#also like lkajsdlkja imagine being able to go explore the castle and talk to Ganondorf and the King before bad shit goes down
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I'd love to see a graphics/camera update and an expanded map to explore, but riddled with the same lore discoverables (gossip stones, false walls, spirit warnings, lore drop npcs, etc) and heavily area-specific atmospheres of the OoT/WW/TP era.
I really enjoy the smooth experience of open world, but I really don't mind loading into a new area if it can bring the anticipation and energy shift of triggering a cut scene without necessarily having a cut scene there.
Out of morbid curiosity I’m lowering a mic into the pit to task, if OoT did get a modern remake what would be the main thing u would hope to see changed/updated/reworked?
#in fact I think that 'trigger a cutscene' load pause is something I really miss in open world games#especially if I lose my shit if I leave a certain radius anyway!!#Like if I could take the new map and mechanics of the wilds era and flood it with story-driven discovery and surprise cut scene triggers#that would be my IDEAL Zelda game#man i tell ya gen DESIGN and DoubleFine really spoiled the shit out of me for organic 3d open world(ish) combat puzzle platformers lol#If Nintendo could get on that level for story driven open world gaming I would be drooling all over my controller about it#thinking about it is enough to make me itch to learn game design#also like lkajsdlkja imagine being able to go explore the castle and talk to Ganondorf and the King before bad shit goes down#Imagine being able to talk to Gan as an NPC?? Even if only at the beginning of the game??#And Kepora Gebora???#OoT but you get to the castle gate when Gan is there and you can can have a dialogue tree with him while he's waiting to be let in#If the guard catches you sneaking around the hill he laughs at you but never tells on you bc he's a thief too lmao#Gan telling you about the passage in the back because he's a chaos monger alskdja imagine#I would much rather have an assload of story nugget than a repetitive warp point every twenty feet
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