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Festival de Cine de Venecia 2019 XII
Festival de Cine de Venecia 2019Â XII
Con este post finalizamos las entradas del Festival de Cine de Venecia en este 2019. Sin duda han sido unos dĂas intensitos y aquĂ los hemos vivido al mĂĄximo. Os tengo que agradecer la acogida que habĂŠis dado a estos post diarios, al igual que hacĂŠis con los de Cannes. Hoy tenemos: el photocall y premiere de The Burnt Orange Heresy, la ceremonia de clausura y la entrega de premios. Como es elâŚ
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Venezia 76: ecco le giurie internazionali
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Venezia 76: ecco le giurie internazionali
Venezia 76: ecco le giurie internazionali
Venezia 76: ecco le giurie internazionali
Nella Giuria internazionale del Concorso di Venezia 76, la regista canadese Mary Harron, giĂ invitata nella Giuria Orizzonti, subentra alla regista australiana Jennifer Kent, impossibilitata a venire a Venezia. Nella Giuria di Orizzonti, subentra a Mary Harron il regista uruguayano Ălvaro Brechner. Questa la composizione definitiva delle Giurie della 76. Mostra:
Venezia 76
Lucrecia Martel â Presidente (Argentina), regista
Piers Handling (Canada), storico e critico
Mary Harron (Canada), regista
Stacy Martin (UK), attrice
Rodrigo Prieto (Messico), direttore della fotografia
Tsukamoto Shinya (Giappone), regista
Paolo VirzĂŹ (Italia), regista
Orizzonti
Susanna Nicchiarelli â Presidente (Italia), regista
Mark Adams (UK), direttore artistico
Rachid Bouchareb (Francia), regista
Ălvaro Brechner (Uruguay), regista
Eva Sangiorgi (Italia), direttore artistico
Premio Venezia Opera Prima âLuigi De Laurentiisâ
Emir Kusturica â Presidente (Serbia), regista
Antonietta De Lillo (Italia), regista
Terence Nance (Usa), regista
Hend Sabry (Tunisia), attrice
Michael J. Werner (Hong Kong â Usa), produttore
Venice Virtual Reality
Laurie Anderson â Presidente (USA), compositrice, artista, regista
Francesco Carrozzini (Italia), fotografo
Alysha Naples (Italia), designer
Venezia Classici
Costanza Quatriglio (Italia), regista
Cinefilos.it â Da chi il cinema lo ama.
Venezia 76: ecco le giurie internazionali
Nella Giuria internazionale del Concorso di Venezia 76, la regista canadese Mary Harron, giĂ invitata nella Giuria Orizzonti, subentra alla regista australiana Jennifer Kent, impossibilitata a venire a Venezia. Nella Giuria di Orizzonti, subentra a Mary Harron il regista uruguayano Ălvaro Brechner. Questa la composizione definitiva delle Giurie della 76. Mostra: Venezia 76 Lucrecia Martel [âŚ]
Cinefilos.it â Da chi il cinema lo ama.
Chiara Guida
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What we gain (and divulge) in the new realities
In 2016 the VR NOW Con keynote of Alysha Naples was all about making VR for better human interaction. Make VR pro social, less commercial and anti-isolating, she said. Everybody was moved, everybody agreed.Â
This year Ian Forester, CEO of VR Playhouse, hold a similar critical note. While we wonder what we in the new realities, with immersive video and another level of information that will guide us through the world, Ian asked what we divulge.Â
The keywords here are: #Big Data, #Subconsciousness, #Depth. Scary, isnât it? In real life that translates into make societies drift away even further apart, with social engineering, manipulated elections, Facebook bubbles and presidential fake news bullshit bingo (I hate the term âfake newsâ, we use it too often and help the guy who claims to be its inventor).Â
But we also wanted to show off a little. What is VR capable of right now, why is VR such a great medium, how will it define our entertainment, gaming, storytelling, industry training and information in the near future. Â
Max Salomon (Black Dot Films VR) and Maria Courtial (Faber Courtial) showed how to produce high quality immersive content for the old media e.g. National Geographic and ZDF. Laura Jeffords Greenberg told us what content is popular on the LittlStar platform.Â
Dominik Kaeser is the inventor and team lead of Google Earth VR and gave an in depth look into the development process of one of the most popular and smoothest VR experiences you can get right now.Â
Gabo Arora (Lightshed) talked about using VR for making people empathic, sharing also uncomfortable experiences about wars, crisis and the people suffering from it.Â
Kristian Costa-Zahn (UFA LAB) and Oliver Schreer (Fraunhofer Heinrich Hertz Institute) shared how they are going to start with volumetric video, a major advancement in making films you can actually freely move in. Â
Marcus KĂźhne is Audiâs head of VR and has set up more than 100 point of sale experiences for Audi customers who can compile their own cars from scratch, as well as making fun experiences like Audi sandbox.     Â
Our guests from China (Yiming Niu is president of the VRAR Association of China, Rebecca Liu is head of VR Core, Chinaâs biggest association for VR creators) gave insights about the Chinese market, what content is wanted by the consumers, what content is produced by the creators.Â
Two roundtable discussions concentrated on the American market, especially Hollywood (with Chris Sibley from Phenomenon Media, Andrew van Wyk from River Road Entertainment and, again, the amazing Laura Jeffords) and the trinity of markets in Europe, China and the USA (with Chris Sibley from Phenomenon Media, Drew van Wyk from River Road Entertainment, Sven Bliedung from SLICE and Yiming Niu from VRARA).       Â
Check out the VR NOW Con & Awards 2017 playlist on YouTube to see the talks you missed.Â
Photo by Grzegorz Karkoszka Â
#VR NOW Con & Awards#Berlin#Potsdam#Ian Forester#VR Playhouse#Big Data#Yiming Niu#VRARA#China#Rebecca Liu#VR Core#Chris Sibley#Phenomenon Media#Drew van Wyk#River Road Entertainment#Sven Bliedung#SLICE#Maria Courtial#Faber Courtial#Max Salomon#Black Dot VR Films#ZDF#National Geographic
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Adobe Creative Residency Complete â
Over the past year itâs been a complete dream job to work, fully funded, pursuing my passion projects. Iâve found a new confidence in myself, in my work, and what Iâm capable of moving forward. This residency pushed me to push myself, and as I usually doâ I set the bar for myself high.
As it turns out, one year really isnât as long as you think it is. 52 weeks went by really quick.
With my time as a resident officially over, itâs time for me to pass the torch to a fresh new set of residents, and offer what I learned along the way!
Hereâs what I did with a year as Adobe Creative Resident:
(Bold = I made a thing!)
Light Capsules 001 â Burlington, VT Full Moon Masquerade â Signal Kitchen (Collab room w/ Greg Davis) Light Capsules 002 â Joseph, OR Light Capsules 003 â Portland, OR Light Capsules 004 â Astoria, OR (Adobe Snapchat takeover) Typographics â Speaker, TypeLab 99U â Attendee Adobe Creative Jam Vancouver â Speaker Light Capsules 005 â Cincinnati, OH NikeLab x RT Animations Light Capsules 006 â Portland, ME Light Capsules 007 â Portland, ME XOXOFEST 2016 â Interactive installation with Ben Purdy London Design Festival â Speaker, V&A Museum Light Capsules 008 â London / Take Courage Light Capsules 009 â London / Barlow & Roberts Light Capsules 010 â London / Cakebread Robey Light Capsules Worldwide Party â Distillery Bar Light Capsules 011 â London / Wire Works Light Capsules 012 â London / Stoke Newington Palimpsest White Noise Now // SALT Light Capsules 013 â Detroit, MI feat. Miss Van Adobe Creative Jam Detroit â (Light Installation) Future of Storytelling Festival NYC â Attendee Adobe MAX â Speaker Adobe MAX BASH â Entry Installation Projected Surfborts Monster Project x Adobe SF â Light Installation Adobe Creative Jam Portland â Speaker Light Capsules 014 â Portland / Hotel Philip Portland Winter Light Festival â Speaker Light Capsules 015 â PWLF / Roy Burnett Motors Light Capsules 016 â PWLF / Overland Cars Light Capsules 017 â PWLF / Jacob & Gile Light Capsules 018 â PWLF / Dillen Rogers Road trip to SXSW // Adobe Creative Cloud Instagram Takeover Light Capsules 019 â Los Angeles, CA Light Capsules 020 â Las Vegas, NV Light Capsules 021 â Winslow, AZ Impulse El Cosmico Airstream Projection â Marfa, TX SXSW â Speaker 20x2 // Austin, TX â Speaker PNCA â Speaker Motion Class ArtHackDay Portland��(M I X) Beowulf // Ben Bagby // Princeton  â Experiential Design & Visuals Discovery Communications â Speaker VIVA Creative â Speaker Adobe Creative Jam RISD â Speaker Adobe Residency Closing Party â (Augmented ghost sign prints) Better Together â Design Week PDX // Collab w/ Cinco Design & Marmoset
đ
From the beginning of this journey, I met Libby, who became my adviser, my manager, â(actually more like our spirit guide) all along the way. We had weekly check-ins to keep on track, to dream bigger, (or dream smaller), and keep my overall scope in check throughout the year. Thank you Libby!
I hit the ground running, planning trips, scoping ghost signs, travelling a ton... then as I mentioned in my 2016 recap, I hit a point in November and became super overwhelmed. Not budgeting enough time for documentation, the completed projects quickly piled up, facing new work to be done. Those who know me, know this is nothing new. I donât always give myself time to rest or reflect. This time, I actually forced myself to slow down. The big advice I can give is this: Pace yourself when pursuing a large project. Itâs also totally fine to ask for help; getting extra hands with photo/video this year was a massive help.
A defining moment of personal progress this year hit me after my interview with The Great Discontent went liveâ a publication Iâve been a huge fan of, and all of the impressive creatives within it... I saw myself in a new light as my self-criticisms suddenly shifted to âproudâ as this independent design career Iâve been working so hard on the past 4 years is truly taking off.
Portrait by Armando Garcia.
Some more thoughts about the residency.
Like most things in life, the more you put into something, the more youâll get out of it. This has been especially true over the past yearâ Iâve pushed Adobe, and theyâve pushed me further. The strongest example of this was my idea to go to London. They pushed me further, saying I should make my light installations an official event at London Design Festival. Collaborating with Sam Roberts, to gain his local expertise, that series was a huge success and made a big impact following a feature on Creative Review, and Fast Co. Design.
The same thing happened with SXSW. Adobe asked me to speak at SXSW, and I responded âHell yeah, can I road trip there?â which turned into a 12-day van adventure and super-fun Instagram takeover.
Despite my hat, it wasnât a year full of YES. This residency helped me be critical of my time and be selective in the work I take on, to be honest with how much I can accomplish within any given chunk of time. Iâm getting better at this. Itâs still really hard to turn down something I really want to be part of, regardless of if I have ample time for it.
The big goal is to strike a balanceâ do the work, share the result, rest.
Iâve wrapped up a year of strong work, but Iâve admittedly been under-sharing how much has happened over the past couple weeks. Iâll catch up, it just takes time. That said, I couldnât be more thankful for this opportunity & excited to get working on whatâs next.
So, whatâs next?
First off, Iâm taking the rest of the month in Portland to slow down and catch up on aforementioned documenting. (Also a bit of internet website housekeeping.) Then Iâm heading to NYC all June to participate in ITP Camp, and spend some solid time in New York.
What next for Light Capsules? Easy answer: more Light Capsules!â in fact, I already completed my first post-residency installation in Washington D.C. for Funk Parade! Next up, Iâm heading to Winnipeg on July 29 for a special 5-in-1 night event presented by Ghostsigns.ca which Iâm incredibly excited for. Iâve also got my sights on Butte, MT mid-July, and Vancouver, BC... amongst many other fantastic candidate locations (New Orleans, Pittsburgh, & more) as I explore more ways to financially sustain the project.
As a result of my Adobe SXSW road trip, Iâve been working further with The Neon Museum to plan a large-scale audiovisual experience. It will be a significant undertaking over the next few months, and I canât wait to share more specific updates on that, soon. Weâre aiming for an October launch. Just in time for Adobe MAX 2017!
Iâll also be continuing my other project, White Noise Now. After the successful debut performance of âSALTâ in Burlington, VT back in October, weâre excited to start planning our next performance locations.
Most excitingly, in the pursuit to optimize my studio workflow, Iâm excited to announce Iâm working with Conjure to help manage my studio as I take on more, and bigger, projects! Iâve got some other new ideas brewing up my sleeve, and itâs been great dreaming with them the past year.
Fun story: When I arrived for my final interviews over a year ago, I saw this big ghost sign âAâ on Adobeâs building, and thought it was (figuratively & literally) a good sign. It was only fitting to close out my residency by making it shine with all of our work.
Thank you, Adobe.Â
What a fantastic experience to be a part of. What great people to share it with. Be sure to check out what my fellow residents Christine Herrin, Syd Weiler, and Sara Dietschy did this past year! Also JUST ANNOUNCED, meet the new residents for 2017/2018 and see what theyâre planning!
Ambitious creatives, keep this residency on your radar. Itâs a dream job & life changerâ I canât recommend it enough.Â
đ â Craig
Iâd like to express my personal gratitude to Libby Nicholaou, Heidi Voltmer, Mala Sharma, Mike Chambers, Stefano Corazza, and Alysha Naples, for their support over the past year!
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Elon Musk reveals the âdangerous situationâ the world now faces with artificial intelligence
If you have no job: âDo you have meaning? Are you useless?â
These are the words billionaire Elon Musk asked an audience of 4000 people at the World Government Summit in Dubai, according to The Sun.Â
In a live interview with Mohammad Abdulla Alergawi, the United Arab Emiratesâ minister of cabinet affairs and the future, Musk was questioned on the rapid advancement of new and smarter technology.
âOne of the most troubling questions is artificial intelligence [AI],â said Musk.
âI donât mean narrow AIâdeep artificial intelligence, where you can have AI which is much smarter than the smartest human on earth.
âThis is a dangerous situation.â
Read more: Alysha Naples on why âtechnology is not about breakthroughsâ
Musk said people on the forefront of these types of advancements should be kept in check.
âMake sure researchers donât get carried awayâscientists get so engrossed in their work they donât realise what they are doing,â he said.
And as more and more jobs fall at risk of disruption, Musk said governments will need to take unprecedented steps to protect citizens.
âWe will need to have some kind of universal basic incomeâI donât think there will be a choice,â he said.
âThere will be fewer and fewer jobs that a robot cannot do better.
âThese are things that I wish would happen, these are things probably will happen.â
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The post Elon Musk reveals the âdangerous situationâ the world now faces with artificial intelligence appeared first on StartupSmart.
from StartupSmart http://www.startupsmart.com.au/news-analysis/elon-musk-reveals-the-dangerous-situation-the-world-is-in-with-artificial-intelligence/
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Festival de Cine de Venecia 2019 II
Festival de Cine de Venecia 2019Â II
Vamos con la segunda jornada del Festival de Cine de Venecia. Esta vez tenemos la alfombra roja inaugural y unas cuantas cositas mås que ahora os cuento. Tenemos: la presentación del jurado, el photocall de Pelikanblut, el photocall y la premiere de La VÊritÊ, y la ceremonia inaugural. Vamos allå!
44. Laurie Anderson.
(moreâŚ)
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Venezia 76: le giurie della selezione ufficiale sono al femminile
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Venezia 76: le giurie della selezione ufficiale sono al femminile
Venezia 76: le giurie della selezione ufficiale sono al femminile
Venezia 76: le giurie della selezione ufficiale sono al femminile
Concorso, Orizzonti, Premio Venezia Opera Prima âLuigi De Laurentiisâ, Venice Virtual Reality, Venezia Classici prevedono questâanno, per Venezia 76, una formazione al femminile.
Si parte con la giuria del Concorso ufficiale, che come sappiamo è presieduta da Lucrecia Martel, insieme a Piers Handling (Canada), storico e critico, Jennifer Kent (Australia), regista, Stacy Martin (UK), attrice, Rodrigo Prieto (Messico), direttore della fotografia, Tsukamoto Shinya (Giappone), regista, Paolo VirzÏ (Italia), regista.
In Orizzonti invece la giuria sarà presieduta da Susanna Nicchiarelli, che vinse nella categoria due anni fa e che è affiancata da Mark Adams (UK), direttore artistico, Rachid Bouchareb (Francia), regista, Mary Harron (Canada), regista, Eva Sangiorgi (Italia), direttore artistico.
La Giuria Internazionale del premio Leone del Futuro â Premio Venezia Opera Prima âLuigi De Laurentiisâ è composta da Emir Kusturica â Presidente (Serbia), regista, Antonietta De Lillo (Italia), regista, Hend Sabry (Tunisia), attrice, Michael J. Werner (USA), produttore, e da un componente ancora da annunciare.
La Giuria internazionale della sezione Venice Virtual Reality vede: Laurie Anderson â Presidente (USA), compositrice, artista, regista, Francesco Carrozzini (Italia), fotografo, e Alysha Naples (Italia), designer.
La giuria di Venezia Classici è composta da 22 studenti dei corsi di cinema delle universitĂ italiane, dei DAMS e della veneziana Caâ Foscari, e assegnerĂ , senza possibilitĂ di ex aequo, il Premio Venezia Classici per il Miglior film restaurato. La Giuria è guidata da Costanza Quatriglio (regista) e premierĂ anche il Miglior documentario sul cinema presentato allâinterno della Sezione.
Cinefilos.it â Da chi il cinema lo ama.
Venezia 76: le giurie della selezione ufficiale sono al femminile
Concorso, Orizzonti, Premio Venezia Opera Prima âLuigi De Laurentiisâ, Venice Virtual Reality, Venezia Classici prevedono questâanno, per Venezia 76, una formazione al femminile. Si parte con la giuria del Concorso ufficiale, che come sappiamo è presieduta da Lucrecia Martel, insieme a Piers Handling (Canada), storico e critico, Jennifer Kent (Australia), regista, Stacy Martin (UK), attrice, Rodrigo Prieto [âŚ]
Cinefilos.it â Da chi il cinema lo ama.
Chiara Guida
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Innovation is hidden in âscaryâ ideas: Three tips to unlock these at your startup
âBrainstorming is dumbâ and ideas are âscaryâ. These were two of the messages highlighted by guest speakers at Melbourneâs creative tech conference Pause Fest this week.
But the intention was not to scare off new founders. Instead, the goal was to raise awareness about the environment, culture and approach needed to activate creative thinking in a team and bring the most innovative ideas to life.
1. âBrainstorming is dumbâ
âBrainstorming is dumbâthe way you think about it now was invented in the 1940s,â said FastCompany executive editor Noah Robinson, who spoke to the Pause Fest audience via Skype.
Despite it being a common practice, Robinson said having people sit together and debate new solutions doesnât often lead them to the best one.
To illustrate his point, Robinson asked the audience to undertake an âidea death matchâ where participants had to come up with innovative concepts, pitch them and choose the best solutions.
Teams began in groups of two, which would double in size each round. At every level only the best idea would get through as a result of intense debate and âmay the best idea winâ thinking.
After the exercise, Robinson asked: âWas the winner the best idea or was it the person who was most assertive?â
Josephmark chief executive Jessica Huddart echoed Robinsonâs comments about traditional brainstorming during a separate panel on creative thinking.
âCreativity for me is about being elastic,â she said.
âI worry whether sticking to one methodology and repeating that is going to get the best outcome overall.
âThereâs a spectrum of personality and not everyoneâs willing to share their idea out loud.
âSo itâs important to have multiple methodologies and ways of approaching this.â
2. Reach past Maslowâs third tier
Creativity and innovative thinking are activated when people feel self-actualisation, according to Alysha Naples, the former senior director of user experience and interaction at Magic Leap.
âItâs at the top where creativity lives,â she said, referring to Maslowâs hierarchy of needs theory.
Naples said in order to get up there, people need to get past tier threeââlove and belongingâ��and this part is often forgotten in workplaces.
Instilling a sense of love and belonging in your team through culture and a supportive work environment is critical for innovation, she said.
Referencing to Dr BrenĂŠ Brownâs TED Talk, Naples said: âThe absence of love and belonging will always be sufferingâ.
3. Ideas can be ugly and weird but give them a chance
During a panel discussion, Lucasfilm story group content strategist Diana Williams showed a GE advertisement, which proclaims ideas are âscaryâ, âmessyâ and âfragileâ because theyâre the ânatural born enemy of the way things areâ.
When working within the constraints of budgets and deadlines, the prospect of failure can be even greater, said Williams, but ideas always need a safe space so they can be brought to life.
âPeople like to hear themselves talk, talk, talk ⌠at some point something has to happen,â she said.
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The post Innovation is hidden in âscaryâ ideas: Three tips to unlock these at your startup appeared first on StartupSmart.
from StartupSmart http://www.startupsmart.com.au/advice/growth/young-entrepreneurs/innovation-is-hidden-in-scary-ideas-three-tips-to-capture-these-at-your-startup/
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âTechnology is not about breakthroughsâ: Alysha Naples on what your startup can do to avoid creating just another âgadgetâ
When Henry Ford or Karl Benz were first developing the ideas that would spurn their businesses, they could never have imagined their cars would one day be filled with angry people stuck in traffic jams nearly everyday around the world.
âThis is an unintended consequence of a very well-intentioned technology,â according to Alysha Naples, senior director of user experience and interaction at Magic Leap in San Francisco.
Speaking at Melbourne creative tech conference Pause Fest on Wednesday, Naples called on entrepreneurs, tech developers and innovators to pause and seriously consider why they do what they do, and how their work will impact people and the world, not just today but long into the future.
âTechnology is not about breakthroughs,â she says.
âInnovation is about the unintended long-term consequences of what we celebrate today.â
Naples looked at several other examples of emerging technologies that had unintended consequences, including artificial intelligence-powered Google Photos, which mistook people for gorillas, and Microsoftâs chatter bot blunder with Tay.
âTayâ went from âhumans are super coolâ to full nazi in <24 hrs and Iâm not at all concerned about the future of AI pic.twitter.com/xuGi1u9S1A
â gerry (@geraldmellor) March 24, 2016
âThey didnât teach Tay about the boundaries of acceptable speech,â Naples says.
âIt took 18 hours for it to go from humans are cool to using hate speech.â
While an algorithm may measure engagement perfectly, it does not have the ability to âunderstand truth from lieâ, says Naples, and itâs not safe from human bias at the development stage unless conscious effort is made.
âData and algorithms, cannot replace facts and ethics,â she says.
Are you just creating another âgadgetâ?
âWeâre actually living a split existence,â says Naples when speaking about how people live between the real world and whatâs on their screens.
With the development of artificial intelligence, virtual reality and augmented reality, the wall between real life and our digital world is blurring, but people experiencing this are still humans with actual emotions, she says.
Naples argues that âlearning, sharing, playing and exploringâ have always been fundamental to human life, and no technology can replace a personâs innate need to do these things.
âIf your technology doesnât support these, youâre just creating a gadget,â she says.
When creating new technology or building startups, particularly in the realms of virtual reality and augmented reality, Naples says itâs crucial to build solutions that connect, rather than isolate, people.
âHow can this be solved in a way that builds connection?â she says.
âIf we can learn to embrace that, we can be the most powerful force ever seen.
âWe have to start by asking the right questions, these things take time.â
Uncovering the consequences of your startup
The biggest question founders and creators should ask is âwhyâ, says Naples. Itâs not about âcan Iâ, she says. Instead, think âwhy Iâ.
When doing market research or receiving feedback, Naples says itâs critical to listen to the âessenceâ of what people are saying and whatâs underneath their surface statements. Understanding this will help you develop solutions that deliver what they need.
âFocus on whatâs really being said,â she says.
Also, consider the âunintended consequencesâ of what youâre building and start developing âsafeguardsâ to address or fix these issues. If negative outcomes present themselves after you have gone to market, Naples says itâs important to be transparent and take immediate action, sharing the solutions youâre trying and what is or isnât working.
âYou have to be the bad guy as well as the hero in your story if you want the hero to keep winning,â she says.
âThroughout history the explorers and dreamers, which is probably what you see yourself as ⌠weâve looked at technology and making things better.
But âbeing goodâ is not enough.
âEmpathy is a conscious choice,â Naples says.
âWe have to really take the time to slow down and think and put ourselves in someone elseâs shoes.
âRight now, we are just a pile of good-intentioned technology.â
To illustrate her point, Naples pointed to a video made by Keichi Matsude.
youtube
âThis basically scared the shit out of everyone,â she says.
âPeople say, âoh this would never happenâ but Iâm sure thatâs what Henry Ford would have said if we were to show him the traffic jams back in his time.â
An example of conscious empathy
With the advent of online gaming came a âfloodgateâ of harassment against women and girls, says Naples, but one game created for PlayStation 3 was created with a very conscious focus on empathy early on.
Naples says Journey began with the premise of forging friendships around the world instead of âcollecting goldâ or âshooting bad guysâ.
It taps into âuniversal emotionsâ by expecting people to work together and rewarding players for supporting each other.
âThey wanted to create a game to allow people to really connect,â she says.
âThey created a system where it is impossible t harass somebody ⌠the absolute worst thing you can do [in the game] is walk away.
âJourney only works in this way because itâs what [the creators] decided to do.â
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The post âTechnology is not about breakthroughsâ: Alysha Naples on what your startup can do to avoid creating just another âgadgetâ appeared first on StartupSmart.
from StartupSmart http://www.startupsmart.com.au/news-analysis/technology-is-not-about-breakthroughs-alysha-naples-on-what-your-startup-can-do-to-avoid-creating-just-another-gadget/
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