “Steady, Quill.” “I don’t wanna go!” TT__TT FEELS.
[Take 3] ± The familial hits get me more than the romantic ones. My reactions per viewing gave me three different experiences; It was personal, then intellectual, them empathic, in that order, for me. There are some moments i paid particular attention to, for a few characters:
Loki gets to come full circle with the “We have a Hulk,” line along with his redemption arc continuing on in from Thor: Ragnarok. Thor is an odd amalgamation of Shakespearean proper and slangy modern. “A little bit.” “So cool.” “I bid thee farewell and good luck, morons.” “Bye.”
The interplay between Tony and Strange. Excellent. It’s a real battle of egos at the beginning which turns to a mutual respect. Tony is a true leader. He intuits other people’s emotional reactions and attempts to keep them in line long enough to complete the goal.
A lot of shots in the Avengers compound are just Steve’s reactions. What bearing will this have? How does he feel about the cost?? Are they showing how tired he is from paying for his decisions?
The kid’s all heart. The first thing Peter does, once their plan goes awry, is try to save everyone even if he can’t remember their names. Okoye is a warrior to the core. She refuses to attach even these fuckers from behind. Bruce is such a goof and it shows now that he can’t disappear mid-scene. “Oh, you guys are so screwed!” And all the talking-to he gives Hulk.
Thanos’s voice really goes soft for Gamora, as a child, and the “I’m sorry, daughter.” “Tony Stark. ... You have my respect. I will wipe out half of humanity. I hope they remember you.” That’s amazing. The cost, the deterioration, is up to his arm and his neck. That’s an interesting detail which kind of implies that the Infinity Gauntlet (in the MCU at least) can only be used for something of this scale a few, if not only one, times.
I love that Marvel is really invested in antagonists that aren’t villains purely for the sake of being evil, but are fleshed out beings with emotions and purpose and passion, even if their goals are morally misguided. They have complex backstories and three dimensional personalities. Their goals are logical and intelligent, if a little beyond what’s reasonable. Their thought processes within the realm of imagination but a step too far for civilians and heroes.
The ending of this film is superb. I’ve seen many a peer say they think it’s too short or unresolved but i think they fail to appreciate the story. That sometimes the “good guys” don’t or can’t win (for now). That there are outcomes we’d rather not fathom and costs we’d rather not pay. But they happen. And the MCU gets this. That things happen and there’s a balance to it. There’s collateral and there’s gains and losses. And not just for the protagonist. (But for every character.)
Thanos achieved his goal, but at great personal cost. He won but lost all at once. Likewise, Killmonger achieved some of his goals but failed at others, died but did it with dignity in his eyes; Hela brought was released from her bonds and gained power but didn’t wind up ruling Asgard as it was swallowed by Ragnarok; Zemo sowed discord and ripped the Avengers apart from the inside, but was prevented from shooting himself and joining his family.
[BONUS:] In some of my movie reviews i talk about the characters and their stories in relation to Joseph Campbell’s Heroic Monomyth. And, i dunno, i suppose it my complete emotional roller coaster watching this film along with all the geek out moments, i completely missed its inclusion in this, given that the beginning of the monomyth takes place before the beginning of this film. I was delighted to find it pointed out to me in this post by The Screen Junkies - The Dailies Facebook. It’s a really good breakdown of the way the writers (maybe intentionally) incorporated the Heroic Monomyth in Infinity War despite it featuring like 7000 characters and all of Hollywood. :)
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