#also re ur last sentence: yeah it would take a LOT to pull it off
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honestly i don't think c!dream will get a redemption arc, dream has said on multiple occasions that he doesn't think ppl should be sympathetic towards c!dream at all so idk i don't think he'd be interested. plus i feel like he's done too much for it to be worth it/make sense: even if he redeemed himself, i feel like the only ppl who would forgive him would be c!george, c!puffy and maybe c!sapnap. not to mention if he really took accountability for his actions, he'd have to willingly stay in the prison (which idk. that's just the same situation we're in rn, only c!dream feels bad, so it feels kinda boring plot wise?). also it would definitely be a rlly controversial thing between viewers (and ofc they shouldn't just do things to please ppl, but a c!dream redemption arc would definitely piss off a bunch of fans). also im just not sure c!dream has it in him tbh, like, he's never once shown any regret for his actions or sympathy for his victims (when c!tommy was yelling at him for killing him, he just asked if ppl thought it was cool and even in the l'manberg war for independence (before he went completely off the rails and lots of ppl on the server still liked him) after the final control room and his duel with c!tommy he didn't even seem remotely regretful that he'd taken like 6 canon lives in one day - like, even the least evil we've ever seen him, he still kinda sucked). idk i think a c!dream redemption arc would be rlly interesting (and difficult to pull off) but i don't think it ever rlly has a chance of happening
oh i didnât say i want a redemption arc per se, because i feel like that often implies âthis character deserves forgiveness :)â
like looking back at my ask i said âidk if i would call it a redemption arcâ re what i want to see in c!dreamâs future. like. we canât just kill him off. heâs one of the most interesting characters in the server. if heâs gone the main conflicts, the main tension, is mostly gone, or the story is just over. i want to know more about him, i wanna see what he will do, be it get worse or better. i want to know like. more backstory? more reasons why he does what he does? does he mean the things he says? does he actually want nothing more than control? we donât need to sympathize with or be apologists for c!dream (unless..... we get a BIG reason to. still, like u said, probably unlikely. idk where dream said what u told me, but also we donât know where the plot is going just as much as they do? to a certain extent? itâs partially planned, partially improvised, and with members like george choosing to get more involved in the lore a lot of things about the story could change) to want to know more about him. heâs one of the only characters whose perspective we rarely ever get to see, and w the knowledge that dream MIGHT be doing a (mostly prerecorded?) lore stream from c!dreamâs perspective...... im just interested in all possibilities i guess?
and regarding c!dreamâs future as a character...... idk if i WANT him to be a better person, if i want for nothing to change, or if i want him to get. even worse somehow. quite honestly i just want whatever is the most. entertaining. and narratively satisfying? and just to add: a âc!dream tries to be a better personâ arc is an interesting pool of potential for me NOT because i want to see him be redeemed BUT because of the wavelengths it could create in other arcs. possibilities like 1) some characters will have to examine their own morality because some of them seem to be operating under the belief that c!dream is the standard for villainy so if they arenât as bad as him, they arenât bad. so what happens if he starts doing good things? 2) characters who will be casting doubt upon this, and the potential conflicts that could ariseâwho will take advantage of Nice Guy Dream? can he be taken advantage of? or will he always be one step ahead in terms of manipulation?
blah blah blah. itâs just fun to think about! i think itâs possible to want to see more from a character without trying to push for a narrative where they do a genuine 180 and everyone forgives them and everyone lives happily ever after. obviously, that would just be ridiculous, and it would be an injustice against the character arcs of dream smp characters who have been hurt by c!dream. hope this clears things up :)
#ask#also re ur last sentence: yeah it would take a LOT to pull it off#would be interesting to see what theyâd have to do plot wise to pull it off tho i guess?#but really im just sitting here in anticipation to see what they do next w c!dream#dream smp#mcyt
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If youâre up for more of a series could you possibly write the part of Remus recovering at home after leaving the game (the one with the stick to the face) and Sirius having to take care of him and all that?
Yes, I can! Iâm so glad you guys are enjoying the continuation of something I wrote so long ago <3 Side note: I would give my left foot to be part of the Lions groupchat. Sweater Weather credit goes to @lumosinlove!
TW for bruises and blood
Sirius was worried. Even though Remus claimed he felt fine, he was just fine, everything was fine, a small seed of doubt lingered in the back of his mind. He had dozed off in the car on the way homeâSiriusâ heart had stuttered for a moment before the swelling-enhanced snores started. His phone lit up every few seconds, but he didnât dare take his eyes off the road for even a millisecond, just in case.
Remus woke when the car stopped and immediately winced. âWhatâs wrong?â Sirius asked, taking the hand that rested on his thigh.
âJust hurts.â Remus kissed his knuckles as best he could. His skin felt strange, and the edge of the tape was an unfamiliar sensation next to the softness of his lips. Sirius collected their gear from the trunk, then helped him up the front steps; just as he went to unlock the door, he felt Remusâ hand tighten on his forearm. âI hate not being able to see well.â
Sirius kissed his temple. âThatâs what youâve got me for.â
Hattie stopped in her tracks as soon as the door opened, and Remus frowned. âHatters? Where are you, sweet girl?â
âSheâs here.â Sirius whistled for her and crouched, setting their bags aside while Remus sat crosslegged on the floor and held his arms out. Hattieâs tail wagged low, almost as if she was afraid; she glanced up at Sirius, who tilted his head back toward Remus. âGo on, mon chou, heâs not going to break.â
âCâmere,â Remus said softly, shifting in her direction. âCâmere, babycakes. I need some cuddles right nowâthere we go. Okay, Hat Trick, okay.â
Sirius carefully closed the door as Hattie climbed into Remusâ lap and let him hug her, resting her chin on his shoulder. âGood girl,â Sirius said softly. A quiet sniffle led to a flinch. âRe? Whatâs wrong?â
âI fucking love our dog.â His voice sounded even more clogged than before.
âAre you alright?â
âIt really hurts.â A shuddering breath made Hattie nuzzled closer. âHey, good girl. I love you.â
Sirius sat down next to them and wrapped his arm around Remusâ shoulder, tracing a pattern with his thumb. âDeep breaths. You can take more Tylenol in a few hours. Letâs go get some ice, yeah?â
âCan I stay here with her?â
âOf course.â Sirius kissed the top of his head and gave Hattie a gentle pet before walking into the kitchen and grabbing an ice pack out of the freezer, as well as a towel to wrap it. The last thing Remus needed was a freezer-burned bruise. They were in the same position when he came back, though Remus raised his head from her thick fur when he heard him coming. âIâm going to put it on your face, okay?â
âOkay.â Remus sighed when the ice pressed against his eye and one hand came up to cradle Siriusâ, running carefully down to his wrist. âLove you.â
âI love you, too. I was thinking about making some soup if you want to hang here for a bit.â
Remus nodded silently, though his lower lip wobbled in the one spot it wasnât puffy. Sirius carefully transferred the ice pack to his hand and ran his thumbs over Remusâ cheekbonesâusually they were sharp enough to cut glass, but now they were purple and overheated under his touch. He kissed each one before going back to the kitchen.
After grabbing some soup from the freezer and turning the stove on, he finally took his phone out. You Have: 20 New Messages
Message From: J ;)
Did you get home safe?
Call me when u can
Lil is worried âš
Tell Re we send big hugs
 Message From: Tremz <3
Lmk when you get home
Leo is making soup for u
Bringing it over demain matin and wonât let us have any :(((
 Message From: Bliz
Nat sends her love for Re
Remember ice packs and NO IBUPROFEN DUMBASS
Ily
 Message From: Dumo
Sa mère est inquiète
Send text when home safe, love you
 Message From: Walkie Talkie :P
U okay? Sending lots of love
Lmk if you need soup or smth <3
 Message From: Hope <3
Thank you for the call honey <3
Tell Remus not to look at his phone and keep us updated please
Love you so much <3
 Message From: Baby Rookie
Iâm bringing yâall soup and thatâs a threat
NO IBUPROFEN OR IâLL TP UR HOUSE
Big hugs for Re <333
 Sirius laughed under his breath.
Message To: STANLEY CUP CHAMPS FUCK YES
Home safe. Re is fine, getting lots of cuddles from Hattie. Thanks for the messages.
 He sent a few more texts to the individual people and, after a quick conversation with Hope, stirred the soup until it began to bubble. Remus entered the kitchen a few seconds after he took two bowls out of the cupboard. âSmells good.â
âIt does. Are the lights bugging you?â
âNah. At least I can see.â
Sirius poured out two portions and set one in front of Remus, handing him a spoon as well. âCareful, itâs hot.â
The corner of his mouth twitched. âCanât cook it cold.â
Siriusâ phone began to ping several times in rapid succession and he turned the ringer off quickly, checking the screen to make sure there wasnât an emergency. âLeoâs bringing us soup in the morning.â
âNeat. Is everyone else okay?â Remus blew the steam off his spoon.
âThe guys are all worried about you.â Sirius glanced back up, only to see Remus staring down at his soup bowl, frozen in place. âRe? Sweetheart, whatâs wrong?â
âIs this my momâs?â he asked in a small voice.
Sirius wracked his brain. ââŚI think so? It was in the freezer. Is that okay?â
He nodded silently and a tear dripped down his cheek. â âs fine.â
âAre you sure?â He reached across the counter and pressed Remusâ hand between his own, wiping his cheek dry.
âGod, I miss them. You called her, right? To let her know Iâm fine?â
âI did. She told me to give you something.â
Remusâ eyebrows drew together and he looked up. âWhat?â
Sirius scooted around the table and wrapped his arms around Remus, pulling him in for a tight hug and pressing his face into his curls. âThis.â
âThank you.â Remus went a little boneless against him. âI needed that.â
âI bet. Do you want me to give them another call so you can talk to her?â
Remus squinted at the clock. âItâs pretty late.â
âTheyâre still awake.â
âCould we?â Remus dug around in his pocket and handed it to Sirius, who dialed Hopeâs number and put it on speakerphone.
The call connected on the first ring. âHello?â
âHey, mom.â
âAre you okay, love?â Hope sounded like she was on the verge of tears already. âYou sound a little funny.â
âA little banged up, but Iâm alright.â Remus gripped Siriusâ hand tightly. âWe heated up the soup you left us.â
âOh, Iâm so glad. Have you taken any Tylenol? Ibuprofen is bad for bruises, but I donât know how much pain youâre in.â Her voice hitched at the end of the sentence.
âMom, itâs okay,â Remus said gently. âItâs okay, I promise Iâm fine. It looked worse than it was.â
Looks pretty bad to me. âHestia took really good care of him,â Sirius said instead. âWe got home safe and weâre icing up now.â
âWhatâs the healing look like? Sirius said you didnât have a concussion.â
Thank you, Remus mouthed before turning back to the phone. âAbout two weeks, mostly for the little scrapes.â
The âlittle scrapesâ were held together by strips of medical tape, but once again, Sirius kept his thoughts to himself. âThe blood was just a regular old nosebleed and a cut on the lip.â
Hope paused and they heard a new voice in the background. âAlright. Is it okay if Jules and your father say goodnight?â
âYeah, totally.â Remus sniffled and Sirius silently handed him a tissue.
The line crackled for a moment. âRe?â
âHey, buddy!â All trace of pain and exhaustion disappeared from his voice. âHowâs it going?â
âAre you still bleeding?â
âNope, my nose is a-okay. Iâve got a pretty cool black eye, though. Kinda look like a pirate.â
âThe announcers were saying you were really hurt.â Julesâ voice wavered and Siriusâ heart broke a bit.
âWell, they were wrong.â Remus leaned closer to the phone, as if he could reach right through it. âIn two weeks Iâll be good as new. I was really lucky.â
âOkay,â Jules still sounded unsure. âMom says I have to go to bed.â
âYeah, itâs late, buddy. Sleep well. I love you.â
âLove you, too.â
There was a rustling noise. âRemus?â
âHey, dad.â The exhaustion returned and Sirius rubbed his back gently, letting him lean on his shoulder.
After a moment of hesitation, Lyall sighed. âAlright, theyâre in the other room. What actually happened?â
âHigh stick from the Ravens caught me in the face. No concussion, just bruises and swelling.â
âDo I want to ask Sirius to send me a picture?â
Remus winced. âProbably not.â
He sighed again. âIâm sorry we canât come out and see you.â
âDonât worry about it, dad,â Remus said softly. âReally, Iâm okay. It sucks, it hurts, Iâll ice it and be fine.â
âSirius, are you there?â
âIâm here.â
âIf he starts pulling some âgo back to practice earlyâ bullshitââ
âDadââ
ââdonât let him. If you have to lock him in the bathroom, I promise to cover for you.â
âYes, sir,â Sirius laughed.
Lyall chuckled on the other end as Remus groaned. âLove you.â
âLove you, too. If Sirius locks me in a bathroom, Iâm citing you in the court case.â
âThere wonât be enough witnesses if he does it right. Sleep well, kiddo. Thanks for calling.â
âLove you,â Remus said again as the call ended. He blew out a long breath and leaned his forehead on Siriusâ chest. âThank you for that.â
âNe rien, mon loup. You should eat and then take a shower.â
âAre you saying I smell?â Remus teased.
âYes, I am. I also think youâll feel better if you do.â
They ate in silence; both were hungry, so it wasnât long before Remus walked carefully up the stairs. Sirius checked the groupchat as he poured himself a third bowl of soup. You Have: 7 New Messages.
Message From: STANLEY CUP CHAMPS FUCK YES
DETAILS CAP
That is the blandest fucking response Iâve ever read
Iâm guessing yâall are alive then???
Yâall
Haha yâall
Ok gator boy
Give Hattie lots of kisses from us and also GIVE US DETAILS
 Message To: STANLEY CUP CHAMPS FUCK YES
What do you want to know??? We got home, ate soup, called parents, and now Re is showering
Youâre so fucking nosy jfc
Also cut Rookie some slack itâs hard being so far from his swamp
 Message From: STANLEY CUP CHAMPS FUCK YES
From the bottom of my heart, go fuck yourself.
He doesnât have to he has Remus
Pots Iâm going to remove your kneecaps
 Sirius paused just before responding. Despite the quiet of the house, he couldnât hear the shower running. âRe?â
âUp here.â
âDid you take a shower already?â
âNot yet.â
The bathroom door was ajar and the light was on when he entered their bedroom; Remus stood at the sink, staring into the mirror as he felt along the edges of the butterfly tape at his lip. âDid something happen?â
âItâs worse than I thought.â Sirius stepped inside and joined him, staring at their reflections. The stripes that marked the stickâs edges had turned almost indigo since they left the rink; no less than six pieces of tape decorated the places between mottled bruises. Remus reached up to touch his cheekbone and Sirius guided his hand back down.
âPoking it wonât help.â
âTwo weeks, huh?â
âThatâs what Hestia told me.â
âWill you help me get the tape off?â
Sirius patted the edge of the counter and Remus pushed himself up on it, leaning forward for easy access. The first one was easyâa small cut just below his brow. It slid away without an issue and Sirius pressed a gentle kiss to the spot, then moved on to the next one. They fell into a rhythmâone side, second side, slow pull, and a kiss, until only two were left.
Remus hissed in pain as he lifted the edge of the tape across the bridge of his nose and Sirius shushed him softly, moving to the other side. âTwo more, sweetheart.â
âJust rip it off.â
Sirius gave him a look. âAbsolutely not.â
âIâll do it.â
âNo, you wonât, because that would be a stupid idea.â
Remus huffed, but didnât protest. His jaw ticked as Sirius pulled the last bit off. âCan we leave the lip one?â
âNot unless you want an infection.â
âYouâd be a good PT.â
âI would be the worst PT.â Sirius worked the inner edge free. âI know, like, ten stretches and basic first aid. My bedside manner sucks, too, and Iâd pass the fuck out if someone asked me to set a bone for them.â
âGood points all around,â Remus laughed.
The motion pulled the last of the tape off and Sirius held it up with a grin. âAll done. Hey, your swelling is down. I can see your eyes now.â
The slight gleam of amber brightened as Remus smiled. âI thought I could see a little better.â
âDo you want company?â
Remus thought for a moment, prodding the cut on his lip with his tongue. âAs much as Iâd love to invite you in, I think I need a second to myself.â
âCool.â Sirius kissed his cheek and stepped out of the bathroom. âYell if you need anything. Iâll be in bed.â
He made a pit stop downstairs to gather Hattie and bring Remusâ ice pack up, and by the time he finally slid between the sheets it was nearly midnight. Remus came out of the bathroom a few minutes later, looking happier but still incredibly worn out. He took another Tylenol and snuggled up against Siriusâ side with a quiet hum, laying the ice pack over his face once again.
âSleep tight, Re.â
âLove you.â
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Three Cheese Commentary: An exercise in utility
I really shouldnât complain about contests being popular with people.
Still, what a way for the yearâs contests to start. A heckuva lot of entries for a very hard prompt makes me feel good, in an odd way. I have a hypothesis that the clarity of directions and the examples provided were enough to make it feel as though there was a low barrier to entry. Itâs interesting and kind of my fault that a lot of mythic legendary creatures found their way in. Ah well. Lessons learned.
If youâre reading this, I want to give you a little hint: we love hard decisions. If your cards really are brilliant, if you do your best to improve with each and every entry, if you listen to the commentary and submit the best possible card, then our jobs as judges would be nail-bitingly hard. And I love that. I love having to sigh wistfully and move a card from âwinnersâ to ârunners-up.â I love praising cards that contest for coolness in their spaces. In short: you donât have to listen to us specifically because, well, weâre not professionals, but if you tweak the tweaks and polish on your polish, thenâwell, the goal is that you grow as designers and in your understanding of the game. And that youâll have fun along the way.Â
For every card, Iâm going to converse with the intent, talk about where improvements can be made and what might have gone wrong, and then go through wording nitpicks (another part of what makes cards hard, heh. You gotta do design AND cost AND flavor without committee). Cards with JUDGE PICK are personal favorites that for whatever reason either didnât meet the criteria for winners or just tickled my fancy despite being some kind of not-there-in-certain-ways. Or maybe they just got pushed out of runners-up because of space. See? Hard decisions.
Letâs talk about some cards:
@aethernalstars â Anurid Matriarch
Intent: The Matriarch feels like a casual build-around-me keyword card with some connection to the Anurids of Dominaria. There are only two frogs with reach (and none with first strike) to date but this isnât supposed to be a tribal card, is it. Not like that, anyway. Giving keywords those ups makes sense. Token generation is pretty solidly GW, giving them flying is WU, sure. First strike to double feels distinctly white. I imagine this card as a casual build-around-me or a token generator. Five mana for a 1/1 token ainât bad.
Improvement: I have no idea what this card really wants to be. First strike doesnât see anything outside of white, and reach doesnât see much inside white. Or blue, for that matter. The flying makes sense for blue but this whole card doesnât feel cohesive in terms of colors or identity. I did my Anurid research and I donât see any precedent for this. Frog beasts are cool but⌠Well, this card answers the question of âwhyâ with âjust because.â I donât fully understand the niche itâs trying to fill or the environment in which it wants to exist. If youâre gonna make a Frog build-around-me, lean into that. If youâre gonna make a keyword tribal card, focus on just one. If you want to make it color-balanced, look at what everything could do together for a flavorful feel.
Nitpicks: Flying comes before double strike.
Amarinthe â Rashmi, Enlivened Artificer
Intent: Temur has a pseudo-foothold in Kaladesh mechanically, so Iâm not surprised that Rashmiâs here doing her thing. Giving your cards Jump-start is interesting, as UR has a sort of flashback mechanic, plus the lands from the graveyard work into green quite well. What I really like is the way that the Crucible effect interacts with jump-start. Thatâs pretty cool design chops. I can see this in a supplemental Commander sphere or even as a Standard mythic for a three-color archetype. It doesnât seem exceptionally broken on either front. From a purely mechanical perspective, I think you made an awesome card.
Improvement: This card perhaps feels RUG, but it 100% doesnât feel like Rashmi or a druid. Elves can be artificers on Kaladesh, and thatâs not an issue, but you call her an artificer, you type her as a druid (which yes, was her original type when she was more druidic), and you give her a primary ability thatâs got basically nothing to do with artifacts or druidic principles. The lands work great with the druid part, but the flavor could be sorted out. I would take out âjump-startâ as a keyword and just work in the wording âyou may cast from your graveyardâ etc., make a new character, and flavor them appropriately. The flavor text should complement the mechanics; as it is, Iâm not certain.
Nitpicks: âjump-startâ should be lowercase, but it doesnât really matter if you do end up taking it out.Â
@arashisann â Yurlokâs Conflux
Intent: With Yurlok being a new commander hotness, I can see the intent of this card as a Jundian standard/supplemental addendum. The lava flow makes mountains, then the second ability...represents something predatory? And the last is Jund destruction. The R>B>G makes sense there.
Improvement: I donât know if this card is necessary salvageable as-is; you might be better off making two or three separate cards if you want to show this character. When making a saga, you have to tell a story in a limited form, and itâs hard, absolutely! You represented the lava flow in the first ability quite well, and I do like that a lot. The creature and artifact sacrifice isnât indicative of anything that I can follow story-wise. Reading the wiki I understand the way that you might want to represent the Thrash dying or Esper being invaded. I donât believe this is the way to do it. With the very last sentence not doing anything when youâre sacrificing anyway, I donât believe the best card for you is a saga at all. How could you tell this in an instant or sorcery card, perhaps? The moment that Yurlok comes over the Esper border?
Nitpicks: ânon-Mountain;â the land type should be capitalized in both parts, see Quicksilver Fountain. The ability should also be one word. As I mentioned, removing the counters doesnât do anything mechanically because itâs sacrificed after resolution. Check the MSE Discord if you want to get your text fixed, BTW. I know how frustrating that can be.
@askkrenko â Etherium Restoration
Intent: You know, even without Ed being there, Iâm getting a Bruna-ish feel. Thatâs not a bad thing, itâs just that UW expensive returning stuff kinda has those associations. The fact that the creature is being restored with etherium though is pretty awesome, and you know what, that alone (the return plus the re-artifacting) is a great way to convey what Esper does and wants to do.Â
Improvement: The aura and equipment stuff doesnât grab me, honestly. What do auras have to do with Esper? And the only equipment that I could find that fit was Mask of Riddles. So Iâm going to stop here because the obvious answer is that youâre exploring new story design space for what Esper might be. I respect that. With the information we have now, itâs middle-of-the-road. My vote would be to make this (3)(B/W)(U) and make an argument for UW reanimation to artifice overall, then completely drop the aura/equipment part. Plus, gotta say, I know the flavor text is a pop culture thing but youâre messinâ with my favorite plane! Show some respect! /j
Nitpicks: If you do keep that second part, âAuraâ and âEquipmentâ should be capitalized.
@bread-into-toast â Krofor, Corpse Hauler
Intent: Itâs a nightmare insect? Iâm down. Even without that particular piece of art I can see how people might be afraid of a giant bug. This is pretty evidently a Commander-geared card although I can see how casual brewers might want to throw it down in a combo match and do some graveyard hate. GW graveyard exile and black ability scavaging is pretty cool, so I can see where your intent was with that. Good catch putting âNightmareâ first, too. I almost suggested mixing it around. I like how aggressive this card can be.
Improvement: Firstly, Corpse Hauler is literally another card which already had a self-evident mechanical ability to get creatures back to the hand. Even if itâs an homage, I would distinguish it; besides, itâs not so much âhaulingâ corpses as it is eating them. Presumably. âAll abilitiesâ is a bit of a slippery slope, too. Activated abilities is one thing, but all abilities whatsoever? Iâm uncertain if thatâs design space you want to tap into, but donât pull the trigger. My main issue is that you have the activated ability cost âX and W, B or G.â I understand what you were trying to do but that that point you might as well just have it be â1X.â There wouldnât be anything stopping you from making that mana already. In short, rectify the name to fit flavor, change the ability cost, and be wary of weird interactions with abilities.
Nitpicks: âLifelinkâ and âVigilanceâ should be lowercase âlâ and âvâ respectively. The X in the rules text of the activated ability should also be spelled out and not a mana symbol. You can change this in MSE by highlighting, then going to the star next to the bold/italic toggle and turning it off.
@col-seaker-of-the-memiest-legion â Sevala, Exiled Naturalist
Intent: I read up on what happened with Selvala after the events of the first Conspiracy set, and I see how you set off to mimic that, but then I saw the note about the Timeshifting, and yeah, I guess that works.. The green landfall, the red flashback and the white Path come across well. I suppose this is more of an eternal-themed card, although I could be wrong.
Improvement: Yeah, technically thereâs nothing stopping you from having a noncreature card as a partnerable card. Iâm trying to be diplomatic about the implications, though. Okay. So Selvalaâs white aspect was introduced in the first Conspiracy set as she was heavily connected to the citizens of Paliano and worked as a community diplomat against the establishment. She forged a stronger connection to nature and thus became more green in her overhaul of the city. Path to Exile is not in her wheelhouse. She does not exile; she parlays, communes with creatures, seeks out new futures. What exiling magic does she have? What judgement? It doesnât exist in her character, nor does the redness. Frankly landfall doesnât really fit her character as well. The point is that even if a character could have a partner thatâs a concept (which is antithetical to the mechanic as a whole), the spell you have chosen contrasts with Selvala instead of complementing her. And what does she have to do with flashback anyway? To improve this card, completely restart the conceptual process.
Nitpicks: The characterâs name is misspelled.Â
@deafeningsandwichpeach â Ilharg, the Craze-Boar
Intent: Ha, I get it. Iâm going to go out on a huge limb here, because I mean as much as I like all of this I get the feeling that either the name or art came before the full concept. Nothing wrong with that, because ultimately the card is good. SO. Either this is designed for a Timeshifted set where something really awful happens to our poor Boar God, or, well, something really bad DID happen to him somehow. Iâm not sure what the land return represents flavorfully but itâs fine mechanically. The creature return as well is BR and Iâm down for that, strong as it is. This card evokes the colors in a way that makes it slightly different than Jund; maybe itâs the art but Iâm getting Innistrad vibes from him, the madness returning, the pain going on inside his head. Itâs neat. Again, massive stretch though, letâs be real.
Improvement: And with that in mind, I wouldnât have made him Ilharg. Honestly, this shouldâve been a new character, and I would have been a lot more generous. I donât really get what Ilharg as a whole even in an alternate timeline has to do with lands returning considering that heâs a big olâ nasty city destroyer. Mechanically, this card needs to cost like EIGHT mana. The card you return from your graveyard to the battlefield stays there, and with a big enough graveyard you donât have to worry about getting things from your hand anymore. Turns 1-4 dump all your creatures, turn five get the best of them if not earlier? Pretty busted in any format. For eight mana I wouldnât complain.
Nitpicks: âup to two land cards,â not âlands.â Question: why isnât he a God?
@deg99 â Radiant Return (JUDGE PICK)
Intent: Black reanimation, white attachment, red hastiness. All the colors are definitely there! Thereâs something Mardu-not-Mardu about this RWB card, and I think I like it. I could see it as a standard card, definitely, or as a commander staple for a really interesting commander. Iâm honestly not sure exactly what kind of deck would really appreciate this card right now! Keskit/Akiri? The Auras part is a little more interesting. Ardenn/Vial...Smasher? The fact that it defies current archetypes but still makes sense is very cool to me. I also wonder what a standard expansion in which RWB auraquipment is an archetype would look like now.
Improvement: A little flavor text could make this work one degree better. Itâs really on me that you went into the future with this card, isnât it. Thereâs no major improvement to be made besides that. Consider contextualizing for future contests, perhaps? When necessary, anyway.
Nitpicks: âReturn target...to the battlefield, then attach any number of Auras and/or Equipment you control to it...etc.â Donât need the trigger.
@demimonde-semigoddess â Seaglide Whaler
Intent: A pirateâs life for me! So we got an aggressive tempo-y pirate person with a decent couple of sharpshooter abilities. Blue sirens are certainly reasonable, as are Grixis pirates. I like the notion that it has to attack to âsurveyâ and then take whatever shots it makes. I donât think Ixalan could have had this card but honestly the future is a place where anything could happen.
Improvement: The problem with these colors is that in practical terms, the second mode is strictly black and yet can be played in an Izzet deck. Hybrid is a weird mistress. As much as these abilities might neatly tie into the three colors, hybrid makes deck construction nearly impossible. You can have a pinger in UB or a Fatal Blow in UR, both of which are either severe bends or breaks. Making this a straight UBR 3/1 flier could have been okay, perhaps, or having on-color activations, but as it is now, hybrid makes things hard. Consider looking at a Venn diagram between UB and UR to consider more appropriate abilities?
Nitpicks: Kathari Bomber implies the second mode to be â...damage this turn and sacrifice Seaglide Whaler.â
@dimestoretajic â The Dark Tendril
Intent: Sultai skulk-lord could be a fun card to open and build around in limited, and a BUG defender-y deck could have some fun application. I like how youâve made the new character and sort of done another take on treefolk.
Improvement: For this contest, I donât feel a strong color balance in this card. Skulk was a weird black/blue centered mechanic, sure, and green assigns the toughness, but⌠This feels like itâs trying to make skulk look cool rather than address the issue that skulk was just plain not a good mechanic. I get where the color weight is supposed to be but the whole thing is shadowed by that underlying desire. If this card had just been âCreatures you control canât be blocked by creatures with greater powerâ and the other stuff, on a name/type that was more resonant, then I think it could have been a stronger contender. I donât understand the world in which âThe Dark Tendrilâ lives. I donât understand why itâs a treefolk. I would get rid of naming skulk, make the type more apparent, and give the character some character.
Nitpicks: Three-colored cards really should have a gold border, not a hybrid one. Also, promo frames tend not to have flavor text (with exceptions for cards with no rules text like Memnite).
@driftingthruthecosmos â Ulti, Sudden Conjurer
Intent: I like that triggered ability because itâs got some smooth flow over it. GU has its flash aspect, but black also likes destructive instants, and then the Disentomb-effect fits nicely into a payoff that feels black for sure. I also like how youâre using the three colors to push the card into a really neat 3/3 aggressive creature. Flash and deathtouch literally only show up together in these three colors but not togetherâand here you are changing that on a powerful legend!
Improvement: But the fact that she can only return creatures with flash is kind of a bummer. Sure there are plenty of cards that could work with her, and having some Ambush Viper casual tribal wouldnât be too bad, but itâs still limiting. I would have implied that she works with flash, or let players work with flash, without being so specific about it, and I feel that the card would be improved with implied flash tribal over explicit in this case. Additionally, what on earth is that last ability doing? Each end step, you have to sacrifice a creature or lose one of your potential targets for her trigger? I have the feeling that you may have been too cautious to push power levels here. If you want to limit her, have it be âWhenever you cast your first spell during each opponentâs turnâŚâ or something, and axe that last part.
Nitpicks: âunless you sacrifice a nontoken creature.â Full stop, you can never sacrifice creatures you donât control so adding âyou controlâ is redundant.
@dumbellsndragons â Gorvax, Lich of the Horde
Intent: Itâs a Mardu zombie orc wizard. At this point, youâre already doing something right for the Timmies out there. The first ability has Tainted Remedy plus some crazy draw after that, and oh man, itâs begging to be punishing. âIâm gonna Heliodâs Intervention you. Deck yourself. Runeflare Trap. Molten Psyche.â But also, that second ability? You can Bolt during an opponentâs turn and turn it into a one-red-mana Ancient Craving. For mythic, to build around? I honestly think that thatâs perfectly fine. And insanely powerful.
Improvement: Thereâs weird stuff going on, but the hard part is that I donât know if thereâs things to improve. Giving your spells lifelink has Jeskai precedent, but itâs not NOT black. Doing a little digging, I can see that there are indeed zombies and even liches on Tarkir, but only in Sultai⌠But thereâs no reason that the Mardu wouldnât have them, right? Hm, maybe âVictory or Deathâ gets muddled here. Wizard, though, thatâs a sticking point. And frankly, the whole âLichâ thing. I donât see the lichiness in the abilities or the wizardry in the Mardu. You know what would be dumb fun? Ditching the Mardu aspect and making this WUBR. Wouldnât fit the contest but what a frigginâ commander.
Nitpicks: None!
@emmypupcake â Knight of Summerâs Vigor
Intent: I was surprised to see that there are actually quite a few green Knights. It makes sense, of course, considering both Eldraine and Bant and Selesnya. So yeah, an elf knight who makes more knights? This is a powerful card with some crazy abilities if it gets out of control at all, but the color restrictions and the lack of substantial evasion ensure that itâs not busted out of the gate. The nameâs pretty good, too! Oh, Knight of New Alara...
Improvement: For this contest, I donât feel color blending as much. Tokens with GW and knights with R(W) are fine, yeah, but aside from that, the colors of the tokens and the general feeling of the card isnât enough to really excite me. I do want to see a set in which this card could exist, perhaps, with multicolored knights and elves and whatnot. I donât have any real improvements for this card; I just donât think it stands out against some of the weirdness. Keep it around and add some flavor text. Consider: what would you like for this set to be? In what world would these knights exist? Why is summer important?
Nitpicks: âWhenever,â not âwhen.â See Pollenbright Wings
@evscfa1 â Estrid, the Unmasker
Intent: The Commander sets with shard Planeswalkers did give us a lot to work with but not a lot of extra stuff, so it makes sense that people might pick up on them for the contest. White auras, exile, and taxing all make sense mechanically. I feel that this is more standard than supplemental, a little weirdness for the way that the specific tokens and all would want to work. I donât mind that part, honestly. Bringing Estrid back would be fine by me, even as monocolored.Â
Improvement: Because, well, this is a mono-white card. The +1 creates white Auras (that donât do anything, so thatâs an issue), the -2 is close to Generous Gift, and the -8 is an enchantment-oriented Hum of the Radix, like a twist between Sphere of Safety and Aura of Silence. None of these abilities feel anything but white. The emblem is arguably UW, but not by much. With Auras that donât do anything and a color identity that doesnât mechanically contribute to the card, I feel that you can either keep her and buff some of the abilities or try to make her feel more in line with the contest, which you donât really have to do at this point. Iâm also worried about the name and the ability tie-ins. Estrid doesnât âunmaskâ at all, does she? Sheâs a mask user, not a revealer of truth or any of the things âunmaskingâ would imply. Why would she make a False Mask? Is this some alternate storyline? If so, I donât really understand what changed, or why.
Nitpicks: â*Its controllerâ in the -2, â*get an emblemâ in the -8.
@fractured-infinity â Rhythm of Death (rare)
Intent: Red (/black) gains first strike, black (/green) has deathtouch, green (/red kind of) has lure. Everythingâs coming together in a kind of keyword soup, so thatâs all well and good! In limited someone who opens this will be very, very happy to make people cry. In casual Commander, itâs sure to help make negotiations.
Improvement: In terms of this contest, yeah, this isnât really buttering my radishes. Itâs there, itâs pretty standard, and it makes sense. There are two cards that have first strike and deathtouch and four more that can gain it naturally and all but one are in those colors. And that wouldnât be a problem if this card was presented differently. Iâm ignoring the art for now because itâs actually distracting here. What is the ârhythm?â Is something being given the rhythm? Whatâs repeating, cycled, constant? What about a rhythm gives the creature these abilities? Change the name, flavor it up, get some text in there, and use blank art.Â
Nitpicks: âEnchant creature (lowercase) >> Enchanted creature has first strike and deathtouch, and must be blocked if able.â Take that with a grain of salt, though. Protective Bubble might have it say âEnchanted creature must be blocked if able and has first strike and deathtouch.â Or you can cut the middleman and make it two lines: âEnchanted creature has first strike and deathtouch. // Enchanted creature must be blocked if able.â
@gollumni â Exotic Wings
Intent: Itâs interesting that we have two back-to-back âmust be blockedâ cards (hm, no shorthand?) in a row, both Auras no less, but very different. I like your flavor use with the wings being a status symbol, bright and glittery, and therefore turning the creature into irresistible prey of sorts. Aura colors are good, and the solid green effect is in there as well. The mechanics fit a pretty standard-ly powerful draft uncommon that can be used for beating down when necessary.Â
Improvement: Iâm 90% sure that right now GW doesnât get flying by itself anymore, or at least very rarely. Pollenbright Wings and Shield of the Oversoul exist, so Iâm on the fence. Maybe Iâm biased with recent printings, but for two mana Iâm not sure itâs what GW would need. That said, Iâm sure thereâs dissent and arguments to be made, and yes, I know its full color identity includes blue; this is pragmatic. I think this could have been solidly WUG with another buff, perhaps, but that just would have made it favorable for this contest and honestly itâs up to playtesting to see if those colors need a cheap flying aura. But the wings. The flavor. I⌠So these wings belong to birds, naturally? Who is summing this enchantment for mating? This is some kind of buff or boon that most any creature could have so in what world is some enchant-o-mancer giving âdo meâ wings to Mx. Passerby?? But, this may be just a quirk of the game, yeh?
Nitpicks: None!
@hiygamer â Etherium Replicator (JUDGE PICK)
Intent: Major kudos for making my look up Prototype Portal and seeing that my gut was wrong and that you DID use the right wording! This is a super-Esper card, more than any of the imprinted cards and honestly a great use of the art. Thopter Foundry is a great card but this one isnât a bad use and would kind of make sense. Now, Iâm not going to put this in improvements, because I want to ask a question: could this card be just plain UW? Possibly, but also consider: this card could be just a straight-up artifact as well, and it feels better how it is now. Why? Because the black invokes a different feeling. It invokes consumption, recycling, progress, larceny, calculation. Itâs a very blue side of black. And it also feels, well, Esper! Its an established use of theme!... Honestly itâs probably more that. But I like it anyway. Iâd say my bias was showing but none of the winners necessarily invoked Alara straight-up so thpt.
Improvement: There are mostly just wording errors. To be honest, if youâre getting something big, could this card be three mana? Thatâs probably pushing it, but worth testing. Multicolor custom cube time.
Nitpicks: âenterS the battlefieldâ (tense), âartifact or creatureâ (instead of the other way around), and most importantly: âCreate a token thatâs a copy of A CARD exiled with Etherium Replicatorâ etc. Because you can copy the ETB trigger and/or use shenanigans to exile other cards.
@hypexion â Ferrari, Sharp Scrapper
Intent: Well if my eyes donât deceive me, itâs another Esper card! And an artifact-y card? Hm, artifact-enchant-y card. Itâs easy to see the designation between colors, with self-mill and the lifegain going into black but leaning towards all three colors, the second ability being straight Disenchant, and the last one being an interesting UB pseudo-reanimation on the cheap, which is super interesting and aggressive. I can see this card intended as either a standard staple or being used as a supplemental planeswalker face card. Thereâd be a heavy amount of artifacts and enchantments for sure, probably artifact creatures.
Improvement: Did I miss something? When did WUB start caring about enchantments as a multicolor wedge identity? Alela and Zur have their thing, sure, but are those the baseline now? Iâm more head-scratching and 0% mad, honestly. As a flavorful card, though, Iâm not sure what youâre conveying exactly. So they get rid of stuff and theyâre happy when they find garbage, but sometimes they want to scrap things they donât like, but then they can recreate some of your garbage? Letâs back up and say that this card isnât a Scrapper and that theyâre an artifact/enchantment person. In the most general sense, I donât really feel a harmony of ideas. The card feels one-note, like thereâs very little to do besides abuse the -2 ability and maybe the -1 to get rid of some big thing on the table. The +1 exists to serve the -2, and the -1 feels like itâs trying to be protective for protectionâs sake. I donât know why this character does the things they do through the card. As utility planeswalkers become more abundant, the things they do have to be more resonant; imagine a fully-built world and put your card in the middle. No card is a metaphorical island.
Nitpicks: I think (maybe) that the +1 could be: âMill up to three cards, then you gain 3 life for each artifact and/or enchantment card milled this way.â
@i-am-the-one-who-wololoes â Corpse Spell
Intent: I think you made this very apparent. As a counterspell, it does the job well, and then it lets you get an idea for free! The choice of casting a noncreature spell is particularly interesting, as it plays into this weird and not-really-that-common theme of transfiguration. Obviously polymorphing appears in blue and red but it feels black because of the flavor youâve chosen to convey. Thatâs a great job.
Improvement: The big mechanical thing is that I would 100% make this let you case an instant, sorcery or creature instead of just a ânoncreature spell.â These colors donât really feel like they could transmute a creature into something thatâs not an idea or, well, a corpse, and it really seems as though thatâs the idea youâre going for. The big flavor thing, though, is the name. I really and truly donât know what youâre trying to convey. Now, Iâm aware that English isnât your first language, and thatâs a barrier that Iâm not sure how to cross for this kind of criticism. âCorpse Spellâ seems like a playtest name. As a concept, this card is great. As a submission, Iâm still having to extrapolate a lot; most importantly, it doesnât tell me how the caster is using the magic to turn a creature into something else. Work on telling that story, and when possible, use native speakers to help get ideas across.
Nitpicks: I think the wording would be: âCounter target creature spell. You may cast target noncreature card with converted mana cost less than or equal to that spellâs converted mana cost from your graveyard without paying its mana cost, and if that card would be put into your graveyard this turn, exile it instead.â Because if you exile it as it resolves and itâs, like, an artifact or planeswalker, whatâs the point? Hence my note about instants/sorceries and maybe other creatures.
@ignorantturtlegaming â Draxys, Scourge Eternal
Intent: This card absolutely fits the elemental shell. It feels to me like a standard or CMR-style bomb mythic that hits the table and kinda goes nuts. I mean, it wouldnât be your commander probably, but in Conspiracy-style? Man. Multiplayer draft, thatâs what I mean. It gets cards, it gets counters, it deals damage, then Blitz Hellion-s away. It does indeed feel like a blend of all the crazy things that come in these colors, and you did that much very well. Itâs not broken, but itâs powerful, and itâs repeatedly monstrous (not the mechanic, lol) with the fear that itâll return (until someone Doom Blades it, but thatâs the game for ya). Great feeling of a massive beautiful monster.
Improvement: Really, the one thing I would do to improve it would be to consolidate the second and third triggers into âWhen Draxys enters the battlefield, draw four cards, put four +1/+1 counters on it, then it deals 4 damage divided as you choose among any number of creatures and/or planeswalkers.â No, waitâwhy not make it an 8/8 and just have it draw cards and deal damage? Because of its massive cost, youâre not gonna play it and then activate Wheel of Fortune in the same turn unless youâre playing some crazy massive game, and then it just shuffles away anyway! So, my suggestion would be to make this one massive bomb when it hits and really get the Timmy out of it.
Nitpicks: None!
@jsands84 â Quarrel, Tariff Enforcer
Intent: The colors are obvious enough, right? A sphinx (blue) based on taxing and punishing (white) to make your opponents lose life (black). Couldnât be simpler. The color weight is reminiscent of standard cards like Ultimatum cycles but heck, weâve seen weirder commander cards in the past. I like the fact that even though the color weight is really heavy, the keywords support that kind of aggression without being too overbearing like weâve seen in other chase rares and mythics.
Improvement: That said, I donât think it needs that weight at all. 3WUB would have done the exact same and it wouldnât have looked awkward. Why would it need that weight in the first place? Well, perhaps if it entered the battlefield with an amazing immediate effect. And this card, well, it doesnât. You have a great eye for flavor and the fact that a legendary (read:uniquely adept) sphinx is enforcing the tax laws of the universe? 10/10. But it doesnât need that kind of punishment, especially considering, like, the effect really doesnât come up outside of vintage. So yeah, reduce the weight.
Nitpicks: In the flavor text, âtheirâ referring to the universe is kind of an odd pronoun. With most cases IIRC the concept is objectified instead of personalized, see Aether Adept. (Also there arenât many cards with âuniverseâ in the flavor text, surprisingly.)
@justincase-1012 â Startling Wisp
Intent: Illusions are almost entirely blue (and one of only two illusions with zero blue in its box is Esper-centric, funnily enough) so thatâs all interesting, but this is definitely breaking from the artifact theme and going for color flavor. The fact that it is the one doing the startling is somewhat black, but the discard definitely is. Because of the narrowness of this ability, I feel that itâs intended to be a draft/standard oriented card as opposed to eternal breadth. A 1/1 flying indestructible spirit in these colors is honestly pretty fair and ghostly!
Improvement: This card is too narrow to be common but definitely too specific to be rare, and that narrowness really is...weird. It doesnât just require noncombat damage, but it requires noncombat damage from creatures. Why? âThe next time a source would deal noncombat damage to you or another creature you control this turnâ would be perfectly reasonable. Also, why the next phase? Just have it say âThen, if ~ is on the battlefield, return it to its ownerâs hand.â The timing doesnât feel necessary. And honestly, I donât find this card âstartlingâ much. Itâs alluring, certainly, but not startling. Consider renaming and tightening the focus. Too narrow and things just get ugly.
Nitpicks: So you do need âthis turnâ as I said above, and then looking at other printed oracle text: âthat damage is dealt to ~ insteadâ etc. etc.Â
@kytheon4-4 â Surrak of New Atarka
Intent: Surrak was a three-color monster the last time we saw him, and heâs back in action now and reclaiming his colors. This is definitely meant to be a commander of sorts, hyper-aggressive with some awesome combat to boot. The first abilityâs Gleam of Battle is really aggressively costed here but it makes sense in a timeline when heâs reclaimed some kind of new unity. And of course, the callbacks to both Tarkir timelines is there and well and good. Color-wise, your choice to then go ahead and make a future new timeline is really interesting and I can feel that sort of ânew âNayaââ blood pumping in Surrakâs veins.
Improvement: The first damage trigger is great, if pretty pushed for Naya colors. The second clause is⌠Well, call it a âwinmoreâ if you want, but it really is a winmore. Big creatures are big and thatâs okay, but if theyâre that big and dealing damage, then an indestructible counter is kind of adding insult to injury. And frankly, why not combine these all into one trigger, so that the Gleam ability is just a little less pushed? Whenever the creature deals damage, THEN it gets a counter, and IF itâs four or greater THEN you draw a card, and THEN if itâs eight or greater, something weird happens.
Nitpicks: None!
@mardu-lesbian â Contentious Pair
Intent: A white Soldier, a red Goblin, and a deathtouch counter, and yep, the gangâs all here. Token-making in red and white is pretty standard, a little less for BR and more heavily in the white part of WB, but all the same thereâs nothing wrong with that appearing in the three-color combo. Itâs interesting you went for a post-Conflux kind of deal with Alara...wedges? Really unique. This is most definitely designed to be a common card for a standard expansion, meant to be drafted and whatnot. It implies a lot about the potential future!
Improvement: Iâm unsure how you came up with these colors and creature types. Bant, the shard of soldiers, and Jund, of Goblins, do have one shared color: green. But then this card would have been what, white-green-red? And thatâs problematic in another way, and I get that. As it stands, though, this feels heavily weighted towards BR and less towards white, and honestly, this feels definitely uncommon. You get two bodies at instant speed, one of which will most likely destroy an attacking creature. Instant deathtouch isnât necessarily a bad thing, and itâs been in standard for a bit. The bodies and potential permanent deathtouch when you have an empty board is what raises the complexity. My flavor question: why are they contentious? Makes me feel like weâre seeing the start of the story more than a split-second moment; this card might feel better as an uncommon sorcery.
(Also, Iâm just imagining them coming over a mountain at instant-speed during combat, and the soldier and the goblin are just talking about their differences and the goblin is showing off their poison dagger when a beast just WHAMS into them and they both instantly die as the soldier looks on in shock and horror. I do love it when cards tell weird stories.)
Nitpicks: None, I donât think.
@misterstingyjack â Galtiber, Segovian Titan
Intent: Ah, the memes. Well, still, 1/1 tribal is an interesting take on the whole build-around-me dealio. I can honestly say Iâm unsure where this card would fit, but thatâs not a bad thing. It feels build-around me, but could it work in a limited environment? Youâd need a higher as-fan of 1/1s or tokens, and thatâs not a bad thing. Honestly, this card doesnât feel too bad. Heâs a protector and he makes them all work together. Itâs a neat little design that captures the diligence, unity and edification of these citizens.
Improvement: I really canât think of a place where this card would see play, though, and the issue is? Thereâs no real way to improve that past putting this in a pretty bonkers set where it can either go nuts or be mediocre. There are a lot of cool things you can do with this card, but where does he fit? Segovia is a weird plane and designing for it is hard. I love this card and would love to build with it but the fact is that itâs just going to be weird. Iâll put this in nitpicks, but thereâs wording issues. Additionally, talking about the character by name in the flavor text is a little off-putting to me. Iâm sure itâs happened before but the story feels like a moment being described more than a character.
Nitpicks: âCreatures you control with base power and toughness 1/1â is the correct way to word these things, Iiii think.
@morbidlyqueerious â Ricantha, Ribbon-Dancer (mythic) (JUDGE PICK)
Intent: As much as this technically could be someoneâs general, I like this card as a standard-legal mythic, like Kethis or Yarok. Itâs surprisingly easy to understand while being quite powerful in its own way. I wouldnât call it a Voltron card so much as I would call it a control bomb, certainly for limited. The white-blue deals with the tapping, more the blue with the freezing, and the alluring aspect and keywords fill in the green. It brings a lot of the multicolored feel even with a monocolor activated ability.Â
Improvement: You know, the flavor almost outshines the color aspect. Looking back I do see the intent, but Iâm also mostly seeing an interesting take on the dancing and the enchanting aspect. Theyâre vigilant, they âtie downâ the creatures, and they make other creatures follow them. Honestly, this is a case of âright card wrong contest,â where you made a great card to convey the specific act of ribbon-dancing and a dance leader so much that it overtakes the intent of color. The jokingly biting way of saying this is that you didnât pander to me as a judge enough (/s). I donât know about reach; first strike, maybe, to show their agility?
Nitpicks: The combat trigger should be one sentence, see the oracle on Kamigawa snakes.
@mtg-ds â Majak, Revival Instigator (JUDGE PICK)
Intent: Now I wouldnât call this a gimmick card but I would say that thereâs a lot going on here, again, with the flavor. Sacrificing each other creature actually feels white in a Cataclysmic way but with a black edge of making all the zombies. Hasty zombies fills in the red and plays into the instigative aspect, and man, getting everyone out onto the dance floor? Iâll admit that this card is kind of silly with the art, but thereâs something unusually cathartic about it. He enters, turns them all into zombies, makes them dance, then whenever someone else dies they join the dance, and when he leaves the music stops. Like, itâs kind of brilliant, how the zombies canât dance without him. As a flavorful card for a supplemental set I think that you did a fantastic job.
Improvement: My first small note is that the art is again really distracting, and like, I understand that that mightâve been the purpose but âzombie dance partyâ out of context feels a little unusual, and the name âRevival Instigatorâ is a touch on the nose. But those are small concerns next to the fact that this card really could have been black/red and wouldnât have made that much of a difference. Couldâve even kept the Cleric typing. Again, I need to also say that this card is downright fantastic mechanically, but just not quite white there for the purposes of this contest. Keep this card as-is, maybe make him a Human IMO. I donât have any significant improvements.
Nitpicks: None!
@naban-dean-of-irritation â Tamakoma, Spectral Shiver (JUDGE PICK)
Intent: Clever clogs, I looked up that name and it is indeed fitting! Very clever you are, just as clever as giving the UB flash ninja ETB feeling that strikes fear into the heart of those who donât know sheâs coming. Whiteâs got the spirit flash and indestructible, blackâs got deathtouch, flash, AND indestructible, and blueâs got the ninja feeling. Something tells me this would totally be a supplemental card unless Kamigawa goes three-colors, but to be honest I get a MH1 vibe more, and thatâs okay too. Major kudos for making me double-check cards like Ambuscade Shaman for this weird wording.
Improvement: I can see how this card would be white flavorfully; I think its just precedent working against you. Because of the way that black has been encroaching upon indestructible in the past couple years, this card could just be blue-black and fit into the ninja feeling just as well. I personally like the white spirit aspect. Itâs just not as present here as I would have liked for this contest. Great card, no mechanical improvements.
Nitpicks: I donât know if âthe hollows of the nightâ are, like, a thing? I donât know, just as a writer it reads weird to me. One day Iâll be accredited and that wonât seem like such a jackass comment too.
@nine-effing-hells â Llanlaia Rywh, the Inmost Eye
Intent: I like your take on elves here, using the focus and mood to turn the ordinarily green elves into some warrior monastery funky stuff. Iâm getting the sense of a cave world, or some kind of twisted plane where expectations are thwarted and the different races of Magic have to find their own kind of way around. Definitely a face card for the tribe in whatever set itâs based in.Â
Improvement: Thereâs no blue and black here, or at least Iâm not feeling it mechanically, and for this contest thatâs the most important thing. Giving a Runed Halo effect on a pump is really darn powerful, and to have this dismiss any damage or removal at instant speed is definitely powerful and definitely white. The concept of looking within for meditation is a bit blue, sure, but I donât see that expressed on this card as much. I do have some major presentation issues. The name is almost completely unpronounceable, so consider shortening it and cleaning it significantly. The flavor text is also in need of shortening and edits. âLook within to look around.â With a hint that the elves are blind, boom, youâre golden. So: name change, flavor paring, and consider that this card feels overall white. That said, for flavor and balance reasons for this card, keeping those colors is fine. Also consider that this is a really damn powerful beater.
Nitpicks: None that I can tell.
@partlycloudy-partlyfuckoff â Everlasting Forefather
Intent: Hereâs the thing: Iâll get to stuff in the âimprovementsâ section but mechanically, this card is really interesting for a number of flavorful reasons. Three-mana 4/3 with mentor is perfectly powerful in these colors, thatâs great, flavorfully fine as a forefather. Creating two spirits upon death, awesome, those are the embodiments of his students and ideals, and most importantly, play into the embalm, where his zombie can teach the spirits after death and makes for great flying beaters, AND that Zombie token will make more spirits in remembrance. The use of flavorful mechanics gives it an interesting edge even if all these individual mechanics could be in mono-white.
Improvement: One, I would personally make this a warrior, but thatâs super minor. Two⌠I canât think of any reason outside a custom set where youâd have three non-evergreen mechanics from three different sets and two different planes on the same card. It feels like a custom card, not in the sense that itâs at all thoughtless or amateurish, because itâs not, but because thereâs no way of making these pieces come together in a meaningful way; it feels like youâre removing the restrictions on what can go together for the sake of it. MH1 did have some mechanical mashups and weâve explored that before. This feels like a bit too much for what weâre looking for. Honestly, for a custom multicolor cube or w/e, keep this card. But you might also want to consider MSE or having someone render for you, because with the VERY necessary rules text, this one takes up a lot of text; no room for flavor, and no need, âcause you do it all naturally anyway.
Nitpicks: Mm, none, I donât think!
@reaperfromtheabyss â Glorified Minddrinker (JUDGE PICK)
Intent: This is definitely asking to be in a standard/draftable set as a tribal beater. You give it evasion, you use other vampires/warlocks to mess stuff up, you get in, and you drink. BW vampire lifegain meets the milling, and there you have it. What I really like is the fact that itâs âany card,â like Bloodchief Ascension, but that feels blue, because theyâre drinking from the mind and not just the body, and I dunno, I REALLY like that kind of neat flavor niche. I also love how this makes a really roundabout already-exploited infinite combo with Sanguine Bond and Mindcrank, both of which are halves of other better combos.
Improvement: Mechanically, thereâs nothing to improve here, except you might want to consider some kind of evasion. I think thereâs just the nitpick of having âGlorifiedâ in there without any understanding of what makes this creature glorified or why. A snippet of flavor could have helped with that, and with only two abilities. I donât know, this one just didnât pop to me for some reason. Itâs a perfectly fine submission, and it just needs a little more pop.
Nitpicks: None! Nice and clear.
@shootingstarhunter â Storm Key
Intent: I find it interesting that the mana made from sacrificing is red but the abilities have a central Riku-like fascination. This feels like a supplemental card for sure, although Iâm sure there are standard shenanigans. It would require a set in which RUG/Temur has an artifact theme and in which giving things storm is on the table. I have the feeling that in a genuinely competitive Maelstrom Wanderer deck that this card could turn a possible win into a guaranteed win. Itâs there to help big things be bigger, but without a win-more feel, and I like that.
Improvement: In terms of this contest, it lacks elegance in its cohesion. The flavors donât necessarily blend as well as they could. Thereâs a lot of rules text that emphasizes the separation rather than blending it together. My suggestions: Make it just cost RUG, no generic, reword the first ability to be: âWhen ~ is put into a graveyard from the battlefield, add R for each spell youâve cast this turn,â and the second ability to â5, T, Sacrifice ~: When you cast your next instant, sorcery or creature spell this turn, copy it for each spell youâve cast before it this turn.â And then add reminder text about targets and permanents. A tiny bit more flexible and less text, and you can add in some flavor. Personally I donât really get the âKeyâ aspect. It feels more like a big machine of sorts.
Nitpicks: Remember to capitalize âSacrificeâ in the ability costs. Second reminder text should be âYou donât choose new targets for the copies.â I think, thereâs not much precedent. Check the MSE Discord for tech help in getting your name/type text straightened out if youâd like.
@snugz â Erratic Polymorph (JUDGE PICK)
Intent: This does feel very wild, more of the Temur frontier or even the Ketria triome. Either one of those sets getting a return could have this, or a supplemental draft set on that world, or a commander product aimed at those timelines. This cardâs pretty flexible in that sense! The red lack of control over twisty magic is definitely evident, with the green bear and the blue otters as representative of those sides of the wild. I like how you took blueâs natural sense and made it river/forest oriented. Big boys and little boys do different kinds of cool damage. I can dig it! (Although Iâm more inclined to bears than otters myselfâŚ)
Improvement: I wouldnât call this âelegantâ as a primary adjective for its color balance, even though itâs very neat still overall. The obviousness of green being bears and blue being otters doesnât take away from the fact that both of them make sense. The long and short is that I donât have card improvements, and this cardâs just for a different contest.
Nitpicks: None-zo
@starch255 â Dopplicant
Intent: Very clever, I see. You used whiteâs enchantment base for the card type even though itâs a strictly red and blue ability. Copying any spells is on the table now with Lithoform Engine so that makes sense. This could be in just about any set with these colors, and you know what, thatâs perfectly fine. Jeskai, Raugrin (ugh), or otherwise, thereâs cool stuff happening.
Improvement: With a vague name and flavor, itâs easy to have this card be a thumbs-up mechanically, but what...exactly is it? Itâs name makes me think of the creature Duplicant, which is fine, makes sense, although itâs not a creature here like any of the other â-cantâ cards. I just canât place it, which is obviously a presentation thing over a mechanical issue. For the Fair, presentation is somewhat important, and also contextualizes your cards. It might just be a âmeâ thing to keep in mind for when Iâm judging, so donât take it personally at all. I think the idea is sound and all we need is polish.
Nitpicks: None~
@stormtide-leviathan â Jeskai Confluence
Intent: Like the confluences of C15, this is a charm-like modal spell with three pretty standard modes for the colors: blue draw, red damage, white erase. I can see this being part of either a standard return to that other timeline or as part of a âclan clashâ supplemental set for sure.Â
Improvement: In the main post, there were examples like Shattergang Brothers that were posted as technically fine but not elegant. Totally separating your colors and abilities was part of that, breaking the cohesion. Unfortunately, charm effects were most definitely part of that area. I know that Magic design space isnât eternally open, and I hate to say this, but because this card uses 2/3 abilities already found on the printed confluences and only minorly changes the damage, this feels somewhat derivative. I would go back to the drawing board and look at overlap rather than individualization, what the colors could have done together to make a card that creates something unique.
Nitpicks: There should be a period after âonceâ instead of an emdash.
@thedirtside â Twisted Design
Intent: I think that with Tezzeret being who he is and with the cool trend of colored artifacts, this card could absolutely find play in a variety of places. It feels almost like a story card, someoneâs terrible (well, twisted) creation. That much is absolutely apparent. The counter/exile is definitely blue and black-ish but I like how the theft kind of ends up being red as well and the artifact typing helps with that. Flavor text is pretty okay too. Short, simple.
Improvement: That...second ability. Are you choose a card as part of a cost? Iâm no rules guru but Iâm almost certain that you canât do that. And it doesnât specify the speed, so you can basically pay the (very fair) cost to exile the spell, but then very unfairly get it back anytime you want. Why random, too? What if that spell has other random restrictions or no legal targets? Thereâs a lot to unpack from that with no printed precedent because, to put it bluntly, it doesnât work within the rules. I really like the idea of having a card where you can somehow steal, twist, or morph their spells into new nightmares or futures. Work with that idea to make something URBy that, well, works rules-wise.
Nitpicks: It took me a bit to find your source photo with your source link (X), and I donât even think that blogâs using proper permission. Hereâs the gist: if you canât find the original photographer, either go stock or donât use art, OR find a source thatâs more easily traceable. Pretend that youâre someone who has to find the source working backwards.
@walker-of-the-yellow-path â Ziziphus, the Lotus Eater
Intent: I could never be like him, I could never talk like that. Also, thank you for making this explicitly commander-based, heh. Food tokens are interesting, and I can see the token art already as well as the kind of person you might imagine Ziziphus to be. Oddly enough, they feel Therosian, considering the âlotus eatersâ in the Odyssey, and thatâs not a bad thing I suppose. Foodâs sort of in the green area, with blue-white profiteering, and the general combat lull sort of encapsulating the whole GWU-ish control feeling. Turbo-fog ahoy.
Improvement: Competitive commander gets shut down pretty easily and casual commander becomes almost instantly unfun. Itâs an instant-speed everyone-gets-it nigh-uncounterable Pacifism array thatâs flavorfully understandable but puts a target on you as the one person to kill if anyone wants this game to ever end. I understand the top-down design but itâs impractical and I donât see a game where this being your commander would make the gameplay better. So like Gwafa Hazid, consider your design: what would entice people to take the food? Whatâs the payoff? How often do you want this to happen to improve gameplay without causing staleness? Is food where you want to go, using lifegain to then further prolong the game?... Oh. Oh, someone can also just lorus-ify Ziziphus itself and then nothing happens in this version. Thatâs something to consider.
Nitpicks: The nameâs really similar to âSisyphusâ in pronunciation. I was distracted.
@whuh-oh â Tainted Lightninghorn
Intent: Some day, I think weâre gonna get a five-color Lightning Blankemental kind of card, and I canât wait for it. So yeah, itâs an aggressive predatory insect elemental with nasty sauce, and I feel this in a supplemental set for sure.Â
Improvement: So as an uncommon, itâs already pretty pushed, too much so. Ball Lightning set a precedent, and itâs a rare for a reason, honestly. That much power even for four mana with the abilities youâve given it is a but much. For this card, most importantly, I need to be as clear as I can: The interaction between deathtouch and trample is an unintuitive quirk of the game. They do not belong on the same card with zero restrictions, especially not on an uncommon. Sometimes itâs okay to just make a cool card because itâs cool. I like my weird cards, I like my weird interactions. Forcing them feels like choosing indulgence over good design. Iâm not feeling the uniqueness of the colors, Iâm not feeling the flavor (why does lightning leave decay?), and Iâm not feeling the gameplay. Where do we go from here? I think this general concept is fine for a personal set or a supplemental concept. Contextualize it for that area, look at environmental answers, and then see if you want to play with what the colors do.
Nitpicks: Iâm 90% sure itâd go âDeathtouch, haste, menace, trample.â Also, Iâm sure someone pointed out the whole flying-without-flying thing for the art, thatâs very mildly distracting.
@wolkemesser â Murmurs of the Bosk
Intent: Yeah, this is very much a Lorwyn-inspired card, and Iâm happy for that. Both the treefolk flavor and the permanent return are green, returning to the battlefield is white and black, and the white enchantment plus toughness matters (also in green) gives this card a magnificent flow of feeling, the trees returning. I can see this in any set, but especially a standard return to Lorwyn, and yet it could have a home in several cool recursion decks! Itâs a nice little addition for both lovers of slow return and for treefolk fans.
Improvement: This card was going to be a runner-up or even a judge pick, but the severity of nitpicks grew until I realized that there were just too many problems to give it full commendation. Iâll put the revised wording in the ânitpicksâ bar and get to the big ones: the name, and the flavor text. The name is obviously an homage to Murmuring Bosk, right? Thatâs understandable, but the name is literally so close that I canât think of anything else. The difference between being honoring and being derivative is enigmatic at times. This particular case is more evident. And the flavor text is almost completely ripped off from Doranâs card itself. Literally, it keeps the order and adds four words that donât add sense or depth to the character. For future submissions, keep that in mind. As a mechanical suggestion, you could just have it be the greatest toughness without targeting, and it does need to target the card in the graveyard.
Nitpicks: âAt the beginning of your upkeep, you may return target permanent card with converted mana cost X or less from your graveyard to the battlefield, where X is the greatest toughness among creatures you control.â
Join us tomorrow, for a new contest, and a brush...with DEATH.
- @abelzumiâ
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Let's Get Personal
1: 6 of the songs you listen to most?  Recently, it's been "Secret Love Song" by Little Mix, "Poison" by Rita Ora, "What Ifs" by Kane Brown and Lauren Alaina, "U and Ur Hand" by P!nk, "Perfect Matchup" by Kenny and London Holland, and The Greatest Showman soundtrack 2: If you could meet anyone on this earth, who would it be?  Robert Downey Jr. 3: Grab the book nearest to you, turn to page 23, give me line 17.  âWhen was the last night or day you took time off?â 4: What do you think about most?  Writing.  A new idea, a current idea, something I need to jot down, something I need to fix, the one I want to read. 5: What does your latest text message from someone else say?  I'm fine, unless you want the time. 6: Do you sleep with or without clothes on?  Underwear. 7: Whatâs your strangest talent?  Personalizing or adding to things that probably do not need to be personalized. (The beige Calvin Klein purse was BORING so I defiled something expensive to make it more âmeâ.) 8: Finish the sentence. Girls⌠are strong; Boys⌠are allowed to be soft. 9: Ever had a poem or song written about you?  Not that I know of. 10: When is the last time you played the air guitar?  I'm not an air guitar person, I have a THING about looking stupid and Iâm certain that I canât pull off looking cool doing air guitar. 11: Do you have any strange phobias?  Nah, just the regular ones. 12: Ever stuck a foreign object up your nose?  Don't think so? 13: Whatâs your religion?  LDS 14: If you are outside, what are you most likely doing?  Walking to my car. 15: Do you prefer to be behind the camera or in front of it?  Behind, definitely. 16: Simple but extremely complex. Favorite band?  I do hate this question.  I'll go with Queen, it's the first one that popped into my head. 17: What was the last lie you told?  I don't recall. 18: Do you believe in karma?  Eh, sorta 19: What does your URL mean?  I am and have always been a little bit of a rebel. 20: What is your greatest weakness; your greatest strength?  Weakness, personal motivation and time management.  Strength, creativity. 21: Who is your celebrity crush?  RDJ and Sebastian Stan 22: Have you ever gone skinny dipping?  Yep. 23: How do you vent your anger?  Stewing about it, venting to other people. 24: Do you have a collection of anything?  Soooo many collections... I collect shot glasses as my travel souvenir. 25: Do you prefer talking on the phone or video chatting online?  Phone. 26: Are you happy with the person youâve become?  For the most part. 27: Whatâs a sound you hate; sound you love?  Permanent markers on cardboard boxes give me the heebie-jeebie shivers, the sound of a soda pop tab opening a can makes me swoon with happiness. 28: Whatâs your biggest âwhat ifâ?  I'm not sure.  Maybe what if I'd married someone else (not a desire at all, but something I've wondered about from time to time), my life would be entirely different from what it is now. 29: Do you believe in ghosts? How about aliens?  No and yes, but not in the traditional sense. 30: Stick your right arm out; what do you touch first? Do the same with your left arm.  The chair next to me on the right, the child that is being clingy on the left. 31: Smell the air. What do you smell?  My house and my perfume. 32: Whatâs the worst place you have ever been to?  A casino. 33: Choose: East Coast or West Coast?  I've never been to the East Coast, so I can't really say. 34: Most attractive singer of your opposite gender?  Oh geez, I don't know. 35: To you, what is the meaning of life?  To do your best, be kind, and be happy. 36: Define Art.  Life made viewable. 37: Do you believe in luck?  Not really. 38: Whatâs the weather like right now?  Rainstorm is heading this way. 39: What time is it?  9:31 am 40: Do you drive? If so, have you ever crashed?  Yep and yep.  Not a big crash, though, minor one.  Fixed the alignment! 41: What was the last book you read?  Currently reading "Blood Fury" by JR Ward 42: Do you like the smell of gasoline?  Don't mind it as long as it's not too strong. 43: Do you have any nicknames?  A fair slew.  Meg, Megs, Rebel, Mom, Mama, and then standard endearments. 44: What was the last film you saw?  Geostorm, I think. 45: Whatâs the worst injury youâve ever had?  Not sure if this counts as an injury, but I ended up in the hospital with a miscarriage that required surgery.  If that doesn't count, I broke my foot falling out of a tree. 46: Have you ever caught a butterfly?  Yep!  I found one on the grass once during recess as a kid when it was raining, it was close to getting crushed by the other kids playing ball. I held it cupped in my hands so I could show my teacher, its wings dried while I held it, and it flew away while we all watched. 47: Do you have any obsessions right now?  Fandom ones, heck yeah. 48: Whatâs your sexual orientation?  Straight. 49: Ever had a rumor spread about you?  Probably. 50: Do you believe in magic?  Everyday magic, yes. 51: Do you tend to hold grudges against people who have done you wrong?  Yeah. 52: What is your astrological sign?  Libra 53: Do you save money or spend it?  I spend like it's burning a hole in my pocket. 54: Whatâs the last thing you purchased?  Lunch last week. 55: Love or lust?  Love 56: In a relationship?  Yes 57: How many relationships have you had?  Just one serious one. 58: Can you touch your nose with your tongue?  Not quite. 59: Where were you yesterday?  Home. 60: Is there anything pink within 10 feet of you?  My elbow is resting on a pair of my daughter's pink underwear. 61: Are you wearing socks right now?  Yep, I love socks. 62: Whatâs your favorite animal?  Bears, penguins, peacocks, owls, dogs. 63: What is your secret weapon to get someone to like you?  Being kind and friendly. 64: Where is your best friend?  Teaching school. 65: Give me your top 5 favorite blogs on Tumblr.  Oh geez, I can't narrow it down to just five! 66: What is your heritage? Mostly British, good mix of other UK and European ancestors, Iâm a 2nd generation American. 67: What were you doing last night at 12AM?  Watching Gilmore Girls and folding laundry. 68: What do you think is Satanâs last name?  Don't think he has one. 69: Be honest. Ever gotten yourself off?  Of course. 70: Are you the kind of friend you would want to have as a friend?  I hope so. 71: You are walking down the street on your way to work. There is a dog drowning in the canal on the side of the street. Your boss has told you if you are late one more time you get fired. What do you do?  Save the dog quickly. 72: You are at the doctorâs office and she has just informed you that you have approximately one month to live. a) Do you tell anyone/everyone you are going to die?  Yes, everyone. b) What do you do with your remaining days? Be as happy as possible and spend as much time with the people I love as possible.  c) Would you be afraid?  Heck yes. 73: You can only have one of these things; trust or love.  A huge part of love IS trust, so love. 74: Whatâs a song that always makes you happy when you hear it?  Goody Goody by Julie Lavery, it's an upbeat, bouncy song.  (Which is funny, because the lyrics tell a sad story) 75: What are the last four digits in your cell phone number?  Nope, I use it as a passcode for stuff sometimes. 76: In your opinion, what makes a great relationship?  Humor, taking care of each other. 77: How can I win your heart?  Interact with me. 78: Can insanity bring on more creativity?  Yep. 79: What is the single best decision you have made in your life so far?  To start writing again. 80: What size shoes do you wear?  7 81: What would you want to be written on your tombstone?  *shrugs* Something nice. 82: What is your favorite word?  Popcorn.  I love the sound and the visual appearance of the way the letters are arranged. 83: Give me the first thing that comes to mind when you hear the word; heart.  Love, courage, strength. 84: What is a saying you say a lot?  "Best thing ever!" 85: Whatâs the last song you listened to?  "Hey Soul Sister" by Train 86: Basic question; whatâs your favorite color/colors?  Purple! 87: What is your current desktop picture?  Shamrocks 88: If you could press a button and make anyone in the world instantaneously explode, who would it be?  I don't know enough to be able to make that decision.  Also, too many corrupt world leaders to narrow it down, I think. 89: What would be a question youâd be afraid to tell the truth on?  I can think of many. 90: One night you wake up because you heard a noise. You turn on the light to find that you are surrounded by MUMMIES. The mummies arenât really doing anything, theyâre just standing around your bed. What do you do?  "I am too tired for this nonsense, either sit down and chill or go downstairs and wait until morning." 91: You accidentally eat some radioactive vegetables. They were good, and whatâs even cooler is that they endow you with the super-power of your choice! What is that power?  Time manipulation without accelerated aging. I just want to be able to nap whenever I want and have time to catch up on my Netflix list... 92: You can re-live any point of time in your life. The time-span can only be a half-hour, though. What half-hour of your past would you like to experience again?  The first time my hubby and I held hands when we were dating.  It was perfect and absolutely adorable. 93: You can erase any horrible experience from your past. What will it be?  Ugh, I'm not sure, there are two that immediately spring to mind that were pretty awful. 94: You have the opportunity to sleep with the music-celebrity of your choice. Who would it be?  I have no idea. 95: You just got a free plane ticket to anywhere. You have to depart right now. Where are you gonna go?  Europe.  Anywhere in Europe, but particularly the UK. 96: Do you have any relatives in jail?  I don't think so? 97: Have you ever thrown up in the car?  I'm sure I did when I was a kid, but not that I can remember. 98: Ever been on a plane?  Finally went on one for the first time a couple years ago! 99: If the whole world were listening to you right now, what would you say?  Be kind.
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