#and i was like I WORKED ON A GONCHAROV ZINE I GUARANTEE THIS IS A FAKE MOVIE BESTIE
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almondcroissantsandink · 8 months ago
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my little sister got gonched in this year of our lord 2024 and when she brought it up i literally thought she was trying to trick me in some weird delayed goncharov shenanigans. she's devastated it's not a real movie we can watch lol
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celestriakle · 2 years ago
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I posted 2,331 times in 2022
That's 230 more posts than 2021!
16 posts created (1%)
2,315 posts reblogged (99%)
Blogs I reblogged the most:
@hellonorik
@roach-works
@becausegoodheroesdeservekidneys
@teaboot
@elodieunderglass
I tagged 2,053 of my posts in 2022
Only 12% of my posts had no tags
#bugsnax - 138 posts
#deltarune - 59 posts
#tumblr - 55 posts
#undertale - 52 posts
#snorts - 52 posts
#pretty art - 45 posts
#angelic apparitions - 39 posts
#goncharov - 36 posts
#cool ocs - 35 posts
#animal vid - 34 posts
Longest Tag: 110 characters
#i’ve lived in what america considers a walkable city vs what europe does and they’re not even remitely similar
My Top Posts in 2022:
#5
✨ 💸 🤔 ⚠️ 🛠 📉 ✨
- the good wizard
1 note - Posted April 1, 2022
#4
Every night you dream that you talk to a genie, when you wake up you can't remember what you wished for. One morning you wake up with a giant crab pincer replacing your right arm. What do you do?
I recognize carcinization has begun and look forward to evolving to my true form.
2 notes - Posted September 7, 2022
#3
Farewell Sweet Crabs 👋 🦀
When I remember my crab friends I'll think of:
the turning of the tides
2 notes - Posted July 24, 2022
#2
hi! just a quick question, have you listened to limetown? seeing the podcasts you liked in your pinned post, i think you might enjoy it! you have awesome taste in podcasts btw!
Thank you!!
Not yet! It's been on my to-listen list pretty much since I started listening to podcasts though. I've been really moseying to getting around to it since there was the long hiatus+I heard the ending wasn't great. Idk if that's true though, so I'm still planning on giving it a shot!
3 notes - Posted June 28, 2022
My #1 post of 2022
Hi! I found your at from a zine modding advice compilation doc. I am planning to make a zine, but I have no experience modding. I was wondering if I could get your advice on how to make realistic/fulfillable plans as a newbie?
Hi there! I'm in a zine mod advice doc? 0: I had no idea, could you send me a link? I'm curious!
So, I ran my zine solo and it was my first time running any sort of project like this. It was saddlestitched 30-40 pages (I don't remember exactly; this was several years ago) and we did merch: an enamel pin, a sticker sheet, a die-cut sticker, and two holographic prints. In the end, we made enough money to cover our costs and pay out $6 (approximately) to each contributor, but did not raise enough money to offer complimentary copies of the physical zine/merch. I was aiming to have enough for complimentary copies, which is why I'd call the project a semi-success.
This got long! But here's pretty much all the advice I got:
Know your audience. Is it a fandom zine? How big is the fandom? Original content zines will struggle more to gain interest. How big is YOUR platform, specifically? As lead, the onus is on you to get the word out at the start to attract contributors and potential buyers. Try to gauge how many copies you might sell from this. Lean conservative on your estimate and base your plan on that. (This is where interest checks come in!)
Pick your vendors. Familiarize yourself with the terminology they use. Compare and contrast prices and services using the sales estimate you devised in the last step. How long does shipping take? What is the policy if products come out defective? There are always going to be some defective products when producing en masse. Check reviews. Have you bought zines yourself? Contact the creators of zines you like and ask them which vendors they're using for their assorted products. (I had a great experience with mixam.) Don't forget to look into acquiring packaging and shipping costs (domestic and international)!
Decide how you're going to sell the zine. Kickstarter's great if you're using a vendor that has a set MOQ (minimum order quantity) or if you want to guarantee to be able to provide a certain level of compensation for your contributors, but it also takes a fee and means that, if you don't get enough orders, you have to start the campaign all over again. Bigcartel has more flexibility in terms of sales windows and such, but it's difficult to customize like kickstarter. Also, if you're using bigcartel and don't sell enough, you're on the hook for either refunding or fulfilling all the preorders you do get. You'll also need a stripe and paypal business account.
Make a budget. So you have an estimate of how many you think you'll sell. You know how much your vendors cost. You've accounted for your incidentals (kickstarter fee, packaging, gas to get to the post office, etc). Refer to other zines for what typical prices for your products are and set your prices based on that. (Analyzing what other zines are doing is generally a good idea.) What's the absolute minimum number of sales you need to cover costs? (Fewer orders usually increases production cost.) How many sales do you need to make to compensate your contributors? What will you do if there's excess money? What if it's not enough to split it among your contributors evenly? ($40 is a lot for one person, but it's basically nothing split 30 ways.) Are you going to make stretch goals?
Make a timeline. Interest check, contributor apps, concept submissions (you'll want to know what people are doing before they start working), periodic WIP checks to make sure everyone's on task (there will always be a few people who need to drop out), preorder period, manufacture time, shipping timeline. People will want to know what to expect, especially contributors. Ensure the contributors have plenty of time to work, since, chances are, they're effectively donating their time and effort. Keep in mind major holidays and school schedules; people will need more time if those are happening. Give yourself plenty of pillow space for unforseen issues, so you can stick to this timeline as much as possible throughout the process.
Have the full plan written out for your contributors before they arrive. Be clear and concise. Timeline, expectations in terms of content and behavior, instructions, how you're going to fulfill the zine, expected compensation. Not everyone knows how to prepare an image for print, so include that in your instructions. You're gonna want a discord for this. I also used google forms to manage check-ins and other such things.
Be involved, and COMMUNICATE. Talk to your contributors outside of check-ins. You're their hypeman! Hype them up! Make sure your passion's there for all to see! Nothing, and I mean nothing, kills a project faster than a disinterested/aloof leader. You'll also want to communicate any issues to contributors and buyers asap. It's not embarrassing; people will be patient (mostly) as long as they have communication. Silence is upsetting.
Consider marketing. I've written this as if you're going solo, but these next few bullets is why people usually run zines as a team. Once the contributor team is assembled, that's when you need to hit the bricks. There's a lot of waiting time and you need to gain a potential audience and keep them interested. Marketing is a weak point of mine, so I don't have much advice, but it's critical for the success of a zine. Contributors can advertise a little, but the bulk of that's on you. You'll want an account dedicated to the zine, I can say that much.
Is graphic design your passion? Even if a contributor is designing the cover, what will be on the inner page? The back cover? Do you have any writers contributing fic? That will need formatting. (Do you know how many words fit on a page? It's different depending on the size of the book.) You'll need to make some sort of credits page, or will you put credit information on the same page as each contribution? Quality graphic design can make or break marketing attempts.
Double check your contributors' work. There are going to make mistakes. Most people aren't used to preparing things for print. Having room for bleed (edges of an image that may be cut off during the printing process, or hidden when bound into a book) was a particular issue in my zine. Even if all this is written in your instructions, you'll get files with not enough bleed room, or in RBG (files must be in CMYK for print), or in too low a resolution (300 dpi minimum). Any issues need to be caught, corrected, and all the files compiled for submission to the printer.
Don't forget postage. I mentioned this briefly earlier, but don't forget to account for packaging and shipping in your budget and time. Things like pins can make a slim package too thick and change the postage class. You'll need room in your house to hold the product. You'll want to pack things to ensure nothing's dented or bent. I highly recommend against having a shipping mod, unless it's someone you know and trust very much. I've seen too many projects fall apart because a shipping mod ghosted or stole all the materials or similar issues.
Have a backup plan. What will you do if you only get five people wanting to be contributors? What if you don't sell enough to cover your costs? What if you get bad product? What if you don't hit the MOQ of your chosen vendor, or if they announce a spontaneous price change before you get your order in? Have answers!
Be confident. If you're not used to leadership, it can be weird to have everyone looking to you, but if you've prepared, then there's no reason to be nervous. The people you work with will respond to your energy, so put out those good vibes.
I enjoyed making my zine very much, but also, it was still very much work! I discovered I hate marketing and graphic design, and love the technical bits of arranging the vendors and budgeting and handling the materials. I probably wouldn't go solo again, but I'm glad I did it at least once because it taught me the ins and outs of every aspect. A lot of people, for their first zine, do digital only because, needless to say, physical product is complicated!
If you made it this far, congratulations. xD It felt nice laying out everything I learned; I hope it's just as useful for you to read.
Feel free to ask if you have any further questions!
82 notes - Posted July 13, 2022
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