#also it would help differentiate it more from botw bc its not just the same with again but worse (like totk did ...)
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.... back on my totk rewrite thoughts so, poll time (pls read before voting o3o )
no matter how cute tulins design is, i like teba more and he had at least a little bit more to fall back on from botw than tulin did, given how little time is spent on these characters (and the time that is is just ... so flat, its all so tasteless, no flavor) hes just as much, or little really, as the champions descendants were in botw .. if even, though this game should have been the time to go hard on narrative, sicne the world was established now would have been the time to dig into the story more
im considering making teba the 'sage' (no sages in my rewrite but for understandings sake) and possibly with a .. 'backpack' tulin, they are a team and work as one (doing proper character arcs is hard to do in a game world like botw, given how isolated each area is and how little everyone interacts, id focus more on having some active troubles and dangers- team getting seperated etc. to make it feel like theres actual stakes instead of a flat one scene character 'arc' and then some baby puzzles that i hesitate to even call that)
(i still havent found a workaround for the abilities yet, botws way of doing it was very well integrated and made sense with the story, i dont want to repeat that but also dont want to have the shitty totk way, - killing a character off in the present to have them aid you in spirit is interesting only if not applied to everyone bc then it gets all too samey again, something something items in a way--- regardless of how im gonna solve that issue, i like the idea of them working together just like you are actively traveling with zelda as your companion and it will work whether i give them actual abilities or not)
#ganondoodles talks#ganondoodles rewrites totk#zelda#totk rewrite#botw 2#like i find the idea of them HAVING abilities but not being able to give them to you pretty good#bc then each dungeon and area can be more unique and memorable#i get not getting their ability would be a little sad but it might be worth it considering they are still alive and not dead like the champ#there would be a reward of course or soemthign like an item but that item shouldnt jsut be able to replicate their supposedly unique abilit#also it would help differentiate it more from botw bc its not just the same with again but worse (like totk did ...)#maybe with each dungeon you get something that helps purah improve links shiekah arm#so you might get a weaker version of the ability and then over time with doing more dungeons it will get stronger with each added#(this is stil just a work in progress ... the dungeon rewards are the one thing i have not yet had a clear idea for)#(everything else is largely done ... like the basic story and mechanics are all pretty solidly done by now ....... granted ..in my head)#like what if in the cataclysm .. or in the dungeon even tulin loses a wing and cant fly anymore#but hes more skilled with the bow than teba so they have to work together to be at their strongest#(i know i know- they fire arrows with their feet and that would be hard to do while on the back of another- WAS JUST AN IDEA)
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Not to add more fuel to the fire (I do) but seeing all your TotK rants and agreeing with every single part of them, I just remembered that as soon as the first Sages appeared on screen I immediately noticed that even their voice actors were the same as the Champions from BoTW but a bit "deeper" sounding and when I looked up they ARE.
I don't mind when voice actors make a come back for specific roles tbh but this time with how disappointed I was starting to feel about the game's story it felt super odd?? Like it did feel so much like they were reusing stuff ;;
honestly if anyone wants to rant about totk in my inbox feel free to do so, i might not always respond but its really good to hear others be similarly disappointed and maybe you are even pointing out something i havent thought about
(also its fine to not agree with everythign i say, just dont be a dick about xD)
you see ... now that you say that i remember seeing the leaks before the game came out that some of the voice actors from botw said they returned for totk and that was a topic of discussion .... which went nowhere also bc i guess they were too lazy (sorry, that word is way overused when people talk about games but ... well) to find anyone new for the few lines they say
that said it doesnt exactly help the case of ancient ancestor (that looks exactly the same as the modern people!! i cant stand that!! its my character design taste that is more annoyed than the lore nerd but its stilll ... they didnt do that either to differentiate the past thats OVER TEN THOUSAND years ago aaaaaaargh) that all say the same line only with a few words changed around or rephrased like someone badly copying your homework but trying to hide it- without telling you any new information at all that all have no personality, not even a different clothing style (its aaalllll sonau style now woooheeee) and dont even get to have faces bc they are hidden under a SONAU MASK AT ALL TIMES even when NOT FIGHTING (why are they even in their temples after rauru seals ganondorf ... no seriosuly what are they doing there, just standing around waiting for zelda to come beg them to swear yet another oath to some guy in the far future, theres no one in the bg either like idk, they could have been praying or sth- wait .... why are they still wearing the stupid mask and outfit .... raurus gone and minerus getting eaten by miasma i dont think anyone would care (i know its bc they dont want to make another model ... though removing the helmet at the very least ... no?) and then dont even get their own voice ... lol
(i didnt notice bc i played with japanese voices bc the german voice actor for gan sounded like german daruk and that was too weird for me ... i still expected him to say more than a few lines and some yells at that point .. hah ... )
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