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#also huck like. has a mullet
mimi-croissant · 2 years
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The brainworms are strong
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padyakerongkaibigan · 3 years
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A Mountain Biker’s Glossary Of Terms
CTTO 
https://twowheeledwanderer.com/posts/mountain-bike-terminology
If you’re just starting out (or even if you’ve been mountain biking for awhile), the terms and slang thrown around by mountain bikers on and off that trail can be confusing. What the heck does sandbagging mean and why are people saying send it!?
So to help you demystify what your trail buddies are saying, below is a complete glossary for mountain bike terms and slang.
Here are the most popular mountain bike terms and slang used on and off the trail.
#
1X
Pronounced “one by”, this refers to having only one chain ring at the front of the drivetrain as opposed to two or three. Most new mountain bikes (although not all) will come as a 1X since it makes shifting smoother and easier.
27.5”
Refers to a bike with 27.5-inch wheels.
29ER
Refers to a bike with 29-inch wheels.
A
ARMOR
1. Protective gear worn by mountain bikers such as neck braces, torso armor, knee and elbow guards, or spine protectors.
2. A section of trail, particularly the banks of washes or areas prone to erosion, that are covered by a layer of rocks. These sections are commonly referred to as ‘armored’.
ATTACK POSITION
This refers to the body position of a rider as they are going down a steep or technical trail. Attack position usually involves being up and out of the seat, dropper post all the way down, chest lowered to the handlebars, elbows out wide, and eyes looking ahead.
B
BABY HEADS
Round rocks in the middle of a trail that look like, well… the size of baby heads…
BAIL
When a mountain biker ditches their bike to avoid a more serious crash.
“He bailed when he saw that it was a gap jump and not a drop.”
BERM
A banked corner formed out of dirt and/or rocks. Bermed turns can be ridden much faster and smoother than a flat corner because there’s less concern of washing out. Most flow trails are constructed of linked bermed turns.
BOARDWALK
A boardwalk is a manmade (usually wooden) bridge that spans a depression in the ground or elevates the trail over marshy areas. Boardwalks can be wide or they can be narrow. See also skinny.
BOMB
To go as fast as you can down a trail.
“You bombed down that! I bet you got a PR.”
BONK
To run out of energy on the trail.
“I bonked massively today. I couldn’t even pedal up the last small climb.”
BOOTER
A small little jump either in the middle of the trail or off to the side. Booters tend to form from natural objects that are already on the trail like roots, tree stumps, and rocks. See also kicker.
BREAKAWAY
A style of helmet that has a removable chin guard. They can be used as a typical ‘half lid’ helmet or as a ‘full-face’ DH helmet depending on the terrain. Simply snap on or remove the chin guard based on what you plan to ride. See also lid, half-lid, and full-face.
BROWN POW
Also known as ‘hero dirt’, brown pow refers to optimal riding conditions like grippy loam and slightly damp soil. See also hero dirt.
BUNNY HOP
A mountain bike skill that involves first lifting the front wheel off the ground and then the back wheel while the front wheel is still in the air. It’s used to hop over trail features and it definitely makes you look cool.
C
CASE
When a rider doesn’t clear a jump completely and their back tire clips the top of the landing. This can be no-big-deal or it can pitch the rider over the handlebars.
“He just totally cased that jump. Glad he was able to ride it out!”
CHAIN SLAP
The noise and feel of the bike chain hitting the chainstay.
CHAIN SUCK
When the chain either falls off the big ring into the spokes or falls off the small ring between the frame and crank.
CHATTER
Used to describe rocky, loose trail conditions. Often refers to the sound the bike makes going down rough sections of trail. See also chunder.
“That section of trail was loose and chattery.”
CHUNDER
A term used to describe rocky and loose trail conditions, typically at a higher level than chatter. If a trail is chundery, it has a lot of rocks and loose debris.
CLEAN
To ride through a tough section of trail without crashing, stopping, or taking the feet off the pedals.
“She just cleaned the hardest part of this trail!”
D
DAB
When you put a foot down, but don’t actually stop the bike when you’re either riding up or down a technical section. It usually happens when you lose balance, but not so much so that it halts your effort.
DH
Short for downhill. DH trails tend to be highly technical and require advanced skills. This style of riding is the most extreme and high stakes.
DIALED
Dialed is similar to using the word ‘impressive’ in a mountain bikers vocabulary. A ‘dialed bike’ could have custom components and an awesome paint job. A ‘dialed jump’ could be built so well that it’s easy and effortless. A ‘dialed rider’ could be someone who nails every turn and corner without making one mistake.
DOUBLETRACK
Refers to a wide trail that may have once been an old road (or still is). Typically they’re used to connect other mountain bike trails. See also singletrack.
DOWNSLOPE
The landing surface of a jump, tabletop, or drop. This is usually slanted downwards to prevent the rider from landing on flat ground (which does not feel good).
DROP
A trail feature that has a flat entrance that then drops away abruptly. Drops can be several inches or several feet and they can be manmade (ex wooden ramps) or they can be natural (ex a rock drop). See also feature.
E
ENDO
When a mountain biker crashes and goes over the bars. See also OTB.
ENDURO
A style of riding that includes a mix of both cross-country trails and DH (downhill) descents. Enduro racing involves multi-stage - and sometimes multi-day - segments with untimed climbs and timed descents.
F
FEATURE
A notable obstacle on the trail such as a jump, drop, rock roll, tabletop, rock garden, etc… Features vary widely in technicality from easy rock rollers to steep rock faces.
FLATTED
When a tire loses air due to a puncture.
“I flatted… thankfully I have a spare tube!”
FLOW
When corners and other downhill features fit together so well that there is little need to pedal or work to keep momentum going. It often feels like both rider and bike are floating down the trail. New-school style of trail are often called flow trails. See also new-school.
FULL FACE
A style of mountain bike helmet that has a chin guard for full-face protection. These are typically worn at lift-served bike parks and on rowdy DH trails. See also lid, half-lid, and breakaway
FULL-SQUISH
Refers to a full-suspension mountain bike that has both a front fork and a rear shock. See also fully rigid and hardtail.
FULLY RIGID
A fully rigid bike has no suspension at all. Some people think this is fun. See also full-squish and hardtail.
G
GAP/GAP JUMP
A type of jump that has no central surface. There is a lip to take off from and a downslope to land on, but in the middle there is a gap. As opposed to a tabletop, which has a flat central surface between the take off and landing. See also lip, downslope, and tabletop.
GROM
A young mountain biker who is gung-ho about ripping down trails.
H
HALF LID
A bike helmet that isn’t a full-face. In other words, a ‘typical’ bike helmet. See also lid, full-face, and breakaway
HARDTAIL
A bike that only has front fork suspension. Hardtails do not have a rear shock, making them harsher, but faster, to ride.
HERO DIRT
Another term for brown pow. Hero dirt refers to optimal riding conditions where the soil or loam is grippy and fast. Hero dirt often comes a day or two after a rain. See also brown pow.
HIP JUMP
A form of jump that requires the rider to change direction or orientation of the bike in mid-air.
HUCK
When a rider propels themselves off a jump or drop. It usually refers to something big and consequential.
“I can’t believe he just hucked himself off of that drop and landed it!”
I
ITALIAN PIT STOP
When the fastest members on a group ride take a break on the trail and then immediately leave when the slowest rider rolls ups.
K
KICKER
A small or large jump with a steep take-off. Kickers usually involve hang-time in the air. See also booter.
KIT
More widely used in the road bike community, kits are the outfits that bikers wear. Racers usually have custom-made kits that announce their sponsors and last name.
KLUNKER
An old and out-dated mountain bike.
KOM
Stands for “King of the Mountain”. This is a Strava term for the fastest male rider on a specific Strava segment. See also QOM.
L
LADDER BRIDGE
A manmade trail feature like a bridge or boardwalk that gains or loses elevation. See also boardwalk.
“That ladder bridge up onto that rock is so sketchy.”
LID
Slang for a helmet. See also half-lid, full-face, and breakaway.
LIFT-SERVED
Trails at a bike park that are accessed via a gondola or chairlift.
LINE
The path a rider takes through a technical section of trail. Sometimes lines are obvious and other times there are several different lines through an obstacle. For larger features and obstacles, there’s usually an “A line” that goes through or over the feature and a “B line” that goes around.
LIP
The edge of a jump’s takeoff or landing.
LOAM
A form of grippy dirt that is often found in forested areas like the Pacific Northwest and parts of the UK. Unlike brown pow or hero dirt, which appear after rain, loam is the normal riding condition.
M
MACHINE-BUILT
Trails that were built with a machine. These tend to be smooth, flowy, and fast and might include bermed turns, rollers, and small kickers. See also new-school.
MANUAL
A riding skill similar to a wheelie, but instead of pedaling the bike forward, the rider maintains balance on the back wheel while riding downhill. Skilled riders can also manual or over trail features like roots and dirt rollers, which helps maintain speed and also looks super cool.  
MECHANICAL
A ‘breakdown’ on the trail which usually refers to a flat tire, but could also include a broken chain, twisted bars, or a dropped chain. Usually a mechanical can be fixed trailside.
MULLET
A bike that runs a 29-inch wheel in the front and a 27.5-inch wheel in the rear.
N
NEW-SCHOOL
A style of trail building and riding that usually includes machine-built tracks and bike park-style features like wall rides, dirt jumps, boardwalks and berms.
O
OFF-CAMBER
Refers to the slant of a trail or feature. Many slickrock trails have off-camber sections that drop away to one side.  
OLD-SCHOOL
A style of trail and riding that encompasses more raw and rough terrain. Features tend to be natural like rock drops and rock rolls. As opposed to new-school riding which tends to include machine-built flow trails and bike park features. See also new-school.
OVER-COOK
To overshoot a jump so much so that you miss the downslope on the landing
OTB
Stands for ‘Over The Bars". When a mountain biker crashes and goes over the handlebars. See also endo.
P
PEDAL STRIKE
When a pedal hits the ground or a rock/obstacle while riding. This could be no-big-deal or it could cause you to go flying 10 feet into the bushes.
PINCH FLAT
A flat that occurs when a bike’s tire gets so compressed that the inner tube gets ‘pinched’ between the wheel rim and the tire and the tube is punctured. It’s also sometimes called a snakebite because the puncture is actually two small holes that look like a snakebite. You can’t get a pinch flat with tubeless tires because there are no inner tubes.
PINNED
Typically refers to a group of riders that are moving at speed along (usually down) a trail and keeping a tight formation.
“We were pinned coming down that! If any one of us had crashed it would have been bad news.”
POACH
When a mountain biker illegally rides a trail that is either closed for maintenance or not open to bikers at all (ie a hiking trail). It can also refer to riding a private network without paying the entrance fee.
PR
Short for Personal Record. This is a Strava term for your fastest time on a specific Strava segment.
Q
QOM
Stands for “Queen of the Mountain”. This is a Strava term for the fastest female rider on a specific Strava segment. See also KOM.
R
RAIL
To ride into a berm with such force and speed that you actually gain speed coming out of it. Almost like the rider is on rails.
RATCHET
A riding skill where you use half-strokes on the pedal to maneuver your way through an obstacle. This is often used when full pedal strokes aren’t possible due to risk of pedal strikes.
ROCK GARDEN
A trail feature that includes lots of embedded rocks.
ROCK ROLL
A rock that you can roll on top of and then off of.
ROOST
To kick up dirt and sand from the back tire after whipping around a loose turn. The term ‘roost’ is derived from rooster tail.
ROWDY
A term to describe rough and technical riding.
“That trail was rowdy! I almost endo-ed on the last rock roll”
S
SAG
The amount of dip a front fork and rear shock depress when a rider is sitting casually on a bike.
SANDBAGGING
1. Saying something is easier than it actually is.
2. Racing in a category below your level so that you have a better chance of winning.
SCRUB
When a rider purposefully stays low over a jump. Typically racers scrub jumps to save time. Scrub can also refer to slowing down before turns to make them smoother and faster.
SEND IT!
When a mountain biker aggressively rides a trail feature such as a jump or drop.
“She sent that drop like it was no big deal!”
SESSION
To stop and work on riding through a section of trail or intimidating feature.
“We got back late because we sessioned a few of the harder features.”
SHRED
The acceptable term for riding mountain bike singletrack. It usually refers to fast descents.
SHUTTLEABLE
Trails that can be accessed via vehicle.
“Can we shuttle to the top today? I’m feeling tired.”
SIDEHILL
A section of trail that is cut into the side of a hill. One side of the trail is typically a steep drop off while the other side typically is a steep mountainside or hillside.
SINGLETRACK
What most mountain bike trails are: narrow and require riders to ride in single file.
SINGLE-SPEED
A bike that only has one speed. Some people think it’s fun.
SKETCHY
A trail feature or section of trail that makes you think twice.
“That line is so sketchy! I don’t know how you managed to ride it without going over the bars.”
SKINNY
A skinny piece of wood or log along the trail that you can ride on.
SLICKROCK
A style of trail that is found mostly in the western United States like Moab or Sedona. Riding on slickrock basically means riding on large swaths of uninterrupted rock.
STEEZY
When a rider makes a feature look stylish and easy. Steeezy.
STEP-DOWN
A trail feature where a rider jumps down to a lower section of trail from a higher elevation. Kind of like a drop…
STEP-UP
A trail feature where a rider jumps up to a higher section of trail from a lower elevation. This could also include jumping up from a dirt jump to a wooden feature, which is common at bike parks.
STOKED
The feeling you get when bombing down an awesome trail!
STRAVA
A phone app that records ride data such as mileage, GPS, elevation gain/loss, speed compared to other riders, and more.  
STRAVASSHOLE
Someone who rides with only one thing in mind: getting a Strava PR. This usually involves asshole-type behavior on the trail.
SWITCHBACK
A hairpin turn on a trail that makes climbing and descending more moderate. Switchbacks zig-zag riders up and down steep sections of trail.
T
TABLETOP
A jump with a take-off and a downslope landing with a flat surface in the middle. There’s much less risk on a tabletop than a gap jump because if you land short you’ll still land on solid ground.  See also gap jump.
TACO
When the wheel folds in on itself to form a taco shape. This usually happens after casing a jump or hitting an obstacle straight on.
TEETER-TOTTER
A manmade feature that looks and performs like the teeter-totter’s of your youth. After reaching the apex, the weight of you and your bike will cause the teeter-totter to fall back down to the ground.
TRACKSTAND
A bike skill that involves standing still on your bike without pedaling. It’s a great skill to learn for tackling slow-speed tech.
TRAVEL
The amount of change the front fork and rear shock experience after riding a trail or feature. A lot of travel means you used most of the suspension on your shocks while less travel means you didn’t go through much travel. Travel also refers to how much suspension a bike fork or shock has (ex 150mm in the fork and 140mm in the rear).
TUBELESS
A tire set-up that doesn’t involve inner tubes. Instead, sealant is injected into the tires. When a tire is punctured, the sealant ‘seals up’ the hole and congeals to form a plug.
W
WALL RIDE
A manmade, slanted wooden ramp feature with one side close to or touching the ground and the other side elevated in the air. Wall rides ride like giant berms.
WASH OUT
When the bike tires wash out from under you due to wet or slippery conditions. This usually occurs around a corner or when landing a jump.
WHEELIE
When a rider picks up his front tire and pedals the bike while balancing on the rear wheel. See also manual.
WHIP
A mountain bike skill where riders ‘whip’ their back tire to the side when in the air over a jump.
WONKY
Mountain bike slang for when something doesn’t feel or work right on your bike.
“Something’s wonky with my shifting. I can’t get it to go into the lowest gear.”
X
XC
Short for cross-country. This style of riding involves a variety of terrain including big climbs and minimally technical descents. It is the least extreme form of mountain biking and also the most popular.
Y
YARD SALE
When a rider completely wipes out on the trails and all his or her belongings like water bottles and sunglasses go flying.
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fluffyllamas-23 · 7 years
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Day 2: Hypothermia - Lance
“Lance, I really think this is a bad idea,” Keith says warily, staring up at the sky. It’s nearly midnight, and Keith thinks that Lance is a complete idiot.
Well, Keith always thinks Lance is a complete idiot, but tonight he thinks he's even more of one than usual.
Keith shivers as the wind picks up, and the cold breeze nips at all exposed skin (which is only his face, neck and hands).
Lance decided that he wants to skinny dip in the lake close to campus. He has no logical reasoning to do so, it's just something he's always wanted to do. He is, of course, alone in this desire. Hunk, Shiro, Pidge and Keith all collectively think that Lance is a moron, but Keith is the only one who went with him on his endeavor. He has no plans to join him - he doesn't want to catch pneumonia or worse, but he also isn't about to leave Lance alone with his shitty decision.
Also, he’s Lance’s roommate, so by default, he's the one stuck joining him.
“No, it'll be fine! Are you sure you don't want to do it too?”
“Positive.”
“Baby.”
“I'm not a baby, I just have some fucking self-preservation instincts. You should try it sometime, it's great.” Keith deadpans, rolling his eyes.
“I haven't died yet, okay?”
“Yet. Tonight might be the night.”
“Shut it, mullet,” Lance says, shoving a finger in Keith’s direction, “if you're just going to stand there and nag, you can leave.”
“I'm just saying. Why couldn't you have picked a warmer night? It's fifty degrees out, you're going to die.”
“I will not.”
“It's storming,” Keith says, looking up at the sky again, “it's going to start raining soon.”
Lance shimmied out of his pants, “well then I better get going.”
As soon as he strips down to nothing, he takes a running start and wades into the water. He shivers at how icy it feels, and every instinct is screaming at him to turn around, get dressed and go back to his dorm.
But, he already made a big deal about it, and he had to save face. Lance submerges himself completely into the water, and then stands up.
Hot damn that's cold.
“Are you ready to leave?” Keith asks, and holds a towel out for Lance to take.
“Th-the w-w-water is g-great,” Lance shivers, teeth chattering, sinking back down into the water, “s-so w-w-warm.”
Keith quirks a brow, “yeah, I'm calling bullshit. Get out before you freeze.”
Lance hugs his body in a desperate attempt to get warm. “W-w-what a-are you t-talking about?”
“You’d be more convincing if you weren't shivering so bad. Come on, get out. It's starting to sprinkle.”
Then, it was as if the heavens opened up. In less than two seconds, it went from sprinkling lightly to a torrential downpour.
“Shit, get out,” Keith hisses.
Lance hurries out of the lake as fast as his numb legs can carry him.
Keith stares down at the now-soaked towel and sighs heavily.
Great. The towel is soaked, they didn't drive here so they still have a ten minute walk to their dorms, and Lance’s teeth are chattering so hard, Keith can hear it over the sound of the rain.
“We should get going,” Keith says, and nods his head once towards the road. “Get dressed.”
His clothes are soaking wet now, too, and Lance struggles with them. His fingers are numb, which is making it much harder than it should be to get dressed.
By the time they get to their dorm building, Lance is miserable. He's rain-soaked, his clothes are now clinging uncomfortably to his body. His hair is plastered to his forehead and dripping into his eyes. Goosebumps cover his arms and legs, and his jaw is aching because he's been clenching his jaw to try and quell the shivers.
“Lance, where’s your key?” Keith asks.
“M-m-my k-key?” Lance frowns, confused.
“Yes, the key,” Keith snaps, his tone sharp, “it's past midnight. We need it to get into the building. Where is it?”
“I d-don't h-have a key...y-you said you h-had it.”
“No, I asked you to grab the key.”
“Sh-shit.”
Keith pinches the bridge of his nose.
“You're shit at listening. I knew I should have grabbed it.”
“S-sorry.”
“It's fine...I'm going to call Shiro, just...go walk around to warm up or something.”
Lance is too tired to walk around, so instead he decides to sit on the curb.
“Hey, Keith,” Shiro says happily upon answering the phone, “what's up?”
Keith pushes his rain soaked bangs out of his face as a shiver wracks his body, “are you in your dorm?”
“No, we’re all at Denny's. Why?”
“We’re locked out of the building. Neither of us have a key.”
“Oh, fuck,” Shiro hisses, “did Lance go skinny dipping?”
“Yes he fucking did,” Keith groans, and looks at Lance, “dude, stand up. Walk around, don't just sit there.”
“I'm tired,” Lance whines.
“How fast can you come?” Keith asks, returning to his and Shiro’s conversation.
“Thirty minutes maybe? I'll try to hurry. See if-” Keith's phone cuts out. When he looks at the screen, he nearly cries in frustration.
“Wha’happened?” Lance slurs.
Keith hucks his phone. “My phone died.”
They lapse into silence, and it's about fifteen minutes before Keith realizes that Lance is no longer shivering. Lance is also slumped against Keith and not fully conscious.
“Lance,” He says, shaking him. Lance doesn't respond, and Keith curses under his breath. “Lance, come on. You gotta stay with me.”
Lance forces his eyes open. He's so tired, his limbs feel heavy, and he just wants to go to sleep.
“Keith?” He frowns, tongue sticking to the roof of his mouth.
Another fifteen minutes pass, and Keith is silently wishing this stupid school would just burn. Did they not believe in awnings? There was nowhere for either of them to stand (or sit) that would give them shelter from the rain.
Finally, Keith sees Shiro’s car pull up against the curb.
“Shit,” Shiro curses, getting out of his car and slamming the door behind him. Hunk and Pidge get out as well, Pidge runs ahead to open the door for them.
Hunk and Shiro help Keith get Lance up.
“We need to get you guys inside,” Shiro says, scooping Lance (who’s completely unresponsive at this point) up.
“We don't have a key.”
“My dorm is right here,” Shiro says, “shit, he's freezing.”
Lance regains consciousness, but just barely. He's vaguely aware that someone has changed him into dry clothes.
He's also vaguely aware that he's underneath a pile of blankets.
He's feeling pretty out of it though, and before he can put much more thought into it, he's asleep again.
“-he okay?”
“Keith, he’ll be okay,” someone says.
Keith. That's who the previous voice belonged to.
But who’s he speaking to? Lance wonders.
Whoever it is sounds much calmer than Keith.
“Obviously. I just think we should take him to the emergency room. He's still too cold.”
“Ninety seven degrees. He’ll be okay, relax.”
“That's too cold,” Keith presses.
“Keith. I know what I'm doing.”
“Yeah, you've worked on a lot of hypothermia patients, Shiro?” Keith bites, tone sharp and laced with concern.  
Shiro. Oh.
“I understand you're worried, but you need to relax. He's okay.”
“What happened?” Lance groans.
Keith sighs in relief, “hallelujah.”
“Why do you look so worried, mullet?” Lance mumbles, feeling the exhaustion weighing him down.
Keith blinks. “Do you not remember almost dying? Speaking of which, you're a fucking idiot and if you ever pull something like this, I'll have your head. Got it?”
“Mmhmm...okay.  Sorry.”
Whoever’s couch it is that he’s on, owns the most comfortable couch in existence Lance thinks to himself.
“Go to sleep,” Shiro says, piling another few blankets on him.
“Shouldn’t he have something hot to drink first?” Keith asks, staring down at Lance.
“No….” Lance mumbles, already being pulled under by sleep.
“He can have some when he wakes up. He's exhausted.”
“Yeah...okay,” Keith says, concern still coloring his tone. “Goodnight, moron.”
Lance smiles into the blankets. “‘Night.”
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