#also flycam is broken yet again
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Soft boys are good for the soul 💛
#bloodweave#astarion ancunin#gale of waterdeep#gale dekarios#gifset#here comes your next favorite bloodweave gifset#so far it's the only scene i was able to trigger#guess tomorrow i will be doing speedruns#also flycam is broken yet again#patch 6
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[ID: Anonymous said: this isnt like, a demand or request, just an expression of interest - you mentioned in your daniil-is-autistic post that you also think artemy is neurodivergent, and i would really enjoy seeing a similar post on that topic. thank you, have a nice day.]
(anon is referring to this post!)
i do have some thoughts that i would like to share about that topic! however comma, it probably will not be as in-depth as my post about daniil, as i am myself autistic and have had a couple years since being diagnosed to ruminate on places where that has affected my life, and so it’s easier to write about coming from a place of personal experience. i can do the same with depression, for the same reason.
i have a couple of ideas about what artemy could have:
adhd
ptsd
ocd
i won’t really be going into ptsd or ocd on this post because i feel like it’s more difficult to point the ptsd out (artemy doesn’t talk much about or flashback at all to being on the front) and because i think ocd should have its own post. it is severely misunderstood, even by other neurodivergent people. plus i think all four of the healers have it (or aspects of it), and this post is about artemy.
i feel like… something about the dsmv diagnostic criteria for adhd feels condescending to me, like it feels the way it’s worded places a lot of the blame on the person who has it? and some of the criteria like “fails to follow through on instructions”, “does not seem to listen when spoken to directly”, “has trouble holding attention on tasks” can depend greatly on the player. not as much of that is baked into artemy’s character and dialogue in the same way that social ineptitude, which is a core feature of autism, is baked into daniil’s character and dialogue.
with that being said: while i will include a few things from the diagnostic dsmv diagnositic criteria as listed on the cdc website, i am going to primarily be thinking about accounts from people with adhd. i have several friends with adhd (and i suspect that i may have it, though i’ve only come to suspect this recently and have had less time to think on it) whose experiences i will be taking into account.
other links to sources i am referring to: [adhd/autism venn diagram by tfw-adhd] [what those symptoms look like in adults, by chadd] [ptsd criteria on brainline] [ocd criteria on beyondocd]
vague spoilers for pathologic classic & pathologic 2
very briefly & quickly: ptsd & ocd
the problem with going into it is this game is already a very difficult and anxiety-inducing world because of the plague and i’d argue that any of the healers could have one or both of these either before the outbreak or after it, so here are some things that stick out to me for
ptsd - overly negative thoughts or assumptions about oneself or the world (can overlap with adhd; artemy has the option to repeatedly blame himself for his father’s death), negative affect, feeling isolated, irritability or aggression, risky or destructive behavior, hypervigilance (any game that dabbles in horror aspects will expect this from you), difficulty sleeping (overlaps with adhd), depersonalization (this is a core aspect of the theatre theme of the game)
ocd - without going through the entire ybocs, i’ll just say that i think all three healers struggle with hoarding (understandably and by necessity) and hypermorality (all three protagonists believe they are the one and only person who is right, rubin is awfully judgmental of people who don’t abide by his personal standards). compulsions would be easier to point out in the game than the obsessions they are linked to, as we’re not exactly privvy to intrusive thoughts outside of the dreams. you could, however, say that artemy struggles with intrusive thoughts of causing harm even inadvertantly and argue that he takes measures to ensure that he doesn’t, won’t, and hasn’t. in classic, this is highly dependent on playstyle.
[this is my standard disclaimer that i have an official diagnosis of ptsd so i’m not just pulling this out of nowhere and am about 98% sure i have obsessive-compulsive disorder, and have researched it thoroughly.]
what’s built into the game: making careless mistakes, poor planning skills, time blindness / anxiety, executive dysfunction
pathologic is a game that sometimes feels like you’re being set up for failure. something that i missed talking about in my previous post is that it often feels like an autism/adhd simulator because it is, in classic, so very easy to screw yourself over and get locked out of an objective by picking the wrong dialogue option. while some of the correct dialogue options are obvious, others feel like a guessing game and you have to just hope you’re picking the right thing and have made a save file at the right place to go back and pick different options in the case that you’ve bungled something. hence, “making careless mistakes”. it’s a little bit easier in 2, as dialogue options that end a conversation are indicated with a diamond (thank you to whomever decided on that!), but it makes up for this by being unforgiving in other aspects. i believe the difficulty settings for imago state that the game is intended to be “almost unbearable” - and lots of people have difficulty completing it on the intended difficulty without cheats. (do not discourse about this on my post.) the game invites you to make careless mistakes and either live with or learn from them.
keeping this in mind, you’re kind of expected to have “poor planning skills” on at least your first time playing it. part of the game’s point is that you can’t do everything, and you can’t save everyone. not paying close enough attention or interpreting the instructions of the game just right in classic can cost you the lives of several of your bound.
that also feeds into time blindness & time anxiety. classic & 2 do these in different ways. in classic, you can’t run, so you have to hope you’re not busy doing something else or else hope that all of your letters come in at a time where you can hit up all the places you need to go, or you’re going to be cutting it short on time for the day. in 2, you can run, but there are far more sidequests to be completed than in classic.
i’d also argue that executive dysfunction is a core aspect of the game. you are very busy and very poor and items are very expensive, meaning that unless you know what you’re in for, either you or the town is low on resources or funds or time to do things like eat, sleep, and take care of your aches, immunity, and infection. all of which can be avoided if you don’t make careless mistakes, have good planning skills, and can manage your time wisely.
“interrupts or intrudes on others”
i don’t appear to have a screenshot of him doing this in 2, but he and daniil do have at least one conversation in which they keep interrupting each other. peak autism/adhd solidarity.
i do, however, have a screenshot example of him doing this to clara in pathologic classic
Haruspex: …Wait a second. If there was nothing but the great Bull, where did the stars and light come from? Changeling: Oh, don’t interrupt!
and as for intruding - khan feels that he does this frequently: intruding on him and capella at the station, intruding on him and notkin at the broken heart, and here he is intruding on kids at the nutshell:
We have so few places of our own - only a couple. And yet you feel the urge to impose yourself even here. Do you know what childhood is? It’s slavery. Herders treat their cattle better than parents treat their children. They lock us up like objects, mold us like statues, and still never take us remotely seriously.
he also intrudes on clara talking with block on day 11, either completely oblivious to the fact that he’s doing it or outright ignoring that he is.
“is often ‘on the go’“
i could say that this is one that is built into the way the game is organized, and it’s true! but his time spent with lara comes to mind. she’s not the only one to mention his restlessness, but i don’t keep screenshots of big vlad on hand so their day 1 dialogue is lost to the wind.
Aren’t you supposed to be terribly busy? I don’t understand why you keep coming. Or do you need my help again? I’ll wash your clothes. You’re filthy, like a chimney sweep. Revolting. While they dry, have some sleep.
“often fidgets […] or squirms in seat”
like with daniil’s body language, i don’t have any gifs to show to prove this. i’m really looking forward to seeing what idle animations he gets in the other two routes. for now i know that in the lucid dream, if you use flycam you can see him idling by swaying and rubbing his chin & that in other pantomimes he can be found constantly turning his head and looking around.
sleep problems
i don’t have the screen shot so just pretend that i do - he mentions this to the fellow traveler on, i think, day one when you go to the dead item shop. in either game, you can also only sleep for a maximum of six hours at a time, which is like..two hours less than the recommended amount, unless that’s changed.
little sense of danger & impulsivity
As usual, I act first and think later. I’ve made a panacea. But from what? What blood was that? Whose blood was that? To cure the Town, I’ll need to figure that out.
there’s actually no dialogue i can think of that addresses the danger of the situation he’s in - which is sort of the reason why i included it! though i am absolutely obsessed with classic artemy threatening grief, kingpin of the villains in town:
Bad Grief: That ain’t good! Got too soft a heart or something? Soft, eh… Well, can’t blame you. Haruspex: Got too hard of a bone structure? You watch it. I’ll break them in no time.
artemy has little to no problem offering to help daniil get ahold of organs and blood:
Bachelor: Exactly. I need tissues of a person who died of the Sand Plague. I need them today, right now! I’ve tried to get them at the cemetary, but failed miserably. The patrolmen are vigilantly watching over the dead. Haruspex: Would you like me to get you some? Bachelor: I’d reward you generously for that. Haruspex: Deal. I’ll do what I can, even though I still don’t have the right to.
‘even though i still don’t have the right to’ - he knows it’s illegal and could easily lose him reputation, but he jumps at the chance to do so. part of his route requires you being in constant danger, but later on there are options to tell daniil you won’t help him. this isn’t one of them.
in pathologic 2, you can also instigate fights with people by, to name a few: refusing to leave the house in the atrium where they have a person bound and gagged upstairs, not leaving barley the barber in grief’s lair, and picking the wrong dialogue option with the guys in the broken heart on day 11.
as referenced above, his impulsivity sometimes shows in the dialogue options you can choose. you can say things that clearly haven’t been thought through all the way. for example, this is what he says to clara bout her parents:
I wonder what you did to your old ones. There was someone gullible enough to adopt you?
and this is how she replies:
Clara: What? Why would you say that? I never even knew them. I’ve been an orphan for as long as I can remember. Artemy: I didn’t know. Right, that’s what I figured.
it’s not all that different from the sort of tactless comment a person with autism might make.
no motivation for tasks you are not interested in & hyperfixations
in pathologic 2, on day 3, daniil asks artemy to be his aide in developing a vaccine. artemy’s responses are all something dismissive and frequently quite rude. here’s the end of that conversation:
Bachelor: I will make the vaccine, but I can’t do it without you. All you need to do is be at hand and do as I say. I will take full responsibility for the situation. Haruspex: Perhaps I’ll drop by… if I have the time.
guess what never happens?
it’s understandable that the panacea is artemy’s main goal. what makes it stick out to me as a hyperfixation specifically is that, while a vaccine is daniil’s main goal, daniil manages to ask artemy about his progress with the panacea.
Bachelor: Anyway, how’s it going? Any progress?
the interest is never reciprocated.
emotional dysregulation & rejection sensitivity dysphoria
i personally think this is the most striking piece of evidence. every single perceived sleight can invoke a drastic reaction in artemy. just take day 3 for example - the perceived sleight here is the belief (based on no evidence) that daniil was snubbing him or trying to exclude him from the meeting:
Bachelor: Burakh. The situation is regretful. I just didn’t have time to warn you. Haruspex: This was ugly of you.
and then he proceeds to get into an argument with him. he can, in fact, get into snits with not just daniil, but with rubin and lara as well. i will not be taking sides in this, because who is right / who is wrong is not really the point, the point is how artemy responds to perceived sleights with increased emotional agitation.
when capella upsets him by telling him she’s taking the kids from under his care for their own protection, he can respond by comparing her to her horrible capitalist pig of a father:
You truly are your father’s daughter. Children always succeed their parents…
i can’t even remember what was said to him to get him to reply this, only that it was said to him by a teenager:
I’m a surgeon. Ever considered having your tongue removed?
he also holds onto murky’s repetitious “what is there about you to love? nothing. so i don’t.” and brings it up to her when she is infected with the sand plague on day 10. though it does bring the rather heartwarming line about murky having loved him from the start, my point remains that he has not been able to stop thinking about something murky has said that she has obviously already changed her mind about by this point in time in the game.
difficulties making & keeping friends
remember what i said about the interest in daniil’s vaccine not being reciprocated? yeah. friends, acquaintances, colleagues - they all kind of expect you to take an interest in their lives. this is where autism & adhd overlap, from my understanding - both can come with an inability to recognize social cues. in fact, i’m going to use the same example now that i used in my post about daniil (it is, after all, what inspired this ask):
Bachelor: From you? Oh, nothing. I was just sharing.
daniil thinks they’ve been having a normal conversation, but artemy hasn’t picked up on whatever social cues he’s been using. this could easily be on either one of them. though i will say, some of my easiest friendships as a person with autism have been with people who have adhd. which is why i’d suggest that daniil saying he’ll tell artemy about thanatica “the way i’d tell a close, intimate friend” is autism/adhd solidarity. despite initially not getting along, they are clearly able to communicate with each other.
i think the rest of this is really self-explanatory. despite being from the town in classic, artemy doesn’t actually appear to have any friends in it. could be a symptom of him having left much ealier (ten years ago as opposed to the five in pathologic 2), but in pathologic 2 his friendships are constantly under threat of spontaneous combustion. this day three conversation with lara sums it up nicely:
Lara: Ugh, whatever. Like it’s any of my business… Do whatever you want. Did you make peace with stakh? Artemy: Doesn’t look like it… Forget Stakh. I see now that I’m one step away from falling out with you. Why?
there’s a variety of reasons why his friendships are falling apart. but it occurs to me that there’s no mention of artemy communicating with his friends at all while he was gone, and maybe that’s contributing to it. this is not an attempt to pick sides (i think everybody’s wrong), i am just pointing this out.
adhd in adults: history of academic or career underachievement, relationship problems due to not completing tasks, chronic stress and worry over failure to accomplish goals, chronic and intense feelings of frustration / guilt / blame
artemy did not finish med school. classic has him described as a “vagrant scholar” traveling from town to town to learn instead of staying in the capital where he was sent (”always ‘on the go’” indeed). in pathologic 2 he simply states that he doesn’t have a degree and that he sucked at latin.
relationship problems mentioned under “making and keeping friendships”, but it should be noted that you can repair your friendships by completing a sidequest on day 3 to gather everyone together.
“chronic stress and worry over failure to accomplish goals” is sort of the entirety of pathologic 2. you could say it’s built into the game, but artemy does express a lot of stress over not knowing where to turn for answers, has bizarre prophetic dreams, and is plagued by… well, the plague taunting him for not being to save his bound. both when notkin gets sick on day 4 and when all of the children get sick on day 10, he can express an extreme amount of guilt for not having the ability to cure them.
i mentioned under ptsd that artemy has a tendency to be able to blame himself for his father’s death, and i think that fits under here as well. there’s also this:
I get anxious thinking about my kids… Are they faring all right in the Lair without me?
conclusion
i do not know if i have adhd myself and i am sure there are things i am missing, especially as i have not completed artemy’s route in classic yet or started clara’s. feel free to contribute to this, i would love to see others’ input!
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HOW TO USE THE DA:I CINEMATIC TOOLS (FLYCAM)
@zaynsilog was asking me the other day for some tips on using the DA:I Cinematic Tools (also known as the flycam,) and suggested that it would be helpful to make a post about it.
So, here’s a tutorial/some tips on the basics of using the tools. If you’re looking for tips on messing with the visuals, I suggest checking out this post. (Personally I just prefer to edit the pictures afterwards.)
Download
JAN 2021 UPDATE: It seems the website hosting the tools is gone. I uploaded them to MediaFire here.
Starting up
1. Open the folder containing the Cinematic Tools. Do not click on it yet.
2. Right-click on Origin desktop shortcut and choose to run as administrator.
3. Exit out of the Origin screen, right-click on the DA:I desktop shortcut, and choose to run as administrator. (Or Launch in FrostyModManager.)
4. When you’ve loaded up your save and are ready to play, pause the game.
5. Alt+Tab your way into the folder with the Cinematic Tools that you opened already. Right-click and choose to run as administrator.
6. The control screen will pop up. (Please note that if you are offline, a small message will appear first saying it cannot check for updates. Just close it and the control screen will follow.) Do not touch it until a second window pops up, with a black screen and text. After a moment, when the second window says “GUI found,” then you can adjust the controls. (You can now close the folder if you want.)
Some Tips:
The tools will not work if you do not run all things as administrator, and in that order. (Origin, DA:I, then the Tools.)
99% of the time, I keep all the defaults, except for the movement speed, which I will get to right now, because it deserves its own mini section.
Movement Speed
In general, I like to keep the movement speed on 3. But there are two times I change this. (To change your settings, you will have to Alt+Tab back and forth between the flycam and your game.)
When moving a long distance, I suggest putting the speed up to between 30-50. (Example: If you used the tool during a Harding cutscene, then again later in that same area, the flycam will still be located back at the camp with Harding, and you will have to move it to where you are now.)
When being super picky about the angle of a character's face, I sometimes reduce the speed to 1, or otherwise go back and forth on 3 until the camera is where I want it.
Controls
Make sure you have num lock set right!
Toggles:
INSERT is what toggles the free camera (i.e. lets you move the camera around.)
DELETE toggles the HUD (i.e. subtitles, dialogue choices, or if not in a cutscene, all the fight controls etc.)
HOME freezes and unfreezes time. This one is really good for taking screenshots without character's blinking! It's also helpful when you're moving the camera a lot.
Moving the free camera:
8 takes you forwards
5 takes you backwards
4 takes you left
6 takes you right
7 takes you down
9 takes you up
To rotate, use your arrow keys, all in their corresponding directions
DO NOT touch the page up/page down keys. They are broken, and you will have to restart your game to go back to normal. Instead, use the numpad movement keys to zoom in or out via the actual position of the camera.
Some Tips:
When you first hit INSERT in a cutscene, my suggestion is to first rotate either left or right before actually moving anywhere. Chances are your characters are directly behind where the free camera starts.
You can freeze and unfreeze time with or without entering the free camera. Again, great for screenshots without blinks!
Make sure to turn the HUD back on before exiting a cutscene. Maybe it's just me, but sometimes I get a permanent black loading screen when not doing this.
To find your character if you’ve travelled a great distance since where you last used the flycam, start attacking something; a nug, fennic, etc. Then freeze time and enter the free camera. If you keep your HUD visible, this will give you an indication of where you are/what direction to go towards.
When freezing time mid-conversation, the character talking will continue talking, but otherwise remain still. You'll have to wait until they stop for total freezing.
Likewise, music will also still play. In scenes were the music is set to sync with the cutscene, (i.e. when the Inquisitor closes the rift before Corypheus attacks,) this will go out of sync when you unfreeze. Scenes with dialogue and music on repeat will just continue to repeat.
The movement is very finicky, and will probably take some going back and forth to get where you exactly want.
The best times for closeups is during a cutscene when the natural camera has a focus of the character. Otherwise things will get blurry when going too in or out of the original focus.
That’s it! It will probably take some getting used to, so really, my #1 advice would be to just go screenshot crazy. The more you use it the easier it will be. :)
I hope this has been of some help!
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