#also the number of people who only know one of the franchises or the other... wow i'm so flattered you'd try reading a whole crossover for
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benevolenterrancy · 11 months ago
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AND IT'S COMPLETED! Last chapter finally posted!
The Torchwood team manages to get themselves dumped into the middle of the Korean War and have to struggle their way through injuries, medical staff, time anomalies, demon hunters, and more general confusion than even they're used to dealing with on the regular in order to find a way home.
Meanwhile the MASH crew get a bunch of British spooks who just may win for being the weirdest patients they've ever had, and that's saying a lot.
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bogleech · 10 months ago
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For me the most disappointing thing about Palworld is the designs being so boring and bland that you'll never have cause to review them. We deserve better from a creature collecting game, especially one making this much money!
Yeah here's the most opinion I can possibly muster on any of them:
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DUMUD: it's a big fat shark-like mudskipper and that's a good concept, it just doesn't really have the charm of any Pokemon it shares anything in common with.
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WUMPO: resembles the fur-wearing "werewolf" pokemon that got cut from the first or second generation, crossed with Tangrowth. One of the more okay designs because those are two good pokemon.
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SIBELYX: this is supposed to be their Gardevoir I guess and I think it's an owl? Or is it a moth? Well it ends up one of the slightly cooler looking ones a little less obviously derivative of specific pokemon. Maybe they were also going for a Dimitrescue knockoff with the hat
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CAWGNITO: an alright one because plague doctors just generally look cool. However the simple formula of plague doctor + actual bird would have been far too obvious and underwhelming as a Pokemon. There's no novelty or twist to this.
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HANGYU: this is the one that's a ghostly noose canonically used to execute people. It's a funny little send-up of the darker pokemon pokedex entries, though the design is uninspired compared to object-based creatures in Pokemon, Digimon or any other monster franchise I can think of.
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LOVANDER: this is one that fucks people, and they possibly borrowed the topography of Salazzle's official model. I want to think they did intend it to be freaky and unwholesome looking with the rubbery goblin hands, but I suspect they intended something actually sexy by furry monsterfucker standards and just weren't good at it. Yes I know that likely does not stop people from being into it anyway.
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TEAFANT: I was going to say this is the only pal that looks better than its closest equivalent Pokemon, because they would be Cufant, and I gave Cufant a pretty negative review back in the day.
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......But actually, now I kind of like Cufant. A lot, come to think of it! Teafant is cute and competent in the most paint-by-numbers possible way. It's what almost anyone would draw in ten seconds if asked to make a cute marketable teacup elephant pokemon. Cufant is an awkward, messy design but it is comparatively cute in a goofy, dorky way that's rare among the Pals, and more importantly, it is unique. I don't think they used AI to generate any Palworld models (the tech isn't there yet) but I can see why people assume they used AI just to get the initial ideas, because it's very easy to find people who have more a more creative eye for character design. I'd say even if not ESPECIALLY people with zero experience in art would have made the Pals look more interesting.
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guess-that-ship · 2 months ago
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Guess That Ship Tournament Season 13: Badly Describe Your Ship! Submissions CLOSED
The Concept: You "badly" describe your ship* to me, I pick out the submissions which I find most funny and compelling and pit them against each other without revealing who they are, people vote on them, and their identities gets revealed once they’re eliminated.
Submission Guidelines
*For the purpose of this tournament, relationships do not have to be romantic in nature. (I’m sometimes going to use “ship” as a shorthand, just know I mean “relationships” in general.)
Relationship can be between any number of characters.
Real people are accepted if they’ve been dead for more than 100 years.
Roleplay characters are accepted as long as the description only pertains to the characters and not the players.
Crossover ships are only allowed if the crossover is official.
OCs are accepted. (However, OC x Canon is not accepted. Please do not submit other people's OCs without their permission.)
No overtly NSFW submissions. (Mentioning they have sex or are a sex worker is fine, but try to avoid anything more than that.)
Two submissions per person. (Do not submit the same ship twice. I cannot enforce this on Google Forms without forcing you to log in. So just be champs and respect this rule.)
Failure to follow these guidelines may result in all of your submissions being disqualified for this season.
Summary Guidelines
Selection Process: I will read through the list of descriptions submitted without reading their names and pick the most funny and compelling submissions. Then, I will check the name to make sure there's no repeats.
Bring something unique to the table. Make sure to describe their relationship, not just summarize the events of the story.
The description of a badly-described ship is ideally one or two sentences long. Descriptions should not exceed 100 words.
Descriptions should be based on canon, not headcanon. (e.g. You can say “they love each other” instead of “they’re lovers” if their romantic nature is debatable.)
Avoid author commentary. (e.g. "They're canonically x," "I love them," "Play/watch/read this," etc.)
Use canonical pronouns.
Avoid identifying information or setting specific giveaways. (i.e. ninja village, space necromancers.)
When submitting OCs, please make sure to at least put a name somewhere. (e.g. "John and Bob by anonymous" or "OCs by Joey.")
The more popular your ship is the more vague the description should be.
I will be more lenient with submissions this season, given "badly" is subjective, but you should still keep these guidelines in mind when writing your summary.
Exclusions
Ships that were accepted in Season 7 onwards and ships that at least reached the semifinals in Season 1-6 are not allowed. For a complete list, please look here. (No need to look through the whole list, just Ctrl+F to find the ship you want.)
Any submissions from Harry Potter will also not be included.
Notes
I will not vet the ships/pairings for problematic content.
If you participate in this tournament, know that you run the risk of unintentionally voting for your nOTP. The mod does not take any responsibility for any distress that may cause you.
There will be a limit of one ship per media in the bracket. You may submit two ships from the same media, but keep in mind only one ship will be able to get in. (A series or franchise will generally count as one media, but they will be evaluated on a case by case basis.)
Submit your ships here! Submissions will be open until Sunday, October 6th at 9 PM EDT.
Please reblog this post to spread the word! The more submissions, the better!
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ranchstoryblog · 7 months ago
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Ranch Story Community Q&A Volume 3: Igusa Matsuyama Returns!
Igusa Matsuyama, the legendary artist behind the Story of Seasons series since the original 1996 game has once again agreed to a Q&A featuring questions from fans from around the world! A big thank you to all the members of the community who helped make this possible.
Some aspects of the text have been altered to match localization people are familiar with. (Japanese names to English names, for example: Bokujou Monogatari (牧場物語) was formerly localized as Harvest Moon and is now localized as Story of Seasons, etc). Images were not part of the original text and have been added as a visual aid. Though we translated as many questions as we could, we did not include questions involving personal information or regarding unannounced releases. Please understand.
If you would like to read our original correspondence (in Japanese), that will be provided in a separate post.
Additional cosplay photo provided by Foxface from our community Discord.
Translations: @artycharmy (correspondence, outline) Editing and Clean-up: Jerome, @artycharmy, and @regularcelery
——— Anonymous asks: What is the relationship between Jamie and the Harvest Goddess?
Igusa Matsuyama: Jamie was treated as a fairy or spirit. I'm sorry, but I'm not sure if there's any points that link them and the Goddess.
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Editor's note: the term Matsuyama uses is "妖精."
Tomato asks: I would like to ask about what their inspiration was for the outfits designs in the original release of harvest moon another wonderful life. Since I got reminded of the girl clothing brand Mezzo Piano when looking at the I love Kuma/I love bears outfit.
Igusa Matsuyama: I remember the only thing I thought of was using Spring-like colours! (All designs were made with seasonal colours In mind) When I knew that Daachan, who was planned to be used in a lot of events, wouldn't actually play a big role in the game, I put him on the T-Shirt so he could at least get some attention as a mascot-like existence.
Pansy asks: If you were able to create your own game for the Story of Seasons franchise, with no rules or limitations whatsoever, what do you think it might look like?
Igusa Mastuyama: Since I love dogs, I'd like to try making a Story of Seasons that's set in a world just full of dogs. Though that dream of mine probably won't come true.
Anonymous asks: The look of Story of Seasons has changed a lot over the years! What would you say is more challenging to create - simple designs, where you have to work with very little space, or complicated designs, where you have to consider many little details?
Igusa Matsuyama: A long time ago there were a lot of things you weren't able to replicate in video games. There were constraints for things like the number of colours and patterns for hair styles and clothes. It was difficult to work around those constraints, but at the same time a lot of fun. Nowadays, it's the complete opposite. Now we can design anything with hardly any constraints. And unlike a long time ago, now I'm asked to make more complicated designs, like patterns and decorations. However, if it's a big request, sometimes I run into quite a lot of trouble when designing. They each have had their own difficulties.
Anonymous asks: Hello, Matsuyama! Thank you for bringing the worlds of Bokujou Monogatari to life for many years. Your art has had a huge influence on me!
One of my favorite candidates is “Rock” from “A Wonderful Life.” I’d love to know any particular influences for his character design from 21 years ago, and his new design for the remake.
Igusa Matsuyama: I was told that he was a young, wannabe playboy, so I somehow ended up with that sort of design. For the remake, I made his clothes a little looser without changing his design, so he'd look even more playful. I, too, wanted to avoid changing him as much as I could as there are other people among the staff that also like the original for his “Rockness”. So, he got that makeover after everybody shared and checked their opinions with each other.
Jerome asks: On page 130 of the "Special Comic" manga there's artwork of Super Famicom characters that have never been printed anywhere else. Do you or Marvelous still have these? It would be great to see them in more detail in the future some time.
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Igusa Matsuyama: They're all characters that appeared in the SNES version of "Harvest Moon." Nina's parents, Ellen's mother, Ann's father, Maria's parents (The mayor couple). I'm sorry. My SNES illustrations have gone missing...
Raven Bloom, Ryan, and Moth ask: How did you feel when your designs for the men in A Wonderful Life were repurposed to be bachelors? What do you think of the changes made to the bachelors in the remake of A Wonderful Life? I miss the “Bruce Campbell” look Matthew used to have.
Igusa Matsuyama: Matthew (マシュー) is Masshu (マッシュ) in the Japanese A Wonderful Life (Editors note: Charmy made a careless mistake when translating the questions, sorry Matsuyama san 🫣) When I first heard this name, the first thing that came to mind was Evil Dead's protagonist, Ash. You're right. I designed him after Bruce Campbell. I still love Bruce Campbell today. When Wonderful Life was under production, I had heard they weren't going to make a girl version, so I designed him not as a love interest, but as a quirky character. Knowing that he'd appear in the remake as a marriage candidate, I redesigned him as a character that would be liked by many. I hope you can enjoy the game for its nostalgia, as well as for being a shiny, brand new release.
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Salmon Axe and Anonymous ask: I personally adore Doraemon x SOS game. Are you interested in working directly with or collaborating with other franchises in the future? And is there a series outside Story of Seasons you would like to work with now as a guest artist? (Could it be Pokemon?)
Igusa Matsuyama: I've loved Doraemon manga since I was a kid! Working as a guest artist? Hmm, I'm happier being the main illustrator, so nothing in particular comes to mind. I enjoy a lot of games in my free time, such as Fallout, Far Cry and Border Lands.
Anonymous asks: Even though we never see his face, was there ever a concept of how Woofio would look without his costume?
Igusa Matsuyama: I designed Woofio as the being that is Woofio, so there's no design of him without his costume.
Idris asks: Your style has upgraded a lot over the time to match the trends. Do you think you will ever go for an old school look (early HM) for a SoS game again? What do you think is the secret to your art’s charm?
Igusa Matsuyama: What I'm particular about when designing for Story of Seasons is making characters with head/body proportions and an atmosphere that go well with that release. First, I listen to the client's request then think of a design according to that. These days, game visuals have gotten fancier and fancier, so there's not many opportunities for characters with short proportions to make an appearance. To me, what's important when designing is "playfulness." More so than "pretty" or "cool" and such, I get attached to the character, have fun making the character. I find joy in character creation itself.
MacGyver asks: Yasuhiro Wada has shared some interesting stories about how chaotic the original game's development was. Is there anything interesting you remember from around that time? 
Igusa Matsuyama: Now it's a memory I can look back on and laugh about, but I'm not sure how much I can talk about it so please forgive me. If Wada hadn't been there back then, then "Harvest Moon" wouldn't have become a thing.
Toyberb and Anonymous ask: There’s a lot of different cow designs now, which is your favorite to draw?
Igusa Matsuyama: I've loved drawing animals since I was a kid, so I love all of the cows. Although the easiest one to draw is the cow with the big nose.
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Anonymous asks: Were there any games where you made designs for protagonists of genders that did not end up available to play as? (Like a girl protagonist for Save the Homeland/Hero of Leaf Valley or a nonbinary protagonist for any game before A Wonderful Life)
Igusa Matsuyama: There's so many designs that got scrapped, but as far as I recall, there's not really many where that character's setting itself was scrapped. (Excluding Thumbelina, mentioned below)
Koharu asks: Were there ever any character designs made for other older SNES characters like Ellen for 64? Some magazines had Marie with blue hair, like the SNES character, so it made me wonder if she (SNES Maria) was meant to also be there at some point.
Igusa Matsuyama: I'm not in the position to make settings or scenarios where characters from other games appear, so I can't say, but I like the idea of older characters making an appearance!
Amina/k0iisu asks: Hello! I really love Hiro’s design specifically. Could you tell me a few facts about him/his design that might not be well known information? Thank you so much! I love your art :D
Igusa Matsuyama: Thank you very much! Hiro is a future doctor, so I tried to make them look as much like a doctor as I could. Also, to make him look friendlier, I designed him as your average everyday boy you'd see in the neighbourhood. He doesn't have a flashy face or hairstyle, but he's one of my favourite designs, too. I wrote this in the guidebook too, but what I like about him is the Asian flair I added to his clothes and the spot of colour around his feet.
Bunbun asks: I'm excited for the Nendoroid that was announced of Claire! I hope there will be ones of HM64 designs too. Since you have a lot of figures on your blog, how does it feel to be able to add one of your own characters to your collection? Are there any of your other characters you hope will get figures of?
Igusa Matsuyama: A nendoroid of Claire! I'm looking forward to it too, but when is it going to be released? If it's possible, I'd like one of Woofio.
Editor's note: Preorders are open for Nendoroid Claire now!
Chickee asks: A purple-haired princess character was rumored to have existed in Harvest Moon 64, but she didn't make it to the published game. Did you create a design for this character?
Igusa Matsuyama: That's probably Princess Thumbelina. Wasn't she Incredibly small? What I designed didn't end up being used. Speaking of HM64 characters, I pushed for them to include a pet turtle, but in the end it only appeared as an ornament. For A Wonderful Life, I asked for a turtle to be included again and designed a tortoise with a scarf, but it didn't make it as a pet and appeared only as a wild turtle that walks around the pond. I'm waiting for the day they finally include a pet turtle in the game.
emery flower147 asks: omg  I saw the pics where the AWL girls are in a team and Muffy has a shotgun and stuff? Do you think any other characters would work in a cool team like that?
Igusa Matsuyama: For the Friends of Mineral Town guide book, I had the five girls, Popuri, Marie, Ran, Elly and Karen work hard as Harvest Sprites. Also, for the guide books, I drew Pete (The old male protagonist), Sarah (The GB version female protagonist), and Claire doing whatever I wanted them to. I don't know if you can call it cool or not, but it was fun being in charge of that.
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Ixur asks: A lot of the PoOT character designs for the regular villagers seem more popular than the marriage candidates in my region. Is that something that's been noticed by you/Marvelous in Japan? Lars, Clemens, Beth, and Misaki for example.
Igusa Matsuyama: Marvelous doesn't really talk about that sort of thing so I'm not sure if they're aware of it or not. I don't do social media so I'm also not sure which characters are popular. I'm happy as long as the characters are liked. The design on Lars’s shirt is modeled after my beloved dog, so I’d be especially happy if you like his shirt too.
Anonymous asks: What do you think about people cosplaying your designs?
Igusa Matsuyama: It makes me very happy! I'm no good at sewing, so I really admire people who can make their own clothes. It's an honour having the designs I made be made into real clothes, and I think it's great to have fun acting out the characters.
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Afro Fae asks: When creating designs for characters, how do you settle on a specific color palette? Do you take color meanings into account with a character's personality or do you go purely off of feeling?
Igusa Matsuyama: I keep in mind the overall colours the client asked for while designing. Sometimes I propose a new colour when I think there's one that fits better. I'm also careful when choosing colours and everyone's traits to make sure it's easy to tell which character is which when seen from a distance. However, in the cases of families and such, I do the opposite and give them all a common colour to give them a sense of kinship.
———
From all of us at Ranch Story, we'd like to thank Matsuyama from the bottom of our hearts for answering our questions again! Whether a fan has only just discovered the series or has grown up alongside it, so many people have loved these characters and worlds that Igusa Matsuyama brings to life, so it feels truly special to be able to have this opportunity. We'll end this article with Matsuyama's own words, as well as a parting gift.
Igusa Matsuyama: I'm so glad I could answer your questions again. I'm the one that should be saying thank you. It means the world to me knowing that everyone enjoys my illustrations! I added an illustration as thanks. I'll keep up the hard work!
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rarepairqueenmochi · 22 days ago
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Monster High and East Asian Representation
Alright MH fans, we need to have a semi-serious conversation about how East Asian rep has been handled in the franchise. Representation itself has been a big point of conversation in the community, so it's important to talk about all of its aspects. The good, the bad, and the ill-conceived.
For context, I am an East Asian-American who has seen time and time again her culture be misrepresented, boiled down to stereotypes, and even mocked by other Asian cultures. Am I the all-time expert? Absolutely not, which is why I encourage other East Asian/Asian-American fans to give their comments about the franchise's handling of Asian characters.
Now then, we'll start with G1 since it probably has some of the most infamous pieces of representation
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There is a lot to unpack with G1 Jinafire's design and personality. Not only the choice of golden skin, the misguided outfit choices, and emphasis on honor and discipline, but also the oriental riff often accompanying her in every backing scene. Highly encourage people to look into the Asian Dragon Lady stereotype, because unfortunately, that is what Jinafire is.
It is acknowledgeable that Jinafire's voice actress, Stephanie Sheh, is also Chinese, but there is still error with her character as a whole. Jinafire was personally one of the first Asian characters in media that I was introduced too, so it's upsetting to reflect on how negative her character design is.
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Shibooya is... not great. The exchange program as a whole feels like a minefield of issues (though I don't have much liberty to discuss the other transfers), and this one especially rubbed me the wrong way. They gave the vampires of Shibooya yellow skin, and the doll is supposed to kimono-inspired while hardly even resembling one.
Harajuku style was right there and easily fit the fashions of Monster High. There are also a number of Japanese yokai that could've been featured within the short and would have likely been better representation than the vampires.
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Kiyomi is okay, and certainly an improvement compared to the previous G1 characters. She's based off the Noppera-bo, aka the faceless ghost, and it's used decently in her design. However, her personality is boiled down into being shy, quiet, and reserved, which is a stereotype many Asian girls face under the name "Lotus Blossoms". She even has blossoms on her dress sleeves, and her outfit again is a loose interpretation of a kimono.
There are a number of modern Japanese outfit designs that could be used, and kimonos are often associated with modesty and respect. Kimonos are not meant to be revealing in any way, covering the body in full and being intricately wrapped. I personally take issue with the designers noting her chains meaning to resemble the sailor collar, which is used in middle school uniforms, not high school uniforms.
Kiyomi is, of course, hardly mentioned and refined to a movie role, in which she copies and mimics the personality/style of an European character.
Now onto G3!
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Honestly, nothing really to critique here! Draculaura's been canonically been confirmed to be at least half-Taiwanese and speaks Mandarin. Now would it be nicer to get more appearances of her culture other than a couple throw-away lines? Yes it would, but there isn't anything really negative about this portrayal. I think it'd be interesting if Draculaura had a Taiwanese name she went by around her mother, or just casual moments of her eating scallion pancakes or aiyu jelly.
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aaaaaand here's where we automatically fall back on representation. This may not seem that major to people, but considering this is the first Japanese character we get in G3, it's not great. Points for the writers looking past the most common yokai, but I don't know any person that wants to be represented by an animal.
I really do need people to realize how this is compared to the other characters. I wasn't initially reactive to Kuma's introduction until I realized they were making him a consistent character. Considering we don't have many other anthro/fully monstrous characters, and they chose to make him the Japanese representation doesn't seem right. Especially since they gave him the lead in the cultural appropriation vs. appreciation episode. An excellent episode, but it loses some sentiment coming from a literal bear.
Plus I would implore you all to rewatch Horrorscare and take a close look at the Japanese water dragon Pearl. And I'll remind you she exists in the same world as Jinafire.
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now this is what I'm talking about! Not only has the skin issue been resolved, but the creators took a step in the right direction and made Jinafire more akin to Chinese dragons, who are often connected to storms and rain. Her outfit is also much more akin to street fashion in China. I still wish there was more to see with Jinafire's character, but she absolutely an improvement to her G1 iteration!
Well that's a lot to unpack there! Again, I am in no way the expert on East Asian representation and I'm going to miss some things. I encourage other fans to think about these characters and how you feel about them, and maybe even point out things I missed, good or bad! I did this simply out of my own feelings and wanted to see if anyone else felt the same.
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team7-headquarter · 1 year ago
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ABOUT THE POLITICAL IMPLICATIONS OF THE LAND OF THE WAVES ARC, THE ACTIONS OF TEAM 7 AND WHY ITS ONE OF THE BEST ARCS OF THE ENTIRE FRANCHISE:
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I'll never shut up about the Land of the Waves arc.
Here are the facts:
A corrupted man —who was believed to be the richest man in the world due his shipping and transportation business— decided he wanted to make his a small land made out of islands, better known as the Land of the Waves.
In Tazuna's words: "Nami No Kuni (the Land of the Waves) isn't a real prosperous land. Even our local lords are poor..."
The name of the corrupted man is Gato. He was affiliated with drug trafficking and contraband, as well as being a criminal who employed gangs and teams of shinobis to help him (through violence) to take over companies and countries alike. That's what he did to the Land of the Waves, taking hold of all the marine transportation and their shipping industry. Since the Land is made of a number of islands, Gato successfully isolated them. He was now the owner of the local economy and had the power to decide how people lived there.
Tazuna is an old man with no money at all who had been tasked to be the architect and overseer of the new bridge. If completed, it would mean that Gato no longer had absolute control over the Land of the Waves. It'd free them all, bring more movement to their economy and stop the crazy violence promoted by Gato's gangs.
To make sure we all understand the severity of the mission and the power of Gato, let's remember that he employed Zabuza Momochi.
Zabuza is one of the Seven Ninja Swordmen of the Hidden Mist. Kirigakure was known for one of the cruelest traditions regarding shinobis: they'd have to fight each other to death and only the survivors would be promoted. Zabuza put an end to it himself, killing an entire year of graduates. He was not even a student yet.
Zabuza also plotted a coup against the Mizukage, but he was betrayed. He became a rogue nin after that, taking money from men like Gato in order to keep living.
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That's the first Team 7 mission.
Sakura, Naruto and Sasuke are staked to help Kakashi free a land of a corrupted businessman and in the process have to fight one of the most legendary shinobis they can encounter out there. We're talking about an entire small nation!!! We're talking about the insane irony of Zabuza being a rogue because he fought against the corruption of his own Hidden Village, and he lost and now he has to work for a man doing the same to others.
The first Team 7 lesson was not only to work as one, to value their teammates, but to question the world around them. Kakashi told them to not follow orders blindly and the narrative throws the Team on a mission to test it.
Kakashi accepted to continue the mission without telling the Hokage anything. He knew he had the jinchuriki and the last Uchiha with him, that it was a great risk, but he accepted because he wanted to help Tazuna and the Land of the Waves and he knew Tazuna had not enough money to pay for a class B mission. Hell, he was lucky Kakashi got a genin team. One of the best jonins of the Hidden Leaf could give his service under the disguise of a rank C. Kakashi was using a loophole to disobey orders and he complains the whole time in his head because he knows it's gonna be a mess of a mission, but he does it anyway.
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Do you want to know why is my favorite arc?
The reality of the Land of the Waves is a perfect scenario to force Team 7 to wake up. Naruto and Sasuke sure know loneliness and misery, but they were also part of a very rich land and a powerful Hidden Village. Sakura didn't go through anything like Sasuke or Naruto, which is worse in the sense that she was more naive than them.
Their world falls apart when they meet Haku and Zabuza, when they realize this is not s fairytale of good heroes and bad villains, but people who had to become violent to survive.
Like Kakashi said, the only reason he and Zabuza are trying to kill each other is because they were paid to do so. Zabuza works for Gato, Kakashi for Konoha, that's it. Kakashi didn't want to kill Haku and Haku didn't want to kill any of them, but the Naruto world is old and messy, the customs and the means to survive are others.
Shinobis are no heroes. They're mercenaries, they act as the military force for the strongest nations. They are tools and weapons. It's not advanced in any sense, so many years after the Warrant Era and the world was just as cruel and wild. People with kekkei genkais were forced to practice that violence to protect themselves, like Haku, Sasuke and Neji. People with bad luck like Naruto and all the jinchurikis were the same. People like Sakura, who loved and cared for those others, devoted their lives to joining the fight, to try and protect the ones dear to them.
That's why the final conversation of Team 7 —the one after the events of the bridge that ended with Zabuza and Haku dead— went the way it did. The members of Team 7 weren't happy with the reality of the shinobi life. Naruto even ended up saying that he would make his own ninja way, basically denying such reality and promising to break the traditional ways that kept all shinobis chained to violence, fated to kill each other.
Just look at it:
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Sakura: ... But still... Master Kakashi...
Kakashi: Hmm~~?
Sakura: ... I can't help wondering. Were those two right about what a ninja should be?
Kakashi: A Shinobi shouldn't be concerned with a reason for her own existence... It is important merely that we exist as a tool for our homeland to use in whatever way they need. That's as true for us in Konohagakure as it for any ninja anywhere else.
Naruto: Is that really what becoming a full-fledged ninja's gonna be about? I don't like the sound of it!
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Sasuke: Do you really feel that way, master Kakashi?
Kakashi: Well... No. And that's why all we ninja live our lives with that ideal always bubbling beneath the surface of our minds, disturbing us. ... Like it did Zabuza ... And the boy.
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Naruto: That's it. I've made up my mind! I am going to create my own nindo— my own ninja path. My own destiny!
This arc plants the seeds of what should be the rest of Naruto and Naruto Shippuden. Team 7 is frustrated and they don't agree with the tradition. None of them, not even Kakashi. Naruto promises to be the change, to make his own destiny.
Sadly, it doesn't happen. The manga changes its tone halfway through. Naruto ends up becoming part of such tradition and he ends up being the fated reincarnation, the chosen one. His destiny is not his exactly and his own ninja path gets lost in the way, replaced by a hollower desire to become Hokage. Naruto doesn't evolve to deeply question the order of his world or his society.
Instead, Sasuke occupies his place and the story turns him into an antagonist (someone who wants the direct opposite of the protagonist, someone who is on the way of the protagonist to reach his goal). The story radicalizes the dream that was so innocently spoken in this chapter. It also ends up chaining Kakashi to the same system, uses him as someone to fill the Hokage role until Naruto is old enough and then gives Naruto the hat, forgetting the themes set on the Land of the Waves arc.
What started as Team 7 fighting corruption and people sick with power while trying to help the victims of the system, understanding that their world is made of greys and not moral absolutes, ends up becoming a kids tale of ninjas = heroes and aliens = villains. All the complexities of politics get softened by Black Zetsu's manipulations and Kaguya's existence.
It wouldn't be a reach to say that the Land of the Waves belongs to a very different type of manga, one that never got its continuation.
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sugarybisous · 2 years ago
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sharpay evans stood out as a character not only because of her pink and stylish wardrobe but because of her confidence and the way she wasn’t afraid of going after what she wanted and knew she deserved. she worked hard for her passions and for her goals, she was also a QUEEN of manifestation.
(don’t believe me? listen to the words she uses in this iconic musical number!)
do not settle, plan your dreams and go after them!
throughout the whole movie nobody can deny sharpay wasn’t ambitious. she knew EXACTLY what she wanted and never hesitated to go after it. keep this mindset. if you want something in life it’s already yours you just have to go out and grab it. make your mind limitless, dreams are supposed to be grand and huge, just because other people don’t understand them doesn’t mean it wasn’t meant for you it was put into your head for a reason. ♡︎
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stand out from the crowd and don’t be afraid to be “extra”!
who wants to be like everybody else? sharpay stood out the moment she stepped on screen and her peers around her laughed at her for being “snobbish” when she was simply a girl who knew what she liked and wasn’t afraid to express herself. we live in a world where people will tell you what you have to be and what things you have to like based on your race,gender,ethnicity, pretty much anything but break out of the norm! be expressive! leave your own mark on the world. do NOT water yourself down to be more digestible for others.
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you fell? get right back up.
thoughout the whole franchise sharpay’s hard work would be overlooked or messed with, despite that she continued to get up and start over all over again. no one is deserving of you loosing out on the things you want in life. whenever there is an obstacle you need to pull out your confidence and hold it HIGH. if you know you deserve an amazing life why are you letting little road blocks stop you? do not let anyone steal your hard earned spotlight.
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have confidence!
it’s a non-negotiable. build yourself up, become “snobbish” in the way that you love EVERYTHING about yourself. become “selfish” in the way that you are constantly looking out after yourself and choose to put yourself first always. walk around like you are THAT girl because you are.
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WADROBE & ACCESSORY BREAKDOWN:
sharpay was always dressed up. she was known for her signature color pink which she incorporated a lot but didn’t shy away from glamorizing in different colors as well. she was often seen wearing a handbag with almost every outfit or her dog in her other hand or both even! (she even dressed up her own dog) from mini skirts to high heels to a shimmery hair scarf on her head to huge sunglasses or her signature tiara, she loved bedazzled things and glitter and sparkle, she always accessorized with necklaces such as her signature s or star, bangles on her arms and some kind of hat or belt on her. with eye catching materials on her like fur or the black dress with flattering holes on the side. she also glamorized and made the things she owned to her prefference like a perfect example is her iconic locker, don’t be afraid to make things to your liking if it isn’t available! be creative and crafty! if it’s not made already, take matters into your own hands!
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this was something i have been so excited to work on for a while now as i have lots of things in common with sharpay, everyone deserves to think they are amazing!
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thankskenpenders · 1 year ago
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And now for something new
So, here's something I was never planning on doing, but I just couldn't shake the idea... Thanks Ken Penders is gaining a sister blog featuring an entirely different comic franchise!
Introducing... Thanks Steve Ditko, a blog where I read the Earth-616 Spider-Man comics, starting all the way back in the '60s! It's gonna be much more casual and less thorough than how I run things here on TKP, though, which I'll explain in a sec.
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If seeing me post weird bits from old Spider-Man comics sounds fun and you need no further info, then just head right on over to Thanks Steve Ditko. But for longtime TKP readers, I know you probably have questions...
Number one: Why?
Spider-Man's always been my favorite superhero, and with the Spider-Verse movies kicking ass and my excitement building for the new Insomniac game, I've been in a Spidey mood. Inevitably, a thought occurred to me: Maybe I should actually read the comics that everything else is built off of and see the wildly varying contributions of all the original creators, rather than filtering them through big budget adaptations. If I can power through One Piece and all these other manga with hundreds of chapters, it can't be that hard... right?
And, well, after a few issues I quickly realized that my options were to either clog up my other accounts with random Spider-Man panels for years, or to just make a side blog. And so the side blog was born.
Two: Will this blog replace Thanks Ken Penders?
NO!!!!!!!!!
Okay but prove it
To allow the two to exist side-by-side, Thanks Steve Ditko will have a different format than what Thanks Ken Penders developed. Rather than an in-depth guided tour that critically analyzes every story beat of every issue, TSD will just be a place for amusing panels and brief thoughts as I casually read the comics at my own pace.
If you've seen me make a few tweets about reading Spider-Man recently, I'm basically just moving that to a dedicated Tumblr. It's a place for me to dump these things so that it doesn't fill up my media tab on Twitter for the next decade. (You know, assuming Twitter is still around in a decade.) There will be many issues where I only post two panels that I thought were funny. There will be issues where I don't have anything to say at all. Maybe I'll reach a run that I just cannot get into, and I start skipping around more. Who knows!
This may sound similar to what I thought this blog would be before it blew up. Aside from the simple fact that there's already mountains of Spider-Man commentary out there and therefore less of a void for me to fill, one of the main steps I'll be taking to avoid repeating the past is not enabling an ask box on TSD. I do not need people to ask me to go into ten times more detail on everything. I do not need to write seven essay-length responses to questions about Spider-Man minutiae every day. I do not need a place for people to chide me for not covering certain scenes, issues, or ancillary series.
It also won't have any kind of update schedule. I'm trying to keep it very casual. I'm reading these comics at my own pace, and if I feel like sharing a moment or commenting on something while doing so? It goes there. That's it.
(On the subject of format changes, I'm also listing the issue, writer, and penciller in the body of every post. This is a thing I wish I'd done on TKP so that people didn't misattribute every weird Archie Sonic panel I post to Penders.)
Three: So when will TKP come back from hiatus? You said it'd come back after you finished SLARPG!
I don't know! Sorry. I have a couple things on the backburner right now for TKP, but I'm not sure when I'll get back to proper updates where I read more comics.
I wanted to bring TKP back this year, and that's still possible. The main hurdle is that I want to reread my own archive (again) as a refresher, which is, uh. A lot of posts. I've developed a high standard for myself on here, and I feel like I wouldn't be doing my job right if I forgot half the ongoing subplots and character arcs and didn't bring them up in my analysis. Especially when I'm discussing the work of an author as obsessed with continuity as Ian Flynn. Unfortunately, the nature of this blog means that every time I go on another long hiatus for Life Reasons I have even more comic continuity to catch up on than last time.
(This is a big part of why I'm making Thanks Steve Ditko an extremely casual blog instead of promising to become a Lore Expert on 60+ years of Marvel.)
Mostly I've just been very burnt out this year after having finally finished a video game that took almost eight years to make. I haven't really had the energy for any creative projects, including TKP. But I feel a little bit of a spark here with Spider-Man, so I'm chasing that feeling to try to get back into the swing of blogging about comics - no pun intended.
So, basically, bear with me on this as I start this low-energy side project. But hopefully folks will enjoy Thanks Steve Ditko as its own thing, too.
Look forward to goofy shit like this
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bharv · 21 days ago
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On defined vs customisable protagonists
Taking a break from DATV for some musings on this. This isn't really an essay, just a ramble, and I'm trying to steer clear of spoilers and heavy critical stuff.
I'll discuss the Dragon Age franchise, the Mass Effect franchise, and Baldur's Gate 3, Pillars of Eternity and Cyberpunk 2077.
Basically, I want to talk a little about ways in which a game's set up can help and hinder us in understanding our protagonist, the pros and cons of voiced protags, and what works in my eyes and what doesn't. I hope this also helps people to think about how they draw characters as well!
Firstly I want to say that people will have different reasons to prefer a more defined protagonist or a more open one. Ultimately it comes down to expectations from roleplay in my eyes. There's not a right or wrong answer in which is "better" but I think there are things that help us to engage with both types.
Establishing what we know (and being consistent with it)
Essential to both types in my eyes is establishing what is known. I'm going to use Commander Shepard as my first example here. We are told instantly that Shepard is an experienced officer, has an expertise in one area, and is being considered for a significant promotion. This allows us to infer that they get the job done, and that they have to have a degree of competency (whether or not they are by the book or more loose with the rules) and that they take their job seriously. The game then gives us some good flavour choices around family values, historical trauma, what they look like and what kind of expert they are, but make no mistake; this is a veteran soldier and you are on that road with them. It's a masterpiece in creating just enough freedom for ownership of a character while telling a very distinct story; if you are paying attention at the start, you know exactly what kind of person Shep has to have been to be considered for this role, which makes for a really clear path through.
Hawke in DA2, which was almost certainly designed to mirror the success of Shepard, follows a similar path. We know that Hawke is a refugee, and has a family, and fought in a recent battle. I would argue where Hawke is weaker to people who enjoy customisation is in setting them against their family; your Shepard could be a wunderkind or be eighty years old, have any number of emotional resonances in their personal life. Hawke is much more definite in age range, relationships and social status, which gives less freedom in making them truly your own. However, DA2 is highly consistent with Hawke. Perhaps you can only really customise the face and the attitude, but that attitude ripples through all of your interactions and creates a very distinct character that is easy to become attached to.
Dragon Age Origins does a very different thing by threading through the origins into inferences throughout the story. The knowns are that you will be the Warden and you will have to save the world. How you get there offers enormous choice. You can be a self-serving politician trying to weasel your way back into power, or you can be a devout Andrastrian on a path to martyrdom. A lot of this choice comes from the choice that is allowed with a non-voiced protagonist in sheer range of responses, a pathway that games like BG3 and Pillars of Eternity have continued.
It is essential you are clear with your player early in what is known about the character, both to help them establish them in a world and avoid disappointing their expectations. If your character is a rookie, say it! If they are an expert, make it clear. You can do this through action too - it doesn't have to all be written out.
To voice or not to voice
To me, personally, Shepard is one of the only truly successful voiced customisable protagonists. I have others I like very much (V in Cyberpunk 2077 and Hawke in DA2) but they are much more a slightly editable character on a defined narrative journey. The moment you put a voice on a character you are deciding tone, meaning and intention, and if your written choice doesn't accurately reflect your tone, it breaks immersion. Shepard walks a careful line that is aided by them being "on the job" for much of the time. Formality helps! It creates boundaries that we instinctively understand from our world.
If you have a voiced protagonist, then you have to either record a ton of lines allowing for anger, diplomacy, fun, inquisition and dismissal, and if you don't do that? You probably should have just set up a more defined character and told their story, and been clear in that expectation from your establishing moments.
Oh, Lore
One thing I really liked in BG3 is the way you could toggle on and off lore friendly options during character creation. It gave you the chance to say actually no, I don't care, or make sure you were creating within that world if you did. But regardless, if you have established lore, you have to carry it through. If you have a ton of backgrounds for characters, you have to make sure that's meaningful. A Grey Warden should be able to sense Darkspawn in their first encounter; it's a huge part of their deal. A Qunari character, if you have not specified that they are Tal-Vashoth and strictly from one background, should be able to reflect positively on their religion and cultural upbringing or see things through a non-Andrastrian lens. This is where it can be easier, even if it is disappointing, to set stronger boundaries in the creation of characters. For the most part, people are okay with limitations if it gives them something to work with. In Inquisition there were complaints about how much or little the backgrounds really added to the experience of being the Herald of Andraste, but they did choose backgrounds where there might be a rough knowledge of what was occuring at the conclave. It's okay to leave some things for people to fill in the gaps, but consistency is key.
Learning as the character learns
One clever way to establish connection but allow for discovery is for the characters to learn as we do. The Dark Urge in BG3 is an obvious example of this, but I'd also add in The Watcher in Pillars of Eternity too, and even V from CP77. Whatever they thought they are, they are something more, and it allows us to keep all of what we thought we knew about our characters and find out more along the way. It allows the game to take us down a path of the present, not the past (even though all of them ARE discovering events of the past!) by making it about what a person sees themself as, what they want to be, and what they have been. It sidesteps invalidation of ideas by creating narratives that are inherently biased as they are memory, allowing us to take or question the information we are given as we are given it. It trusts an audience and the player to invest their own opinions in the burgeoning narrative.
To do this, you need to make sure that the player has a good grasp, again, of what they do know. Good grounding is essential here. Think of the prologue of Pillars of Eternity, where we can establish a character's whole value system, or the pre-heist time with V which allows us to establish an enormous amount of relationship building and relationship to the world around them. Take that time, or it will fall apart.
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blazehedgehog · 3 months ago
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After watching SAGE's 2024 trailer, you ever get the feeling that most people want to be making indie games instead of fan games nowadays,? Every year there's been less and less fan works there.
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This is the first year I've really felt it in any meaningful way.
There have been attempts for more than a decade to rename SAGE to drop the "Sonic" part. I've always pushed back against that and at this point the branding is too strong to give up, I think. People know about and come to SAGE because the brand is strong. Renaming it would be a death sentence.
Taking off my business hat, it's a bummer to see fangames in the minority here. Everybody wants to hop on that indie game gravy train and chase the success of Pizza Tower (seriously, count how many Pizza Tower clones are in the trailer this year) or Freedom Planet or Spark the Electric Jester or whatever.
And it's easy to congratulate people for striking out on their own and making original games. I was one of the many voices urging Sabrina to divorce Freedom Planet from the Sonic franchise and make it into an original game she could sell. So she ran a crowdfunding campaign (multiple, actually), was successful, and now we have two Freedom Planet games. And that's great!
But... does that mean all fangames should go away forever?
The example I lean on the hardest is comic books.
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A lot of the guys who created the biggest super heroes aren't around anymore. They gave up control long ago or are straight up dead now. These books are effectively officialized fanfiction now, as are the $300,000,000 movies based on them. An ever-increasing number of people writing, drawing and directing these characters today were not alive when they were originally created.
But people still keep writing Batman stories, officially or otherwise. Because there are some stories you can only tell with Batman. Now, you could break off and make your own character that's similar to Batman, build up this history for him, and then finally tell your original story with that character. And maybe that's satisfying, to have built something of your own like that.
But for one: that's a lot of work. Batman is interesting because he has decades (almost a century now) of history behind him to play off of and work with. There are people out there who will tell you to just start writing your dream story and forget about building up to it first, but that's more about motivation and confidence than the idea that stories don't need historical context.
And two: that's already been done.
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There's a good chance you know who Rob Liefeld is from his, uh, "distinctive" art style. He also created Deadpool, a katana-wielding mercenary assassin that dresses in red and black, whose real name is Wade Wilson. But before Deadpool, he created Deathstroke, a katana-wielding mercenary assassin that dresses in orange and black, whose real name is Slade Wilson.
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Here is a guy who has built a career on copying his own work (and the work of others) over and over and over again.
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Did it make Rob Liefeld rich and famous? Technically yes, but he kind of got rich because other people made better work using his characters, and he's famous for being kind of a hack.
So which is better?
Creative output you can do right here, right now, today, but is considered "fanfiction" or "fanart" or a "fangame", which may or may not lead to you being the person handling the official thing at some point down the road...
Or spending years of your life toiling to bring an original concept to life, and even if you struggle through all of the boredom and hardship of getting your original product out the door, it gets lost in the noise of now-million other creators trying to do the exact same thing. And then, at the end of your launch, after 2, 3, even 5 years of working and working and working, you've only made enough money to cover rent on your apartment for a month and a half.
Or, to put it another way:
Are you ditching fangame development because you have a legitimately great story you want to tell, or are you just doing it because you can't make money on a fangame?
Are you just creating another Bloodstrike?
As someone who has struggled to justify putting lots of hard work into a fangame myself, and have both made very popular fangames and some not-so-great original games, I don't know if I have a definitive answer for you. But I do wish there were more fangames at the fangaming event, and I will say, as always, if I could get paid a livable wage for making fangames, I would drop everything and do it in a heartbeat.
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cantsayidont · 11 months ago
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Despite its protestations of progressive values, STAR TREK media has always explicitly presented (and, with only fleeting exceptions, consistently celebrated) the Federation as an expansionist imperial power, engaged in a large-scale project of colonialism.
The usual apologia/rationalization for this, both from the franchise itself and from its fans, is that the Federation is also a post-scarcity socialist utopia. However, that is expressly not the case in TOS, despite the attempts of the later series to insist otherwise.
Indeed, the plots of some of the most famous and acclaimed episodes of TOS are specifically about resource extraction and ensuring the Federation's access to crucial resources, including lithium (in "Mudd's Women"), pergium (in "The Devil in the Dark"), and dilithium (in "Mirror, Mirror," et al). We are told repeatedly that the Enterprise has a mandate to use force to secure these resources if gentler methods fail. Moreover, while the Federation has a strategic interest in these resources, it's clear at various points in TOS that their extraction and exploitation are, to a significant extent if not exclusively, overseen by private interests for profit. For instance, in "Mudd's Women," Harry Mudd remarks:
Well, girls, lithium miners. Don't you understand? Lonely, isolated, overworked, rich lithium miners! Girls, do you still want husbands, hmm? Evie, you won't be satisfied with a mere ship's captain. I'll get you a man who can buy you a whole planet. Maggie, you're going to be a countess. Ruth, I'll make you a duchess. And I, I'll be running this starship. Captain James Kirk, the next orders you're taking will be given by Harcourt Fenton Mudd!
In "The Devil in the Dark," Kirk ultimately takes a regulatory position — he will not permit the pergium miners to kill the Horta or continue to destroy her eggs — but at no point does he suggest that stopping the pergium production that threatens the Horta is a viable or even acceptable alternative. The accord he proposes is contingent on the Horta's agreement that she and her children will support the mining efforts on her planet, since Kirk emphasizes that "a dozen planets" are depending on the miners to supply needed pergium. (What would have happened to her if she hadn't agreed is not stated, but the episode strongly suggests that she would have been severely punished for noncompliance with Kirk's mediated solution: forcibly relocated to some kind of Horta reservation away from the main mining operations, perhaps.) When the Horta does agree to this proposal, Kirk assures Vanderberg, "you people are going to be embarrassingly rich," which once again suggests that while the miners may have contractual agreements to delivery pergium to Federation worlds, they are still a private, for-profit business, not a Federation department or nationalized entity.
Profit is also Ron Tracey's motivation for breaking the Prime Directive in "The Omega Glory": He believes that he's discovered a "fountain of youth" that he can own, monopolize, and exploit, and that the value of that resource will be enough to buy his way out of legal trouble for his regulatory violations.
We mostly don't see the Enterprise crew handle money except on away missions in other cultures or times, but there are a number of indications that the Federation in this era has not abandoned money: For instance, Harry Mudd's list of past offenses includes purchasing a space vessel "with counterfeit currency," while in "The Apple," Kirk rhetorically asks if Spock knows how much Starfleet has invested in him, which Spock begins to answer, "One hundred twenty-two thousand two hundred …" before Kirk cuts him off. More tellingly, in "I, Mudd," we have the following exchange:
KIRK: All right, Harry, explain. How did you get here? We left you in custody after that affair on the Rigel mining planet. MUDD: Yes, well, I organized a technical information service bringing modern industrial techniques to backward planets, making available certain valuable patents to struggling young civilizations throughout the galaxy. KIRK: Did you pay royalties to the owners of those patents? MUDD: Well, actually, Kirk, as a defender of the free enterprise system, I found myself in a rather ambiguous conflict as a matter of principle. SPOCK: He did not pay royalties. MUDD: Knowledge, sir, should be free to all. KIRK: Who caught you? MUDD: That, sir, is an outrageous assumption. KIRK: Yes. Who caught you? MUDD: I sold the Denebians all the rights to a Vulcan fuel synthesizer. KIRK: And the Denebians contacted the Vulcans.
Whether Deneb is a member of the Federation at this time is unclear, but Vulcan certainly is, and so we may assume that Vulcan and presumably the Federation itself are also part of "the free enterprise system."
The first indication that the Federation does not use money is in STAR TREK IV, and it's not obvious there if Kirk's remark that "They're still using money" is talking about money more broadly or just physical currency, which the Federation may have phased out even if it still uses credit or electronic transfers of monetary value. (Certainly, McCoy's attempt in STAR TREK III to charter a starship indicates that he had some means of paying for passage, since the captain of the ship specifically demands more money upon learning of the intended destination.)
If we accept at face value the assertion of TNG and DS9 that the Federation has genuinely abandoned the use of money, rather than simply going cashless, the most reasonable Watsonian explanation is that this has been a relatively recent development during the 70–80 years between the TOS cast movies and TNG, most likely related to the development of replication technology (which the Federation did not yet have in Kirk's time).
Of course, from a Doylist standpoint, we could chalk up some of this incidental dialogue to the franchise's evolving construction of its own setting, in the same manner as anomalous references to Vulcans as "Vulcanians." Roddenberry and his apologists might also insist that he always meant to depict a socialist utopia, but was prevented by the nattering nabobs of negativity (i.e., the network's BS&P); I'm very skeptical of such claims, but the writers were acutely aware that depicting what Earth is like in Kirk's time would be opening a can of worms, which is why we didn't actually see 23rd century Earth (even briefly) until the movies.
However, the focus on resource extraction and its ramifications is such a load-bearing story element in TOS that the revisionist assertion that the Federation was already a post-scarcity socialist utopia in Kirk's time (as both DISCOVERY and STRANGE NEW WORLDS have attempted to claim) would require really substantial retcons of the original show, perhaps to the extent of insisting that some of those events never took place at all, or happened radically differently than what's in the TOS episodes most STAR TREK fans have seen. For me, anyway, that crosses a line from willing suspension of disbelief to "don't trust your lying eyes," and suggests a frustrating and somewhat disturbing determination to insist that TOS is something much purer and nobler than it is rather than grapple with its actual conceptual flaws and ideological shortcomings.
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fuckyeaharthuriana · 1 month ago
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Do you think The Great Arthurian Movie To Rule Them All will ever be made? I know many think that it's Excalibur but we do really need for this century a movie (or perhaps a 2/3 movie saga, but no more) that covers Arthur and his world from his dark begetting at Tintagel to his last travel to Morgan's realm Avalon.
Ohh how I would love it. Unfortunately, I do not think so. I AM SORRY THIS IS GOING TO BE SO LONG
It looks like the movie industry in general is not doing so good, and I do not see them investing in a movie saga on King Arthur after the past flops. I do maybe have more hopes for smaller movies (smaller in scope/plot) like "The Green Knight", so nothing that comprehensive but maybe themes used here and there.
But yeah, I feel like it could only happens if/when we first have a very big success now. Merlin BBC was very successful I feel and it kind of gave rise to a bunch of movies and attempts, but after Camelot Starz, Cursed, the Winter King, the 2017 Guy Ritchie movie - it looks like it is failure after failure.
It is a pretty harsh space nowadays. People have been "trained out" from going to the movies during the main years of the pandemic, with studios sending their movies to digital very early (and sometimes directly). And old small tv-trashy movies are in such small number, because the competition is so high - you cannot throw it on some tv channel and force people to watch it because now people choose. Movies, shows, videogames - it is harsh out there.
Regarding tv shows, I have a bit more trust, but the streaming model also killed the old build up. Now it is one season or you get the axe, and with the competition it has to be a very good show or a very big name attached to it, or someone who insists on insuring that they will have multiple seasons (thank you "The Dragon Prince: Mystery of Aaravos", I had no doubt it would have been axed on s2 without an agreement).
I do have small hopes for tv series and maybe a new Camelot musical movie still. Maybe my hopes are silly, but if Wicked is a success it would be another in a series of movie musicals that were successful or well received. And regarding tv show, if there is a popular enough novel or series of novel in the future maybe we will have one. They really dropped the ball with the Winter King.
BTW, I just wanted to say, these last few years are a on the side of the less-arthurian-media (movies and shows) years. These are the last arthurian movies, all from 2021-2020:
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We have three moves in the Fate series, which is the one successful arthurian franchise, alongside Kaamelott movie (another successful arthurian franchise), then we have two animated movies that are just arthurian-themed, then "Arthur and Merlin" which is from a smaller studio, and finally "The Green Knight" which is the one big studio movie there and it was also a success (it made a few million more than what it spent).
2022-2024 no arthurian movies.
If we look from the 60s till now we usually have at least a movie a year with sometimes a year being skipped. The other longer time was 1985-1987 where we had no movies, so we only have these two gaps.
For series, I have more hopes. I actually also hope for a full arthurian anime too. We had a lot of arthurian popular stuff from Japan: Nanatsu no Taizai, the whole Fate franchise which has multiple movies and series, plus there have been two arthurian musicals in the past few years.
So who knows! Maybe the next big arthurian "full on Arthur story" might end up being an expanded Camelot musical movie, or an anime!
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n7punk · 6 months ago
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Adventures in unlicensed buffoonary! Recently this SPOP "Trivia book" got listed on Ebay, which was baffling to me both because I had never seen it before and because it was listed for two hundred fucking dollars
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My gut instinct was "this isn't real" because again, I'm a freak who knows all these things, and yeah I can confirm this is bullshit.
Clayton Gallagher makes himself scarce online (probably to hide out from the lawyers), so I couldn't find any social media or a website for him - not to mention it's the name of a character from one of the Shameless shows to fuzz the radar - but he seems to exclusively create "trivia" and activity books based on random popular... things. Mostly shows (Trollhunters, the Amazing World of Gumball, etc) but also some... other things (Dolly Parton for some reason??).
He has created not one, but FOUR trvia books for She-ra, all using stolen/promotional art but that carefully never include any official endorsement or mention of Dreamworks, Netflix, Mattel, or Filmation. I'm highly convinced these things were written with AI, mostly due to things like the below excerpt from the first book's summary:
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Like. Jesus christ. Maybe it's just a second language thing but the lack of spaces screams machine bullshit and we'll look at the insides later.
Okay so the first book came out on August 19th 2021 (another reason I lean towards AI) and features the debut season art. All the others came out on August 20th 2021 (literally a day later) and feature the season two art, stolen licensed book cover art (from Island of the Magical Creatures), and the season four teaser art (Rebellion variant).
I can only find these things available as e-books but apparently, supposedly, this one eBay seller has a rare physical paperback, which surely must make it worth 270$. I fully don't believe this is a real paperback unless it was self-printed. I think you either get a shitty slapped-together print out or a puff of smoke if you order this.
Now lets get into the stunning content. They all start with the cover art and then the same incredibly generic header
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After about two seconds of investigation I see this is a pattern with all his trivia books across franchises. They all start like this and have identical copyright pages as well. Instead of taking four screenshots to show content is identical, just trust me from here on out everything is exactly the same across the She-ra books, including chapter headings, formatting, and trivia questions. These are just cover swaps.
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The final chapters cut off here are "Chapter 6" and "See you later", neither of which has a page number. Again, this awkward phrasing is either written by AI or the author is ESL and I'm pretty 50/50 split on which. Let's get into the "trivia" and see if it solves it, shall we?
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So. A couple things.
Yes, it DOES have a fill-in the blank for you to write your name even though this was clearly intended to be primarily, if not exclusively, an e-book. That's bold innovation!
They start off strong with a misspelling of quiz in the fucking header.
The formatting is godawful (point to AI for inconsistency, any human would see the obvious problems here as they work - or if they cared enough to glance at the output, which they clearly don't. Why is there a random A. out of nowhere?).
The trivia questions are awful (is She-ra an America streaming show? You think this counts as trivia that a kid - the obvious target demographic - wants to know? Second, I KNOW you're saying streaming because you're so scared of the word Netflix but somehow you're not worried about using the show logo and literally stealing the promotional art for the cover?).
The trivia answers are awful. Mama? Really? Maria is the only kind of good option because it's close to Mara to trip kids up or whatever, but also none of these are "other names" for She-ra! Adora and Mara are people who bear the title of She-ra, but you can't say "Genocide Joe" is another name for president, that's not how titles work! If you wanted to use this question, the answer would be "Princess of Power".
(Also lol at the answer key for question 2 now being wrong. Shit that might have been wrong at the time, when did Nate choose a new name? 2021? 2022? All those years blur together).
Okay I know you've all been on the edge of your seat about that last question cut off at the bottom of the page and yes, it is as factually wrong as you're expecting, and only gets worse as we settle firmly into the "AI" territory.
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More lists because jesus christ.
Everyone knows Adora is She-ra. This is not a secret. The answer is every member of the Rebellion and most random citizens. 5 is equally stupid given yes, they never existin the same space at the same time, but people always watch Adora transform before their eyes. The grammar is also bad, but whatever, this does segue into the next questions.
Question six is when it becomes obvious what happened: the writer fed prompts into an AI without fact-checking anything and the AI gave back answers related both to the reboot and to the original. He-man canonically does not exist - he isn't just not mentioned for legal reasons, Mattel said he straight up could not exist or ever be hinted at (due to not existing) - in SPOP. 7 is once again completely untrue in the reboot. Adora came through a portal - not necessarily kidnapped, not from Eternia, and again, no Adam
Why is only Sunna's name in black for question 9. Mostly shocked they spelled her name right.
Things somehow manage to fall apart even more in the final remaining questions available in the Kindle preview sample!
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Genuinely have no idea what the answer to 15 is supposed to be. "What is the original country of SPOP have?" isn't a sentence. All I can figure is you're supposed to pick America as it's the country of origin, but I don't trust this book to even have an answer key at the end, so who knows. All that said, Earth was canon in the original, so this might be (intended to be) related to the 80s series.
The Cure took me out.
Okay but Adora isn't leading the "Great" Rebellion!! She's definitely a major leader on the field, but the answer is Angella! There is no correct option here! If they said "the Princess Alliance" I would let that go because you could argue she is the leader of the Princesses, but the rebellion? No, that's the whole military and Angella/Glimmer lead that.
17. THE ANSWER IS ANGELLA. I fully do not believe you're supposed to pick false here, this is not a trick question, they're just wrong (see question above for evidence they're stupid)
They don't even call it the Great Rebellion in the reboot....
The sample ran out and I'm not paying money to feed this AI bullshit but I don't expect it to improve from here.
Anyway this was an interesting display of Bullshit and fuck AI generated books fr
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guess-that-ship · 4 months ago
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Guess That Ship Tournament Season 12: Submissions CLOSED!
The Concept: You describe your ship* to me, I pick out the submissions which I find most compelling and pit them against each other without revealing who they are, people vote on them, and their identities gets revealed once they’re eliminated.
Submission Guidelines
*For the purpose of this tournament, relationships do not have to be romantic in nature. (I’m sometimes going to use “ship” as a shorthand, just know I mean “relationships” in general.)
Relationship can be between any number of characters.
Real people are accepted if they’ve been dead for more than 100 years.
Roleplay characters are accepted as long as the description only pertains to the characters and not the players.
Crossover ships are only allowed if the crossover is official.
OCs are accepted. (However, OC x Canon is not accepted. Please do not submit other people's OCs without their permission.)
No overtly NSFW submissions. (Mentioning they have sex or are a sex worker is fine, but try to avoid anything more than that.)
Two submission per person. (Do not submit the same ship twice. I cannot enforce this on Google Forms without forcing you to log in. So just be champs and respect this rule.)
Failure to follow these guidelines may result in all of your submissions being disqualified for this season.
Summary Guidelines
Selection Process: I will read through the list of descriptions submitted without reading their names and pick the most compelling submissions. Then, I will check the name to make sure there's no repeats.
Keep it concise, but also bring something unique to the table. Make sure to describe their relationship, not just summarize the events of the story.
Previous submissions for reference. The ideal submission should be 2-3 paragraphs, but you can make it as short or long as you want. Please keep in mind the longer your submission, the less likely it is to get in.
Tips on what to avoid while writing a summary can be found here.
Descriptions should be based on canon, not headcanon. (e.g. You can say “they love each other” instead of “they’re lovers” if their romantic nature is debatable.)
Avoid author commentary. (e.g. "They're canonically x," "I love them," "Play/watch/read this," etc.)
Use canonical pronouns.
Avoid identifying information or setting specific giveaways. (i.e. Ninja village, space necromancers.)
When submitting OCs, please make sure to at least put a name somewhere. (e.g. "John and Bob by anonymous" or "OCs by Joey.")
The more popular your ship is the more vague the description should be.
Exclusions
Ships that were accepted in Season 7 onwards and ships that at least reached the semifinals in Season 1-6 are not allowed. For a complete list, please look here. (No need to look through the whole list, just Ctrl+F to find the ship you want.)
Any submissions from Harry Potter will also not be included.
Notes
I will not vet the ships/pairings for problematic content.
If you participate in this tournament, know that you run the risk of unintentionally voting for your nOTP. The mod does not take any responsibility for any distress that may cause you.
There will be a limit of one ship per media in the bracket. You may submit two ships from the same media, but keep in mind only one ship will be able to get in. (A series or franchise will generally count as one media, but they will be evaluated on a case by case basis.)
Submit your ships here! Submissions will be open until Monday, August 5th at 10 PM EDT.
Please reblog this post to spread the word! The more submissions, the better!
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tarre-was-right · 4 months ago
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ROUND ONE: MATCH-UP THREE
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Remember, this is NOT about who would win in a fight. This is about who makes the best leader for Mandalore as a whole.
To be fair, I think we know who's going to win this one, lmao. That said! Go read the Tor propaganda, we got a silly amount of it. Actually we got an insane amount of propaganda for both of them overall.
Explanation post
Seeding
Propaganda below the cut! You can submit more on this post and I will reblog it back to here!
Bo-Katan Kryze
Anon: Bo-Katan propaganda: she babysat a Jedi child without the child dying or killing anyone and leading a planet is basically just babysitting a child on a big scale right
Anon: Bo-Katan spent like three years as a terrorist but she also spent 30 years rebelling against fascists so idk I'm willing to hear her out on this. Welcome back Princess Leia 👏
Anon: as Satine's sister, she would have received much the same early training and education in how to rule their Duchy on Kalevala, as she alluded to in her comments in The Mandalorian - while her involvement in Death Watch is perhaps not a mark in her favor, she did seemingly have many years of experience working as Pre Vizsla's lieutenant, and earned the trust of many of his followers who defected to follow her following Pre's death and Maul's claiming of the Darksaber and throne of Mandalore, forming the bulk of her fighting force during her efforts to reclaim that throne during the Siege of Mandalore - during the Rebels timeline, she has lost the throne once again due to an Imperial-backed coup, but seems to have been working to resist the Empire's rule; during this time, she is chosen to be the figurehead and rallying point of that apparently unsuccessful effort - finally, during the time of The Mandalorian, she has been rallying the surviving clans to reclaim the Darksaber as a stepping stone for reuniting their people; after her work with Din Djarin and the Armorer, she once again is selected by her people to be their leader as they work to rebuild their reclaimed home planet
Anon: Bo-Katan should be the Mando'alor because, while having done a LOT of shit, she tried her best to free Mandalore from the Empire and to give her people the safety they lost when the New Mandalorian Government fell - She worked to redeem herself, and she got back up every time she fell. She united the people of Mandalore from every aspect and kept the warrior traditions alive
@lightsaberwieldingdalek: Literally the only reason I can think of for bo katan to rule is that she’s stubborn. She doesn’t stop trying to get mandalorians organised and on their homeworld. Kinda a Robert the Bruce and a spider in a cave style parable, except instead of the English she’s trying to fight her own bad actions/behaviour towards others
Anon: Bo-Katan propaganda: you know that quote about "It's hard for a good man to be king?" Well considering she's a terrible person she'd actually be pretty good at ruling Mandalore.
Tor Vizsla
Anon: god. ugh. can't believe I'm writing this. but. - he was backed by a not-insignificant number of clans, including those of good reknown such as Clan Wren, apparently spurred by the common sentiment that Mereel's Supercommando Codex was an affront to their sense of honor by extending the definition of honorable professions for the warrior class to bounty hunting and mercenary work (which was an attempt to avert some of the expansionist tendencies of previous generations of Mandalorian warriors)
@lightsaberwieldingdalek: Okay so. Tor Visla. - This is a franchise called Star Wars. There has not been a generation without interplanetary conflict happening somewhere. Mandalore has an imperialist history which left it with a lot of people with grudges against it, and in living/near living memory their homeworld was bombed by the largest government around to the point of having to live in environment domes. The giant war across the galaxy at the moment has one side being almost completely fought by clones of a self-exiled prince of your people, they wear armor clearly based on your cultural touchstone armor and marked with your cultures symbols and speaking at least some of your language. - In that situation, you could see why someone would think its not a great idea to be led by an ardent pacifist and demilitarise to the point of making the people who refused to stop carrying weapons leave the planet. - Of course, what Tor decided to do with that set up is really terrible, he probably should have lead a militia group to kneecap anything that went for Mandalore if he decided Mandalore was weak and defenseless, not start bombing public works and being a domestic terrorist, but I'm just laying out the intentions/set up here. - Now. What he did and what he thought he was doing are different things, of course. - But you can sort of argue that what Tor's little terrorist group actually did kinda helped Mandalore. In an assbackwards, unintentional way, of course. And yet. - Mandalore was divided, and Satine Kryze was doing her best to improve standards of living, but her political views could mean causing more fractures and splits in the society. However. Give people an enemy, an opposing side, and make them so heinous and undefendable that only the most fanatic, the most violent and hateful, will join them, and everyone else will stop bickering over religio-cultural doctrine and band together against the violent fantatics who just bombed a school group. By being an opposition that no one but the people who were never going to help would join, Tor helped keep Mandalorian society together and strong. Like a supporting joint pushing against the wall. - And in the aftermath of the Empire, the experience with urban warfare and terrorist groups meant that Mandalore was more prepared to survive when they scattered across the galaxy to hide. - In conclusion. Tor Visla. Understandable starting point. Unforgivable follow through. Unmistakable impact.
Anon: "He will make Mandalore great again. And don't believe Jaster lie, he isn't a speciesist. He has a Java friend. With him, Mandalorian will do a raid on this weak core world everyday. The galaxy will be their playground and twi'lek girl will fall for them. Alcool will flow every night."
Anon: Tor would be good for gathering people for his cause, and he’d keep the dependent load small. He would also probably have easily accessible supplies (ie food, weapons, medicine, etc).
Anon: Propaganda for Tor Vizsla: Mandalorian
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tremendouskoalachild · 3 months ago
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what we know: The Acolyte was pitched sometime in early 2020. The Rise of Skywalker had just ended the movie saga. The Mandalorian, which kicked off disney+, had just finished its first season with great audience response. Lucasfilm was reorienting itself to streaming. Rayne Roberts loved the pitch, got Kathleen Kennedy who also loved it, and the show was greenlit.
the show premiered in summer 2024, after a generous marketing campaign (including a clip shown with The Phantom Menace rerelease, an original Victoria Monét song, and plenty of trailers and tv spots). multiple pieces of tie-in media were announced both before and during the show's airing (an Acolyte comic issue, a Kelnacca comic issue, a visual guide, an art reference book, two novels featurig show characters).
the high republic multimedia project (THR), in advanced development when the show was pitched and published continuously from early 2021, greatly influenced the show's development. the costuming is largely based on the look of THR, the show makes plenty of lore references, and includes a main character from the books in its main cast. THR material coming out in summer 2024 has "a century before The Acolyte" prominently on the cover, the upcoming show tie-ins are largely written by THR authors, and often feature other THR characters.
the show was expensive, with a long production period and a great focus on the technical aspects - building large elaborate sets, filming on location in Madeira, detailed stunt sequences with a lot of actor involvement, plenty of attention given to costumes, make-up and creature design. the cast included many high-profile actors. everything suggests the show had full confidence of lucasfilm.
what i'm gonna speculate: lucasfilm was playing the long game with this show, or hoping to. cancelling the show this early was unexpected.
in 2019 star wars was quite literally centered on the original trilogy. the seven decades or so around the OT contained all currently canon star wars media, even as the franchise was spoken of as one with 25,000 years of history. the following years would plug up even more empty spots on the timeline, with the projects often overlapping. this gave the writers much less creative freedom, which was the whole point of decanonizing all pre-2014 media aside from films and shows. over time, fans started clamoring for onscreen content set outside of the known eras, and there were more and more voices in and outside of the fandom exhausted with fanservice (the glup shitto phenomenon).
The Acolyte was set in a whole new era, as far as onscreen content goes, and its only legacy character was from children's and YA books most viewers wouldn't be familiar with. it was specifically introduced as a show you wouldn't need any homework for. it had actors prominent in entirely different contexts (Matrix. sitcom. Squid Game. YA. superhero movies. independent films. relationship dramas.) and the cast was pretty international.
the show had a lot specifically for established fans - you could say it was the most wide-reaching in its star wars references, incorporating elements from every trilogy, the animated shows, canon books, oldschool legends lore, video games. but i believe it was mostly meant to attract people who were not previously fans, and especially target demographics that were underrepresented in the fandom. draw in international audiences, young people who were around for other star wars properties but they never caught their interest, women who either weren't in the fandom or felt pushed away by the reaction to The Last Jedi.
lucasfilm execs definitely weren't planning for viewing numbers comparable to Obi-Wan Kenobi, or even Ahsoka, since those are characters people are already invested in. i think lucasfilm expected the show's audience to grow over a longer period, since plenty of people might check it out because it seems cool and they like an actor in it, and hopefully stick around to watch other star wars and become new fans of the franchise. the audience would get a chance to establish itself through new viewers watching it outside the couple weeks when it aired originally - it's a streaming platform, after all - and the show would have a solid fandom for its second season (which they were clearly planning to make).
these new fans would keep disney+ in order to check out other star wars shows and film, and keep buying star wars stuff over the hiatus. even if they were only into The Acolyte and their interest never expanded beyond that, there were many merchandising products and tie-in materials coming out. the comics and books would have connections to THR, hopefully getting an influx of readers before the initiative finishes next year and boosting sales of already published works. the THR readers who weren't interested in the show originally would see all their favorite authors writing stuff for it and check it out, too.
but then someone higher up decided to cancel it a month after airing so no i guess
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