#also i should start to do my paintings in krita instead of sai. way easier to paint. this was done with sai tho
Explore tagged Tumblr posts
Text
He has a really good arm
#red vs blue#rvb#rvb donut#my scribbles#im determined to learn to draw halo armor#also i should start to do my paintings in krita instead of sai. way easier to paint. this was done with sai tho#love when people draw him with cat ears or hearts so he got a heart on his visor :>#two versions bc im indecisive
706 notes
·
View notes
Text
Week 5
Started watching "Keep Your Hands Off Eizouken!" this week, it's a 2020 anime about making anime. I'm only 1/3 through the series and when I started this series I thought this show would be about the process of making an anime from the ground up. While that is true it mainly focuses on the struggles of getting an anime made due to outside forces rather than the actual process itself. An example being that Eizouken are under a time constraint to get their animation finished before the school budget meeting and now they are forced to compromise with where they should cut corners such as some scenes not having color or a different scene made by a computer program. It brings to light the struggles of balancing time constraints, budget, hardware/personal constraints, and compromising between the story of the animators and the needs of the producers. I actually like this plot rather than what I formally thought it was, I definitely am able to connect more to the characters due to me having to meet deadlines for my capstone so I definitely want to watch it all the way through.
This Wednesday the RedShift art club had a presentation night about character design. This was a golden opportunity for me because it gave me a chance to get general information about what goes into designing a character and I got to see what the thought process is for people who are experienced and those not experienced in making characters. I was pleasantly surprised on how informative of a presentation my classmate Janelle made, I definitely went into this thinking it would be half assed and we would be more focused on having fun redesigning characters than trying to learn something useful. The four main principals in character design are Focus, Shape language/Exaggeration, Color Palette, and Silhouette. I also found out that Janelle uses Paint Tool Sight for digital art and Krita for animation.
Finally! I got around to drawing in Krita. So far it definitely feels no different to drawing digitally in Photoshop but that may be because I was only using one brush. Instead of using a tablet to draw in Krita, my roommate let me borrow his touchscreen pen laptop. It had its own set of complications, I had to restart the laptop 6 times because the cursor was bugging out, but I want to say it felt a bit easier to draw. I at least knew the exact direction my line would be going in but I was still having trouble making my drawing exactly how I wanted it to look. It came out fine but I definitely need some more help in terms of how to sketch and layer those sketches and colors.
REFLECTION:
It was nice being able to watch an anime for research purposes, it's like killing two birds with one stone, if I don't get anything out of it well then at least I got it out of my plan-to-watch list. It was also nice to do something that wasn't on my computer and interact with some Stevens students who aren't in my major. It was also a big eye-opener that if I'm really struggling with something I can ask my classmates for help cause they definitely know a lot more than I do. Next week I'm going to hammer out the script for my animation so most likely little to no research is required and I'll just let my brain put what it has been thinking for the past couple of weeks into writing.
#animation#digital art#study motivation#capstone#krita#character design#keep your hands off eizouken!
2 notes
·
View notes
Text
Art Feedback Session - Spookydoesstuff
"Our task was to make a mock intro to a show using our own original stories, either ones we had in the past or ones we made in class. I used Adobe Animate, which isn't very traditional for art to begin with.
I wanted something dramatic and more anime-esqe (inspirations being Persona 5's 2D animation, as well as the Cowboy Beebop intro.
The render itself didn't turn out as high quality as I had hoped, but that's on me for not figuring out how to render in a higher quality. With my time crunch (I had put off working on this until I had 1 1/2 days left, on top of a project for another class.)
I feel this could have been better? But I'm satisfied with it. I just wished someone had said something, even just asking about my characters (I dont generally ask here, at least about these specific ocs, just because I've had them so long and I want to give out more of their story through context and art. But in that class no one had seen them before and I would have loved explaining their story better than just 'alien cats')"
-- Spookydoesstuff
So! Let's start with the good. The color contrast is lovely, the bright red against the monochrome is a classic high tension color combo that really sells the adversarial stress of the scene. The characters themselves each have their own unique silhouettes, which means if you just filled each of the characters in with pure black and then showed me their reference sheets I could easily identify which character is which. The line work here is very crisp and clear, which for animation lends very well to streamlining and simplifying things. Your style itself applies very nicely to an animation style, again, thanks to its general simplicity will make the whole animation process much easier than a more detailed or complex style or design.
When thinking of areas of improvement, the first thing that is brought to my attention is expression. With the four-eyed cat in the second image, at a glance it's hard to see he's furrowing his brow a bit and his current expression comes across more as a neutral expression than a concerned, worried, or frustrated expression. I would recommend here adding a bit of emphasis on the expression with the eyelids or eyebrows so that it goes into the general shape of the eye instead of just above it or add a stylized eyebrow so it is more visible against the dark fur. Due to the thin line art, the line that marks where he's furrowing his brow is hard to spot.
Your art would also benefit from expression through body language! Cats, in particular, are incredibly expressive through body language. The ears in particular here are showing no emotion- Cats when anxious, scared, or angry will pin their ears back. Perhaps a bit more emphasis on bristling fur too- in the nape of the neck and the tail. Fluffing of tails is not just fear, but also aggression when raised high or thrashing. When curved it's fear. The nervous cat in the second picture might want to be keeping her head a little lower, as nervous cats will duck down, especially if submissive. Of course, since these are not standard cats, you are welcome to take these cat behaviors and alter them to your alien culture's standards! Go wild!
Also, look into playing with the line of action a little more. Even with characters that are standing still, exaggerating some curves in their body will add a hearty dose of personality. Plus, look into the 'law' of stretch and squish- I use the term law here loosely, it's more of a guideline.
(Here are some image scans from a book called Cartoon Animation by Preston Blair, and there's a lovely tutorial on expressions from the comic Lackadaisy here!)
Next I'd like to mention the shading. There is a bit of an inconsistency between the way you shaded each character. Although lighting direction was ignored for style here, the particular techniques used for each piece should remain the same throughout each frame of an animation, each panel of a comic, or between related images in general. In the second photo, the highlights on the four-eyed cat almost looked like fur patterning, so maybe refining that highlight by making it a little darker would make it more obvious it was a highlight and not a change in fur color?
I think if you were given a little more time you would have managed with the shading, but still something of note to keep in mind for the future~
Finally I would like to address the environment... or the lack of it. The bright red background is lovely, especially in this grey scale-pop style of colors. My only issue is that it feels like they're floating in some red void- you have the darker red to denote the ground, but it doesn't feel very consistent with where the characters are placed and there's no shapes in the background to denote any kind of environment- no tree silhouettes, no building silhouettes, or any other objects that could denote where the characters are.
Above is an example from Persona 5 which kind of shows what I'm talking about. Looking at some perspective tutorials will actually show you a way you can manipulate the floor or gradients to help add some solidity to the ground. With this style I wouldn't even say you would need to add nearly as much detail to them as Persona 5's art- just some dark shapes and perhaps a gradient of sorts to give a sense of location to the scene would help.
Overall, wonderful job! My first impression was 'Oh hey this looks like something from Persona 5!' so you really got that feel you were looking for. You also immediately get a sense of relationship here- from an outsider's perspective with zero previous information on who these characters are or how they are related. You can clearly tell the four eyed cat is protecting the female cat in the back, and there's a sense of either accusation from the one-eyed cat or threat, and that the other two almost seem to be distressed as if they were once close to this character.
Keep up the good work, don't feel discouraged with the lack of feedback from your class. I really feel with a bit of practice in terms of expression and body language you can really make some great waves with your art! You have a great foundation.
In terms of art program recommendations, my wife and I both use Clip Studio Paint. You need the EX version for feature length animations unfortunately, but the PRO version is much cheaper and lets you do some very short animations however it is a very powerful illustration and comic tool as well. Krita is a totally free program that will let you animate as well and has a pretty robust illustration feature itself, but I'm not sure if it has anything specific for comic making.
A big thank you to Spookydoesstuff for being our first review and for being so pleasant to speak to! Please check out more of their art and their blog by clicking here to go to their tumblr!
7 notes
·
View notes