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#also unfortunately
sea-lanterns · 2 months
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STOP I HAD YELAN IN MIND WHEN WRITING THE CHILL COURTESAN V. TRAINWRECK NAVIA LMAO. I didn’t wanna ruin the vibe with the wrong character though so I just did “Chill courtesan”
Who would be calm in order of nation:
Lisa, Rosaria, Beidou, Yelan, Hu Tao is rapping in the lobby of the ER, Shenhe is calm but if something happened to you or the baby just know the whole hospital will be ground 0 in .5 seconds, Ningguang, Shogun is the same as Shenhe. Will restrain, but will fuck shit up if something happens to you or the child. Dehya’s mostly calm if not jittery, subtle enough it’s mistakable for being hopped on caffeine. Candace trusts the nurses/doctors, Chevruse.
Who would not be calm: Shaking like a damn leaf; Sucrose, Noelle, Xinyan,Ganyu, Ayaka, Yoimiya, Kirara, Navia
Is sort of calm but needs isolation, will elbow you in the throat if you scare them: Eula, Mona, Rosaria, Keqing, Chevruse, CHIORI
It’s 1:11 am for me I’m tired I’d finish this but I literally am half asleep 🥲..
Can I be 🪼 anon?
Side note: I don’t write for Noelle, Xinyan or Kirara because their ages are ambiguous/I see them as minors. If you want to see the list of female characters I don’t write for, you can check the rules page and scroll all the way down to the bottom!
Anyways, this list is pretty accurate LMAO. I love how both of my favorite genshin women (Navia and Ganyu) are just absolutely shaking like leaves while the Empress is in labor. Courtesan Shenhe however, I feel would be very calm, yet very be panicky at the same time. Shes composed on the surface, but Shenhe is like…grabbing everything she could hold in her arms to the delivery room because “what if my Empress needs them? 🥺”
Also Shenhe: *brings a whole PlayStation console for the Empress*
I just feel like Courtesans Shenhe, Beidou, and Dehya would bring the most unnecessary stuff for the Empress in case she needs anything. Also, kinda hilarious how Eula or Chiori appear calm on the surface, but if you accidentally startle them during labor, they will punch someone.
I imagine that the first time the Empress screams, Eula, Chiori, Rosaria, etc. believe they are being attacked so they just punch the closest person to them (who just so happens to be a poor courtesan standing around) and it’s chaotic af
Yeah…the Empress’ deliveries are always chaotic thanks to all her courtesans’ shenanigans 😅
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coldgoldlazarus · 3 months
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Some things, Samus got from the Chozo. But some things were there from the start. I'm just picturing the moment she learned to walk, Rodney and Virginia had one hell of a time keeping an eye on her to keep her from getting into places she shouldn't, especially since she could be surprisingly adept at finding small spaces to squeeze through. Probably a big climber too. By the time of the attack, she knew most of the forest near the K2L colony like the back of her hand, and had begun taking some early unauthorized expeditions into the foothills and gulleys beyond. She also remained thoroughly unrepentant on returning from going missing for several hours at a time, and her parents were deeply torn between not wanting to suppress a clear wanderer's spirit, and natural worry for their daughter getting hurt out in the wilderness where they couldn't find her. Unfortunately, they never got the chance to find a good compromise.
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spookyuu · 2 years
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@pillowspace come get your boys, they're eating all the food in my pantry.
@madame-mongoose asked for a mukbang au eclipse so I designed him and it quickly slipped into drawing all three so I guess here they are. Can we all pretend they're NOT from weird mukbang videos? please? I love their designs so much actually and its hurting knowing where they come from.
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thesummer · 5 months
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i know you'll love this
https://x.com/giftedswifted/status/1756662772593570234?s=46&t=4oLIkS_N1r5VEhTi41Eb0A
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123itsbri · 1 year
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my god awful contributions to tonight's aggie with @cryptid-gore-arts​ and @sinisister707​
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betwecouldmakesome · 1 year
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I have so many mb ideas i can’t wait to post them
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butchfalin · 7 months
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the funniest meltdown ive ever had was in college when i got so overstimulated that i could Not speak, including over text. one of my friends was trying to talk me through it but i was solely using emojis because they were easier than trying to come up with words so he started using primarily emojis as well just to make things feel balanced. this was not the Most effective strategy... until. he tried to ask me "you okay?" but the way he chose to do that was by sending "👉🏼👌🏼❓" and i was so shocked by suddenly being asked if i was dtf that i was like WHAT???? WHAT DID YOU JUST SAY TO ME?????????? and thus was verbal again
#yeehaw#1k#5k#10k#posts that got cursed. blasted. im making these tag updates after... 19 hours?#also i have been told it should say speech loss bc nonverbal specifically refers to the permanent state. did not know that!#unfortunately i fear it is so far past containment that even if i edited it now it would do very little. but noted for future reference#edit 2: nvm enough ppl have come to rb it from me directly that i changed the wording a bit. hopefully this makes sense#also. in case anyone is curious. though i doubt anyone who is commenting these things will check the original tags#1) my friend did not do this on purpose in any way. it was not intended to distract me or to hit on me. im a lesbian hes a gay man. cmon now#he felt very bad about it afterwards. i thought it was hilarious but it was very embarrassed and apologetic#2) “why didn't he use 🫵🏼?” didn't exist yet. “why didn't he use 🆗?” dunno! we'd been using a lot of hand emojis. 👌🏼 is an ok sign#like it makes sense. it was just a silly mixup. also No i did not invent 👉🏼👌🏼 as a gesture meaning sex. do you live under a rock#3) nonspeaking episodes are a recurring thing in my life and have been since i was born. this is not a quirky one-time thing#it is a pervasive issue that is very frustrating to both myself and the people i am trying to communicate with. in which trying to speak is#extremely distressing and causes very genuine anguish. this post is not me making light of it it's just a funny thing that happened once#it's no different than if i post about a funny thing that happened in conjunction w a physical disability. it's just me talking abt my life#i don't mind character tags tho. those can be entertaining. i don't know what any of you are talking about#Except the ppl who have said this is pego/ryu or wang/xian. those people i understand and respect#if you use it as a writing prompt that's fine but send it to me. i want to see it#aaaand i think that's it. everyday im tempted to turn off rbs on it. it hasn't even been a week
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stil-lindigo · 2 months
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lead balloon (the tumblr post that saved me)
if this comic resonated with you, it would mean the world to me if you donated to this palestinian family's escape fund.
--
no creative notes because this isn't that kind of comic.
I know I don’t owe any of you anything but I still felt compelled to write about my long term absence. And I feel far enough away from the dangerous spot I was in to be able to make this comic. I have a therapist now, and she agreed that making this could be a very cathartic gesture, and the start of properly leaving these thoughts behind me. I am still, at seemingly random times, blindsided by fleeting desires to kill myself. They’re always passing urges, but it’s disarming, and uncomfortable. I worry sometimes that my brain’s spent so long thinking only about suicide that it’s forgotten how to think about anything else. Like, now that I've opened that door for myself, I'll never be able to fully shut it again. But I’m trying my best to encourage my mind in other directions. We'll see how that goes.
I am still donating all proceeds from my store to Palestinian causes. So far, I've donated over $15K, not including donations coming from my own pocket or the fundraising streams which jointly raised around $10K. In the time since I made my initial post about where this money would be going, the focus has shifted from aid organisations to directly donating to escape funds.
If you'd like to do the same, you can look at Operation Olive Branch, which hosts hundreds of Palestinian escape funds or donate to Safebow, which has helped facilitate the safe crossing and securing of important medical procedures for over 150 at-risk palestinians since the beginning of the genocide.
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tawaifeddiediaz · 6 months
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you know what boils my blood.
over the last 2 weeks, i've seen countless patients walk into my urgent care center, symptomatic for so many things, refusing to get tested for covid and flu, citing that they don't want to knowingly bring it to their holiday tables. i had a patient tell me, verbatim, "i don't want to test for covid, because i don't want to be the asshole who brings it on a plane."
i understand that - i understand that holidays are times where people look forward to meeting loved ones that they might only see once a year, or where they get a break from the hectic back and forth of their lives.
but here's the thing - whether they get tested or not, they will bring whatever they have to their holiday tables. it's pure recklessness to know that you're sick, and walk into someone else's house spreading the disease.
today, january 2, i saw 91 patients, many of them who have tested positive for covid and flu. many of these patients are the same ones who didn't want testing 3 days ago, until their events were over, and now, they will have to reach out to everyone they know to let them know that they were positive because they were showing symptoms well before their event.
the next week or two? we're going to see many, many more, all people with symptoms that started around christmas. these are the only two viruses we test for rapidly in our office, but they are potent and can be fatal in many people.
so here's why i wrote this post, and maybe it's a little late, but - if you care about your loved ones, please get tested if you know you're sick. it doesn't have to be at a clinic if you don't want it to, because the over-the-counter tests work just fine too (if you test within 5-7 days of symptom onset). just...please don't try to run from the knowledge that you might have covid, because immunocompromised people, elderly people, people with co-morbidities like asthma, pregnancy, diabetes, etc...many of them may not recover. and they may not be sitting at your holiday table in the future because of it.
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mokeonn · 11 months
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"But if college was free, then people would abuse that and get useless degrees" hell yeah I would! If I could go to college without debt I would make it my job to get a degree in every little thing that interested me. I'd get a doctorate in film studies. I'd have a bachelor's degree for every science I like. I'd try to learn at least 5 languages with varying results. I would learn something "useful" like coding and then follow it up with a ""useless"" degree like art history. I'd be the world record speed run holder for getting every degree possible.
But I can't afford college without going into massive debt, so instead I spent the last 5 years trying to figure out what I am passionate enough about to consider going into debt over, because unfortunately being passionate about everything is extremely expensive to pursue.
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choodraws · 4 months
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🌱✂️ (crop from this month's patreon piece)
twitter | ig | inprnt | patreon | store
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whoify · 2 months
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s10e05, oxygen // s11e07, kerblam!
lol. lmao even
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joycrispy · 10 months
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One thing I love about Crowley --never stated, but consistently shown-- is that he is, at heart, an engineer.
I have a few different things to say about that. Let's unpack them.
As the Unnamed Angel, we see his designs for the Pillars of Creation are millions of pages long, comprised of cramped text, footnotes, diagrams, schematics, etc. It's very...Renaissance polymath, in the way it implies a particular intersection of artist and inventor.
Also: in the naked romanticism with which he views his stars.
We already knew he made stars, but in s2 we learn that he did NOT sculpt each of them by hand. He designed a nebula ("a star factory," he says) that will form several thousand young stars and proto-planets, and all --aside from getting the 'factory' running-- without him lifting a finger. We also learn that these young stars and proto-planets stand in contrast to those made by other angels, which are going to come 'pre-aged.'
...I'm reminded of Hastur and Ligur's approach to temptations. Damning one human soul at a time, devoting singular attention to it over the course of years or decades, and how that stands in contrast to Crowley's reliance on, quote, 'knock-on effects.'
Ligur: It's not exactly...craftsmanship. Crowley: Head office don't seem to mind. They love me down there.
Hm.
I'm also reminded of the M25.
The M25 may not be as grand as a nebula (sentences you only say in GOmens fandom...), but LIKE his nebula it's an intricate, self-sustaining engine that does Crowley's work for him, many times over. Again.
That's some pretty neat characterization --and so is the indication towards Crowley's disinterest in victimizing anyone tempting individual people. It takes a considerable amount of planning and effort (and creeping about in wellies), but in accordance with his design the M25 generates a constant stream of low-grade evil on a gigantic scale.
Cumulatively gigantic, that is. Individually? Negligible.
But no other demon understands human nature well enough to parse that one million ticked-off motorists are not, in any meaningful way, actually equivalent to one dictator, or one mass-murderer, or even one little influential regressive. That's the trick of it. Crowley gets Hell's approval (which he NEEDS to survive, and to maintain the degree of freedom he's eked out for himself), and at the same time ensures that any actual ~Evil Influence~ is spread nice and thin.
It's some clever machinery. And he knows it, too:
The Unnamed Angel and Crowley are both proud of their ideas.
(musings on professional pride, Leonardo da Vinci, the crank handle, and 'the point to which Crowley loves Aziraphale' under the cut)
In the 1970's Crowley gives a presentation on the M25, projector and all, to a room full of increasingly impatient demons. Maybe the presentation was work-ordered; the 'can I hear a WAHOO?' definitely wasn't.
Before the Beginning, the Unnamed Angel can barely contain his excitement about his nebula. Aziraphale manages a baffled-but-polite, "....That's nice... :)"
11 years ago, Hastur and Ligur want to 'tell the deeds of the day,' and Crowley smiles to himself because (according to the script-book) he knows he has 'the best one.'
(Naturally, his 'deed' has nothing to do with tempting anybody, and everything to do with setting up a human-powered Rube-Goldberg machine of petty annoyance. Oodles of 'Evil' generated; very little harm done.)
Hastur and Ligur don't get it, of course. That's also consistent.
Nobody ever knows what the hell he's talking about.
It didn't make it on-screen, but, in both the novel AND the script-book, Crowley was friends with Leonardo da Vinci. The quintessential Renaissance polymath. That's where he got his drawing of the Mona Lisa --they're getting very drunk together, and Crowley picks up the 'most beautiful' of the preliminary sketches. He wants to buy it. Leonardo agrees almost off-the-cuff, very casual, because they're friends, and because he has bigger fish to fry than haggling over a doodle:
He goes, "Now, explain this helicopter thingie again, will you?" Because he's an engineer, too.
(It is 1519 at the latest, in this scene. Why the FUCK would Crowley know about helicopters, and be able to explain them, comprehensively, to Leonardo da Vinci?
...Well. I choose to believe he got bored one day and worked it out. Look, if you know how to build a nebula, you can probably handle aerodynamics. And anyway, I think it's telling that this is his idea of shooting the shit. 'A drunken mind speaks a sober heart,' and all. He probably babbled about Aziraphale long enough to make poor Leo sick)
Apart from Aziraphale, Leonardo da Vinci is the only person Crowley has any keepsakes or mementos of.
Think about that, though. Aziraphale's bookshop is bursting with letters, paintings, busts, and personalized signatures memorializing all the humans he's known and befriended over 6000 years (indeed: Aziraphale has living human friends up and down Whickber Street. He's part of a community).
Crowley doesn't have any of that. It's just the stone albatross from the Church (for pining), the infamous gay sex statue (for spicy pining), the houseplants (for roleplaying his deepest trauma over and over, as one does), and this one piece of artwork, inscribed, "To my friend Anthony from your friend Leo da V."
To me, at least, that suggests a level of attachment that seems to be rare for Crowley.
...Maybe he liked having someone to talk shop with? Someone who was interested? Someone engaged enough to ask questions when they didn't immediately understand?
...Anyway.
There's also the matter of the crank handle.
This thing:
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This is one of the subtler changes from the book. In the book, Crowley knows Satan is coming and, desperate, arms himself with a tire iron. It's the best he can do. He's not Aziraphale; he wasn't made to wield a flaming sword.
The show, IMO, improves on this considerably. Now he, like Aziraphale, gets to face annihilation with what he was made for in his hand. And it's not a weapon, not even an improvised one like the tire iron.
He made stars with it.
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[both gifs by @fuckyeahgoodomens]
If you Google 'crank handle,' you'll get variations on this:
Crank handles have been around for centuries. Consisting of a mechanical arm that's connected to a perpendicular rotating shaft, they are designed to convert circular motion into rotary or reciprocating motion.
Which is to say they're one of the 'simple machines,' like a lever or a pulley; the bread and butter of engineering. You'll also get a list of uses for a crank handle, archaic and modern. Among them: cranking up the engine of an old-fashioned car... say, a 1933 Bentley. That's what Crowley has been using his for, lately. But he's had it since he was an angel and he's still, it seems, very capable of it's angelic applications.
Stopping time. For instance.
(This is conjecture on my part, but, I like to imagine that Crowley has the ability to stop time for the same reason I can --and should-- unplug my computer before I perform maintenance on it. Time and Space are a matched set, after all, and in his designs in particular, one feeds into the other.)
I know everyone has already said this, but: I REALLY LIKE that when he needs to channel the heights of his power, he does so not with a weapon but with a tool. Practically with a little handheld metaphor for ingenuity. One from long-lost days when he made beautiful things.
(And he loved it. Still loves it --he incorporated that metaphor into the Bentley, didn't he?)
Let Aziraphale rock up to the apocalypse with a weapon: he has his own compelling thematic reasons to do exactly that. Crowley's story is different, and fighting isn't the only way to express defiance. And if you've been condemned as a demon and assumed to be destructive by your very nature, what better way than this?
He made stars. They didn't manage to take that from him.
Neither Crowley nor Aziraphale are fighters, really --they have no intention of fighting in any war. They'll annoy everyone until there's no war to fight in, for a start. But between the two, if one must be, then that one is Aziraphale. Principality of the Earth, Guardian of the Eastern Gate, Wielder of the Flaming Sword... all that stuff. Even if he'd prefer not to, it's very clear that Aziraphale can rise to the occasion, if he must.
Crowley was never that kind of angel. He wasn't a Principality. He doesn't have a sword.
...And yet.
It's Crowley who protects. He's the one who paces, who stands guard, who circles Aziraphale and glares out at the world, just daring anyone else to come near.
In light of everything else I've said here, I think that's interesting.
Obviously part of it is that Aziraphale enjoys it and, you know, good for him. He's living his best life, no doubt no doubt no doubt. But what about Crowley? What's driving that behavior, really?
Have you heard the phrase, 'loved to the point of invention'? Well, what if 'the point of invention' was where you started? What if where you end up involves glaring out at the world, just daring anyone else to come near? What is that, in relation to the bright-eyed thing you used to be?
What do we name the point to which Crowley loves Aziraphale?
...Thinking about how an excitable angel with three million pages of star design he wants to tell you all about...becomes a guard dog. Is all.
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brungeons-and-bragons · 10 months
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Bitches will be like “my ship just got confirmed” and then show you a single low-res frame of ambiguous origin where the characters walk out of a room together. It’s me. I am bitches.
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chinelacanta · 3 months
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i like to think that ever since they met it was mutually ON SIGHT bullying <3
they’re both losers (said with love)
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felassan · 15 days
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
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