#also damn it i should have added a back pain stat bar
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autisticaradiamegido · 6 days ago
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day 35
some call it hyperfocus personally i refer to it as The Gamer Zone and when i come out of it i get hit by every status effect at once
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grailfinders · 4 years ago
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Fate and Phantasms #106: Jeanne d’Arc (Alter)
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Today on Fate and Phantasms, we’re making the burning dragon witch of France, Jeanne d’Arc (Alter)! Jalter’s pretty good- Fire, more fire, and bullying dragons into serving you- solid kit!
Check out Jalter’s build breakdown below the cut, or her character sheet over here!
Next up: We’re really testing that “All Dogs Go to Heaven” theory, huh?
Race and Background
Like I said with Mash, Homunculus isn’t really a race in D&D, so we’ll have to keep things simple. While you are a magically made copy, you’re a copy of a Human, so we’ll have to stick with that. This gives you +1 to all abilities. Make up the Magic Doppelganger background (or just use Haunted One) for Arcana and Religion proficiencies. You’re made of magic, and you have to know about God in order to spit in His face. 
Ability Scores
If that custom background wasn’t weird enough, we’re also using the Point Buy system for this build, because we need a lot of stuff right away. You were made by an evil wizard, so a little bit of minmaxing is probably fine. Unfortunately, we have to keep Intelligence at 8- I’d like to make it higher, but we need the points for other abilities. You don’t really go on a self-improvement kick until you’re a berserker anyway. After that, set Dexterity and Wisdom to 12- they’re needed for multiclassing. You can fight (and presumably dance) in a dress, and you can still pick people out in your Grondement du Haine, so they can’t be that bad. Set Constitution to 13 for some toughness-you’re a frontline fighter, and your Avenger class makes absorbing peoples’ hatred (read: their attacks) a bit easier. That leaves us just enough points to bring your Strength and Charisma up to 14. You have one of the highest attack stats in the game, and you’re damn scary when you want to be-and you always want to be scary.
Class Levels
1. Barbarian 1: Avengers are good at hitting things and taking hits, and so are barbarians! When you pick up the class, you get proficiency in Strength and Constitution saves, as well as two barbarian skills- Intimidation and Athletics. You’re strong and scary. (Pretty sure we said that already.)
Either way, barbarians can Rage as a bonus action, gaining extra attack damage, advantage on strength saves and checks, and resistance to the physical attack types. In exchange you can’t cast or concentrate on spells, and it ends early if you don’t attack or get attacked by something in a round.
You also get Unarmored Defense, giving you an AC based on your dexterity and constitution. I’d highly recommend not using that because yours is pretty bad, but it’s available if you really need to fight in a ballgown. Sometimes showing up the Ice Bitch Queen is worth the pain.
2. Sorcerer 1: A Jalter just wouldn’t be a Jalter without plenty of fire and draconic imagery, and that’s why you’re a Draconic Bloodline sorcerer. A black dragon would be more on brand, but we have to go with a Red Dragon Ancestor for the fire damage. This also lets you read and write draconic, and more importantly, your proficiency bonus is doubled for charisma checks against dragons. You may not have magical control over them yet, but you can probably keep the younger ones in line already.
Your Draconic Resilience gives you an extra hp per sorcerer level, as well as an AC of 13 + your dexterity modifier. That’s still not great, but it’s much better than what you had going before.
Finally, sorcerers can cast Spells using their Charisma as the casting ability. Control Flames, Green-Flame Blade, and Burning Hands should give you more than enough fire to start with. Friends will make it even easier to control dragons, while False Life will give you just a touch of healing. NP bars don’t exist in this game, so we had to represent your Self-Restoration somehow.
3. Barbarian 2: Hitting things with sticks powers up a lot faster though, so let’s stick with that for now. Second level barbarians can make Reckless Attacks, giving themselves advantage, but also giving enemies advantage against them. Your Danger Sense also gives you advantage on dexterity saves you can see coming. You don’t really care where your spells hit-this will help keep you out of your own fireballs.
4. Barbarian 3: You might have figured out where this was going with all that fire talk, but your subclass here’s the Storm Herald! When you rage (and as a bonus action each turn afterwards), you can use your Storm Aura to deal extra damage to enemies. The desert aura deals a bit of fire damage to all creatures within range save free! A perfect option for those fidgety monks and archers. You also gain Primal Knowledge, giving you proficiency in Animal Handling. I mean, for a given definition of “Animal”, I guess that works.
5. Ranger 1: You didn’t think we were done making this build weird, were you? I promise this will make more sense in a bit. For now though, you get Perception proficiency, as well as the ability to mark a Favored Foe with your bonus action. For a minute afterwards (or as long as you keep up concentration) you can add an extra 1d4 damage to any damage done to it once per turn. Also, while it does use your concentration, it technically isn’t a spell, so maybe it works with rage? (I’d rule it does, but I’m not your DM.)
A less complicated feature you get is Deft Explorer, specifically the Canny feature, which doubles your proficiency bonus in a single skill. Power up your Intimidation to become even scarier to everyone, but especially dragons. A +14 to intimidate means you can really turn heads, even at level 5.
6. Barbarian 4: We’re about to jump back into sorcerer now, but it might be a good idea to be skilled at casting spells before we do that. Use your Ability Score Improvement to nab the War Caster feat for advantage on concentration saves, the ability to cast cantrips as opportunity attacks, and most importantly, the ability to cast spells with full hands. Now you can upgrade to a proper flagpole pike!
7. Sorcerer 2: It’s been a while, but now that we’re back you’ve become a Font of Magic, giving you Sorcery Points that you can spend on metamagic (later) or more spell slots (right now). You also get another first level spell. Shield’s useful at least, but we’ll get something more “you” at a later level.
8. Sorcerer 3: Now that you’re level three, you get that Metamagic thing we just talked about. Casting an Empowered Spell will let you re-roll damage dice to make sure everything hurts as much as possible, while a Heightened Spell will make it harder for a target to resist. Trust me, you do not want a dragon breaking out of Charm Monster.
Speaking of spells, you get second level ones now, like Dragon’s Breath, which will let you turn anything you want into a smaller, less cool dragon. Other flavors are available, but why would you not pick fire breath?
9. Ranger 2: Bouncing around even more, you get a Fighting Style. Rangers don’t get any styles for big weapons, so we’re just grabbing Defense for an extra point of AC while wearing armor. You can go without, but you have a look to maintain, you know? 
You also get another set of Spells that use Wisdom to cast. Your wisdom isn’t that powerful, but luckily Searing Smite and Absorb Elements don’t use it, so you’re set! I guess good things really do happen to bad people!
10. Sorcerer 4: We’ve had way too many odd numbers for way too long, it’s time we did something about it. Use this ASI to round up your Strength and Charisma for stronger hits and stronger spells.
You also get even more spells- Blade Ward gives you some defense without having to rage, and Aganazzar’s Scorcher got you covered on the offensive side. There’s a bit of a theme here, if you haven’t noticed.
11. Barbarian 5: It took us a while, but you finally get an Extra Attack for each attack action. You also get Fast Movement, adding 10 feet to your walking movement. It’s about time you got a little violent.
12. Barbarian 6: Our last level of barbarian unleashes your Storm Soul. The desert soul gives you resistance to fire damage, and you can also ignore extreme heat, which is super useful given how much black you wear. You can also set objects on fire by touching them.
13. Ranger 3: Now that we’re finally getting to this subclass, it’s time we justified this multiclass. You get Primeval Awareness to help you track down and “convince” dragons to help you, but if your DM is really uncooperative, you can also summon a dragon thanks to your subclass. (We know, we went ranger to make a build less situational. We think we just saw hell freeze over. 
Surprisingly, there are still subclasses left in UA after Tasha’s blew through. The Drakewarden lets you cast Thaumaturgy thanks to your Draconic Gift. You can also summon a Drake Companion as an action once per long rest (or by spending a spell slot) You have to use your bonus action to command it, but it can always use its reaction to infuse weapon attacks with its element of choice. (Do I even have to say we’re picking fire?)
You also learn Entangle this level. Your Grondement du Haine leaves a lot of spears all over the place-it’d be pretty hard to pick your way through those.
14. Sorcerer 5: Fifth level sorcerers get third level spells, but they also get Magical Guidance, letting you spend 1 sorcery point to re-roll a failed ability check. I’d save those for something you’re really good at, like intimidation.
You also learn Erupting Earth at this level, in case you wanted to actually do damage with your noble phantasm. Sadly your spears are a bit dull, but bludgeoning damage is still better than no damage at all.
15. Sorcerer 6: Sixth level dragon sorcerers get an Elemental Affinity, adding their charisma to fire spells. You can also spend sorcery points to resist fire damage, but you’re already good on that front.
Speaking of things that aren’t really needed, you can cast Fear this level. You already have Expertise/Super Expertise in intimidation, but sometimes you just need magic.
16. Sorcerer 7: Seventh level sorcerers can cast 4th level spells, and you can finally cast Charm Monster to take control of a dragon of a dragon for up to an hour. We can also finally replace Shield with Wall of Fire to really set the scene for your dramatic confrontation with that goody-two-shoes you share a face with.
17. Ranger 4: Use your last ASI (they go by so fast, don’t they?) to become an Elemental Adept in fire. This means every die you roll for fire damage will always count as at least a 2. Also, your spells now ignore fire resistance! Just your spells though, your rage is out of luck.
18. Ranger 5: Your Extra Attack doesn’t do anything this level, but you do learn how to cast Spike Growth, for those times you want to sit back and let your enemies throw themselves on your spears.
19. Ranger 6: Your Favored Foe bumps up to a d6, and you become Roving! This adds 5 feet to your movement, and you can climb or swim at the same speed. Now nothing will be able to escape your wrath!
20. Ranger 7: Your capstone ability gives you a Bond of Fang and Scale, allowing your drake to fly and deal more damage with its bite. You also gain resistance to whatever damage type your drake deals, which can help your survivability against themed enemies (like you).
You can also cast Lesser Restoration this level. Memory correction is a little vague-status correction is a bit easier to implement.
Pros:
You’re good at burning things, and yes we count people in there. You can deal a lot of fire damage through rages, dragons, and spells. You also have multiple ways to make that fire even more dangerous, and can spread it at a touch. Great for property damage!
It can be pretty hard to escape you, thanks to your buffed movement speed and the ability to swim and climb faster than most people. Worst comes to worst, you also have a dragon you can sicc on people.
You’re pretty terrifying, especially towards dragons. Beyond having direct control over them, you can also intimidate them with advantage, a third die from sorcery, and a +27 to the roll. Barring an act of god, you can probably get most dragons to stand down, if not obey you outright.
Cons:
You have some power in your corner, but it’s all focused on fire, one of the most immune-to damage types in the game. When it’s good it’s great, but when it’s bad it’s awful. At least you can swap out your dragon damage each summon if you really need to.
Speaking of, your drake’s pretty weak, with only 40 HP at level 20. It’s probably best for you to think of it as a limited use feature than a companion, because it is absolutely not sticking around.
Really there’s a lot of multiclassing problems to go over here. Beyond the classic “spells and raging” thing, there’s also a severe lack of ASIs, several overlapping abilities, both your rage and drake using up all your bonus actions, and an overall lack of focus. You might not be great at doing any one thing, but nobody will have the nerve to criticize you.
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tarysande · 8 years ago
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Fic Update: Any Four Walls: Cool Aunt
Heyyy, why not update a story I haven’t updated in more than a year while everyone is off playing new game? *finger guns*
(In all seriousness, sorry for the long delay. I don’t anticipate one NEARLY as long again. This chapter sets up an arc I’ve had in my head for years!)
On AO3
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Cool Aunt
After three hours spent as sole caregiver to her brother’s daughters, Solana was beginning to have serious doubts about her own suitability as a parent, which made her current state of impending motherhood all the more terrifying. No going back now. Not even if she was having sudden visions of just how woefully underprepared she was. And she was. In vivid color.
Taking the girls off their parents’ hands for a day had seemed like such a good idea at the time. Step one to reaching coveted cool aunt status. Girls day out. Or in. Something. Fun. Definitely fun.
To be honest, she hadn’t actually thought that far ahead when she made the offer.
Garrus had an itinerary of political obligations as long as his arm, which only made Solana shudder and wonder how she could ensure her own position in the Hierarchy rose no further than it was already. Though Shepard had been perfectly willing to stay and entertain the children, Garrus did not disguise how much he wanted her with him. More than that, Solana knew they were far more effective a team when working together, especially when it came to fighting for things they believed in. Solana wasn’t privy to the details, but whatever it was they were dealing with now left a grim expression on her brother’s face whenever he thought no one was looking. Shepard’s wasn’t much better.
While arguing with one or the other of them was possible, when they presented a unified front, Sol wasn’t sure they’d ever actually failed. Being on kid-duty for a day seemed a small price to pay, if it helped relieve some of the tension lurking beneath her brother’s plates or in the furrowed cant of Shepard’s human brows.
Off they’d gone, and with them Naxus and her father to their respective work, leaving Solana in possession of two sleepy girls and many hours to fill. The sleepiness had worn off after breakfast, replaced by the kind of frenetic activity Solana usually associated with a firefight. Or stims. Or stims during a firefight.
And that was only hour one.
On hour four, tired to her bones and having exhausted all avenues of entertainment via vid-watching or reading or playing in the garden with nothing resembling nap time in sight, Solana bundled the girls into her skycar and took the scenic route into town. This served the dual purpose of helping pass time and avoiding some of the worst areas of Reaper destruction still in the process of being cleaned up. She didn’t need to ask to know Tyrra was uneasy; the girl sat in the back seat with her hands folded, looking anywhere but out the windows. Beside her sister, hip pressed to hip and shoulder to shoulder, Rose kept up a steady stream of conversation requiring no responses. Most of it seemed to be about some vid series Solana had never heard of.
With sinking certainty, Solana realized she was going to have to know these things at some point. Hot vids, and the names of the characters in them. The right toys. Lingo.
How to change a dirty baby. How to feed one. How to stop one from crying.
“Spirits,” she muttered under her breath.
“Are you okay, Auntie Sol?”
“Of course,” she lied, wondering about the stats on new parents who somehow broke their offspring in the first week. Or day. Or hour. She wondered if there was a record. She wondered if she was going to break it.
Machines she could do. Code? Without a doubt. Even the trickiest, most finicky wiring? Not a problem.
Real living creatures were a whole other matter.
There was, after all, a reason why she’d never kept pets.
“It’s just you have a real funny look, like the one Dad gets when he’s gotta go on the vids.”
“He hates the vids,” Tyrra added. Solana didn’t miss the way the girl’s subharmonics seemed to ask if Solana hated them the way Garrus hated public appearances.
With a touch more honesty than she was entirely comfortable with—and how honest were you supposed to be with children about things like this, anyway?—Solana replied, “I wasn’t busy hating anything, I promise.” One hand waved in the general vicinity of the alien lifeform now growing within her. “I’m only a little nervous about this whole having a kid of my own thing.”
“Why?” Rose asked, so guileless Solana could’ve hugged her. “You’ve been doing real good with us, except for when you almost mixed up the breakfast foods and when you almost locked us out of the house and when—”
Tyrra cleared her throat loudly.
“Oh,” said Rose. “Sorry. Yeah. You’re doing good. Definitely.”
She said definitely exactly the way Garrus would have said it. Only Garrus would have smirked. And then Sol would have had to kill him.
“I think you get used to it, anyway,” offered Tyrra, finally looking up from the hands folded in her lap. “Taking care of babies. They don’t do very much. Just eat and sleep and need their diapers changed. Mostly they like it when you hold them and sing to them, and they don’t like loud noises. They like to feel safe.”
Solana’s breath caught when she realized Tyrra was speaking from experience, and that the experience hid the kind of grief no nine-year-old kid should ever have known. Sol was forced to correct for an unintentional swerve. The weave and drop made Rose giggle.
“Well,” Sol said, too brightly, her subharmonics hiding nothing, “I have to admit I don’t have any experience at all. Garrus is the older brother; I think he did all the baby stuff when I was small. That’s what my mom always said when he pissed me off later, anyway: ‘Be nice to your brother, dear heart, he used to change your diapers.’”
“Dad’s pretty good with babies,” Rose agreed, kicking her feet back and forth. Solana noticed she was wearing different colored socks pulled up overtop of her envirosuit, one pink and one bright blue with sparkly stars. “Mom’s soooo bad.”
Tyrra’s mandibles fluttered in amusement. “She really is.”
Solana laughed. “If Shepard—of all people—can set such a low bar, maybe there’s hope I’ll be able to step over it.”
Tyrra glanced out the window and didn’t immediately look away; the smile remained on her face. Solana couldn’t help feeling it was a victory. “I think she doesn’t do well when she can’t talk to them.”
“Sounds about right.” Solana held up a finger. “She’s good with words.” She’s held up the other. “She’s good with guns.” Opening her palm, she shrugged one shoulder. “Something she can neither talk to or shoot at probably causes no end of discomfort. I should remember that.”
Tyrra laughed. Rose leaned forward against her restraints and said, “One time she almost dropped a baby someone wanted her to hold, like, for a picture? It was screaming and wriggling and the mom was all ‘Please, Commander Shepard’ even though Mom’s not a commander anymore but I guess that’s how everyone knows her and the baby was just like, ‘Wahh’ and Mom was getting all flustered until Dad kinda saved her and made a joke about always having her six even against, um, the most hostile hostiles? It was pretty funny. Then the baby puked right in her face. Like, a lot. I think it was on the vids. You should look it up.”
“Oh, I will,” said Solana, grinning. “I absolutely will. Now, girls, I was thinking we might do a little shopping, but we could also—”
When the crash sounded and the skycar began plummeting to the ground, Solana’s first thought was that there’d been some kind of rockfall—her route had taken them close to the mountains to avoid the worst of the valley’s Reaper destruction—but the screech of metal on metal whispered an even more alarming truth. They were under attack. Her fingers danced over the haptic interface, trying to wrestle back control and even out the car’s trajectory. Beneath her talons, her instruments recorded a flash of energy before flickering and dying.
She swallowed her panic because she had to. She had to.
In the shadow of the mountain, the interior of the vehicle was dark without its glowing lights and reassuring screens and readouts.
Rose screamed once, high and terrified. Tyrra remained silent, talons digging hard into the seat.
“It’s okay,” Solana said, breathless. The side of the car bounced hard off the rock face, potently punctuating her lie. She reached for the weapon at her hip, while scrambling for the other in its secret compartment under her interface panel. The first she attempted to hand to Tyrra, but the older girl only stared straight ahead, mandibles pulled tight to her face and eyes so wide Solana knew she was seeing something very different from the inside of a falling car.
—beasts wearing turian faces krogan bodies turian teeth tearing turian eyes and her leg her leg her leg leave me dad leave me just go on without me save yourself they’re turians oh spirits they were turians once—
Rose took the weapon before Solana could stop her. Her face was wet with tears beneath the envirosuit’s mask. With a weary sadness so at odds with her usual ebullience, Rose closed her hands around a grip far too big for her little hands and said, “I know what to do, Auntie Sol. Aim for the eyes. Always point at the eyes and pull and pull and pull and pull and don’t stop.”
Some of the pressure from above eased. The backup generator stuttered to life, providing enough power for Sol to get the safety landing gear mostly extended, though she had to release her restraints and reach for the manual controls to do so, and the damned things still stuck half-in, half-out. When the second crash came, her head hit the side window hard enough to make her see stars.
—turian faces krogan bodies turian keening from a monster’s throat—
The roar in her ears refused to diminish. Clutching at her weapon, she tried to see into the back seat, but her vision remained alternately blurred and dark. Pain arcing down her spine and across her belly stole a low keening note from her throat.
—i won’t leave you you know i won’t leave you—
Metal crunched. A third attack from above was enough to finally push the car into the dirt, and though the landing gear cushioned them somewhat, the lack of power and maneuverability sent Solana against the window again, curling so her back and cowl took most of the damage. She blinked, swiping at the blood in her eyes, gasping around the pain. She’d had worse. She’d lived through worse.
—turian teeth tearing—
“Rose? You okay, dear heart? Tyrra? Tyrra?”
“Yes,” replied Rose promptly. “Is…is it Reapers?”
“The Reapers are gone. I promise.” Solana swallowed hard, tasting yet more blood. Her bad leg felt strange, hollow. Like the phantom limb tingling she’d suffered before her surgery to replace it. Another screaming ripple of pain twisted her gut. “Is Tyrra—”
“She’s in the bad place.”
The driver’s side window imploded in a shower of glass that skittered across Solana’s plates without enough force to cause damage. She wasted neither time nor words, turning her gun in the direction of the sound and shooting. No satisfying sound of injury met her shots.
“Rose, tell me what you see.”
In a whisper, Rose said, “There’s a lot of legs, Auntie Sol. I can’t see their faces. It’s not Reapers. I think it’s—”
Unconsciousness found Solana before Rose finished. She fought it, clawing at the light with everything she had. Not enough. Not enough. Not enough.
—they’re turians oh spirits they were turians once—
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