#also as a side note arcade cabinets are hard to draw
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I should probably put this here now because i am pretty pleased with it. My submission for the art contest on the Daniel Mullins server!
#pony island 2#panda circus#daniel mullins games#mullinsverse#fun fact the file name is cabinet man take me by the hand#i uh. had to rush in the end to get it in in time but im still pleased with it i think#barnvoidart#kept forgetting to actually put it on my tumblr oops but the voting starting reminded me#im not exactyl sure what to tag this as so hopefully this is good enough#also as a side note arcade cabinets are hard to draw
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do you believe in ghosts?
Steve’s a bit paranoid at times for no reason at all, it leads him to pulling all-nighters pretty often. Billy, on the other hand, stays up in fear of something completely different. They meet in the middle.
(4k words, originally posted on AO3 but I moved it here! hope you enjoy!)
Let’s be clear.
Steve doesn’t believe in ghosts.
Or aliens.
He’s very much a stick-to-the-science type of guy, especially with Dustin’s insistence on facts and just generally he’s been left alone for long enough in his life to know his house isn’t haunted, and there’s not really any factual evidence that ghosts or aliens exist.
But his parents leave him alone a lot, and his house is big and dark and Steve’s never gotten any sort of comfort or reassurance growing up for the dark corners or the rooms he’s never allowed in.
He’s been scared, because he’s been alone.
That’s all.
The dark shadows cave in on him when he’s asleep, they creep into his room from the halls and his window scares him because yeah, ghosts don’t come from windows but aliens do and intruders as well.
But, again, he doesn’t believe in aliens.
Intruders are very likely, that’s all.
Somehow, that thought still scares him. He’s defenseless, he’s weak, he’s young.
And nobody would be there to hear him or find him.
But every night, the shadows come in and Steve refuses to use his nightlight or turn the hall lights on because that’s childish and he’s not a child. The nightlight’s not even supposed to be there, his mom took it away when he was eight because she deemed him ‘brave enough’ when he managed to start pretending he was fine and no longer paranoid after their longest trip yet.
He just didn’t want to disappoint her, he didn’t want to embarrass her and he wanted to grow up and get over it.
But the house is just so big, and dark, and empty.
And Steve’s always alone.
The only people that know of his paranoia are Dustin, Nancy, Jonathan, and Billy.
Dustin found out purely by coincidence, stumbled in at night to creep up on Steve to plan a surprise party for El. Steve was aware he’d come, but he forgot in his tired haze that he gave him spare keys and then Dustin walked in on him curled up on the couch with the TV blasting and blankets surrounding him.
He was fully decked out, bat nearby as well as his phone and laptop right by his head, and an array of water bottles on the table as well as a good selection of snacks to keep him company.
Nancy, when she and him made up, found him crying in his closet because he felt anxiety creep up his spine when he thought he heard a whisper and his window was a little bit open and he was too afraid to make noise so he jumped in his closet and hid in the clothes and squeezed his eyes and sobbed silently trying to calm his nerves.
He didn’t want to admit how scared he was, he tried to pretend he was just remembering bad things or he fell into the closet, but Nancy saw through it. She was so patient and accepting, she was so caring and even offered to stay some nights.
Some nights, when it gets bad, she does.
Jonathan found out through Nancy, but Steve trusts him now. Jonathan sometimes joins and they’d have nice little sleepovers where they challenge themselves to cook or do arts and crafts or follow DIY tutorials on youtube or something. It’s always fun.
Billy…
That was a hard one.
Steve’s not quite sure how or when it started.
They were enemies at first, anytime they were in a room together it was almost impossible for either of the two to emerge from it unscathed or calm. Billy picks, Steve ignores, Billy pushes, Steve gets angry. Fight ensues.
But that’s not what they really came to be, because now Billy’s the one he goes to a lot more than Nancy on the days he knows the nights are gonna be particularly rough.
Because Billy’s always up at night, always ready for a text or a call and always listening or talking when necessary, never hurting. And they don’t fight, they compromise.
They hated each other, then Steve snapped and ripped Billy apart with words and then Billy didn’t show up for a week and everyone spread rumors that he’d moved back to Cali or that he was too much of a pussy, but Max knew better and by the second half of the next week, Billy was back and biting his tongue whenever Steve was around and even offering him his notes in English.
And then they saw each other at the arcade and Billy gave him a small smile at Max’s side, and Steve went wild with how genuine it was.
It was a slow and subtle development, but Billy got better and Steve kept pushing all the while trying to be as patient as possible. It’s worth it, because now they talk a lot and Billy listens a lot and…
Steve’s feeling scared tonight.
He left a window open and unlocked again earlier, and like an idiot, he left his door unlocked when he left for school and when he came back he damn near had a heart attack.
He searched the whole house (save for the rooms he wasn’t allowed in, they were locked), and spent hours looking through cabinets and drawers and then Nancy texted him and came over to help make sure it was okay. He felt bad, but he was relieved and she had been wanting to come over anyways, it had been awhile.
She made him feel better with jokes and little distractions of hey, what’s this? followed by weird stuff he made as a child that she found littered around in drawers. For the most part, they were alien-related, sporty, or renditions of his parents.
They were very dorky.
And also, he didn’t believe in aliens by the way.
He doesn’t believe in aliens. Obviously.
But tonight he’s alone again, because Nancy had to leave early, and when Steve found that one window unlocked later on all the blood rushed to his head and he nearly passed out because he couldn’t remember if he opened it or not.
He closed it, and it was loud.
So he’s hiding, bedroom door locked, bottom of his bed stuffed with spare pillows and boxes covered with blankets, and snacks and three water bottles by his side. He’s considering buying a mini fridge to keep in every room he uses as his hiding spot.
But his laptop’s there, but it��s charging across the room and even though his closet’s slits have been duct taped and the window’s right next to his laptop shining a sweet moonlight onto it, it’s raining and he’s terrified.
Because he’s also heard of the Boogeyman.
But he doesn’t believe in it, because that’s stupid.
He’s not a child.
And, he doesn’t misbehave. The Boogeyman would never target him.
But, he cussed out some guy in gym yesterday, and maybe karma’s harsher than it is. Maybe he was lucky all the nights before, and he’s just signed his contract now.
But that’s stupid, because he doesn’t believe in the Boogeyman.
But what if the guy sneaks into the house, steals his stuff, and decides he wants more?
But that’s also stupid, because Steve knows that the man’s a sweetheart and probably didn’t even hear his stupid stress-fueled insult.
But also, anybody can come in.
The house is big, it has many windows and doors and…
A shiver runs down Steve’s spine, and he quickly grabs his phone, checking for any texts.
When it lights up all he can see is his background, a picture of him and Robin hogging her neighbor’s cat. No messages.
So he quickly tries to tap on Youtube, but his hands are too sweaty and shaky and they open up his contacts instead.
And Billy’s right there.
And Billy’s always up.
Steve gulps, takes a quick glance around his well-lit room, shudders when he looks at the window and quickly clicks on Billy’s contact.
His fingers work quicker than his brain.
Hey hargrove
It’s simple, it’s quick, he’s taken away all the extra sentences leading into rambles about if he’s sinned recently or not because that’s unnecessary and Steve doesn’t want to drive Billy away.
A few seconds pass of just rain and no response, Steve thinks maybe the other is asleep now. He’s both happy and sad, because he’s happy Billy’s getting the sleep he needs but sad because he really needs Billy and he’s feeling lonely now.
He’s still scared, but he gets pretty lonely and downtrodden when Billy’s not there.
Within, like, total reason.
Because, he’s just good friends with him now, he’d like to think.
Billy comes online, and Steve’s heart stops. He sees the three dots and with every second, he’s taking constant scans of his room trying to make sure nothing’s changed and no shadows are coming.
He wants to block his closet, the duct tape sticks out too much and makes his legs bounce with fear and uncertainty.
tonight must be my lucky night
hey princess
Steve’s heart momentarily picks up, but he ignores it. He’s too scared, and the rain’s getting louder and his windows feel so vulnerable and he feels so naked even though he’s fully dressed and maybe he’s wearing pajamas but he’s grown, he’s fine, just because his parents weren’t there doesn’t mean he didn’t learn to grow independently, he’s okay.
He wipes his palms on the blankets, takes a swig out of his water bottle to soothe his dry mouth and quickly gets to responding because he’s scared that if he doesn’t respond quick enough Billy will leave and he doesn’t want that.
Wyd?? :)
It’s a stupid, half-assed response. He knows Billy knows what’s going on, because there’s never a night when he’s not about to break down crying.
Usually though, he goes to Nancy or Jonathan or Dustin. Billy’s only every other week.
Billy’s still online. He draws his knees to his chest and practically claws at his bedside table through the snacks to get his earphones. Just to muffle the rain.
doin my hair, bored
He smiles imagining Billy curling those locks around his fingers, remembers how he winked at Steve during practice when Steve caught him ruffling his own hair and messing it up.
Can you call??
Billy’s offline for a moment, and Steve nearly breaks down sobbing thinking that that was it, he was done for and all alone and he’s stupid for even trying but then when he places his phone on his lap, it vibrates and lights up with a picture of Billy kissing a dog, smiling at someone behind the camera.
Steve’s heart warms, he himself lights up with this simple picture already and swipes to accept.
“Billy,” Steve whispers, too afraid to speak in the dark of night.
Even though his room is lit up, he knows the rest of the house isn’t. He briefly considers turning the lights off, because what if it stands out? What if they see the lights?
He’s scared of what he means by they.
He feels his shirt sticking to his skin, the dark pattern of gaming controllers don’t make him look any better.
Billy’s voice comes up after a few seconds of shuffling, which Steve can only assume is him reaching for something on his vanity. “Sorry, I’m here now.”
Those words meant a lot. His heart shook with every syllable.
“What’s up?” Billy asks. So, he didn’t really know.
That’s fine, because Steve knows he shouldn’t expect him to, because they don’t talk all the time, only usually with school.
In fact, they’re only school friends, that’s it. This is stupid, and it’s a stupid idea and the rain hits some part of the window particularly hard and Steve jumps and gasps in his bed.
“Woah there. You good, King Steve?” Billy’s voice is in his ears, drowns out the noises, keeps him comfort. Company.
“Yeah-- fuck, I’m sorry. Window was left open today, door was unlocked, scared myself,” he breathes.
He wonders if maybe he should hang up, the silence makes him feel like he interrupted something but he trusts Billy and he’s on the verge of tears.
“I-- I’m really, like--” he can’t quite breathe anymore, he keeps his phone in his lap and his chin on his knees. His thoughts are broken, and he almost feels sad.
He remembers when his mom would hold him, and sing him a lullaby.
But then he grew, and then he became nothing more than a memory to her. And then he was left to fend for himself, hum the words to a lullaby he couldn’t remember at this point and hope she’ll come back one day to stay a few nights and maybe tell him he’s okay again.
Maybe just let him know they’re not real, aliens, ghosts, the Boogeyman.
“Steve.”
Billy’s voice is sharp, cuts through his thoughts and sends him in a mild panic. Billy was speaking, Steve wasn’t registering.
“Wanna see a picture of Max? Susan sent it to me the other day,” Billy asks to change the topic.
It makes Steve’s shoulders relax, not just Billy’s voice but the ability to immerse himself in something that isn’t his room or house or window.
“Sure, show me,” he answers, grabs a chocolate bar quickly and unwraps it. Takes a small bite, even though it’s getting a little soft from how long it’s been there.
His phone dings in his lap and he picks it up, holds it in front of his face and taps out of the call screen.
It’s just a simple photo of Max at her first cat cafe, drinking tea with a cat wearing her sunglasses near her. Trying to look posh.
“That’s adorable,” he mutters, a smile tugging at his lips. The chocolate’s melting already, so he hurriedly pushes it into his mouth and tries to finish it.
“If you think that’s adorable, you should try lookin’ in the mirror, Harrington,” Billy smoothly says.
It’s so casual, so simple and clearly just something Billy just says sometimes. To anyone. He’s probably really used to slipping in lines like that.
But it still makes Steve laugh all the same, and it still warms his cheeks all the same and cools his body all the while. He swallows, tosses the wrapper into the small bin by his side. “You’re looking in one right now, aren’t you?”
The image of Billy just fiddling with his curls at his vanity, talking to Steve so sweetly while still maintaining some focus on his hair just makes the world around Steve calm a little.
But he still feels so alone, so isolated and still a little paranoid.
Because the duct tape is still on his closet, and it stands out against the brown. And the rain is still pattering his window, and even though it’s softer now it’s still showing the far too dark sky and conveniently there tree. He’s effectively locked himself in his room, and his bat is leaning on the bedside table but completely accessible to the bottom of his bed.
But he’s filled the bottom of the bed. It still scares him.
“Yeah, don’t see you though,” Billy remarks, and Steve can hear him hit his knuckle on something (presumably the edge of a table) and the faint noise of pain in the background. He giggles gently, doesn’t dare to close his eyes though.
“Ow, don’t laugh. There was a stupid fuckin’... thing in the way,” Billy says.
“Thing?” The smile shines through Steve’s voice.
“‘s just nailpolish…” he hears Billy grumble, and finds himself giggling again.
There’s the faint noise of crickets, it sends a chill down Steve’s spine. The rain’s stopped by now, just droplets running down his window and it should be reassuring but the silence makes him fear being heard in his own house.
A house is a person’s most vulnerable and personal point.
The best place to attack.
“Well,” Billy starts, and Steve hears him get into bed and possibly kick himself under the sheets, “going anywhere tomorrow?”
It’s the weekends, and Steve usually hangs out with the kids or Nancy and Jonathan.
But no, he has no plans because they’re all occupied with homework, studying, or dating.
“Nope, ditched in the name of love,” he says simply, lies back against his pillow and feels so relaxed. Probably should have done that earlier.
But like, he was just… he wasn’t scared or anything, he just didn’t feel like it.
Obviously.
Billy laughs softly, and Steve knows it’s restrained because it’s late at night and his walls aren’t the thickest, but the laugh is precious to Steve’s ears and he’s suddenly so glad he has earphones in.
“Want me to come over?”
Steve smiles wider, rolls his eyes. “Tomorrow? Yeah, sure, long as you don’t wreck the place.”
He doesn’t really care either way, because if Billy threw something, Steve would throw something too. If he chose suddenly to completely vandalize Steve’s room, Steve would join in without a wasting a second.
He just follows, because he has fun, and he’s very much blind and stupid when it comes to Billy.
Which, he’s fine with.
And it’s just because they’re good friends.
That hung out on Valentine’s Day watching a movie and ditching their plans with whoever their dates were supposed to be that week.
Because, like, those girls were just creepy. And Steve wasn’t about that, nor was Billy.
But then Billy chuckles so richly, and Steve’s fidgeting with the hem of his shirt all giddy and letting himself close his eyes. He still feels tense, rigid in his bed but considerably safer with Billy right there.
“I don’t mean tomorrow, smartass, I’ll be there regardless. I mean tonight,” Billy says.
Oh.
He breathes through his nose, opens his eyes reluctantly and looks around his room. “You can do that?”
Billy’s done it before, he’s not always able to and sometimes Steve prefers he doesn’t just so he can sleep earlier, but any time he does he’s always there exactly when he says he’ll be and he’s always so good at opening Steve up and picking him apart in the nicest and loveliest ways possible.
It’s never really contact, it’s just talking and stupid things like old movies or studying but Steve finds he doesn’t really care if it’s Billy.
And he’ll take what he can get, obviously.
It’s not just Billy. Obviously.
He’s just scared.
But he swears, it’s not of aliens or ghosts or the Boogeyman.
Just intruders.
Only intruders.
“Yeah,” and Steve can hear Billy take a sip of something, could be water, alcohol, anything when it’s Billy but he knows the likely answer is apple juice.
Because Billy thinks he’s badass, but when he’s with Steve all he drinks is apple juice.
“Okay,” Steve says.
That’s all Billy needed apparently, because in the span of a minute he’s already hearing the sound of a car starting up from the other end.
He realizes Billy was probably being quieter than usual because he wasn’t in his room. He was probably in the living room, someplace close to the front door.
He was anticipating going somewhere.
Possibly to Steve’s.
But, that doesn’t matter. Probably.
Steve just keeps the smile on his face, keeps his legs crossed under the blankets now and makes sure his earphones are pushed in. Anything to distract him from his room.
The call’s still going as he hears Billy pull out the driveway, he can tell he’s on speaker now because when he coughs to block a sudden sob of fear, he hears the echo. “You good, Stevie?”
The nickname makes him feel warmer, keeps him safe. The call’s probably still going on because it’s distracting Steve and Billy knows it. It’s only a matter of time before it has to end, though.
“Yeah,” he assures, stretches and yawns.
Freezes when he hears his bed creak a little beneath him.
His body is feeling stiffer by the second.
A few minutes of silence follow. All of it makes Steve think that maybe Billy’s not there anymore, maybe Billy’s not coming, and…
And then the call ends and his throat suddenly closes up at being left alone again and he breaks into a sob.
The earphones make him all too aware of things, and he plucks them out and shoves his phone in the bundle of snacks. Doesn’t bother, he shakes with every second and his sobs are muffled by his hand in fear of being seen or heard. He keeps his eyes trained on both the window, the closet, and his bed. The idea that everything that should hold safety are things that could hold the most danger to him made him quiver.
Billy abandoned him, and he’s so sad and heartbroken by that but he’s even more frightened by the sounds of wind brushing his window and the tree right there and he wonders which version of the Boogeyman would come for him.
His blood runs cold at the sound of a doorbell, echoing through his house.
His skin is pale, eyes fixated ahead distantly until it sounds again and he jumps.
Immediately, Steve rolls off the bed and unlocks his door. He doesn’t know what’s gonna happen, it feels like it’s a long way to the front door, but he walks anyways.
Quick, long and silent steps. Careful to avoid the parts of the floor he knows will make too much sound. He’s timed how fast it would take for him to get from his door to the front door or any other exit, he’s carefully made out each step in the ground that could lead his fears to him, he’s mapped out safe spots that are really just empty or random enough rooms for whatever to not look in first.
But that doesn’t matter, because his front door’s right there and he’s hoping it’s Nancy, Jonathan, or fuck, even his parents.
And he opens it, crying, and it’s Billy.
Billy’s dressed in his usual cool kid get up, but the moment his eyes land on Steve’s face, he shrugs his jacket off and wraps it around Steve’s shaking body, runs in and closes the door behind him. “Hey, hey, baby,” he coos.
Steve practically locks his arms around Billy, starts full on sobbing with relief and his heart just kicks in in the right way again. “Billy,” he hiccups, muffled in the shirt of the dirty blonde’s.
The other wraps his arms around him, squeezes him reassuringly then starts leading them to the living room.
It’s gentle, the way he drags them both down to the couch and turns the TV on. It’s caring, the way he rubs his thumb on Steve’s temple while he fiddles with the remote. It’s real, it’s raw, and it’s nothing supernatural or scary or mean.
Billy was never really any of that, and Steve understands.
But right now, as he crumbles in Billy’s arms, he doesn’t want to understand anything, because he just wants to be safe and okay and now that Billy’s here his house has never felt safer.
It’s like once Billy stepped in, his house exploded with color and meaning and safety.
He can’t deny that.
Billy pulls Steve up so that he’s effectively trapped against Billy’s chest, wrapped in the safety of his arms and jacket acting as a blanket against the cold living room. Billy smells like roses, it brings Steve some feeling of okayness.
He just sobs, head buried in the crook of Billy’s neck while Billy tenderly rubs his temple and back. The TV is quiet, but it’s there. He can hear the opening to Spongebob. It’s stupid, but it keeps Steve awake.
“It’s okay, I’m right here, princess,” Billy whispers, tangles his fingers in Steve’s hair and rubs at his scalp so reassuringly. He believes him. He trusts him.
“I thought you were-- I thought--” Steve practically wheezes, nuzzling Billy’s collarbone with his chin trying to regulate his breathing, “I thought you left--” his voice trails off into an almost-whine, drags out in the worst and most broken way possible and he feels weak and vulnerable and childish.
And Billy,
Billy nods, tries his best to keep them both on the couch and then hums, and fucking…
Kisses Steve’s temple.
His breath catches in his throat, his heart thrums in a different kind of way now and he grips Billy’s shirt tighter. His sobbing is effectively slowed, silenced, interrupted.
“I know. I’m sorry, Steve. I won’t leave you ever. Promise,” Billy says, keeps his cool despite his action and rubs circles into Steve’s back with one finger so caringly.
Steve closes his eyes, fully lets himself get encased by Billy’s arms and nods. He feels a little childish, until Billy tenderly pushes him back a little and he lets out a confused noise.
His face is red, lips plumped and cheeks wet. Billy wouldn’t like to see that.
But Billy smiles at him, and Steve sees his eyes are glassy, and he wants to kiss his eyes or him and then Billy holds out one hand.
One pinky.
“Pinky promise.”
Steve’s mouth drops a little, surprise and warmth filling him. Happiness.
He raises his pinky and entwines it with Billy’s. Lets it sit for a bit then just envelops Billy in an immediate pounce of a hug.
Billy gasps a happy ‘oh’ at that and hugs back, smiles against Steve’s shoulder.
They’re not childish.
They’re not kids.
They’re them, so fuck whoever thinks that pinky promises are lame. It’s their pinky promise.
The hug definitely drags out, it’s definitely not a hug by the time Steve’s dozing off in Billy’s neck and it’s definitely not a hug anymore when their legs are intertwined and Billy’s arm is right beneath Steve’s head, providing a much better pillow than the armrests of the couch.
And Billy hums, and Steve damn near starts sobbing again. Almost.
The tune of a lullaby.
“Sleep pretty darling, do not cry…”
His voice is shaky, unused, but it’s beautiful and it hits the notes just the way Steve’s mother used to but so much more genuine and loving.
“... and I will sing a lullaby…”
Billy’s voice isn’t the most gorgeous singing voice, but it’s raw and it reminds Steve of playing in bands as a child and rocking the guitar. It’s not tea-flavored, but it’s rose-colored.
“Golden slumbers fill your eyes…”
The lyrics, spot on and everything Steve never remembered. But he doubts he’ll forget ever again, because Billy’s never sung before and maybe he’s singing it right now because…
Because Steve would hum it in practice, because Steve would talk about his mom singing him songs whenever it came to poetry in class, because Steve loved to listen to songs with a similar enough tune in a desperate search for it and Steve would mutter the words incoherently trying to remember it.
Because Billy knows Steve, and they’re good friends.
Because Billy notices these things about him.
And he cares about him.
“Smiles await you when you rise…”
Steve raises his head, finds Billy with his eyes closed drifting off as well, but can feel his thumb still rubbing circles in his back.
“Sleep pretty darling, do not cry… and I will sing a lullaby.”
And when Billy’s fully off into dreamland, Steve places a long, tender peck on the ridge of his jaw.
Because he cares too.
#stranger things#stranger things fic#stranger things steve#stranger things billy#st3#harringrove#steve harrington#billy hargrove#my fic#fanfic#if you're reading htis...#my prompts are open! i'd like to practice different methods/styles of writing#or just generally writing as well as getting out of a small writer's block#so feel free to leave harringrove requests/prompts in my ask!! <3#thanks for reading!
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Foes of the Arcade - NBA Jam TE: The Dallas Mavericks
Note: Foes of the Arcade is a new series I’ll be undertaking as an excuse to both exercise my incredibly rusty writing skills and spend more time in my office tinkering with MAME under the guise of doing something useful so as not to draw the ire of my wife. If you realize that last sentence was a run-on, you can see why this is a necessary exercise.
The Game
Up first is NBA Jam TE, long the bane of my existence at the entrance to my childhood WalMart and also on my beloved Sega Saturn. It’s a game that needs little introduction; it features two-on-two basketball action scientifically designed to steal your quarters and to make you punch your useless friends in frustration. This game is hard as shit on the default setting, which I was shamed into leaving alone by pride as I flipped the service dip switch to turn on Big Head Mode. If you’re wondering what Big Head Mode is, don’t: it makes the players’ heads big. This was revolutionary in 1994, I swear.
Behold: big heads.
The Heroes
I decided to reward myself for not cheating and cranking the difficulty down by using a code to play as Reptile from the Mortal Kombat franchise, seen above. For those readers born after the start of the second Clinton administration, Reptile will always be a Sub-Zero palette-swap for your older friends, not an anthropomorphic lizard-abomination. The interesting thing about all the character cheats is that their player specs (at least the Mortal Kombat ones, I also tried Raiden) are secret and I can’t be bothered to do anything beyond a malformed Google query to figure out what the values actually are.
Because of this, I can’t be sure if I’m getting any advantage from playing this way, and this is very comforting to my fragile male ego. For Reptile’s tag-team partner, I chose another 90′s icon: Li’l Penny himself, Anfernee Hardaway. Hardaway is probably the ultimate What-If character in all of NBA history, and one of the more interesting cases in sports overall. Early-career injuries robbed him of the speed and explosiveness that made him so special and helped his Magic teams become so good so quickly. Let’s pretend like none of that ever happened by teaming him with an imaginary murderer from an unrelated franchise.
The Foes
These two fucks: the Dallas Mavericks, Jamal Mashburn and Jimmy Jackson. The fact that, in the real world, this promising young team’s metaphorical helicopter crashed into the side of a snowy mountain almost immediately is just desserts for the ridiculous difficulty of this game. The scuttlebutt is that Jackson and Mashburn didn’t like each other and spent their miserable years together feuding in the locker room and generally destroying any immediate hope for this franchise, pitching the Mavericks back into the rebuilding dumpster it had been in basically since its inception. This team wouldn’t emerge from irrelevance until well into the 2000′s, after the arrival of Dirk Nowitzki and an owner that wasn’t a sentient couch-cushion.
The Outcome: Disaster
The first thing you notice when you get into TE is that the opening rounds of this game are a damn sight harder than the original. Midway was notorious for cranking out good-looking quarter-stealers throughout the 90′s, but I find this one particularly egregious. In fact, I believe their extortion was unmatched until well into the NFL Blitz era of AI shenanigans. Even Mortal Kombat 3 was fairer than this game, letting you advance until at least the third round before stealing your money.
The ‘94-’95 Mavericks were a tire fire in real life and I would expect dumping eight theoretical quarters into this cabinet would net me a win against such a tragically destined team, but that expectation is for naught. After successfully downing these guys with Raiden the night before, I thought I would try again and record it with Reptile. The game must have remembered and laid a beating on me that wasn’t excessive, but the outcome never seemed all that uncertain.
In the end, the Foes pulled away as I stupidly went for three when down two with under 30 seconds to play. The AI uncharacteristically played defense on my last possession, unusual for these games since they’re designed to make you think you had a chance, making me think Midway went all-in on bilking sulking teenagers with this one.
The Damage
youtube
Sorry for the lack of sound on this one, had a mishap with the recording software.
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So I went to EGX again this year. This would be the point in the article where, if I’d have been a real journalist, I’d have given a brief background into EGX. But I honestly can’t be bothered to make that kind of effort right now. All you need to know is that it’s a big video gaming and culture convention that take place in the West Midlands of the U.K. for 4 days a year.
It’s the third time I’ve gone in as many years and it’s pretty standard fare as far as these type of conventions go. A bunch of developers, large and small, show up and pedal their wares, so to speak. On top of that there are plenty of other attractions. People selling niche and retro merchandise based on video games, or other things the type of people who go to this type of event will probably like.
What I’m going to do it basically break down my day as it went and talk about the things worth noting at EGX and of course, what I saw in terms of upcoming releases and what I’m looking forward to.
The first thing I spent any major time at was the Virgin Media presents the Destiny 2 booth. Which was, quite frankly, hilarious. It’s not as funny as last year where Virgin had obviously also paid for a huge space to push Destiny, except Destiny was a two year old game at that point and why they needed to be there with such aggressive force was beyond me. The fact that it seemed to work and was a very busy booth was beyond me.
This year was a little different. There were loud and obnoxious, but strangely non visible, commentators hyping up the two groups of people who were playing both crucible and strikes, (using characters pre generated mind you, not their own.(For a game that’s already out.)) competing for the best time for some ill described grand prize. It was cool getting to see real life recreations of guardian armour and certain in game weapons though.
It was nice to see a game I am mostly enjoying being enjoyed by so many others though. Even if there two hours wait times to play it. (Again. A game that’s been out for three weeks already!)
That does bring me to my main sticking point with the day, just how long the waits were. The event was busy, but it was still a large enough space that I never felt cramped. But every single one of the big AAA or hotly anticipated games at the convention had a two to three hour wait to try them out. Maybe this is the old man in me, but I flat out refuse to wait two hours to play anything at an event like this, especially considering how much of a known quantity these games tend to be.
Let’s break down all the biggest queues of the day shall we. Assassin’s Creed Origins; Okay, it’s been a few years since the last one of these. But how different has one of these titles been from the next: Marginal at best. You mostly know what you’re going to get. If I could have waited 20 minutes and played it, sure I’d have done that. But when it comes to sacrificing a significant portion of your day I refuse on principal.
Oh yeah. Let's wait 2 hours to play destiny 2. A game already out.
A post shared by Richard Wood (@richs_real_snaps) on Sep 24, 2017 at 5:07am PDT
Then there’s Far Cry 5; again, it looks like more Far Cry, it’s hardly groundbreaking stuff. Call of Duty, Battlefront 2, Forza. They’re all games I feel I don’t need to put hands on to understand, and yet they were all amongst the longest queues of the day. There were a couple of games I am a little bummed I didn’t get the chance to try as a result of my self restriction though.
One of which was Mario Odyssey. I’m sure you can make the argument that Mario games are all essentially the same and it contradicts my prior argument. But there hasn’t been a true 3D Mario platformer since Mario Galaxy on the Wii, plus have you seen that thing? It looks nuts. I’d rather play a new Nintendo made Mario game than the biggest shooter of the year every time. I mean, have you seen that T-Rex with a moustache?
The other game I wanted to try was Sea of Thieves. The Xbox exclusive from Rare is something totally different and I was really curious to try it first hand. A multiplayer based game where you and other players work together to run a ship and complete other wacky assorted pirate based tasks. It looks like a really open and creative game. I was really surprised though that the game had a multiple hour wait to play it. I felt like most people would gravitate to the the big budget franchises, this game was getting a lot of attention and it makes me all the more excited to finally try it out upon release.
So if I would’t wait in any queues, what did I do with my day. Well having more time to explore meant I could spend more time discovering the lesser known and indie titles that were on display by the truckload. I ended up enjoying myself far more in the indie developer sections of the convention in comparison to the Ubisoft, Sony and Microsoft sections.
I got to try a number of little games, the standouts of which included an augmented reality tank game by the name of Smash Tanks, which was surprisingly really fun considering how early in development it was. It’s a game where you control a number of tanks on a surface in front of you, as seen through the lens of a tablet computer. You think it’s going to be a game similar to angry birds before you realise you’re flinging around the tanks themselves. It was good fun and I’ll keep an eye out in future.
The other game that really sticks out in my memory is called Phogs! I was drawn in straight away by the image above the single screen showing the game.
A strange game where two people share a side of a single controller, both moving one head of the.. uh. Phog. It’s a puzzle game where your verbs are biting things and making your body longer, or snapping it back to its original length. It was very charming, despite the small amount of time I spent with it and had me and my brother randomly saying Phogs! at one another for the rest of the day.
As well has having the large indie section, there were a lot of middle ground types of booths there too. Games that were much bigger than the tiny indie displays, but nowhere near big enough to get a giant stare of a drake made for them.
One of the main things I was real excited about at the con was that I finally got my hands on Dragonball Fighter Z. Dragonball fighting games have been a very mixed bag over the years and Fighter Z looks like it might be the best honest fighting game to come from the series. I’m sure the game is full of complexities that fighter experts could describe better than me. But as a total beginner I managed to pick it up and just mash it out. I was rewarded with a very pretty looking game doing very cool things on screen pretty consistently.
I tried to get hands on Cuphead, a game that has been shown at these events for years now and never seems to actually want to come out. There were only two screens playable and being lumped in with a lot of Microsoft’s other smaller titles, there was nobody to keep the queue moving along. The game looks like Contra, but has a very striking visual style. The game looks like a cartoon from the 1950s and draws your attention straight away. The game started out as a boss rush, but after demand to make it more of a platformer, the title was delayed for several years to meet that demand.
So after watching a couple of dudes die for the 5th time and not give the controllers up I decided to give it up. Because believe it or not the game is actually out this week. I’ve waited this long, what’s a couple days more.
After I managed to play most of the games I really wanted to try we stuck our heads in the retro arcade section that, once again, made an appearance. It was pretty standard fare though as it was generally the same kind of stuff I’ve seen at events like these before. Filled with old consoles, arcade cabinets and pinball machines, they seem to serve the main purpose to show children how hard we had it before you could pal GTA on your phone. There were some cool things to take away for me though. I got to try an Afterburner arcade machine out, which was cool. Depite the fact that I had no idea how to not die straight away.
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Can’t get away from Sonic
No idea what this was, but the sounds coming out of it were amazing.
Outrun was there too
The machine was actually broken though, so I didn’t have the opportunity to be thrown out of it.
Afterburner is hard
The other cool story that came out of it was that I found myself playing Sonic 3 & Knuckles on an actual Mega Drive for the first time in my life. Considering I still own my old Sega Mega Drive and used to claim Sonic 3 & Knuckles was my favourite game of all time, I never played the game on its original platform before. I played it on the PC of all things. Weird. But after playing so much Sonic Mania these past few weeks, the original feels much more sluggish by comparison.
After we couldn’t get on a beanbag to play Micro Machines or Bomberman, we moved back to Sony’s stage to watch a guy from Capcom play the upcoming Monster Hunter World. I’m real excited to play this game, as are a lot of other people apparently. In Sony’s booth section there were only two screens playing Monster Hunter, and the queue was hilariously long compared to all of the others in the same section.
I got a bit fed up of playing Monster Hunter on a handheld, the game required more concentration and finesse than was easy on the small device. Plus, I couldn’t put the time I really wanted to in the device when it became painful to play after a time.
Monster Hunter World isn’t just coming to console, it’s coming to all consoles. I don’t think the series has seen a release on a non Nintendo console outside of Japan since the original game on the PS2. While it seems far more actiony and accessible than the series usually tends to be, I’m very much looking forward to trying it out. The game looks stunning and the new focus on accessibility might make it so the series finally gets as big here as it is in Japan.
It was getting towards the end of the day by this point. So we made our way to the rear theatre to catch a live orchestra playing video game music. It seemed like a cool thing to try and catch. It’s a shame the idea was far better than the execution. The theatre was a curtained off area towards the back of the hall, right next to the Cosplay stage, which was right next to the Street Fighter stage. So a lot of the quieter pieces were drowned out by cosplayers shouting at their audiences for them to cheer louder. They had to shout to be heard over the the guy getting real excited about his thousandth Street Fighter match of the weekend.
It was a real shame to be honest, and you could tell the orchestra themselves were pretty annoyed. They had to forgo the Ori and the Blind Forest section altogether because we would have had no chance in hell of hearing it. I had been looking forward to that as I always loved the music in Ori and the Blind forest. It’s probably for the best though as I would have been all the more annoyed by not being able to hear it. I’m not going to say anything was ruined here, but it felt like a bit of shortsightedness from the organisers.
By this point, the floor was only open for another hour and most of the big games had closed their lines to anyone new joining. So there wasn’t much more for us to play at this point, having missed our final chance at Sea of Thieves. So against my better judgement, I saw that the Sonic Forces booth was pretty empty and decided to give it a go.
Sonic Forces seems bad.
It feels really sad to admit that, but with what I’ve had to put up with as a Sonic the Hedgehog fan over the years, getting to play a really good Sonic game in Sonic Mania, following it up with this was somthing of a revelation.
The demo contained four stages; a classic Sonic stage and a modern Sonic stage, like we’ve seen before in Sonic Generations. It also had an “avatar” stage, the avatar being your self insert OC, and a team stage that included both Sonic and the avatar.
While the Sonic sections felt a lot like Generations, the stages involving the avatars were just plain bad. The action was much slower to make for use of the gadgets these characters revolve around, and the experience was not an enjoyable one. The platforming felt floaty and unresponsive. fighting enemies was tedious and required little effort behind pressing jump over and over.
There was one moment I couldn’t help but laugh at. As a team up attack occurred which had me mash a button for a while before the two characters started charging through the stage while some real old school cheesy rock started playing through the headphones like the Sonic Adventure era of games. It was the best thing I can say about the demo, and I only liked it ironically. I don’t have high hopes for Sonic Forces and I feel like the character might not have much of a life ahead of him outside of the retro throwbacks like Mania. Mania was both the best and worst thing that could have happened to that series.
Overall I enjoyed my day at EGX. While it would have been nice to go and play all the big AAA titles from the likes of Nintendo and Ubisoft, if you wanted to play three of them, then that’s almost your entire day gone. I can understand why some people make the full four days out of the event. But in the end I think I found a happy medium. Most of us know what these big games are going to be, and generally know if we’re going to buy them one way or the other.
The advice I’d give to someone if they’re thinking about going in the future is take your time. Absorb the atmosphere and strange costumed characters that show up to these things. Spend some money on stuff you’ll inevitably throw away. But mainly, stick to the indie sections. Chances are you’ll get to play dozens of games if you plan your day like this, and end up finding some little gems that will stay on your radar in the coming years. It’s what made me pick up Little Nightmares last year, as well as Snake Pass. And you can bet I’m going to be picking up Phogs! when it eventually gets a release too.
My time at EGX 2017 So I went to EGX again this year. This would be the point in the article where, if I’d have been a real journalist, I’d have given a brief background into EGX.
#activision#assassin’s creed origins#call of duty#capcom#destiny 2#EGX#forza 7#mario#microsoft#monster hunter world#NEC#nintendo#overwatch#sega#sonic forces#sonic mania#sony#star wars battlefront 2#ubisoft
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Namco Museum Review
Bandai Namco looks to ease the itch and long wait of the Nintendo Switch’s VC absence with a collection of it’s classic titles on the go. Packed with eleven titles including Pac-Man, Dig Dug, and more Namco Museum effectively brings about an impressive bundle for a budget price.
Namco Museum is a 2017 game compilation, it is developed and published by Nintendo and is available exclusively on the Nintendo Switch.
Editor’s Note: Review copy for Namco Museum provided by Bandai Namco, our review policy can be seen here.
Pac-Man challenge mode.
In a world full of gamers looking to get a kick out of the latest advancements in gaming tech, there are still those of both the older and newer gaming generations who’re looking for new ways to play their favorite games, rather they be five years old or twenty to thirty years old. Namco Museum provides a fairly decent sized catalog of games from the past of coin operated arcade games, all with the added option of playing them on the go with the Nintendo Switch’s portable mode.
Sky Hunter, Pac-Man, and more on the go.
THE GOOD: Obviously the most attractive feature of Namco Museum is the portability. However, Namco Museum also has a near flawless emulation of the titles present, including borders on both sides of the screen that give off the presentation of an arcade cabinet. The catalog felt carefully chosen to fit the Switch in either gameplay mode between dock & portable, and the price for the bundle compared to what you’d pay for these titles individually on the eShop is hard to pass up. There’s even potential for more titles to be release via DLC, and there’s possibly room for more Namco Museum comps on the Switch down the line.
Portability & authenticity are Namco Museum’s biggest draws.
THE BAD: The catalog is a little short, but this is a minor annoyance above all else.
Pac-Man VS is the only modernish title included.
OVERALL THOUGHTS: While many Switch owners impatiently wait for the launch of the platform’s Virtual Console, Namco Museum is a sweet itch killer with some great classic games to enjoy at a much cheaper price than they’re currently available.
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