#among_us
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scruffypegasus · 1 year ago
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Gift Art for @agdapl-arts
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sleepwhosshe · 1 year ago
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Backstabbed
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ahmedadel2023 · 2 years ago
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هل تبحث عن أفضل ألعاب الهاتف لعام 2023؟
إذا كنت من عشاق الألعاب وتريد تجربة أحدث وأروع الألعاب على هاتفك، فلا تفوت هذه القائمة التي جمعناها لك من أفضل خمس ألعاب هاتف هتدمن عليها في 2023.
هذه الألعاب تتميز بالجرافيكس الرائع والصوت المذهل والقصص المثيرة والتحديات الممتعة، وستجعلك تستمتع بساعات طويلة من اللعب دون ملل.
فيديو هنا: http://bitly.ws/Eumc
شاركنا رأيك في التعليقات، ولا تنسى الإعجاب بصفحتنا لتصلك المزيد من المقالات المفيدة. 😍
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thegreatbretowski · 17 days ago
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REEKING HAVOK as SHAPESHIFTER IMPOSTOR | AMONG US😈
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addiction-recovery-life · 17 days ago
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REEKING HAVOK as SHAPESHIFTER IMPOSTOR | AMONG US😈
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tobiphoto · 1 year ago
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Unityの料金改定でインディー企業キツイ(要約)
 Nintendo Directの話題じゃなくて申し訳ないんですけど、ゲームに関しては結構激震に近い話題で…。
 ゲーム開発などを行う時、利用できるプログラムソフトウェアでUnityというソフトがあります。驚くほど多くのインディーソフトを支えてきた本プログラムですが、今後は「販売したソフトの数に応じて料金を課金してもらうシステム」に料金支払いの形態が変更となり、今までは一定の売上利益の一部(儲けが少ない会社などは相談可)で使用を許可していたUnityが、今度は「販売数に応じて課金」に方針を転換したそうな。
 対象となる会社は1割とUnity側は説明していますが、中小企業ほど恐らくきつく、今もUnityに利益を支払えるか支払えないかのギ��ギリで粘っている個人/会社も多いのではないかと思います。今後がどうなるのかわからない中、 『Cult of lamb』開発元は「来年1月1日でストアから削除するよ」と発表、 『Among Us』開発元と『Papers, Please』のLucas popeも苦言、『カイロパーク』は「Unityで作っちゃったZE☆」バンドルセール開催。と何だかちょっとした狂気が蔓延しています。
 Unityでゲームを作っている人は恐らく多く、日本国内のゲーム開発状況も恐らくこのUnityに頼っている状態では、と推察できて、厳しい言い方をすると、この10年の間はほとんどのゲーム制作がUnity頼りだったと言っても過言ではない、つまり、現在Unityで開発していたプログラマーが危機に陥るということでもあります。
 今後今のようなペースで良作インディーソフトが発売になるのかも疑問です。昨日のダイレクトで発表になった『サガ エメラルドビヨンド』も「多分お前ユニティじゃね?」と疑っています。  あと、色んなリメイク作品ってUnityの場合が多いんですよ…。
 それから、ソーシャルゲームが問題視されています。無料ゲームでもDL数に応じて課金されることになるので、収益化できない会社は早期サービス終了がこれまで以上に促進される可能性もあります。  …でもこれに関しては一部ユーザーを狙って短���で金を稼ぐシステム文化を作って来たお前(ゲーム業界)が悪くない? と思う部分もあり、ビジネス方針の転換とともに体力のない会社は倒れるだろうと思います。
 以下は上記で紹介したゲームのSteamリンクです。
【リスト】(ESRBレーティングはWikipediaを参考にしました) 『Cult of lamb』(ESRB:T 13歳以上推奨)https://store.steampowered.com/app/1313140/Cult_of_the_Lamb/?l=japanese 『Among Us』(CERO:B 12歳以上推奨)https://store.steampowered.com/app/945360/Among_Us/?l=japanese 『Papers, Please』(ESRB:M 17歳以上推奨 裸とかあるし…) https://store.steampowered.com/app/239030/Papers_Please/?l=japanese カイロソフト 作品一覧ページ https://store.steampowered.com/developer/Kairosoft
サガ エメラルドビヨンド公式ページ https://www.jp.square-enix.com/saga_eb/
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sampeixotogameplay · 3 months ago
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yukilim0301 · 6 months ago
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Gaming Communities, Social Gaming and Live streaming
Week 9
Social games have thus risen to be among the most popular forms of entertainment for millions of game enthusiasts across the globe as digital entertainment advances with time. These games meant to be played and relayed to others have revolutionized the concept of community and interactivity within the gaming platforms. Not being just entertainment tool but social aggregation sites and mechanics that connect people worldwide (Yee, 2014), social games have come a long way. 
The first well-known social game is “FarmVille” (Farmville 2, n.d.) made by Zynga company. Starting from the Facebook in 2009 and becoming the global phenomenon “FarmVille” attracted millions of the players being engaged in the trivial but mesmerizing occupation of farm management. Among all the available features, it was social, as people could visit friends’ farms, lend a hand in collecting stuff and, in return, share the harvested crop. ”FarmVille” is a good example of social games as it brought the people together into a common phenomenon and encourage them to collaborate with one another.
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One example is “Among Us”  (Among Us on Steam, n.d.),  a multiplayer game that has experienced a boost in popularity with the beginning of COVID-19. It is a game of strategy where players are on a spaceship and have their tasks and their goal is also to find the impostors among them. This game’s emphasis on the need to communicate with your partner and the game’s essence of strangers becoming friends overnight meant that it tapped into a lore of the social games platforms ability to make people from all walks of life have fun in ways they had not especially imagined.
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Not only has the digital age altered the way in which one engages with the video games that have come out into the market but also the way people stay connected with the game on the web. As the advancement of social games arise, live streaming is considered as one of the most vibrant features of online games. Ideas such as Twitch (Twitch, 2021) streaming have changed the nature of gaming in a way that gamers can stream on and interact with an audience and even create a fan base that was unheard of before.
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References: 
Among Us on Steam. (n.d.). Store.steampowered.com. https://store.steampowered.com/app/945360/Among_Us/
Farmville 2. (n.d.). Zynga. https://www.zynga.com/games/farmville-2/
Twitch. (2021). Twitch.tv | About. Twitch.tv. https://www.twitch.tv/p/en/about/
Yee, N. (2014). The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don’t. In JSTOR. Yale University Press. https://www.jstor.org/stable/j.ctt5vksvj
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doglok · 8 months ago
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【Among Us / アモングアス】パト猫盗賊団6人で騙し合い!初心者だらけの #盗賊人狼(仮) パト猫盗賊団の6人が宇宙人狼こと『Among Us』で遊びます! ______ ▽Among Us ストアページ▽ ... via YouTube https://www.youtube.com/watch?v=d653Kpz9awE
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colesmurf23 · 1 year ago
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Kipp
3rd attack ^^, and more lineless art practice.
Anyway, this is attack for @bonethievery He was fun to draw, and awesome to practice on for lineless art or painting.
I have nothing else to say about this, but enjoy. ^^
I don't own anything
Kipp belongs to: @bonethievery
Art made by: me
Among Us Species: Innersloth
artfight2023 #artfight #artfightteamwerewolves #artfightattack #art_fight_2023 #fanartdigital #fanartdigitalart #fanart #fanartvideogames #amongusfanart #among_us_fanart #amongusartwork #amongusgame #amongus #amongusart #among_us #lineless #painting
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designstudentinanelective · 2 years ago
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The Scenes of Indie Games
B. Keogh’s chapter "The Melbourne indie game scenes: value regimes in localized game development," explores the value systems and power dynamics present in the indie game development scene in Melbourne, Australia.
The “indie” is defined as various independent communities in the Melbourne game scene, including the developers, artists, musicians, and others involved in the creation and distribution of games, that are not traditional large game developer companies (Keogh, 2021). The different contemporary economic, aesthetic and cultural values shape how a game is produced, received, and esteemed in the indie game scene. This can be seen through the succession of ‘Among Us’ during the Covid-19 pandemic (Marin, 2021). Among Us was developed by the small UK studio Mediatonic in 2018 and supposedly first only generated $35 according to a blog post. However, the game blew up once streamed by an online gaming streamer.
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[image] Among Us, Steam, n.d, viewed 12 May 2023, <https://store.steampowered.com/app/945360/Among_Us/>.
During the pandemic, when we were limited to social interactions, I believe the idea of gaming became more appealing to me. Personally, I do not game however, I respect the art and how it may be a form of escapism for some. It is fascinating to note how indie games end up becoming popular. The majority of the time it is popular followed by streamers and influencers. In a world of endless gaming options, how and what makes an indie game become popular?
  Keogh, B 2021, 'The Melbourne indie game scenes: value regimes in localized game development' (Chapter 13), P Ruffino (ed), Independent Videogames: Cultures, Networks, Techniques and Politics, Routledge, pp.209-222.
Marin, J 2021, 'Who Created Among Us', SlideBean, 12 January, viewed 12 May 2023, <https://slidebean.com/story/who-created-among-us>
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iisek · 4 years ago
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Olen such hardworking dad mom
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static-station · 4 years ago
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P.O.V: you split off from the group to do your tasks
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dandyliondreamer · 4 years ago
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the #mood
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thegreatbretowski · 19 days ago
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Summoning The Phantom Impostor | Among Us👻
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addiction-recovery-life · 19 days ago
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Summoning The Phantom Impostor | Among Us👻
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