#also today i did more work on my s/i's design so I'm proud of myself! gaaahh i love j.oongi so much!!!!!
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silverselfshippingchaos ยท 2 days ago
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I've been trying to get all the restaurants in y.akuza 7 and it's so fucking cute how j.oongi always lights up whenever he gets the chance to talk around korean food. it's really adorable seeing him get all happy about sharing his culture
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pumpkin-spike18 ยท 8 months ago
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โœจWeekly Progress 2024 #18-21โœจ
oh... shit, it's been a month since the last update huh ๐Ÿ’ฆ
Well, I hope it's very obvious why that is! In the few weeks before the announcement, I was preparing marketing posts and promo arts so I didn't want to ruin the surprise via a devlog!
Weekly Progress #18
Programmed SYVNH gallery
Made a programming to do list
Updated variables
[Fan project] Planning
Tested SYVNH main game, Side B
Programmed cheat codes
Programmed choice jumping
Made marketing plan and sketches
Updated SYVNH Guide
Drafted Post Mortem
Refined countdown sketches
(SYVNH as a whole project was finished at this point)
Weekly Progress #19
Fin 4 Promo art
Generated 14 SFB BGs
Tested SFB shading methods
Rendered Avia SFB sprite
Play tested for Canvas Menagerie
Scheduled SYVNH announcements and promo posts
Rendered Raven SFB base sprite
Wrote 981 words for KHP
(SYVNH full game release announcement was made at this point)
Weekly Progress #20
Rendered Raven SFB sprite
[Fan Project] flat color (x4)
Worked on [BL RPG] world building & outline
Sketched [BL RPG] chibis
Revised SYVNH Guide/Post Mortem
Sketched [BL RPG] faces
Weekly Progress #21
Drafted SYVNH game page updates
Finished Dove SFB sprite
Evaluated SFB fight scenes
Finished 4/4 [fan project] illustrations
Started P^3 designs
Released SYVNH!! ๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰
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I'm sure everyone knows with how often I've been saying it, buuuut!!
The full version of Stuck in a Yandere Visual Novel...HELP!! is now released and available to play for free!!
Itch is currently down for me so I hope that link I copied from previous posts will work once it goes back up.
At 2.5 years of work, this has been my longest creative project yet. I think I've said everything I could in the post-mortem for the project. It has been a huge mountain for me to climb and I'm glad I finally got through it. A lot of things have changed since I started working on this project, some good, some bad, most of which I can't really discuss. But it is over and I am proud of myself for it.
I'm also really relieved that folks have been enjoying the ending! I was definitely very worried that I did not drop enough hints and it would come way too out of left field.
So once again, thank you everyone for giving my project a chance and sticking with me for 2.5 years to reach the ending. Thank you so much!! ๐Ÿ™‡โ€โ™‚๏ธ๐Ÿ™‡โ€โ™‚๏ธ This is more than I've ever dreamed for and I hope I can continue to bring good stories for folks to enjoy!
A Sky of Falling Birds
Once I was done with SYVNH, I got to work on my next big project because I can't sit still. I haven't a marketing plan for SFB yet. It's a very different story and vibe from SYVNH. I think the only similarity are the length of the main character's bangs.
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I'm tentatively aiming to release SFB for BAF VN Jam.
(Ad break!
Do you like shounen manga?? Do you like making VNs?? Consider joining Battle Action Fantasy Visual Novel Jam 2024! We're hosting a game jam focused on action stories with our beloved shounen tropes!! Join today!!)
Oh god that was terrible, don't put me on the spot like that, me.
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Anyways, A Sky of Falling Birds is a yuri-ish visual novel about depression, finding a will to live, and the end of the world.
It's yuri-ish because you have two "love interests" who aren't lovey-dovey to you at all. In fact, one of them might murder you before the game ends. The main portion of the script has been finished at about 20k+ words and the sprites are done. It's time I made a proper roadmap for creation of this VN('s demo).
(Oh, what's that? Does one of their silhouette look familiar? I wonder...)
A Variety of Unnamed BL Projects
+ a named not-BL project
Although SFB is closer to being finished, I can't help but be tempted by these new ideas I have... and start designing for them.
Last time I talked about P^3, I finished the outline. There is still no title. But I worked on some potential designs for the MC and the two LIs.
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I am both unhappy and un-done with LI2's outfit. They're actually a bit plain compared to my other designs, but this story's a historical (Victorian) fantasy and only LI2 is close to the upper crust of society that would wear flowing dress... shirts with lots of ribbons.
I'm still working on how to best summarize this story. But perhaps it's a little more "what would you do for family" than love story.
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The other BL project, which I've named [BL RPG] is a story set in a modern fantasy society. There is turn based gameplay for this project. I had their designs finished a while back, but I finally put colors to the remainder of the cast for Part 1.
(Oh, this will be a long one, my friends...)
The outline isn't done yet.
This is a story about kissing boys, taming punks, and maybe over throwing the government.
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The last of my "projects I worked on mindlessly now that SYVNH is done" I worked on this past... month is Killer Hiding Place (KHP). This is the next entry into the Kill Series and something I had outlined since last year. I kept trying to start writing it, but I keep running into trouble on how I want to tell the story. I originally intended to do another manga-esque format like that of Exorcist Killing Lie, but this protagonist tends to monologue a lot, making it difficult to put in manga form.
Other...!
I finished 4 images for a fan project, and I'm still behind on another part of that project ๐Ÿ˜ข That'll be my focus for this week...
I also did some playtesting for @arimiadev's upcoming BL visual novel Canvas Menagerie!! It's a soft and comfy SoL BL story about the struggles of being an actor.
It also has one of the best lines I've ever read in a visual novel.
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You can play the Canvas Menagerie demo for free on itch!
Whew! That was a long one!
But that's all the info I got for this... month. Look forward to... next week...??? Let's go with the positive expectation that I will be able to make weekly devlogs again ahaha...
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Bye-bye, Pumpkin out!
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