#also it kinda looks like I freehanded the eye placement but that’s actually not the case i just erased the navigating line lol
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hyperfixationstation1 · 1 year ago
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Charming and Terrible
Really Quick Enjolras sketch.
Derwent F, Tombow 0.05
Edit: the lighting on this bothers me soooooooo much but whatever
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whirligig-girl · 1 year ago
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Character design and step-by-step process for my Torchship Commission. It involved character design, posing, starship art, rendering, and a LOT of work. This is, so far, my biggest and best commission yet. I thought it might be interesting to look at how I went about drawing this.
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Initial character design sketches to get the feel of the characters correct. I used more of a lower decks style especially in the eyes at this step, but they would be more detailed by the time i got to making the final drawing. I had to do Martin in color because of the psychic energy being in her head.
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the actual line-art is pretty rough here. in retrospect a big part of that is simply the neck placement relative to the head. but that wasn't the point. the point is cool whispy aura/halo.
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Iterating on the faces, putting them on bodies with relative heights Holmes is a career spacer and so very tall; Yureli is a martian, and martians are all very short. Also, I forgot Stevens' goatee, so that had to be added! The facial expression on Martin had to be changed to be more "bedroom eyes" as per client feedback. :P
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note how Holmes' robot arm attaches to her spine down her back. The robot arm was not specified in the commission info, but I thought something that resembled a NASA rover robot arm, or maybe Canadarm, would be really cool and interesting.
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Mockup with the sketch mostly finished. I was asked to lower Martin's ACER pistol to be more like a secret agent kinda pose.
And after more tweaks to placement and proportions and cleaning of lines, the finished sketch:
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and then i realized I'd made a terrible mistake.
sorry i just noticed a bunch of technical errors in my previous sketch. this is so embarassing. i had to fix this. here's a fixed version
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/joke.
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Mary Gilham 32 was started on a separate project file. I started by tracing the basic proportions of the Mary Gilham from one of the reference renders I was sent, then I added a lot of the details. The warp rings were made by using the ellipse tool to construct the different pieces of the rings and move them into place; way better than freehanding it.
Now, I had procrastinated starting this project for a couple days, but by the time I actually got to working on it I could not stop. I had started the concept sketches at 2:44 PM and I finished the line-art and silhouette for the Mary Gilham at 10:48 PM. Job well done for the day, I went to bed.
And then got back out of bed because I couldn't sleep, lmao.
I finished the line-art for the characters, and the silhouettes.
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and finally, at 1:00 in the morning, I sent this full color unshaded drawing and. surely i went to bed right?
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...I sent this at 2:00 AM.
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yeah my brain was broken. i spent another hour rendering the rocket. I considered just using the CGI render by Holly, but the visual mismatch would have been pretty bad. Plus, I like how I did the Cerritos in Guzcomic, still looking both metallic and realistically lit but also storybook kinda feel. The sunlight shading was simple enough, but making the self-illuminated parts of the ship shine was really cool. The glowing bits use a combination of normal blend modes and blurred Screen blend modes on top of the line-art layer to look a little like bloom. I'm not fully happy with the radiator illumination, it looks a little on the unconvincing side, but the radiator emissive glow looks great, and the illumination coming from the cloak ring and the warp rings looks great. By the way, the red glowing end-caps which look like star trek's bussard collectors are just big warning lamps indicating a radioactive nuclear or antimatter rocket. The nacelles are rocket tanks and engines; the warp drive is one of the big rings.
THEN i went to bed, for real this time.
In the morning all that remained was to add the flags on their shoulders and do the final shading/rendering on the crew.
[redacted spoilers about shading a really interesting texture]
and finally I finished the job. There were a few touches I saved for last, like rim highlighting from the engines on the characters, and colored reflections from each other's uniforms, but that didn't take too long. Oh, and Martin got her psychic energy being in the last hour too. Overall I worked from 11:00 AM to 1:00 PM that day.
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The final drawing has some easter eggs to look out for that would never appear in the format of a podcast thumbnail. So feel free to zoom in and look around. I like placing little easter eggs and visual gags in my art. :)
DM me for commission info. I need money to survive!
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