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What is the Metaverse?
It is like a Sci-Fi movie becoming a reality. It helps to connect to people who are not physically present and gives the second-best feeling of being in close touch. The Metaverse actually is an expansive, interconnected digital universe that blends aspects of Virtual Reality (VR), Augmented Reality (AR), and the Internet to create immersive, shared experiences. It is a convergence of physical and digital worlds, allowing users to interact, play, work, and socialize in many ways previously confined to the world of science fiction. VR puts users in a digital environment, while AR puts digital elements into the real world. Software tools applied are Oculus Rift and HTC Vive for VR, and ARKit for iOS, ARCore for Android in the realm of AR. This living digital universe, where events occur in real-time, is a key feature that software platforms like Second Life and Fortnite creatively utilize.
Accessing the Metaverse is not a problem. For a fully immersive experience, VR headsets like Oculus Quest 2, HTC Vive, and Sony Playstation VR are popular choices. Augmented reality experiences can be felt through smartphones and tablets using ARCore for Android and ARKit for iOS. For more advanced AR, devices like Microsoft HoloLens and Magic Leap offer a more sophisticated experience. Familiarising one with the 3D space of the Metaverse is essential. Tools like Google Earth VR and various VR exploration games can help users get accustomed to moving and interacting in a three-dimensional virtual environment. Some Metaverse platforms have their own unique interfaces. VR controllers allow for natural interactions in virtual spaces, for example voice and text chat through Platforms like Discord. Some VR platforms allow teleportation to move around virtually. Platforms like Altspace VR and VRChat offer a variety of environments for meeting and interacting with people from around the globe. The revolution is that an Indian can interact with a US citizen, through their Images or Avatars in the Metaverse. Platforms like Sansar and TheWaveVR specialize in hosting virtual meetings or virtual conferences. LinkedIn VR and platforms like Spatial provide environments for professional networking, workshops, and meetings in a virtual setting. Platforms like Mozilla Hubs and Engage offer spaces for educational seminars, lectures, and cultural exchanges.
The Metaverse opens a gateway to a world of opportunities, making it really possible that ‘Nothing is impossible’ and creating a platform for innovation, social connection, learning, and business. What do you think? How can we utilize this to our benefit?
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Aston Martin DBX707 | Hero Film from AltSpace on Vimeo.
For Aston Martin we designed, directed & produced 7 short films, each focusing on a unique feature of this luxury SUV, complemented by a Hero Film that ties everything together.
The result is an artistic manifesto for the new DBX707, presenting its bold nature and innovative vision.
Creative Director: Igor Voloschuk Director: Anton Shavkero CG Supervisor: Vladimir Mischenko Head of Production: Dmitry Egorov Producers: Olya Nikolaeva, Olga Shkurenkova, Daria Dereviashkina CG Artists: Oleg Butov, Yaroslav Goglev, Dmitry Lebedko, Ars Sozinov, Anatoliy Fedorov, Alex Gorin, Ivan Durnev, Zinnur Mustafin, Alexey Ryabov, Yuriy Adam, Oleg Trubnikov, Tim Baym, Peter Betenev, Vlad Petrenko, Zaur Tamadaev, Simas Liukaitis, Vilius Kazlauskas Storyboard Artist: Daria Balashowa Sound: Alex Zaripov
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Aston Martin DBX707 from Anton Shavkero on Vimeo.
Client — Aston Martin @astonmartin CGI Studio: @altspace Creative Director: @igor.altspace
Director: @shavkero
CG Supervisor: @m4rker Head of Production: @egorov.dmitry Producers: @visualsailor oshkurenkova @dderevyashkina
CG Artists: @pfct_crcl @techie_r7 @dnitry_lebedko @anatolii.fiodorov @cg_nickday @oleg_february @rucomba @peterbetenev @cegac4d @anklovee @zinnurxoxo @adamjim @baym @repetren @any_time_za @simasliukaitis s @viliuskazlauskas
Storyboard: @daricella
Edit: @kvadrate Sound: @daruma.audio
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Those fucking Centauris
In the tall waves of altspace a massive freight ship rocked and tossed, it's thousands of cargo containers straining the strong aramid rigging and steel plating. At the bridge were half a dozen nervous men and women. Most were monitoring for damage. The new gal at the helm jerked around the wheel for split second maneuvers. Her head's eternally rotating to see around the ship.
She steered the ship through waves twice the size of skyscrapers and avoided those taller than Mount Everest. She cursed every time gray blobs of liquid splashed against outside AR cameras and drones.
The captain looked through his own pair of Augmented Reality goggles. "We are six lightyears from the target, when are you taking us back to stable waters?" he yelled over the scraping metal and splashes.
"Soon!" She yelled back.
"You said that three hours ag—"
"Eleven o'clock, fifty, fast!" navigation yelled.
"Seen it!" the helmswoman replied.
She maxed out the starboard jets, hard. Crew's inertia jolted them to the side. Bow of the ship broke through the giant fifty meter wave, almost sending the crew through the front.
The captain continued: "Need I remind you the safe relative transfer velocity is zero?!"
"I know!"
"Then why are we skirting around the five k at such ridiciolus speed?! The trough will— FUCK, WHY ARE YOU SENDING US INTO IT!?"
Said trough came: a gargantuan chasm preceeding and suceeding every wave two kilometers high or higher.
"Shortcut!"
I can't take control of it now, she commited us to it, the captain thought, she'll throw us into a planet! Fucking Centauri bitch!
"All brace!" he commanded.
Steadily the ship rotated forwards and took a dive straight down. The rudders and jets were barely scraping the surface, making control nigh impossible. Safety harnesses kept everyone immovable, even the standing helmswoman clenching the wheel as if she wanted to break it's steel skeleton.
Ten seconds into the dive the surface started to slooowly level out.
"We're gaining forward speed! Control surfaces in water!" she yelled, "Rotating us towards a new exit! Nav, I'll put us into orbit towards the station! Double check that entry angle will be one-eight-zero to the surface if exit is two-seven-eight-point-six-o! New exit point is at marker Ava! Check for traffic!"
"What?! Orbit?!" captain yelled back, "With this speed you'll shoot us into the fucking PLANET! We won't be able to stop in time!"
"That's why I'm going to go tangentally to the planet! New exit location, cap!"
What the fuck is she on about?
"Nav!"
"Repeat new exit angle!"
"Two-seven-eight-point-six-o!"
She won't be able to rotate in time! And... this isn't the escape location I set in. Marker Ava she said!?
"Turn to two-seven-eight-point-five-nine! TWO-SEVEN-EIGHT-POINT-FIVE-NINE! Exit clear!"
"Exit clear! Angle error within safety margin!"
"Why the fuck are you taking an exit elsewhere and so FUCKING CLOSE TO THE PLANET!? WE ARE AIMING TO EXIT AT THE MOON!" panic had set into captains voice.
"You said you wanted it fast! The sea gave us a new shortcut!"
"You were going in blind!"
"Never! I adapted us to the ever-bloody-changing nature of this dimension captain! This isn't a road! It's constantly moving!"
"I don't give a—"
"Exiting in three!"
The captain shut his mouth and scrambled for the arm rests.
"Two!"
He was clenching them so hard the plastic might shatter.
"One!"
Everyone on the bridge was silent. What would they even say after one of, if not, the most dangerous altspace navigations of their lives? Only the helmswoman Ava smiled and broke the silence:
"I've put us into a transfer orbit to the station. We'll dock in 4 hours."
More silence. She unbuckled herself and pulled in her chair to sit.
"Navigation."
"Yes captain?"
"Is what she said true?"
Ava exhaled a laugh.
"Yes captain. She got us really close."
"Close to danger?"
"No. She got us eight hundred kilometers above the surface of the planet. With that much speed an orbit was established without aditional burns. Just a small correction one. Nothing big."
The captain leaned down to put his face into his palms.
"Okay... okay... Helm?"
"Yes captain? Ava answered.
"What the fuck?" he asked. Deadpan, just no energy to be angry.
"This is my standard operating procedure. You know we Alpha Centauris are good at sailing the alt, so you asked if I could do it quickly. I could. And I did.
"Your exit strategy would leave you orbiting the moon. Then you'd have to transfer a waay bigger distance to get here. It is safer, I admit it. Following the calmer, more consistent currents and exiting at them is the best for an average sailor. But."
"But?" he murmured through his hands.
"If you'd look at your fuel gauge, you'll find a cool fact."
Holy shit, he thought to himself, she went through a quarter of what we usually use.
"You are a good captain, I like your savings policy. What is it, for every dollar saved each of the crew get five percent? That's twenty million saved right there on fuel."
The other four crewmembers' eyes grew wider. They quietly cursed in approval.
"And look at the time."
HOLY shit. She saved us eight, no, nine and a half hours.
"You said you got some urgent cargo there. Clients will be happy to give a dollar extra per unit for your urgency."
The crew smiled from ear to ear and looked at the helmswoman.
I could get them to give a dollar and twenty for this. Nobody else will dock as fast as we will. No, a dollar. The twenty is for good rapport. Fuck, she got me at least three mil extra, after the crew bonus too.
The captain sharply inhaled and stood up straight.
"Alright. Seems we are eating like kings tonight!"
"Fuck yeah!" the four of his old crew yelled unanimously.
"Get the docking checklist in order! Adam, Con, make sure we still have all our cargo on board!"
The two men scrambled for the EVA lockers out of excitement. Ava smiled at the happines she caused in the crew. She took out her own helmsman's checklist to go through with the others.
The captain walked towards her with a professional gait. They looked at eachother briefly. He dropped to one knee, looked her straight into her confused eyes, and emotionlessly asked:
"Will you work for me fulltime?"
Everyone present blew their sides from laughter.
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Even in the metaverse, companies must take responsibility
It’s easy to assume that the metaverse bubble has burst. At the end of March, Walt Disney Co. disbanded the 50-member unit that was developing metaverse strategies for the group. Two months earlier, Microsoft announced it was closing Altspace VR. Sony and Byte Dance’s Pico unit both admitted that sales of VR headsets in 2023 would be much lower than expected. Meta Platforms ramps up layoffs, and…
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Microsoft is updating its popular Teams work communications application to include real-time 3D (RT3D) digital human avatars this May. The solutions provider first announced the inclusion of virtual humans for Teams back in 2021. However, following #AR #VR #Metaverse
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My favorite Altspace Memory
An anecdote about an encounter with Reggie Watts in AltspaceVR. (more…) “”
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Sunsetting AltSpace
On Jan 20th AltSpace announced it will close. https://altvr.com/sunset/Using the terribly stupid expression ‘sunsetting’ as opposed to ‘nuking’ which would be more accurate. This is a terrible shame, and something that many of us feared already when Microsoft bought the platform. Why is it that big corporations cannot resist destroying small and successful smaller companies? What’s in it for…
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[ad_1] Microsoft’s mixed reality (MR) division is constantly under the microscope of the technology media landscape. Over the past year, Microsoft, its Hololens, and its mixed reality toolkit (MRTK) stood on uncertain ground while the firm’s immersive research and development (R&D) branches faced cutbacks amidst general company reductions.Although, despite setbacks and rumours of Microsoft dropping support for its MR division, in a blog post, the Corporate Vice President and Chief Operating Officer of the Windows + Devices Organization at Microsoft, Robin Seiler, calmed rumours suggesting that the firm is still supporting the Hololens and MRTK.In an opening statement, Seiler noted:The intent of this note is to help provide clarity to this community on our commitment to HoloLens 2 and the broader Mixed Reality program.The news comes after Microsoft closed the doors on Altspace VR (virtual reality), the collaboration and socialization Metaverse platform. The move may reflect Microsoft’s commitment to, and perhaps transitions towards, MR enterprise solutions over VR consumer services.Moreover, Microsoft is laying off roughly 10,000 jobs and dropping several hardware projects by March 2023. The move brought uncertainty to Microsoft’s MR arm as the layoff greatly affected its immersive division.Microsoft Continues Hololens 2 SupportSeiler confirmed that Microsoft would continue to support the Hololens 2 device. Microsoft will continue to provide Hololens 2 device updates to assist enterprise clients in leveraging the device.Microsoft provides clients in markets such as field service, factory operations, and healthcare with upcoming Hololens 2 updates.The firm also works with the US military to provide servicepeople with an MR training device. The duo’s Integrated Visual Augmentation System (IVAS) headset will continue to receive updates based on military personnel feedback. The US Army ordered roughly 10,000 IVAS headsets for additional field testing.Although, Microsoft’s IVAS headset is facing hurdles. Late last year, Senators rejected the US Army’s $400 million request to procure up to 6,900 IVAS headsets for 2023.The US Army contract is a significant stake for the Hololens device. Still, Microsoft’s MR branch has partnerships with other major firms like Toyota Motors.Spearheading MRTKMoreover, in the wake of Microsoft’s continued dedication to the Hololens. The firm is also doubling support for its open-source, cross-platform immersive content development platform MRTK.MRTK allows immersive content developers to design applications and solutions for distribution on various platforms, including the Hololens, mobile, and desktop devices.Robin Seiler also added:From its inception, we created the MRTK to be cross-platform and open-source to benefit the entire ecosystem and not just HoloLens. We are excited that the open-source approach will enable it to live on, and we hope to see increased contributions from others across the Mixed Reality space.Microsoft is maintaining compatibility between MRTK and HoloLens 2, which includes continuing open-source contributions to MRTK. Constant updates enable MRTK developers to efficiently build for HoloLens 2.Microsoft’s Commitment to the Industrial MetaverseOn the broader picture, Microsoft’s MR commitment reflects its vision of providing an industrial Metaverse ecosystem for its clients.Microsoft’s Hololens, MRTK, and Mesh product portfolio provide an umbrella of immersive services for various enterprise use cases. Moreover, the Redmond, Washington-based firm is also integrating its established Dynamics 365 Guides and Remote Assist into the Hololens product. Seiler also said:HoloLens and Dynamics 365 are key components of Industrial Metaverse deployments, connecting the benefits of digital transformation to frontline workers in field service, factory operations, and many other use cases.Moreover, combined with its MRTK support, Microsoft can support developers in distributing interoperable industrial Metaverse solutions on the Hololens.
Microsoft Mesh is an enterprise-grade Metaverse solution. Since the demise of Altspace VR, many of the platform’s ex-team members will join the Mesh service in an attempt to define the emerging services as another Metaverse competitor.Microsoft is working with the World Economic Forum (WEF) and other enterprise early adopters to provide feedback on the emerging service. The WEF notably worked with the Mesh platform to create a Global Collaboration Village, which provides WEF employees with an immersive workspace.Is the Hololens 3 Ever Coming?Much like Apple’s long-reported but unseen MR device, it seems that each week a new rumour circles the Hololens 3 device.In December 2022, Microsoft’s Vice President of MR, Scott Evans, said, in an official Microsoft Hololens 2 blog post, that a new headset iteration could come.The VP added that the potential device would come once the technology is ready. Reports indicate that Microsoft may debut the Hololens 3 when the technology presents a significant step up in performance when compared to previous headset versions.The Microsoft VP said the company examines design specifications and client challenges that the Hololens 3 can address. For instance, the company’s MR division investigates the Hololens’ display, tracking, sensors, and battery life.After a difficult 2022, Microsoft is putting in a lot of effort to provide a significant hardware update for hardware users. Microsoft wants a better Hololens 2 replacement that increases ROI.While it is unclear if Microsoft will debut the Hololens 3 anytime soon, the recent comments from Robin Seiler breed life into the future of the firm’s MR division – despite layoffs, dropped contracts, and a tough 2022.Additionally, in its Q2 earnings report, Microsoft outlines the success of its AI and cloud solutions. The firm’s investments could greatly assist Microsoft in delivering enhanced MR applications such as integrated GPT and cloud-based rendering.On the other hand, Microsoft is looking to spread spatial editions of its Office suite. In October 2022, Microsoft delivered an immersive version of its popular collaboration suite on the Meta Quest product portfolio.A Tough 2022 for Microsft’s Holoens 2Microsoft has an optimistic vision following a close gaze from the immersive industry because 2022 was challenging for the Hololens team.Following numerous reports of unethical behaviour, Microsoft’s former head of Hololens and MR, Alex Kipman, resigned from his position in June 2022.The head’s resignation led to Microsoft’s Hololens development team undergoing reorganization procedures. The company shifted management and development responsibilities for Hololens to its Windows & Devices division.After the setback, many Microsoft Hololens engineers moved to Meta to work on rival MR solutions.While many saw Kipman’s registration, the MR division layoffs, and Altspce closure as a bad omen for Microsoft’s Hololens roadmap, recent success with industry partners and a refocus following a successful Q2 earning report may revitalize Microsoft’s immersive technology goals. [ad_2] Source link
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Dyskusja na temat Metaversum zorganizowana przez Koło Naukowe filozofów UJ w dniu 13. 01.2023 w Academia Electronica (AltSpace)
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New Livestreams + VR
Join us this week as we launch two new VR & Livestream events! First up is Healing Sound of the People!
An Eightfold Cypher to Liberation Music Therapy. Composer, pianist, and music therapist Dorian Wallace joins Ropeadope for an eight-session series leading up to a simultaneous book and album release of "Healing Sound of the People!" In each session, Dorian explores content that will be covered in each chapter of his book alongside a panel of guests, leading us through a musical exploration of political music through the ages.
Topics include Trauma, incarceration, violence, organizing, critical consciousness, and healing.
Episode 1 : Artists Play Key Roles In Affecting Consciousness | November 17, 2022 | 5 PM ET
Observe via Livestream on Youtube and Twitter , Participate in VR on Altspace (world code DJF688)
from ropeadope https://ift.tt/JF2rWkt via IFTTT
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This morning I woke up before my 4 year old son and did something I was longing to do! Wake up for sunrise on the #playa at #burningman Since I could not do that in real life. I put on my #vr goggles and went to #brcvr in #altspace and walked around sunrise taking photos. Tonight @playalchemist is having an amazing experience finishing in a dance party with @diplo playing @burningman @altspace @brcvr https://www.instagram.com/p/CEwxEHVHIm4/?igshid=b21oc37s1wgp
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My Altspace avatar makes me look like a teenager. I don’t mind tho, I don’t mind. 😆
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