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#am very excited to see how her arc draws to its finish as I progress through act 3
quinn-of-aebradore · 1 year
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I truly did not expect to love Lae’zel as much as I do. How much and quickly she begins to change during and after the events at the crèche as her world begins to crumble around her. Getting approval for asking her if it’s odd that the crèche only has one egg. Her standing her ground against Vlaakith at the start of Act 3. Her bitterness and grief as the life she thought she’d have is torn away but her resolve that Vlaakith cannot take her new life from her. I am So Emotional over her, augh.
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fox-guardian · 1 year
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I am still thinking so hard about artist Jon.
Like. It's a hobby for him, purely, he doesn't plan to make money off of it. It's just for fun. He doodled a bit in his free time and then took life drawing classes in uni because Georgie insisted he needed to get out and do something more than studying so he. Kept studying. But just art this time.
He would describe his style as a kind of realism, but its definitely stylized in colors at least, as he's impatient and goes for bolder colors for lighting pretty early in his process so he doesn't lose the feeling of the piece, especially if it never gets finished. He wants to keep the vibes, just in case he wants to go back to it, so he doesn't forget.
He kinda falls of drawing after he starts at the institute, but I think during season 4 he picks it up again to cope with. Everything. He's not using his fancy drawing supplies since he doesn't have them anymore, just office pens and pencils. It's a lot of Martin, of course. But also Tim. He wishes he could ask Melanie to describe Sasha for him so he could try to draw her too, but he figures that wouldn't go down very well. Besides, telling his coworkers he draws is too much vulnerability anyway. Sometimes he even draws The Admiral, but he doesn't often draw animals so it never does him justice in his eyes.
Then at the safehouse, he works up the nerve and asks if Martin could sit for him for a bit. He doesn't need to pose or anything, just stay right there, Martin, keep reading that book, just don't move too much for a while, the lighting is perfect, he needs to capture it. He needs to map it with pen and paper. His phone camera could never catch the golden light on Martin's hair, and besides, the photo could lie to him later. But muscle memory and scratches in paper are harder to change, surely. He needs to record the moment like this. Hold it to his heart. Feel it in his wrist as he swipes strands of hair across the page, in his shoulder as his arm arcs down the curve of Martin's stomach, in his fingertips as he smudges the pigment he bought from the local craft supply shop to form a reddened cheek.
And Martin's cheeks are red. After everything that's happened, all the distance, his heart wasn't prepared for the intimacy of sitting before the man he loves being lovingly analyzed and having his likeness put to paper. It's exciting and agonizing at the same time, feeling eyes on him for hours as Jon stares down every curve, maps out every freckle, mole, and blemish. And when Martin sees the final image as Jon sheepishly presents it to him, he cries. He remembers feeling the fear of statement givers as he read their stories, living it through the words written. It was kind of like that, only instead of fear, he felt the overwhelming love pressed into every line on the page. Every stroke, every smudge, even tucked into the negative space, filling him up until it couldn't be contained, and he burst into tears. (Which worried Jon greatly until Martin reassured him with a hug and a kiss.)
He doesn't ask Jon to stop drawing him. How could he, when it was always with such love behind it? Not to mention Jon was getting back in the swing of it, oiling his rusty skills, and he was so happy doing it. But he will admit it was mildly mortifying seeing their home fill up with so many portraits of him, steadily increasing in their flattering composition. Jon was drawing from his imagination now that he had memorized most of Martin's form, and it was getting out of hand. He once caught a glimpse of a work in progress of Martin lounging and being fed grapes by cherubs. Good lord.
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luckystarchild · 4 years
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2020 Retrospective
Thanks to Tumblr’s archive function and my constant posting, it’s easy to recap how 2020 went for me. Let’s take a look below the cut.
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In late December of 2019, I came off of an unplanned 7-month hiatus, bringing LC back into active posting status on its third birthday. Updates continued throughout 2020, no more unplanned hiatuses in sight.
In February I was apparently very stressed, I think from work. But I started updating Daughters of Destiny again after a long break, and I ended up finishing that story this year. I think it’s my favorite thing I’ve written as Star Charter.
In March, Lucky Child reached the climax of the Dark Tournament arc. We also celebrated Lucky Child’s 100th chapter, an enormous milestone I’m still shocked we reached! I also went into lockdown this month. I thought I’d be back to work in a few months, but here we are on New Year’s Eve and there is no word on when I (or anyone else) will be returning to normal life.
Also in March, I also took it upon myself to try to begin “Lucky’s Ask Marathon of 2020,” in which I answered answer DOZENS of asks in a short time in an attempt to clean out my askbox… but answering them is like rolling a boulder up a hill, and even though I answered nearly 80 asks, I still have 200+ in my inbox.
In April, I tortured all of you with cliffhangers (seriously, the number of all-caps Asks was hilarious) as NQK’s secret came out at long last. I also wrote more than 55k words that month, apparently! Additionally, I completed Daughters of Destiny and Scooby Doo, Where Are Yu-Yu?
May marked the introduction of Animal Crossing into my life! I also made a bunch of memes that characterized the YYH characters based on their quarantine habits, which was a ton of fun. On a somber note, this month was characterized by Black Lives Matter protests across the US. I volunteered driving protestor’s home from the county jail. I was angry that month. I still am.
June continued in the vein of May. I pissed off some readers by talking about BLM, but I’d do it again in a heartbeat.
In July, the reality of COVID really sank in, hard. I was quite depressed. Anti-maskers were flooding my social feeds with ignorance, and not being able to see my family for July 4 (an annual tradition) hurt.
In August, 2020!NQK was born as a result of the impact of COVID, civil unrest, and the other disasters that have made 2020 so infamous. RIOT CHILD is perhaps the most collaborative project I’ve ever worked on, and putting it together was a nice distraction (ironically) from 2020 itself.
September was an exciting month! NQK collapsed and visited her home world, prompting wild speculation from readers that I thoroughly enjoyed, and it was also my birthday! Tom had a moment in the spotlight; I answered many asks about him in the wake of his starring role in that month’s LC chapters… also my water main burst that month, and it was awful.
In October, I wrote Scribbled in Secret, which I think is my favorite prompt collection yet and something I’m quite proud of. NQK’s powers also debuted as of chapter 116, revealing the plan I’d been hiding for years now.
In November I went on hiatus so write for NaNoWriMo. It was nice to take a break and recharge.
December heralded another pipe explosion just like the one I had in December 2019. I hope to NOT make this an annual tradition. But speaking of traditions, we explored Christmas traditions in “A Very Keirama Christmas,” which debuted for the Christmas season. I also talked more about my gender and became more comfortable with my ID.
I wish I had some big conclusions to draw about this year, but… I don’t. I’m proud of myself for keeping to a schedule and finishing some projects, and I’m immensely proud of how much I’ve written. And yet, I still feel like I didn’t progress through LC as much as I wanted, biweekly instead of weekly updates slowing the release of the story’s many chapters.
Still, this wordcount is nice.
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In 2021, I hope to continually peck away at LC. I’d like to get more work done on RIOT CHILD, as it’s rather time-sensitive, and I want to do another prompt collection. Basically so long as I keep on at this steady pace, I’ll be happy in 2021.
Happy New Year to all of you, and see you next year.
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hardnoctlife · 4 years
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My Thoughts on FFVIIR
It’s been a few days since I finished FFVIIR, and I wanted to put my thoughts on the game into words, but I gotta get a few housekeeping things out of the way.
1.       These are all MY opinions. I understand and respect that others may have different opinions from me, however, that does not make this an open invitation for argument in the comments, bashing, etc. I have no problem blocking anyone who wants to be an asshole. Just be nice, please.
2.       I grew up playing FFVII and all of its spin-offs. FFVII was my first RPG, and ultimately what got me into playing video games. Nostalgia is a -huge- part of why I enjoyed FFVIIR so much, and therefore I am openly biased towards the game. I’m interested to hear the thoughts of people not familiar with the original, because they’re seeing the story with a fresh set of eyes.
3.       With that being said, I’ve already noticed drama surrounding FFVIIR fans who -have- played the original vs. those who haven’t, or those who haven’t played Crisis Core, etc. I am firmly of the belief that this is a great game for new and old fans and won’t tolerate any condescending attitudes in either direction. Video games are supposed to be fun, so let’s just all agree to enjoy the thing TOGETHER, shall we?
Alright, now that those things are out of the way, onto my thoughts. **MAJOR SPOILERS AHEAD**
I’m going to be breaking this up into sections, because there is just too much to dissect! Let’s start with the characters.
“The Good Guys”
Cloud: Still my favorite character of all time, even more so after playing the remake. And of course, he is gorgeous. I could stare into his eyes all day. I know there has been a lot of controversy over getting new voice actors for the remake, but I feel like his VA did a great job. They nailed his personality of “broody asshole with a heart of gold”, and I think the remake had reasonable and believable character development when it came to Cloud’s interactions with the other party members. His dynamic with Tifa, Aerith, and Barrett was also spot on. I think it was a good move on Squeenix’s part to keep him pretty much the same, because he’s such an iconic character for the entire Final Fantasy series, so no complaints on my part!
Jessie: Okay, so, I hated Jessie at first. She was too flirty and all over Cloud for my liking, and I felt this strange disconnect between the “I used to be an actress but now I’m fighting for the planet” part of her backstory. Yes, she was still spunky in the original, but they didn’t draw it out nearly as much (I assume because she was killed off early). I -do- appreciate that the developer’s felt the need to give her more depth and show more interactions between her and Cloud and everyone else, but I also thought it detracted from Cloud’s relationships with Tifa and Aerith to an extent, especially the whole scene where she was asking him to come back to her place with him (yikes). And, true to Squeenix form, they killed off her character, even while letting Biggs and Wedge live (they both died in the original). So, in that sense, I didn’t really care that much for her, although her final scene with Cloud was very moving and redeemed her in some ways for me. So, yay for more screen time, but c’mon Squeenix, why do you gotta use your female characters this way?!
Biggs & Wedge: I loved the updates to their character models, and like with Jessie, I appreciate they tried to give them more depth and dialogue to make their involvement more significant. It did throw me for a loop when they both ended up living instead of dying when the Sector 7 plate fell. I was delighted to discover they survived (until I found out Jessie died and they didn’t). At times, I felt like their exalted importance detracted from other characters, especially at the end in Shinra HQ where Wedge shows up to warn everyone and Avalanche comes in to try and rescue Cloud & the gang, only to imply that he dies -there- instead. To me, it felt like an unnecessary moment to add in, but hey, there are only so many characters in the remake that people get to see, so why not give the Avalanche crew a more important role? I’m interested to see if this means that they’ll be returning in the next installments as they may be ‘fated’ to survive.
Barrett: What a glow up! Barrett looked good, he sounded good, his character was solid and true to the original. I have to say my favorite thing to see was how the banter and dialogue shifted between him and Cloud as you progressed through the remake. They went from basically hating on each other to complimenting each other and being buddy-buddy, and it was truly heartwarming. I even enjoyed using Barrett in battle (more on the fighting system later), which was refreshing. It was a good move on Squeenix’s part to show his softer side by including more scenes with Marlene, and he’s an excellent foil to Cloud’s character, which I feel was consistent for both games.
Tifa: My lady, the love of my life, my HERO. Tifa was -amazing- for me. Also, her VA was probably my favorite of the bunch. The updates to her outfit were much needed, yet she still retained her sexy allure, even if it was a little awkward to hear all the male NPC’s talking about how hot she was all the time. Other than Cloud, she was my favorite party member to use in battle—what a total badass!—and the scenes with her and Cloud made me squeal with delight. I was grateful for the extra attention put into their relationship, and how it was made clear that she was just as important and strong as the male characters.
Aerith: First, the positives. They expanded Aerith’s fighting range, which was appreciated, because in the original I only used her as healer. Her personality shone through a bit more, as she was even ore outgoing than I remembered her being (and even cursed a few times!), and I loved all of her interactions with Tifa and Cloud (my favorite trio/love triangle). Her backstory was pretty well communicated regarding the Ancients and her relationship with Shinra. On the flip side of things, I found her party banter annoying as hell and her voice grating at times (it reminded me of a high school girl), and I’m not sure how I feel about her interactions with the Whispers and what that implies for future installments. There was some hinting at the end of the remake that Aerith may not die like she did in the original (at least that was my interpretation), and I’m not sure whether I like that possibility or not, mainly because Aerith’s death is one of the most memorable scenes of FFVII, and that would change the entire plot. For better or for worse, who’s to say?
Red XIII: I loved all of the scenes with Red! His voice fit him really well, and they showed a lot of character development with him and the group in a short amount of time. I was sad you couldn’t control him in your party, but I’m hoping that will change in the next installment. I’m excited to see his backstory in Cosmo Canyon when we finally get to that point in the remake.
Chadley: This kid was annoying and weird, and I wasn’t sure exactly what his deal was, but he was definitely shady AF. Not sure why he was entirely necessary if he was simply a way to upgrade your materia, but hey, I’ll take that assess materia from ya buddy if it means new stuff for me to use. 
Johnny: Johnny grew on me. Was he also annoying and weird too? Yes. But he reminded me of a Prompto-Gladio lovechild and turned out to be a sweetheart, so I say he can stay, Squeenix.
“The Bad Guys”
Shinra executives: Not much to say here for me other than great job in bringing this diabolic group to life. Yep, still hate every one of ‘em. They stayed pretty much true to their original selves, and all of them matched what I remembered of them, right down to the dialogue. I thought it was an interesting choice to see Sephiroth kill President Shinra (in the original you just find him dead at his desk, impaled on Sephiroth’s sword), but I’m not complaining. That guy was a grade A asshole.
The Turks: Love, love, love how they portrayed each of these guys, and showed how they are also unwilling participants in all of Shinra’s shit. They definitely made them more likeable from the get-go and I felt a lot of callbacks to Advent Children. Reno cursing and being sassy was probably one of my favorite things out of the entire game. He had -so- many great lines, even if they weren’t direct translations of the Japanese. I’m hoping they will include more of the Turks in future installments (like Cissnei in Crisis Core) and continue fleshing out their story arcs.
Rosche: Okay, unpopular opinion, but I did not like this guy at all. I’m not sure what the hype is about him all over my social media. Could be the mullet, which is an automatic ‘no’ for me (Gladio from FFXV being the only exception), but he seemed like an irritating and very pointless addition to the game. His sole purpose appeared to be to prepare you for escaping Shinra and fighting from Cloud’s motorcycle towards the end, but I felt like he could have been taken out of the story entirely without missing anything. I didn’t hate as many of the newer characters (like Leslie) as much as I did him, but I guess he and I just didn’t vibe. I’m assuming he’ll return later on, so maybe my opinion will change. (I sure hope so.)
Leslie: Okay, at first, I was like, “who is this knock-off Noctis wannabe?” but I really enjoyed the backstory and depth they gave this seemingly minor character. I see that Squeenix is trying to provide new things for older fans to take interest in, and in this case, I felt he was a nice touch. (Edit: I was told that Leslie, Kyrie, and some of the other new NPCs were featured in an audio book?! Which I had no idea even existed, so...the more you know!)
Don Corneo: Even slimier and creepier in HD! Honestly, hats off to Squeenix for translating what was possibly the most cringy and controversial part of the original in a ‘tasteful’ way in regard to all of Wall Market. This guy was definitely a worthy villain in the remake.
Rufus: Holy hell. I never ever in my life thought I’d be saying this, but wow, is Rufus hotter than I remember. Thank you, Squeenix for giving me another foxy bad boy to drool over. He was also, for me, the hardest and most frustrating boss battle (even more so than Sephiroth), but it was totally worth dying to watch all the cut scenes with him over again. Can’t wait to see more of him in the next installment.
Hojo: God, I hate this guy. I know you’re -supposed- to, but he is such a creep. Hearing his dialogue in the remake was even worse than reading it in the original. Gotta say, dealing with his four wards in Shinra HQ was my least favorite part of the game by far, but I know he will get his comeuppance later down the road. All the dialogue was just as shocking as I remember, so, yeah. Good job?!
Sephiroth: Alright, anyone else feel like they made Sephiroth EXTRA SEXUAL in this remake?! You too? Oh, good, good, same bro. Now, it could just be me projecting, but anytime he came on the screen…panties were dropping y’all. Of course, I’m not one to complain about Sephiroth content. On the contrary, I lap it up like I just walked through the desert and found an oasis, BUT, I will say this…you barely see Sephiroth at all at this point in the original. As a reminder, the remake only covered the first 4-6 hours of the original game, and I get you can’t really do a remake without at least SHOWING Sephiroth for the people who have been waiting to see him in HD, but with that being said, he was VERY involved. I love Sephiroth, he’s a great villain, but they are definitely changing things with him, so I guess we will have to wait and see what happens.
My one criticism? His voice was my least favorite out of the main characters. Not saying the VA didn’t do a great job, but it didn’t sound deep enough to be as intimidating. I prefer the VA who voiced him in Advent Children, but I’m sure it will grow on me in time.
Gameplay
Battle system: When the remake’s demo was released, I remember a lot of people were complaining about how ‘difficult’ the new battle system was, but I absolutely love it. It’s just the perfect balance of turn-based and real-time, with plenty of options for customization. If you want more real time, you can set your short cuts, and if you want more turn-based, you also have that option. My only real complaint was that item use is also tied to the ATB bar, but overtime I figured out when to heal myself in a timely fashion (after dying more than a handful of times). Button mashers won’t enjoy this battle system because it requires a little more strategy, but I think the point was to create an updated version of the original fighting style that would appeal to both old and new players, and it definitely delivered. Seeing the classic limit breaks used and being able to run around during battle was so much fun for me, and I about died when I saw Cloud strike his OG victory pose in Wall Market’s coliseum. Also, the transition between running through Midgar and entering battle was SO incredibly smooth and seamless that at times you didn’t notice the shift. Phenomenal.
o   Boss Battles: As much as I enjoyed the battle system of remake, some of the bosses felt unnecessarily hard and/or tedious (I’m looking at you, Hell House). Making use of the assess materia early on definitely helped me out, but I legit got bored at times, especially that damn giant robot you fight with only Barrett and Aerith when escaping Shinra HQ. This is really just a minor complaint, but there were a couple bosses where I died several times (*cough* Rufus *cough*) before I figured out the secret to defeating them, while others were super easy or just not that interesting. Meh. For context, I played on “normal” mode, but it truly felt hard in certain scenarios. (That could just have been me trying to get used to the new fighting style.)
o   Materia: speaking of materia, I did notice some new materia in the game, which was neat, and although I didn’t care for Chadley (dude, where are your parents?) it was nice to have a way to develop and earn new materia throughout. I found it somewhat strange that summon materia was just a thing you could get so early on instead of having to work for it, but I was excited to use it. Shiva and Ifrit were definitely my favorite summons (which hasn’t changed from the original for me). My one big question: where is the freaking ‘all’ materia?! I know they kinda split ‘all’ up into many different types of materia, and you do have ‘pray’ for healing your entire party, but man, that was so versatile in the original so that was a hard adjustment for me not to have use of it.
o   Weapons: I think it’s cool that they developed an upgrade system to make use of your weapons long term, giving them their own abilities, strengths, and weaknesses. Made me think of FFX where you used the spheres to upgrade your characters. Also? I loved being able to see materia in my weapons when I switched them out. That was a really neat touch. 
Music: And here I thought they couldn’t make the music of the original game any more epic, but they definitely outdid themselves in the remake. I enjoyed hearing all the remixes and ways they wove the classic themes into different parts of the games. I think my favorite was when you’re going through sector 5 with Aerith and have to control the giant robotic hands. The music in that section SLAPPED. The in-game jukebox was also a nice way to honor the old school classics. Hearing Aerith’s theme for the first time just about made me cry, and listening to One-Winged Angel fighting Sephiroth? Nothing could beat that moment musically for me.
Side quests: I’m not sure about anyone else, but I really didn’t care for the side quests. They weren’t very fun for the most part, and considering how linear the game is, they felt more like chores that needed to be completed because I had to, and not because I wanted to. The only exception was Wall Market, but all-in-all, most of them didn’t add much to the story, unlike in FFXV where I could go down a rabbit hole of sidequests for hours and hours.
Graphics: This is clearly stating the obvious, as anyone with eyes will tell you, the game is nothing short of gorgeous. I cannot tell you how many screencaps I took of just Cloud. It was definitely a world that I wanted to run around in for hours (and did) and will do so again and again just to look at all the little details. My favorite thing to do is watch comparison videos of the original and remake openings side-by-side. How crazy is it that technology has come this far!
Playtime: My biggest critique of this game is that it was too damn short. Stretching the first 4-6 hours of the original into 40 was definitely impressive, but considering I waited 20+ years for the remake, it was pretty disappointing to finish the game in less than a week. Like most people, I’m wondering just how long they plan on stretching this out, how many installments there will be, and when the second part will be released. Hopefully not another ten years, but it -is- Squeenix we’re talking about...
Storyline
Most people who played will tell you that most of the remake stayed very true to the original, even lifting some of the exact dialogue and scenes. The nostalgia hit me so hard in parts that I was literally in tears. The first time I watched the opening in the demo, I cried. That’s the power this game has over many people, including myself.
In other ways, the remake improved on parts of the story or re-imagined them. We always knew it wasn’t going to be a copy and paste of the original story, which I’m sincerely grateful for. I would seriously hope that after 20+ years they would have thought of ways to improve or polish FFVII and make it new and exciting for returning fans and people just picking it up.
My pros regarding the updates in the story:
- They fleshed out many background characters and added in new ones. Most of the core group spent more time interacting, and the party banter felt natural and progressed realistically as the game went on.
- New mini-games and side quests expanded on the slums and made the areas larger and more interactive, yet they still kept the nostalgia of iconic locales.
- Plenty of fuel to fan shipping fires with emotionally charged scenes and pretty boys abounding (Cloti and Clerith especially).
- All of Wall Market was brilliantly done. I was wondering how they’d update it for the new generation, and it was seriously the best part of the game for me (and had me laughing the entire time).
-  Hinting that Zack is alive and/or Aerith may live is something I’m listing as a pro, only because I would love to see these characters used to their full potential, however, this is also a con for me, and I’ll explain why.
My cons:
Whispers: If you played the original, you probably had the same reaction as I did when the ‘Whispers’ showed up. “Wtf are these dementor-looking things?” At first, I thought they might be something similar to what we saw in Advent Children, and that they were ‘remnants’ or parts of Sephiroth, or somehow his minions, or even souls from the Lifestream, etc. When I found out they were actually supposed to be ‘protectors of fate’ or whatever, I rolled my eyes, especially when Barret was ‘killed’ by Sephiroth and then miraculously brought back to life. It felt very ‘deus ex machina’ to me in the sense that ‘everything has to go a certain way because we said so.’ While it makes sense, I really wasn’t buying it, but I’m assuming that we will learn more about them in the second installment. 
The Ending: The whole final boss battle of the remake was surprising, because it felt almost exactly like the final boss bottle of the original game, right down to the cutscene where Cloud is thrown through space and faces off against Sephiroth one-on-one. Before you defeat the ‘harbinger of fate’ (anyone else get KH heartless vibes?) and fight Sephiroth as the final boss, Aerith goes on her long spiel about ‘fate’ and ‘destiny’ and ‘this will change us,’ and it’s laid on so thick that it’s almost like they were setting us up for an alternate timeline, which is entirely possible, but that’s all speculation at this point. Regardless, they made it clear that whatever is coming next is going to be -very- different from the original, or possibly is going to be another timeline of the story, especially since Zack was shown alive and well. One criticism I heard from someone who hadn’t played the original game was that they treated Sephiroth and Zack like people you were supposed to know, and I can agree with that. They didn’t spend -any- time explaining their significance, backstory, or why people were so afraid of Sephiroth other than showing you little flashbacks into Cloud’s deranged memories, so in that sense, the ending might have fallen flat for those who don’t know exactly what Sephiroth represents or who he is, or why he stole Jenova from Hojo’s lab, etc, etc. Plus, throwing in Zack at the end is something that anyone who played the original game or Crisis Core would get, but new fans would also not understand the significance of. Personally, I screamed when I saw Zack because I was so happy , but I can see why that ending would be very unsatisfying and/or confusing for some.
Overall: 9/10
No, it doesn’t get a 10/10 for me, even as someone who absolutely loves Final Fantasy VII, but hey, no game is perfect. It’s honestly hard to live up to the hype this game has created since it was officially announced, and all things considered, Squeenix -did- live up to it. I will still be eagerly awaiting part two, playing the shit out of this game and squeezing the most I can out of it until I get to experience more.
I’d love to hear what other people thought (so long as the discourse is respectful of course). If you read this far, thanks for listening to my ramblings!
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kitsoa · 6 years
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Lyric Comic Q&A
So it turns out when you work on a project for half a year, you get a lot of Thoughts and want to express them whether people are actually curious or not. Without further ado, your un-requested Birdmen Lyric Comic Q&A
(Warning: I’m long winded)
*Why a Lyric Comic?
Dude, lyric comics are cool. I’ve always been fascinated by the beautiful, multifaceted artistic experience they provide, because of my love for music and art. Furthermore, I am often plagued by cinematic trapped in my head, spurred by the movement and lyrics of my favorite songs. Since I have no means or experience in the animation category (which would free these phantoms from my head) the lyric comic was a godsend of a medium for this inspired idea of mine. Kiki-kit of the Gravity Falls fandom and Tides-miraculous’ lyric comic in the Miraculous Ladybug are my main inspirations, I’ve adored their sense of motion and emotional savviness. It’s quite the powerful medium.
It’s also a good medium for me personally. I am a ‘looper’ with my music, allowing me to listen to something over and over without tiring. This is useful in the drafting stages! I loved the challenge (though I definitely didn’t anticipate it’d take this long).
*Why this song?
“Out of Mind” was one of those songs that spoke to me, in an overly cathartic, heart-yearning-- almost funnily sardonic ways. Birdmen being on the brain, I started to easily see how much the singers voice reflected that bombastic frustration our Eishi is so known for. The Pre-Chorus “Are you kidding me?” speaks to me the most, reminding me of his cry of frustration during his first blackout, screaming against his fate as he fell from the sky (this exact image did not make the final cut in the end, but I certainly vied for it until other themes overtook it-- let’s face it, there are many screaming Eishi’s to choose from).
This period of time between Takayama’s disappearance and the inevitable reunion is super intriguing to me. Eishi’s in the role of the heartbroken singer, hopelessly betrayed and unable to get over the good thing they had.
*Breakdown the story:
The progression goes like this:
Eishi’s loneliness consumes the first verse, Takayama’s empty seat, Eishi standing alone… all the while peppered with Takayama’s broken promise, which culminates with Eishi’s defiant Death Tweet. The Refrain then serves as these hallmark moments that define them. This is what they had. Every rescue, every proclamation or venomous defying of fate-- it’s what made them. And you’d have to be out of your mind to think that these moments could be forgotten.
Verse 2 is all about that shift in Eishi to follow him. Wistful memories drive Eishi as he chooses to leave and depart from everything he knows, just to get him back. Meanwhile, that opinion of Takayama is still weighed down by that grating irritation (like hell he’s in touch reality, how could he do this?) culminating to his call for him in the Himalayas. The Refrain fires again with the same point as the last but this time I tried to go for a more fervent angle, some of the scenes actually focus on Takayama’s feelings for Eishi and ultimately the pull they have towards each other.
The Bridge is where things get desperate. The moments in the manga where Eishi is in physical pain because of the Whiteout shake me so much. It reminds me of a straight up panic attack. I let this crescendo with the music, making the black void swallow the chaos in a quick snap. Building to the final chorus.
The whiteout is special because Eishi both yearns after this figment emotionally (his friendship with Takayama) and intellectually (what the hell is it and what does it mean?). It represents his unique position in the realm of the story being able to see it, but it ultimately captures the almost divine force behind the relationship of Eishi and Takayama. The outro then brings us back to Eishi failed call at the Himalaya’s, the whiteout ripping him up and forcing Takayama to save him. All the while calling back to that first interaction between them. A mysterious moment that obviously held more weight than any world shaking rescue. And I cap it off with a warmer depiction of their reunion.
*Are you shipping in this comic?
Despite the romantic song, my affections for the pairing, and any other subtext I’ve provided, I went in with the project with a platonic angle. Like I’m not lying. I’m on the ace spectrum or whatever so I kind of interpret every strong bond in the same realm. So that means, if you think it’s a romantic interpretation-- then you’re right. If you think it’s not, you’re also right. Love comes in many forms. Have fun kids.
*What was your process?
Storyboarding
Listen over and over and figure out where to phrase the panels. I then divided the lyrics up accordingly in a draft and reviewed the pacing over and over again. Does it flow? How many words would comfortably fit with each panel?
Determined the thematic arc. At this point I already had a few anchoring moments so I wrote a description of the panel in the draft. I went with the formula of Verses= move the ideas, Refrain= emotional accents, and the Bridge is like… the climax with an epilogue of an outro. This was tricky step. I debated a lot of ideas and some lyrics didn’t feel like a good fit until I really sat on it for a while.
Fill in the draft. This is where I sketch the general shape of panels. This is also where I look at the gestalt of the thing and make sure the composition is easy on the eyes. I tried to make it dynamic and zig-zaggy so as not to be boring. This is the step where one gets really excited about the project. Cause it’s no longer trapped in your head.
Sketching
Gathered references. Surfed the web, made some myself.
Made time to sketch, I did a lot of them at my summer job, made sure to draw about 2 or 3 a day. I had the time then because it was before I took on my day job. I was very surprised to find that I rarely went back to edit a picture or dispose of a draft. I went through with the mantra that I was going to finish the picture no matter what.
Stayed disciplined with said time. I would not let myself take a break from drawing because half the success came from the fact that I was on a roll.
When I finished them I then went through the process of scanning them (my scanner broke between the first 20 panels so RIP)
Coloring Stage
...Good lord. This is where I probably went the most wrong. Make sure you have a good process in place before starting out this stage.  I was not one to digital art much as of late so my familiarity with my program was lackluster (and it also is literally the worst program  in the world), and my laptop couldn’t handle more than 10 panels. So hurray for a very desperate fix. I did everything from my brothers computer, in his room. Sometimes at terrible hours because that's the only time I’m home.
Color planning. I rushed this process but I pulled up the textures and color pallets and reference images from internet searches and stock piled them. While planning I approximated the overall ‘tone’ of each pane; (is it a dark shade, a light shade, blue, or red in hue…) and then I adjusted that so the colors didn’t repeat or blend unless the panels where connected in the same scene. There was a lot of problem solving in the actual coloring so some of this was not as smooth and I paid for it later.
Sketch Editing. I was able to go back in, move around things and edit certain aspects of the sketch without compromising the entire work. This was a life saver.
Actually coloring. Because I color sketches it’s actually a painstaking process where I can’t use a wand or a fill. I’m not familiar with certain masking and coloring methods that would have sped the process up and I wanted to be consistent. This would take 3 to 5 hours a panel which I would do in small bursts.
Type-setting
Deciding font. I was hunting around for a good font for ages until I just decided… to use my own handwriting. This meant that I had to makes sure my tablet pressure specs were up to date and I had to practice my style. It’s not perfect but its cool.
Apply font to panel. There were moments when I literally said ‘screw it’ and left my handwriting a little more sloppy than standard.
Consultation. I worked with my graphic designer friend on improving the placement of text and the color choices. This was an interesting step she is a saint.
Finalize
Every single panel is extremely large. I had to resize each one. Before this I had many tests in the drafts to see how certain sizes would load or format.
*Will you make another?
Probably. Like, there is nothing more satisfying than getting something stuck in your head out of it. I have a lot of tunes I am fond of but barely any qualify for lyric comics (need to have a good pace, easy to latch on musical phrases, thematic content that works etc.) The fandom is important too. Now that I think about it I have storyboards for an old DCMK ‘lyric comic’ idea to Imogen Heap’s “A-ha” (it was like some hidden dark side!au shit I still come back to it). I can’t let my interest wan or it straight up dies. Birdmen is a really unique series for me because its held on for a remarkable amount of time and strongly at that.
Fun Facts:
I colored a total 77 panels, 11 of which were scraped versions of the core 66 because perfectionist tendencies.
It took me 3 months to sketch all the panels out, sometimes drawing 3 a day. I would often cradle my sleeping kitten while I drew.
Panel 54-- the final chorus, whiteout splash page-- took three days to draw. At first it was two pages taped together, then it was three. I had my friend mend the images together into a massive pic for me to color, then break it apart for blog distribution. The full version is used in her video edit of the lyric comic.
I didn’t use pressure sensitivity on my tablet until I got to the last chunk. RIP
It usually took me over a day to do one picture.
I do not have a computer in my room that utilizes the art program I need. I literally did every panel after #10 in my brothers room. Sometimes hella late at night too. Props to my generous brother, he tells me he likes the company.
I took a few notable breaks. All of Inktober was used on the art challenge. The weeks leading up to Birdmen Week. And at least half of the Christmas season was spent on coloring hiatus.
I like adding a ring around the pupils of the seraph eyes. This is not canon, but an error that I really liked. You can see it as a sort of glow.
I am having my friend edit the panels into a video for your convenience. I have no idea how long it will take but I’m tired.
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christinaengela · 8 years
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Hello friends and fans!
February was an exciting month for us over at the Crow Bar!
I decided to make a few changes for this newsletter – a result of figuring out what works and what doesn’t – it’s a learning process as I’m sure you will realize! I thought that instead of “News From The Crow Bar”, something that lends itself more to a play on words relating to the Crow Bar would be more appropriate! I decided on “Another Round @ The Crow Bar“, so here we are – enjoying another (third) round together at the aforementioned establishment!
You may also notice the wonderful new header image at the top of the newsletter – which comes courtesy of Focus Mid-South Magazine (with thanks and appreciation to Joan Allison and Sarah Rutledge Fischer) out of Tennessee in the U.S. of A. – but more about that later!
Coming up in this edition of News From The Crow Bar, I will talk about the completion of final edits to two new titles in the Quantum Series, the release of “Prodigal Sun“, various submissions to anthologies and writing contests, and a couple of stunning reviews of my work received in the past month!
New Releases
“Prodigal Sun” – book 5 in The Quantum Series is finally available! Since it has only just been released, it will at first only be available on  Lulu, but  in the next few weeks it should start appearing on Amazon, Goodreads, Kobo (prices in ZAR  ), Lybrary, iTunes, Nook, eBookMall and Indigo – and in fact everywhere you can find all my books!
I hope those of you who have been eagerly awaiting the fifth title in the Quantum Series will enjoy it as much as I enjoyed writing it!
In the meantime, if you want to know more about the story being told in “Prodigal Sun“, you can find more info here: What Readers Can Expect In “Prodigal Sun”, “High Steaks” & “The Last Hurrah”.
The Galaxii Series
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As some of you might know, the covers for this series were designed by the inimitable Susan Simone – and I’m happy to say that Susan will soon be creating the cover for the next upcoming title in this series as well! I’m sure it’s going to be a stunner, just like the others!
The working title for book 4 in this series was “Overkill”, but this has since changed to “Where Darkness Softly Treads” since I felt it better fits the kind of story I will tell!
The Quantum Series
After talking about it in numerous posts on Facebook and here on my website, the time is finally nigh! In anticipation of the eagerly-awaited release of “Prodigal Sun“, I thought it would help readers if I gave them an idea of what to expect in the story that will be told across three books – “Prodigal Sun“, “High Steaks” and “The Last Hurrah“. To that end, I posted an article on Feb 14 to whet your appetites! (What Readers Can Expect In “Prodigal Sun”, “High Steaks” & “The Last Hurrah”).
“High Steaks” is also complete and already waiting in the wings, and will be released after giving people time to digest the first new book in the Quantum Series in a decade! “The Last Hurrah” – the next title in the series after that, is still a work in progress and I will post updates in this regard!
Short Fiction
I am still working on new short stories for “Space Really Sucks!“ as time allows! I’m sure readers will enjoy “The Curse” and “Code Red“, which are newly redrafted stories – so keep your eyes open for a release date!
Poetry
One evening in February, when inspiration hit, I wrote a poem I called “State Capture” in 20 minutes – within 12 hours, Alex S. Johnson had snapped it up for an anthology called “Trumpocalypse” (Horrified Press)! Even if that isn’t some kind of record, it certainly is for me! I will post links to the book when it is released later in 2017!
Also under ‘poetry’ for February, on Feb 15, 2017 I entered the “Wergle Flomp Humor Poetry Contest“, and submitted “Ode To A Nymphomaniac”, a poem I wrote in 1991. Results are to be announced Aug 15, 2017.
Non-Fiction
Over this past month I edited and reformatted a new release of “How I Built My Home UPS System – & How You Can Too” – a tech book detailing how I built a home UPS system! It should be ready for release once I have finished the section on solar panels and wind chargers – for which I needed to actually install these items first! More about that later in a future edition!
Collaborations
Nothing to report in this section this time!
Translations
Translation of my short stories into Afrikaans has taken something of a back-seat recently with all my focus having been on the final edits of “Prodigal Sun” and “High Steaks“, and new releases (“Prodigal Sun“) . So far, we’ve translated “The Thirteenth Ship” and “Wiggle Room“into Afrikaans which are available for free on the shop site’s Afrikaans page.
Editing
“Vampyre Bytes – voices from the South African Vampyre Community”, which I have edited for LightBearer Publishing, is still in final edits and formatting with the publisher.  Submissions are still open for “Embracing Justice” (Riot Pink). Please mail me your entries/submissions at [email protected] .
Competitions
There are no new competitions currently running.
On A Personal Note
Fan Mail & Honorable Mentions
Noticed in the past month by my long-suffering PA Wendy K. Gloss, were the following honorable mentions:
Life and Living with Cerebral Palsy quoted me in their blog on January 26, 2017.
Global Voices quoted me from my activism blog in 2010 on the topic of a woman wrongfully imprisoned who was held captive and raped multiple times in a male prison cell in Durban, South Africa.
Hate Mail
This month I’m happy to report that I received nothing more suspect than one solitary, sad little ‘dick pic’ – which got its sender five minutes of fame on my Facebook wall!
Reviews & Interviews
February was a fantastic month for me in terms of reviews! The following extract is from an American magazine called Focus Mid-South! Sarah Rutledge Fischer and I did this interview via Facebook voice chat late last year, and the article appeared on Feb 13.
“Engela’s eye for the quirky humor of even the darkest situations sets her writing apart from the masses. Her fiction combines oddball humor, in the tradition of writers like Terry Pratchett and Douglas Adams, with the best of traditional science fiction. A government agency regulates time and its manipulation against the efforts of a brilliant scoundrel. A retired space cop turned bounty hunter grumbles and grunts like a classic pulp noir detective. A glamorous retired intelligence agent moves to a new planet in the hopes of escaping the mystery and mayhem of her former life. And tucked inside her stories, like a kind of stealth activism, lurks a beast almost never seen in either mainstream or science fiction: fully fleshed out LGBT characters.
Like many of us, Engela has been frustrated with the representation of LGBT characters in mainstream fiction, where gay characters are often nothing more than superficially portrayed plot devices or worse, the object of satire and ridicule. Engela’s work breaks the trend. In her stories, a gay man may be the anti-hero or villain, but not because he is gay. A transwoman may fall in love with a cisgender straight man, and their relationship doesn’t revolve around her gender identity. LGBT characters, in Engela’s work, follow narrative arcs that occasionally intersect with their sexual or gender identity, but are more often driven by the human characteristics shared by all people—hope, fear, ambition, humor, and love.” – Sarah Rutledge Fischer, Focus Mid-South Magazine.
The header image at the top of this newsletter also comes from the above mentioned article, again with thanks to Joan and Sarah from F.M.S. Magazine!
I also received a second review , this time on Feb 19, for “Prodigal Sun“! This was a first for me, since it is a review from a a well-respected freelance South African gaming journalist going by the name of Matthew ‘Sand-Storm’ Fick, who writes for New Age Gaming magazine!
“Engela’s latest work is packed with humour, challenging ideas, and science-fiction on a grand scale. It transports readers to a truly original world, filled with bizarre and memorable characters. It tackles social issues while reading like a Terry Pratchett, with some western and sci-fi elements to boot.” – Matthew Fick, New Age Gaming freelancer.
An interview I did with Steven Byrd of “Byrd is the Word” for his column “Expert of the Week” was published on Feb 22.
New Videos
This past month I managed to create just one new video – the book trailer for “Prodigal Sun“. On the whole I’m very happy with it, and think my technique is improving. The drawings were all hand-drawn by me and then colored on my PC in Paint, and then processed via Powerpoint and a video-editing program.
New Listings
As of February, my books are now also all listed on Indigo (Canada) which lists my ebooks via Kobo (Kobo also lists prices in ZAR  – that’s “South African ‘Ront‘ ” to you and me!)
In Closing
February was a very interesting month for us writing-wise over at the Crow Bar! Again I’d like to thank all of you out there who support me by buying and reading my books, and for your constant friendliness and positive outlook!
If you would like to know more about Christina Engela and her writing, please feel free to browse her website. If you want to know what Christina Engela’s focus group or target market is, please read here. If you would like to read more about Christina’s life and experiences, please go to her Biography and the article “Timeline of Milestones, Awards & Achievements“. To leave her a message, please use the Contact form. Visit her Shop. ‘Add’ Christina Engela on Facebook (Profile). ‘Like’ Christina Engela on Facebook (Page). All material copyright © Christina Engela, 2017.
Another Round @ The Crow Bar #3 – Mar 2017 Hello friends and fans! February was an exciting month for us over at the Crow Bar!
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