#also more feedback. put a little sound in ur button presses. also sound in general is often neglected i think
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the problem with me is i have so many opinions on visual novel UI design and exactly 0 coding ability to actually make it into reality
#actually thats not TOTALLY true. i have some basics of javascript for some ungodly reason#but for renpy i'll have to start from scratch LOL pray for me#played too many tiny indie games recently. will never fault them for their use of default ui....BUT#playing planetarian reminded me what i want in VN UI and now im feeling like i need to take things into my own hands#list of things i think are vital in vn ui:#1) 4 by 3 that aspect ratio#jk jk#you dont HAVE to........but i think u should#EVEN if ur not 4:3ing it I DO GENUINELY think you should make your textbox narrower#also dont put too much words in ur textbox. use nvl mode if you need more than two short sentences#also fonts with more generous spacing blease#that ones another one just for me. but i think itd help a lot with accessibility#also more feedback. put a little sound in ur button presses. also sound in general is often neglected i think#they started as 'sound novels' after all#its not vital but i think adding some auditory feedback can help with the tactility of the game. ive always found renpys default ui very...s#slippery? im sliding around here#but basically my only desire is to recreate the UI of early-mid 2000s vns in renpy. my only desire#well actually i dont mind the spacebar functioning as an extra enter button in modern games#we dont really need the old spacebar-hides-textbox situation most of the time#also maybe having proper options menus is better than just right clicking and going through a dropdown LOL
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