#an x64 computer is an x64 computer is an x64 computer
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piratesexmachine420 · 4 months ago
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*Guy who has so many computers voice* I need more computers
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hydrossity-zone · 1 month ago
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A Guide To Ripping Sonic x Shadow Generations Models
This guide is meant as a walkthrough to how to rip models from the PC version of SxSG. While this process and programs will work with the Nintendo Switch version, I cannot promise the decompilation and file directories will be the same, especially as there is a massive quality difference in the assets between the two versions.
I recommend already having fundamental computer literacy and pre-existing familiarity or experience with 3d models and programs such as Blender. I'll be using Blender here.
Now, lets begin!
What You Will Need
A PC version of Sonic x Shadow Generations, whether through Steam or Epic Games, installed on your computer. Please make sure you know where the file directory for your game is. for Steam, you can easily access this via the Properties menu for the game in your Steam library, Installed Files, and then Browse.
For Steam, your directory should look something like: Program Files (x86)\Steam\steamapps\common\SONIC_X_SHADOW_GENERATIONS
PLEASE make sure youre keeping track of which files are modified, if at all. While you can create new files and folders in your game directory without issue, you may break your game if you modify or delete existing files. If you encounter a problem, you may need to Verify the Integrity of Game Files (through Steam), or uninstall and reinstall your game entirely. You may want to Backup your game files just in case.
A 3d program for importing and previewing 3d models, such as Blender. Blender will be the program used in this tutorial.
Tools You Will Need
HedgeArcPack from HedgeLib - A program used for the decompilation of Hedgehog Engine .pac and .ar00 archive files. Currently works on all Hedgehog Engine games (Unleashed - SxSG). HedgeLib is a larger library of programs for ripping Hedgehog Engine assets. Modelfbx from LibGens - LibGens is a library of tools for modding and editing Hedgehog Engine asset files, originally a Level Editor for Sonic Generations. Modelfbx converts .model files to .fbx files for use in 3d programs. There are a bunch of other fun modding tools in here as well. NeedleTextureStreamingPackage from SkythTools - An extractor for the texture data of the dds files used in some Frontiers and Shadow Generations models. Not all models will need this. Part of SkythTools, a library of tools for modding and extracting assets from Hedgehog Engine games. I recommend reading through the page and seeing what all the other tools do and if theyre something you'd also want to use!
Both LibGens and SkythTools do not have a Releases page on their Github pages, so just download the master archive as a zip file as normal. All programs here work with drag-and-drop, meaning you drag and drop the files directly onto the .exe file. Do not open the .exe files. (nothing will happen if you do, it simply will not work.)
After downloading all three libraries in your preferred location, open your game directory.
Unpacking The Model Archive Files
Now that you have your game directory open, you'll need to locate the model archive you wish to rip. All of the assets for Shadow Generations is located in image > x64 > raw in your game's base directory. Lets rip Maria's model.
Maria and other characters are located in the character folder. You'll need to find maria.pac.
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Open a separate file explorer window to where you have HedgeArcPack.exe. For simplicity's sake, Ive put it on the desktop. Drag and drop the maria.pac file directly onto the exe file.
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By default, it will unpack the archive in the original folder with the name of the archive you unpacked.
In this new maria folder, you'll find a lot of files. Dont be intimidated - these are simply the raw files for all of the model's dependencies and assets, including animations, dds files (texture files), and more.
A quick glossary: - .model - the base model file in native format. This is what youre looking for. - .dds - the texture files for the model. You will need these for importing and previewing the model in a program, as well as exporting it. - .material - the material data for the model for Hedgehog Engine 2. You wont need these so as long as you have the texture files on their own. - skl.pxd - the skeleton data for the model for Hedgehog Engine 2. - .anm.pxd - this is the file format for compressed Hedgehog Engine 2 animations the model uses. They can be opened using a plugin like FrontiersAnimDecompress, however this isnt a tutorial for how to use those. Feel free to ask for a tutorial on how to extract game animations or look it up on your own time, though!
Before we can convert and import the model to Blender, though, we'll need to extract the texture data.
Extracting the Textures
Note: not all models, such as bosses like Mephiles or Black Doom, will require this step. However, Maria's does.
Open a file explorer window to where you downloaded SkythTools. Make sure you have already unzipped the file. In SkythTools-master, go to Sonic Frontiers, and find NeedleTextureStreamingPackage.exe.
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In the needle_texture_streaming_path.txt file, copy the file path for your Texture_Streaming folder in your game directory, then save the file. This is the path the program will use to extract the texture data for the .dds files.
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Once that's done, you will need to drag and drop each .dds file onto the .exe one-at-a-time. Maria has multiple .dds files for different parts of her model, such as her eyes and hair, so make sure you do this for every one of them.
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If youve worked with 3d models and textures before, you may recognizes some of the suffixes used for the texture files. Hedgehog Engine games use pbr texture maps. abd is the albedo map, nrm is the normal map, prm is the map for Metalness, Roughness and Specular, ems is the emission map, etc.
Now we can finally convert the model for use in 3d programs!
Converting and Importing the Model
We're in the homestretch! Finally we'll be able to preview and use our model. But first, we have to convert it to an .fbx.
Just like before, open a file explorer window to where you have LibGens downloaded (make sure you have already unzipped it). Go to the bin folder. This time, youre looking for a program called modelfbx.exe.
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Find your .model file in your unpacked archive. Drag and drop it onto the exe.
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It will create an .fbx file conversion of the .model file.
Now, we can finally open Blender!
I am using Blender 4.1.1 here, though the version doesnt matter as long as it is 2.8 or higher, as Blender has an fbx importer by default.
Like you would any other fbx file, go to File > Import > fbx (dont mind my Choco Mint blender theme here)
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You'll need to navigate all to where you converted that fbx file. (Alternatively, you can copy that fbx file to somewhere else for ease of access, I just like keeping everything in one place).
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Import the fbx. You may notice that by nature of an fbx file, the albedo texture for the base model is already mapped to the model when you switch to Viewport Shading. However, sometimes, part of the model will be magenta, meaning we have a texture pathing error.
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Hiding the bones, she looks a lil scary here--
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Opening the material data for the mesh, you can see where our problems lie. The texture map for her face has a file path that does not exist.
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Its pretty easy to fix this - just open the albedo file for her face texture and map it to the material. You can simply drag and drop the dds file into the node editor in blender - blender can read the dds files just fine since weve extracted the texture data from them earlier.
Pathing errors can either happen as a result of the fbx file being wonky or if you havent properly extracted all the texture data for the dds files, so keep that in mind!
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If you simply wish to view the models in their base colors, you can stop here. However, you can also set up the normal and prm maps for use in 3d renders or exporting the model!
The prm maps for Frontiers and Shadow Generations work a little differently than in other games. Instead of Red = Metalness, Green = Roughness, Blue = Ambient Occlusion, and Alpha = Specular, Frontiers and Shadow Generations uses Red = Specular, Green = Smoothness (inverted Roughness), and Blue = Metalness.
Setting this up in Blender is quite easy - simply drag and drop the respective prm, fal and nrm and other dds files into blender for their respective maps in the material editor.
If you already know 3d, you already know how to set up a normal map in Blender. Simply take the normal map, set the Color Space to Non-Color, then path it into the Normal Map node.
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For the unique prm maps, you will need to create a Separate Color node, then plug Red into Specular > IOR Level (make sure Distribution is set to GGX, not Multi-Faceted GGX), Green through an Invert Color node > Roughness, and Blue > Metallic.
Overall, your node editor should be set up something like this for each material.
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(I know it looks intimidating, but I promise its super quick and easy to set up - dont give up!)
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And now we have our ripped model! You are now free to pose, deconstruct, play with, do whatever you please with it. Please note that if you want to export your model, you may want to convert the texture files to png using a program like Noesis. I hope this helps, and have fun!
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charitytitter · 1 month ago
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Urgent announcement to all Operatives
Incoming message from 'The Big Giant Head' It has come to our attention that latest updates to Windows 10, and Windows 11 are no longer safe for field-work. The addition of CoPilot, and Recall are a major concern when comes to the Privacy of our Girls stationed on Planet Earth. Since all operatives have been trained to be proficient in multiple modes of operation, We have created a new Operating System for your Computing needs going forward. Please Reach out to central command, and a link to an .ISO will be provided. The OS can be installed to your current cyberdeck, or run on any Earth Based x64 machine via Flashdrive or PXE Boot. Please repost, and share with your fellow Space Bimbos. --End of Line
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nhaneh · 6 months ago
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I have weird feelings about the fact that my new work laptop doesn't support RAM upgrades
like ok, I get the logistics of it - the thing is so small and thin that providing even laptop-sized DIMM sockets risks taking up a lot of precious extra space compared to just soldering the memory circuits themselves to the mainboard, but like... the only thing you can really upgrade with this machine is the harddrive. Everything else is fixed in place, to be used until it gets outdated or melts down due to heat issues and then replaced. It's almost more like an x64-compliant tablet pretending to be a PC - a fairly powerful one at that mind you, but it somehow feels so antithetical to why we have PCs in the first place - that is to say, why most modern workhorse computers for both home and work allocations tend to be distant descendants of the now ancient IBM x86 PC.
There was a time when the expectation of being able to take your rig apart and modify what parts it had was the norm. I don't care overmuch for the idea of our computers gradually becoming much more like phones.
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ntrlily · 10 months ago
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Advice for making stuff work well in Debian?
Hmm, most of the troubleshooting I do is weird architecture issues that won't impact anyone running Debian for x64 but off the top of my head
If you know exactly what package you want, command line package manager use is just fine, but GUI frontends are pretty nice for searching through things if you want to actually read some details on what you're installing. Yeah you can just use debian's web-based apt stuff but it's not convenient to do that. Using a frontend is convenient.
This is non-debian-specific advice but most of the time if I need to do something more complex than like, crop an image or maybe put a color filter on it, I just use photopea because it being online means it works on just about anything. It's not quite as advanced as Photoshop but most of the capabilities it lacks are rather small and niche, as opposed to like "You can't do outlined text" (thanks GIMP) (Also you can run whatever image editor in wine if you want and if you have a better computer than I currently do (rip to my good one) it's worth giving a go. Sometimes you need to do some config but lovely linux users on the internet will often give you the exact settings you need to get the program working :))
MComix is a good CBZ viewer
If you install imagemagick, it may change or mess up your settings for default image viewer. imagemagick is a divine and beautiful program but its image viewer totally sucks so change it back if it does this.
This is mostly fairly specific huh.... Most of the time my computer Just Works for me. I can do troubleshooting for a great many issues but generalized advice is a little harder X'D
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slashedout · 8 months ago
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My Windows XP x64 desktop. I have it installed on my main PC alongside other operating systems, and boot into it to either mess about with, get a nostalgia hit, or play around and try to get stuff not-supporting-XP working.
Windows XP remains surprisingly usable today. There are several updated web browsers - one recent appearance is Supermium, which ports the newest/almost-newest Chromium and permits use of Discord, Youtube etc without a sweat under XP (plus it has several privacy tweaks from Ungoogled Chromium, for those conscious of that).
Windows XP had an especially vibrant custom theme landscape - in part because it remained supported and widely used for a humongous amount of time. As such people made great-quality custom themes that encompass all kinds of design trends that popped up over the years. The theme used by me here is "Watercolor Emico: Black" by Jamush, which is one of my all-time favorites.
In service of 4/13, which happened yesterday, I have put up a Homestuck wallpaper, in this instance one of my favorite ones that has stuck around with me on those XP x64 setups ^^. I believe that this
is the original, but it has a couple of small quirks, like the way darker space on the right. I have wrangled it quite a bit on my own end, but I don't remember what I precisely did since it's been ages. It does appear to be a vectorized picture of Skaia, which would make it "recreatable" for anyone interested. Overall, I enjoy using this system - I normally use Linux, but when I get a desire to use Windows this usually does perfectly. It does, however, have several things that later Windowses clearly do better - for example, the audio system got greatly enhanced in Vista, with per-application volume settings. Additionally, and this may be a problem with my drivers, I get pops and slight skips in certain programs and games (for example, VVVVVV) under XP that I do not get on other systems. Older Windowses certainly had their own warts indeed (as someone who generally doesn't like newer Windowses, I do apprecieate being able to use older Windows versions regularly, to have further perspective on what changes in the later versions I would call definite improvements, and what I would rather have be similar to the older versions ^^)
A very important thing to note is that my hardware is old enough for XP x64 to still be supported driver-wise. You generally can't install Windows XP on newer hardware by default, and while there are modded drivers, custom drivers and workarounds, it is certainly not a task for the feeble. Additionally, the XP x64, being based on Server 2003, and not being a particularly common system (Vista/7 were the first x64 OS's that properly "took off" to put it highly clumsily), has spottier driver support than "regular" 32-bit XP. Indeed, I have to use my GPU with a single screen, as plugging in a second monitor bluescreens the computer! (this is an issue with the driver under specifically 64-bit systems, and while there is a patched version for a later driver version than what I use, that driver version has its own issues and keeps resetting itself into washed-out-colors-mode (clamping the colours to 16-235/"limited RGB" ). So I stick with the older driver version and just use it with a single screen) So yeah, have an inpromptu-and-overlong description of an OS install I have particularly enjoyed messing about with recently :D
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dualbrew · 8 months ago
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How to easily stream your (New) 3DS to a PC
For a long time, capturing footage from a 3DS was a pain - streaming the 3DS screens either required a hardmod to install a capture card (which, if you can, should still do if possible), or use one of the several wireless methods (NTR CFW and HzMod) that gave poor results, especially on Old 3DS.
Today, thanks to the effors of zbash92, there is now a way to stream the New 3DS display to your computer with actually decent picture quality and low latency!
youtube
New NTR CFW test done back when it was firstly released
Here's a few applications of streaming your 3DS to a computer:
Playing on a bigger screen
Recording footage of 3DS games
Capturing audio for OSTs or music you made on 3DS
Below is a guide to setting everything up, including audio capture.
Requirements
A hacked New 3DS system (Old 3DS users might use HzMod via a separate guide but the performance is VERY POOR. Old 3DS can still have their audio captured by audio cable.)
A good network connection that both the New 3DS and your PC share
(If you want to capture audio) A 3.5mm to 3.5mm audio cable and either a microphone port or a Y splitter that has a microphone port
Setup wireless streaming (3DS)
Install the .cia file onto your 3DS from the latest release of this NTR fork
Run the newly installed app, go through the setup until prompted to run a desired version - pick 3.6 HR at the very bottom
Press X+Y to open the NTR CFW menu and choose Remote Play (New 3DS) - this will show you the IP address your console has, and will also let you configure quality and performance options
Setup wireless streaming (PC)
Install one of the following NTR viewers: - NTRViewer (Windows and Linux, x64) - Snickerstream (Windows, x86 and x64) - kit-kat-slim (Windows, allows using input redirection AKA controlling your 3DS with the PC) - Twix (Windows, also allows input redirection and looks fancy) - cuteNTR (Linux) - cuteNTR-OSX (Mac OS) There are other ones, including for Windows 10/Xbox and even Wii U, but the performance may not be ideal for these
Run the NTR viewer you chose and input the IP address you got earlier. You can also set quality and performance options in the viewer as well as rendering options if available
Connect to your 3DS and enjoy looking at your console on a bigger(?) screen!
Setup audio capture
Connect the 3.5mm to 3.5mm audio cable to your 3DS headphone port and PC's microphone port (directly or via the Y splitter in computer's headphone port)
You can test the audio by either enabling listening to the new microphone device or using a program such as Audacity or OBS
Notes and Issues
TRY NOT TO CLOSE YOUR 3DS LID! It can sometimes lead to black screens and no response from the console, in which case you should hold the power button until it shuts down
This CANNOT record your DS, DSiWare or GBA VC games. Those require a capture card or using an emulator instead. Audio can be captured regardless of what your system is running
Some games may disable your internet connection, which means that you need to use patching option provided by NTR CFW or your NTR viewer of choice
If your NTR Viewer doesn't work, check firewall and viewer's render settings first and then try other viewers for your system
If your viewer disconnects on still screens, increase the timeout/wait time of the viewer if available (for Snickerstream, it's in Advanced settings)
If you have choppy framerate, decrease the quality, fiddle with QoS value and Encoder Priority, or get a better internet connection :p
If you have audio issues, try switching between microphone out and line out
-- Red
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hedonicghost · 11 months ago
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hi im good with computers some of the time! what exactly is the problem and what have you tried? -red
oh hey red! good to hear from you!
so, it's kind of a lot to explain. we have an asus rog strix laptop (running win10) that had a broken monitor at one point. after sending it to asus and getting it repaired and sent back, we werent able to sign in to our microsoft account in the computer settings. because of that, we can't open the microsoft store or use any apps that come with the laptop (i.e. calendar, alarms, couldn't even use the armoury crate app that asus gives out). we also couldn't run any installer unless we go into the properties and unblock it first.
after a while, we found that running setup commands thru powershell/cmd prompt will mostly work. so, yesterday, we were trying to install some microsoft app via msixbundle in powershell (using "Add-AppxPackage") but it spat back out this error at us:
Windows cannot install package [REDACTED] because this package depends on a framework that could not be found. Provide the framework "Microsoft.UI.Xaml.2.8" published by "CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US", with neutral or x64 processor architecture and minimum version 8.2212.15002.0, along with this package to install. The frameworks with name "Microsoft.UI.Xaml.2.8" currently installed are: {}
now i know that doesnt mean that we dont have any frameworks, but i like to be dramatic (and i dont know what specifically are frameworks or not so idk how to check that)
anyway that's basically it. we've never successfully installed any windows/microsoft/etc. app to our computer (word, excel, etc) and in order to install ANY app we have to manually unblock it or else it freezes up the entire application we try to run it in (i.e. file explorer, firefox's downloads page, the fucking desktop, etc.). we have occasional success with using run commands, but it doesn't work all of the time (will still freeze cmd prompt) and that only works for third party stuff really.
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fakebloood · 1 year ago
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What are your computer specs for the sims 2?
Asus Vivobook 15 IntelCore i5 2,5GHz 8Gb RAM NVidia GeForce GTX 1650 8Gb Swap file 18Gb Windows 10 x64
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venushorizon · 2 years ago
Video
Human Design Academy by Ra Uru Hu: 151. Live Your Design - 2006 - Disk 02 from Dror Kobi on Vimeo.
:פודקאסט אקדמיה למערכת העיצוב האנושי על פי רא אורו הו Human Design Academy by Ra Uru Hu Podcasts: أكاديمية التصميم البشري بواسطRa Uru Hu Podcasts: shoutout.wix.com/so/7eOSuvn1S
Please download your APK File on your Android device and install it: For Android App Only. (Open the link and install via android cellphone only)
Human Design Academy By Ra Uru Hu 1.0 Mobile App Android Homepage URL: Download Link 1: gonative.io/share/pjndzy Download Link 2: appsgeyser.io/16910532/Human-Design-Academy Download Link 3: webintoapp.com/store/57329
Human Design Academy: Cross of Planning (1615-2027) 1.0 Mobile App Android Homepage URL: Download Link 1: https://s.id/Human-Design-2027 Download Link 2: https://s.id/Human-Design-Rave-2027 Download Link 3: https://s.id/Cross-Of-Planning-1615-2027 (via android cellphone only)
Human Design Academy By Ra Uru Hu 1.0 Mobile App iOS Homepage URL: Download Link 1: gonative.io/share/pjndzy
Human Design by Ra Uru Hu Software: Setup 1.0.0-x64 For PC Desktop/Laptop Computer. Windows 7/8/10/11: dl.todesktop.com/220521cai0acbx9/windows Mac: dl.todesktop.com/220521cai0acbx9/mac Linux: dl.todesktop.com/220521cai0acbx9/linux
Human Design Academy by Ra Uru Hu: humandesign.academy/en humandesign2027.net/en
Human Design System by Ra Uru Hu: The Complete Rave I’Ching. raveiching.net/en
Medium: medium.com/@drorkobi
1.Full Course: Part A. Live Your Design. Rave ABC. Cartography. humandesign.academy/en/lyd-abc-rave 2.Magnetic Monopole: humandesign.academy/en/magnetic-monopole 3.Personality and Design: humandesign.academy/en/personality-and-design 4.Section A introduction: humandesign.academy/en/section-a 5.Section B: humandesign.academy/en/section-b 6.Human Design Basic: humandesign.academy/en/human-design-basic 7.Nine-Centered Awakening: humandesign.academy/en/nine-centers-awakening 8.Neutrino: humandesign.academy/en/neutrino 9.Types: humandesign.academy/en/types 10.Reflector: humandesign.academy/en/reflector 11.Manifestor: humandesign.academy/en/manifestor 12.Generator: humandesign.academy/en/generator 13.Manifesting Generators: humandesign.academy/en/manifesting-generator 14.Projector: humandesign.academy/en/projector 15.Nine Centers: humandesign.academy/en/9-centers 16.Mutation: humandesign.academy/en/mutation 17.Root Center: humandesign.academy/en/root-center 18.Spleen Center: humandesign.academy/en/spleen-center 19.Sacral Center: humandesign.academy/en/sacral-center 20.Solar Plexus Center: humandesign.academy/en/solar-plexus-center 21.Heart Center: humandesign.academy/en/heart-center 22.G-Center: humandesign.academy/en/g-center 23.Throat Center: humandesign.academy/en/throat-center 24.Ajna Center: humandesign.academy/en/ajna-center 25.Head Center: humandesign.academy/en/head-center 26.Inner Authority: humandesign.academy/en/inner-authority 27.Emotional Authority: humandesign.academy/en/emotional-authority 28.Sacral Authority: humandesign.academy/en/sacral-authority 29.Splenic Authority: humandesign.academy/en/splenic-authority 30.Ego Authority: humandesign.academy/en/ego-authority 31.Self / G Authority: humandesign.academy/en/self-g-authority 32.No Inner Authority: humandesign.academy/en/no-inner-authority 33.Definitions: humandesign.academy/en/definitions 34.Single Definition: humandesign.academy/en/single-definition 35.Split Definition: humandesign.academy/en/split-definition 36.Triple Split Definition: humandesign.academy/en/triple-definition 37.Quadruple Split Definition: humandesign.academy/en/quadruple-definition 38.No Definition: humandesign.academy/en/no-definition 39.Profiles: humandesign.academy/en/12-profiles 40.Cartography: humandesign.academy/en/cartography 41.Hexagram: humandesign.academy/en/hexagram 42.Lines Keynotes: humandesign.academy/en/lines-keynotes 43.Introduction Angles: humandesign.academy/en/angles-introduction 44.Profile 1/3: humandesign.academy/en/profile-1-3 45.Profile 1/4: humandesign.academy/en/profile-1-4 46.Profile 2/4: humandesign.academy/en/profile-2-4 47.Profile 2/5: humandesign.academy/en/profile-2-5 48.Profile 3/5: humandesign.academy/en/profile-3-5 49.Profile 3/6: humandesign.academy/en/profile-3-6 50.Profile 4/6: humandesign.academy/en/profile-4-6
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piratesexmachine420 · 7 months ago
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Ehhh should I call an ambulance? You're writing assembly BY HAND?
Are you clinically insane or what?
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Lol yeah x86 is an abomination -- we should've moved to ARM or PowerPC or something yesterday.
I just thought it'd be an instructive exercise to get down in the trenches for a sec -- I'm learning a lot about x64 opcodes, the System V ABI and all sorts of neat stuff. I'm hoping that in the next couple days I'll be able to write a little brainfuck compiler from scratch.
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neververy4 · 11 months ago
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RPG MAKER XP is an older version; Designed for Windows XP/2000
While I personally have not tried, they advertise that it is NOT x64 compatible; Almost all computers from the past 20 years are x64
You MIGHT be able to set up a 32-bit virtual machine on your x64 machine, but if you get this program from this sale, please keep this information in mind should it not work
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oh shit rpg maker xp is completely free to own this week on steam??
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nhaneh · 1 year ago
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If you've ever wondered why the primary Windows drive/partition on modern PCs is usually called C:, it's due to when IBM first launched their 8086-based IBM Personal Computer, it didn't even support the use of harddrives, which were both rare and quite expensive at the time, and instead usually shipped with one or two 5.25-inch disk drives, for which the first drive letters of A: and B: were reserved.
When the PC and its multiple clones finally gained official harddrive support a few years later, they were given the first unreserved drive letter available, which was C:
Though the modern Windows x64 PC has practically no actual hardware or software in common with its distant ancestor, the first drive partition usually still defaults to C: unless otherwise specified to this very day.
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what-looks-from-the-ichor · 26 days ago
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do u have any other games?
The game pauses again.
Minesweeper, snake, i have The Sims 2 on here. That's all this computer can push, though due to it's inability to open x64 files. I have enough storage for so many other things because I stole the storage out of like, 10 other computers and put it all together so I could have enough storage.
The blob gestured to the second case pressed to the first, which likely contained all the extra storage and processors, and whatever else Cinder had put together to get enough storage for all their photos and games.
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zemaniacom · 3 months ago
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Obțineți o licență gratuită pentru UnHackMe 16.50. Programul vă permite să identificați și să eliminați orice tip de malware, precum și să monitorizeze instantaneu codul rău intenționat din sistem UnHackMe este un instrument de detecție rootkit extrem de eficient, care este proiectat pentru a detecta și elimina programele rootkit ce se ascund in sistemele de operare Windows. Rootkit-urile sunt o nouă clasă de amenințări: pachete software rău intenționat concepute pentru a menține clandestin controlul asupra calculatoarelor țintă, în timp ce se sustrage de la detectarea antivirus. Astfel de rootkit-uri sunt utilizate direct de către hackeri (persoane fizice malware) sau sunt folosite ca blocuri pentru viruși sofisticate de creatorii de virusi. UnHackMe identifică pozitiv a rootkit-urilor și oferă opțiunea de a le scoate, inclusiv  intrări registru asociate, procese și fișiere. Nume produs: UnHackMe 16.50 Pagina oficiala: https://greatis.com/unhackme/ Pagina promotionala: N /A Valabilitate licenta: pe viata (versiune promotionala, vine cu unele limitari) Sistem de operare: Windows 11 / 10 / Windows 8.1 și 8 / Windows 7 / Windows Vista (x32/x64) [wpsm_ads1] In primul rand descarcam si instalam aplicatia accesand acest link ( sau din link-ul oferit in sectiunea ”Detalii promotie”. Pentru inregistrare apasam butonul din bara de sus ”Register” si introducem serialul furnizat mai sus. Anti-Rootkit. Anti-malware, Anti-Troian, Anti-Bot. Anti-adware, Anti-Spy. Caracteristici cheie ale UnHackMe 16.50: Detectare și Eliminare Rootkit: UnHackMe este specializat în detectarea și eliminarea rootkit-urilor, care sunt programe malware ce încearcă să obțină acces neautorizat la un computer și să ascundă prezența altor programe malițioase. Protecție Anti-Malware: Programul oferă protecție împotriva diverselor tipuri de malware, inclusiv troieni, viruși, viermi și spyware. Scanare Rapidă și Completă: UnHackMe permite utilizatorilor să efectueze scanări rapide pentru detectarea rapidă a amenințărilor, precum și scanări complete pentru o verificare mai amănunțită a sistemului. Monitorizare în Timp Real: Programul monitorizează sistemul în timp real pentru a detecta activitățile suspecte și a preveni atacurile înainte ca acestea să se producă. Eliminare Programe Potențial Nedorite (PUP): UnHackMe poate identifica și elimina programele potențial nedorite care pot încetini performanța computerului sau pot cauza alte probleme. Interfață Ușor de Utilizat: Interfața intuitivă a programului permite utilizatorilor de toate nivelurile să navigheze și să utilizeze eficient funcțiile software-ului. Compatibilitate cu Alte Software-uri de Securitate: UnHackMe poate fi utilizat alături de alte soluții de securitate fără a cauza conflicte, oferind un strat suplimentar de protecție. Actualizări Regulate: Programul beneficiază de actualizări regulate pentru a asigura protecția împotriva celor mai recente amenințări cibernetice. Raportare și Jurnalizare: UnHackMe oferă funcții de raportare și jurnalizare detaliată pentru a ajuta utilizatorii să urmărească și să analizeze activitățile și amenințările detectate. Suport Tehnic: Utilizatorii au acces la suport tehnic pentru a primi asistență în rezolvarea problemelor legate de securitatea computerului.
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superstrijder00 · 7 months ago
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Other good news: It doesn't work on computers with x64 chips, only ARM ones.
Bad news: You know how sometimes your computer updates and it is like "oh that program which you disabled starting on startup? Yeah we reset that choice!" or something similar? Yeah I don't trust 'just turn it off'
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