#also it's since the release of the posters i want to know how luigi's 'get luigi'd' was translated in italian lol
Explore tagged Tumblr posts
randomrabbidramblings · 2 years ago
Text
My expectations about the Mario movie (ignoring everything I've already read about it, damn you spoilers on Youtube!):
Plot stripped to the (dry) bone. I'm not saying they'd do this because "tHeY onlY cArE aBoUt The aEsteThicS tO sEll mErCh", but because it's the start of the Mario bros adventure. There's not really a lot to say without distorting their original story (they already put Luigi in Peach's usual place).
References EVERYWHERE. Even from the various RPGs, not only the main line games. I'll want to watch it at least four times to catch all of them.
Top notch animation. Illumination is very good with animations, so I'm expecting no less.
A hook. This is more of a hope than an expectation, but... something hinting at a sequel? Even if it takes 10 more years to make. So they'll have a bit more room to play with the plot.
Boos. There weren't any in the trailers, right? Why would my favourite Mario enemies not be in the movie? :(
A song. Jack Black hinted at it, now I need Bowser singing.
No Minions rated humor. Please it would be out of place...
Shy Guys going "Hey ho!". It's one of my favourite noises form Mario enemies, lol.
Kamek and Bowser having a father son relationship. Kamek is basically Bowser's "adoptive father" I hope they'll work with this relationship.
The Lumalee being an absolute psychopath. Because yes. And let him have a bit of screen time besides that cage scene.
The "Do the Mario" song. As credits song maybe.
Something about Wario and Waluigi. And Daisy too. Anything, even just a mention or a small detail.
Yoshis having a minor role and not just being background characters.
A curse cut short in the Mario Kart part. Because you can't play Mario kart without cussing a bit, it's part of the game, lmao.
Bowser being defeated by Mario grabbing him by the tail and throwing him away. Bonus points if Mario says "So long gay king Boowser!".
11 notes · View notes
worm-man-gaming · 4 years ago
Text
My top 10 list for who I WANT as DLC in Smash
We’re reaching the end of an era. Smash Ultimate’s DLC is going to end eventually, with four more characters to be announced. They could release some kind of ‘Echo Pack’ in the future, which I would be hyped about (They didn’t really do much with the echo fighter mechanic), But I have a feeling that after this, there won’t be any more. So I wanted to post my list of who I, specifically, would like to see in the game.
This is not based off of likelihood, as some of these characters probably don’t even have a chance of making it in. I just think they would be neat.
Full list under the cut, counting up from #10
- Papyrus (UNDERTALE)
Okay, so hear me out.
We got the Sans mii skin, and that was by far one of the most popular mii skins since Geno, probably. People were more excited for the Sans mii skin than Terry Bogard and maybe even Banjo. They probably made a lot more money than expected from it. So why not try it again? 
And while Sans is the popular character, he definitely is not a fighter. He’s a lazy, laid back character that just wants to have fun, but he’s far too weak to go into an all-out battle without risking his own safety. 
HOWEVER!
Sans’s brother, Papyrus, is the polar opposite. He’s dedicated, hardworking, and can take quite a few hits. He’s got plenty of moveset opportunity. And it would be another indie rep, which is really really good for someone like me, who wants to go into game design. 
Another thing: When we got the Cuphead mii skin, we also got Cuphead Spirits. They could have easily done that with Undertale, there’s enough characters. So maybe they’re saving it for a DLC Spirit board? I don’t know, just a theory.
He would be primarily a ground-based fighter, with projectiles that could crawl across the stage like that one sparky item. He could also use his blue attack, which could be good for an easy spike on airborne characters. And, who knows, maybe for his final smash we could finally see his special attack.
I really enjoy Undertale, and seeing Sans as a mii skin made me super happy. Getting a whole fighter from the series would be even cooler. 
- Paper Mario (Super Paper Mario)
Nintendo, we’ve got three whole Links in this game, but only two Marios? Preposterous!
With that being said, Super Paper Mario was one of my favorite Wii games (Although I didn’t play it until very recently) And it’s a very popular series. He’s essentially his own character separate from Mario at this point. The games have so much lore put into them, and we already have a Paper Mario Stage in the game, so maybe we could get Dimentio’s dimension, or the Origami Palace or something.
He’s been in enough games and done enough crazy things to earn a pretty diverse kit for himself. He could use Pixils, the 1000-Fold arms, or even summon Paper Bowser, Peach and Luigi for some attacks. 
I think he would be super fun to play. I’m terrible at vanilla Mario, but I think Paper Mario would be a good fit for the game AND be a super good-feeling character. However, this comes from a G&W main, so take from that what you will.
- King Boo (Luigi’s Mansion)
I 👏 want 👏 more 👏 villains 👏 in 👏 Smash! 👏 
King Boo is a staple of the Luigi’s Mansion series as well as being an enemy for Mario in some games like Sunshine. He’s the Big Bad Evil Guy for Luigi. 
And I DEFINITELY want him in this game. 
It’s not so much the character himself, although King Boo is really good, I want him in for his kit. Think about it. A large character but with floaty jumps like Jigglypuff and an aerial based moveset AND a teleport? He’d be ruthless. And really fun. And that’s what I’m looking for in a character.
- BOTW Zelda (Hyrule Warriors: Age of Calamity)
Yes, I know. “But Worm, the Zelda we have now is annoying and awful, and you say you want ANOTHER one?!?!?” Well, you’re half right.
Yes, Zelda is known for her darkness-sealing powers in BOTW, BUT, in the recent Age of Calamity game, her moveset for almost have the game revolves around the Sheikah Slate. She uses it creatively, hopping around on ice and whirling metal slabs around with a magnet. And I think that would be a SUPER cool moveset for Smash Bros. 
And who knows, maybe they would call back to older games and allow her to switch to using her powers, like Zelda used to change into Sheik. 
She would be very technical, with her attacks being powerful but with some startup, almost similar to Snake of all characters. And for her final smash she could use a Weak Point Smash or they could bring back Bow of Light (Which was MUCH more fair than the current one, by the way). She’d be fun, and that’s what I want.
- Maxwell (Scribblenauts)
Maxwell is from Scribblenauts, a game where you have to solve puzzles by writing words in a notebook and those words coming to life. So he’s work in the same way in Smash, although much more randomized. 
For his neutral special, maybe he could write a random item and it shows up in his hand. That would be funny AND cool, and it’s possible (because Peach does the same thing with Turnips!). He could use projectiles but also have plenty of close range options, and for a Final Smash he could use the Meteor, which in the game clears the screen of living things. Brutal! He also uses Adjectives on both his creations AND himself, so maybe for some moves he could effect the other opponent with a poison or freeze effect.
Would he be banned in competitive play? Yes. Would he still be fun? Definitely!
- Jibanyan (Yo-Kai Watch)
I may be in the minority here, but I REALLY liked Yo-Kai Watch as a game. It may seem like a cheap Pokemon ripoff, but the gameplay is nothing like it at all. You’re given a map to explore and various objectives within the map, and the battle system is really creative and fun. It’s actually the inspiration for some of my own games. Yo-Kai watch deserved more credit than it got.
Jibanyan is the poster boy for the series (and also has the saddest backstory of any cat-based character ever), and mainly attacks with both his paws and fire attacks. He could have fire-based moves and would almost play similar to Pichu. His final smash could be Paws of Fury, his soultimate move, that would hit like Donkey Kong’s final smash as a flurry of blows. 
This series is really well made and thought out, and it deserves more than it got. So please put my boy in Smash, I’m begging you.
- Specter Knight (Shovel Knight: Specter of Torment)
Okay, yes. I know Shovel Knight is the main character of this series. But again, hear me out.
Specter Knight is either the first or second boss you encounter in the main Shovel Knight game, and he’s already got some moveset potential from that alone. However, he also had his own story mode, Specter of Torment, ad let me say, that is a phenomenal game. I’d go so far as to say it’s better than the main Shovel Knight game itself. His controls are quick and easy to pick up. And he has a whole bunch of special abilities you can get as the game progresses, such as a boomerang or even a shadow clone. 
His smash moveset would pull most of the specials from the unlockable items he can get, leaving room for an incredible spacing game as well as a good aerial defense, as Specter Knight can both float and do a Dash Slash through enemies for some extra air time. 
Shovel Knight is the main character, but Specter Knight obviously has the most soul put into him (Pun not intended). And, again, he’d be fun to control. 
- Master Hand / Fighter Hand (Super Smash Bros. Series)
This is mostly me just being mad at the game for giving us a playable Master Hand, but only once. We couldn’t have even gotten a Master Mode in extras, huh? 
Yes, yes, I know Master Hand is the staple boss character for Smash Bros. He’s been in every game, for crying out loud! I’m honestly surprised it took them this long to give us a playable Master Hand. But this leads into my idea:
A new hand, made specifically to fight in Smash Bros, called Fighter Hand.
Yes, it’s cheesy. Yes, it’s stupid. But hey, it would be fun.
He would have scaled-down versions of Master Hand’s moves, with mainly projectile-based specials and tilts. He would be floaty, although introducing a flying character would be interesting to see how they balance it. For a final smash, maybe they could bring back Master Core from Smash 4 for a Giga Bowser-esque punch.
- The Knight (Hollow Knight)
Hollow Knight is an Indie Game that I never finished (I’m working on it, okay?) that’s kind of like Metroid in the way it’s played. It's also a very popular game, and I like bugs, so they get the number two spot because I like him.
And the special Soul moves you unlock translate well into Specials. Platformers always translate well into Smash, so he would work very well in the game. I don’t know what their moveset would be (as I haven’t finished the game yet), but I know they would be a small, fast character that mainly uses their nail to attack like a sword.
And my most wanted character in Super Smash Brothers: Ultimate is...
- Beatrix LeBeau (Slime Rancher)
Tumblr media
Okay, look. I’m aware this has zero chance of happening. Slime Rancher was never the most popular game, and Nintendo has never mentioned it ever. But it’s one of my favorite games, and I just think Beatrix would be an incredible character in Smash Bros. 
She would use her jetpack to recover, she would shoot plorts as projectiles, use he vacpac to suck up both fighters and projectiles, and maybe shoot a boom slime as an explosive and unpredictable bouncing hazard. Her smash attacks and aerials would use the various slimes you can vacuum up and feed in the game, like the Rad Slime and Rock Slimes. She would be really good offstage and onstage with her weakness being her speed. 
She could bring a LOT to this series, and it would be another inspirational indie rep. And, hey, Minecraft Steve got in. Who knows at this point.
Anyway, there’s my list. Feel free to argue with me or explain why Geno should be on my list (I will not care) in the comments or reblogs, this list is not changing unless I play some new game that I feel should be represented. 
27 notes · View notes
Link
story about music #8
Winter-Spring, 2013: In order to graduate, I needed a capstone. I chose to do deep reporting project I’d been threatening to do since 2009, and looked into the noise and experimental scene of New England. I recorded seven interview with experimental artists about their lives and work. These are five of them. They were taken in a variety of locales in the Boston area: Cambridge, Somerville, Lowell, and Salem.
In the last year, I’ve been thinking a lot about this period and these conversations as I ask myself, why keep doing this?
above: Ron Lessard, as Emil Beaulieau, performs in someone’s basement in Worcester, Massachusetts.
Music
Music for this episode was created using the following household objects: a desk lamp, a can of beer, a record player, a radiator, and a vacuum cleaner.
With the exceptions of “Fog in the Ravine” by Lejsovka and Freund as well samples from their songs “From Royal Ave” and “Nothing, Just Looking at the Moon” and the song “Blue Line Homicide” by Twodeadsluts Onegoodfuck.
The soundtrack was created with advice from musician Jacob Rosati. It will be made available for download later in the summer. For more info please subscribe to the podcast, tumblr, or follow us on twitter.
Links
Crank Sturgeon still performs and tours regularly. He also builds contact microphones and other circuit bent sundries, one of which was used in the production of this episode. A full recording of his set used in this episode is available here.
Tumblr media
Crank Sturgeon, 2012, from Wikimedia.
Shane Broderick spent most of his twenties making music with his friend Ted (and later, their friend Josh Hydeman) under the name Twodeadsluts Onegoodfuck. Their music is a good example of the subgenres Grindcore and Power Electronics. The name is also exemplary of those subgenres. The performance video which is referenced in the documentary, taken in the mid-00s, has been removed from Youtube. A video from that period is visible here, uploaded by the band’s Ted Sweeney. (contains nudity)
Tumblr media
Shane Broderick, from Existence Establishment
Ron Lessard still runs RRRecords in Lowell, Massachusetts. He previously performed under the name Emil Beaulieau. A collection of performances, including the one used in the documentary, can be seen in the video compilation below. 
youtube
Emil Beaulieau: America’s Greatest Living Noise Artist, from Youtube
Andrea Pensado still makes music and performs live. She composes in Max/MSP. Her most recent release is a pair of live collaborations with Id M Theft Able. Her former project, with Greg Kowalski, is QFWFQ. 
youtube
Andrea Pensado live performance, 10-13-13, from Youtube
Angela Sawyer owned Weirdo Records until it closed in 2015. She now performs comedy and experimental music around Boston. 
Tumblr media
Angela Sawyer, from her personal website.
The interview with Andrea Pensado was recorded along with my friend Samira, who was producing her own documentary of Boston’s experimental music scene, below. It includes footage from the Andrea interview as well as her own separate interview with Angela Sawyer. 
youtube
“The Noise” by Samira Winter, from Youtube
Luigi Russolo’s manifesto is The Art of Noises
Tumblr media
Luigi Russolo and the Intonarumori, with his asst. Uglo Piatti, from Wikimedia
Transcript
Brendan: Would you mind telling me about the show at [withheld] , from six years ago, down the street?
Shane: Yeah, um, I was setting up a show with some old-school Detroit noise dudes. When we showed up, the owner was there instead of the doorman, and he was just upset cause he was there on, like, a Tuesday night. 
So what ended up happening was is, uhh, two bands played and he came up to me a said, “show’s over.” “Well there’s still two bands to play,” and he’s like, “I don’t care, the show’s over.” I’m like, “the show’s been booked for two months.” Just because you want to go home and, like, jerk off into a kleenex or whatever it is that you fuckin’ do. It has nothing to do with me. And he got upset, and I was like, well listen dude, how about the last two bands play at the exact same time.” So that’s what we did. Warmth and Twodeadsluts collaborated. It lasted about fifteen seconds, and the owner came over and kicked a table with everyone’s gear on it. So the only logical thing for me to do as a Bostonian–– and I have pride being a Bostonian–– is I just looked at this guy and I was like, “I don’t care how big he is, or how Italian he is, I’m gonna wind up, and I’m gonna punch this guy right in the fucking face.”
Brendan: And what happened?
Shane: That guy hit me back––I-I lost a little bit of time there. He’s a lot bigger than me. Uh, clocks went still. I kinda woke up, I was on the ground, and he was smashing everyone’s gear. Cops came in, they put me in a car, they, y’know told me to leave and blah blah blah.
Brendan: Is that the only time cops have been called on you?
Shane: No. Not even close.
music: “Blue Line Homicide” | Twodeadsluts Onegoodfuck
You’re listening to Stories About Music, a podcast on the subjects of music, journalism, and memories, and how the line between those three things is often not as clear as I’d hoped.
My name is Brendan Mattox, and this is story about music number eight, “Who’s Afraid of the Art of Noise?”.
Room 1 (Crank Sturgeon)
Cars pass by on Massachusetts Avenue, seen out the front window of Weirdo Records in Cambridge. It’s night time. A few young men in their twenties sit on the floor of the small storefront, waiting as Crank Sturgeon sets up in a corner.
Crank: Cool. So, do you think this is our show? Shall we wait, or?
Angela: I think…What time is it? It’s not eight-thirty, that’s probably most of our show. Let me turn that off.
Crank: Not that uh, four’s a wonderful audience, I’ve played for two. One of them was my brother who never saw me before that point…and Id Em Thft Able and I had some very bizarre sexual ritual in front of my brother, involving instant powdered milk and a plastic poster from 1970 of this naked woman holding a stuffed animal…And I had a penis helmet at the time… but alright, well I will perform for you hello, my name is Crank Sturgeon everybody… (6:37) We could do a performance where I have everyone sing introductions of themselves to each other. Everyone up on your feet. 
Crank: Hello! My name is Craaaaaaannnk Sturrrgeon!
Angela: Hello! My name is Angela Sawyyyyyeerrrrrr!
Crank: All at once now!
Brendan: And I am Brendan Mattox!
Crank: Hi Brendan Mattox, my name is Crank, it’s a pleasure to meet you, you have a really firm handshake. And this man in the corner, what’s your name? Andrew, another Andrew, Brendan, Angela.
Angela: Wow, we’re nearly phonemes.
Crank: Ahh, phonies…
Crank Sturgeon sits down behind his instruments: a few tape recorders, a sharpie, and a loudspeaker full of tacks and jelly beans.
Crank: First Piece, oh, wait. My brand new fish helmet, so I can lose even more water to my body. There we go. First piece is improvisations with the letter D. Delirious, Delightful, Delicious, Dumb, Dumbfounded, Dimwit, Diplodocus, Dinosaur, Diana, Dagnasty, Dagnabbit, Diddling, Dawdling, Doodling, Dude Ranch (buzzing noise) Dick, Doofus, Dammit, Darn, Dangle, Drink, Drunk, Dank, Dork, Dusty, Dunce, Distinguished! Development! Duplicitous.
Crank is wearing a black garbage bag over his head, adjusted so his face and white goatee peek through the hole he’s cut in it for air. On either side of the bag are two enormous fish eyes, drawn on card stock, with marker. 
I’m here tonight reporting a story about a couple of loosely associated experimental musicians from Boston, a story whose meaning is starting to exceed my grasp.
Brendan: How would you describe Crank Sturgeon?
Crank: In uhh, a sentence? Brendan: I have no idea. How would you describe the experience of being Crank Sturgeon?
Crank: Well it’s, uh, it’s not a party.
Angela: It is so.
Crank: It is a party. It’s funny because, I’ve survived for awhile, through the many phases of experimental music.
Brendan: What do you mean the many phases?
Crank: The many phases. You’d go to a show in 1996 in a basement in Allston and it was like, a tough guy scene. 
Angela: People sitting on the floor, like indian style, and a dude looking at his belly button going “doonk-doonk-doonk.”
Crank: (laughs) Very true…
Angela Sawyer, the owner of Weirdo, jumps in. She and Crank know each other going back to the nineties, when they were at the beginning of the path that has led to the three of us standing in a circle in her record store.
Brendan:  what’s the trick to growing old with grace within the experimental community?
Crank: Oh that’s a really fun question, because I’m still figuring it out. I think…did you want to say something?
Angela: Well I feel like no one– when I was twenty, or eighteen, and I met people who were much older than me, it never occurred to me to look at myself from their point of view, ever. So I only ever thought, “oh, that person is as old as my mom and my dad, but they’re doing what I want instead of what my parents are doing. Once you get to be–– I’m in my forties…then is when you’re like, oh, I have been there so many times and they have no idea where I am. So that’s when you start to feel marginalized a little bit
Room 2 (Shane Broderick)
The TV in Shane Broderick’s living room is on mute. A weather man gestures in to a map of New England in shades of blue and purple. At the top of the screen is a red banner with the words “Blizzard Warning.” It’s mid-afternoon. Shane and I are drinking cans of beer that Shane brought out of the fridge.
Shane: I was always playin’ music and stuff since I was a little kid. Even when I was, like, twelve years old I’d be up late smokin’ weed and messing with drum machines and stuff like that.
Brendan: Where’d you get your hands on a drum machine at age twelve.
Shane: Uhh, Christmas present.
Brendan: Christmas present?
Shane: Yeah.
Brendan: That’s pretty cool.
Shane: Yeah, I had my beginner guitar and a drum machine. Y’know once I was like, fifteen and stuff I got a job, started collecting equipment…I thought I’d make a career out of it but I ended up just being, like, a lifelong mailroom guy.
When he was 19 years-old, Shane dropped out of college in Florida and moved back to Massachusetts. He started making abrasive music with a friend he knew while working at a gas station in high school. 
Shane: We worked together and every time we finished a shift it would be like a hundred and something dollars under, and I was like, what the fuck this kid man.
They called themselves Twodeadsluts Onegoodfuck.
Shane: We joked around on the internet about how we were going to start the most extreme band ever and how the first record we’d just put a bunch of contact mics in a blender and throw a rabbit in it and whatever it sounded like, that was the first LP. Which we never did. [music in]
Brendan: But what instead came out of it was…
Shane: I stuck my boner in a blender. Which was a demo that we did which was me and him coaching eleven of our friends, we were just trying to make circus music with grindcore parts.
Shane: We got reviewed in something like Metal Maniacs, that was like a magazine that when I was ten years old and my mother would drag me to CVS to grab things, I would sit in the aisle and look at, like, pictures of like, Slayer looking sexy and stuff like that, so I was like “oh shit, I’m in this magazine now.” After that, me and him decided to keep the name and go forward with it.
Shane is in his early thirties and he still makes music, although Twodeadsluts hasn’t been active for awhile. He also still plays shows sometimes, though he doesn’t really enjoy it.
Shane: I don’t know I think it’s just, like, nerves. It was easier with the other guys because we were more like a wrecking crew. Y’know, get blind stinkin’ drunk and it didn’t really matter what happened.
Brendan: What would one night at a TDS show end up being like?
Shane: It would start off sloppy and then I wouldn’t remember then end of it. 
(Indiscriminate yelling)
Shane: We’re Twodeadsluts Onegoodfuck from Boston, and we need the drum machine way fucking louder. Get that shit way the fuck up.
Brendan: When you guys got onstage, there seems to be sort of a pattern. You start off with some harsh feedback, and then it progresses into stuff getting knocked over.
Shane: There was definitely a lot of feedback and definitely a lot of things knocked over.
They were also usually naked. 
Shane: I think we were probably more performative over substance, to be quite honest. In those early shows we were just using five or six microphones, a bunch of fx pedals running back into each other, and just whatever sounds were happening, were happening
[music]
Shane: Either people really liked it or found it very entertaining, and on the flipside– we’d have people picket our shows, feminists thinking that we were, like, um, promoting sexism… Just that band name wipes off at least 70% of the population from even giving you a chance. It’s probably a higher percentage than that…
Brendan: So the choice of the band name then, was it to…
Shane: It was kind of like, a filtering mechanism and also it was like an inside joke that just kept going and going, and no one was really in on it but us. The band wasn’t supposed to last ten years either.
Shane: I can’t even give you any rationale behind it…it really might look pretty forced, but it was actually pretty natural for the people involved in the band.
Brendan: Why was it so natural?
Shane: I don’t know. That’s a question for a therapist. I don’t know.
I sip from my can of beer even though it’s empty. Shane plays with the pull tab on his. On the television, the weatherman predicts a foot of snow is going to cover Boston over the next two days. Shane, still dressed in scrubs from the hospital where he works, says,“I got to work tomorrow no matter what.”
There’s a half-open ironing board against a wall. In the bathroom, the sink is plastered with shavings. Next to the un-flushed toilet sits a stack of musical notation paper. I stare at it, because it says something specific about the person I’m speaking to. I can’t figure out what, or why.
Brendan: If you could maybe, like, point me in the right direction of some people in the area to talk to…
Shane: I think you should definitely talk to Ron in Lowell. He runs triple-R records. He’s kind of, America’s greatest living noise artist. Like a godfather type…
Room 3 (RRRon)
I walk out Shane’s front door and into Ray Robinson’s café in downtown Lowell. Ron Lessard waits for me in a yellow booth along the window. Through the rain on the glass, the world outside is a blur of different shades of gray.
Brendan: Where should we begin?
Ron: (chewing noises) So. Today is Wednesday. I’m eating lunch. I’m almost through with my fries, soon I’ll be starting on my burgers. Fuckin’ awesome.
Ron is the noise expert, one of the engines driving America’s experimental music scene since the 80s. Ron has released about 1000 recordings on Triple-R’s in-house label.
Ron: I was the source. And everybody who ever learned how to play a tape backwards or make feedback decided to send me a demo. And man, I heard so much crap like you wouldn’t believe…I mean, how many Rock’n’roll bands are awesome, and how many suck beyond belief?
Ron first got into noise music around 1981, after he left the Air Force and came home to Lowell.  
Ron: There was a mail-order outlet out of Colorado called Aeon A-E-O-N. When I got their catalog, I couldn’t believe the stuff they had listed. They had, like, Whitehouse albums, New Blockaders, Maurizio Bianchi, and it’s like who the fuck are these guys? So I started buying that stuff  and I was like, woah, this is what I’ve been looking for all these years. The guy that ran it became a survivalist kind of guy, y’know, living out in the woods with his gun type of thing and, actually, he eventually sold me his entire inventory, I bought him out.
Ron: When I first opened I tried to specialize in all the really weird imports, bizarre bands and that kind of stuff, y’know. But at the same time, I knew enough to know that pedestrians, your average everyday person, has no freakin’ clue. They just want to listen to a Barry Manilow or whatever the fuck they like, y’know.  
His store, RRRecords, opened in 1984.
Ron: After Aeon, I was the guy that was thoroughly obsessed, and I just devoted myself to it…Day in day out noise, morning, noon, and night. Listening to tapes, checking out bands all day every day. At that time Heavy metal wasn’t heavy enough, punk rock wasn’t extreme enough, Noise did it for me, it really did.
Ron started performing noise music himself under the name Emil Beaulieau. Footage from from the nineties, like this, show him using vinyl records and their accessories as instruments. 
This is another way to look at noise music: instead of using something like a trombone, or a tuba, a guitar, or a piano, you take whatever you can find, whatever objects appeal to you, and you refashion them into something expressive. The screeching noise you hear is coming from a modified turntable, which Ron stands behind with a goofy look on his face, pretending to polish record.
Ron: Remember to always, always use the circular motion when cleaning your records.
From that perspective, noise is a positive, creative philosophy, and I can see how people get so obsessed with it.
Ron:A lot of people, y’know, they can’t play guitar, they can’t play the drums–– but twisting knobs and screaming your brains out, getting out that primal scream, whatever it is…it’s inside everybody.
Brendan: And speaking of which, what’s your personal experience with it.
Ron: (Darkly) What do you mean?
Brendan: I mean with Emil Beaulieau.
Ron: Yeah.
Brendan: Well you just said that Noise music was this personal experience. How did you get stuff out through Emil Beaulieau?
Ron: I–I’m not sure where your leading, as far as recording or getting the name out?
Brendan: Why did you start Emil Beaulieau?
Ron: ––you know, I just wasn’t any good at sports (laughter).
The uncomfortable moment sticks in the back of mind for the rest of our interview. Though Ron’s eloquent and energetic, as I was warned he would be, he’s also a little guarded. Maybe that’s because I showed up looking for someone to answer the criticisms of noise music or its culture, which he brushes off with a simple:
Ron: Lately? Lately I’m out of it.
Brendan: When was the last time you were in it?
Ron: Seven years ago (laughs)
Brendan: So let’s go back seven years, because this is something that keeps coming up in interviews with people. Seven years ago, things were very…
Ron: Active.
Brendan: Active.
Ron: Wicked, wicked, wicked active.
Brendan: What’s happened?
Ron: The bands that are making noise today sound like the bands that were making noise ten years ago, that sound like the bands making noise twenty years ago, y’know they sound exactly the same, they’re doing the same freakin’ feedback, they’re still screaming the same lyrics, y’know, it’s just the same thing over and over and over and over again. Which is fine, y’know, punk rock exists for a reason, y’know. The young people, they’re totally into it because it’s new for them. It’s like wow this is freakin awesome these guys are screaming their brains out! They’re talking about killing people! But then ten years later it’s the same thing all over again…I mean do you want to listen to that same band for freaking ten years in a row? I mean do you still want to hear Aerosmith? No you don’t (laughs).
He seems tired in a way that I’ve not seen before. As we talk, I get the sense that what Ron and I are doing has become an exit interview.
Ron: I did what I had to do. I did what I had to do and just to keep doing it because somebody else wants me to? Wrong freakin reason. That’s how bands start to suck. So fuck that y’know.
Y’know there was a time when I couldn’t wait to get on stage and scream my brains out. It’s like, well I mean y’know, you ever had a girlfriend? You make out with her it’s like the best! And then one day, you don’t want to make out with her anymore. It’s no different.
I mean, it’s been seven years. I stopped performing seven years ago, March of ’06. It’s now March ’13. It’s seven freaking years that I’ve stopped. Chances are you’re not doing the same thing you were doing seven years ago. And I’m willing to bet, seven years from now, you’re not going to be doing the exact same thing you’re doing now. People change, they move on. Been there, done that, why do it again?
music: “Fog in the Ravine” | Lejsovka & Freund
The scene dissolves. In the darkness, I think of the question that I wish I’d asked. This isn’t just some thing Ron was doing, it was the thing – what can you do when you lose touch with the something that was core to your identity?
Room 4 (Andrea Pensado)
Andrea: I think it’s very important to not to be scared of being in a place of not knowing. To be in a place of uncertainty, is excellent! Even if it is uncomfortable. Honestly, I don’t want a comfortable life. 
I’m sitting in a cozy loft apartment in Salem, while my friend Samira chats with a small, owlish woman in her late 40s named Andrea Pensado.
Andrea: Well if you feel it at twenty than you cannot imagine in your forties.
Samira: I just taste it and I’m like, ‘wow, I’m just feeling all the sugar.’
Andrea: I ate a lot of chips, it was a bad idea. With beer, y’know, not good.
Samira is working on her own documentary about experimental music.
Andrea first got interested in music when she was a little girl, growing up in Buenos Aires.
Andrea: Eh, I was living in an apartment building, and a friend of mine, she started taking piano lessons. She showed me her music and I saw the notation, ehh, and I was fascinated. Honestly I was not aware of such a rich experimental music background until when I was in Poland… 
She left Argentina to study composition in Krakow as an adult. But the music she composed on paper was so complex, that she often had trouble finding people to play it. Andrea likes to think about timbre–– the color of sound, what differentiates one instrument from another.  To wring out some really interesting timbre with traditional instruments, you’ve got to do some out there stuff.
Andrea: Like, I don’t want to be just writing for the drawer.
And then, Andrea went to the Audio Art Festival, a meeting of the minds held in Krakow every November. The festival focuses on objects used to produce sound: musical instruments, but also computers. 
Inspired, Andrea taught herself to program and began using electronics in her work.
Andrea: So I create a wifi for myself just to avoid latency, you can work with any wife…So my controllers are! An iPod–– I say, I look like an apple merchandise stand, which is quite depressing, but you know, what can I do? So this is an iPod with a special application I use to… [iPod click]. Well, first I have to set up the wifi, I show you…
Andrea is wearing a a headset like the kind people use to play video games. She’s sitting at her computer with an iPod Touch in her right hand. 
Andrea: This is a simple wave, just a simple low tone. So if I move it like this, I change the pitch. And then if I do like this, the distortion is the direct result of– 
She twists and bends her arm manipulating the sine wave into a complex pattern.
Andrea: And I can do the same if I had my voice…
Then she flicks on her mic.
Andrea: Hey, hah, that’s my voice! (noise) hello! Hah! (pause, noise ends). So you know it’s quite dramatic.
Andrea: Maybe for somebody who is not a lot in music, this seems harsh. I don’t think this is harsh at all, this is just the way new music is going. I do believe that, even though I don’t think what we do now is better than what was done in the Renaissance, ok, I do believe that there is constant change, and that artistic languages keep having a need of refreshing themselves, ok?…yeah?
Brendan: (18:49) Why do you think music is shifting in that direction?
Andrea: To explore timbre…Because now, thanks to the technology, we have access to it. It’s easier to manipulate. We are like kids, we are, like, playing. (12:26) I compare it to the beginning of the baroque, where they became aware of chords, of verticality, and then for 300 years, they explore that.
Andrea’s grandiosity reminds me of the document that first inspired me to pursue this project. In 1913, a young painter named Luigi Russolo wrote a letter to a composer he admired. The two of them were part of an Italian movement known as Futurism. Russolo’s letter ended up as one of the movement’s major manifestoes, The Art of Noises. 
In The Art of Noises, Russolo laid out a framework for the music of the new industrial world, in which the city itself is both the inspiration and the instrument. 
For centuries life went by in silence, at most in muted tones…Amidst this dearth of noises, the first sounds that man drew from a pieced reed or stretched string were regarded with amazement…and the result was music, a fantastic world superimposed on the real one…
We Futurists have deeply loved and enjoyed the harmonies of the great masters. Now, we are satiated and find far more enjoyment in the combination of the noises of trams, backfiring motors, carriages and bawling crowds than in rehearsing the “er-O-i-ca” or the “Pastorale”.
We cannot much longer restrain our desire to create finally a new musical reality, with a generous distribution of resonant slaps in the face. Discard violins, pianos, double-basses and plaintive organs…
I am not a musician, I have therefore no acoustical predilections, nor any works to defend. I am a Futurist painter using a much loved art to project my determination to renew everything. And so, bolder than a professional musician could be, unconcerned by my apparent incompetence and convinced that all rights and possibilities open up to daring, I am able to initiate the great renewal of music by means of the Art of Noises.
It is, and I am one to talk, very pretentious. And yet, I kind of sympathize with the guy. When I started making a podcast, I was intent on remaking a whole sector of journalism with my own bold incompetence.
A man of his word, Luigi built these giant boxes called the Intonarumori, whose purpose was to make a bunch of noise. A photo of them often accompanies The Art of Noises, and you can see Russolo standing behind one, this thin guy with a mustache, a hand placed on the crank handle at its back. 
Like most manifestoes, The Art of Noises says very little about its writer, except what he wanted to be: a great destroyer come to remake the world in his image. If you’re a certain type of young person, that idea is very attractive, and you can embrace it without really thinking about what other things you might put to the side to achieve that.
Samira: What’s your, I know you’ve done a lot of work with visual, audio and visual.
Andrea: Well that’s with my ex-husband (laughter). Greg, whom I met in Poland, he comes from video, from cinema. We had a duo, eventually, I stopped doing my own to work for our duo, which we worked together for ten years. Greg did the images and I did the sound. And we work on interactivity. Then we split, so now I work just with sound.
Brendan: How is your music different working with your ex-husband, than after?
Andrea: The main goal of our duo was to have real time interaction between images and the sound. So if there was something onstage like a movement or, whatever, it had simultaneously a result in both. It gave some rigidity. So now that the interaction isn’t so important, I have much more freedom to just to improvise. It’s like much, much more freedom.
Room 6 (Angela Sawyer)
Angela: One of the first people I ever met who was interested in experimental music was Ron Lessard. 
I’m standing at the counter in Weirdo Records one afternoon, talking with Angela Sawyer again She’s telling me how she first got involved with the experimental scene, just after she started at U-MASS LOWELL in the early 90s.
I had never been to New England at all, I just flew here on a plane from Denver and I wanted to meet some people, and I didn’t really know what to do, and I heard some other kids saying that they wanted to join the college radio station. They said at the meeting to join up, you have to show up and volunteer…I went back the next day, and there no one was there.
Brendan: How long were you there for?
Angela: Probably an hour (laughs). Finally someone came by…I was just like, “hey, hey, I’m here to volunteer, what should I do?” And they just looked at me like I had three heads. They were like, “why don’t you clean something?” So I found a vacuum and I just started vacuuming…
And I went through all the rooms, and finally I got to a room that I hadn’t been in yet, and there was a person in there, and it was kind of dark in there…So I waited for him to notice me. I said hi, I’m trying to vacuum. I had no idea that it was the air studio and, um, Ron, of course, he’s like a firecracker going off. So he’s like, “OH YES COME ON IN,” he was mic-ing the vacuum cleaner, and I’m just like “oh hi,” and he’s like tell me about yourself, who are you? And uhh, he was really awesome to me
As we walk down memory lane, Angela starts talking about a world that I was once very interested in, the network of noise and experimental artists who connected in the early days of the internet, after decades of being little feudal kingdoms.
Angela: There was definitely a feeling at one point of there being a first-world wide, at least, community, if not worldwide, of people who were listening to the same releases, and they were seeing the same bands, they’d heard some Throbbing Gristle records, and they had a common language and finding out about cool stuff and figuring out how it worked, and they knew what happened when you stuck a clarinet underwater and put delay on it. 
I’ve been thinking a lot about what Angela said at the Crank Sturgeon show, about choosing to live on the Island of Misfit toys without thinking about it very hard. Because I feel, in a lot of ways, that that’s become my life. I’m more devoted now than ever to completing the work I set out for myself, but I’m also deeply unhappy, and more isolated.
Angela: Every town has the person who is like, I’ll become the nun, I’ll sacrifice myself and do all this work and…y’know, I have a store, that’s what I do.
Brendan: Can you talk a bit about sacrificing–– about becoming a martyr for the scene?
Angela: I’m not trying to do that, I actually really dislike that. 
Brendan: How did you fall into the role?
Angela: If you have some job related to underground music, that’s what you’re doing. ‘Cause there’s no money. But that’s one of the only ways you can spend your whole life surrounded by it. 
music: “Fog in the Ravine” | Lejsovka and Freund
Angela: Everything I know about politics and geography and sociology and psychology, and how to sort of figure out how to deal with the world at large, I mostly learned them from records. It’s been a very long time since I’ve had a conversation about anything else. I’m a very narrow person outside of records. Basically, records are sort of my defense system and or window for everything, I think of every record as like a pair of of tinted glasses, and you can look at the whole world through that and see it in a new way, and each good record has a slightly different shade on it, so you never get done figuring out how things work and enjoying new wrinkles in how things are. The bad news is that if you take the glasses off things look terrible, then you have to function like a regular person. And that’s not something I’m very good at.
If I’m being honest, neither am I. I’ve agonized over these interviews for a long time, afraid of saying the wrong thing about the people in them. To call it a “cautionary tale of loving something– an idea– that cannot love you back,” sounded unkind, both to them and to myself. I can’t help but feel at the end that that’s exactly what it is.
I avoided revisiting these interviews for almost five years because they held up a mirror to the shaky logic I built ambitions on. They pointed out, in no uncertain terms, that art cannot save me. It can help me find a way to save myself, by learning to communicate things that I feel deeply in a way that’s truthful, accurate, and honest. But that’s all that it can do. 
And it took losing someone I loved very much to understand that. 
Room 7 (Somerville Ave)
Shane Broderick and I stand on the sidewalk of Somerville Avenue on a cool spring evening. Shane’s arm is in a cast. He’s just finished telling me a story about the time he punched a club owner at a venue up the block. As we’re talking about the reputation that Twodeadsluts Onegoodfuck had amongst Boston’s club owners, some of Shane’s friends emerge from the bar where he’s just finished a gig.
Shane: it’s funny because we never actually gave any of the venues our actual performances, it was more like basement parties and shit like that that they were scared of, that they’d heard about.
Brendan: I can’t remember if I got this on tape last time, would you mind describing what the actual performances were?
Shane: Can’t really do that, I don’t know, you can ask these guys.
Friend 1: What’s that?
Friend 2: You gotta lighter? I just realized I left my backpack down there, I got good beer in there but whatever fuck that shit.
Brendan: Would you guys mind describing to me what a normal show by Twodeadsluts Onegoodfuck was like?
Friend 2: Is this an interview? I wasn’t ready for an interview man I can’t do that! My voice cannot be heard on tape.
Friend 1: (makes jerk-off motion) It’s like this.
Friend 2: Can I get a lighter from somebody?
Shane: (shouting) It’s like looking at something, and gettin’ so excited and just BAM! And then it’s kind of like aww fuck.
Friend 1: I don’t have a lighter!
Friend 2: Do you have a lighter?
Shane: We need to go home. Need to hide under a blanket.
Friend 2: Do you have a lighter buddy?
Brendan: Nah, I’m sorry.
Friend 2: Motherfucker! How can you do an interview without a lighter? (distant) Fuck! Amateur!
Brendan: So, just so I don’t take up the rest of your time, there was something you said during the last interview. You said that, for TDS, there was this joke that you guys…when the joke stopped being funny, you guys were like, ‘alright, I’m gonna do something else.’
Friend 1: The joke didn’t stop being funny.
Shane: Well ok I’m not sure the joke ever stopped being funny but…
Brendan: So, what, in your opinion what was the joke?
Friend 1: The band was the joke.
Brendan: What specifically about the band was the joke?
Friend 1: I don’t know…
Friend 2: (strike lamppost) Do a funny voice c’mon what the fuck! We’re supposed to be entertained by this shit.
Shane: Alright, you can cut my voice here.
Friend 2: It doesn’t matter what you say so long as it’s in a funny voice it’s cool.
Shane: There are a lot of Boston noise bands and people from Jamaica Plain and Allston and they want everyone to be like, onboard with, ‘hey, we’re all friends, this is a scene! come down to our house play a show blah blah blah.’ And what Twodeadsluts was more like, was just like, ‘We’re not even invited. We’re playing a show, we’re trashing your fuckin’ house.’
Brendan: Do you ever miss it?
Shane: Yeah, of course I do. It is what it is.
Brendan: I feel like that’s a pretty good place to end.
Shane: There you go.
I walk off into the night. A block away, I come to a stop on a concrete island in the middle of Somerville Avenue and look back at Shane and his friends. They were still down by the bench we were sitting on, drunk, being loud, but their noise is drowned out by the cars flying past me, headed for the outskirts of Boston.
Standing here, it occurs to me that need room tone, the sound of the place I’m in. Room tone helps smooth out transitions in editing, makes a radio documentary sound more natural. I’ve forgotten to get it for almost every other interview with the noise artists. But that I remember now seems significant to me, an promise to myself that someday I’ll figure what made this experience worth telling.
Credits
Today’s episode was produced with help from Wes Boudreau and Samira Winter. Editing help by Kyna Doles and Jon Davies. Special thanks today to Lejsovka & Freund, Jacob Rosati, Sean Coleman, Elissa Freeden, Brittany Rizzo, Tyler Carmody, and Birgit from Denmark. 
Visit our website, investigating regional scenes dot org, for more episodes and, this summer, some bonus materials. You can find Stories About Music on your local podcast provider. Please leave a review to helps us find new listeners.
From Philadelphia, I’m Brendan Mattox, back soon with more stories about music.
2 notes · View notes