#and maybe Illario and Lucanis get to work together
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ambrosia-vinca · 2 days ago
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As funny as Spite is when he's being a chaotic gremlin who wants to eat candles and is jealous of Curiosity's feet, I'd like to see his dangerous side being explored more, along with the dangers of possession.
Possession is a big deal. We see it in Anders, whose anger and past trauma twists Justice into Vengeance, and their emotions being intertwined creates an endless feedback loop of misery and obsession until Anders can't stop himself from doing something drastic, very similarly to Solas. They have different goals/ideals, but they have similar (near) unstoppable drive to fulfill their perceived purpose no matter what the people around them say, a purpose that sends them hurtling along a road paved with destruction. Anders at the end of DA2 is very similar to a pure spirit/demon in the sense that his purpose is pretty much all that he is, consumed with the need to liberate mages and avenge them against chantry and templar oppression (also a similar flavor to Mythal in a way. Benevolence (help people) -> Retribution (avenge people))
Spite as an emotion can have a positive effect for a person (succeeding/persevering out of spite), but it's not a positive emotion. Spite as a demon is a creature of pettiness/anger/resentment, a cousin or brother to Vengeance pretty much. Spite physically hurts Lucanis (only once that we actually see in the actual game and I would have liked it to be a more recurrent/tangible problem) when he doesn't get his way. He attacks Illario and would have killed him if he had his way. He doesn't process emotions as mortals do, so outside of anger/resentment etc, he doesn't really get genuine affection or love or any positive emotion that isn't motivated by hurting people and/or not doing what they want, because again, he's a being of raw emotion with a specific realm of purpose.
So what about Lucanis and Spite? Does them being intertwined change Lucanis' personality in any way? Enhance his anger? Make him more determined than he already is, but also less able to forgive? Does Spite change because of Lucanis in any way? Does it make his emotions or thought processes more complex? Is the particular way they were bound together, different from Anders' willing possession, make them more separate entities, considering Anders basically absorbed Justice until they were fused together? Does spending time outside of the Fade let Spite learn like it did for Cole, even if their situations were different, without changing his core nature?
The “learning” part is kind of alluded to in the hardened Lucanis path where he wants to find a way to part with Spite once he's done with his contract, and Rook can mention that Spite might have evolved because he's a demon who's “learned to work alongside people” (or something to that effect). I would have liked a bit more of that topic in both paths for Lucanis. Spite likes Rook when they're being vengeful or making dark jokes, because they're acting in a way that pleases his nature, and he does ends up trusting them/being fond of them in his own way. Is he also partly influenced by Lucanis' emotions and fondness for Rook (whether friendship or romance, without truly being able to feel or understand these emotions for himself)?
I feel like Lucanis' possession is simultaneously presented as a big deal but also doesn't end up having much of an effect in the grand scheme of things. Spite was introduced as a threat and treated as one in the scene with Illario, but he's written as a very lukewarm demon otherwise and he doesn't feel very dangerous at all. I would have liked more from him, more details, more possible negative consequences, more actual danger to Lucanis' wellbeing if Spite gets his way.
Is there a possibility in an alternate universe where Lucanis could have gone down a darker path similar to Anders', considering he wasn't in the best mental state when Rook gets him out of the Ossuary (an understatement)? Maybe if Rook lets Treviso get blighted? Could Lucanis' caring nature lose against Spite because of the despair and resentment he feels in that route? Spite would feed off his anger and also fan its flames, creating the same kind of endless negative loop that Anders was stuck in, until Lucanis was changed as a person. Angrier. Pettier with any perceived slights. More Vengeful even towards less deserving targets.
Again, we kind of get that in the sense that we can't choose what to do with Illario at the end of his quest but he just... gets imprisoned. (which is the choice I made in my first playthrough with unhardened Lucanis anyway because I just can't see in what world what Illario did would be forgivable with just a slap on the wrist. Maybe I'm also a demon of Spite, who knows)
It's a very lukewarm vengeance at best because in the canon hardened path, even if we get *told* Lucanis is more depressed and less trusting, he doesn't actually change much as a person and retains his love for his family and his caring nature, so it doesn't seem like Spite has influenced him in any way.
So yeah. Maybe in an AU. Or maybe I just like angst a lot, don't look at me I'm just bouncing ideas off the tumblr wall!
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bellarashallaplush · 9 days ago
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Just given. Everything I know about Caterina. And Lucanis and Illario's relationship. And the fact that Lucanis Doesn't Even Want To Be First Talon. Having read Tevinter Nights.
And the fact that like. Caterina. Was abusive. In her training. Like it's assassin training of course it's abusive but still.
I wish we were able to have Illario and Lucanis like. Work together against Caterina maybe. Or just like. Some ending that would let Lucanis... leave the Crows. Because iirc... Illario like. Tells Lucanis he wouldn't have to be an assassin anymore if he didn't want to be if Illario became First Talon.
And fuck man. That really feels like much more of a Good Ending for Lucanis narratively. Than taking on the mantle he's been groomed for his entire life and like has never felt that he has any choice about.
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butterflydm · 7 days ago
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DAV continues (with an unexpected romance)
One of my biggest quests in DAV is to pet every animal that the game allows (which are a lot). The controller vibrates when I pet them! Genuinely the true petting experience!
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I am so glad that the game allowed me to voice being suspicious as fuck of Illario at the end of "Bloodbath" (which ended up being a pun, how dare they, lol) because I am suspicious as fuck of Illario! He was able to use blood magic to get Spite to back off?
And I feel like I was suspicious of him in earlier scenes too. Maybe my suspicions will prove unfounded but... he's a non-mage using blood magic to control a demon. Suspicious!
So my basic plan is to do every side quest possible before continuing with any main quests. Sadly! I didn't realize that Neve's walking tour interaction would go away after recruiting Davrin (because of the dragons attacking Minrathous and Treviso), so I will need to do that one on my second play-through, which will either be a dwarven character (because they would have a very different reaction to all things Solas) and/or a Shadow Dragon (so that I won't pick Treviso - because it makes sense to go to Treviso because it just seems more vulnerable than Minrathous!).
Turned down a romance option with Harding. I do want to flirt a lot more in my second run, I think, but I am, like, laser-locked on Lucanis for this one, lol. Literally catnip, what with being an Antivan Crow and needing to deal with spirit/demon issues.
I've gotten close to being genuine friends with several companions and I really like being able to walk into them having conversations with each other (which I feel like was more of a thing in ME3, and I liked it there too). I also like that the game flags when they have a conversation available for Rook.
On a more serious note... um, it sounds like the Griffons died in the fourth Blight because they all got blighted? Maybe? I went through the Cauldron and it feels really sad and depressing. I think that the Gloom Howler might have originally been a Warden? This is my guess. Maybe a Warden that went down to the Deep Roads hearing the Calling?
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I really love how much care it feels like was put into these main regions and stories. There really aren't any thrown-away side quests that aren't connected to something (I love DAI but... man, the fetch quests and random collection bullshit. I did 100% completion on that game ONCE and never again. after that, my Inkys only did what made sense for them as a character, lol).
Super-exciting development: So I turned down romance opportunities for both Harding and Taash, and now Taash is asking me for advice about gifts for courting Harding!! I vaguely remember reading pre-game that DAV would have something like that (like how Dorian and Iron Bull can get together in DAI or Garrus and Tali in ME) but now it's happening and I'm so excited! Will there be more side romances? Stay tuned! (this is probably the best play-through for it, since I'm so focused on only Lucanis in particular, lol)
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I was also able to push a bit forward on my romance with Lucanis -- I got the moment when you can either accept or decline to continue your flirtation. Since his happened earlier than some of the others, I wonder if that means he has a potential other relationship if Rook declines to follow through on the flirtation (or if it's based on high friendship with him).
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This scene was just as delightful as the coffee date. Genuinely, this type of romance in RPG always delights me? The messier the romance the better, tbh. I'm so thrilled for my tiny elf Rook for getting their almost-kiss and hope that they get everything their heart desires when it comes to Lucanis.
We also had a conversation with Spite during that scene and that was very interesting, because Spite feels like Lucanis hasn't lived up to his side of the deal. Very very interesting! Their deal was about working together to escape the prison and to take revenge on their captors (and to live, which was interesting).
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Anyway, I'm about to go on another group mission to help the Wardens (another great thing! This is the second group mission we've done in the game, where we take along the rest of the team too, and I love it so much), but I wanted to post because I hit a couple of fun romantic milestones. I will be playing more tonight and tomorrow. <3
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kaija-rayne-author · 15 days ago
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Dragon Age Veilguard 7th review in series
Obligatory I'm not an asshole disclaimer. You can skip to the cut if you've read it.
Something came to my attention. I need to make it crystal clear that I utterly love the diversity in DAV. It's fantastic. I'm also a heavily left leaning, non-binary, queer as fuck reviewer, editor, and author.
I'm on media blackout while I play this, so I'm only getting second-hand info on how awful it is right now in the DA Fandom. Please be safe and take care of yourselves. Arguing with incels and white supremacists is completely pointless. They sea lion worse than an actual sea lion. Your mental health is important.
Though, every single time the anti-queer brigade comes out for a new DA game, I sit there thinking 'have you bozos ever played any DA game, like, ever?' My guess is nope.
52 hours in, 50 hours playtime
Part 6.1 is here.
Massive spoilers for Veilguard
Another long one. And it's largely negative.
So. What to say. Well, the first should be I called it on Illario being the crow traitor. At least, at this point in the game. (He just broke Zara's neck to keep her from telling Lucanis his name. Presumably.) They could throw a plot twist in there and have Illario be innocent but acting squirrely to bring out the actual traitor. That would be interesting. But to be completely honest, I don't think the writers are that skilled. The plot of 'jealous younger cousin/family member seizing power and betraying everything to do it' is a classic trope.
It's also as stale as the package of crackers I keep meaning to throw away. They really went with that? I think my eyes are in danger of rolling out of my head. And digging them out from under the dresser is just so awkward and uncomfortable. Have you ever washed eyeballs? They’re squishy.
Can we mention plot holes? I took Emmerich with me for the crow mission. Why exactly didn't he do his 'corpse whispering' to get confirmation that Illario was/was not the traitor? Even if you didn't take Emmerich, they could've easily taken the corpse to him, but nooooo. That would've made sense! Especially because there's then a scene of Emmerich whispering a corpse about the hand of glory. They sooooo needed to take all that back to the drawing board and tighten it up a lot.
But I've said before that they need better editors. Honestly, even though I don't particularly want to work for Bioware given their history of firing useful, skilled people... maybe they do need me. Or someone else as exacting as me and good at editing. Cause much as I hate to critique another editor? Whoever edited this isn't very good. Whoever edited DAI wasn’t very good either. I'm a far better editor. It's a niche, nit picky sort of field. You have to care about the details and you have to dedicate yourself to it. It's a field where you need to constantly be learning. Things like, say, how locks work. You can have advanced English degrees, you can be a phenomenal writer, and still suck at editing. Because it's so very specialized if you want it done right. Whoever their editor is shouldn't be editing games professionally. There's obviously too much to keep in mind to tie everything together. (Honestly, autistic and auDHD people like me make phenomenal editors if we enjoy words/stories and get into it.)
I have no personal grudge against their editor/s. It's just my professional opinion that they need an editor with more skill.
Also, whoever drew that hand of glory probably should've looked up what one looks like. They went for an Addam's family vibe and that's just... not a hand of glory. I'm a witch and a student of witchcraft history. I should know.
So, a hand of glory is an actual thing.
This is how one was made.
"It must be cut from the hanged body of a criminal (usually a murderer) on the gibbet (usually a roadside gibbet); dried in nitre, pickled in the urine of man, woman, dog, horse and mare; smoked with herbs and hay for a month or dried under the sun during the dog-days; hung on an oak tree for three nights running, then laid at a crossroads, then hung on a church door for one night while the maker keeps watch in the porch.
The candle part had to be rendered from the fat of the same criminal you got the hand from. It’s usually the left hand, but could also be the hand that murdered. Images from the period when people believed in them vary on how the candle part worked but one of the more common is the whole hand dipped in the tallow rendered from the criminal until it was stiff like a candle. Then the tips of the fingers would be lit."
They did get what they were supposed to do correct, though.
Good idea? Yes. Bad follow through.
The name is bastardized from the French word for mandrake.
As usual, better editors needed.
Did the Weisshaupt quest. I'm not sure if that's the end of act 1 or half way. I'm leaning on end of act 1 given the way the plot is shaping up. It was a fun enough sequence. If a bit loud. I also like it when the heroes fail in stories. Because that's realistic. We fail. We pick ourselves up, and we keep trying.
I've said it before, and I can't claim authorship, I'm not even sure who used it first, but 'hope gets kicked to the floor, beaten the shit out of and still spits out blood, maybe a tooth, picks themselves up and says, 'bring it, bitch".' Hope isn't gentle. Hope is ready to throw down.
Can I just say that Zimmer was a fucking mistake on the music front? He's been phoning it in for ten years and he absolutely did for DAV. It's a shame when the soundtrack for DAI was so stirring and just... fucking epic. DAO's too, for that matter. (The OST for DAI also helped tie the world together.)
It's like someone decided to toss the collections aspect (which was a large part of the fun for me and many others, including collecting enough stuff to make fun armour) without even remotely understanding what those collections did for the story. Big mistake in my professional opinion. In any story, you need little things that tie all the big things together. DAV doesn't have the small threads tying the big bundles of yarn together. It's just... not good.
There are parts of the game I do legitimately like, but they're far outweighed by the sheer dumbassery.
I am still so utterly flabbergasted that they nerfed rogues so much. Why in the world would you take a good half of what makes playing a rogue fun and just toss it? Why even bother to have a rogue class at all? They’re just a light skirmisher in DAV.
They Legolased my elven rogue and I'm not happy about it.
Don't get me wrong, I love Legolas, and he's an elven warrior, good with his bow and dual weild, and that's basically it? (He’s a lot more in the books, but I'm thinking movie Legolas. He’s not even a rogue in the books.)
As a rogue in DAV, there's no traps to set/disarm, you can't pick locks, you can't sneak or hide in shadows, it's just ridiculous to even call them rogues. Oh, but you can hit the locks! Someone has been watching too much hollyweird. Hitting it hard works, right? Of Course the lock just breaks.
Y'Know? I'm not a locksmith, but I know a decent amount about picking locks and how they work because I'm an author and like to know how stuff works. Hitting a lock? Makes it less likely to actually open. I really really wish whoever made that decision many hours of disappointing game play in a class they love. Because that's what they gave me and other rogue lovers in DAV. It just fucking sucks. Are the rest of the classes this bad? I don't think I have the stomach to play this again as my second favourite class to find out (mage).
I think I figured out what DAV is missing/what's bothering me the most.
A lot of things are more streamlined, better designed, I do have to give them that. But they took it waaaay too far. They've streamlined it to the point of boring mediocrity.
There's very little to collect other than codex entries. Which are fine, barring the massive number of editorial issues in them. Even if they really aren't answering any of the burning Lore questions I've wanted answered since I started playing these games.
But there's nothing else to subtly tie the world and story together. I've mentioned it before, but the mounts you could collect in DAI were gifts from different peoples and cultures. That tied the world together and to Skyhold.
Same goes for the Warden memories, and all the other little collection bits. It made an intricate, beautiful tapestry of DAI. DAV is a poorly woven bedsheet. With plot holes you can stick an arm through.
DAI had issues, every game does. Some of those issues I'm glad to see fixed in DAV. And overall, they took a lot of the fun out of a Dragon Age video game with the over zealous streamlining of DAV.
And I'm not sure if I'll ever get over the 'rogue who isn't a rogue at all' issue.
I played around with the decor part, and honestly, why did they even bother? You could completely customize Skyhold to how you wanted it. That was great fun for me. In DAV? You can put mementos on shelves and change the central statue, that I've found so far.
The Lighthouse is pretty cool, but it floats unconnected from the world, and it really shows. There's just... nothing tying everything together. Not to mention the complete retcon of, 'oh, living beings can't go into the fade unless they're mages, and even then it's dangerous to the point of suicide.'
Yes, the Inquisitor went into the fade in DAI. It was either that or splatter on the ground, and they barely survived it. And you had to leave a companion behind as the price of getting out. In DAV they live in the fade (without consequences that are clearly spelled out in the Lore). People are strolling into and out of the fade like it's a shopping mall. Y'know, the fade that's supposedly chock full of blight? According to the actual game I'm playing?
It's like the different departments and different writers never once talked to each other. And man, does it show.
I think the only section where they must've communicated well is, again, backgrounds, scenery, and environments. That is literally the only thing holding this game together and making it feel even remotely like Dragon Age.
And that's just sad. They had so much material to work with from the Lore and the previous games... so much, and as far as I can see? They've ignored most of it.
And I know a video game can't do everything, but my elf has Dirthaman's vallaslin. Dirthamen is the twin soul of Falon'Din. There's a puzzle in Arlathan that is a bunch of owls, and my Rook dopily says, 'guess someone liked owls'. Oh, you mean the brother Evanuris whose mark you wear on your damned face? Really? Really really? JFC. So, yeah, they're probably not going to do shit about figuring out anything to do with the Vallaslin. Which in both my personal and professional opinion would've been a very interesting thing to write about. What happens in a culture when they find out they've been wearing slave markings. Do they all get rid of them? Do they have interesting discussions and quests about figuring out the meaning of old and new? Of old things that might’ve been bad at one time, but have a completely different meaning now?
I dunno. This game just isn't great so far.
Goddess. I hate writing negative reviews of Dragon Age stuff. I utterly love the previous games, the world, the Lore.
Y'know, the Lore they've decided isn't important and brushed under the rug? Talk about disappointing. I was so hoping for some answers to all the burning questions I've had for years about the Lore.
And I'm dreading the end of Solas and Inky. I don't think it's going to be remotely what my Romance loving heart will think is even close to a happy ending.
Weekes tweeted at me that 'there's a suggestion of a happy ending' for Solas and Inky. And that gave me some hope, because Tresspasser left a few things dangling in good star-crossed lovers fashion. But unless Inky and Solas end up, 1. Alive. 2. Together. 3. At peace or close enough to it... it's not a happy ending. I'm afraid Weekes, who isn't a Romance writer (I am) has a very different definition for 'happy ending' than me, most Sollavellans, and Romance readers in general.
A HEA (Happy Ever After) or a HEfN (Happy Enough for Now) is a staple of Romance.
Something can't be considered Romance as a genre unless it has two things. 1. Focus on the romance/relationship of the characters. 2. An HEA/HEfN. In each book/story/piece of media, not even the end of the series, in every installment, Otherwise, you can't even market it as Romance without violating stores terms of service and risking having your account taken down for misrepresentation of what you're selling.
I swear to Gods if we get some Romeo and Juliet sort of ending for Solas and Inky, I'm boycotting Bioware for life.
Romeo and Juliet is not a fucking Romance. It's a fucking tragedy. If we get a tragic ending in any fashion, for Solas and Inky? I'm just absolutely done with Dragon Age. Them being together with a chance at happiness is all I want. (Honestly, I desperately want the intimate scene we were denied in DAI too, and I don't think that's too much to ask for either.) One intimate scene and a HEA. Let them retire someplace out of the way so Solas can grow flowers and play music and paint. Inky can do stuff she loves, and they love each other. The parameters of how exactly they do that don’t matter. They could do literally anything as long as they're alive, together, and with the same chance of happiness any Romantic couple/group has.
That is the only type of ending that won't have me boycotting Bioware for life. Especially after the lackluster showing of DAV.
I saw the title of one news article (on steam, I'm trying to stay as blind to this game as possible to provide a fair review that are just my thoughts). And it said something along the lines of 'The best fantasy game released this year.'
My immediate thoughts were, 1. Had whoever written that actually played this travesty? 2. How much was the writer paid to say that, and 3... what? Is DAV the ONLY fantasy game release this year? Cause that's the only way it's the best.
8th in series here.
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teganj42 · 5 days ago
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Completely Forgot About Lucanis
Just realized I didn't even mention anything about Lucanis (the character I was most excited for before Veilguard came out) in my earlier post. Spoilers below the cut.
So Lucanis was my biggest disappointment in the game, character-wise because of what he could have been. The premise with Spite was so interesting and they could have gone in a direction that was really engaging with the character(s) but instead they did pretty much nothing.
Spite has a few tantrums but that's it. Other than when they attack Illario after he kills Zara, there isn't any good tension with Spite. Lucanis keeps himself awake as much as possible, when he slips, Spite comes to the front, gets bopped on the nose with a newspaper like an errant puppy and then that's about it. I wasn't necessarily looking for the storyline to resolve with Spite in control or out completely in-game, but getting Lucanis and Spite to work together was such a tame undertaking and I didn't feel the stakes were very high anyway since Spite wasn't much of a threat up to that point (other than being part of the "everyone needs to wrap up their distractions before we can go into the endgame prepared" that is a chunk of Act 2).
I really loved the Lucanis we saw in The Wigmaker Job and wish his writing could have consistently followed from there into the game, but it didn't. His romance was so lackluster - there were hints of how great it could have been with the dialogue between him and Rock at endgame, but there was not foundation set earlier in the romance to support those declarations of love so it felt completely out of left field.
Maybe he was partially a victim of the general muting of the Crows in general, but I really look at Lucanis as he was introduced pre-game and how he was (not) developed in game and just feel sad about what could have been.
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