#also this is my 69th post here heheheheh
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Four 9th-level spells to grant the strength of Lords [Dark Souls 5e]
[Image ID: Lord Gwyn hefting a bolt of lightning like a javelin. End ID.]
Sunlight Spear
9th-level evocation
Casting Time: 1 action
Range: Self (1000 foot line)
Components: V, S
Duration: Instantaneous
You hurl a spear made of sunlight in a line that is 1000 feet long and 5 feet wide, originating from yourself. Each creature in the area must make a Dexterity saving throw, taking 15d6 radiant damage and 15d6 lightning damage on a failed save and half as much on a successful one.
If the creature is a dragon, the spell ignores immunity and resistance to any of the damage types it deals. Furthermore, a dragon that fails the saving throw loses its natural AC until it finishes a long rest and has its flying speed reduced to 0 until the end of its next turn.
Cleric spell
[Image ID: Seath the Scaleless, a crystal dragon, raising his head menacingly. End ID]
Crystal Dragon's Breath
9th-level evocation
Casting Time: 1 action
Range: Self (120 foot line)
Components: V, S
Duration: Instantaneous
You unleash a spray of crystal energy in a 120 foot line that is 10 feet wide, originating from yourself. Each creature in that line must make a Dexterity saving throw, taking 16d10 force damage on a failed save, or half as much damage on a successful one. Furthermore a creature that fails the saving throw by more than 5 is petrified, becoming a statue of dark crystals. At 0 hit points, the petrified creature shatters.
Sorceerer, warlock, wizard spell
[Image ID: the Bed of Chaos, a hulking plant monster with a fiery head. End ID.]
Chaos Storm
9th-level transmutation
Casting Time: 1 action
Range: Self (30 foot radius)
Components: V, S
Duration: 1 round
You summon forth demonic fire and lava from the earth that engulfs the area around you in a 30 foot radius. Creatures in the area must make a Constitution saving throw or take 18d10 fire damage and be knocked prone, or half as much damage and not knocked prone on a successful save. Objects and plant creatures fail the saving throw automatically and take maximum damage.
The ground in this area remains hazardous until the end of your next turn: creatures other than you that start their turn there or enter the area for the first time take 2d10 fire damage.
Bard, druid, sorcerer spell
[Image ID: Gravelord Nito, a mass of skeletons looming in the dark. End ID.]
Gravelord Greatsword Dance
9th-level conjuration
Casting Time: 1 action
Range: Self (30 foot radius)
Components: V, S
Duration: Instantaneous
You strike the ground, briefly disturbing the rest of a god of the dead. Each creature within 30 feet of you must make a Dexterity saving throw. On a failed save it takes 30d6 slashing damage and is knocked prone, or half as much damage and not knocked prone on a successful save. Non-undead creatures reduced to 0 hit points by this spell are bisected, their souls consumed by the god of the dead, and their skeletons added to the god's army in the underworld.
Cleric, warlock spell
#dnd#5e#homebrew#spells#spellcasting#9th level#dark souls#dark souls 5e#flashing lights warning#also this is my 69th post here heheheheh
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