#also fun fact. whenever lavenza would talk with spoken dialogue we would straight up cut her off
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WE'RE FINALLY DONE WITH TACTICAAAA AGHAGHHS
#took us around 56 hours. which is between what i expected. 50/60 hours.#we're just glad its over and done with (for now. we'll revisit the dlc once we finish royal)#its honestly such a shame that it ended up being the way it was.#it was like. ok the entire first area feels like a way too long tutorial.#and then the 2nd area had some fun stuff but also felt like a drag cause they kept repeating themselves over and over again#in typical p5 fashion...#the third area was easily the best because it finally had good pacing between story and battle amount#and then the last area was like the last area in s frontiers were it was clear that they just. sort of ran out of time#and just decided to recolour some shit from previous areas to throw at you#the final boss battle was kinda nice though but unfortunately we were way too overpowered#on hard mode...? without grinding ever. ok then.#anyways shoutout to brigantine blitzkrieg. the only voltage move we ever used. used it like 8 times in that final battle.#shoutout to ryuji in general btw he was almost always in our team. along w yusuke and ann. they were the dreamteam.#also fun fact. whenever lavenza would talk with spoken dialogue we would straight up cut her off#because she talks terribly slow and we hate her <3#also i like the style of this game. sure. but i feel like it actively worked against itself whenever it would get really serious#the boss designs in this game though? fucking phenomenal like they really knocked it outta the park w those#and every p5 game shouldve used the offwhite in the menus of this one instead of the bright white. my eyes thank the designer of this game#tedpost#tedtalks#and no way in hell ppl finished this game in 25 hours. shut the hell up no you didnt.
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helppp this was still in my drafts. ill add the original date later but we finished this game months ago.
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WE'RE FINALLY DONE WITH TACTICAAAA AGHAGHHS took us around 56 hours. which is between what i expected. 50/60 hours. we're just glad its over and done with (for now. we'll revisit the dlc once we finish royal) its honestly such a shame that it ended up being the way it was.
it was like. ok the entire first area feels like a way too long tutorial. and then the 2nd area had some fun stuff but also felt like a drag cause they kept repeating themselves over and over again in typical p5 fashion…
the third area was easily the best because it finally had good pacing between story and battle amount and then the last area was like the last area in s frontiers were it was clear that they just. sort of ran out of time and just decided to recolour some shit from previous areas to throw at you
the final boss battle was kinda nice though but unfortunately we were way too overpowered on hard mode…? without grinding ever. ok then.
anyways shoutout to brigantine blitzkrieg. the only voltage move we ever used. used it like 8 times in that final battle. shoutout to ryuji in general btw he was almost always in our team. along w yusuke and ann. they were the dreamteam.
also fun fact. whenever lavenza would talk with spoken dialogue we would straight up cut her off because she talks terribly slow and we hate her <3
also i like the style of this game. sure. but i feel like it actively worked against itself whenever it would get really serious the boss designs in this game though? fucking phenomenal like they really knocked it outta the park w those and every p5 game should've used the offwhite in the menus of this one instead of the bright white. my eyes thank the designer of this game
and no way in hell ppl finished this game in 25 hours. shut the hell up no you didn't. i think its barely worth its price at 60 hours, but if people seriously did completionist in only 37 hours... then it for sure isn't
AND ANOTHER THING. Toshiro's audio was fucking abysmal. We seriously turned down EVERY other sound in the game just so we could hear him talk. Who is in charge of the audio mixing for atlus' eng dub. cause i don't even think they have someone for that. either that or they're sleeping on the job. Scramble had this same exact problem but that game didn't let you change volume levels so we just couldn't hear what some characters were saying for like 40% of their dialogue.
The music is this game was also... very unremarkable. Like the opening was nice. besides that, nothing really stood out. Which is a shame because we LOVED the music in Scramble, it was one of the things we got super hyped about.
#tedpost#tedtalks#should i tag the game when all im doing is shitting on it..?#also i remember why this was in my drafts. i copied the tags from some post because they were super long#and served as their own sort of review#but i had to reformat it first. and i never did. until now that is
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