#also i wish marios normal costume was available
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Today I beat Mario Tennis Aces
...or rather, I beat the Adventure mode. It looks like more stuff unlocked after the credits, but i'll save that for another time.
I have almost no history with Mario sports games. I don't like sports in real life. And though I am very obsessed with Mario, slapping Mario onto a sport does not make it more appealing to me, generally speaking. I even kind of resented Mario spinoffs like Tennis and Golf and whatnot because in my naive eyes, these were games that could have been Super Mario 64 2, Mario Sunshine 2, and so on and so forth. I know now that the sports games were generally outsourced to Nintendo partners, but it's still not what I wanted out of Mario.
A few years ago when I got my N64 everdrive, I actually tried out Mario Tennis, and thought it was not bad at all, but didn't offer enough for me to want to keep coming back to play it. I also tried Mario Golf and found it way too boring to proceed. I didn't pay for either of them.
But when they announced Mario Tennis Aces and revealed that an Adventure Mode was part of the game, it did make me raise an eyebrow. That's something I feel was missing from most Mario spinoffs. Some kind of sense of a whimsical adventure, which I tend to associate Mario with.
I've been in such a Mario mood lately thanks to all the wonderful games releasing on top of a pretty fun movie, that I just wanted some more Mario, and figured I'd take the plunge on Tennis. It's easily the most appealing of the sports that Mario regularly plays. And that Adventure mode called out to me.
So how did I like it?
It was fun. Frustrating at times. Kamek was such a fucking bastard to keep a rally going against. But fun. The story was silly, felt like something out of Super Mario Bros Super Show tbh. But contextualizing Mario Tennis went a long way to making the game enjoyable for me. I might play this one casually against CPUs from time to time.
And it has me curious to know if i'd enjoy any of the other sports titles. I tried a bit of Strikers on the Gamecube when a friend bought it, but playing against him in competitive games has rarely been fun for me. If there was any other sport available, I wish it was baseball. And wouldn't you know it, that is the only regular sport that ISNT on the Switch. So maybe i'll do golf next, but it's very low priority. Can I be honest? I'd rather play mini-golf than the real golf.
#pocket plays#miymoto give me super mario pro wrestling already#also i wish marios normal costume was available#i do not like these sporty uniforms
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Kacxa Week 2019 Day 6: Free Day - Halloween
Just your typical Halloween fluff. Lots of ships! All aboard!!!!
..
.
"Hey Acxa have you seen my Paladin suit?"
From down the hall he hears her shout, "uhhh no." He swore under his breath as he dug through all his clothes. "But you're not seriously going to wear your Paladin suit for Halloween. That's just dumb," Acxa added as she walked into the room.
Keith eyed her suspiciously. "Fine. I'll just wear my blade suit." Suddenly the back of his head was hit by a balled up shirt.
"Absolutely not. You will not be wearing your work clothes to my first ever Halloween party."
He playfully rolled his eyes. "you're the boss," he said, pulling her in for a kiss. He was so relieved that he was finally as tall as her. Three years into their relationship.
"Damn straight. Now you better figure out what you're going to be." Acxa booped his nose before heading off to the bathroom to shower.
"Well what about you? You shot down the couple's costume idea I wanted us," he pouted.
"Well I'm sorry that I don't know what the point of dressing up as salt and pepper would be," she teased before closing the door and starting the shower. "Now remember I'm going to meet Romelle so you can go ahead and help the McClain's and Holt's with party decorations."
"Yeah alright." He yelled through the door.
"And get a better costume!"
So Keith found himself alone, buying a 12 pack of beer and a cheap Halloween vampire kit. He'll be Dracula, and Acxa would think it's incredible because she'd have no idea what the hell he was. But hey, it was better than nothing. The costume kit came with cheap plastic teeth, a cape, and fake blood, it was perfect for what Keith was going for. And for $10 how could he say no.
When he returned, Acxa was gone. He assumed she went to Romelle's like she said she was going to. So Keith quickly changed into his cheap Dracula costume and headed to Lance and Katie's house.
He was pleasantly greeted by a very enthusiastic Mario. "Keith! You're here early!" Pidge exclaimed, pulling him into a hug. "It's been too quiznacking long. I've missed you."
Keith smiled as he returned her hug, it had been a little over a year since he had seen her. "I've missed you too Pidge."
"Easy there mullet. Don't get to clingy with my lady," Luigi shouted at him jokingly.
Keith glared Lance down and lifted Pidge into the air and spun her around. He and Pidge always had a special relationship, being that they knew each other far before Voltron. "Okay, okay, you can put me down Keith. Lance is going to pop a blood vessel," she teased. He obliged and set her down beside Lance.
Smirking, Keith greeted Lance with a quick "bro hug" before giving him a hard time about Pidge. "She's really grown up hasn't she?"
Despite the fake, overly large mustache, Keith could still see Lance blush. The two have been living together since they stopped being Paladins. Everyone had a bet as to when they were finally going to stop pussyfooting around each other and date.
It's been nearly five years since Allura's sacrifice, and things finally felt normal. Or as normal as their lives could be.
Suddenly Keith was tackled by Wario. "Keith buddy!"
As much as he pretended to be annoyed, he loved Hunk's hugs. "Good to see you too bud." Hunk put him down and eyed his outfit.
"Dracula huh? Not too bad."
"Yeah, you're really not giving up on the whole "goth loner" schtick any time soon huh?" Lance teased causing Keith to shoot him a death glare.
Pidge was laughing uncontrollably. "Leave him alone Lance. I think he makes a very nice shitty Dracula."
Keith missed this.
Slowly every single one of his good friends had shown up accept for Acxa and Romelle.
Shiro and Adam showed up as Tarzan and Jane, or in their case, Tarzan and Jenson.
Shay showed up as Belle from Beauty and the Beast. She was a little bit peeved at Hunk for not being her beast. Keith wished he didn't hear Hunk promise to show her his inner beast later.
Matt and Nyma were Jack Skelilngton and Sally.
Veronica and the MFE pilots were the power rangers.
A few more rebels and blades showed up. Sam and Colleen Holt even showed showed up. Sam was dressed in a suit that was covered in clocks, while Colleen was in a green dress covered with leaves, sticks, and flowers. Claiming to be father time and mother nature respectively.
Ezor and Zethrid showed up dressed as Captain Hook and Peter Pan. It was cute because when they showed up everyone asked Ezor why she wasn't captain Hook. She already had the eye patch. So within minutes of showing up, the two vanished and returned with each other's costumes on. Hence Ezor in a pirate outfit that was one size too big, and Zethrid in a Peter Pan outfit one size too small. Adorable.
An hour into the party, and he hadn't seen his girlfriend or his pseudo sister. Keith didn't know how or why, but he was always somehow surrounded by amazing women. Allura, Pidge, Acxa, Romelle, Ezor, Zethrid, his mom, Colleen, Nyma, and dozens of other blades and rebels that he's come across.
He was alone at the kitchen counter talking to a girl that just joined the blades, Aria. She was telling him about her life and how her parents kicked her out because she was gay. For most of her adolescence she was homeless until now. The Blades gave her a home and she thanked him. He only just met this young Galra girl, but he vowed that if anything happened to her, he would kill everyone in the room then himself. Eventually, he ended up being about five or six beers deep when he heard all his close friends laughing.
Aria also seemed to notice the growing laughter as both of them made their way to the dining room, aka the dance floor. His friends parted for him and his jaw dropped at the sight, his fake teeth almost falling out.
Acxa had finally arrived. She had dyed her hair jet black. She had given herself a black scar on her right cheek. But most importantly she was dressed in his Paladin armour, carrying around a stuffed black panther. Apparently there were no black lions available.
She noticed his stupid face. "You like?"
He closed his mouth and checked her out. She was supposed to be him, yet he doubted he ever looked that good. "Oh you're so dead," he teased before giving chase. Acxa squealed with glee as he chased her. Eventually he finally caught her as Aria may or may not have gotten in her way by accident.
He brought the two of them to the bar and made introductions as he made his girlfriend and new friend a drink. "... So I'm just really thankful for the opportunity to have a place." He heard Aria say as he returned with their drinks.
"So… where's Romelle?" He was asking when a blade in uniform walked passed. Keith shot Acxa a glance mouthing "not fair" causing her to just laugh. The blade he was checking out ended up being tackled by Kosmo.
His eyes widened. He had no idea how Kosmo got here. Keith made his way to the blade that was being mauled, and for the second time his jaw nearly hit the floor. "Romelle?"
The blonde altean was giggling uncontrollably as Kosmo licked her face. "Oh heya Keith."
Kosmo stopped his attack and allowed Romelle to stand up. Acxa was suddenly by his side with a handkerchief, handing it to Romelle. He turned and gave his girlfriend another death glare. "I guess that's why I couldn't find my blade uniform either."
Romelle answered since Acxa pretended not to hear him and take a sip of her drink. "You'd be correct," she teased. "So what do ya think?" She asked doing a quick twirl. Keith could've sworn he heard Aria gasp slightly.
He took his chance to check her out as she spun. For being his blade uniform, he was shocked by how it highlighted her curves. Despite her being basically his sister, he had to admit that she looked hot. And he could tell he wasn't the only one that thought so as he caught Aria blushing. "Hey Romelle have you met Aria? She just recently joined the Blades."
Romelle stopped her twirling and introduced herself, claiming that she wasn't a blade jus stealing his uniform. But it did give him the idea to maybe start allowing non-galra to join. "I love your outfit. What is it?"
"Oh," Aria said looking down at her outfit realizing just how much skin she was showing. She had on hiking boots, a grappler, skimpy hiking shorts, fake bandages wrapped around her arm and thigh, and a tank top which helped show off her… assets. "well… it's one of my favorite female warriors in Terran fiction, Lara Croft: The Tomb Raider."
"I don't think I've heard of her, but I bet she's hot," and Keith caught her whisper, "like you."
The four of them sat around and drank before Acxa vanished to converse, or most likely make fun of Ezor and Zethrid.
Keith was explaining to Aria about how her and Romelle met when two fist slammed on the table interrupting them. He looked up to see his girlfriend. "You owe me twenty bucks."
He raised a single eyebrow, "uhhh why?"
"Cus unless I'm mistaken," she stepped aside to show what she was talking about. "Mario and Luigi are making out."
"Finally!" Romelle shouted causing Aria to look at all three of them with a confused look.
Keith gave her a reassuring look, "It's a long story."
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Top 10 Games I Played in 2019
Another year has gone by just like that, and here we are with another year’s worth of games played! There were some good releases this year, and I’m excited to talk about them all. Before that, though, let’s touch briefly on the criteria for these lists:
Any game that I played for the first time in 2019 is eligible, regardless of initial release year. Games that I started late in the previous year but spent most of the time playing in the year in question also count.
Ports, remasters, remakes, etc. of games that I have played before do not count.
I have to spend a certain amount of time with a game or the game has to make some kind of significant impact on me to be considered.
Lastly, these are just my opinion out of a very limited pool of games that I was personally able to get to this year, so if a game you played this year doesn’t show up, chances are either I didn’t have a chance to play it, or it just wasn’t personally as impactful to me as some of the others on the list. Now, on to the list!
10. Fire Emblem: Three Houses (Switch)
Developer: Intelligent Systems / Koei Tecmo
Publisher: Nintendo
Genre: Strategy RPG
Release Date: July 26th 2019
Before Three Houses, the only Fire Emblem game I played was Awakening on the 3DS. I mostly enjoyed it, but I couldn’t get into the marriage aspect of the game, and I felt that many of the battles a bit too lacking in any sort of story context other than “There are bad guys here, let’s take them out!”
However, Three Houses really succeeded for me where Awakening failed. The academy was a really great home base and actually gave some meaningful context to most of the battles in the game. I really enjoyed micromanaging the different lessons in the game and tweaking each of my students into exactly the build I wanted for them, however I felt the drawback of this was that there weren’t really a whole lot of different classes to really explore. Most of the game’s character classes are just stronger variations of lower-level classes, and it definitely felt like some skill categories became woefully underutilized as the game went on, so there was no point in training people for them. I also liked recruiting other students to my house, but I felt like the other houses students didn’t really offer anything that my current house already had, so some students ended up feeling mechanically similar to others.
The battles were exactly what you’d expect from Fire Emblem, and gave me a bit of a tabletop RPG vibe, which I enjoyed, particularly when there were large monsters to fight that took up more grid space than standard units.
That being said, the story was really interesting, and I really liked watching everything unfold. I picked the Black Eagles house (because Edelgard is great), but I felt like that story didn’t really do a great job of explaining everything, and expected you to just side with Edelgard on some of her more bold decisions with no explanation as to why what she was doing was right, which felt kind of unfair. The game really wanted you to go through and play each one of the houses stories, but with around 80 hours poured into a single house, I didn’t really feel like there was much point at the end.
Overall, I think Three Houses is a great fit for the Switch and I’m excited to see what the future of Fire Emblem on Switch will look like.
9. Luigi’s Mansion 3 (Switch)
Developer: Next Level Games
Publisher: Nintendo
Genre: Adventure
Release Date: October 31st 2019
When it comes to Luigi’s Mansion, I enjoyed Dark Moon on 3DS back in 2013 while waiting for Animal Crossing: New Leaf to drop, but I never really had much of a reason to come back to it. Still, I really enjoyed the exploration aspect of the game and the attention to detail really impressed me with how nearly everything could be interacted with.
Luigi’s Mansion 3 on Switch is more of what you’d expect from the Luigi’s Mansion series. The game centers around Luigi exploring a haunted hotel to stop King Boo and rescue Mario and his friends. While Dark Moon focused more on a few isolated mansions with different themes, LM3 brings things back to a single gigantic building. This time, each floor of the mansion has a different spooky theme, from ancient Egypt, to classical music, to a floor overgrown with plants. Luigi has to defeat the boss of each floor to reclaim the elevator button for the next floor as he gradually works his way to the top.
Like with previous games in the series, you can expect loads of environmental interaction, such as all the items you can suck up and mess with using the Poltergust, but LM3 brings some new mechanics to the series, including a launchable plunger than you can then pull on to yank certain objects around, as well as the remote-control Gooigi, who is as fun to use as his name is cursed. Gooigi is basically a slime doppelganger for Luigi who can be deployed at any point to assist Luigi with different tasks, or split up for local co-op play. He also has the ability to squeeze through grates and pipes, allowing all sorts of hidden areas that only Gooigi can explore.
LM3 is a game that oozes with charm (no pun intended), though the combat does get a tad repetitive. Also, I was a bit disappointed that there was not more interplay between different floors of the hotel. They’re almost exclusively completely isolated levels, which definitely takes away from the feeling of having a huge building to explore.
8. Blasphemous (PC)
Developer: The Game Kitchen
Publisher: Team17
Genre: Adventure Platformer
Release Date: September 10th 2019
Blasphemous is a game I remember seeing teasers for earlier in 2019, but saw little to no hype for otherwise. However, the concept and the stunning hi-bit pixel art immediately drew me in. The game is a 2D adventure platformer set in a gothic fantasy world reminiscent of Dark Souls. In fact, quite a lot of this game is reminiscent of Dark Souls, with a lore thicker than gravy that’s brimming with little tidbits of information in every NPC dialogue, every item flavor text, and in the bosses you encounter. The world takes inspiration from Christianity, though not actually being about Christianity itself, instead a fictional religion with many similar aspects (an approach I wish more developers would take).
In Blasphemous, you play as The Penitent One as you explore a rotting gothic world and learn more about a strange quasi-religious curse called The Miracle and other fascinating bits of the world. You explore such locations as rotting cathedrals, a frozen mountain, the interior of a colossal bell set upside down into the ground, and more. Along the way, your eyes will feast on some of the most gorgeous pixel art in games this year.
The Penitent One is able to battle with their sword and certain special abilities picked up along the way. While the combat is fairly simple at first, it gets much more deep and nuanced as you go along, dodging enemy attacks, parrying and countering, using spells to buff yourself or shoot projectiles, and much more. Personally, the game feels a lot like Dark Souls meets Castlevania, particularly Symphony of the Night. It’s definitely a lot of fun, though it may not be everyone’s cup of tea due to tone and difficulty.
7. Mario Maker 2 (Switch)
Developer: Nintendo Entertainment Planning & Development
Publisher: Nintendo
Genre: Action Platformer and Level Editor
Release Date: June 28th 2019
I was a big fan of the idea of the original Mario Maker on WiiU, so I was really excited when Mario Maker 2 was announced for Switch with a plethora of new parts, themes, mechanics, and features. I have a pretty big soft spot for classic Mario games, and level editors really get my gamedev side going, so this game pretty much checked all the boxes for me.
I was glad this time around to see an extensive singleplayer mode, where Mario has to play through Nintendo’s own pre-made levels to gain coins to rebuild Peach’s castle after the Undodog resets it all to nothing. It was a great introduction to the game, particularly showcasing what all you can do with the new parts. It was the perfect thing to get any creator’s brain tingling with ideas for their first level.
The editor itself is largely improved from the WiiU, though you’ll almost certainly need a capacitive stylus in order to really take advantage of the Switch’s touch screen, though it’s nice to finally have a Switch game with proper touch screen support, since it seemed like Nintendo had all but forgotten about this part of the device. There are tons of new improvements here, too, such as all modifiers for objects can be accessed by long-pressing on an object. One thing I wasn’t fond of though was the way the Select and Copy modes are accessed, needing to toggle through them and normal edit mode instead of just having a single button for each.
Unfortunately, the Amiibo costumes have not returned, which would have been a great use for Amiibo on Switch (anyone remember that the Switch is Amiibo compatible?), though with the recent release of the Link costume, it seems that Nintendo has plans in mind for these alternate forms.
Fortunately, if you’re not much of a creator, there’s still plenty to do in MM2, as there are tons of ways to play levels online, including an endless challenge mode with different difficulties, browsing top level lists, and a new speedrun mode where levels are available for a limited time and you can grind them to get your best time, playing against the ghosts of other players’ best times.
All in all, I’ve had fun with MM2, and I’m excited to see what Nintendo will bring to the game in future updates (please implement level playlists).
6. Baba Is You (PC)
Developer: Hempuli
Publisher: Hempuli
Genre: Puzzle
Release Date: March 13th 2019
Out of nowhere back in March came a little indie game known as Baba Is You. In this programming puzzle game, each level contains the rules of the level as physical objects that you can push around and recombine to manipulate how the game plays. Each rule statement can (usually) be broken down into three components: an object (such as Water), a verb (such as Is) and a property (such as Stop). Each one of these components can be pushed around at will, and if you line all three of them up you get the statement “Water Is Stop”, meaning that all water tiles in the level do not allow other objects to move over them. If you break this statement, the water loses this blocking property and you can walk over it. It doesn’t stop there, though, and there are tons of combinations and complicated scenarios that will leave your brain hurting after too long. While some of the puzzles are unfortunately rather obtuse in their intended solutions, and the game doesn’t always do a great job of teaching you the skills you’ll need to face harder puzzles, you at least have the option of completing multiple different levels, so it’s rare that you’ll be stuck on just one.
It also helps that the art for the game is a cute but simplistic hand-drawn style that makes it easy to distinguish all the various elements of each level. The only reason this game didn’t rank higher on my list is that I got stuck and I found most of the levels to be a bit too hard for me (shocking, I know).
5. Gato Roboto (PC)
Developer: doinksoft
Publisher: Devolver Digital
Genre: Adventure Platformer
Release Date: May 30th 2019
Gato Roboto is a cute Metroid-like adventure platformer that sees you taking the role of Kiki, a cat who has to explore an alien planet to rescue her master’s crashed ship. Fortunately, while Kiki is defenseless on her own, she is able to pilot a robotic mech suit to run, gun, and jump across different zones of the planet. While a Metroid-esque platformer is nothing new, it’s the charming 1bit graphics and the interesting interplay between power suit mechanics and suitless cat mechanics. Sometimes there are gaps that the suit can’t fit into or walls that you need cat claws to climb, so you’ll have to abandon your robot suit and proceed on foot for a bit. In true Metroid fashion, you’ll acquire many upgrades for your suit as you go along, including movement abilities and health upgrades.
The game is short, but very sweet, and the mechanics are super satisfying. You could maybe finish the game in a few hours, but the controls and speedrun potential will likely keep you coming back for more.
The only downside I have to the game is that there is at least one section where you have to explore extensively on foot, and since you die in a single hit while on foot, it makes for some frustrating moments when you just barely mistime a jump and graze an enemy. Also, at one point I managed to softlock the game by accidentally bypassing a barrier that the player isn’t meant to and getting stuck in a boss area when a required button doesn’t work after you defeat the boss. Fortunately, the developers managed to patch this, so I was able to continue playing after a while.
4. Hollow Knight (PC/Switch)
Developer: Team Cherry
Publisher: Team Cherry
Genre: Adventure Platformer
Release Date: February 24th 2017
I’ll admit, I was a bit late to the party on this one. Hollow Knight released back in 2017 on PC, and while I played it for a bit on there, I didn’t get far and just never had time to come back to it. However, when it was released on Switch in mid 2018, I ended up picking it up again some time later and gradually worked my way through it into 2019. Hollow Knight is a Metroid-esque adventure platformer with light Dark Souls elements set in a dark and dismal world of a fallen insect kingdom. You play as a lone knight who seeks to explore the Hallownest and learn its secrets. Armed only with your Nail, a rusted sword, you explore the caverns and abandoned civilization beneath the town of Dirtmouth.
The game has tons of exploration, and allows the player to explore Hallownest at their own pace with minimal signposting towards destinations. Additionally, the game has an interesting map mechanic where you start off completely without a map and have to rely on memory to navigate the tunnels, however very quickly you’ll be able to purchase a blank map where you can record rooms you’ve been to at each save point. However this map only works for the current area, so for each area you discover, you’ll have to start this process all over, finding a map so you can chart out the area. While this sounds like a pain at first (and definitely can take some adjusting), it’s actually really interesting as you feel like you’re really discovering a forgotten realm and charting out your own personal course through the world. There are also plenty of points for nonlinear progression, as many areas are often open to the player at once, so it’s up to them to choose where to go (or just stumble across new areas at random like me). Each area offers vastly different visuals, from a mushroom-filled series of tunnels, to an elegant garden, to dank sewers, to a city drenched with perpetual underground rain. In each area you’ll explore every nook and cranny to find upgrades and new abilities.
Along the way, you’ll find many badges that you can equip, a la Paper Mario, that give you various passive bonuses and abilities, however you are limited in the number you can have equipped at a time, so strategic planning of which badges to use is crucial.
One of the game’s main features is challenging boss battles. The further you get in the game, the more the balance shifts from exploration to combat, with the late game mostly revolving around hunting down multiple different bosses. Many bosses are optional, however, and some are even hidden, so many players might miss them entirely. Personally, while I found many bosses to be fun challenges, it got kind of tedious to constantly be fighting bosses at every turn, which led to me not completely finishing the game.
3. Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition (Switch)
Developer: Square Enix
Publisher: Square Enix
Genre: RPG
Release Date: September 27th 2019
I’ll admit I slept on Dragon Quest XI when it released for PC and PS4 back in 2017. It was constantly on my “maybe someday” list, but it wasn’t until the Definitive Edition released on Switch back in September that I decided to give it a go, and boy am I glad I did.
DQXI tells the story of a young man who finds out one day that he is the reincarnation of a legendary hero called The Luminary, who is said to defeat an evil known as The Dark One and bring peace to the world. However, he soon finds himself hunted by a corrupt kingdom that has branded him as The Darkspawn, claiming he is responsible for bringing The Dark One to the world and causing disaster. Thus, our hero travels the world, meeting friends along the way, and finding out what it means to be The Luminary.
The game’s plot may seem a bit generic, but that’s the thing. The whole conceit of DQXI is that it’s a classic JRPG at heart, but with a lot of modern touches to make it feel accessible today. So while there are plenty of turn-based battles, MP gauges, and a story that’s simplistic at the surface, there are loads of surprises throughout and lots of mechanical tweaks that drastically improve the quality of life of the game. For instance, as characters level up, they gain skill points that they can spend on a grid of skills to improve their abilities in different disciplines. Usually, each character has a sector of the grid for each weapon type they can use, as well as one section full of character-specific buffs and special abilities. By the end of the game, you’ll be able to unlock nearly every ability, so it becomes more of a matter of deciding which abilities to prioritize based on how you want to customize each character.
Speaking of characters, there’s a pretty full cast of characters to enjoy, and I found myself loving all of them, such as the spunky Veronica, the flamboyant Sylvando, or the warrior princess Jade. Each character has their own battle style, too, including casting spells, using strong weapons, buffing the party, and more.
The game will easily get you over 100 hours of playtime, with myself clocking in at around 120 hours so far. I’m not quite done yet, but I’m almost there. See, there’s a ton to do in DQXI aside from the main story, including crafting and improving items in a quick minigame at your Fun-Size Forge, gambling in the casino, horse racing, side questing, and exploring various parts of the world.
As for quality of life features, there are such things as the Horse Hailer, which allows you to immediately summon a horse on the overworld for quick travel, early access to the Zoom spell, which lets you teleport back to any town, important location, or campsite you’ve visited throughout the world for free, campsites being free healing, a speed-up option in combat, multiple auto-battle options, the ability to quick-heal in the menu, and more. It’s hard to really list everything, but there are tons of instances where you’ll think “Oh, that’s really handy”.
The visuals of the game are fantastic, with lots of that Akira Toriyama style that’s become synonymous with the Dragon Quest series. The characters are all really well designed and memorable, though some of the NPCs have a bit of a case of same-face, which is especially jarring considering that the game’s world is inspired by many diverse real-world cultures, making it odd that people from a Japanese-inspired area look exactly the same as people from an area based on northeast Europe. Still, I think the game otherwise does an excellent job at respecting world cultures, and even incorporates real-world languages into different regions. For example, the in-game city of Gondolia is based heavily on Venice, Italy, and the people of that city sprinkle bits of Italian into their dialogue. It’s a charming touch.
The music for the game sounds really great if you enable the orchestral version. Unfortunately, the game originally released with only a synthesized version of the soundtrack, which sounds terrible by comparison. Unfortunately, I felt that although each of the compositions were very memorable and pleasing, there sometimes didn’t feel like enough of them. The overworld, city, battle, boss battle, and dungeon themes are exactly the same wherever you go in the world, and I felt like that was a missed opportunity to really spice up the soundtrack with more unique themes to each area.
Overall, If you like JRPG’s, you’ll definitely like DQXI. My only complaints are that it can be a tad on the easy side, and that there are a few points of no return in the story that cause certain quests to be locked out without warning.
2. Super Smash Bros. Ultimate (Switch)
Developer: Bandai Namco Studios / Sora Ltd.
Publisher: Nintendo
Genre: Fighting
Release Date: December 7th 2018
Was this really a surprise? A new Smash Bros. game releases the day before my birthday? Of course I’m gonna love it! I had been hyped up for Smash Ultimate for months preceding its release, going as far as watching any gameplay videos on YouTube I could find from various demo events and tournaments around the world. Even after the game’s release, there have been tons of content updates, new fighter DLC, and just so many reasons to come back to the game. It doesn’t hurt that one of the most accessible fighting games of all time is available on a handheld system (literally the only reason I played Smash 3DS). Smash Ultimate stands out in more than just its portability factor, though. While it largely recycles content from previous games, it can be seen as the ��Ultimate” Smash Bros game, bringing back every single fighter from the series history, nearly every playable stage, and tons of familiar modes. Not only that, but new content is also present in terms of fighters, stages, and more. Long awaited characters include the Inklings from Splatoon, Ridley from the Metroid series, King K. Rool from Donkey Kong, and surprise guests, including Simon and Richter Belmont from Castlevania. On top of that, a plethora of DLC fighters and stages have been added, with the 5th DLC fighter still upcoming and shrouded in mystery.
Most prominent of the new additions is the game’s approach to a story mode. Unfortunately not as robust as the Subspace Emissary from Super Smash Bros. Brawl, The World of Light is still a welcome addition. In this mode, a strange angelic being called Galeem has turned all of the Smash fighters into evil controlled puppets, except, of course, for Kirby, who sets out to free each of the game’s 70+ fighters from Galeem’s control across a large board of levels, each connected by pathways. Each level features a battle against a copy of one of the game’s fighters possessed by a Spirit, essentially the essence of a video game character, and you have to free the Spirit and claim it by defeating the possessed fighter in a themed battle. This was a really nice way of including references to characters across not only Nintendo’s history, but the whole history of gaming as well, including some characters who do not otherwise appear in Smash, such as Shantae and Rayman. These Spirits, once collected, can be equipped to your character to not only improve your power level, but also offer different buffs, such as resistance to certain attacks, powering up your Smash attacks, starting you off each battle with an item, etc. I definitely enjoyed the World of Light mode, though I felt like it was a tad on the shallow side, and battles could get fairly repetitive after a while.
Fortunately, Smash really shines on its core mechanics, and the most fun I’ve had from the game is exploring all the different characters and finding which ones I like best. My current main is Ganondorf, though I still love playing as Ness and Lucas. Really, this is Smash at its best, and a number of much-needed mechanical tweaks, such as dodge fatigue, directional midair dodging, holding smash move charges, and an overall faster pace make this my favorite Smash game yet.
1. Persona 5 (PS4)
Developer: P-Studio
Publisher: Atlus
Genre: RPG
Release Date: April 4th 2017
Okay, wow. What a game. I’ve never played a Persona or Shin Megami Tensei game before, but buzz for Persona 5 was everywhere, and with the inclusion of P5’s Joker in Smash, I had to check it out. Even though I got to the game nearly two years late, I’m so glad I did.
Persona 5 is an RPG where you take on the role of a high school boy (he doesn’t really have a default name, but the most common name for him is Ren, so that’s what we’ll use) who has gotten tangled up in some legal trouble after intervening in a drunken assault on a woman he witnessed on the street. Turns out, this guy was something of a bigshot, and Ren soon finds himself placed under a form of rehabilitation where he is forced to transfer to the illustrious Shujin Academy in Tokyo. While at Shujin, Ren must live under the guardianship of a man named Shojiro who runs a coffee shop. Ren must stay out of trouble at school and live honestly.
However, trouble almost immediately finds Ren again as he discovers a lecherous teacher is mistreating many of the school’s students, and while investigating, accidentally slips into a strange dimension called the Metaverse, where the twisted perceptions of corrupted people are manifested into reality, and a sprawling Palace exists for the evil teacher. There, Ren meets a strange talking cat named Morgana who offers to help Ren if he will help Morgana find the Treasure at the heart of the Palace. Turns out, the Treasure is the manifestation of what caused the person’s desires to become corrupted, and stealing it causes them to lose their distorted emotions and confess.
Thus, Ren becomes a Phantom Thief, infiltrating Palaces and stealing Treasures by night and masquerading as a humble high school student by day. The Palaces are effectively the game’s dungeons, and this is where combat and exploration take place. Along the way, he’ll discover the power of his Persona, effectively an avatar of the user’s personality that enable them to unleash their true power inside the Metaverse, as well as use special abilities. And of course, you’ll recruit many friends to the Phantom Thieves, all of whom have their own motives and Personae. However, Ren has a special power. Instead of just being limited to one Persona, he has the ability to capture many Persona from the Metaverse by recruiting the game’s enemies or fusing Personae he already has to make more powerful ones. Thus the game has a light monster-collecting aspect to it, as each Persona can be leveled up to unlock new abilities, fused with others, and much more. What’s cool is that each Persona must be persuaded to join you by knocking it down in battle and then speaking to it in whatever way you think it wants to hear.
Outside of Palaces, you’ll investigate your targets, infiltrate a mega-palace called Mementos, as well as managing your free time. You see, Persona 5 allows you a limited amount of time to do everything you want to do, and it’s crucial that you manage your student life as well. This means spending time studying for exams, reading books to improve stats, working part-time jobs for money, playing minigames, and most importantly, hanging out with different NPCs, your teammates and supporters, to boost their friendship levels. As you get higher in friendship with each NPC, you’ll unlock new abilities, some of which are truly game-changing. I really enjoyed this aspect, as it felt like a puzzle trying to figure out how best to use my time. Almost nothing felt wasted, but I knew I wouldn’t have enough time to do everything, so I was always thinking about how best to optimize my time. Unfortunately, you can’t do everything in a single playthrough, but fortunately you can carry a lot of your progress over into New Game+. Some features are actually restricted to NG+, so it makes it feel like that second playthrough is really necessary if you want to see everything.
While the dungeons and the battles are mechanically fairly straightforward JRPG faire, the battles are interesting in that each enemy species has its own strengths and weaknesses, and exploiting weaknesses can knock down the enemy and allow you to take an extra turn, which can lead into strong combos. Furthermore, once all enemies are knocked down, you can perform a powerful All-Out Attack for massive damage. It honestly doesn’t get too much more complicated than that, but there is enough depth to the system to keep you engaged until the end of the game.
Each of the game’s characters are extremely well-designed, and I loved pretty much all of my party members, though Yusuke didn’t click with me as well as some of the others, despite being voiced by the amazing Matt Mercer. My favorite, of course, was the imperious Makoto, who appears little more than a bossy student council president in reality, but explodes into flurries of righteous blows in the Metaverse, alongside her robot motorcycle Persona.
Of course it’s impossible to talk about Persona 5 without mentioning the absolute masterpiece that is this game’s presentation. If you know anything about the game, you’ve likely seen the striking art style used in all of this game’s art and UI. It’s honestly every bit as eye-catching and jaw-dropping as it seems. The music is an utter masterpiece as well, with all manner of swingy jazz tunes, somber piano pieces, heart-pounding rock tracks, all of which come together with the visual style to give you something unlike anything you’ve ever played before and to truly make you feel like a suave Phantom Thief.
I managed to not only get through the main game, but get all the way through a NG+ playthrough back-to-back to get that platinum trophy and not once did I feel bored doing so. I clocked in at around 200 hours in total and it was one of the best gaming experiences of my life. If you like RPGs, time management games, good anime-style stories, or just good games, do NOT pass this one up, especially the upcoming Royal version that’s releasing in March.
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Not An April Fools Gag; That’s A Game Boy Advance With A GameCube Stick Affixed For Reals
What you're seeing is a modded GBA that I spotted on eBay. It's a real thing! Though it doesn't magically grant analogue control to all the digital input only games on the system, which is all of them for the record (sorry). Then again, it could be argued that the controls in WarioWare Twisted is technically analogue...
That aside aside, welcome to yet another recap of stuff posted over at the Attract Mode Twitter! Though this time it's gonna be a bit on the short side, relatively speaking; even I know covering two entire whole weeks has led to hard to handle Tumblr posts, so I'm going to try concentrating on just one week at a time/attempt weekly updates.
Let's see how well that goes...
Hey, it's SF2 IRL thanks to ARKit (via prostheticknowledge)...
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At the time, when I first tweeted about it, there were only three left of Amanda Visell’s Player One Mario; no idea how many there are now...
When you can make a decision regarding lunch (via @Mechazawa)....
If you appreciate both the ease of slip-on sneakers and the taste of ghosts, then Games Glorious has something for you (via miki800.com)...
As a connoisseur of video games on the printed page, it is my goal to one day own a copy of Namco's newsletter that was distributed in game centers during the 80s & 90s, NG (via miki800)...
Remember that time Namco got someone from Yellow Magic Orchestra to hawk their wares (via namcomuseum)...
Both in print and on TV…
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The YMO member in question, Haruomi Hosono, also did a Xevious remix album, which longtime readers of the blog will hopefully recall.
Sticking with Namco CMs, there’s a pair of longtime faves that I could have sworn I’ve already posted as well, yet cannot find. Though as noted, many times already, the search functionality here is broken.
So here’s a boy playing with his Famicom in the middle of the woods...
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And here’s a girl playing with his Famicom in the middle of the woods...
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Back to the subject of print, can’t seem to find any info on the Futabasha Fantasy Novel Series, which (I think) was a line of video game novelizations; this one appears to be written by the creator of Xevious himself (via shmups)...
The focus here is supposed to be the Lawson’s reward card with Kirby on it, but I am all about that Space Invaders whatever the heck it is (via miki800)...
Spent MANY hours at Japanese bookstores during my college years, flipping through Sega Saturn Magazine; seeing these VF Kids ads again makes me feel all warm & fuzzy (via thesegasource)...
This (what I believe to be a) farewell image of the face of the Saturn from the very first issue of Dreamcast Magazine, also gives me the feels (via oldgamemags)...
BTW, everyone knows the identity of Saturn's pitchman (Segata Sanshiro), but what about the Mega Drive's? (via yokosuka87)...
Back to the Saturn; I love how Sega want from Segata Sanshiro to Hidekazu Yukawa for the Dreamcast. This launch edition of the console, btw, was spotted at VideoGamesNewYork...
It's also where they Kira Kira Star Night DX for twice the asking price, as @gamespite)...
Speaking of music, to fully enjoy this animated gif of Eggman running…
… you need to have this song playing (via lunaticobscurity).
And to fully enjoy this image of Eggman on the sax…
... you need to have this song playing (via very-territorial-oak).
@ondoruragitan sez: "whoever designed that clown lady in ace attorney is probably the most horny artist to ever exist" (it's funny cuz it's true)...
So the big news these past few weeks, especially among video game folk my age, has been the end of the Toys R Us. Many have been sharing artifacts from the glory days, with my fave example being these old flyers, with the obvious highlight seeing all the original MSRP prices (via retrogamerblog)...
Oh, and don’t forget the gifs (via nintendroid)...
The following are more appropriate for my way, way overdue batch of game culture snapshots, but since we're on the subject of retail anyway; I recently stumbled across Nintendo's collab with Bloomingdale's that I had no idea even existed...
Took a bunch of pics, but unfortunately, due to the harsh lighting at the SoHo store, it was impossible to capture the women’s section, hence the abundance of men’s wear...
These women's sweatshirts are the best example of the line's overall design sensibilities, or lack thereof; it’s just a bunch of random Nintendo sprites on attire that is available at Bloomingdale's, period. That's all it aspires to be, nothing more...
... And that's a real shame, cuz aside from the quality of the clothing itself being high, some of the ho-hum looking designs could be really engaging with a few minor tweaks, like this b&w women's jacket with a very random assortment of b&w Super Mario World sprites...
In addition to clothing, you had accessories, like iPhone cases...
Plus sunglasses, which revealed Super Mario World playing on what appears to the naked eye to be a blank, white screen....
Speaking of Super Mario World, here's a hamster enjoying the game (via @kousuke_teppei)...
The lil guy also owns an original Famicom, and here we is playing Solomon's Key (thanks to @Topherocious for helping me to identify the game)...
Being that friend who is REALLY into video games means I'm asked a wide variety of questions from folks who are not, like why @beesmygod is "freaking out" over a Sonic & Garfield two pack for the PC...
... I'll be honest, I don't really understand why either.
Here we have a mockup for an ad blocker that replaces banners with GBA screenshots, which I really want to see happen (via @tinycartridge)...
I also really want to see this happen too (via @truongasm)...
Back to Tiny Cart; that's where I found out that you no longer have to play emulated Tiger handheld games sans backgrounds...
Nothing beats a pic of a dimly lit arcade, especially when it's shot on ACTUAL film (via mendelpalace)...
As for this particular arcade show, @kappuru theorizes "it looks like cinestill film, or a filter designed to mimic it." (via parkerwoods)...
"WHO IS THIS NUN?! WHY DOES SHE LOOK SO SINISTER?" is a great KOF related question (via vice-s-assistant)...
And "BOWL BEFORE ME" is a great KOF related gag (via brondeef)...
"this is the best cosplay i’ve ever seen" is a a great costume play related observation made by lunaticobscurity...
"how to get away with playing super mario odyssey in class" is the caption given by retrogamerblog...
"Stardew Valley gave me 500 characters to use as my farm name, so I put down an entire 1-star amazon review for an Independence Day DVD" is the explanation given by @NoahHafford...
Hey, you never know, maybe one day a homebrew dev might make “Shinjuku-Nichome Gay District Serial Murders” a reality? (via mendelpalace)
When you’ve got one copy of Melee with two boxes, and one copy of Air Ride with zero boxes… just gotta improvise (via stellatuna)...
When you’ve got a killer Game Genie code but no paper to write it down on... and then you discover the code does something totally different (via theassortment)...
And when I asked what this 4koma featuring a Dreamcast VMU was all about, @JonahD was kind enough to explain: "VMUs are playing hide and seek, Black is seeking. One VMU thinks hiding in the controller would be good but it makes a bunch of noise and they’re found immediately" (via posthumanwanderings)...
Whereas I have yet to find out what all these Sonics are doing at a German airport (via sonicthehedgeblog)...
I normally don’t let the weather get to me, yet the constant cold weather in NYC over the past few weeks began taking its toll, to the point that I’m starting to resemble an upside down Super Famicom/European SNES (via sixteen-bit)...
I also really wish I could have checked out Sakura-Con, and not just cuz the weather is so much nicer in Seattle, but to pick up @alexisparade's Monster Factory zine...
I stared at gif illustrating the wacky perspective-related behavior of Super Mario 64’s trees for an entire day, no joke (via suppermariobroth)...
Here we have the rarely seen alternate angle of the internet famous "LAN party gamer duct-taped to the ceiling" photo (via reddit.com)...
Turning the clock back even further, here's yet another kind of party, one that doesn’t involve first person shooters but shoot ‘em ups; it’s the 1986 Hudson Caravan (via videogamesdensetsu)...
Recently, a modded NES Max controller showed up on Kotaku, in which the cycloid nub has been replaced with an analogue stick...
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... Which actually appeared the day after I spotted that modded GBA at the very top of this page. I am also willing to admit the disappointment over my tweet not catching on as expected/hoped it would, hence why I'm sharing another pic...
At any rate, I was also reminded of my buddy Nick Santaniello's modded Jaguar controller, which allows for arcade perfect Tempest 2000 controls...
... Which in turned led to me republishing the post from which it hails from originally, my recap of Nick's Shmup Appreciation Night, for Medium (and also sharing additional pics on Twitter)...
BTW, for those wondering, based upon the last round of tweets; the kitchen isn’t just for playing old Mega Drive & PC Engine shmups… you can also play old Naomi fighting games (via internetflexin)...
Guess that's it for now? Sorry, but it finally feels like spring in NYC, and I feel the need to step away from the computer & enjoy weather! Just like Mega Man (via arcadequartermaster)...
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So, if you frequent Twitter and/or Facebook, you’ll probably know I’ve been pretty sick. While I’m about halfway through my medicine (and hopefully feeling 100% once more), my focus is… very shake-y, at the moment, to say the least. As someone who normally multitasks a loot, it’s so… frustrating to essentially just be stuck staring at one thing and struggling to even accomplish that.
I don’t really like leaving things unfinished and right now, my unfinished pile feels kind of unbearable and there’s not much I can do about it. To make matters worse, because of the previous mentioned problem of not being able to focus, my mind is constantly thinking up ideas (whether drawings, stories, or something else entirely) that I just… do not have the time or talent to put into fruition and it’s pretty disheartening, honestly.
Meanwhile, I’ve been trying to write this entry since earlier this week and wanted to get it up before Pocket Camp came out because I was going to say how likely it’d be to come out the 21st/22nd because the Fortune Event ended then and it was also when the dailies ended for the current round instead of it being the usual 10–of course, I was right with that, but I never actually managed to… get that post done. On the bright side, I did manage to get all the wallpapers in the Fortune event:
As you can see, I apparently got Bitty: I don’t really think it’s that fitting, but I don’t really like to keep retaking these quizzes. I just wish they’d stop with the “shortened” quizzes–most people would prefer to answer all the questions to get a more accurate result and so it’s frustrating when it’s essentially powered by RNG to an extent because I don’t feel it’s entirely accurate.
As for the progress in the game, it’s mostly been slow… Ignoring server issues since the huge increase of people with the game releasing, as I’ve mentioned before, there’s just not much I can do right now. I did manage to get the level 5 Merry-go-Round completed: And currently have the level 5 Pool being built so I just have the Treehouse and Concert left to level up. I also have crafted everything I currently have unlocked at least once so the only things I have left are from getting villagers to level 15. I still have 21 villagers to go and I keep debating on if I should use my Request tickets to try and rush these or save them to rush being able to host when new villagers get added instead. Marshal is likely coming in the new batch of villagers due to being one of the options in the Fortune Event and it’s possible some of my own favorites could make their way in that batch too which would be nice as currently my only favorite villager in the game is Peanut.
As for the game itself, the trees and grass also changed shortly before the game opened for everyone and it’s quite nice: I’m looking forward to us getting snow. I am surprised we didn’t end up having a Harvest Festival ingame, but maybe they felt it was too soon after opening…
My struggles are still heavily with the resource mechanics though–especially with being sick, it makes it hard to keep my stock up since it’s hard to really play much and when I do have those short bursts where I feel up to more, I once again get hit by that item limit wall. Most of the limits and things, I can understand. The timers, the rotations, the crafting things… But the item limit is just such an issue. Especially because you get SO little from selling items, it doesn’t feel worth the effort to get them just to sell them so when your inventory is full, it’s like “Well, now what do I do?”. Prices are what you’d expect for clothing and furniture and to craft, but the prices for selling things from your inventory is just too small to cover that. 10 Bells for “common” stuff is just so disheartening. And it also gives me less of a reason to play when my requests are done honestly and removes a lot of the relaxing part of AC and playing how you like.
While my inventory management continues to be a nightmare, I’m doing pretty well catalog-wise. I currently have all market furniture available, everything from Labelle, and only need one thing from Kicks. I have about 13 things left from the Able Sisters, including one of the dresses (The Plum Coat) that I actually really want But the RNG with it all makes it… frustrating.
In the meantime, when I’ve needed a bit of a break from Pocket Camp due to just running out of things to do or just not having the energy for it, I’ve been having a lot of fun with Tiny Bird Garden which came out on November 15th. If you enjoy Neko Atsume and/or really like birds, you’ll probably enjoy Tiny Bird Garden. It is of the same nature as Neko Atsume (lay out toys and food for birds to come), but a bit more… immersive in a way with NPCs you can talk to and actually getting to talk to and befriend the birds in a way. You can give them treats and hats and it’s just a… very sweet game?
I mean, seriously, look at some of these birds:
I especially relate to Cherry:
And even the NPCs have sweet things to say:
Even the Credits as well:
I’ve managed to see all the birds at least once and give them all their favorite Treats so I just need to figure out all their favorite toys now. They all seem… a lot less picky than the cats in Neko Atsume though which both makes it a bit easier to see them all but also a bit harder if you’re specifically going for one.
Regardless, if you like cute birds and/or just need some kind of casual pick-me up, I really do recommend it–even if just for some positive reminders that you matter.
Right now, Super Mario Odyssey is a bit on hold which makes me… quite sad to be honest. I really love the game, but at the same time I just feel frustrated with it. I think a lot of the Moons are pretty fun, but at the same time it feels like way too much. It just feels packed just to be packed and I just don’t find that very fun. It makes them feel less special. That said, my least favorite ones have to be the high score ones I don’t mind doing the activities a certain amount of times, but there’s… not much fun in spending hours trying over and over to hit a score in the same monotonous activity. And you have to do this in two different ones.
The time trial ones are also fairly frustrating. I’ve long stopped enjoying the races and really just wish the only one was in the Mushroom Kingdom.
I’m sure we’ll get back to the game eventually and I really do want to hit the 999 Moons + get all the costumes, but right now I just feel discouraged and frustrated.
Finally, what I’ve been doing especially these last few months is getting myself a bit lost in visual novels. I love reading, but unfortunately our… living situation isn’t the best to really be situated *to* read books for long periods of time and still be comfortable. Let alone even… keep track of books 😦
I started playing My Candy Love aka Amour Sucré in March of last year and it’s been a… rollercoaster of feelings. I talk a lot about the game over on a Tumblr I have dedicated to it and other Beemoov games, but I wanted to bring it up here too for once because there’s a lot I really want to say about it.
I’m incredibly picky with Otome games. I don’t usually have the same tastes in guys as most people so it’s hard for me to find one appealing. Plus, when many games have you dating girls instead and you’re not particularly interested in girls, you’re usually playing more for story reasons then (Which is why I won’t play any… mature rated ones).
I think Otome games can be quite interesting though if they have a good focus on story and characters and that’s generally what I look for, though, I can be picky with art style. And while the art style in MCL can vary (especially with some of the older episodes’ illustrations), something about it still drew me in and I’m not entirely sure what. My one regret is mostly finding about it so late–the game started in 2011 and so I’ve… missed a lot Both onsite event-wise and merchandise-wise.
One thing that’s been especially frustrating to me is there was a short episode available for those who got a code from their booth at Japan Expo in 2013 that was only available for France and there is only video of one of the routes and I can’t find any transcripts of the other routes and this haunts me so much and is killing me slowly because of all kinds of problems. It’s rare, but hey, if you had unlocked the Japan Expo 2013 ring and now no longer can replay the episode, please report it so maybe someone can… finally upload the other routes and dialogue ._.
Moving to the game itself and despite some of my issues above and sadness of missing out, I wish I knew what captured me about the game. I found myself interested in all the characters and definitely found a favorite of the cast. The game takes place in a high school, towards the end of the school year (though, don’t actually try and figure out the timeline–it’s a complete and utter mess).
I think in a way, especially since my school life was absolute trash, it almost feels therapeutic for me. Even though the focus is the 5 main guys, you get two best friends and have a handful of other classmates as well. And even if on episode where you get completely screwed over, people are still there for you and sometimes a lot of it is just what I needed to hear and didn’t realize.
The game currently is at 37 episodes (with 38 coming out any day now honestly– a lot o people are expecting the trailer tomorrow) and you don’t even start dating the guy you want to go for until the end of Episode 28/start of Episode 29 so there’s a long build up (though, you may find the first 10 episodes kind of slow). There’s character arcs as well, some stronger than others, but honestly, I just have fun with it even if I genuinely think they could use a better translator, the censoring is awkward, and some lines are… a bit cringe-y, but it’s just… truly fun.
They have a Black Friday sale going on so I’m debating on buying a bunch of AP and $ and maybe doing a huge story replay to fix some decisions and things I’m not super happy with and also take opportunities to explore the school more so I’ll be less likely to miss dialogue and stuff too.
I would likely stream the big replay too so if someone is interested in the game, but doesn’t want to play, well, that could be an option!
I will say the game is a bit hard to get into–besides some of the older art style in illustrations, the game unfortunately uses an Action Point system. Once you’re caught up, you’ll usually manage to earn enough to play the next episode by the time it comes out, but until then, it’s a very slow grind trying to play each day and can be super demotivating honestly
Once thing I do wish Beemoov would do (besides an alternative to the AP system) is just… better jobs with merchandising to their other servers. There’s such a big focus on France as it’s the main server and where the company is located, but it really makes other servers feel left out. The manga, as an example, has only been published in French, Spanish, and German. It’s been years with no update on if we will ever see it outside those languages. The Artbooks have only been in French and English. And most merchandise hasn’t been outside France at all. It’s pretty discouraging (and also makes it all the harder to FIND older merchandise…).
Despite all this, the game’s taking place in France actually helped rejuvenate my love for France’s culture too. France was the first country I ever wanted to go to and the first language I wanted to learn when I was just 2-3 years old. It meant a lot to me and after some issues when I finally got to go to Paris, France, a piece of my heart got… incredibly hurt due to certain things that happened and it’s… really nice to have it mended and just between this and Miraculous Ladybug feel that love for France again (Also my French has gotten a lot better with all the things I’ve been looking up for character reasons so that’s pretty awesome).
Beemoov’s other visual novel is Eldarya which is much more fantasy-styled and more mature in general. It has the same kind of thing with a lot more characters besides just the love interest and the other servers are *nearly* caught up with France’s. It’s fun despite some… problematic decisions in plot, but I’m genuinely really excited to see where the story goes.
While I play MCL more for the characters as the story is mostly just… school with some character arcs, Eldarya’s overall story has me incredibly invested with where it’s going to go.
Of course, I don’t only play Otome game-Visual novels. One of Beemoov’s other visual novels is Henri’s Secret which is just a general romance story–you don’t have a character and you follow Lyla’s PoV for the most part (though, the game takes place mostly from a third person view). Even though the secret was super obvious from the get-go (and you learn it pretty quick in the story too–though Lyla and her friends have yet to…), I find myself still interested in the characters and story and really want to see their reactions when they learn Henri’s secret.
As for a non-Beemoov game, I’m actually super into SakeVisual’s Jisei series. I love mysteries and all the characters are super well-written. The fourth part is currently in production and I genuinely can’t wait. It’s such a good series, the art and voice acting is phenomenal and I haven’t played a game from SakeVisual that I haven’t enjoyed, honestly. I still have to finish Backstage Pass, but… stats and schedule stuff in games is hard for me x__x
But yes, this is what I’ve been up to recently! I’m still doing training in Miitopia, but it’s… very slow so that may be a while. I also do hope to get back to Lady Layton as SOON as I’m feeling better. I miss it, but I’m just… in no condition to do puzzles right now.
A bit of an update on things and games I’m currently playing~ So, if you frequent Twitter and/or Facebook, you'll probably know I've been pretty sick. While I'm about halfway through my medicine (and hopefully feeling 100% once more), my focus is...
#Opinion Piece#PC#Mobile Games#Visual Novels#Blog Related#Eldarya#Animal Crossing: Pocket Camp#Henri&039;s Secret#Jisei#Beemoov#My Candy Love#Nintendo Switch#Sakevisual#Super Mario Odyssey#Tiny Bird Garden
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Simplicity’s Fall line has been announced. If you are a vintage pattern lover or a cosplayer, this release is fantastic. So many great additions! If, however, you are a bit more interested in modern designs and trends, then the options feel a bit reduced from the normal fall line. There are still some nice coat options though, which will be great for fall. Since this is such a genre heavy release, I’ll break it down by category.
Modern styles:
8451 – Mimi G. Style. The curved darts are a nice fitting detail on this sheath dress, and the coat has some great classic details.
8466 – Mimi G. Style. Not as in love with the skirt in this pattern, but the top has an interesting flare, and continues this year’s sleeve trend into the fall season.
8453 – Top with asymmetric hem and shoulder details. There are some interesting options here, so this seems like a great pick for those who do well in a looser silhouette.
8454 – The ruffles return in this pattern. Their size is much reduced from the dramatically large styles this past summer.
8455 – Another tunic that has lots of interesting sleeve variations.
8457 – Amazing Fit pants. Nice classic style, with a wide range of size options.
8459 – I really like this mock-wrap skirt. The addition of hardware makes it a bit more interesting than a lot of other wrap skirt patterns.
8465 – I wasn’t loving the proportions of the top when I first saw this pattern, but it does actually look like a pretty cozy style to use for layering.
8474 – Pattern Hacking skirt. Simplicity’s Pattern Hacking line comes with basic pieces but teaches you how to modify the patterns. Not something I’m interested in, but an interesting concept for sure.
8473 – Pattern Hacking cape.
8467 – Threads coat. Looks like it would have fairly simple lines to sew.
8468 – I really like a lot of the style lines, but I’m not won over by the boxy silhouette.
8469 – Ah, the sleeve trend makes it into the coat selection!
8470 – Probably my favorite coat of the three – I love all the pocket details and hood option!
8471 – Ashley Nell Tipton. I am so excited that Simplicity is producing a line in the larger size ranges! This is a classic dress that would look great on a lot of body types.
8472 – Ashley Nell Tipton. Love this jacket! I want to make it for my mom, who has problems finding nice jackets that fit properly. Love all the details, and the soft collar drape.
8475 – Typical man’s shirt/jacket. The hood is a cool option, but otherwise it seems very similar to a lot of other men’s patterns.
Vintage Releases:
5227 – 1960s Vintage accessories. I always appreciate when a vintage accessory release comes out – it really helps pull a vintage look together.
8452 – 1950s Vintage top. This shirt actually feels very modern. Love the way it looks paired with a classic pencil skirt.
8456 – 1950s Vintage petticoat. Again, it’s great when the vintage accessories are available, as proper undergarments are critical to achieving a real period look.
8458 – 1950s Vintage skirt. Love the option with the buttons on the front – super cute!
8460 – 1950s Vintage dress and jacket. It looks so classy and elegant.
8461 – 1940s Vintage. The great thing about this pattern is it comes in an expanded plus size range! The jacket also has some really lovely seaming detail.
8462 – 1940s Vintage. Love this look. Together it looks very 1940s, but I’s love to pair that top with jeans, or the jacket with a contrasting sheath dress to make the pieces more versatile.
8463 – 1940s Vintage. Very classic 1940s style with the peplum design.
8464 – 1950s Vintage. The boxy jacket isn’t my favorite 50s look, but it is very iconic of the era.
Cosplay:
8476 – Super Mario Princess Peach costume. Super cute!
8477 – The kids version.
8478 – Super Mario adult costumes. I sort of wish the girl was rocking the mustache. Just because it would be hilarious.
8479 – Princess Elena children’s costume. This is the point at which I admit I’m old and haven’t seen the source material, but I do know she is a really popular princess with the younger crowd.
8480 – Generic star lady costume. Love how it was styled for Jyn Erso (Star Wars) and as Zoe Washburne (Firefly). Definitely a lot of options and versatility here.
8481 – The superhero/vintage mashup is quite a popular trend among the con-going crowd; I expect this will be a popular pattern.
8482 – Can’t go wrong with a sexy full length coat.
8483 – This is a great kids pattern – lots of versatility with some pretty basic pattern pieces.
8486 – Love this Vintage Snow White costume! Super cite.
8487 – Kids Snow White costume.
8489 – Adult Snow White costume. Gotta love the classics.
8490 – Kids Cinderella.
8491 – Adult Cinderella.
Toys and Crafts:
8484 – America Girl doll clothes. The little jacket is really cute!
8485 – Pillow cubes? Are these a thing?
And that’s it! On the whole I have found a lot of things I like, but not a ton of stuff that needs to join the stash. The cosplay patterns are great, and the vintage looks are really nice this time around but I’m less excited by the more modern releases. The most exciting patterns are the coats, with strong looks coming from Mimi G., Ashley Nell Tipton, and the regular Simplicity line. What do you all think? Is Simplicity’s continuation of the ruffle trend more predictive of fall fashions than Vogue’s streamlined approach? Are the ever-boxier 80s inspired silhouettes going to gain traction? Is there anything here that makes you want to sew for fall? Feel free to discuss in the comments!
Simplicity Patterns Fall 2017 #sewing #Simplicity #patterns Simplicity's Fall line has been announced. If you are a vintage pattern lover or a cosplayer, this release is
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