#and even IF there was abuse from AA in the game it's not like that couldn't be discussed and talked about
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bananasfosterparent · 4 months ago
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An anti-AA account posted a comment akin to "I'm tired of the fandom being taken over by sex pests who are obsessed with abusive relationships" in response to the AA kisses being optimized for evil route roleplayers. They were implying that we "bullied" Larian into "changing the narrative they created". (which is a whole other rant post on its own lol). And some others agreed.
Is... is this really how they see us? lmao
I am just baffled because so many loud Anti-AA people are:
constantly going on and on about how it's supposed to be an abusive relationship
constantly reminding AA fans of all the abuse AA supposedly does
writing fanfiction and drawing comics showcasing AA as an abusive partner to Tav/Durge
making absolute statements that AA is locked out of healing and only able to treat Tav abusively
making absolute statements that everything good AA says is narcissistic lovebombing and only everything bad he says (after Tav insults him) is to be taken as truth
only ascending him to get AA romance scene screenshots (with an "I hate AA but..." disclaimer usually attached).
thirsting after AA's romance scenes in general while condemning actually playing/enjoying the ending as a whole because... *drum roll* abuse.
brigading Larian on their Discord with messages to "protect their narrative" to drown out AA fans just asking for rp-friendly animations.
AND YET....AA fans--who actively avoid and reject the abuse narrative headcanon and enjoy AA as a whole and not just for the sexiness--are apparently the sex pests, obsessed with abusive relationships. Out of all the AA stories, comics, and things I've consumed from AA fans, none of it ever seems to include the abuse narrative or glorifing him solely for sexual reasons.
Huh...
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kurophina · 1 month ago
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Lord Astarion and Larians original vision
Thankfully with patch 7, the AA kisses got fixed. However, it has definitely created a wave of people complaining about Larian not sticking to their original vision.
So what is Larians vision? Many people believe that Larians intention was to write a story about the "cycle of abuse", with Astarion being abusive towards the romanced player. However, I feel like there are so many examples in the game that suggest a happy narrative, not one of abuse.
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First of all, we have the cut epilogue cards. Whilst they may have not made it in the game, they were written and voiced by Withers and can be found here.
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At 52:32 in the video you get what I believe are the epilogue cards for a Durge that embraced Bhaal but destroyed the brain. The cards suggest a really horrible ending so if they wanted the AA romance to have some horrible outcome then they absolutely could have wrote cards reflecting that.
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Secondly, we have this prophecy about how you will die if romanced with AA (if playing as Dark Urge).
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Nothing about this supports an abusive narrative, if anything, it supports two vampires that are still in love until the end of the universe. It just feels weird to add this into the game if they wanted this path to be about abuse.
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Thirdly, we have the dialogue tree of all the dialogue options in the inn post-brain and during the epilogue party. The majority of player responses are positive, with a few negative ones. If Larian intended for this to be a “bad” path to take and that it’s supposed to showcase abuse, wouldn’t it make more sense for the majority of player dialogue responses to be negative? Especially during the party. After all, the party takes place six months after the events of the game, this would be the perfect opportunity to show an abusive narrative, would it not? 
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Photo credit: Lesfir Another thing about the romance dialogues is Astarion says things such as "us, we, yours and mine". We even have this devnote on one of Astarions dialogue lines during the inn.
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Stress on 'us'
Devnotes are mostly there as little notes from the writers for the voice actors as directions on how they want certain lines to be delivered. They wanted emphasis on the word "us" which I think says a lot on how the writers saw the relationship dynamic.
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Last of all, we have the kisses. Although the kisses themselves are a common argument people have about Larian intending to show an abusive narrative, I feel like many people ignore the original purpose of the kisses update.
The kisses were added during a patch update for Valentines Day. The kisses were added for fanservice, not for story-telling purposes. 
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One of the AA kisses was used to promote the patch update on Twitter with the caption “on your knees”. If a company made those animations to show abuse, why promote it in such a way? The tweet can be found here.
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If Larian really wanted to show an abusive storyline as some sort of "message", they could have done a much better job in the writing department. Personally, I don't think the game is as deep as people make it out to be. Yes, it shows a lot of heavy themes in the stories but the overall game itself is about having fun and crafting our own stories.
I hope my post was easy to understand, I'm not too familiar with writing blogs but I wanted to express some thoughts that were running in my head. Thank you for reading. <3
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ethanhuntfemmefatale · 2 years ago
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Ok actually you know what? I have more emotions about this.
The way that aa consistently portrays the influence that characters have on each other is incredible. But more than that, the way that it portrays the influence of horrible, awful characters on characters who fight to be morally good is so fucking important to me. I’ve written about this before—it’s woven throughout the games. Kristoph’s heavy influence on Phoenix during the seven year gap. Klavier slamming his fist against the wall. Franziska clutching her arm. But I think the most fundamental and impressive example is, of course, Miles.
Miles never takes off the caravat. His gestures, even if they’re toned down from Bratworth, are still very clearly derived from von Karma’s courtroom behavior. Everything he does is visibly shaped by the man who abused him and his sister, who murdered his father and framed him for murder. And it always will be. He is, as much as Franziska, von Karma’s living legacy.
And—let me say—that is fucking tragic. It’s horrifying. They shouldn’t have to go through that. But.
It is so important to me. AA shows us how these characters don’t need to shed every single resemblance in order to heal. Miles wears the caravat while he works and struggles and questions and ultimately becomes something greater and kinder than what was given to him. Von Karma’s legacy is Franziska and Miles Edgeworth—isn’t that hilarious? Isn’t that amazing? Hell, even the von Karma name quickly becomes associated with Franziska over her father, just like “Gavin” becomes Klavier instead of Kristoph. Klavier “air guitar in a courtroom” Gavin is Kristoph’s living legacy. And guess what? He’s one cool, levelheaded prosecution attorney.
this always reminds me of luke skywalker saying “I am a Jedi like my father before me” (no that didn’t rewrite my brain as a kid in a shitty family, why do you ask?). For him to say that to darth vader, after multiple people have expressed fear that he will turn to the Dark Side…it means: I have seen the legacy you want me to have. I know what you want me to become. But that’s not the lesson I’m taking from you. You were cruel. Lesson learned: be kind.
AA shows us how characters who were fundamentally shaped by horrible people are able to twist that influence to their own ends and heal and thrive. Makes me emotional man
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samioli · 3 months ago
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The reason it’s painful for Miles and Fran is bc yes he had an evil revenge plot but clearly to hold him in high regard he had to treat them nicely at Some Point. If my evil stepdad who sent me to law school had an evil plan I would not be betrayed or devastated the way Miles is in the game. If my outwardly abusive father went to jail and died for his crime I would not be concerned about carrying his legacy
Like yeah angst but In Universe neither Miles nor Franziska knew about the darker side of Manfred (which is by design) and I know Miles in his demon prosecutor era is the worse version of himself but you don’t follow the teachings of someone who you KNOW treated you badly. Miles and Franziska are very intelligent and have moments of reflection and introspection regarding Manfred so if he was Only Ever Bad their journey would be more healing from him and less leaning to be less like him
Manfred very deliberately kept his hatred for Gregory and how it still stewed away from Miles once he was in his care. He took care of him. He taught him. He raised him alongside his biological daughter who thinks the world of him. Yes there are abusive parenting situations where the child still looks up to the parent but Mikes even at 9 is aware of the world in ways other children are not. He came from a very loving family with Gregory so he would recognize if Manfred was being awful even if he had no means of stopping it.
Thinking of MVK as a more complex character IN THE GAME ABOUT COMPLEX CHARACTERS EVEN IF SAID COMPLEXITIES ARE THEM BEING AWFUL is literally fine. Misty abandoned her children and didn’t make contact until Maya was an adult and Mia was dead we don’t exactly have a great track record of parents in this world when the “good ones” are eishy washy and emotionally stunted at best.
Say it with me AA fandom: nuance is good. Nuance is our friend. Wanting to have nuance doesn’t mean you “stand with abuse” or whatever dumb shit young fandom thinks now. I’m too old for that shit I grew up on it’s ok to like villains bc they aren’t fucking real thinking of them as multi faceted means they were written well
You’re doing great Samioli
Also he’s LITERALLY DEAD IN CANON ITS FINE I’m going back to bed goodnight
YOURE SO FUCKING RIGHT SAY IT LOUDER FOR THE PEOPLE IN THE BACK!!! ‼️‼️‼️‼️
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kobitoshiningneedle · 1 year ago
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I think the tumblr Ace Attorney fandom has a weird stance on Dahlia Hawthorne. Even more so, on her culpability, to the point that some people claim that she was justified in killing Terry Fawles and even Valerie
First of all, we need to consider the main message of the games first and our personal sense of justice second, because Dahlia, as much as any other AA character, operates within the games' own narrative, and has consequences according to it. And Ace Attorney makes it quite clear that any human life is valuable and no one has a right to take it (illegally). This message was accentuated in TGAA mostly, but even in the trilogy we have Edgeworth who says "everyone deserves a fair trial"
And (I think I need to say before someone throws tomatoes at me) I'm not here to defend Terry Fawles and say that he didn't do anything wrong. He pretty much did, and the fact that he started to date his young pupil is pretty horrible and brow-raising, even if it's unclear who initiated it. It's also possible that Valerie was a neglectful sister, and that Dahlia's whole family was abusive and insufferable to her. The most important thing to understand here is that even if Terry and Valerie were all-round terrible people, killing Valerie and manipulating Fawles made Dahlia a criminal. Objectively.
The second point I see people miss is how disastrous was the collateral damage Dahlia caused in her attempts to cover herself. Poisoning Diego. Killing Doug. Attempting to kill Phoenix. Attempting to kill Maya. And the question is: in what way did any of these people do Dahlia injustice? What is their fault?
They didn't have any. By the time of T&T timeline she was pretty much a person poisoned by her hatred and fear. The main tragedy of her character is that she spiraled down from a mistreated schoolgirl who wanted to run away to a malicious woman who would stoop to crime whenever she needs to. I think this is a solid example of an anti-arc, in which Dahlia's fate was indeed shaped by her unfortunate circumstances in many ways, but! She still had agency in her actions, and having agency means having responsibility
To clarify: I don't hate hate Dahlia, even though my disagreement with the fandom lies in the amount of her hateability. I think she's fascinating and is a good foil to Mia. She pretty much IS a tragic character, and we actually have a good insight into her via Iris' recollections before the final trial segment - the person who probably understood Dahlia the most. Realizing that Dahlia was yet another victim of Fey family drama, much like our Maya (even if in other ways) adds some sympathy points to her. But I have a firm opinion that she wasn't exactly redeemable at the end of her criminal path
So, do I think Dahlia's character goes beyond the crazy-psycho femme fatale? Yes, even if the game wasn't really forthcoming about her childhood misfortunes as much as we would want to. Do I think Dahlia deserved condemnation in the end of BTTT? Yes, and I personally didn't expect Phoenix or Mia to pat her head after being responsible for the deaths of 4 people and (the other important part that adds to her hateability) feeling absolutely no remorse towards people that had nothing to do with her tragedy. Having complexity doesn't necessarily mean Dahlia is secretly better as a person, and understanding why a character became the way they are doesn't mean we should sympathize with or forgive them
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catherinekal · 8 months ago
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Giant Fucking List of Obscure Video Games I Recommend!
It's finally done!! Took me long enough, but here it is. Over 50 games I recommend. Just in time for the Steam Sale. Holy shit I spent way to much time on this.
Some of these are well known to anyone into the indie/AA gaming scene or just on the internet often, but I still felt the need to mention in case people haven't heard of them. All of these are obscure compared to any AAA game and I'm confident no one would have heard or played all of these.
They all have something I found interesting in someway. I was going to include a trailer for each game, but apparently Tumblr doesn't like that. So I have put a link to a Youtube playlist for all of them in the same order as this list. Some of these games are also on various consoles to, but I can confirm they're all on Steam beyond one.
I only picked games I've played personally. I know of many other good obscure games, but haven't tried or bought them yet so they don't get on the list. Also many games on this list remain unfished to me, but that's more due to time and other life shit then them getting bad.
There's a lot of fucking games In this list so hopefully you find something you've never tried before and give it a shot. All these games are on Steam with one exception, but that's a free game. I also organized them by genres that make perfect sense to me.
Trailers Link:
The Best Game Ever:
Outer Wilds
Fuck it let's just start with the only mandatory game on this list you need to play. You know how nearly every space game is a overpromised underdelivered fucking mess? Like all of them.
Outer Wilds is the actual good one. Don't want to say much more then that. This is very much an experience that you need to know as little as possible to get the best experience. Not even linking the trailer in the playlist.
Absolutely play this game if you had to pick only 1 thing on this list.
EarthBoundLikes:
OMORI
OMORI is a game about a group of kids who go on magical adventures and save the day. That's it. Nothing else sinister going on here.
It's a well known indie game and for good reason. It's fucking good. One of my favorite games of all time.
Art style is peak. A mix of pixel and pencil drawn art that works so damn well for me. The battle system is turn based and revolves around changing emotions and teamwork. It mixes a happy child like vibe with a darkness underneath it, which is right up my alley. A tale of trauma and grief. I'm still fucked up thinking about some story bits in there. 
All the characters are wonderful and the story is helped a lot by keeping it focused on a small group of friends.
Play it.
LISA: The Painful and LISA: The Joyful
LISA: The Painful/Joyful are a pair of games that fuck. They fuck hard.
They're morbid, tackle many taboos, and have a dark but also stupid sense of humor. The visuals are nothing groundbreaking, but this isn't a game that needs perfect pristine pixel art. The combat system is a lot of fun, but takes very clear inspiration from Earthbound. The story is just perfect though.
You play Brad whos on a journey to rescue his adoptive daughter who was kidnapped in a post apocalyptic world of only men. You meet the strangest allies and the game has a lot of odd characters in it. Want a lawyer fish in your party? This game has it.
It does not shy away from throwing punches and is not for anyone who can't handle a story that tackles themes of abuse, depression, suicide, and more. The game also has a sequel I don't want to say to much about, but it's absolutely worth it as well.
If you want a fun and fucked up 2D RPG adventure and somehow haven't played this then please do so.
Mandatory Metroidvania Soulslike Indie Game Darlings:
Ender Lilies: Quietus of the Knights
Ender Lilies is the first of many metroidvania's on this list. The indie scene is filled with them and for good reason. The formula works so damn well.
What I love about Ender Lilies is the concept of the player character. You play a white priestess who is also a child and helpless on her own. However, you can summon the spirits of allies and slain enemies to fight for you and those spirits are all your attacks. Gameplay is the same as any other Metroidvania, but knowing I'm this helpless child in this world infected by blight really sells me on the setting.
There's nothing revolutionary to this entry in the pantheon of Metroidvanias, but the visuals and setting are why I recommend it. This game is a slow descent into hell. Also you do get a big heavy hammer attack and any game with a big hammer weapon attack is a good game. Big bonks.
Craving a Metroidvania with a macabre setting? This will do it.
GRIME
GRIME is something else. I don't hear anyone talk about this game and it's a damn shame. I don't even know how to even describe GRIMEs setting. You play as essentially a sentient black hole on a rock body. You go through, with lore slowly revealed as is the Metroidvania stable, and absorb your enemies.
This games aesthetic is best described as fleshy stone. It's very unique visually and what made me want to try it out. As for gameplay you'll need to learn parrying as this games combat system heavily relies on it.
This game surprised me and has a entire level I never expected with one very unique boss to top that off. Also be warned. This game is very much a platformer as well. Similar to how the Ori games are, not just pure combat challenges. If you like your metroidvanias with little to no platforming then you won't enjoy parts of this game, but nothing as difficult as things in Hollow Knight.
If you enjoy metroidvanias then this is a must play. More people need to talk about it.
Salt and Sanctuary
This is where it all started. Certainly not the first Metroidvania by any means, but the first 2D Soulslike Metroidvania or at the least first advertised as such. The devs intended to make Dark Souls in 2D and they did it. Before Hollow Knight, the games listed above, or so many others that took inspirations from Souls in the 2D world, was this game. I know this game was popular with the souls community as it came out, but I don't really hear about it anymore. Hollow Knight just dominated all discussion.
The controls and combat are very much Dark Souls but in 2D. The lore is cryptic and hidden away. There's a fuckton of weapons and spells and multiple playthroughs worth of stuff. The game is hard though Hollow Knight would easily one up it in terms of difficulty.
This game also has covenants that are actually good and the mechanics around them are vastly improved over any souls game that has covenants. I won't go into detail, but I wish the souls games copied this games mechanics for that.
The setting is high fantasy with the lovely dark bloody horror underneath it all. The art style can turn people away, it's not as pretty as other 2D souslikes, but I enjoy it personally. It fits.
The game has a lot to explore and you can get lost in its world pretty easily. I remember walking into a boss room from the exit somehow and got behind the boss and it was all intended if you navigated around him.
If you can appreciate or just get past the visuals and want to see where the 2D soulslike genre began then you should play it.
Metroidvania's Before the Dark Age of Soulslikes
Dust: An Elysian Tail
Long ago there was a time where Metroidvanais didn't have soulslike mechanics defaulted in and set in these bleak post apocalyptic worlds. I have 3 of them to recommend. Starting With Dust: An Elysian Tail
This is a fun little game. A game that I'm not sure many people know about or would think to play today. Metroidvanias pre Hollow Knight tend to get forgotten when I see people about them now. It has a mix of platforming and hectic combat. I remember the game having a cool spin sword attack with a even cooler aerial attack. I liked it a lot when I played it many many years ago.
The art style is colorful and everyone is an anthropomorphic animal. More games need anthropomorphic animals beyond catgirl or rabbitgirl, seriously I grew up on shit like sly Cooper and Ratchet and Clank.
You play as Dust and are accompanied by Fidget. you got a magic sword and you kill a bunch of shit while saving the day. Just a fun little Metroidvania that doesn't overstay and go on forever.
It may be dated in some ways, but if you're a fan of these types of games and want to play a older one then here you go.
Guacamelee!
The combat in this game feel great. Another little forgotten gem of a Metroidvania. It has such a unique style to it and has a fun cartoony vibe. It's pretty fucking great.
You play as a farmer who dons a luchador mask to save his friend he loves and the world being taken over. The combat is a mix of punches, kicks, and throws which is unique from the usual swords and magic these types of games tend to default to. As the game goes along enemies will have shields that need certain moves to break and you'll be switching from the land of the dead and living in combat and platforming.
Both this and Dust before it don't reinvent the genre or anything, but have their own unique charms that I recommend them both if you're a fan of Metroidvanias.
Cave Story+
This is a old classic. The original Cave Story came out in 2004, and was released with a enhanced version in 2011. This is a must play Metroidvania and an old gem. It's the oldest game on this list technically.
This game has little to no melee combat, but instead goes all in on using guns. More Metroid then Vania in that sense. What's unique to the combat is enemies will drop experience that will level up your guns automatically. Each gun can be upgraded to 3 levels, but when you take damage you lose experiences and levels. This adds a extra layer or rewards and punishment to getting hit that I like. Your weapons are perfectly usable at level 1 so it's not like you're fucked, but it gives a greater incentive to avoid damage.
It has fun characters and and fun gameplay. It's a genuine indie gem that I think everyone should play.
Pixel Action Adventure Games With A Dash of RPG Elements to Taste:
ANNO: Mutationem
This game is a pixel art cyberpunk adventure. I adore the art style. It's a 2.5D action platformer set in a futuristic setting. You're on a quest to save your brother with the help of your hacker friend/girlfriend. A quest which leads to a far more complicated story.
The story in this game goes off the rails in ways I love, but I know it threw people off. People have compared the latter half to Evangelion and It can be confusing to follow at times. I still highly recommend it, even if you get lost near the end. A simpler story in terms of Lore would have worked better, but I say fuck it. Go all in.
To me the appeal of this game is the setting. A fascinating cyberpunk sci-fi setting shown through wonderful pixel art. Just walking around the various cities was a joy on its own. There's a lot of attention to detail and I think it's worth playing for that alone. Combat is your standard side-scrolling Metroidvaniaish kind of stuff with various weapons and upgrades and all that. I found it a little challenging at times, but this isn't a game meant for extreme difficulty from what I remember.
If you want to play as hot badass woman in a cyberpunk setting given life through detailed pixel art, then this is the game for you.
CrossCode
This is the most dense indie game on this whole list. CrossCode has so much to do. The game is expansive and slowly drip feeds you with more. You have 5 skill trees, 4 of which are tied to an element, multiple upgrade paths in them. You have a mix of melee combat with twin stick shooter mechanics thrown in. The game has multiple dungeons with puzzles that are both difficult to figure out and then execute the solution for. These aren't like a 2D Zelda dungeon where things never get to complicated, I really took a lot of time with every dungeon.
The setting takes place on another moon physically, but its actually all virtual and a MMO people are playing from all over the galaxy. Though the game itself isn't a MMO really. You play as a set character in a set linear story that's unrelated to that actual in lore story of the MMO. 
The characters are fun and the setting is a joy to explore. There's a lot of side content and I don't remember any of it being a drag. This games also challenging and I know It took me a bit to progress at various points. The pixel art is very detailed, especially with the outdoor environments.
This game will keep you engaged for a while and there's challenging DLC and even fun incentives to play new game plus. This is just all around a solid game experience.
Hyper Light Drifter
I played this game a long time ago so details are hazy, but I know I really enjoyed it. It's top down and filled with action. You got a sword. You got a gun. You go kill things and I do remember many challenging combat encounters.
I have forgotten all story elements, but even now I still remember some imagery that reminded me of Evangelion, which is always a plus. Though story was never the main draw to games for me so the setting and combat were all I needed to keep engaged.
Not the most descriptive review of the game, but I know this is one of the furthest game on this list from when I played it and I only went through it once. It's a cool game though and if the trailer enticed you then you owe it to yourself to get it. 
Phoenotopia: Awakening
I adore this little hidden gem of a game. If CrossCode is the most dense indie game on this list then this is a very close second. Possibly even more dense, I truly can't decide for sure. It's cute, funny, charming, and full of legitimate challenges.
You play as Gail who lives in a small town village. Some shit happens that I won't give away, but you end needing to travel the land and go on a fun adventure. The story is full of comedic and lively characters. It never takes itself to seriously or gets really dark which Is a nice change of pace.
This game really is an adventure. You will travel a lot and get very familiar with any hub area. There's secrets and puzzles packed all over and gives you good reason to revisit. A nice drip feed of progress is felt as you unlock more stuff.
In terms of combat it's bar far the most simplistic on this list and could even frustrate others, but like everything else in this game it has charm and I adore it. The simple mechanics don't mean no challenge though. I was stuck often, but felt so satisfying when I won.
Some of the late game areas can be bullshit and will frustrate you, but stick with it. This is a genuine top tier hidden indie gem that got no attention. Honestly just under Outer Wilds this would be the other must buy. Absolutely play this.
Vampire Survivorlikes:
20 Minutes Till Dawn
Everyone knows about Vampire Survivor and everyone knows many games came out that tried to capture that style of gameplay. This one is the only one of those I've played and it's wonderful.
You unlock multiple characters and multiple guns with various upgrade trees. Kill the horde, survive, upgrade, survive even longer. Each level only takes 20 minutes, hence the title. I appreciate that as the game would never end with how strong you end up being by the end after you learn the mechanics.
This isn't anything groundbreaking, but if you need to kill half a hour then it's a fun thing to play.
Hawklikes:
Umurangi Generation
Let's fucking go!! This game rules!
As someone who is going to pursue photography more seriously as a hobby this game is perfect. Unlike something like Pokemon Snap or games with photo modes, this game really captures the feeling of holding a physical camera and the moment to moment decisions you make with each shot.
You unlock different lenses and control each shot as you would a real camera. After each photo you can edit it on the spot purely for your own creative reasons. The visuals are low poly and very colorful.
The game has a tony hawk style of progression. A hawklike if you will. You get dropped in a level and are given a list of photos to try and take. You can of course take photos of anything. You have a limited amount of film and can find more throughout the level.
Also there's a story. There's a dark undercurrent to the whole thing and the game is very overtly political in all the right ways. Don't like politics in your games? Fuck you! This game dives right in while still maintaining the core gameplay loop. Need more games like this please.
Please buy this game and it's DLC.
Action Games:
Furi
Top tier action game. It's a boss rush game, that's it. 10 bosses with some vague story that briefly connects them. It's not bloated with bullshit and knows exactly what to focus on.
The combat is a mix of intense melee combat with parries and dodges and the like, with twin stick shooting. No upgrades. No farming. No choosing between this weapon or that. No additional moves or mechanics. You fight a tutorial boss which teaches you everything and then you go. You have the full toolkit from the start and that lets you master it slowly over the game.
It's so fucking satisfying finally winning and knowing you improved and earned that win. I like the story as well. It's not that complex, but the ending bits worked for me.
If you want a genuine good action game that has no bullshit attached then get this.
Amid Evil
There's not much to say about this one other then it's really fucking fun. It's a first person action game where you use magic and weapons to go through combat filled levels. You have health and mana that all weapons use outside of your axe. The levels are filled with secrets, you move fast, and it's just a fun action game.
Sometimes a game isn't more then that and it beats games that are stuffed with unnecessary mechanical bloat. If you want a fun first person action game that's not just a full shooter then this is the game for you.
Adventure Games:
The Cat Lady and Lorelai
I love these games. No one ever talks about them or knows about them and they will certainly linger in your mind. The devs have made 2 other games that I have yet to get to so for now I am recommending only these.
Play The Cat Lady first. It's the first one and tells the story of a very depressed middle aged woman who gets a second chance at life, at a cost.
Lorelai is about a young woman in a very abusive household trying to survive while seeing what lengths she will go to save those she loves.
Both these games revolve around deals with a devil and feature a lot of horrific violence. Fun!
The stories in both evoke a creepy disturbing feeling and you're always on edge. I won't say these are straight horror games, but they sure use horror imagery. The art style really helps sells it. The animations or character models may not be the most beautiful thing around, but it has that indie charm I love. The voice acting isn't perfect either, but these aren't negatives for me. These are passion projects and imperfections are what make any piece of art shine brighter. Real people put their soul into these games and it shows.
The gameplay is standard adventure game fair, but all keyboard controlled. So no endless mouse clicking everything on the screen. which works wonderfully. Though being pure adventure games you're here more for the story then the moment to moment gameplay.
Please play these.
Detention
Detention is probably well known due to the controversy with Red Candle Games other game, Devotion being wiped online for shitty reasons. It's available now on their own websites store, though I still have never played it. I should one day as Detention was pretty fucking good.
The gameplay is the usual 2D adventure game fair. A lot of clicking and puzzle solving with some horror thrown in. The story and setting are where it's at though.
The game is unique in that it's made from Taiwanese devs and the games setting is rooted in their cultures history. I don't want to give away any real details beyond that, but it certainly left an impact and seeing a game not set in Europe, America, Japan, or any fantasy equivalent to those was refreshing. The games also not super long and could easily be beaten in a day.
Go buy it. Play it on a long free night. Support these devs.
Rime
I love the aesthetic of this game. Cel shading indie colorful goodness. I got this for the visuals alone and was very happy the game that came with it was good to. Visuals are a major factor in me getting interested in a game and the reveal trailer was enough for me to play it.
It's very light and cryptic on story for most of it as to be expected from this kind of game. You're a kid, you wake up on a beach and go forth exploring. You solve puzzles and hide from danger and go through each of the unique levels trying to piece together whats going on.
Like the game before, this isn't a super long one. Shouldn't take more then a day or a few to get through it all. Though I do recommend you take your time and explore like I did. Let yourself be immersed in the setting.
This is another example of just a pure perfect indie game. Doesn't overstay it's welcome, tells a simple but cryptic story, and has lovely visuals.
Atominous
This is the one of the few games on this whole list that I would say is truly obscure. In fact I have no doubt this is the most obscure. If you're big into indie games then nothing on this list will honestly surprise you, but I'm confident this is the exception.
In this free game you place as a a little guy who's job is like pest control. Instead of bugs your job is to collect and protect the world from rare atoms called Atominous. Basically little atoms that can alter reality. You go into a big house and your job is to find them through the power of puzzle solving and clicking every little thing you see.
This game is all about clicking everything. Nearly every object has unique text that pops up, if not multiple. You find keys to open more of the house and slowly suck up the atominous atoms and clean up the place.
That's it. It's a fun quirky little free game that shouldn't take more then a couple hours. No excuse not to try it, it's free. It's also the only game not on steam, but instead here
Adventure Games Where You Hit Things:
TUNIC
TUNIC is a lovely indie game. You play as a little cute fox and go on a adventure to save your poor trapped mom. such a cute game :3
I adore the visuals, I love low poly stuff and the game is full of charm. Looking at this game makes me happy. The game is like a mix of a top down Zelda and Fez and it being reminiscent of FEZ was what really took me by surprise. I won't go further in how it's like FEZ, but it really elevated the game for me.
It's a fun top down game with simple fun combat. You kill enemies, find key items, unlock more of the world, and get fed cryptic lore. The perfect formula for a fun little indie game. The game is decently challenging to with it's boss fights, and overall a nice fun little experience with some neat surprises.
TUNIC is wonderful, go play it.
Kena: Bridge of Sprits
This is the most PS2 game I've played since the PS2. I mean that as a compliment. This game felt like going back in time to a simpler time.
Visually the game is not at all like the PS2. The visuals are beautiful and has been compared to Pixar. It's bright, colorful, and well polished. To me this is peak aesthetics. This game is worth playing just to see all the work that went into the game's visuals alone.
It reminded me of a PS2 game because it's a self contained fun third person action adventure. Just a fun game with no bullshit holding it down or any other purpose then being a fun adventure. The world is a joy to explore with a nice steady progression. I especially love how the Hub is mostly corrupted and you slowly restore it over the course of the game. Shit like that always feels so good.
There's a lot of unexpected challenge to. Some of the later fights and especially bosses took me a bit to beat. Just like a PS2 game you'll get random difficulty spikes that are so fucking satisfying to beat.
I highly recommend this game.
Adventure Games Where You're in the Desert:
Sable
Sable is a coming of age story presented in a very fun interactive package. This is a game about heading out into the world and exploring on your own whim to figure out what your character becomes as an adult.
You play as Sable, a young adult girl who has to leave her tribe and head into the wider world to discover herself. The goal is to find mask which representative a life path and pick one by the end. The actual game is about heading into a desert open world, solving puzzles, helping NPC's, and discovering what bits of hidden lore hide throughout. You do this all on a hoverbike you can customize as you unlock more parts.
As always the art style is important to me and this game has something really unique. The characters animation is low framerate and it can be off putting to some, but of course I loved it as I love any odd creative choice. I love the lighting and colors to. It's hard to describe just why I was so mesmerised by the art style, but I can safely say it's one of my all time favorites.
The only negative goes to technical issues. The game ran like shit on my PC and my PC isn't bad. Even people with far better PC's then me ran into frame rate issues and others didn't have any. Sometimes games aren't optimized well, but this game was so magical to me that I loved it, despite the tech issues.
It's a very chill game. You want to explore a cool world at a slow pace and get lost in it? Sable's the game for you.
It Comes In Waves
This is a short game where you have to start over if you die. A penalty I feared, but truthfully this isn't that difficult of an experience. You start on one end of a desert and have to carry something to the other end as it grows inside a tank on your back.
As you wait for whatever your transporting to grow you will explore minimalist environments with some unique imagery that speaks of a wider history you just have to wonder about. The whole time you have to watch out for raiders and watch your water level. It always depletes and you will need to explore and refill it as you journey on. I also love how you have a map, but the map is like an actual map. It doesn't show you on it, but just the overall area.
This game will take you a hour at best and is unlike anything else on this list. There's something about just slowly walking across the desert, not knowing what's ahead, and hoping you can make it to the next water tank. Just a little experimental game about a harsh journey.
Platformers With 2 Entire Dimensions:
MO: Astray
Ever wanted to play as a little blob? No? Well you should because this game was a hidden gem. I was thrown off by this game at first and then pleasantly surprised by the whole experience.
This game feels like it should be a metroidvania. It's 2D and you're on a broken down ship or facility or something. Nope. This game is fully linear and at first I didn't think I'd like that and was disappointed, but it works so damn well.
You play a slime essentially and you have the magical power to read the last thoughts and minds of corpses by settling on their rotten fleshy head. With this power and other little story tidbits you learn what's going on, your purpose, and so on.
There's no combat in this game really. You move by shooting yourself in any direction you can see and you can stick to surfaces. There's danger. There's enemies. There's boss fights. All without the usual fair of attack/dodge roll, that's standard for 2D metroidvanias now. This game is something different and that alone makes it worth it.
Also a note on the boss fights. All of them felt very unique from each other I prefer having a few well crafted unique bosses then having a bunch of the same type of fight over and over again.
Another genuine hidden gem you should try.
Platformers With 3 Entire Dimensions:
Frogun
Frogun is adorable. It's like a N64 game and I love it.
You have a frog grappling hook and go through little short levels that ramp up in difficulty. There's optional challenges in each one. The art style is absolutely going for that early 3D low poly vibe that is starting to become more popular.
This is a perfect example of just a fun video game for the sake of being a fun video game. No serious story or message or intense complicated gameplay mechanics. Just a cute 3D platformer reminiscent of a older time.
Also I played this back when I used to stream and a Frogun speedrunner showed up in chat and helped me pull off a couple speedrunning tricks so that was fun.
If you want something simple and fun then here it is.
Cyber Hook
The ultimate speedrunning game. You have a gun, a grappling hook, and the ability to slow down time. This is a pure platformer. You enter levels with the goal of getting through as fast as you can.
I never got great at it, but the few times I really got going fast and flew through a level felt awesome. It's so satisfying finally doing things right after many failures and you will fail a lot.
There's really not much more to it. Neat visuals with satisfying and simple mechanics. If that sounds fun to you then check it out.
Marble It Up! Ultra
Platformers really are just the perfect mechanic to make fun mindless games with. Marble It Up! Ultra is another simple 3D platformer that's just purely focused on being fun.
As always it's not that complicated either. You're a marble and you try to reach the end of each stage with a time limit. There's items to stop time, make you jump higher, and go faster. Just all about building up speed and there's tons of ways to skip past parts of levels. Like the two games before, this one is perfect for speedrunning.
It's fun, go buy it.
RPG's:
Roadwarden
I was going to make a big post about why I preferred this to BG3, but scrapped it. BG3 is fun, but the story just bores me from the get go. Where BG3 failed for me Roadwarden succeeded. All story and all fantastic.
This is a text based RPG. Very simplistic visuals which show just enough to let your imagination handle most of the work.
You play a roadwarden who has the lovely job to travel the dangerous roads and help the townsfolk all while working on your greater goals. You pick between 3 starting classes and those do change how you approach things quite a bit. You have a time limit and that will force you to prioritize things over others. You can't do everything in a single playthrough. Your decisions matter and you aren't going to figure everything out.
You have to manage your health, money, hunger, and cleanliness. You will never have enough money for everything and that helps create more interesting choices. You have to manage what you do in a day. You meet a lot of people and forge allies or enemies and it's all told with stellar writing.
If you want a well written fantasy interactive story then you must play this game.
RPG's With Intense High-Octane Turn Based Combat:
Epic Battle Fantasy 5
A long time ago in times forgotten there existed these ancient relics called Flash games. Maybe one day I'll talk about old flash games I was into, but for now I'm only talking about the latest instalment in one of them. Epic Battle Fantasy is a series of games made by Matt Roszak. They started as little flash games, but have since turned into bigger games that are on Steam. 5 is the latest one and also the best so I'm recommending this one.
I've gone through this game multiple times. This game fucking rules. The game is easy to control, satisfying, and has my favorite turn based combat system period. No seriously, this is my favorite turn based combat system. I could go on what I like about it so much, but I'll spare you all most of the details. I'll say it gets rid of mana entirely and put all your abilities on cooldowns which changes based on what you're using. This just fixes balancing and helps you from spamming heals and all that. I love this system. It's easy to control, intuitive to understand, full of options, and can have a chaotic randomness I enjoy.
In this game you explore the overworld, solve puzzles, and fight enemies. The story is not at all serious or anything like that. It may not be a Flash game anymore, but it still has the older internet spirit of not taking things to seriously and being a little juvenile. There's also a lot of post game challenges that still are impossible for me to really do well or at all.
You can change the difficulty anytime and another thing I love is the entire game can be controlled with just a mouse. You can use a keyboard to, but a mouse covers everything which I think is neat.
This is such a wonderful combat system and the game I've beaten most on this list. If you want legitimately challenging turn based RPG combat and don't care about story or characters to get that then this game is a must play.
Shadows Over Loathing
Want a lovecraftian mystery RPG injected with a dose of comedy where everybody is a stick figure? Yes? How very specific, but luckily there's a game just for you.
Shadows Over Loathing is a turn based RPG where you search for your missing uncle in a area full of strange locations and characters. I never did play their other game West of Loathing, and I was pleasantly surprised by this one. It was a lot of fun, creative, difficult at times, and had a world I really wanted to explore.
It has a lighthearted comedic tone throughout and the silly art and stick figure characters help with that. The actual turn based combat is fun to. Nothing to complicated but could be challenging to which is needed to help this style of combat really shine.
There's really not much more to it. If this sounds like something you'd enjoy then please check it out.
RPG's Fused With A Light Novel:
Ys VIII: Lacrimosa of DANA
AA games still exist! I finally get to talk about Ys. I've played 3 Ys games and I'm going to talk about my favorite one because of the fun gameplay. This is a very unknown franchise that has existed since the 80's and even now the 10th instalment is set to release later this year.
As for why I'm recommending Ys 8, it's because it has some of the most fun gameplay. The combat is fast paced, encourages good timing, and full of that anime over the top stylish action. You control up to 3 characters and can easily switch between them. Each character plays differently and has their own special moves and everything just feels so satisfying.
You play as generic light novel anime man, Adol. Tagging along is generic tsundere light novel anime girl and other light novel anime characters. Like edgy boy with a gun, loli raised in the wild, and blue haired girl. You crash land on a island and have to survive and find survivors. Much like LOST the story goes off the rails and of course in classic JRPG fashion you need to stop the end of the world somehow. Unlike LOST characters are generic and the usual anime fair.
Despite the lackluster story this game still fucking rules because it's so goddamn fun to play. It also solved crafting forever by making it so you can convert common items into rarer ones making anything you find useful potentially. Seriously it's such a nice feature and all crafting systems without it are lesser.
If you want some fun action combat and don't mind anime bullshit then really, check out the entire franchise. Any of them will do, but this is the one I'd recommend the most.
RPG's Fused With A Light Novel and A WW2 Textbook:
Valkyria Chronicles 1 and 4
Picture this. WW2, but with anime and magical girls. Japan just never stops with these incredible ideas.
I adore these 2 games. I haven't played 2 or 3 as those are PSP games and I don't hear great things. However I can confirm 1 and 4 are fucking fantastic.
These games are tactical RPG's where you command troops one by one in missions. Most are usually about capturing a enemy base, but there's a lot of variety beyond that in both of them. You lay out your troops at the start plus your commander who's in the tank. You get a set level of CP per turn and each CP is used to control a unit. The actual game is probably piss easy for experienced tactical game players, but I'm not that at all. I found it legitimately difficult, both games.
What sets it apart is the game turns into a sort of third person shooter when controlling the units. You can freely move up to your AP and get one action to do. If it was just top down the whole time I'd find that not that interesting, but actually moving around and taking cover unit by unit is very engaging. There's 5 classes in the first game and a 6th added in the fourth game. Each class can be upgraded as well along with weapons, equipment, and the tanks.
The stories in both are nothing special truthfully. It's anime WW2 with silly dumb anime characters. I don't mind that and had a lot of fun, but if you can't stand something like Persona then these games will infuriate you. To me stupid anime characters in games can be a lot of fun, like Raz in 4, the dumbest but somehow most entertaining character for me. Expect some silly anime cliches and tone changes and the usual fair for these kinds of games. Even if the story is a big nothing for you, I still think both games are worth it for the gameplay.
Another aspect that I really love is all your units have personality traits that can trigger as you control them. What caught me off guard was that they're both positive and negative ones. There's ones like a woman having man hater and fancies woman as traits, aka the lesbian. There's straight up a guy with misogynist as a trait. Some are lonely, frail, daredevils, have crushes or people they hate, even one with the masochist trait. All these good and bad traits translate into potential buffs or debuffs that can happen in the game.
Sadly these side characters don't get much story in the first game. Just a unique design with some personality traits and maybe a couple in battle lines of dialogue. However, the 4th one introduced squad stories. Essentially little side stories that revolve around the non important squad mates. They were always fun to do and the missions for them are more unique because they are designed around only using those 3 characters.
I recommend both of them, but if you had to play one I'm not sure. 1 has the better story, the overall lore itself establishes in 1, and the gameplay is still fun. 4 has the better gameplay, more unique missions, and the squad stories which were a highlight for me.
Just pick which one sounds more like your thing if you only want to spend the time with one of them. Both are fun.
RPG's About the Harsh Reality of Capitalism:
Recettear: An Item Shop's Tale
I adore this games concept. It takes the common NPC seen in these little RPG adventures, the shopkeeper, and puts you in their shoes. You're father has a big debt to pay off and you now have to sell items out of your house to help pay it off before the deadline.
You lay the items out and then have to haggle your way to a profit. Finding the line of when to haggle and how much is the key to success and I failed miserably. I never did beat this game, but I haven't beaten many games on this list and that won't stop me from telling you to play them. I think the concept alone is enough of a reason to check it out.
The game does have combat as well. You can hire an adventurer to go with you into a dungeon and fight enemies for treasure. I like how you hire someone from the Adventurers Guild, just another cool concept as a typical game would have you play as the character being hired instead all the time. I also like how dungeons are high risk high reward. If they die then you lose most of what you gather and essentially just wasted the day.
It's just a cool concept and a nice change of pace from how a game set in these typical fantasy settings would go. You aren't some savior of the world, but just a shopkeeper trying to pay off debt.
Spooky Games:
Yuppie Psycho
Do you want a game about a corporate building being haunted by dark forces and being a badass fighting your way through it all? That's Control. You just want Control.
Unlike Control which bored me to death after a while. Yuppie Psycho is about a haunted corporate building, but you play a new lowly worker who's been tasked with something far above his pay grade. Brian Pasternack is a new hire who's in way over his head. What should have been a normal corporate jobs turns into a witch hunt, literally.
You aren't a badass and will have to sneak your way to victory, uncovering the buildings hidden secrets along the way. For me that's part of why this works over Control as a effective story. You're kind of a fucking nobody who has to be extra careful and is reluctant to even do this. Far more relatable honestly.
The joy of this game comes from exploring this building and uncovering the secrets and horrors. Each floor is unique and this game gets creative with the corporate horror vibe. I love some of the designs of things and how it blends comedy and horror together. It also has branching paths and even limited save slots which seemed frustrating at first, but wasn't really a big deal. Not saving every chance you can really adds to the tension when sneaking around.
It's not a true horror intense experience, but as someone who is a baby with horror I found a lot of genuine tense moments. It's a real indie gem.
The Complex: Found Footage
Kane Pixels backrooms videos are honestly pretty fucking great. I'm not usually a fan of horror at all, but there's something about these videos that just work for me. Then pgWave decided to make a video game creating the experience of exploring these kinds of spaces.
This is a creepy game where you slowly move through liminal spaces and just sort of get lost in it. There's no jumpscares or anything intense happening, but as a baby with horror this game was tense to go through for me. Honestly I appreciate it's not a more traditional horror game with a monster or something. Just dropped in a space that's inherently unsettling and leaving it up to you to explore.
If you have a free night and want to get lost exploring spaces only games could deliver then play it. It's literally free.
Games Where You Gotta Go Fast:
Distance
This game fucks. I actually remember when playing the first version of this game back when it was a student project. Students at DigiPen made a game called Nitronic Rush and it was (maybe still is?) available to download for free from the schools website. That game fucks and they announced a proper full game called Distance and it was one of the rare instances I actually bought a early access game.
Distance is a car game about going fast as fuck. The levels don't put you against anyone and instead just getting to the end is the challenge in itself. You have a boost that can overheat, a jump, and even wings when needed. The levels will require you to weave in and out of oncoming danger. They have jumps where you'll need to turn the car 90 or 180 degrees to land on a new track. All while giving you a wonderful sense of speed and accomplishment when you pull things off right.
It's not a easy game either and levels will get challenging. There's a ton of levels and challenges and if you get sucked into the gameplay then there's a lot to keep you there. This game seeks to deliver the thrill of going fast in a dangerous track where everything is out to kill you, and making it to the end. There's really not much more to say. It has a specific vision and fully realizes it.
Games Where You Trust the Heart of the Cards:
Foretales:
This game is very unique and nothing quite like what I've played before. The entire game is card based. Each of the characters have their own decks that are all mixed together in your hand. You have 4 resources you can collect, gold, food, fame, and infamy. You can get item cards as well. The board has various location cards you need to move through to move the story along. What's unique about this is the cards can be used in battle or on locations.
It's hard to really go into details how this all works, but you don't have a separate hand or anything for when combat begins.
Some cards have uses in locations and battles and others don't, but there all mixed together which adds to you planning ahead and making the best choice. You can use a eavesdrop card near a guard post to get a juicy secret which can be used for blackmail later. You can forage for food and obviously a forest will give you more then a mine shaft. There's a lot of really cool little interactions and creativity put into this systems that's just to complicated to type out and explain.
One thing I can get into is the best feature of combat. The fact that you can get through it without fighting or with less fighting then needed. Those 4 resources can be used in locations for story or optional reasons, but they can also be used in combat pacify enemies. Bandits can be bribed with gold or food for example. Fame and infamy can be used as well in certain circumstances. They are a constantly growing resource that always have uses. I'm sure it's possible to do a full pacifist run, though I imagine it would be difficult.
The game also has multiple paths for the story to go and lots of optional stuff. Multiple characters to use down the line but only 3 party members so there's more choice as well. Also everyone's an anthropomorphic animal because why not.
I just like how it's a card based game that's not just a battle between opponents or a roguelike or how cards are typically used in video games. If nothing else this game should be played for it's game design alone. If you want a really unique interactive story experience entirely dictated by cards then this is about the only game I know of like it.
One Step From Eden
I'm very bad at this game. So bad I still have never beaten it once. It's really fun all the same though.
It's a deckbuilding roguelike set on a grid. As the formula goes you fight your way through, choosing your path, collecting cards, and seeing if you can win. In my case that's a no.
The game is set on a grid where you have to manage what spells you currently have, dodging enemies, and somehow making sense of the chaos. You can unlock other characters that have their own unique mechanics to help freshen things up. Also the game just throws you in the deep end and lets you learn through playing. No tutorial or anything, just have at it.
If you're itching for a roguelike that's very fucking challenging then enjoy. 
Inscryption
This is another game I expect many others to know about, but if not then honestly just play it.
It's a rougelike card game set in a wonderfully crafted creepy setting. You're alone in some mysterious persons shack forced to play a really well designed card game. Of course if it was just that I'd not be recommending it.
The mechanics are well thought out and slowly learning the mechanics feels nice. You will fail, a lot, as is the case for roguelikes, but keep at it. The game is filled with secrets and puzzles and mysteries that you'll just have to figure out for yourself.
Much like with Outer Wilds way back at the top, I don't want to say much more. If you have somehow not played this or don't know anything about it then you should.
Tainted Grail: Conquest
This is still the only proper deck-building roguelike in the same vein as Slay the Spire. While I haven't played much of that and honestly couldn't get into it, this game I did.
It was described to me as Slay the Spire meets Dark Souls by some poor soul who's brain is forever lost in soulslike hell. In reality it's just a cool deck building game where you fight creepy monsters and slowly build up the village to make each run easier. There's characters to find and NPC quest you can make little progressions on each run. It's just enough story and context to give this game a sense or purpose and progression outside collecting cards.
What added more replayability to me beyond the quest was having 9 classes to work with. In truth it's really 3 broad classes with 3 variations on those broader class types. You have the fighter, archer, and summoner as the broad classes. They use similar cards, but their strategies vary with each subclass. A summoner is more about making their summons powerful, bloodmages use their own life to summon minions that get stronger and die on their own, and necromancers sacrifice their minions to turn into a Lich. The fighter and archer subclasses are as varied and it's a good way to use similar cards across different playstyles.
I had a lot of fun with this one. It's a fun deck building game. 
Thinking Games:
Manifold Garden:
I love the space this game takes place in. This is the shit only games can truly deliver on. The world is basically always looping. Each level repeats in all directions when your in open space. If you fall anywhere, you'll be ok. You can just fall endlessly even, it's very mesmerising and freeing once you get used to the fact that you can just jump off anywhere, and even needed to solve the level sometimes.
The other fun mechanic the puzzles primarily revolve around is the ability to walk on any surface and change gravity as you do it. Essentially you turn the wall into the new floor and is the main mechanic for puzzles in enclosed spaces. This game uses blocks of various colors and the simple task of putting them in the right slot is made complicated by having to altar gravity and matching them up. There's other mechanics introduced of course, but you'll need to discover those yourself.
The game can be beaten in a day give or take your skill at puzzles. I appreciate that it doesn't overstay it's welcome and uses it's mechanics in interesting ways. Also this reminds me I still need to play Antichamber someday.
If you like exploring spaces only games can deliver on or puzzles then this is the game for you.
FEZ
FEZ! This is such a fun interesting little game. It's probably well known given who the creator is, but if you haven't checked this out before, then you should.
The trailer makes it appear to be more a platformer then a puzzle game and that's half right. Similar to another game on this list, FEZ goes much deeper then a mere platformer. It has some esoteric puzzles. As I understand (could be wrong) one puzzle still hasn't been solved legitimately, but had to be brute forced and even now the community has no concrete answers on how you were supposed to get the solution.
The good news is the harder puzzles aren't technically required to just finish the game. You could still enjoy this as a fun platformer. The way the world works is you see the game world on a 2D plane. Like any other 2D platformer. However, the world itself is in 3D and you can switch the perspective to change where platforms and other things are. It's really fun moving about this world and in a sense each level is it's own puzzle to figure out how to get through it with these mechanics.
I highly recommend this game.
Thinking Games for DJ's
FRACT OSC
This is another game I would be shocked if anyone knew about. No one talks about this game ever and I don't even remember how I found out about it wayyyy back in college. This is also the oldest game on here I've played. I haven't touched this is years, but know I enjoyed it a lot.
What i remember is it's filled with music based puzzles. I also remember being very fucking confused and having to look shit up, but the real joy is just the vibe. Everything makes sound and the whole game revolves around music. I slowly explored as much as I could and just took it all in. It's a fun space to be in and I'm a sucker for being dropped in a unusual place only games can delivery on.
If you don't know shit about music production like me you might have a hard time or maybe I was just a fucking idiot and needed help. Either way I still recommend this to everyone.
Vibing with the Beat Games:
Sayonara Wild Hearts
This is basically a interactive album. It's a rhythm game that's not to difficult, which is good as this is more about the flow and vibe. There's not much more to say about it. It will take an hour and every bit is lovely. It's a visual and auditory feast that has some clever ideas packed in. I think everyone should experience it.
Soundodger+
This game won't be on the Steam store for much longer sadly. Warner Bros being shitty and taking cool shit down. I haven't played any other of the Adult Swim games that are being taken down, but I encourage you to find the list and get anything interesting while you still can.
The game itself is a fun little bullet hell rhythm game. The song plays and you are a circle in the middle of larger circle. Obstacles are thrown out into the middle timed to the music and you simply have to dodged them. I don't remember it being to hard, but I know there are community levels and I just have to assume those are going to be tough.
It's a cool game to vibe to and it's going to be gone soon. Don't miss your chance to get it.
Artsy Games That I Don't Know Where Else To Put Them:
The Beginner's Guide
This a narrative experience about the relationship between the narrator and the game dev who's games are being played. That may not sound like the most interesting premise, but trust me it's very engaging. This game has a unsettling feeling underneath it all and it's really hard to go into more without just spoiling things.
The actual game is you going through a series of small little games made by a Dev named Coda as the narrator Davey speaks to you about various things relating to the game and Coda himself. It's explores a character who's frankly caught up in a unhealthy obsession with someone else and quite the journey.
It will only take a hour and half to get through and I think it's worth a playthrough if you like narratives only video games can deliver on.
The Static Speaks My Name   
This is the shortest game on this list. It's also the most depressing. If you struggle with dark thoughts and depression and really need something happy to distract you, then do not play this little free game.
It's a sad and unsettling little experience that has a lot of room for interpretation. I'm a fan of little strange pieces of art like this and if this sounds interesting to you then it's free. Check it out.
Minimalist City Builder Games:
ISLANDERS
This such a cute game. It's a simple city builder where the goal is to keep building things correctly and move on to another island. You start on a randomly generated island and are given a set of buildings and a number to reach. Buildings will get bonuses based on whats near them and as you unlock more buildings the number to reach gets higher.
That's really it. It's easy to understand and a nice little relaxing game about building a cool island town. Pretty cheap and pretty fun.
Multi Genre:
The Hex
This is multi genre because it quite literally has many different gameplay modes packed in it. A bunch of old video game characters stay at a Tavern where a murder may take place. It's a murder mystery! Also so much more.
In truth it's a narrative video game about exploring these characters past lives and revealing a larger narrative underneath it all. This was made by Daniel Mullens who's latest game I recommended earlier. Much like Inscryption, this game slowly draws you into it's setting and drop feeds you it's secrets slowly.
The Hex was pleasantly surprising as I didn't really know what I was getting myself into. It's worth playing.
That's it. That's the list. Over 50 more games to add to your Steam library which means over 50 more games you'll get to, eventually.
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glazedsnail · 2 months ago
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I understand how we can call Shane an alcoholic I mean, yeah I know.
I used to work with substance users and about 90% of them were using to forget, to numb themselves, to stop feeling, at all.
I used to abuse substances myself, and I wanted to numb everything. I wasn't seeking substance for substance, I wanted it to shut my brain up.
I've been asked to join AA before I was even able to access mental health services.
I can still drink now and then.
I have the odd cravings, sometimes.
But mainly I'm getting the support I need, needed before I fell into the users crowd.
I know I'm reading too much into a pixelated character built in a farmer simulation video game. But I struggle with calling him an alcoholic.
Nobody needed to read that but there, I wrote it ┐⁠(⁠‘⁠~⁠`⁠;⁠)⁠┌
Edit: I kept my words tame cause I'm a ducking coward but, yeah, I HATE when people call Shane an alcoholic.
He fell into alcohol dependency because of a lack of support and the fact drinking is a socially acceptable form of self harm.
I'm not gonna go into details of my drinking history cause it's not the point but when it became clear in the game that Shane was drinking cause he was deeply depressed my heart just SHATTERED man.
Anyway, my words are still tame cause I'm still a coward but now I made it clearer I simply cannot use that term \o/ it's 4am where I am and I kept tossing and turning going like "no fricking way you understand why we'd call him an alcoholic are you dumbass" so here is my addendum.
Much love from the so called town alcoholic wh*re from age 13 😘
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lesfir · 3 months ago
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Hi! I’m a big fan of Astarion’s character as a whole (Spawn and Ascended) but I don’t really feel comfortable talking about him in a lot of places because of… you know 🫤 but I was wondering if you had any headcanons on his background before vampirism? Theres a few things I’ve seen that kind of imply maybe he wasn’t always a noble, like the ratcatcher line, or his unmaintained grave in a public cemetery, or that he’s really ambitious and strives to not be nothing/a nobody. Or even the fact that he’s a charlatan/rogue. I like to think that his drive for power and wealth comes from him being lower class at one point and he climbed the ladder on his own, that’s why he’s even more bent on having it again. Idk I could go on but I was curious what u think
Hello, thank you for your question! I have poor English, but I will try my best.
> whole (Spawn and Ascended) but I don’t really feel comfortable talking about him in a lot of places because of… you know I know, still this, gross. Poppsychology hysteria is very high. Evil Win is something that is not possible according to Anti. Pure Health or Abuse Tragedy. Although "I can heal\fix someone (narcissistic, immoral, traumatized manipulator) with the power of love, kindness, questionable therapy skills, "I'm proud" leads to the last one if you're so zealous in your health-psychology research. That "I love to hate it"-moment, bully instinct, whatever the means and methods. I'm sure if AA was breathing, Anti would find shit to throw. Absolutely destructive poisonous behavior.
Well, it's a shame this is happening to the fandoms, I hope it goes away in the next five years. The golden recommendation of fandom that I've heard - if you feel shame, discomfort for what you like - you close the door and leave the place, for your own calm and enjoyable time. When things like this happen to a fandom there's clearly something wrong with it, although that's a problem with many fandoms right now, it doesn't negate that it's wrong. All right, enough about that.
You are fortunate to enjoy two.
> but I was wondering if you had any headcanons on his background before vampirism? One of the biggest assholes of Baldur's Gate is my head for "Astarion before Cazador". I think it's a constant. > few things I’ve seen that kind of imply maybe he wasn’t always a noble There are no objective hints for me in the game for that. I can assume that option, but most of my thoughts are that he was always noble. There is one thing about Idle champions, more on that later.
>ratcatcher line No-no. Because that's the line for Original Astarion when he's already become Lord. It's a reference to his slavery to Cazador. That he was forced to eat rats. Not to his mortal life.
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I'll add here too, that he was wealthy, with power, and he remembers that. But we're talking before even that and "was it always so?", this angle will also be detailed below.
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>his unmaintained grave in a public cemetery He died 200 years ago, so... Maybe he didn't even have people close to him. It could indicate that he didn't have one in his mortal life who would have grieved his death for a long time. Either that someone is lazy or doesn't like cemeteries. I wish we knew more about it, but we have what we have.
>or that he’s really ambitious and strives to not be nothing/a nobody I thought he had ambitions. He is not without ambition. However, I now think his theme is one of pleasure, hedonism. Power and high status is a tool in his hands to live and flourish. The desire for power comes from the very beginning if you refer to the artbook. He wanted more. But why? And for what? So far I see it that he realised it was a power is fun, useful sickle, especially in the field of law, ruling, and without it, well… the chances of dying and not enjoying harvest that world has to offer are higher. I'm sure he was arrogant, proud of everything he had, influence, wealth, including his beauty and his voice. He liked it when his voice sounded loud in the hall. He sure liked being someone important. This was intensified when he became a slave, especially as he was emphasised all the time how small he was. It's a huge wound of the loss of everything.
>Or even the fact that he’s a charlatan/rogue Stephen Rooney loves the rogues in DnD. He said in one interview but I'll drag out the answer even more if I search :,,,,,) That in my opinion is the main reason, he liked writing a trickster. He was needed in the story. Knaves often don't have high status. They want it have by stealth. Being noble for archetype rogue is a pretty fresh concept. Also Noble may not be so important and there is something to aspire to, more, grander.
Charlatan's juicy moment in DnD 5, on which BG3 was written.
Charlatan Bonds «I come from a noble family, and one day I’ll reclaim my lands and title from those who stole them from me».
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D&D 5e Player's Handbook Part 1 | Personality and Background 128 p. Charlatan
Now for more details about my point of view. A lot, I got inspired to write so here we go.
It's hard to speculate on Astarion's backstory if you start relying on canon, which I usually prefer to do. ***
And canon was…
The entire first act, some scenes are cut (3-4), others in shortened to 1-2 phrases as the dialogue with animation is removed, but it remains, as well as the approvals and phrases "chicky little pup", all written with the ideas that Astarion was:
Greedy for power, hunger for eternal life, corrupted elite from the Upper City. Who sold the criminals, gurs (they're "savages" in Faerun) to vampires as food, and then sold them into slavery.
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Why… It's been so little revealed. Who took away a whole detailed story about how this horrible man became a slave (not perfect either, Cazador suffered for 200 years) and then became a sunshine Lord with the help of my corrupted Tav.
As far as I know, no one could force the developers talk about the main ideas about the story, writing it in an artbook, selling the artbook in a physical edition until now, plot which they might have thought to change all or part, and to give an interview to VICE and YouTube channel (in which he repeats wording from the interview). „A disgraced nobleman who used his position as a local magistrate to serve a vampire clan by feeding them prisoners, he was eventually too corrupt even for them and was effectively sent to serve as the personal slave of a powerful vampire”
Baldur's Gate 3 Features You Didn’t See In The Demo 14:12 „Vampires made him their spawn after catching him selling criminals into slavery when he was a magister. His punishment has lasted hundreds of years and Swen cryptically refers to something written on his back that when you finally see it, you'll be, and I quote, "oh f**k!” I wrote more about it here. It was a hook for the players. Which has now become a reason not to trust Larian at all. In my opinion it was decided to leave unrevealed in order to make the product more mass-market or Larian's team didn't have enough time.  
Larian also couldn't decide which character was Astarion. - Noble - EA - Courtesan - EA-time Charcter Sheet - Charlatan - Release
Or does it combine everything together? Courtesan is no-no for me, very. Could this be a reference to his slavery when he seduced people? When thinking of courtesans, it is rather presented as a forced choice: either poverty or this. Or fully a choice. For example, Cherie 2009. Where courtesans did make a lot of profit themselves, money not only to survive, but to live very luxuriously. In Astarion's case, it was simply slavery, of any kind or manner. Well, about the victims he could have knocked them out in a dark alley, or holding a knife to their ribs and brought them in. The explanation that Cazador made it such a torture for him to have sex doesn't convince me much. + Using Cazador to explain everything is meme, no plot, lacks complexity and the player's personal assumptions, impressions and experiences (grounded in the knowledge of psychology especially) don't add to it to the actual game. Music and acting unfortunately too. Weak scripts and cut content affects. So the "courtesan" as a reference to his slavery seems to me kind of wonky. If this was before Cazador, meh. There's a movie called "Dangerous Beauty", 1998. I don't remember it well, but I remember the woman had a choice of work, convent or Courtesan due to poverty. Did he really not want to work so badly? :,) Or was he really that poor and was lucky enough to get into a prestigious brothel, and further up the hierarchical ladder, because of need. (no, I don't like it) I don't think Astarion was forced to do that and he was so poor. I think it might have been a way to gain power. He could have just been from an impoverished noble family (so he didn't know how to work and hated it) and decided that the way of his beauty is more efficient. He got money and influence and became a magistrate. I don't like the idea still.
I can live with the word if it is used with the historical context of the Middle Ages.
Given how entrenched the word has become in the modern day, I don't think it could have been with this context.   But by the way fits perfectly with noble, charlatan and magistrate.
"In European feudal society, the court was the centre of government as well as the residence of the monarch, and social and political life were often completely mixed together. Prior to the Renaissance, courtesans served to convey information to visiting dignitaries, when servants could not be trusted".
(oh and the point that he doesn't trust anyone, he's seen how much betrayal there is in high society. In this case, Astarion could also seek influence through seduction, but it was his desire and no longer even out of need or habit. It could even be one of libertine entertainment, that's still profitable)
I will always prefer noble or charlatan. Charlatan fits, including on DnD.
Idle champions of the forgotten realms.
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Among the items Astarion has are "Forged Potents of Nobility". But also the portrait of the Cazador, the Vampire Rapier. It could be an Easter egg out of context with other items, hint that he wasn't noble right away. He could, as Magistrate, engage in paper forgery and sell. And, wasn't Astarion hunting in the Upper City, maybe he had to have noble documents to get into some places. But since he was outside the law of mortals, like a vanishing shadow, he had forged papers. Yes, while I was writing this Astarion noble became canon again.
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The Dungeons & Dragons 50th Anniversary Superdrop Post here It was an ad somewhere on instagram. You can see the ‘sound’ icon at the bottom, identical to Instagram. I tried to find it on the official dnd instagrams, but no results. Need THIS ALL very much. He was probably changed to charlatan because he has no status at the moment. Although for games, the archetype ‘noble’ is still connected to the attitude towards the world around you. ‘I'm better,’ striving for luxury, squeamishness, arrogance. So he behaved like that, but now he doesn't have that status and power - so the game decided to more correctly call him a charlatan who had his nobility taken away from him, like in the DnD5 book. Also he acted like a charlatan (most likely) when he was with the magistrate, so that point fits as well. Let's clap for Astarion, who is noble again. 💅✨👑 Clap harder because he do nothing for it, at all.
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His age has also been changed several times, which is still a mistake in the game script and on the gravestone. In my humble opinion. - 350 - Death at 150 (Idle champions of the forgotten realms, first time) - 239 - Death at 39 (229 - 268 DR) (game BG3) - 263 - Death at 63 (Idle champions of the forgotten realms, after change) I'm no DnD expert so you're reading what I found and checked while I was writing, hopefully it will be ok here. Speaking of consciousness Being in the society of other races that live, grow up and die faster, elves adapt to this life and are already considered adults. There was a good example to explain: it's like a rather infantile 18 year person who already understands everything. Has rights and obligations before the law, if they live in a society other than elves they a full-fledged adult member of society. But emotionally tends to be more naively, maximalism, impulsively, intense.
After turning into a vampire, he didn't age, that's the point. How Cazador cut his back, his skin unrecovered? Probably the holy water, spell. How old is the half elf Shadowheart? About 40, she looks 25 - half elves age faster than higher elves. Astarion is a high elf how could he age faster than Shadowheart at 39 years - no way. Halsin is 350, he's a wood elf, but in DnD5, high elves and wood elves don't have such of the aging body difference. He looks older than Astarion by I don't know, like 10 years? When do High Elves get their first wrinkles? (sorry Astarion) Alright, in Larian's homebrew in BG3? Considering Shadowheart, Halsin and lil wrinkles Astarion, Idle champions was right here about 150 for a high elf, but 63 can be tolerated. *** So we have an extremely large space for headcanons about his backstory.
There's an option headcanon his backstory as a funny goofy hedonist. Possibly who could do evil things to the poor, vagabonds, “barbarians”. In canon we have one moment in Act 1 where Astarion tells his story with the Gurs. “They didn't like the decision I made” - 99% of the time that decision was unfair. I'm sure he was prejudiced before the attack. I don't think he tried to judge fairly, justly and mercifully those he considered ‘trouble makers’ and ‘barbarians’.
Also we have space for headcanons of how evil he was. (I think though he was a goofy hedonist at any way). Given the latest news with noble, I think he's been one since birth. Well, I'll keep the part where I little speculate about how he could have been non-noble, at the very beginning. And little about how writing his attitude towards the world (very noble).
I definitely had thoughts that he tried really hard to be on top because he was poor once. Though he likes skillful thieves, he has quite a bit of disdain for the poor, vagabonds, wretched, plebs etc. This incidentally reveals his status-issue, he became in that low status he hated. I'll give a few examples that can be shown glimpse hints of his past as a magistrate. Astarion: I've watched urchins freeze to death on the street. It looks peaceful - just like falling asleep.
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The concept that he was “urchins” too, and hated it - possible, wanted nothing to do with this position, becoming noble he completely separated himself from this world. But no, I don't think so, I'm not close to that idea. I feel the mood that he was always noble, how mutch rich and influential? - is already that moment where I'm considering different options. Yenna approaches the camp to ask if they can stay.
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Astarion: Absolutely not. We've hit our quota for mangy strays.
Minthara and Laezel react in a similar mood. Astarion, though, emphasises some aspect of poverty. Mangy stray. These are just few examples, there are more, approvals, hints.
There's also a scene about “Justice”. Which in my opinion is a hook to his past and the idea of his character, story. Narrator: A true champion knows justice and eliminates those who stand in its way. Restore the balance of justice. Wyll: Justice. No pardon without repentance, and no penalty without mercy. Wyll: The right path often lies between the extremes. Astarion: Mercy? Please - justice should be a harsh lesson. All the better to deter the next vagabond.
Player: I'm with Astarion here. Off with every criminal's head, I say. Wyll: If such violence is truly justice, then let it never again be called a virtue. ___ I think Stephen Rooney had a hand in this scene. This theme of violence, justice, about the dark side of humanity. Harshness can bring justice. It can become violence. Can become so corrupted and vicious that it ceases to be justice. (or has it always been a side that's always been kept quiet...) Can be in balance. Astarion hardly shares Wyll's point of view. Not to mention his history with vagabonds. The thing is... No one would care about mercy if a rabble of vagrants attacked your home. Wouldn't you regret trying to keep things in balance? The crowd doesn't care who was an honest man and who wasn't - everyone is a target. In that time and place (the Middle Ages) Astarion has a point.
Wyll literally said right, good things. Astarion: Mercy? Please~ It is XD yeah.
Astarion has the freakiest moral scales, always. In reality, he cares little about justice. He has an opinion about it. But it will still be "good, as long as it doesn't hurt me". If justice points its sword at him, he'll turn things around so it doesn't have to be that way. Will be proud if it's successful. He's not a wise character, even if he has a point in his story where the gray morality. I paid a little attention to it here. It's amazing how his character brings fun to the dark side, luring down the path of vice. Astarion has a picture of the world according to “evil” in DnD, “the strong survive, the weak die”, this picture is similar to Laezel and Minthara. But Astarion has no ideas or what he serves - his desires are the guideline. One thing is clear to me - he likes to live a pleasurable life, he will protect it and keep it in any way he can.
I'm also thinking… Astarion can ridicule and flips any reasoning about morality, principles, rightness, he doesn't really care, the main thing is to achieve whatever he wants. That's what he did when he was a magistrate.
So I'm closer to the idea that he was the golden boy.
Speaking of the Magistrate. One - something made him choose a good career about money and power. Perhaps something unpleasant, tragic. Two - variant he just realized by watching society that this is what you should strive. Reason was very petty, like he felt gOLd embroidered gloves were worth quite a lot. He didn't like the thought of counting gold. And his personality. It's useful and fun. Wearing poor or even average clothes and not eating delicious food - sucks. Three is a combination Lately we have been looking for reasons in the actions of the villain, psychological, subtle reasons - it was not bad, as long as it comes to the point that the more reasons the less he is a villain and just a “victim of circumstances”, it is already a tired concept for me. It's much more interesting when the reasons are there, but there is a distinct decision by the individual, where he clearly understands what and how would be right, but chooses wrongly. Astarion chooses the immoral path, he prefers it that way.
Why the Magistrate and not, shall we say, a merchant, a shipbuilder. Because the magistrate can tax everyone. To neatly circumvent the law, you have to know perfectly well how it works. :D Interesting, he loves Baldur's Gate, he's fascinated that this city is so great, a city of opportunity, he said. When he becomes Lord, he wants to rule it, or rather will do so again, in a higher status, a tiny pause of 200 years. He loves the heartbeat of this city.
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There are other options, but here's how Astarion sees the city, a heart to bite into. Hot. In talking to the dead "that he was going to do as Lord" - rule and be free. Dead men don't lie. He wants to rule.
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Could this be a reference to raw ambition and a desire to rule that he's had in the past? Probably. However, he said that there are many other cities in the world, perhaps this is a trick for Wyll.
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But he could really easily leave the city with Tav\DU. So even ruling the city isn't his main idea. It's enjoyable, but there are other fun things too. The idea was to turn into a bat, evidently. And do:
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Success. One more a constant thought: The choice to become a Magistrate was his willful decision. Astarion was looking for more power and a place at the ruler of the city. Only later did he find out it was boring quite a bit XD But the perspective of the place and what it gave and could give was very pleasing to him.
Speaking of family. For the full picture, it's worth looking at something I haven't done yet - how the High Elves settle into cities where races that live faster, and what that means for the elf family. There are options: either he had a family or barely had one. There are several other branches from that, the family's attitude towards him, what happened to them.
• If there was a family
A respectable family, who easily got everything he wanted. Probably started demanding too much. (Mommy may I?) I headcanon that his family may have been impoverished because of their honesty and lack of ambition. But not much, they still had status. Yet Astarion was affected, “money can run out, it's amazing”. It may have sparked his interest in power.
★ Astarion was adored by his parents.
He was cared for and protected. Perhaps nurturing in him an attitude towards other people, especially the poor "I'm better, my family is better, others don't matter". By guarding him, they could say: "Don't think of running outside the upper city, it's all muck". With a family like that not caring for the grave, I can explain it this way: - His parents was killed before he died. Maybe criminals, maybe a fire. He was left alone. - His parents died after he died. - His parents were so heartbroken that they left Baldur's Gate forever
☆ The other option is his parents didn't really care.
There are so many ways in which that could be. I prefer that they were nobles who disappeared at balls, loved their son, but did not know how to care and teach him, all this was done by servants and his friends such as children of noble. Here heartbreak works too and leaving town. They thought they had plenty of time...
○ If Astarion had no family.
Astarion still had status and probably a guardian who almost didn't raise Astarion. Astarion had his looks, money, and the society of the golden youth. (Corrupt nobility). I pay less attention to this option, but I like it just as much. It's a simple option, but that's the point. As in the case of the family that didn't care, Astarion raised himself, among children who had everything.
Speaking of personality. I also believe that Astarion has an inner desire to reach for "debauchery and darkness". Which is consistent with the idea – dark&fun. It's his core to be himself. As an example, he would steal when he had a lot of money, just for fun to cheat some clunky merchant and watch him red-faced. quite the rogue He was very mischievous. As he got older, his mischief became... well decadence level.
I think I've written a lot.
That's not all I think about this. But it's almost all I've found words for at the moment. The important thing is that my thoughts may change in some details. Especially since we're going to have a new artbook and what will Larian write in it? That could affect it, too. I've outlined the constants and the things I like about this story.
Thank you for your attention All the best.
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t440 · 8 days ago
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i exceeded the reply character count limit
@nimcest here is your AA fanbase lore. it is very messsy and scattered but i hope you enjoy... anyone else can read as well but be warned it is long
so, basically, my concept of "how things went wrong" is kind of complicated. basically, before the ds rereleases of the original trilogy, as i'm sure you know, all of the games were not in english. they were either played on the GBA or, extremely rarely, on windows xp, in japanese. (gyakuten saiban pc is such a fascinating thing to have happened. anyway)
we started to get english releases VERY tenatively with the DS games, and at the time, no one actually expected it to do well in the US, and so the early fanbase didn't really expect the full trilogy translated, so they actually fan-translated part of aa3. but unfortunately, AA did extremely well.
the fanbase grew somewhat in response to the first 3 games officially being translated, but not… massively. most of this early fanbase was "chill like that" due to being internet users in the late 2000s who were posting about a DS game. not a very cool thing to do at the time, and many people posting online were pretty down with the whole yaoi nature of things.
aa4 did change things somewhat by being released quickly with a translation, but not… much? like frankly things didn't go downhill at that time- as you can see from the glut of early 2010s gavincest. same with dual destinies, honestly!
but when the cultural change of fandom puritanism hit hard, it was a bit after dual destinies released… and it hit the aa fanbase particularly hard. it was an influx of people who hadn't had this context, didn't care, and didn't really even realize that "unnecessary feelings" was the most stupidly gay line in text at the time
i've given this much background for a reason, because my guess as to what happened kind of depends on the fact that AA Was like… a pre-internet puritanism fanbase, heavily based upon an (accurate) perception that the games were inspired by BL, for a game series that was a pretty early example of a SFW visual novel. it was just pretty heavily accepted that AA was gay, and early on, most fans actually knew the japanese names of the characters- which is why we say narumitsu.
and why we DON'T say kyouodo and instead say klapollo... is that, unfortunately, aa4-aa5 didn't have much time to breathe before the influx of people i mentioned above that triggered the weird reactionary vibe of the fanbase. these poeple felt threatened by the fanbase that existed and so went VERY hard in the other direction. that's actually why the edgeworth asexual headcanon exists... it came about in like 2013-ish, during the height of the homophobic concept that AA was Not That Gay.
it's like. if you find pre-apocalypse english klapollo, ever, compare it to modern klapollo. both of these base themselves off of the text of the games, right? but early klapollo often actually tries to engage with the ... You know. Fact that these two people were kindaaaa abused by the same guy. And also said guy kinda sorta is klavier;'s brother, who looks basically the same as him. whereas you'd be hard fucking pressed to find any modern-day klapollo that does this, because the reactionary hatred of anything complex won against the evil homos.
(same thing applies with narumitsu, godonaru, etc etc. in eng speaking circles- narumitsu got Generic Yaoi-ized, despite the... well whatever the fuck happened during the 7yrgap. and godonaru was sentenced to the Problematic Bin. Also godot is problwematic i guess, god forbid a man do antyhing)
the belief that AA was not actually influenced by japanese law also came about during this time, as anyone who followed aa4's development would know undeniably that this was literally about a fucking japanese legal system change. obviously aa is commentary, even without that fact, but like. it was undeniable with that info.
and that's also why we have the weird dichotomy of "blackbright", simon blackquill x The REAL BOBBY FULBRIGHT vs "phantomquill", which is ... you know, simon x the phantom. (blackbright is, as you know, stupid as fuck, because we dont even know what the real bobby fulbright was like, and we never meet him.)
both new Normie fans and new fans who were internet teens just were not, dar ei say, chill like that. and seeing the actual dark shit the previous eng fanbase produced at the time of the internet getting even more mainstream AND the puritanization of fandom? it just cultivated a really violently reactionary attitude.
aaaand that's why narukiri was absolutely sacriligeous to talk about at the time. like, actually seirously, the level of phoenix/trucy. because these people were anti-narumitsu at worst and genericizing it at best. and a lot of the people who were pro-narumitsu, generic as it was at the time, were specifically possessed with the attitude of "good representation is the only representation"... which again, was pretty normal early 2010s fandom.
and then we got spirit of justice, and the fanbase expanded further, and further, and then we get to the absolute hell we see in late 2010s aa fanbase where they seriously, actually think that narukiri wasn't like, intended. and they hate phantomquill. and they're like seriously just racist against godot. and so on.
we're beginning to see things get better, i think? for one, capcom localized aai2, which is the most explicit about abuse by far... and i seriously just think they didn't localize it because of that earlier on. and beyond that, we're seeing narukiri, Period. we're even seeing fucked up content of it more.
but like. seriously speaking. 2014 aa fandom was maybe one of the worst things, possibly ever, and i am so happy we are 10 years away from that. god bless
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dmbakura · 11 months ago
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It's clear throughout the game that he absolutely does not hate the idea of having his own spawn(s) and the ability to control people. He did not "become what he hates". Even without that, there are pretty blatant distinctions between AA and Cazador. Is it healthy behavior for a relationship? No. But again, I think damning someone to a life of never being able to see the sun again, and not being able to go outdoors during the day without fear of literally dying simply so they don't have power is also not very good.
Why did you send this to me? Have I even been arguing this points recently to get this out of the blue? Anyways
[EXTREMELY LOUD INCORRECT BUZZER NOISE]
Nobody argues he isn't an opportunistic power hungry little shit but he actually DOES express relief at not having any spawn post Cazador encounter (if not ascended.) Also he never expresses specific interest in making spawn of his own pre-ascension.
Nobody argues he's exactly 1:1 like Cazador either. There isn't enough story content to say if he'll be better or worse than Cazador in the long run, but that isn't relevant to the cycle of abuse themes present in the story. The ascended ending is the ending where he's unable to move past his fear, and so he consolidates power because that is, from his own perspective, the only option he has to feel safe. Tav enables his behavior, and this leads to the deaths of 7000. He starts emulating Cazador's behavior, right down to the "rules" imposed on him. Within the game itself, there are plenty of dialogue options directly comparing him to Cazador. This is not subtext! This is an intentional parallel that exists in the game for a narrative reason! "Astarion doesn't torture Tav" yeah OK, I'm sure Cazador thought he was a merciful master compared to Vellioth too. Abusers often consider themselves "kind" compared to whoever had power over them, and disparage their victim for being "ungrateful." Hmm. What is Astarion doing in the epilogue where he and Tav have a fight at the party? Subconsciously or not, he does become what he hates. You even acknowledge this is not healthy! Why is it such a stretch to think the writers are intentionally trying to make a point with him? Why does this behavior not exist in the spawn ending? Just THINK for one second.
As for the sun thing. If you value him walking in the sun that much, that's fine. He doesn't seem to though, given he either immediately starts talking about blotting it out and holes up in Cazador's palace (if ascended) or gets over it and fully embraces the dark (if spawn).
There is nothing wrong with ascending him, but my fucking god bro the constant disregard if very blatant themes in his story is fucking crazy. You could have just kept this to yourself and written your own fanfic or post or whatever but you brought it directly to my inbox for some reason.
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bananasfosterparent · 6 months ago
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#dont mind me just havin a conversation about rpgs and mods (specifically BG3)#and the person says they don't like mods and im like thats fine! nothing wrong with that!#and then they just go off “Mods are delusions and lies and deception!! its not real!!”#like ummm idk how to break this to ya buddy but uhh#the entire video game is not real lmao#they seem weirdly attached to the idea that the creator's vision is law and anything remotely changing any detail is blasphemy#nevermind all the things Larian themselves have retconned and moved around lol#the studios themselves dont know what their own canon is sometimes#in TES Kahjiit look different in each game#the elves are drastically different between each Divinity game#idk this is just a super bizarre conversation and ngl it threw me for a loop lmao#“mods are an illusion” feels like a meme#like i get that in spirit they mean that mods can hurt the integrity of a game and oossibly change the original vision#or go against established lore#but at the same time like....who cares? the creators aren't going to be offended and block you from playing the game because ur using mods#sorry im rambling but im just so darn confused#this is a hot take i wasn't prepared to catch#like show me where the video game mods have personally attacked you lmao#and YES if youve made it this far into the tags i will tell you#this was a conversation with an anti aa person on the aa kiss mod#theyre mad because it just “supports a delusion” and “ruins the story Larian is telling”#cause ya know ...the Tav expressions are meant to godmod players so that we know AA is abusive!#it was just all very patronizing#theye like “nothing wrong with using this mod if it makes you happy!! but hust remember that its NOT real and not canon!!”#imagine being so bitter you have to comment on things not for you just to bring down morale of those who enjoy it#and you do it with a take that isnt even correct lmao
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bg3fandomcritical-active · 2 months ago
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First of all, I apologize for bringing back the discourse about the ascended Astarion. My biggest takeaway from the Astarion Ascension discourse is that Astarion is merely window dressing in the stories of AA wives; they do not care about him in the game. Instead, they are more offended by the implications that the ascension has on their OCs and the romance narratives they have created.
The in-game Astarion romance is interesting but dark. It offers numerous opportunities to role-play your character, but regardless of the reasons behind Astarion's ascension, Tav is doomed—ranging from being affected for a few weeks in the best-case scenario to being affected forever in the worst-case scenario. A kind-hearted and naive Tav? They’re in trouble. An ambitious and powerful Tav? They’re in trouble. An evil Tav? One can only hope that the tadpole's mind control is stronger than Astarion's vampire mind control. While all of these are intriguing situations, they do not lead to happily ever afters, although they do present a lot of role-play potential.
These scenarios are interesting but differ from what AA wives seek. They desire a happily ever after with the Astarion from Act 1. One might argue that their Tav consents and that Astarion isn't abusive, but the potential dialogue lines suggest otherwise. I wonder why that is?
Another interesting point is that Astarion himself, if he ascends, remains somewhat miserable, which is woven into the story. He continues to play the vampire fetish role and remains forever trapped in a state where he cannot move past his trauma and start anew. He is anchored to the same state in which he began the game, experiencing no real growth. This is likely why large portions of the game and his narrative are dismissed by AA wives; reading them would shift the focus from Tav to Astarion for more than just a brief moment. Act 2 is when Astarion begins to express the most autonomy, alongside the scene with Araj—so, it's no wonder that it is not part of the popular AA narrative.
Ironically, there are other characters in the game whose romances offer exactly the narrative that AA wives want from Astarion—Gale, Minthara, and even Lae'zel to some extent. The big, possessive, happily-ever-after romances are in the game; they just do not involve Astarion.
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themoodyestj · 2 months ago
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I'm actually friends with a married couple, they've been together for a while, and they are adorable. one time I heard her call him a retarded pig, and I thought "wow, rude" but, you know how he responded? he started making pig noises on her face, and she freaking melted at that. he jokingly calls her an evil dictator and whenever she asks his opinion he always replies first with "I don't know, you are the dictator here, tell me what to do" I've heard her say things to him that are way meaner than anything Danneel has ever said about Jensen, but whenever anyone points out to them that she's too mean to him, he's like " oh yeah she treats me like trash, please help me" in a melodramatic voice. please note that I'm talking about adults here, older than 30. point is some couples are like that but that doesn't mean they don't love each other and even if they are my friends, I'm not entitled to poke my nose onto their business.
Ok, first of all, if you're the same anon from before, thank you for reading my reply and for using critical thinking while interpreting it. It makes you a far smarter anon than the ones I have been talking to this week. It is actually a pleasure to talk to someone who actually tries to consider a different opinion even if they disagree. You have my full respect.
Also, thank you for your anecdote about your friends, it actually helps me make my point. People have weird dynamics, right? We can be easy on making a wrong judgement, and even though I have a very strong opinion about this, I don't assume I know everything. But let me show you why i feel your friend's case is actually different: one time I heard her call him a retarded pig, and I thought "wow, rude" but, you know how he responded? he started making pig noises on her face, and she freaking melted at that. he jokingly calls her an evil dictator Here's the difference between laughing at and laughing with: he clapped back. It's an established dynamic between them, they both give as good as it gets but they know what the other means. In J and D's case, it's only her doing the talking, and he's taking it. Most often than not, he's praising her, but im yet to hear her say something nice about Jensen. It's not balanced, it's not a game with the same rules for both. Even the setting is different: would your friend call her spouse a retarded pig in front of his boss, or in a setting where he needs to look professional and presentable? D does it in interviews, where Jensen is trying to establish his image. Of course couples will have a weird dynamic in more private environments. But when a spouse refuses to adapt to the environment for the couple's needs (because his needs are the couple's needs) and uses said environment as a platform for veiled verbal abuse as a way to become relevant... that screams disrespect. Especially because he's making the money to feed her children, but even if he wasn't. whenever she asks his opinion he always replies first with "I don't know, you are the dictator here, tell me what to do" She asked his opinion! She considered his feelings! J, at some point in time, expressed his wish to take a break and live a bit more with the kids. He even expressed his joy for simple things, like spreading peanut butter in his kids' toast. He was away for months on end while shooting, he wanted to enjoy his family, and what does she tell him (which the AAs surely supported): "Get a job." Never once he said (to my knowledge) that they sat and discussed things. She mocked him for wanting to stay at home, and told him to get a job, even though she has none. I bet even though your friend's husband calls her a dictator, he deep down knows that if he expressed his opinion, it would be considered. I know other couples have different dynamics, different love languages, and they may not all make sense to me, but there will always be something that tells me they're in love with each other.If it's not words, it's actions. It's a mutual touch. A mutual understanding with their eyes. Something that tells me wihout telling me they are in the same team. Something that needs no words, but it's still there. I'm yet to figure out what Danneel's love language is. I've never seen an ounce of love in her. Not even self love, to be honest.
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eff-plays · 9 months ago
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I'm gaining followers again and I just wanna make it clear that I am an Ascendant Astarion hater.
And by that I mean I hate when AA stans try to paint it as the "good" ending or say that Spawn Astarion is weak and pathetic and just pretending to be happy while AA is clearly the "true" Astarion and he's happier that way.
You can headcanon whatever you like but arguing that AA is actually the good ending tells me you're wilfully ignorant and unable to understand even the basic story concepts presented by Larian and I have nothing to gain from engaging with you. This isn't even a moral argument, I don't care what people do in the games they buy, I just think you're dumb and make other Astarion enjoyers look dumb by association.
People who enjoy AA for the horny reasons and acknowledge it's his bad end are whatever, I don't get you but I don't get most fetishes and kinks, so I have no beef with you. People who enjoy it for angst and character exploration reasons are also cool with me.
But if you rock up saying Spawn is "masking" and that AA is his "true" self and that Tav/Durge are abusive if they don't let him Ascend ... Goodbye.
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journalsouppe · 7 months ago
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APOLLO JUSTICE!!!!! AHHHHHH!!!! What i would literally give to have a true AA4 sequel. I wholeheartedly believe if Yamazaki's team could ignore aa4 canon to make 5 & 6 then Shu Takumi should absolutely be allowed to ignore any 5&6 canon to make an aa4 sequel. I'm dying out here pleaseeeeee
The Phoenix sticker is from Peachcott. The Klavier sticker is from Ayabit from the Turnabout Cinema zine. The Apollo and Trucy stickers are from astarsor.
Writing typed below!
rating: 9.8 played: Fa 2023 port: 3DS favorite? Y replayable: Y recommend? Y series: Ace Attorney
Comments
THE JUDGE PAINTING
apollo's such a dork <3
ooo i like the perceive function
i love the music
DONT SAY THAT TRUCY T_T
there's so much going on in this investigation
wow i love how uneasy i feel even after the trial ended
LMAO I FORGOT ABOUT THE PHOENIX SEX PHOTO
i dont think y'all want your panties back...
klav's a bill and ted fan i see lol
LOVE mr eldoon's design 10/10
klapollo meet cute moment LMAO
oops ^^; i accidentally wrote a 600 word essay about the first case
i like how apollo cried over trucy
IT'S JUSTICE TIME??? T^T
i like klavier's hands a normal amount
alita must have some dirty fucking feet
the animations are so smooth
apollo being jealous of klavier at the concert and thinking he's cool LMAO
apollo is WHIPPED
trucy is KILLING it in court, she really is nick's daughter
klavier's shoe print *skull emoji*
out of pocket shiny forehead comment LMAO
lamiroir has similar vocal tones as malon!
THE PENIS FIRE AND KLAV PUTTING IT OUT IN THE BKGD
the smile and hair twirl klavier LMAO
why am i doing this music recording thing T^T
i dont like looking at daryan T_T
letouse kazuma moment lmao
capcom loves the face down death with writing on the ground huh LMAO
wtf is the judge talking about
i love all these scientific tests with ema! :)
i love the snackoos SFX
klav does not miss an opportunity to take a short at apollo's big forehead LMAO
APOLLO YOU DUMBASS
faking blindness is crazy
I KNEW IT WOULD BE DARYAN'S VOICE
klav's office is so much more normal than edgeworth's
WAIT IS IT GRAMARYE AND NOT GRAYMAYRE??
THE ANIMALS??
i love apollo and lamiroir goofing on klav
similar tech opening to brc
WTF WAS THAT KRISTOPH JUMPSCARE T-T
LORD DADDY???
oh he's insufferable
HOLY SHIT THAT'S WHY VERA IS STARING AT KLAV??
"rip off" phoenix is so real for that
are they injecting magnifi with piss??
im curious why kristoph would do this to phoenix
he just left his daughter???
tf is going on
T^T THE KRISTOPH ZOOM IN
why does klav have that egg from dragon tales
apollo understands me with mascots
this is so gay omfg
daryan not liking trucy means he goes even more into the shit book than before
apollo the journaling king
the x-ray function is a really fun addition
BABY TRUCY
omg phoenix with out the ugly hd redraw
GUMSHOE
he said it!!! he said 'ace attorney' lmao
i love and hate that i have to present the journal page
why does the screen shake when mr misham speaks T_T
THAT SCAR IS FREAKY
siblings omgggg
Summary:
I love this game so much. I love it so much that I am heartbroken knowing that AA 5 & 6 butchers the story it setup and I'm considering not even playing them unless AA7 is announced. I love all the main characters so much, the whole story was so well built and I can def see the influence the story had on DGS. Apollo is such a good protagonist, he's relatable but also so unique. I love seeing his character progression in the game: a new attorney who is easily manipulated to a confident and determined attorney who trusts in his own judgement. I LOVED Klavier oh my god. I love how much he respects Apollo and although he doesn't hesitate to tease him, he doesn't bully or abuse Apollo in any way. They both have a mutual admiration and rivalry where they try to play as fairly as possible. Klav doesn't maliciously withhold or change evidence, but he does spend hours reviewing his arsenal and thinks of all the counter arguments the defense could bring up. I really like Apollo's ability, it continues the mystery and mysticism from the original trilogy but with new mechanics. I adore Trucy so much. She honestly might be my favorite AA character. She's determined, strong willed, and above all -- extremely silly. I couldn't of asked for a better character to be Phoenix's daughter. I also LOVE the sibling reveal at the end but gdi if only they actually figure it out T^T T^T. I think Apollo and Trucy's dynamic is probably my favorite Defense and assistant dynamic. This who game was so fun, I know 4-3 is not everyone's favorite and it is a little all over the place but I also enjoyed it and loved the premise. There's so much to say, I haven't even talked about Nick and Kris - what an incredible feud, what a genius development for Nick. I cannot recommend this game enough, I am so obsessed with it and cannot wait to make art <3 <3.
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AA fanatics either don't pay attention to the game or they have never even tried to not ascend Astarion.
Ascending wasn't his life long dream since he didn't even know about the possibility of ascending till the second act. If anything his dream is to be free from Cazador and not to be sexualized. And that's what most AA fans are doing just because he is attractive.
If you don't ascend him he literally thanks you. He says that he wasn't himself. If you are romancing him in the cutscenes after you kill Cazador he talks about how he is free now and how he can start to live again as him. If he ascends he just loses himself and becomes literally just Cazador.
And just because you think that he is a pathetic monster as a spawn that's your problem. If you think that making him an evil, controlling asshole makes him not pathetic anymore that's on you.
Yeah he can never cure himself of vampirism but he can find the ring that can make him able to walk on the sun again.
AA is not the only one to ask Tav to marry them Gale does too.
Astarion did not want to be changed into a spawn. He was attacked by the gur (which was set up by Cazador ) and letting Cazador change him was the only way he could survive.
When you are in Cazador's place he actually shows compassion for the vampire spawns. If you talk with them and he sees Sebastian you can literally see the sadness in him. He shows that he feels bad for what he did to them. And if he doesn't ascend and you kill the spawns he tells you off for not giving them a chance like he got.
Yeah he cannot be changed by the "power of love" but he can heal from his trauma over the years and he can find himself.
The argument about which of his endings is canon is just stupid there's no canon because you the player create your game your story none of the companions have a canon ending because you can always play the game differently and always get a different ending.
You are saying that spawn Astarion fans are kids because they choose to try to help Astarion while AA fans are having meltdowns because they don't like that their Tav doesn't smile while they are in an abusive relationship.
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