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History recap year 1 : Alunite
This is an automated lander designed to go to mun and explore some craters. The mission went well except the end of the landing, In the slop, the lander tip over.
The engin was started to coreect the issue, but it hasn't work, so here it is stranded on mun.
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Alunite Market Research Report: Regional Outlook and Market Share
The global alunite market has been steadily growing, driven by its diverse applications across various industries. Alunite, a hydrated aluminum potassium sulfate mineral, has found its place in industries such as agriculture, ceramics, water treatment, and more. This article delves into the current state of the alunite market, exploring key trends, drivers, challenges, and opportunities shaping its future.
Market Overview
Alunite, also known as alum stone, is primarily composed of hydrous aluminum sulfate, potassium sulfate, and other minerals. It is found in various geological formations, often associated with volcanic activity. Alunite is recognized for its use in diverse applications, making it a valuable commodity in the market.
Key Drivers of the Alunite Market
Agricultural Applications: Alunite is a source of potassium and sulfur, essential nutrients for plant growth. Its use as a soil conditioner and fertilizer enhancer has witnessed a steady rise, driven by the increasing demand for improved crop yields and agricultural productivity.
Water Treatment: Alunite's ability to remove impurities and clarify water has led to its adoption in water treatment plants. It is used in the coagulation process to purify drinking water and wastewater, which is crucial for public health and environmental protection.
Ceramics Industry: Alunite is a key ingredient in the production of high-quality ceramics and porcelain. Its presence in the ceramic industry has grown as manufacturers seek materials that enhance the strength, durability, and aesthetic appeal of their products.
Market Trends
Growing Environmental Concerns: With a focus on environmental sustainability, the alunite market has seen increased demand due to its role in wastewater treatment and reducing chemical pollution in soil. This trend is expected to continue as environmental regulations become stricter.
Technological Advancements: Advancements in mining and processing technologies have made it easier and more cost-effective to extract and refine alunite, further boosting its market growth.
Emerging Applications: Alunite is increasingly being explored for new applications, such as in the production of alumina, which has applications in the metallurgical industry, particularly in aluminum smelting.
Challenges in the Alunite Market
Geopolitical Factors: The availability of alunite deposits is not evenly distributed globally, and some regions face geopolitical challenges that can impact the supply chain. This can lead to price volatility and supply disruptions.
Competition from Alternatives: While alunite has unique properties, it faces competition from other potassium and sulfur sources, including synthetic fertilizers. Market players must continuously innovate to stay competitive.
Environmental Concerns: Despite its eco-friendly applications, the mining and processing of alunite can still have environmental impacts. Companies in the alunite market must address these concerns through sustainable practices.
Opportunities in the Alunite Market
Research and Development: Investing in research and development can lead to the discovery of new applications for alunite, expanding its market potential.
International Trade: Establishing international trade agreements can help secure a stable supply of alunite, reducing the impact of geopolitical challenges.
Sustainable Practices: Embracing sustainable mining and processing methods can enhance the reputation of alunite as an environmentally friendly resource, appealing to environmentally conscious consumers.
Conclusion
The alunite market demand is poised for growth, driven by its diverse applications and increasing awareness of environmental concerns. As industries seek sustainable solutions for agriculture, water treatment, and ceramics, alunite's role is set to expand. However, challenges related to geopolitics and competition necessitate proactive strategies from market players. By staying innovative and environmentally responsible, the alunite market can thrive in the evolving global landscape.
#Alunite Market Share#Alunite Market Growth#Alunite Market Demand#Alunite Market Trend#Alunite Market Analysis
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HiPOD: Prospecting from Orbit
The combination of morphological and topographic information from stereo images, as well as compositional data from near-infrared spectroscopy has been proven to be a powerful tool for understanding the geology of Mars.
Beginning with the OMEGA instrument on the European Space Agency’s Mars Express orbiter in 2003, the surface of Mars has been examined at near-infrared wavelengths by imaging spectrometers that are capable of detecting specific minerals and mapping their spatial extent. The CRISM (Compact Reconnaissance Imaging Spectrometer for Mars) instrument on our orbiter is a visible/near-infrared imaging spectrometer, and the HiRISE camera works together with it to document the appearance of mineral deposits detected by this orbital prospecting.
Mawrth Vallis is one of the regions on Mars that has attracted much attention because of the nature and diversity of the minerals identified by these spectrometers. It is a large, ancient outflow channel on the margin of the Southern highlands and Northern lowlands. Both the OMEGA and CRISM instruments have detected clay minerals here that must have been deposited in a water-rich environment, probably more than 4 billion years ago. For this reason, Mawrth Vallis is one of the two candidate landing sites for the future Mars Express Rover Mission planned by the European Space Agency.
This image was targeted on a location where the CRISM instrument detected a specific mineral called alunite, KAl3(SO4)2(OH)6. Alunite is a hydrated aluminum potassium sulfate, a mineral that is notable because it must have been deposited in a wet acidic environment, rich in sulfuric acid. Our image shows that the deposit is bright and colorful, and extensively fractured. The width of the cutout is 1.2 kilometers. (Enhanced color cutout is less than 1 km across.)
ID: ESP_051153_2025 date: 25 June 2017 altitude: 284 km
NASA/JPL-Caltech/UArizona
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I hope this is not a weird question, but does your surname come from the same word as alunite?
Haha! It doesn't.
Alunite is from the Latin "alumen"; bitter salt. And I am neither salty nor bitter.
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The Fortress of Tathtatèrith (Plungedlaboured)
Is it finished? Nope, but I've done enough with it that you'll be able to get where I'm trying to go with it, so... here.
I'll put a readmore right here because this'll have more pictures than I have still-thriving brain cells.
Do bear in mind I've not actually been playing very long, and this is maybe the.... eighth? fortress? that I've kept from going up in flames long enough to have Something Going On.
Out of the gate was picking an embark. I've been trying to build a fortress primarily out of glass for a while and kept cocking it up or embarking somewhere that made it a nightmare, so I scoured the map of the realm of Romxah for the exact right place to do it.
Sand? Check. Nearby abandoned monasteries so we can acquire books? Check. Elves we can have that old sacred eternal Unsteady Peace with who come and count our leaves every spring like the wood narcs they are? Check. VOLCANO so I don't have to be at definite war with said elves while making the glass? Check-check-checkaroo. We're too far from the coast to actually have any of the ocean in our tile, which worked out to be vastly more unfortunate than I expected.
Starting out, I had it in mind that I wanted to make use of the transparency of the glass in the design itself, because that is Very Cool. I considered but ultimately omitted the inclusion of crystal glass into the main design because working with crystal glass makes me cry in real life. I planned to go with green glass as the majority material, with clear glass as the accent. I like the look of the result but clear glass is also, as it turns out, a wailing nightmare to keep in sustained production.
Approaching the main entryway is... this. (With current morale stats. And supplies. I cannot keep these people in meat I stg).
Now, obviously, this is sort of cool, but not in any way finished. You'll be seeing that theme coming up a lot. I had planned to involve statues of the Founding Seven Dwarves in some way, but I'm still kind of batting around the actual execution because most ideas would provide goblins a means by which not to get jet-propelled into the Fanta. I like goblins landing in the Fanta.
The slits contain serrated green glass discs, ten apiece. This generally has the effect of turning enemies into a fine pink mist (see: the pieces of said mist still awaiting cleanup). The Draltha are on their way out with the Routed Roads squadron, a soldier team that I primarily send out to abandoned monasteries to cart off the books. I'm not sure I recommend them as war animals. They're long-lived but I also have to remember to graze them when they come back, and then unpasture them so they don't sadly sit there with the chicken leg icon above their heads making me feel all guilty.
Zooming out a little as we enter the doorway:
These rooms are for The Great Citadels, my 'primary' soldier squadron. Each statue is of that dwarf (and their spouse if they have one at the time of stone-casting). The other sets are of each soldier's war animal, and the blank engraved spot will be for the second war animal I have not yet finished harvesting the alunite to immortalize in said stone. I know it's not important in the scheme of things, but I really like to track who owned what animal. It makes my heart happy. A couple of the giant war dingos have died of old age, which I didn't realize could start happening from age six or so and I'm very sad about it. I thought I read they got 15-20 years but I must have been mistaken.
They got dedicated and specific rooms because I hate, absolutely hate hate vomit hate, how they all get unassigned from their fucking bedrooms after being sent out. No joke, it makes me think twice about dispatching them, so this at least makes it clear to me who ought to be returning to which fucking space.
Down this road, with its perpetually unfinished walls and floor, lies the barracks proper and the road to the foundry. What are those statues and slabs, you ask? Every time a forgotten beast or dangerous creature that involves a popup warning dies in our territory, I like to immortalize it. I just like that you can do that. I think of it as a running history of our land.
To the right there is an access shaft to the mist generator, which is not working, and I am salty about it to the point of tears. This map has no wind. ZERO wind. I did not realize it was a possibility until I had already built all the fucking infrastructure so I'm working on... alternative means of power. But it stands now it's sort of just a Circle of Embarrassment.
The foundry's main focal export is glass- obviously- with its quantum stockpile for random bits of metal coming out of melted down goblin shields. The draltha there are not war animals, but instead have a different very important job- to eat all the mushrooms that grow on the sand. It appears that we can't gather sand where the mushrooms grow, and this is the only situation in which the eternal Snack Hunger of my army of draltha is coming in actual handy. God knows these are a bugger to feed otherwise sometimes.
Given the sheer amount of stuff needing constant melting down I am seriously considering expanding this foundry. There's little space remaining to the south before I hit the edge of the map so I may add more workshops between here and the barracks. I am hesitating mostly on pain of them being on different elevations and me being terrified of fucking up the magma circuit expansion. I know me. I fuck things up. And this is a very hot thing to fuck up.
Heading down the hatch and to the north, we have the trading depot. This is one of the most unfinished parts of the whole place so far unfortunately.
It will EVENTUALLY have detailed rings of glass flooring and perhaps dedicated tables and chairs and stockpiles, but right now it is the emergency draltha feeding tunnel featuring the Barrel Hoard and the accidentally wild-caught elk birds I'm trying to get some offspring out of so I can sheepishly return them to the wild and they can stop pecking our shoelaces in vengeance. I also have tentative plans for a statue-lined road instead of the paved path we currently have outside, which would be both 1) pretty and 2) an early detection system for the werebeasts knocking stuff over.
To the south we have another mist generator. It doesn't work and has redundant gears and materials. We have not finished prettying it up for its eventual functionality. We call this the fail hole. We go in here to cry.
Here we have the rooms of the Duchess, the mayor, the manager and the bookkeeper. Here, and in the hall, you see the first instances of what I was trying to do with the transparency. The glass floors show what's happening downstairs, and if I layer the patterns, starts doing really interesting things indeed- as well as creating an effect that is uniform, but at the same time varied and dynamic.
Further to the right:
The prisons and the quarters of the captain of the guard, with our stockpile of cages and assorted animals being trained. The idea is that any visitors are almost guaranteed to pass through the guard's corridor, which makes it easier for me to forbid doors and lock them up until dear lady Sibrek Amudalåth Ebalfer (Sibrek Thunderbolts the Revered Beast) finishes... dealing with them. She's our captain of the guard, dungeon master and hammerer. Judge, jury, executioner. A sweetheart, really, despite that. You might spot her around- she's wearing a breastplate but no other armour. That's not an accident- this way I can actually see exactly where she is and identify her fast in the crowd. I really hate it when I forget to arrest people. This happens a lot. ADHD and all... so I have to give myself the best odds of managing to lock up the fuckers.
Onto the tavern!
The Mechanical Cake was my first real major attempt at designing the multi-level glass details. The idea was that the 'cream' would get a slight spiralling effect with the furniture on the floor beneath, with the middle layer of clear-glass cream also having some shading because the construction finishes partway through it (this is RIGHT at the end of the map! I'm corner to corner here!). The spoke at top right connects... to things. Things that don't fucking work.
Every statue is also specifically OF something that is either important to the city or took place and is something we want to remember. Mostly this is in the form of animals- a few wild creatures that earned names through good deeds (or misdeeds, in the case of Omalurush the giant wren). The manera is the one who wrestled that forgotten beast. The draltha is simply a celebratory piece of the animal once we tamed a few, as is the dingo. The cat statue is a custom design entirely, made to celebrate Stâkud Wethandle, the only male cat we had on embark. He was not interested in helping us have kittens, so we had to buy another male a few years later when I actually realised.
Down south is our kitchen which is SUPPOSED to be shaped like a gear and spoke and NOT like a penis. I feel the need to point out the meals on the fucking floor and the HUGE NUMBER OF BARRELS WE VERY MUCH HAVE. I don't know why they won't use the barrels. It's doing my head in. It doesn't matter how many I make, they just sit around being tube of empty failure. I'm convinced this is a rudeness directed at me specifically.
DESCENDING DOWNSTAIRS FOR ANOTHER TIME.
The hospital over its water reservoir, the stone and gemstone workshop, and more dogs! Yay! The floors and walls are, as always, not yet finished. Other stuff IS finished. I swear. It's not all like this.
To the north of this stairwell:
The woodworking, craftworking and tailoring suites. Tailoring in particular could do with more space (and I DID use up all that leather... why do they need new underpants so often?). I'll have to think about doing that in a way that doesn't throw off this whole... thing.
OH SHIT, I FORGOT TO GO UPSTAIRS FROM THE ENTRY HALL. Uh. Brief deviation time GO
The underground processing facility with our very important Farm Draltha. Another one of the most unpolished sections but it sure is one I spend a lot of time staring at trying to figure out why I'm out of booze again. Featuring the wildly akimbo disconnected wooden failures of machinery that doesn't work, and the little corner notification about how many forgotten beasts I'm ignoring with ALL my might.
Scrolling up is the paddock proper.
This is also, at this point, pretty wildly off-brief because I keep having to expand it and don't have time to do that in a design-preserving way. I will eventually figure out a good form to contort this into so that it looks like it was intentional and not just sort of... built around trees and things.
Note the single giant elephant that I had zero plans for but absolutely HAD to buy because who WOULDN'T buy the one elephant.
We scroll up to reveal... a plain glass ceiling... and UNEXPECTED RUBE GOLDBERG IDIOTIC EVIL TOM AND JERRY BULLSHIT!
I rebuilt the bridge from the retracting version to make it the kind that launches things upward instead. Usually, those things go straight into the lava, but occasionally they survive and make it onto my rooftop. Whereupon they activate my trap card, and the serrated spinning glass discs make their debut as belles of the ball and then it rains feet and happiness.
um. anyway. BACK TO THE MANUFACTURING HALL.
Here you see the guildhalls, zoomed out.
All technically unfinished. I plan at least a few token workshops with desks and tables to emulate the demonstrations they so frequently hold in there. The displays in the back contain artifacts- specifically, exactly enough artifacts to make the room value sufficient to qualify as grand guildhalls. Zooming in, however, we'll find evidence of one of my more useless passion projects!
Varying numbers! The water ripples and flows! It does, admittedly, lose something from a still image. The idea is to provide an interesting design-in-motion effect beneath these halls, mostly because I never know what to actually DO with guildhalls that isn't just... you know, production.
Some of the detail in those channels DOES get lost in the water flow. This is what it looks like dry.
To the right of the halls is my secret shame.
The top section of what was SUPPOSED to be a perpetual motion machine, and instead has poop everywhere and generates no power. There is an anterior section below that is much the same. I THINK I know what the problem is but it's going to take a lot of work to correct and I kind of want to explode in flames before doing that.
Going down again, we have the cistern to the water system, the first section of residential accommodation, and the first chapter of the pet cemetery.
For some reason, I didn't realise until THIS fortress that you could bury pets, and that you were SUPPOSED to do that. Not kidding, I abandoned the last fortress once I realized I hadn't been doing it. Shit like this matters to me, so every residential floor going down will have a section cut out for the pets. I also include a slab and a statue of that pet, which so far is mostly of that pet being adopted, but in the case of the turkey it's 'that time the turkey fell over'. It made me laugh so I let it stay even though it throws off the design pattern.
There's about 10 residental floors beneath all the other stuff and they all are designed off this same pattern. Eventually, they'll get flooring. I swear to god. I'm at year SIXTEEN and we still don't have all the floors. Fuck me.
DOWN ANOTHER FLOOR!
The barracks of the Routed Roads. Unfinished and looking decidedly spoonish. This is the last barracks I've built- which, yes, means I only have two military squadrons. It's been enough so far because I've been Bridge Discing All who Cross Me. I know damn well it won't suffice long term, but for now I'm enjoying spoon life with occasional desperate use of Dfhack.
TO THE RIGHT
The All-Faiths Chapel (The Mauve Fold) with some pet graves and a dwarf funerary annex! I may have murdered someone in the unused cairn!
I vacillated between designing this temple as a butterfly, a clover or a filigree emblem so I sort of did all three at the same time. The stripes layered beneath the swirls are not just ornamental water this time, but that's for the next floor!
The two dead dwarves were vampires and kept drinking my fucking children. I DFhacked them back to life and I'm not ashamed. DON'T DRINK MY FUCKIN KIDS.
on the south side of this corridor:
The outpost liason's quarters. Admittedly built in a bit of a hurry. I wasn't expecting the Royal Entourage yet. There's still some ore in there.
BUT HE IS NEXT DOOR TO:
The Bronze Vault.
Designed to resemble a heart, with tables running down the ventricle in an effort to create a sort of shadowed effect. I expected to need to build more bookshelves. Have you ever looked up how many books they hold? Holy shit. You could probably make do with one if you weren't a crazy person. As is most shelves do in fact contain just one book. Everyone leaves them on the fucking chairs. I guess our asses like to read.
Orbitting the lava and to the right:
The king's quarters!
I was going for a sort of semi-transparency chessboard effect here (I just noticed that door I missed fUUUCK). The queen consort has her own tomb because she is also a baroness and required her own separate one, so I added it onto the design as best I could. Why do they need so many weapon and armor stands anyway? I never see anyone who asks for one using any of them....
AND LAST OF ALL, BECAUSE I'M NOT GOING TO SHOW 19 FLOORS OF IDENTICAL BEDROOMS, THIS
MORE pet graves, and this. A stem and leaves, with artifacts in the tips.
I know you don't need a temple to every individual member of your pantheon of gods, but honestly, it doesn't feel correct not to build it, does it? They're not used very often, and mostly just have Megadogs playing in them, but I still felt like they were important to build.
Starting at top left and going down:
The Earthen Chapel, where we worship the Diamond Rocks, a deity who appears as a female dwarf and holds domain over minerals. The Secretive Chapel, dedicated to Betan, appearing as a female dwarf and governing silence and dreams. I'd probably worship this one if I was a dwarf. The SANCTUARY OF OBLIVION. The edgelord chapel for Vesh the Fated, who takes the form of a skeletal male dwarf. His statue features Atir Releasechannel, an undead dwarf who worshipped him ardently about 1000 years ago (presumably for feeling a kinship?). I ought to comb the legends file and found out what happened to him. As an aside, this feels like a common name for a god of this sphere. My last fortress had Vesh the Fated Death. The Cathedral of Aquamarines, dedicated to Onget Canyonambers. The weird cube sculpture is apparently actually of Melbil Flankboulders being cursed to vampirism. Wonder if this one had anything to do with the pair I have in the graveyard. Onget presides over jewels and takes form of a male dwarf. The Helmed Abbey, worshipping Arban Healergates, a god shaped as a male dwarf and who is the god of fortresses. He's depicted engraving in his statue.
To the right side of the stem! The Silvery Sanctum, the as-yet-artifactless temple dedicated to Zim the Turquoise Spines, a female dwarf. The goddess of mountains. The Temple of Taxing (???) for Limar the Ivory Diamond. A male dwarf god, who governs… wealth. Ah. I see. A divine Ted Dibiase, only with presumably less 'going to jail for massive fraud on the needy', but presumably the same number of dollar signs on his championship belt. The Submerged Cathedral, appropriately dedicated to the goddess of water, Kogan (Not to be confused with Betan, even though I absolutely do). The Sanctuary of Playing, for Lun Dashedtop the Courageous Justice. The goddess of the sky and the wind, who takes the form of a female dw…
she's a giant bat. WHY ARE THEY ALL DWARVES BUT SHE'S A BAT and, uh, last one: The Cathedral of Avalanches for Uzol irongravel the Amethyst. Male dwarf god of metals.
and I will stop this here. enjoy the mental image of our eight perfectly normal dwarf gods, one skeletal god, and one who is a BAT for NO REASON
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A? is that short for the amphibole or alunite group?
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Hi, I am new here. Could you please suggest me people to follow here?
And i am curious to know how did you get into learning about islam? Are you religious person?
@alunit @bakwaaas @eatingfood @haidarism @kismili @malieck @nehmesis @peachyarht @saorsaen @weltenwellen @windblownleaf here you go!
Yes, I am a religious person, I like to call myself a monotheist. I was a practicing catholic and then an atheist before I started learning about islam in university (I did my bachelor in philosophy and oriental studies). I think it's a beautiful religion.
Thank you for your question, anon, and take care!
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My partner got me back into steven universe, so I redesigned some really old gem characters for the hell of it. the one on the left is still kind of nameless? He's a redesign of my black diamond, but I've kind of scrapped his old backstory, so now idk if I even want him to still be a diamond? It's to be determined~ at the moment, I'm playing with the idea of him just being a really messed up out of shape gem. Like how majority of gems in the show come out with a cut and facet, they're all polished jewelers quality gemstones. This guy is a rough, totally uncut rock. The right guy however is a redesign of lightning alunite, or red alunite. he was originally out of a now abandoned deviant art group where gems were based off of old grim brothers style stories as well as folk tales from around the world. Lighting came from a story of lightning and thunder originally. I mainly kept the bolts and stormy greys from his original design. But totally swapped his personality and horns. this guy went from a tough jock to probably the most flamboyant man you'll ever meet.
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Great Basin Highway, NV (No. 2)
U.S. Route 93 was not one of the original U.S. highways proposed in the 1925 Bureau of Public Roads plan. However, the revised numbering plan approved by the American Association of State Highway Officials (AASHO) on November 11, 1926 established US 93 from the Canada–US border near Eureka, Montana south through Montana and Idaho to a southern terminus at Wells, Nevada. The establishment of the highway was reflected on Nevada's 1927 official highway map. The Nevada section was approximately 70 miles (110 km), commissioned along what was then the northern portion of State Route 13.
After US 93 was extended to Arizona in the 1930s, the route remained unchanged for many years. A 19-mile (31 km) concurrency with U.S. Route 95 between Las Vegas and Alunite was added in 1940, when that highway was extended through southern Nevada along State Route 5.
The first major shift of US 93 occurred in 1967, when a new highway connection was completed between US 91 (now I-15) and a point 24 miles (39 km) northwest of Glendale. The new alignment was oriented more north–south, shortening the distance between the Las Vegas area and Caliente by 23 miles (37 km). The old section of US 93 northwest of Glendale paralleling the Muddy River remained as State Route 7, and was renumbered in 1976 to State Route 168.
Source: Wikipedia
#Caliente#Lincoln County#Great Basin Highway#Highway 93#Joshua Tree#desert#travel#original photography#vacation#tourist attraction#landmark#landscape#countryside#flora#bush#street scene#summer 2022#USA#US 93#US Route 93#mountains#hills#fence#blue sky#clouds
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Actinolite Nephrite Adamite Aegerine Afghanite Agate Iris Agate Onyx Sardonyx Agrellite Albite Alunite Amblygonite Analcime Anatase Andalusite Chiastolite Andesine Anglesite Anhydrite Annabergite
Antigorite
Bowenite
Apatite
Apophyllite
Aragonite
Arfvedsonite
Astrophyllite
Atacamite
Austinite
Axinite group:
Ferroaxinite
Magnesioaxinite
Manganaxinite
Tinzenite
Azurite
Baryte
Bastnaesite
Bayldonite
Benitoite
Beryl subgroup:
Aquamarine
Bixbite
Emerald
Goshenite
Golden beryl
Heliodor
Morganite
Beryllonite
Beudantite
Biotite
Boleite
Boracite
Bornite
Brazilianite
Bronzite
Brookite
Brucite
Bustamite
Bytownite
Calcite
Manganocalcite
Caledonite
Cancrinite
Vishnevite
Carletonite
Carnallite
Carnelian
Cassiterite
Cavansite
Celestite
Cerussite
Chabazite
Chalcopyrite
Chambersite
Charlesite
Charoite
Childrenite
Chloromelanite
Chondrodite
Chrysoberyl
Alexandrite
Cymophane
Chromite
Chrysocolla
Chrysoprase
Chrysotile
Cinnabar
Citrine
Clinochlore
Clinohumite
Clinozoisite
Clintonite
Cordierite
Iolite
Corundum
Ruby
Sapphire
Padparadscha
Covellite
Creedite
Cryolite
Cuprite
Danburite
Datolite
Diamond
Bort
Diaspore
Diopside
Dioptase
Dolomite
Dravite
Dumortierite
Elbaite
Emerald
Trapiche emerald Enstatite
Bronzite
Hypersthene
Eosphorite
Epidote
Piemontite
Erythrite
Esperite
Ettringite
Euclase
Eudialyte
Fayalite
Ferroaxinite
Feldspar subgroup:
Andesine
Albite
Anorthite
Anorthoclase
Amazonite
Bytownite
Celsian
Labradorite
Microcline
Moonstone
Orthoclase
Sanidine
Sunstone
Fluorapatite
Fluorapophyllite
Fluorite
Forsterite
Gahnite
Pyralspite
Almandine
Pyrope
Spessartine
Ugrandite
Andradite
Demantoid
Melanite
Topazolite
Grossular
Hessonite
Hydrogrossular
Tsavorite
Uvarovite
Almandine-Pyrope
Rhodolite
rock
diamond coal iron reds stone gold
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Alunite Market Expansion Strategies: From Mining to Manufacturing
The global Alunite market is currently experiencing significant growth and is poised to continue on an upward trajectory in the coming years. Alunite, a naturally occurring mineral, has found applications in various industries, including agriculture, water treatment, and cosmetics. This article explores the Alunite market, its key drivers, challenges, and potential growth opportunities.
Market Overview
Alunite market, an aluminum potassium sulfate mineral, is primarily found in volcanic rocks and has been used for centuries in traditional medicine and as a source of alum. In recent years, its applications have expanded beyond traditional uses to various industries, including agriculture, where it is utilized as a slow-release fertilizer, and water treatment, for its ability to remove contaminants.
Key Drivers of the Alunite Market
Growing Agriculture Industry: The agriculture sector is a major consumer of Alunite due to its effectiveness as a slow-release fertilizer. As global food demand continues to rise, farmers are increasingly turning to Alunite to enhance crop yield and quality.
Environmental Concerns: Alunite's eco-friendly and non-toxic nature makes it an attractive choice for water treatment applications. As environmental regulations become stricter, the demand for sustainable water treatment solutions is on the rise, driving the Alunite market.
Cosmetics Industry: Alunite is gaining popularity in the cosmetics industry for its skin-friendly properties. It is used in skincare products for its astringent and anti-inflammatory properties, adding to the market's growth.
Challenges
Despite the positive outlook, the Alunite market does face some challenges:
Limited Availability: Alunite deposits are not as abundant as other minerals, which can lead to supply shortages and price fluctuations.
Competing Technologies: In the water treatment sector, Alunite competes with other materials and technologies, such as activated carbon and membrane filtration.
Research and Development: To unlock the full potential of Alunite in various applications, ongoing research and development efforts are required, which can be costly and time-consuming.
Market Segmentation
The Alunite market can be segmented based on its applications:
Agriculture: Alunite is used as a slow-release fertilizer, promoting healthy plant growth and improving soil quality.
Water Treatment: Its adsorption properties make Alunite an effective material for removing contaminants like heavy metals from water sources.
Cosmetics: Alunite is used in skincare products for its astringent, exfoliating, and anti-inflammatory properties.
Others: Alunite also finds applications in the production of alum, pharmaceuticals, and as a flame retardant in the manufacturing of fire-resistant materials.
Regional Outlook
The Alunite market's growth is not evenly distributed across regions. It is driven by factors such as industrialization, agriculture practices, and environmental regulations. Some regions to watch include:
North America: With stringent environmental regulations and a growing interest in sustainable farming practices, the North American market for Alunite is expected to expand.
Asia-Pacific: The increasing demand for food, coupled with a growing population, makes Asia-Pacific a promising market for Alunite in agriculture.
Europe: Europe is expected to witness growth in Alunite applications in the cosmetics and water treatment sectors due to its focus on sustainability and water quality.
Conclusion
The Alunite market presents numerous growth opportunities driven by its diverse applications and eco-friendly properties. While challenges like limited availability and competition exist, ongoing research and development efforts can help overcome these obstacles. As industries continue to seek sustainable solutions, Alunite's role in agriculture, water treatment, cosmetics, and beyond is likely to expand, making it an exciting market to watch in the coming years.
#Alunite Market Share#Alunite Market Growth#Alunite Market Demand#Alunite Market Trend#Alunite Market Analysis
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my very long list of oc’s
mainly for myself because i can’t keep everything in the comments of a webpage on khan academy anymore + so i can remember to draw the designs for every single one (including if i have drawn them yet) (they're all human unless i say otherwise)
actias luna lepidoptera ailuros kiwi (part-robot) alunite esmeray (seraph) angel meridiem (angel) ante meridiem (co-creator of the entire universe - is in charge of all things spiritual, like life, death, time, etc) archery meridiem (incubus) arctic sunfrost (literally an ice sculpture brought to life) astarte tanacetum [yes] aster meridiem (half-seraph) [yes]
bombyx mori lepidoptera [yes but she's in dire need of a redesign]
candy motte (part-robot) cineraria geifolia botany
disillusion (succubus disguised as a human with themes of a marwari horse) [yes. will redesign him tho]
eclipse ikimai
flare sunfrost (half-throne angel) [yes]
glacier sunfrost
honeybee meridiem {original name is kira merella before ante changed it} [yes but will also redesign her later]
luna meridiem (co-creator of the entire universe - is in charge of everything physical) luna motte (part-robot) [yes but not done]
melee meridiem (incubus) midnight esmeray
nebula esmeray (half-seraph) nereida seashell (siren) [yes] nimue seashell (siren) nixie seashell (siren) [yes, not finished tho] nymphalid serrati
raincloud serrati
samoyed ikimai sanguine sunfrost (half-living ice sculpture) selene meridiem (part-seraph) [yes] serenity {past name was "usa", pronounced oo-suh.} serotonin ikimai silver sunfrost (half-living ice sculpture) skulk ikimai snowflake sunfrost (half-living ice sculpture) star tanacetum (half-incubus) [yes] sumire sunfrost [yes but will need to work on her outfit a bit more] syrah incinera (incubus) [yes]
tala ikimai thunderstorm serrati [yes, but again, not finished yet. will be the next drawing i post after this] tornado meridiem (incubus)
valeriana officinalis botany [yes] varroa incinera (incubus) [yes] vitessa suradeva lepidoptera
windstorm meridiem (half-incubus) [yes]
yoru meridiem [yes] {damn that is a lot of characters with the surname "meridiem} yuri tanacetum
i will possibly add to this list later when i create more oc's or remember other oc's that exist
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Tawas bubuk adalah suatu bahan kimia yang sering digunakan sebagai antiperspirant atau deodoran alami. Bubuk tawas biasanya terbuat dari garam kalium alum, yang diekstraksi dari mineral alunite. Bubuk tawas memiliki sifat yang dapat mengurangi produksi keringat dan menghambat pertumbuhan bakteri yang menyebabkan bau badan.
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tawas,manfaat tawas,tawas kristal,tawas adalalah,kegunaan tawas
tawas #tawaskristal #fungsitawas #manfaattawas
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My head's about to fucking explode so I'm going to rubber duck tumblr
You can essentially have four fluid components when you're dealing with ore deposits. (this is grossly simplified). You can have alkaline fluid, or sulfuric fluid. And highly oxygenated fluid or reduced/high sulfidation fluid.
When you have alkaline fluids, 9/10 times you're dealing with terrestrial fluid infiltration/interaction rather than a magmatic fluid, unless you're working with carbonatites, in which case god help you.
When you have Au systems, Au can be carried by Cl or H2S, so it's a lot of one or the other, so you have to rely on the minerals around it for ID.
Goldfield was advanced argyllic which forms at almost every temperature with high acidity and low K content.
Which probably means it wasn't magmatically driven? but epithermal? but with low Cl????????? but high enough S content the magma had an influence?? High oxidation if we're getting alunite which is SO4??? But we're not getting sulFIDE mineralization so low S2.
Or was the acid being driven by H20 depressurization???
If you have KSO4 it makes to be a high oxidation state along with quartz because the potassium is still trying to escape but it's creating weird minerals rather than potassium feldspar. The As and Sb also tell you it's HS driven.
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Alunite is a mineral composed of hydrated potassium aluminum sulfate, often used in making ceramic glazes. It is often referred to as "Sassinite" or "Porphyryite." Alunite is carefully handled because it can be toxic if inhaled in dust form. According to the American Conference of Governmental Industrial Hygienists, exposure to high concentrations of airborne alunite can cause irritation of the respiratory system, and even cause physical damage to the lungs. When working with alunite, proper safety measures must be taken to prevent inhalation of dust particles.
It is also important to take precautions when handling alunite due to its reactivity. By adding water to alunite, the mineral can release sulfuric acid. When exposed to a strong sulfuric acid, skin, metal, and other materials can be corroded. For this reason, those working with alunite should always wear protective gloves, clothing and eye protection.
In addition, alunite produces toxic gases when heated, which can cause serious health complications if inhaled. Therefore, it is recommended to use proper ventilation and to wear a respirator when working with alunite or applying it as a glaze.
Overall, alunite is carefully handled because of its reactivity, inhalation hazards, and potential to cause harm if heated. Such caution is necessary in order to prevent exposure and protect workers from potential harm.
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THK Linear Ball Slide is highly corrosion resistant the base and slider are made up of aluminium and their surface is treated with alunite. Linear ball slide has extremely low friction. THK offer 3 types of linear ball slide with rack Model LSP, Linear slide model LS, and Linear ball slide with cylinder model LSC. Also, Linear Ball slides are lightweight and compact because of the light aluminium alloy used in the base.
SEIMITSU is an authorized distributor of THK
To know more: https://www.seimitsu.in/thk-linear-guide-linear-ball-slide-rack-LSP-distributor-supplier.html
Email Id: [email protected]
Call: +91 9028121211
#linearballslide#thklinear#thk#thkguideways#thklmguide#thkguideblock#ballspline#seimitsu#seimitsufatoryautomation#robotics
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