#always thought it was a missed potential for not nintendo not dubbing it in English??
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Currently obsessed with the second vers Ashley's song from super smash bros and the more I listen to it I gotta agree
The instrumental really reminds me of Pinky and the Brain like the little March melody? A course singing about the main characters and what they wanna do? The little silly musical sounds in between the song? Little like Patb
youtube
which also is kinda fitting for Ashley and red in a way?
They have that grumpy character and happy go lucky character trope going on which I love they're so silly
:]
#pinky and the brain#patb#wario ware#wario ware Ashley#rambles#idk having a fixation both at the time makes me think wow they're so connected...#(literally have just similar character types as the only connection to pinky and the Brain)#it's so bad I think I gotta work on that au some time soon I keep mentioning it but when I'm done cleaning I need to work on it#I already did sketches so let's see if a second and 3rd try will finalize the designs#always thought it was a missed potential for not nintendo not dubbing it in English??#it's actually way more fitting in the English vers cause in Japanese she's like yay I wanna make friends:]#meanwhile in English she talks about how she turned her teacher into a spoon cause she didn't do homework#or how's she's gonna cast a spell on you with combining idk kitten spit and grandmas wig in a pot like??#missed potential much#also yea I needed to like really ramble about thsi I remember like info dumping this on a server years ago but nobody really looked at it#which fair JEJDJDJ two popular yet obscure media in one? I barely met anyone from either fandom that knows/intrested the other JEJDRJRJ#please would be awesome to have moots who like both it would be awesome 🙏#Youtube
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Kill la Kill IF, a review
(Disclaimer: The following is a non-profit unprofessional blog post written by an unprofessional blog poster. All purported facts and statement are little more than the subjective, biased opinion of said blog poster. In other words, don’t take anything I say too seriously.) Just the facts 'Cause you're in a Hurry! Publisher: Arc System Works Developer: A+ Games Manufacturer’s Suggested Retail Price (MSRP): 59.99 USD How much I paid: 49.94 USD (I got a pre-order discount) Number of Playable Characters: 8; Satsuki, Ryuko, Nui, Houka, Ira, Uzu, Nonon and Ragyo (Satsuki and Ryuko have 2 variations). Number of Stages: 6 Rated: M for Blood, Language, Partial Nudity, Suggestive Themes and Violence Nudity: Lots and lots of cleavage and side boob. Characters usually dressed down to bikinis and thongs when disrobed. No visible female nipples. Can I play offline: Yes How long I played: 4 Hours. 2 hours to complete Satsuki's perspective on Story mode and 2 to complete Ryuko's. Microtransactions: None so far. What I played on: My Nintendo Switch. Performance Issues: When the Switch is docked, the performance 'mostly' runs smoothly, albiet shows the soft textures up front. When in handheld mode, the framerate sinks like a rock and becomes stitled. One instance of the game pausing for one moment before resuming. Lenghty loading screens whether docked or on handheld mode. And of course, no anime game is complete without its most famous feature, missynced lip flaps. Dual Audio: Yes. Both English and Japanese voices are available. English Cast: Erica Mendez as Ryuuko Matoi, Carrie Keranen as Satsuki Kiryuuin, Matthew Mercer as Aikuro Mikisugi, Patrick Seitz as Ira Gamagori, Stephanie Sheh as Nui Harime, Christine Marie Cabanos as Mako Mankanshoku, Kaiji Tang as Tsumugu Kinagase, Grant George as Uzu Sanageyama, Romi Pak as Ragyo Kiryuuin, David Vincent as Senketsu, Sarah Anne Williams as Nonon Jakuzure, Steve Staley as Hoka Inumata and Todd Haberkorn as Shiro Iori My Personal Biases: I recently watched Kill la Kill and I enjoyed it quite a bit. I thought it was a good show. My Verdict: Even fans aren't going to be satisfied with this package. With an anemic roster, few stages and a battle system where you fight the camera more than you fight your opponent, Kill la Kill: IF is wasted potential. Even the amusing cutscenes can't save this piece of junk. Wait for a sale. Kill la Kill IF, a review
It's strange that after 5 years of one of the most beautifully animated action shows that we finally now get a release of Kill la Kill IF. Based on the popular anime, will the game do its original source material justice? Let's find out in this review! For those of you who aren't familiar, Honnouji Academy is a fictional high school situated in Tokyo Bay, Japan on the island of Honnō City. The school is dominated by its fearsome student council led by their president Satsuki Kiryuin. Its students wear Goku Uniforms, which give their wearers superhuman abilities because they are constructed with a special material known as Life Fibers. Vagrant transfer student Ryuko Matoi, who wields a scissor-shaped longsword that can cut Goku Uniforms, challenges the council as she searches for her father's killer. Although she is initially easily defeated by Takaharu Fukuroda, she finds a sentient sailor uniform that she names Senketsu, a Kamui which is completely made of Life Fibers and transforms her so that she can face Kiryuin and her trials and obstacles. Kill la Kill IF is a filler story set in the anime's canon storyline. Gone are the various side characters and multiple developments throughout the story and instead speeds through to the main battles and opponents. Set as an arena fighting game, players control one of the characters found in the show and use their unique abilities to whittle the enemy's lifebar to zero. Each character is given access to a melee attack, a ranged attack and a grab which breaks the opponent's guard. Overtime, a player's SP bar builds up. 2 out of the 4 bars can be used for a special attack or to unleash bloody valor, a rock paper scissors mechanic to gain boosts such as attack or health. Losing the battle results in damage while winning continuously allows you to unleash a final ultimate attack. The issues become evident right from the start. Despite Studio Trigger, the animator of the series, supervising, the game's engine just cannot live up to the 2D anime that told the original story so well. While the art direction certainly lives up to the original with its use of contrasting colors and unique aesthetic, the actual animation itself remains stilted and choppy, even on the best of machines. While the animators are able to work around this (Mako's scenes continue to be the highlight of the franchise), you can't help but feel the 3D counterpart is struggling to match up what Trigger mastered in 2D animation. You better get used to the visuals. In order to unlock any of the other modes, you'll have to play the MANDATORY story and watch the stilted cutscenes (which you can skip, Thank God). Because who wouldn't want a story mode that has cutscenes that are longer than the actual gameplay? After all, it isn't like someone won't upload those cutscenes up to Youtube and you can watch them for free... Wait... And that's not even mentioning the numerous loading screens that come between every other cutscene and before the gameplay starts. I don't know if the loading screens are shorter on more powerful consoles and PCs, but they were certainly a slog on the Nintendo Switch. So, if you're in the market for a game with little gameplay, lengthy cutscenes and lots and lots of loading screens, have I got a game for you. Most matches are set between an individual opponent and involve whittling down the foe's health bar to claim victory. However, certain modes allow multiple opponents to face off against each other, either in battle royale or with pairing into teams. Half the time, the game plays like a Musou or Open world beat em up where in the player character must defeat multiple enemies on screen. Sometimes it's rogue Covers, sentient uniforms and other times its Nui clones. With no camera control and no ability to lock on to individual opponents, you'll often miss your intended target and end up hitting a new enemy instead. Story mode, even on its easiest difficulty, opts to pad out the game by giving certain enemies so much health, it takes forever to shrink it down to zero. Forget the sword sponges throughout the game; half the time the camera can't keep up and my poor player character is out of frame because of all the enemies are upfront while said PC is all the way in the back. In addition to the story, there's also Online matchmaking, survival challenge in which you play AI opponents in a row and Covers Challenge, in which the game becomes a full Musou and you must defeat all foes in the arena. All the original voice actors from the anime's dub cast have returned. Erica Mendez as Ryuuko Matoi and Carrie Keranen as Satsuki Kiryuuin give the same respect to the source material as did the Japanese Seiyuu and it's always fun to hear Patrick Seitz, Grant George, Stephanie Sheh, Todd Haberkorn, Matt Mercer and Steve Staley again. If you dislike the voices, the game comes with Dual Audio and you can switch to the original Japanese. CAVEAT: What a waste! How did such a great property get saddled with such a lousy adaptation? Kill la Kill (the anime) still holds up as a show even 5 years after its release. It's too bad all that potential is made into a cashgrab of a game. With its limited roster, wonky camera, and lack of stages, even diehard Kill la Kill fans should wait for a sale while watching the cutscenes on Youtube. It's too bad. For just a brief moment, I did see the makings of a good game. The only reason this anime adaptation doesn't take home the award of "Most squandered potential of an anime property" is because Jump Force came out earlier this year. Verdict: Rental or wait for a sale. Or just watch the anime again.
#kill la kill#kill la kill if#ryuuko matoi#ryuko matoi#satsuki kiryuin#erica mendez#carrie keranen#darling in the franxx#trigger#ira gamagoori#nui harime#mako mankanshoku#tsumugu kinagase#uzu sanageyama#ragyo kiryuin#senketsu#junketsu#nonon jakuzure#houka inumuta#shiro iori
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