#and Ganondorf doesn’t show up again until totk so
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I have a theory, and y’all don’t have to agree with me on it cuz it’s kinda far fetched and has some holes in it but here we go
So there is no evidence of “Ganon” or “Ganondorf” until ocarina of time yeah? So my theory is that Ganon, who takes place in a lot of different games is not the same being as Ganondorf. Why? Well after Hyrule has faced torment from the man named Ganondorf, the name “Ganon” got a bad connotation to it. So after these beasts of pure evil showed up and tried to steal the Triforce and what not in the games, the people named the beast “Ganon”, which was a feared name. So then who is Ganon? That would be Demise and his hatred reincarnating through the years, like he promised.
Like I said this has plenty of holes, like why Ganondorf has a beast form that’s similar to the versions of Ganon or whatever (it’s probably why those specific versions are named Ganon while demons like Malludus are not or something idk), but if we’re following the official timeline nintendo released, Ganon appears after Ganondorf appeared.
Idk, you could say that Ganondorf was the one reincarnating and stuff but it doesn’t make sense to me since his body was clearly there in totk so why wouldn’t he always be in his human form?
Ganondorf being Demise reincarnate is a cool idea but it’s starting to make less sense to me truthfully. It just makes sense that Ganondorf was a terrible but powerful man who grew more powerful thanks to the Triforce of power, and he influenced the people of Hyrule tremendously where whenever there was a boar like creature, he was named Ganon, when it was really Demise trying to bring destruction unto Hylia’s land.
I’ll have to see what happens in totk but it really seems that after Tp or ww that Ganondorf was away somewhere. However by the events of botw , I believe that Demise might want to team up with Ganondorf since he was such a strong influence. I’m sure he’d want to know the man behind the name Ganon after being called it for so many years. But again we’ll have to see until totk
#smiles rambles#welcome back to me trying to make sense of zelda lore#I’m not really against any interpretation of Ganondorf#there’s really not a lot to go off on#i have this same issue with Zelda#but her explanation for me makes more sense than this#sorry I’m tired lol but it’s been on my mind today#like I said far fetched and there are holes in it but it’s just a theory#Ganondorf’s whole story doesn’t make any sense to me anyways#especially with his body there he just feels like a separate entity compared to Ganon#and Ganondorf doesn’t show up again until totk so#ye#minus Hyrule warriors#hoo boy do I wanna drop my timeline theory about that some day#anyways I’m curious what y’all think
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TotK DLC idea!
The screen is black. You don’t hear anything for a long time. Then, faintly, in the distance, you can hear it.
Link. Link. Open your eyes.
While the line echoes familiarity, the voice does not.
Or. Well. It does. Because while it isn’t Zelda, it’s a familiar man’s voice speaking gently, so gently you almost don’t recognize it because there’s no way he ever spoke like this in the main game.
But he is now. And instead of a golden light being the first image you see before the screen shows Link awakening… you see gloom floating in the air. The image cuts to a Hylian waking up who… doesn’t look like Link from TotK?? He’s different, still small in stature, with slightly tanner skin, platinum light blonde hair, and red eyes. But… something’s wrong with his forehead. There’s a weird line on it.
This new character you apparently are gonna be playing in the DLC blearily blinks his eyes open, clearly groggy and too weak to really move. But then that line on his forehead moves a hair, it splits apart, and you realize it’s a freaking eye, red and yellow and it’s like the ones on gloom hands and oh gosh what the hell is it doing on his forehead—
Link realizes something is off and his eyes blow wide, his hands reach for his forehead and he screams in agony and terror, only for someone to scoop him into a hug to soothe him.
And suddenly you realize why that voice was eerily familiar.
It’s Ganondorf. He resurrected you from the era of the Imprisoning War. You, who have a history with him and his family. You, who he wants to protect, who he views as his kid, who he calls a prince and says he’ll keep you safe by controlling your body with his dark magic if he has to.
Welcome to Tears of the Kingdom: Hero’s Shadow.
You have to play a long gone Hero who was resurrected. Ganondorf, who is still recovering his strength in preparation for killing the current Hero, tasks you with finding your betrothed, his daughter, as well as his wife. They’re buried somewhere in the Depths like you were. He wants you to find their burial sites so he can use his secret stone to resurrect them like he did you, and control them as well. Which is doubly bad when you realize his wife was the original Sage of Lightning. He gives you free reign to wander once you go through a tutorial (he tests you to see if you’ve recovered enough strength), because he knows you love wandering and collecting things. Your own personal objective, however, is trying to help Hyrule from the Depths, to break free from Ganondorf’s control, because Link would rather set himself on fire than let Ganondorf resurrect and control the love of his life and his mother-in-law. Your best hope is to find shards of the shattered Master Sword to try and stab the eye on Dark Link’s forehead and break the control Ganondorf has on you. Until you can, though, the monsters are your allies, you can teleport across the Depths by manifesting out of the gloom created by gloom hands (just like what Phantom Ganon does), and the world below is your oyster. If you get too close to sword shards when gloom hands are nearby, Ganondorf can see your attempt and immediately takes control of your body, and no matter what button you press Link just walks back to Ganondorf’s location and stays there until you get a chance to try again.
You start with three hearts, all empty looking like when gloom hurts you, and if you get injured they just shatter. Whenever they all shatter, you respawn at Ganondorf’s location because his gloom hands came and rescued you from dying. The only way you can get more hearts is by collecting poes and offering them to the statues in the Depths. You can communicate with the spirits of soldiers, who may give you combat tips or info about the area. If you gain enough of Ganondorf’s trust, he’ll let you command monsters, and he might even let you wander the Surface (under his supervision) during a blood moon.
You learn of Link’s and Ganondorf’s history through discovering ancient relics/texts that trigger memories. This connection between you and Ganondorf stems back to time before the war, well over ten thousand years ago. Link was engaged to Ganondorf’s daughter, but during the Imprisoning War the family fought against the demon king. Ganondorf did love his family, but he loved power more. Link sacrificed himself, letting himself get mortally wounded to save Rauru from a killing blow. Gan held him as he died, and it allowed Link to both beg him to stop and stab him in the heart with a light shard. The shard didn’t kill him, but it was what Rauru connected with when he hit him in the chest, allowing him to seal Ganondorf away. Ganondorf still wants the world, but his love for his family is still present, though now twisted, so he thinks he can control Link and everyone else with his dark magic in order to keep them safe and in line. Once the threat of the current Hero is eliminated, the world will be his, and his family will be safe. As such, he treats you, Link, the player, like a stubborn child, reeling you in, but does so in a horrific way, torturing Link by controlling him.
You have to break free of this and stop him, and the only hope you have is the distant call of a sword spirit…
#tears of the kingdom#totk#I think it would be pretty neat to play someone who is “allies” with the bad guy#but you still have the objective of stopping evil#But you have to manipulate Ganondorf and work around his watch#So you get to play double agent#And possibly see a more complex Ganondorf#Like the dude is still being evil; he’s using his love for Link as an excuse to control him#He does care about him but he’s expressing it in the worst way#and he wants to do the same to his wife and daughter#So still a bad guy but a far more interesting one#One day you’re on the Surface with him and you see the Light Dragon and you’re not sure who it is#Because Link died before Zelda ate the secret stone#But Link can kind of guess#And Ganondorf almost noticed her so Link has to hug him or say something to get his attention#You have to manipulate Gan as best you can#idk how it would end#Like once you break free what do you do#But the idea tickled my mind so I wanted to write it down#Yes I’m just playing with my Imprisoning War blorbos#no I don’t care#legend of zelda#skye time travels through the queue#hero of shadow
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I’ve seen that post going around lamenting TotK’s lack of story, and while I get it given how disappointing BotW was in some areas, if there was anything I learned from my time in the Steven Universe fandom, it’s to never judge a story as a whole until the entire thing is right in front of you in its complete form. Otherwise, you end up with takes like, “I can’t believe the narrative is asking us to be compassionate towards Peridot, who is OBVIOUSLY the mastermind behind the Cluster and is worse than Satan himself, because she’s the most recently introduced antagonist. What do you mean ‘Wait for the show to start elaborating on the themes it introduced in the first few episodes?’ The bad guy is RIGHT THERE and the heroes HAVE to kill her so things can go back to normal again. That’s how cartoons are supposed to work.”
Yes, I’m biased because I’ve got a lot of headcanons rolling that likely place way too much faith in Nintendo as writers. Nintendo has shown they have very little love for their Zelda villains, much less their flagship villain of the series, Ganondorf. But I’d rather not make any grand, sweeping pronouncements about the plot and its merits until the whole thing is sitting right in front of me, particularly since Nintendo has taken great pains to ensure nobody outside of the company knows anything about this game. It doesn’t make any sense to be disappointed about something that hasn’t happened yet while there’s still an opportunity to be surprised. If it comes out and it’s exactly as boring and cliched as everyone expects, then I will happily kvetch along with everyone else. Until then, I’m reserving my judgement.
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