#also 'the second level' here refers to like. 80% of the game. like this IS kind of just the theme you engage with for most of it
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Hey, sorry if this is totally out of line, but I just thought I'd warn you about that corn kidz game. It has some pretty strong anti-immigration dog whistles in the second level, just letting you know so you can be prepared
oops saw this too late but yeah, I did pick up on some weird vibes in the NPC dialogue in that area while I was playing, but I wasn't sure if I should make anything of it. a lot of the game's "humor" (and also just like. major game design elements if I'm being honest) kinda bounced right off of me and put me in a less-than-great mood for most of my playthrough, so I was hesitant to criticize anything I wasn't fully sure about in case it was just me being a grump because I died from fall damage too many times. I'm often kinda wary of looking for Objective Serious Reasons to justify why I don't vibe with something subjectively, and doubly so when my judgment is already clouded by frustration.
but like, in hindsight yeah, the conflict presented between the pigs and owls was VERY fucking sketchy?? and like. in most other games I MIGHT be inclined to give it the benefit of the doubt, and say it wasn't intended to have greater meaning or was just handled clumsily. but with how deliberately mean-spirited and edgy the tone/writing is everywhere else, it's hard to feel like the allusions to heavier shit weren't intentional. the bit at the end of the level with the mayor whining about what a pain it was to accommodate the owls by canceling a festival that actively excluded them, or to keep the town's name changed as reparations for literally murdering their leader (and the protagonist not only agreed with him, but actively insisted those accommodations were stupid because they made his own efforts feel pointless), was when I really started to be like "hey this feels wrong" but I couldn't quite put my finger on what it was at the time.
I don't think it's concrete enough that I would tell people not to play or enjoy the game over it, cuz there really isn't much in the way of story in the game anyways and generally it's not what people are playing it for, but it's certainly something worth keeping an eye out for. as someone who already didn't have a great time with the gameplay, the writing really didn't help my opinion of it, especially not now
#ask#anonymous#corn kidz 64#also 'the second level' here refers to like. 80% of the game. like this IS kind of just the theme you engage with for most of it#because it's one big open level that basically comprises the whole game after the tutorial (besides a final platforming gauntlet)#the story starts with a kid having a dream and wanting nachos and then that gets sidelined for 3+ hours of... whatever the hell this is#very fucking weird game
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Another entry in the “Fix D&D” sub-genre of RPG design, this is The Complete Warlock (1978), from Balboa Games. It is essentially a hack of the original white box D&D and, surprisingly, refers to the original text near constantly. Though published in 1978, it was developed in 1976, making it a pretty early example of this sort of exercise. It’s a shame it didn’t get to press earlier — in a case of parallel innovation, a lot of the work here resembles somewhat the final product of Advanced D&D and I think coming out in the shadow of the Players Handbook effectively buried this game.
There are three main topics in the book. The first is a new combat system, because of course there is. It’s overly complicated and not worth discussing, really, except that it uses a resolution table that is similar in its arrangement to RuneQuest and in some ways anticipates design fads of the ‘80s like the universal table in Marvel Super Heroes. There is also a critical hit table. It isn’t as robust as Rolemaster, but it does take into account different weapons and hit locations. Again, pretty early for this sort of thing!
Second is magic, which is overhauled primarily through spells. I don’t think this set of spells is either better or worse. Just different. A little more plainly worded, a little more plausible and conservative in effects. This is probably a good place to note that this book is far easier to read and navigate than the OD&D books.
Third is an overhaul of the thief. This is done by essentially giving them a massive list of thieving abilities to choose at each level, similar to a spellbook. This is pretty cool, works as a better skill system that anything D&D muster for two more decades and actually feels similar to the way advancement is presented in 3E.
Not much in the way of interior art, but what a cover by Tim Finkas, right? So evocative. Love that dragon.
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Chicago House Playlist
Alright, folks, here's something that's been a long time coming: a playlist of house tunes that came from the city that gave birth to the global phenomenon in the first place, and also kickstarted the whole evolution of electronic dance music as we currently know it. When house music began, most dancefloors had moved on from disco to a mishmash of post-disco, boogie, hi-NRG, dance-pop, synthy funk, electro, freestyle, and a whole lot of other stuff, but there was something different that started to brew itself into a movement during the mid-1980s among a predominantly black, gay crowd in the city where disco had first been symbolically murdered in 1979.
And eventually, it became known as house music, named after both The Warehouse, the place that the genre's godfather, Frankie Knuckles, would have residency, and the posters that would be hung up to advertise the venue's events, which referred to 'house parties' and 'house music.' The Warehouse would open up in the late 70s and close in the early 80s, but in 1983, Frankie would open up his own club, The Power House, which would then change its name to the Power Plant, and then change its name again to The Music Box, after another legendary house DJ, Ron Hardy, would take up residency there.
So, a lot of this playlist channels the greatness of some of those halcyon Chicago house days. And so much of it is just pure, primordial dance music bliss; lighthearted, unserious, super fun, revolutionary grooves. There was an amateurishness to a lot of it back then that gave it a significant level of goofy charm, and that's something that seems to have gotten mostly left behind as the music continued to grow into the 90s. Songs like "Move Your Body," by Marshall Jefferson, which opened with this rich and clanging, jauntily unpolished piano rag of sorts, was so infectious, and his plainly bad, but passionate singing voice that would follow that iconic intro couldn't help but be adored too. And the song on this playlist that currently comes after that one, "Love Can't Turn Around," by Farley "Jackmaster" Funk & Jesse Saunders, is in much the same vein, as featured vocalist Darryl Pandy goes over-the-top berserk to start his second verse, making for another song that you really just can't resist 🥰.
Another total favorite of mine on here is one that was produced by Frankie Knuckles himself: "Let the Music Use You," by the Night Writers, which is a near-eight minute masterpiece that has a divine, string-pad-and-bell-laden beat that immediately shows you why Frankie was revered as such a master of his own craft. And that beat gets paired beautifully with Ricky Dillard's soft and tender, heartfelt vocals too.
And then there's Kevin Irving's "Children of the Night," which features his excellent, soulful voice on a beat that combines string pads with prickly electro stabs, and was made by Larry Sherman, the founder of the most important label in the history of Chicago house itself, Trax Records, which has also caught a lot of flak over the years for its shady business practices.
A couple more notes: first, be forewarned that the track that starts this playlist is another tremendous classic, "Mind Games," by Quest— which features the voice of Liz Torres and some great and dreamy freestyle-type synth work—but even though it's on Spotify, it is, unfortunately, pretty damn scratchy. Luckily, I was able to include a much cleaner version on the YouTube version of this playlist, though 😊. And second, I like to keep these playlists as chronologically ordered as possible, but I couldn't, for the life of me, figure out when Screamin' Rachael's "Bip Bop" was actually made. It has an aggressive male rap vocal on it that's reminiscent of Turbo B's on Snap!'s "The Power," so it could be from that early 90s period, but I really don't know. So I just put it at the end, where it will stay until I one day possibly figure out when it was actually created.
This playlist is ordered as chronologically as possible and links are provided below to songs that have been posted about previously in order to give them more context:
Quest - "Mind Games" Marshall Jefferson - "Move Your Body" Farley "Jackmaster" Funk & Jesse Saunders - "Love Can't Turn Around" On the House - "Pleasure Control" Housemaster Boyz - "House Nation" Ralphi Rosario - "You Used to Hold Me" Night Writers - "Let the Music Use You" Dalis - "Rock Steady" Kevin Irving - "Children of the Night" Bam Bam - "Where's Your Child?" Paul Johnson - "3rd Dimension (Remixed by Armando)" Screamin' Rachael - "Bip Bop"
And while there are some incredible moments in that Spotify playlist, I still have way more Chicago house music to show you in the YouTube version. Some tracks that stand out in this bonus crop are the first one, the silly and campy "Undercover," by Doctor Derelict, which has about 3,500 plays on YouTube across a couple uploads; another one from Frankie Knuckles, which is a rare remix of his very popular "Baby Wants to Ride" that has ~31.6K plays, and features some political opining from vocalist Jamie Principle, and even a detouring interpolation of "America the Beautiful" in its second half (😆); and then one from a later era of Chicago—'99, to be exact—called "Testing & Balancing," by Jimminy Cricket, aka James Curd, that has around 170 plays and liberally samples from Al Green's soul classic, "Love & Happiness."
Doctor Derelict - "Undercover" Jungle Wonz - "The Jungle" Steve "Silk" Hurley - "House Beat Box" On the House - "Ride the Rhythm"Libra Libra - "I Like It" Paris Grey - "Don't Make Me Jack" Liz Torres - "Can't Get Enough" Frankie Knuckles - "Baby Wants to Ride" On the House - "Let's Get Busy" Mister Lee - "Come to House" Jimminy Cricket - "Testing & Balancing"
And this playlist is also on YouTube Music.
So, with the Spotify version of this playlist, we currently have 12 songs that total an hour and 16 minutes, and with YouTube, we're at 23 songs that total 2 hours and 24 minutes. Clearly, there are a whole lot more goodies in that YouTube one.
And if you want a Chicago house playlist that's a bit shorter, I have one that's made of stuff that's solely from the 80s too.
1980s Chicago House: Spotify / YouTube / YouTube Music
Enjoy!
More to come, eventually. Stay tuned!
Like what you hear? Follow me on Spotify and YouTube for more cool playlists and uploads!
#house#house music#chicago#dance#dance music#electronic#electronic music#music#80s#80s music#80's#80's music#90s#90s music#90's#90's music#playlist#playlists#spotify#spotify playlist#youtube#youtube playlist#youtube music#youtube music playlist#Spotify
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Kelvin- Observations and theories (With major Spoilers)
This is going to be based on two endgame cutscenes, so if you haven't seen anything and don't want spoilers, please just get out of here because it's going to be very explicit. I can't go to half measures to camouflage spoilers here, sorry. Ahead Spoilers
First observation: How the fuck did Kelvin and Virginia get into the Cube?
Let's remember that neither of them enters any cave during the entire game, despite the fact that Virginia can reach the levels of being a mutant turret capable of killing twice as many enemies, she never goes to a cave, much less Kelvin for the reasons previously explained here (Short story, he is deaf, if you put him almost blindly in a cave, he would be eaten by bats).
Not only that, but both of them are being chased by "Silver Jacket Guy" (Who's name is Jianyu Zhang). That is in itself suspicious. Zhang could have killed us (AND Kelvin) early in the game, but he didn't for SOME REASON (possibly he was trying to find the Cube? IDK and IDC), and he never came across us on the island. Why was he following Kelvin and Virginia?
Theory A: Zhang finds them outside the cave and takes them hostage/chases them. This means that they did not defend themselves or hide. Perhaps seeing Zhang and his team as non-mutants/cannibals, they let their guard down believing they were safe. In fact, except for seeing them run in front of Zhang, at no time do we see that he is a danger to our babies.
Theory B: Kelvin and Virginia entered first (into the most beastly cave in the game) and Zhang followed them. Even weirder, since, again, they never enter a cave of their own free will. Did they enter voluntarily? Were they escaping from enemies and saw no other solution than to enter? Also, they both arrive QUICKLY. They were literally no more than 30 seconds away, like they were following us, hot on our heels. Why so rush? Did they know that they had to get in so as not to mutate? Zhang told them? (The only thing we need is Zhang being good all along lmao unless??)
Too many unanswered questions. The only facts: Kelvin and Virginia entered a monumental cave, unarmed, following us by no more than 30 seconds, sustaining no damage in the process.
Second observation: In relation to us, Kelvin sits the same in both helicopters.
One-way helicopter: Full health +50 music. With his back to the pilot, window to his left. Fisheye to the right of him, in front and diagonal to us.
Helicopter back: +50 trauma and -80 HP, facing the pilot, window to his right, Eric LeBlanc to his left and, repeating in front and diagonal of us.
Also, add the fact that on the way out he looks at Fisheye and us a couple of times, but on the rescue he never looks at Eric and just keeps his head looking out. It is obviously an indication of the difference in behavior. He went on a mission to chill listening to music, and comes out with a possible combo of traumas, possibly including a fear of getting on a helicopter. Although the fear of staying on the island must be monumentally bigger.
But in both cases, he has us in sight. As in the entire game, Kelvin has us in sight. We are his point of reference, his source of security, what he has to see to be sure that we are not only okay, but that he will also be okay. If he can see us, everything will be fine *Sound of heart breaking*
Here, too those with an RTX 3080 or a full 5K display or better eyes will need to help me confirm the following:
Does Kelvin have his eyes closed?? Has our favorite deaf person closed his eyes once we were rescued because he finally knows that we are safe (with emphasis on us)? Kelvin uwu are u ok?
Also, I hate that in the scene where we started out on the beach, we were literally at nothing away from saving Kelvin.
(lmao the screenshot)
If we had held him down, he might not have fallen into the arena from the sky, causing hearing loss and head damage. But he also might have fallen into the sea and drowned/trapped under the helicopter, so I don't know what to believe. I choose to believe.
Bonus: Screenshots of our sleeping baby (actually unconscious) because uwu Feel free to steal uwu
Peace off ♥
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So you guys know i (try to) post daily doodles, and i have said before that i draw for about 2-3 hrs every night. BUT that also means i dont post about like 80-90% of the drawings i do each night. Today though, i've been thinking about A*I and my own relationship with drawing, and how utterly baffled i am that anyone would want to use it to like...draw for them..and how the concept that *tell a computer what art to do so i dont have to do it* is alien to me. So here's ALL the drawings i did tonight. The bottom one is the last one i did and the one i would normally post. And i want to talk about A*I without talking about good or bad end product. Because i dont care if im making the shittiest art in the universe - i still wouldn't use A*I. Not even as a ‘tool’.
If you've been around here for a while you know i have a love/hate relationship with my art. I write too, but writing doesnt make me so frustrated and angry that i want to throw my computer out a second story window. HOWEVER. There is a huge caveat to that anger.
It happens after.
You could look at it a little like hockey. Every game is fresh, right? I mean god knows the US made an entire movie about how every game is a new game and the odds could always fall in your favor no matter how stacked against you. So every drawing i go into it excited - like LOOK at that reference material, its gorgeous. The gesture is beautiful, the post is interesting, there is something about it that is just begging to be drawn. But then say you hit intermission in the hockey game and the opposing team scored a few points. And i step back and look at the drawing and realize i started to go wrong somewhere along the way. But its too late now, you gotta commit and keep going. And you do but somehow the final score is STILL 6 to 0 and thats when i want to flush all my art down the toilet and never look at it again. But its okay because the next drawing is going to start with a blank canvas and who cares what happened last time.
Ok maybe a bad example.
The product is never really what drives me to draw - i mean, sure i do like it a heck of a lot better when i have something /anything/ that i can post to show that im sticking with my everyday doodle. But its not a requirement to doodling. The process of drawing is always fun. Its when i come out of it and look at the stupid thing that im like ‘well fuck i fucked that one up again didnt i’, and THEN i get annoyed lol.
I dont sit there consumed with frustration over ‘gee i dont know what to draw’. This is never an issue. I HAVE TOO MUCH TO DRAW. Sometimes i avoid certain gifs/photos because in the back of my mind im like ‘yeah no, i havent leveled up that far yet, i cant do that justice’. But i dont want to admit the sheer number of images of geno alone i have saved. I think my biggest reference folder is still aoki and that has over two thousand screenshots - i dont think anyone will ever surpass that LOL. I have a never ending supply of practice art to be done.
The frustration comes when i have an image in my head and i want to get it down on paper so-to-speak (computer whatever). So - when im NOT using reference (or at least not an exact one) and am making an ‘illustration’ (ish). But again, the process isn't the issue. I like the act of drawing, i like the image in my head slowly taking shape, i like how vividly i can see it. Yall know how obsessed i am with personality - that's not just part of the drawing, that IS the drawing. And each deicision in the illustration is defined by the personality/character.
A computer can't fucking do this.
Could i maybe tell a computer ‘draw geno in the shower’. Sure. And it probably could. And if i didnt care about the process - if all i wanted was a very good drawing of geno in the shower....that probably would be fine. Maybe great even. Maybe it would be the best damn drawing of geno in the shower ever. And then i'd feel like shit because a machine is producing art that is more valuable to other people than mine ever will be. But holy fucking shit that ruins the entire POINT of drawing???? Why would you do that?
I mean, im sure yall can infer the entire point of the act of drawing geno in the shower. He's hot, he's wet. ANYWAY.
In my opinion, a person who wants the end product and doesn't care about the process of getting there....that person is not an artist. That person is someone who enjoys art, and probably thinks they have a lot of good ideas to make into art, but who doesn't feel that pull to make art themselves. They just want to buy art. And they want it cheap. And mindless computers being trained in seconds on the decades of creativity and hard work of art masters is a heck of a lot cheaper than a human.
And the hardest part of all this for me is how worthless this makes me feel - nobody wants you, they want that automatic button. Kinda like my dad that way (haha)
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Dark Falz Solus
Ahead of Omen of the Planetbreaker, an easier, 8 player urgent quest version of the Dark Falz Solus fight, I thought it would be good to condense what I had learned from one of my favorite fights in the game and make some sort of informational guide on it as to what to expect, the combat flow, etc...
That being said, if you haven't run this yet and want to take this UQ blind, don't read this post or watch the video I've posted further down.
Sign of the Planetbreaker versus Omen of the Planetbreaker?
Sign of the Planetbreaker: Quest type: Major Target Suppression Mission Location: Central Retem, can be accessed anytime Boss level: 75 Required BP: 3750 No. of players: 4 Time limit: 15 minutes Additional fail conditions: Quest fails if the number of incapacitations reaches five. Sign of the Planetbreaker is the first Major Target Suppression Mission in 2NGS, designed to be an "Ultra hard difficulty" quest for 4 players against the Starless enemy Dark Falz Solus. Solus' hard-hitting attacks combined with tight phase 1 mechanics, a limit on the number of incapacitations the party can suffer and a short time limit means that players need to be properly geared and knowledgeable about the fight to be able to clear it. The quest can be challenged anytime and can be found along the west edge of Central Retem, to the northeast of the ryuker device in Retem Alnothe. Notable weapon drops include the 10-star Flugelgard series, the 9* Tisah series and the 8* Neos Astraean series. Players can also find the Tisah Waffe Almati weapon camo here. Omen of the Planetbreaker: Quest type: Urgent Quest Location: Retem, can only be accessed when made available Boss level: 80 Required BP: 3649 Time limit: 60 minutes Additional fail conditions: None Omen of the Planetbreaker is an urgent quest that can occur in the Retem region. While still against Dark Falz Solus, the fight was designed to be easier than that in Sign of the Planetbreaker. Solus will not hit as hard as it does in Sign, and it's expected that the quest will have standard urgent quest clear or fail conditions for an 8 player quest. (30 or 60 minutes, no additional fail conditions) Drops are expected to be the same as it is with Sign, though likely will have a diminished drop rate for Tisah and Flugelgard weapons compared to Sign.
I recorded one of my runs for reference. This video is from a Ranger POV
youtube
Up to this point, Sign of the Planetbreaker has been the ultimate challenge and will continue to be so until the second Major Target Supression Mission launches, which is currently on the roadmap for the next major update in December. Those that are able to complete Sign are rewarded with a weekly task of 20 SG and daily Leah May tasks for 10 growthment. NGS Headline described Omen of the Planetbreaker as something of a stepping stone to prepare for Sign.
Perparation
In many cases, a party consisting of one ranger is recommended as Blight Rounds gives a 20-25% damage bonus. With the level 80 cap making Sign of the Planetbreaker a bit easier, those who struggle with survivability can use a hunter or waker subclass to help. Additionally, buffs should consist of the following:
Food: 10 Crisp Meats for maximum damage output. If short on meat, combine other crisp foods from the same region to at least get the weak point damage bonus.
Region Mag: Feed the region mag in West Retem if it is not up. Nowadays it's not as important with the alliance mag and level 80 cap but if it's up, runs should go slightly smoother.
Alliance Mag: Ensure your alliance is maintaining at minimum a level 10 potency boost. Take all boosts available to you, but if you are unable to take all of them, take your potency boost first, then HP, then PP, then XP and Rare Drop.
As a reference, the required average DPS across the entire party that's required to clear Sign is around 3150 DPS. Some classes such as slayer will hit well past this mark, while others like rangers may struggle with it. As long as this averages out in this range a clear should be possible. While the level cap was still 75, the recommended potency per player was around 130%. With level 80, it's likely you can get away with less.
Phase 1
The first phase of the fight is mechanic heavy and your goal should be to clear it as fast as possible. What to do is relatively straightforward once you've seen it a couple of times. For reference, in Sign of the Planetbreaker, a party should get to phase 2 in a maximum of 6 and a half minutes (Before the clock reaches 8:30) in order to deal enough damage to clear.
When the quest starts, the party can optionally go around the back and start attacking the tail. Many groups skip this step as the attacks coming off of the tail provide an additional chance to counter. If you do leave it, Solus will periodically release a barrage of missiles at all players. Their landing points are noted with a mark on the floor. CAUTION: There is a glitch that occurs when the tail is broken as Solus is deploying the eggs out of his right arm. If this occurs and this action is interrupted, the eggs will not be deployed, and the quest must be restarted.
For parties that don't attack the tail at the start, they will typically stay on the hands until these eggs deploy.
A few seconds after the fight starts, Solus will deploy three eggs from his right arm. These eggs will plant themselves along a defined 3x3 grid around the floor (with Solus taking the middle ) and will periodically unleash an AOE attack in the shape of a square corresponding to this imaginary "grid." Every few seconds, the eggs will retract and may move one square over or stay in place and redeploy. For these, most parties stay together, following a ranger's Blight Rounds, destroying the eggs one by one. In some cases, a party may destroy the first egg together and then split up for the remaining two eggs. This is all while Solus unleashes its own array of attacks, which will be mentioned later.
Once all three eggs are destroyed, Solus' right arm will open, exposing its weakpoint for a short period. The party must focus this point and deal as much damage as possible to break it before it closes. If it does close, the egg destroying process restarts, except with one egg instead of three. Once the right arm is broken, the process repeats itself for the left arm after a few seconds.
For runs that are on the lower end of the damage scale an issue comes up as they reach the point where the second arm breaks. For these kinds of runs it's important to have a watch over the break meter. What ends up happening quite a bit is that, as the arm is about to be destroyed, the party scores a break on Solus. This becomes a problem in two ways: One, the arm will not break during a break. Two, despite this, the arm can still close during a break. This means that the arm will end up closing during break, before it can actually break, even though enough damage has been done to break it, resulting in an annoying time loss as the party has to wait, destroy an additional egg, then watch as the arm breaks the instant it opens up. Is that enough break for you?
Once the left arm is broken, Solus will be stunned and his main weak point will be exposed. Once he has recovered, he will keep cycling through his attacks with his hands. At this time you should score your first break as well. The fight will progress from first phase when Solus' remaining HP reaches 50%.
Phase 1 attacks
Select players will be marked with a faint laser. A few seconds after this appears, Solus will grunt, the lasers will briefly turn pink and then fire for about two seconds.
Solus will make an orb appear around each player, requiring them to quickly dodge to avoid taking damage. Solus will let out a grunt before this occurs.
Solus will raise his hands above his head and slam them down into the floor, causing a shockwave that radiates outwards and covers the entire floor. This is one of Solus' more damaging attacks during this phase.
Solus will summon a pair of portals across from each other, then launch an attack through them, covering the side of the stage that's between them.
Solus will usually follow this attack up by bringing his arms back and push forward. This is something to take note of with certain counters to ensure that your attacks don't miss. Sometimes he will go into a shockwave attack instead.
Solus will wind up in one direction then sweep through with one hand through 270 degrees. This will also cause Solus to rotate 90 degrees from the direction he started the attack in.
Solus will sweep a hand over a corner of the stage. This is similar to his larger sweep attack but without a wind-up and does not cause him to rotate.
Solus will sometimes thrust or slam down with one hand, dealing damage in the general vicinity. An alternate version of this attack has him slamming his hand down twice.
Phase 1 DPS Check
At 50% HP, Solus will summon a set of "stairs" on each side of him with an egg on top of each. Shortly after, red misama will start to slowly rise from the floor. This miasma will cause a large amount of damage over time for anyone that gets caught in it. When both eggs are destroyed, the miasma will disappear, Solus will be stunned and the weakpoint on his head will be exposed. Anyone stuck in the miasma and is still alive at this point will be incapacitated If enough damage is done, it will cause a physical down that exposes the weakpoint on his body. When he recovers, the fight will progress to phase 2.
Phase 2
Solus will gain a wand and change his attack patterns. In this phase, the fight becomes less about mechanics and more about dealing as much damage as possible at opportunities that he or his wand are exposed. Solus will spend large amounts of time in this phase in places where he can not be reached so it's important to take advantage of every opening he gives you.
Attacks should focus the weakpoint on his wand first. When enough damage is done to the wand, it will break and cause Solus to be stunned. At this point, you can continue attacking the wand or move to his body.
Parties that deal less damage will find that they get their second break near the end of this phase, while those that deal more will likely get their second break in the final moments of this fight. Once Solus' remaining HP is at around 10%, the fight will progress to the final phase, at which point you should have around 3 minutes left if you hope to clear.
Phase 2 attacks:
Solus will teleport to the opposite side of the stage and start summoning three walls that slowly materialize. These walls cannot be dodged through and will close-to one-shot anyone that gets hit by them. Everyone must find the holes in each wall to safely move through them. After the third wall, solus will attack by either thrusting or swinging his wand, leaving him open for attack.
Some people tend to have trouble locating the holes in the wall while the wall is forming. Keep an eye out for a change in the block pattern, as gaps that have a sort of outline around them will be where your holes are.
Solus will toss his wand towards the stage, which will appear standing on its end and launch an AOE attack that radiates outwards from the wand. It will teleport and repeat this attack twice. The wand is open to attacks during this time.
Solus will appear on one end and launch an attack with his wand that covers roughly two thirds of the stage.
Solus will launch a ground attack along the perimeter of the stage. After this attack, his wand will teleport to the center of the stage and send out a destructive shockwave that radiates outwards and covers the entire stage. After, Solus will attack by thrusting or swinging his wand, leaving him open for a short period.
Solus will launch small square-shaped attacks in a striped pattern while launching a series of large cubes covering the entire stage. He will then repeat the striped attack on the parts of the stage that were not targeted the first time.
Solus will teleport to one side, and swing across the stage with his wand. This attack coves about two-thirds of the stage. The direction of attack will be marked but will always be from his left to right.
Solus will plant several pillars in the stage, then fire a barrage of small cubes while moving 360 degrees clockwise or counter-clockwise around the stage, requiring players to move to keep him behind the pillar. He will then launch a destructive laser attack, then attack by thrusting or swinging his wand, leaving him open.
Solus will hover over the stage and slam his wand into the ground. He will do this 2-3 times, slamming twice the last time.
Solus will attack with a combination of large square-shaped attacks along a 2x3 grid while firing projectiles.
Final Phase
When Solus' HP reaches 10%, he will back away from the stage and plant 9 eggs, covering the entire stage with their AOE attacks. These act in the same way as phase 1 but will not periodically move around. While the party is busy destroying the eggs, he will attack with his wand blast/swing, striped square/block attack and large ground/projectile attacks. Dodge the attacks as they come in and continue focusing the eggs until they are all destroyed.
When the last egg is destroyed, Solus will become stunned and lay at the edge of his stage with his head weakpoint exposed. He will not get up from this state but will sometimes unleash a last-gasp shockwave attack that can deal massive damage to the party. When enough damage is done to the head, it will cause a permanent physical down. He will continue to attack with his shockwave but it will involve a longer startup, allowing you to anticipate it further in advance. Continue attacking until Solus is defeated. If the party's damage is on the high end, the second break will happen around this time, or might not even happen at all.
If you had just beat Solus in Sign of the Planetbreaker, congratulations! As of writing this guide, you've completed the hardest challenge in the game so far.
General Tips:
Don't give up! Sign of the Planetbreaker is very difficult but not hard to figure out. Keep running Omen of the Planetbreaker when it comes up and, if/when you feel like it, go into Sign alone and practice.
Solus' attacks are many and hard-hitting, but their visual and audio cues are very apparent and not hard to read.
Be comfortable with dodging! Running from lasers and other attacks results in precious loss of DPS and time. Even at level 80, the consequences of even a couple of party members evading attacks instead of using their counterattacks can be costly and result in the quest failing due to time.
Be supportive of your party! There are many parts of this fight that require cooperation and coordination. If someone is struggling with a part of the fight, help them out. Exchange advice with your fellow party members and be encouraging as you make it further and further with each run.
Make sure you're geared! Your weapon should have a level 6 potential, and all your gear should be enhanced to +70 with six relevant potency (and potency floor for non-Verschmelz builds) augments on each. (ex. Stat IV, Gigas Stat IV, A relevant Soul IV, a Domina etc...)
Know your class! There's no clearing Sign if you're not playing it properly and efficiently. Know the best PAs for the situation and your strongest counters. (As a ranger main I'm obligated to remind anyone reading this that spamming rifle normals is not an efficient or proper way to play Ranger or any other class)
I highly doubt that I've covered exactly everything in this, but I hope at least it provides some benefit to those getting into Solus for the first time.
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Returning the favor - tell me something about your interest(s), you seem fun :)
Oh- thank you! Um. Sorry LOL
The guys in my brain are alllll pokemon (except for Ethoslab, who lives here year-round and rent-free), so we're gonna talk about Pokemon HeartGold/SoulSilver >:)
First off all, I love these games. Love em to pieces. I've had HeartGold since I was like 7, although I kept taking long breaks, forgot the story, and had to start the game over several times >:'D I finally stuck with a save file I started last year, and made it through the whole thing in about 80 hours. I do play a little slower than most, but we'll talk more about the reason for the stupid amount of time it took me now.
First of all, it's very important to understand that I play on a console, not an emulator. No hacks for me. Second of all, grinding in HG/SS is SHIT. It's so bad. It takes SO LONG to level your mons, especially in the postgame. The highest level wild pokemon you can find are ~lvl 50, and they are found only on Mt. Silver. For context: Red's team, who are supposed to be your final-final big battle of the game and located on top of Mt. Silver, are upwards of lvl 80.
This game's actual content, on the other hand, is my second favorite only to the original Unova storyline. These games have a relatively basic storyline, but a LOT of postgame content. You get two whole regions, a callback to the previous protagonists, and quick references to the Hoenn and Sinnoh games, which came out between the original Gold/Silver/Crystal and the HG/SS games. I also adore this game's rival, Silver. (Different from the mountain.) He's mean at first, but only because he's hurting, and he gets a very nice bettering-himself arc (adoptive after figure included)! Said father figure is Lance, the champion of the Indigo League, who I also adore. Back then, dragon types only had one weakness—ice types—and there were only a select few you could get. Unfortunately for him, I caught a Lapras pretty early on and swept his team with her, twice, but still. Dragon types are my favorites, next to dark, ghost, and grass types. (I'm very indecisive.
One last fun fact about me: I love the Chikorita line. The Chikorita line is objectively the worst Johto starter. I kick ass with my Meganium anyways <3
#sorry i fell asleep on a train in the middle of writing this LOL#soul got a letter#chaosofsmarty#pokemon
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Five Characters, Five Tags
Andy Barclay (Child's Play series)
The original Child's Play from 1988 was my first horror movie that I watched as a wee child at 8 years old. It was my introduction to the 80's slasher genre, and bred my love for old school horror movies. This very blog wouldn't exist without me seeing this movie, in fact. Enough gushing about the original movie though, you came to hear about why Andy Barclay is here. I immediately loved Andy Barclay because Andy was like ME at that age. He played with dolls, he was the pinnacle of childhood innocence and wonder, he lived in a big city and had a mother who was struggling to make ends meet WHILE STILL TRYING HER BEST TO MAKE HIM HAPPY FOR HIS BIRTHDAY!! Hell I even looked like Andy at that age, except I'm a girl and I was chubbier. Nowadays I just feel so fucking bad for Andy. It genuinely pained me to witness just how paranoid and (admittedly) obsessed he had become, how much of his normalcy and innocence he lost, despite knowing it was all Chucky's doing. Now I just wanna wrap Andy up in a blanket and make him feel safe from that possessed hunk of plastic. I think it's safe to say that Andy Barclay will always have a place in my heart, no matter what. Andy can be my friend to the end, Hidey Ho!
2. Carlos Rodriguez (Freddy's Dead: The Final Nightmare)
Now, what can I say about Carlos that I haven't said already? I don't really think there truly is anything new I can add, so I guess I'm gonna be redundant! Carlos has been a big comfort character for me ever since I was in late elementary school. Yes I'm aware I said I first watched Freddy's Dead in middle school, but my sense of time is clearly non-existent because I first watched it in the 6th grade, however I did rewatch Freddy's dead for the second time in middle school. That's probably what my brain has been remembering all this time. I also used to look up every little bit of info on Carlos I could on my grandma's old dinosaur computer, like I'm talking the ones that were big and clunky and had their own separate computer towers, and on DIAL-UP INTERNET. I guess you could say I was THAT hyper-fixated on Freddy's Dead content. Another fun fact, I used to think that Carlos was so fashionable lmao. Like, I wanted to have Carlos's wardrobe because I thought that having a hoodie under a jean jacket on top of a black muscle shirt was peak fashion. He's also the reason I wanted to own only Converse for the longest time.
3. Spencer Lewis (Freddy's Dead: The Final Nightmare)
(Small Disclaimer: I'm gonna be using he/him pronouns for Spencer here because he is canonically a cis male. Also, I will only be referencing my Spencer's got ADHD headcanon for him here because it is relevant). Oh Spencer. Spencer, Spencer, Spencer. Where do I even begin with you? Well, let me first establish that, like Carlos, Spencer has also been a character that my brain refuses to let go of since late elementary - early middle school. Spencer didn't really join my comfort character roster until I was well into high school, however. See, what made Spencer join that camp was the fact that I could see my younger siblings in him, who both have ADHD. My younger brother specifically also has a hyper-fixation on video games and is an actual string bean, so he has also been my main point of reference on how I portray Spencer's ADHD, with my sister's former knack of not taking shit from bullshit authority figures leaking into the portrayal too. Did I also mention that Spencer and I both have fathers that were borderline absent/meddle in our lives when they by all accounts had no right to due to how they basically abandoned us in all the ways that counted? Yeah that's a thing too. I think Spencer has transcended the label of comfort character, and has made a home in the trauma dump character category. Holy shit Spencer I am so sorry babes.
4. Crybaby (Melanie Martinez)
Crybaby as a character was someone I could relate to on an emotional level. I was saying for many years that my dysfunctional family almost fit Dollhouse to A FUCKING TEE! I also related the song Crybaby because I too was a very emotional little girl who got made fun and taken advantage of for it. I related to all of Crybaby's failed attempts at love in songs such as Carousel, Soap, and Training Wheels. Out of all my muses, Crybaby is the most like me because I already related to her long before I would even take her up as a muse. If Spencer was my trauma dump character, then Crybaby was my trauma incarnate. She also became my sense of empowerment, because she owned her emotions and empathy, and didn't let those who refused to understand her suppress her.
5. Major Theodore "Ted" Lockwood (Creepshow 2019 Shudder series)
Finally, we have Major Theodore Lockwood, or Ted as he's mostly referred to in The Right Snuff. Ted is, at least in terms of the other characters listed here, a very recent edition to my comfort character list. Also yes, I literally mean he's a comfort character. When I was recently super stressed out over RL things I had no control over, I just popped in Creepshow season two in my DVD player and put The Right Snuff on, just to see Ted's smiling face. I felt better almost instantly. Sometimes, when it's just me alone with my thoughts, Ted's voice just pops into my head to tell me that it's okay. That my stress and my responses to it are valid and make me human... Ted is easily my emotional support fictional character. Beyond all of that stuff, Ted Lockwood is also just my autistic experiences and traits incarnate. We're both nice to everyone, including people who probably don't deserve it. He and I both miss social cues a lot, and we can't read a room sometimes to save our damn lives (quite literally in Ted's case). We both have our own special interests, his is are centered in the sciences and mine is are centered around the arts. He and I both also have a heightened sense of empathy, like Ted could immediately tell that Alex was miffed about not being the one to meet the Gorangi, despite Alex's best attempts to hide his envy and disappointment. I tend to absorb others' emotions like a damn sponge, much to my annoyance. We both also have this strange inability to truly express anger, like neither of us really shout or get angry looks on our faces. We both just raise our voices a little and overenunciate words to get our point across. I know that it can be seen as tacky, and in certain cases disrespectful, to armchair diagnose a fictional character with a mental/physical disorder or illness, especially if said character is technically not human. However, I'm not just some neurotypical person doing it in order to dehumanize an entire group of people, I am an autistic woman who truly saw herself and her autistic traits in a fictional character that brings her legitimate comfort. It may not be officially canon, but it's canon to me and my interpretation of Ted. Plus, up until the ending, you don't really know that [SPOILER ALERT: Ted's a member of the Gorangi, the alien race he was supposed to make contact with.]
Tagged by: @trashcollected
Tagging: @depictedmorada
@kurtzbergsiblings
@scribedhorror
@popularmxnster
@depictedblue
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#JakeReviewsItch
An American Werewolf in LA
by PlayMedusa
Price (US): $1
Included In: Bundle for Racial Justice and Equality, Bundle for Ukraine, Indie Bundle for Abortion Funds
Genre: Action
Pitch: An old-school beat-them-up inspired by motion pictures of the 1980s. Dodge, dash, and punch until the timer runs out or you die trying.
My expectations: If you're going to make '80s-nostalgia-sploitation, go all the way. I have as much affinity for that decade's pop culture as the next person, I suppose. What stands out most in the screenshots is all the movie poster in the background. I hope the references go a little deeper than "here is the famous poster from a famous movie." And I could always do with a little less reverence toward Michael Jackson, Bill Murray, and the Landis family. Your nostalgia shouldn't make me go, "Huh, relatively, the Republican governor isn't so bad."
Review:
Remember when Herschel Walker said, “Vampires are some cool people,” before telling us that werewolves are even cooler? That wasn’t just politics. He cited sources. A werewolf can kill a vampire. There’s evidence a werewolf can surf on a car and is permitted to participate in high school athletics (unless the werewolf’s trans; that would be unfair, dangerous, and difficult to explain to my children).
An American Werewolf In LA takes liberties with these creatures. Werewolf movement is herky-jerky, actions are delayed, and the werewolf’s range is laughable. There’s this huge Teen Wolf sprite, with massive jaws and burly arms, but he can’t connect a hit without practically standing on his target.
Punches have a long wind-up, but the stiff animation doesn’t sell the power, especially when the wolf’s jacket blends into the background. Long, slow combos continue to play out after enemies are defeated, with no apparent way to cancel them.
Blocking is more effective than dodging, but since they’re both the same button, it’s difficult. Attempts to turn and block typically result in a dash straight into an oncoming attack or a block without turning. Fighting feels bad, and there’s nothing to this game except fighting, sooooooo…
+ This isn't a typical brawler, where the goal is to defeat every enemy and then progress to the next wave. Instead, the objective is to survive long enough to run out the clock. I like that. + Big, bold sprites that never stop bobbing up and down. I like them. + I gave up on the second level, but assuming they continue to add new enemy types and environmental obstacles to each stage, you can expect a decent amount of variety and challenge along the road to L.A. + A limited set of mechanics that are flexible enough for both fast, masterful action and slow, careful strategy.
– Fighting feels bad, and it's all fighting. – Stiff animations. Actions are difficult to read. – Movement speed, action speed, jump height, button mapping, animation length, input buffer, projectile speed, hit-detection, character size, character shape, sprite/background contrast—these are boring nerd things that I don't think about when they're all in tune with one another. Fundamentally, mathematically, An American Werewolf In LA disagrees with itself. – I'm putting a lot of blame on the visuals, but the audio doesn't sell the action or provide adequate feedback, either. The music is what someone thinks rockin', arcade-brawler music is, but it is not.
🧡🧡🤍🤍🤍 Bottom Line: There's a good chance you're looking at clips of An American Werewolf In LA, and thinking, "Well, of course Jake doesn't like it. He's bad at it!" You're right. I am bad at this game, but not this genre. Give me a brawler with something to offer, and I'll learn to overcome every quirk. Give me a confused jumble of ill-fitting pieces and '80s nostalgia, and I'll recommend you trust me when I say it feels worse than it looks.
#JakeReviewsItch is a series of daily game reviews. You can learn more here. You can also browse past reviews...
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#An American Werewolf In LA#PlayMedusa#Isla Calavera Fantastic Film Festival Video Games#Brawler#Beat-em-up#1980s#'80s#Eighties#80s nostalgia#80s movies#80s games#JakeReviewsItch#Computer Game#Video Game#Indie Game#Itch.io#Game Review#Bundle for Racial Justice and Equality#Bundle for Ukraine#Indie Bundle for Abortion Funds
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I was debating about waiting until after it hit to respond. You wanted to know whether or not I was safe with a short message. I didn't want to worry you and wanted to keep up some level of communication.
Here with the trees it's a thing we need to do since the soil isn't that strong. Especially with water softening it up and wind pushing the tree in all directions. Depending on the strength of the wind a lot of things can go flying. Also the types of trees we have here can be an issue in strong winds. They can take a lot but they can break with enough force. For the most part I'm referring to palm trees. They're located in a lot of areas here. Even near homes. I don't think they'd be of much use for the shield against sand storms but I could be wrong.
We have other trees but they can still be an issue. The other thing is flooding. A lot of the homes here are designed to deal with flooding to a degree, but you can't stop everything. Additionally, some construction companies haven't been doing well with some buildings.
Water here is bad during fall. It's hurricane season so it's common for stuff to get bad around this time, but Milton is bad.
Homes here don't normally have basements because of what we have to deal with. Florida is an interesting state...
Anyways, thank you for your concerns and wishes. How is your stomach after last time. I saw your post originally and was thinking about how to respond and then I got your reply. Additionally you've talked about your fainting. I know you've talked about headaches before as well, but over all how are you holding up? Is it something you wish to discuss or do you need a distraction?
Anything you feel comfortable about discussing is fine if you need it or want to. Any if not, no worries. I'm not trying to push.
As for the game you shared, it was an interesting play. I think I saw something about it a while back. I think the creator created a game based around taking pictures and how people reacted.
As for the game being similar to our correspondence. I can see it. Sharing a bit each time and building trust as we go.
It was fun to play and see the outcomes. Thanks for sharing.
As for making myself distracted, I've been playing a few games or looking at videos. Movies, it's been a while since I last watched one. I normally prefer horror or films around the 80's...oh wait. My sister had me watch a few. The crow and Sleep walkers. The first one is okay and I didn't like the second one.
Anyways, thank you for your concerns. I'll try to be safe. I'll try to find something to occupy myself or I'll just read our letters. Be safe, August. I love you. I hope you feel better and things get better for you. Sleep if you can, eat what you can, drink what you can.
We have palm trees here too, they're really pretty!
The explanation you gave is interesting, rain scarce here and it's mostly a dry hot climate all year round. Strong wind is rare, plus no oceans nearby means low humidity. But dessert climate can be unpredictable, especially at night, so when it rains strongly out of the blue, the streets are flooded and they never are designed to deal with it.
With sandstorms you have to stay inside, for the safety of your lungs and eyes. Close all windows and doors, and just wait for it to pass. The wind isn't bad, but the air gets this orange hue and filled with sand grains. You can barely see anything.
This was the view from my window during a sand strom last year, I blurred the buildings in editor for privacy, but besides that, it's untouched. The atmosphere really gets that orange/reddish.
Our homes don't have basements either because...well that just seems like a weird part of a building to have in your home, ngl. I always thought it was a cartoon thing until I learned it is, in fact, real, and people in West have it. Eastern architecture doesn't include it in home designs, vintage and modern.
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For the fainting thing, ah, don't worry about it. I had it since I was a kid in elementary school. I just randomly faint, I don't know why. My blood pressure randomly drops, and I start losing my senses. The sight goes out first, and the world dims out, then movement and touch, hearing vanishes afterwards, and lastly, the ability to speak.
So far, your awareness is there, your topics still fully conscious despite what it seems to onlookers. You simply can't see, hear, move, feel, or speak. But you're awake, and traces of the outside world slip through.
And after a short while, you're legitimately unconscious. Mostly for 5-15 minutes, not that different from sleep, you wake up afterwards.
(Btw fainting is never more than 15 minutes at most. If a person remains unconscious for longer, it might be a stroke or concussion, and it becomes extremely serious)
I've had tests done, blood ones and others. They found nothing wrong. My blood sugar and pressure seem normal.
It was much worse before, but I learned to recognise the early signs better now, so It rarely reaches the unconscious state. I don't just flop down out of the blue, It starts with hearing a high pitch ringing in your ear—that's your blood pressure tumbling down—now you must immediately sit down or lay down. As fast as you can, before your body gives out. Even if you have to sit on the ground, it's better than to move while your vision is vanishing by the second.
Lay down, eat drink something sweet (sugar processes into your blood stream faster in liquid form than solid) wait for like 10 minutes then you're good to go.
Sometimes, blood loss makes it occur more, like monthly periods. Other times, stress and fear can induce it, even physical pain, like getting your teeth drilled at the dentist... I should really start asking them for anesthetics.
It's just a part of life for me that I learned to live with. It's why I couldn't go out much when I was little, I'd randomly faint. And while my parents knew what to do when it happens, my siblings and extended family didn't and people would rightfully freak out in these situations and rather not want to handle the responsibility of a kid like that
As a result, however, I'm really good at dealing with fainting people. I stay calm and know exactly what to do. It's as mundane as getting a glass of water. Never rush them is the key here.
My body isn't fragile or in poor health, either. I go to the gym every other day and work out fine. Never even come close to fainting during it. So I'm not sure why it happens.
But it did result in some...bad situations. Where I had to cancel on people last minute because I fainted in the shower while getting ready to go out. I couldn't attend my brother's engagement party because of it. Sometimes, I need to leave events or hangouts early.
I've only ever reached the unconscious stage like 7 times in my 21 years of living, at least the ones I can remember, so I'd say it's not as bad as it sounds. I really dislike it when people freak out, but what I hate more is when people accuse me of faking it despite me fainting in front of them, since I'm very nonchalant about it. Like yeah sure, I just decided to randomly sit on the floor in the middle of the mall because I wanted attention from strangers, not because my eyes stopped functioning and my entire body was shutting down.
They're not more understanding now, but I am an adult, which comes with privileges, one of them being taken seriously to a degree, and autonomy. So I'm completely in control and know exactly where my body's limits are.
It's better to get down safely on the ground while you still are in control of your limbs than to stubbornly push on and risk a concussion by falling over. Because you are going down one way or another.
I'm extremely sensitive to motion sickness because of it, 3D games genuinely can give me huge nausea, and if I keep ignoring it, my blood pressure will crash down and take my consciousness with it. It's why I loved Mass Effect so much that I never got any motion sickness from it. While Andromeda made me unbelievably ill, headaches, nausea, and the urge to go lay down and close my eyes. Dragon age inquisition gives me the same feeling, I had to change to the "overtop" prospective just to stomach it.
So yes. I know how to deal perfectly and live with it, but I know nothing about it and why it is. Doctors don't have much to show either. they just gave me some vitamins and sent me on my way. And while they lessen the fainting, It's negligible and never fully removes it....and it's also very expensive vitamins. So I rather naturally get it from food.
It's why my reply to this letter was later than usual. My period starter, and I've been exhausted in bed for the past two days.
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I'm glad you enjoyed the game! It meant a lot to me. Especially since I never predicted copycat or copykitten to actually win.
The one I saw myself mostly in was the gruder—I tend to be very vindictive. Which isn't a good trait. I need to be more forgiving and understanding of other's circumstances. But it's a lesson you have to keep relearning. It's hard to constantly go against your nature, but that's the price I need to pay If I want to keep trusting others, or at least attempting to.
Like I know the copycat ended up being the most statically beneficial choices. But it's so...unfulfilling. To constantly treat others how they treat you, to be like liquid and mirror whatsoever glass you're poured into, to be shapeless, without core traits or value. Are you even anything then?
It's so easy, being a copycat is immensely easy and simple. And real people are anything but that. Everyone is controlled by their biases, everyone has a gut feeling they tend to blindly follow without realising, no one has clear judgement. Chance and mood play too large of a role when it comes to us actually trusting another.
But still, I really loved the game. And the personification of math equations as stickfigure people with hats.
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Copykitten my beloved!
Which one did you resonate with the most? which one did you bet on to win? I'm really curious
I'm glad you found ways to distract yourself. Art really comes into a clutch in these situations. I remember reading something about how if you're lost at an island with a bunch of people, setting aside an hour or two of the day to sit together and have a small fun activity is curical for the group's survival. Moral plays a core role in maintaining sanity.
Why joking and having fun in even the grimest of situations actually helps.
I haven't heard of those movies, do you wanna tell me about them? Both the things you liked and disliked. I love horror movies a lot! Used to watch them when I was a kid.
I love you too, Michael. I'm really glad to hear you're spending more time with your sister. She seems to love you a great deal. The curse of living is that you'll always be loved more than you'll ever know or be aware of.
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So the grind to get progression level 50 on Ana has been going smoothly (Outside of having just the most difficult diamond-gm lobbies). I got to 45 which is great! The home stretch! I'll just have to nade the enemy 25000 times, heal 1,000,000 hp, and play for 12 more hours.
Someone once told me you develop bad habits just mindlessly playing the game and to a degree they are right. I review myself, and sometimes ask others to review me in exchange for reviewing them. My bad habit is from overall improvement which is going to sound extremely egotistical at first but here me out:
I have gotten very mechanically comfortable with Ana. she is starting to really feel like a comfort pick. Naturally as I started winning more consecutive games with her the game evolved from gold to plat to diamond. Anyone who has also do that climb will know gold players and diamond players are VASTLY different experiences. In gold you can get away with heal botting, nading the team occasionally, seeping an ult, etc etc. Plat is like gold but with more mechanical ability. Diamond is just a beast of difference. If you are heal botting and not pressuring on Ana you are literally throwing. That's like support 101, right? keep people out of critical and damage. Well yeah but the caveat to that statement is timing. In higher ELO it is more about the psychological affect of what you're doing and exploiting the human condition under duress. Predicting the future plays like where people are going to look, how long, what they are going to do and how to capitalize on it. ability tracking is critical.
Case in point: I noticed one of my recent games that the enemy kiriko loves to cleanse nade. It is a good time to do it. We had Deadeye coming up so I naded to bait out the suzu. Deadeye went off and the cass got a 3k. By the time the next team fight happens nade will be back up, or close to it, and then I can look for an opportunity post suzu to nade. Thinking like that helps a lot when approaching team fights as Ana. I'm simplifying it because there is a lot more decision making that goes into the entire process than that but that is the foundation.
Anyway back on the rails: Growth. I need to improve my ability to rotate on KotH maps as Ana. It is really challenging for me still because you have to think of using cover to move, maintaining some LoS and then think about where you are going to go next meanwhile most people play brawl or dive on those maps so you might feel a lot of backline pressure. Ana can be played mid range. She excels at having distance advantage but sometimes you have to make an assessment on wether it is even reasonable to play that far back because of map structure. Think Oasis University for example. Juggling all those game actions can be overwhelming while trying to hit your shots, tracking ability usage, and tracking player positions. But I have noticed I am getting better at that on the whole. I need to work on quick scoping as well. Those are my immediate goals. If i set too many then i feel like I will never complete any of them.
I would also like to add that I occasionally review some of my Ana games from 6+ months ago and boy oh boy. Absolutely marked improvement. I like to also think about when I first started taking Ana seriously how intimidated I was with "what if i don't hit my shots and someone dies because I can't heal them?" to where I am at now which is " that genji has blade lets sleep him the second he pops it" and I am so much more confident in that. Yeah, i miss some but the ones I hit are just absolutely stimulating.
That is where I am at with the Ana progression... and it wouldn't be a review if I didn't share a little gameplay and maybe a highlight from today's games. (It is a reference point to the closest time as of posting this and not cherry picked)
youtube
This was a KotH map match that i played this evening. I feel like my positioning was good 80%^ of the time. I could have done a lot more damage but right now I am working on survivability on these modes then when im comfortable I will start peppering in more damage.
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This was the highlight from my most recent game in QP which was defending shambali monastery. This game... was more aggressive of a playstyle. I died 4 times which happened because I missed 2 critical sleeps on genji. The others were intentional deaths to reset. Our tank was incredibly aggro and went on many a spirit quest to where I would not follow. Their aggression was purely based on the enemy dps feeding charge into her and I can tell she had the murderlust with 100 charge. I've been there myself and sometimes you forget things like cover, the cart, your teammates just to get a team kill with a death ray canon disintegrating everything that glances it. But I digress, it worked... sort of. They gave up a comical amount of space that was countered by the fact that the entire enemy team would be so worn down that the rest of our team could just pick them off.
The stats are below and you can see I had the least amount of healing... but we also had a sombra who didnt need as much babysitting. It allowed me to, once again, follow up on elims with the team more efficiently.
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Stuff to keep in mind for works set in previous decades
Level of Tech
For example!
1970's is when betamax was invented—1975 to be precise. VHS came along in 1976. Home releases of films were not instantaneous and, if you're going to reference a film being on TV or VHS/Betamax/Laser Disk, you might want to research when that happened.
E.G. Star Wars Episode V: The Empire Strikes Back was in theaters in 1980, but wasn't on home media until 1983.
Music media was on records in the 70's for the most part, but cassettes were making a huge splash by the 80's. The 90's was all about the CD, and by the 2000's, and onward, MP3s became king.
Phones—Portable phones were like purses in the 70's (and a military item at first) or in cars. In the 80's, there were huge bricks. Like, literally.
The 90's saw stuff like Nokia's and primitive flip phones and Blackberries.
People also used pagers—which sent texts because phones coudln't really do that yet. That's right, with early cellphones, you needed a WHOLE separate device to text. (BTW it was called "Beeping" and those were also called "beepers." That's what the Kim Possible theme song was talking about with "Call me, beep me, if you wanna reach me.") PDAs were more of a later 90's early 2000's thing.
The first Smart Phone wasn't in existence until 2007, when the iPhone debuted, and you needed a special cell plan to get one AND it was AT&T exclusive.
Before that point, it was a flip/slide phone world, and if your parents didn't have data (and almost no one did on a regular basis), going online cost you extra on your phone bill.
I still remember the panic of trying to cancel accidentally hitting the browser button on one of my old flip-phones.
Minutes/Data plans—people used to only have so many minutes to call people (yeah, call people) a month. I can remember some plans only had 800 minutes. Some had less. If you called someone on the wrong network, that could eat up your minutes.
Texts, when they became a thing your cellphone could do, also cost you minutes/data. Same restrictions applied.
Public Telephones—I'm sure people have seen phone boxes, and phone banks—those were real. Payphones were real. You had to put in quarters or dimes to use them (hence "Here's a quarter, call someone who cares" is a saying that has been orphaned by time and technology advancing).
Collect calls were a thing too where you dialed and it would bill the other end's phone bill.
Of course, there was a famous commercial that had people figure out how to scam collect services.....
Computers—By far, these have advanced the most. The first personal computers were from the 70's, but they were primitive and the screens only displayed green-scale text. You had to have a boot disk, and an operating disk you PHYSICALLY inserted into drives to get a computer to run and these were clunky devices. Programs needed you to use computer commands to make them run.
Floppy disks used to be actually large and floppy.
Then came the smaller "floppy" disks that were really rigid, AKA the modern save icon.
As previously stated, the 90's was when CDs became king.
USB drives weren't common until the 2000's, and they were SMALL. We're talking megabites and not Gigabites were common and the gigabite drives were EXPENSIVE. Solid state? That's within the last decade and a half or so, and those started off as super-duper expensive.
It was also during the 90s that boot software became part of the bios, likewise with the OS, and we were given more user-friendly interfaces that didn't require the command menus.
Game consoles—
In the 70's, the Magnavox Odyssey was out and it was the first.
The late 70's /early 80's consoles were actually the second gen consoles. Those include the Atari 2600, ColecoVision, Intellivision, and Vectrex. (BTW there were handhelds in this generation too) Gen 3 is where the Sega Master System and NES/Famicom come into play.
Sony didn't get into the console wars until Gen 5 with the PS1, and Xbox didn't wade into the fray until Gen 6. We are in Gen 9 right now.
This isn't even touching on landlines, tvs, and other appliances!
So, Tl: Dr—Please do research if you're writing fanfiction for works set in any era before now because tech has evolved so rapidly.
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Spider-Man: Across The Spider Verse & 10 Other Times Rappers Invaded Geek Culture Films
Spider-Man: Across The Spider-Verse has had a strong start at the box office during its first weekend of release. Along with the star-studded film comes an equally impressive soundtrack produced by critically acclaimed superproducer Metro Boomin. The Atlanta-bred beat orchestrator brought together an expansive list of his best longtime collaborators along with some fresh faces outside of his usual cohorts. The result is an auditory treat that finds artists like 21 Savage, 2 Chainz, Offset, JID, Nas, and the reigning hitmaker from the previous soundtrack Swae Lee flexing their range. To promote the album, there is also custom artwork for each feature that sees them as their spider-verse persona. It's an interesting concept and the pictures themselves are dope and memorable. Check out the link below to listen to the full soundtrack via YouTube: https://youtube.com/playlist?list=OLAK5uy_m7fOf5CrUxKlQWFUTjcyHudazeMPrazMA This got us thinking about the other time that rappers have found themselves creating music for properties associated with comic books, cartoons, and video games. Hip Hop and Geek culture often intersect. The ability to tailor their typical adult-oriented styles into something digestible by a widespread family-friendly audience is admirable. Oftentimes this creates some strong bangers when the artists are truly fans of the franchises. It was especially dope to hear Lil Wayne's verse. It was a great ode to Spider-Man in his unique style. Here are 10 contributions from rap and hip artists to movie soundtracks based on video games, comic books, and cartoons. Swae Lee & Post Malone - Sunflower https://youtu.be/ApXoWvfEYVU Swae Lee and Post Malone came together to create a true banger when they collaborated on the soundtrack for Spider-Man: Enter The Spider-Verse. The song has a uniquely feel-good sound that creates an instant vibe whenever it finds its way into a listening ear. In addition to being a standout track for the movie, the song went on crush many sales records becoming the highest certified song of all time with a current standing of 18 times platinum. Imagine Dragons, Lil Wayne, Wiz Khalifa, Logic, and Ty Dolla $ign - Sucker For Pain https://youtu.be/-59jGD4WrmE The soundtrack for Suicide Squad released in 2016 was filled with certified bangers and a tracklist that features a who’s who of artists from various genres such as Rick Ross, Twenty One Pilots, Khelani, G-Eazy, Skrillex, Grimes, and Panic At The Disco!. A particular standout was Sucker For Pain which saw the effortless combination of Imagine Dragons’ signature arena rock sound with the slick wordplay of some of the best rappers in the game. Wiz Khalifa, Lil Yachty, Sueco, & Ty Dolla $ign - Speed Me Up https://youtu.be/dCuCpVPkWDY This is the second appearance from the Cleveland cannabis authority on this list, and it’s definitely not his last. This a lovingly created track and it comes across as if everyone involved is a fan of the blue speedster. The song is produced by the excellent duo TakeADayTrip and it truly sounds like a song that would be playing in the background of a level in Sonic The Hedgehog 2 on Sega Genesis with a distinctly 80’s flair incorporated as well. Lil Mosey, Tyga, and Swae Lee - Krabby Step https://youtu.be/lOLvuGV-88o This is honestly one of the most unlikely creations but it’s an absolute banger. Everyone did their part to complete the assignment but Swae Lee went the extra mile on his verse with some super slick lines and references for die hard and casual Spongebob Squarepants fans. I guarantee you’ll be singing along before the track ends. Deion Sanders & MC Hammer - Straight To My Feet https://youtu.be/cM7vqqS8jSI This song is an absolute blast, especially if it's enjoyed along with the music video. The song was released in conjunction with the original Street Fighter Movie that starred Jean Claude Van Damme and the late, great Raul Julia. The music video features many of the actors from the film reprising their roles and partying alongside two of the biggest entertainers in music and sports. It seemed like everyone was having a great time on the set. With the recent release of Street Fighter 6, now is the perfect time for a nostalgia trip. Wiz Khalifa, Juicy J, Ty Dolla $ign feat. Kill The Noise & Madsonik https://youtu.be/BaACrT6Ydik This is one of my favorite soundtrack songs of all time. The combination of Taylor Gang and the Teenage Mutant Ninja Turtles is something I didn’t know I needed. The love that every artist seems to have for the franchise is apparent throughout their verses, and Juicy J gets off a magnificent double entendre when he spits “All this green in my pocket, you can call it Turtle Power”. Kendrick Lamar & SZA - All The Stars https://youtu.be/JQbjS0_ZfJ0 The entire Black Panther soundtrack was filled to the brim with bangers and artists hailing from The Golden Coast. All The Stars is the standout because of how perfectly it captures the energy and vibe of the overall film experience. When the credits start rolling and you hear SZA and Kendrick trading out crooning and bars it creates a vibe that almost feels like you’re leaving church service. Paramedic! and King’s Dead could also be contenders for this list but K. Dot and SZA really outdid themselves and created something that will always bring Black Panther to mind. Shaq, Ice Cube, B-Real, Peter Gunz, & KRS-One - Men Of Steel https://youtu.be/aNORePHqJ0w Many may not remember the DC Film based on the Steel character from the mid-’90s but I do. However, I did not remember this song. This is quite a lineup but it doesn’t seem outlandish due to Shaq’s hip-hop pedigree in addition to his numerous accolades on the court. This is a hip-hop track through and through that shows each of the featured MCs bringing the bars over a hard-hitting Boom Bap style beat. Definitely, one to check out if you’re a fan of this era of hip-hop. Megan Thee Stallion & Normani - Diamonds https://youtu.be/r1MxCSRWgI0 The Birds of Prey soundtrack was underrated upon release and featured a strong lineup of women in hip hop such as Doja Cat, Saweetie, and the two artists that created this lovely slap. Meg and Normani play well off of each other and truly bring the same energy as the movie. Badass women making a name for themselves in their profession and keeping their foot on the neck of the competition. It was very interesting that Rico Nasty wasn’t included on the soundtrack, however. It definitely seems like she could have created some magic. Kid Cudi - The Rage https://youtu.be/D6hWTyw4mYw Kid Cudi is no stranger to the big screen both as a star and a soundtrack contributor. His contribution to the film Rampage, based on the video game series, didn’t get the love it deserved on release. Featuring Cudi’s signature off-kilter flow, humming, and crooning bolstered by strong production. The interpolation of The Smashing Pumpkins' song Bullet With Butterfly Wings creates an ideal orchestra for giant monsters to pummel each other. So that’s the list, let us know what you thought of it in the comments below! Did any songs catch your ear or bring back fond memories? Were there any songs you think should have been included? Written By: Malcolm “Laidback Mack” Morrow IG: @mack_stay_manifesting | IG: @subculturems|IG: thest0nedeclectic Stay Social with FMHipHop.com Instagram: FMHipHop|Facebook: FMHIPHOP.COM Also check out these articles about Metro Boomin: Metro Boomin Releases "Heroes & Villains": https://fmhiphop.com/metro-boomin-droppin-tomorrow/ Metro Boomin Sells Portions Of Music Catalog: https://fmhiphop.com/hit-producer-metro-boomin-sells-music-catalog/ Read the full article
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AIR QUALITY
Opening today:
Air--Sneakers are no minor matter. The comfy footwear of choice for many of us--even those of us whose idea of exercise is a good brisk walk to the refrigerator--they seem like they should be apolitical. But almost nothing in the modern, mass-produced world is apolitical. The subject of sneakers is, alas, fraught with difficult social and economic and ethical issues, ranging from the circumstances of their production, to their pricing and the crimes to which it can give rise, to the environmental impact of their disposal.
So it was probably inevitable that sooner or later a movie would be devoted to the origin story of a famous brand of sneaker. It was less clear what director Ben Affleck and the other makers of Air, a chronicle of the beginnings of Nike's Air Jordan line, would want us to take away from their account.
The focus is on Sonny Vaccaro (Matt Damon), who scouts endorsement talent for Nike's basketball division. This being the early '80s, Adidas is king in the basketball shoe world, and Nike is a distant, unhip third to Converse, so Sonny struggles to attract big name players, especially with the anemic budget that Nike founder Phil Knight (Affleck) has allotted him.
Thus Air becomes a sort of corporate-level Horatio Alger story. Sonny's battle is on two fronts: first to convince Knight and his colleagues to let him put all of his money on the 17-year-old Michael Jordan, who hasn't even played his first NBA game, and second to convince Jordan's magisterial mother Deloris (Viola Davis) that Nike is the best place for her Adidas-loving son.
Affleck has demonstrated several times over now that he is a director of skill and panache, but also of emotional maturity. I've always suspected that if it wasn't for the elaborate fashionable contempt in which Affleck is held by many for his celebrity, his films would be hailed as the work of an important, probably Oscar-winning, American director. The fact that Nike allowed the use of their logos and products onscreen, and that Michael Jordan himself reportedly approved of the project, suggested that Air was unlikely to be deeply critical, but I went in hoping that Affleck and screenwriter Alex Convery would bring some complexity and uncertainty to the subject.
Well, at one point a character observes that most of Nike's shoes are made in Asian factories; he admits that he should feel ambivalent about this, but doesn't. It may be that Convery and Affleck are using the candor in this line to speak for the movie. Air prefers to focus on the long-term benefits to young athletes to which Jordan's deal led. Similarly, while Affleck largely plays Knight for laughs as a frustrated gnomic buffoon, a would-be sage hilariously beset with anxieties, the movie is nonetheless at pains to point out Knight's massive philanthropy. Any human toll that put him in a position to be so generous is carefully steered around.
And by that point, as an audience member I had pretty much set aside my ambivalence too, because Air is irresistible, the most entertaining movie I've seen this year. Like Moneyball, it's a sports story about the triumph of middle-aged guys working in offices--the only kind of sports success to which most of us can remotely relate. And while it isn't as good as Moneyball, it's still gripping, funny and unaccountably compelling.
As with Elizabeth Banks in the recent Cocaine Bear, Affleck leans hard into the '80s period, both in the gleefully deployed fashions and music and cultural references and in the style of the filmmaking itself. The cinematography of the great Robert Richardson captures something of the dirty-newsprint look of an '80s flick. But the real key to the film is Convery's juicy dialogue, and the lustiness with which these actors attack it.
Having revived Ford's image in Ford v Ferrari and blown the whistle on ADM in The Informant!, Damon gets to redeem yet another corporation here as the pudgy, surly, keen-minded Sonny Vaccaro; it's his best role in a long time. Chris Tucker brings an extra sweetness to his usual fast-talking routine as Sonny's glad-handing ally Howard White, Chris Messina amusingly spews his Mamet-esque invective as Jordan's agent David Falk, and Matthew Maher has a quiet eccentric charm as shoe designer Peter Moore. As Nike Marketing Director Rob Strasser, Jason Bateman hits his laugh lines well but also brings the role an unexpected melancholy.
Except in some video footage, Michael Jordan himself is a barely-glimpsed extra here; his presence is treated rather like that of Jesus in Ben-Hur. But his camp is represented by Viola Davis, whose commanding presence settles a hush over the movie's antic tone every time she speaks. She's magnificent.
Marlon Wayans also turns up as Glenn Levering, long enough to tell Sonny the story of his attendance at a particular historical event. It seems to have been included here mainly because it's such a great story, but when it renews Sonny's resolve in his campaign, the movie is in danger of reminding us that all this is about the freaking marketing of an expensive sneaker. Several times the movie notes that a shoe is just a shoe until somebody steps into it. But in some contexts, a shoe is just a shoe no matter who is wearing it.
#ben affleck#matt damon#chris tucker#viola davis#air#michael jordan#alex convery#marlon wayans#jason bateman#jay mohr#matthew maher#chris messina#robert richardson
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How will Digital Marketing change in the future?
Digital Marketing has the ability to push your company to the next leve
Evolving tools, trends and technology make way for capitalizing on new opportunities in the future of digital marketing. Although, keeping up with frequent improvements can be an overwhelming task for site owners.
Get ahead of the game and expect the unexpected by reading up on predictions about the future of digital marketing. Here’s what we expect to see as the biggest content marketing trends for 2023 and beyond.
Key Takeaways
0% of marketers will increase their content marketing budgets in 2023, with 1 in 5 increased by double digits
Social Media currently makes up 33% of all digital ad spending and is projected to increase in 2023
45% of small businesses already have a paid search strategy in place and numbers will continue to rise as the need for high-quality content increases
61% of customers prefer to shop are more likely to purchase items with businesses that have augmented reality services
Make the most of improved technology and grow your business with the biggest digital marketing trends for 2023.
2023 Marketing Predictions
There are 3 major trends in the future of digital marketing that everyone will be talking about. The first is the resurgence of Content Marketing as the first thing businesses are doing in marketing. Before the pandemic, startup founders and B2B SaaS marketers would first consider buying social media ads in order to grow their business.
Now, they are doubling down on content marketing. Why? Because Google told us content marketing is the best way to rank for buyer search. Research from the Content Marketing Institute states that 50% of marketers will increase their content marketing budgets in 2023, with 1 in 5 increased by double digits.
Video Overtaking All Other Digital Channels
Savvy marketers have recognized the power of online video for years – back in 2015; The Washington Post predicted that video would account for 80% of all online content by 2020.
We’re not quite there yet, but video is already proving itself as a powerful medium, and we’ve seen a massive rise in live streaming video in particular over the last year or so.
Video marketing can be incredibly effective at boosting engagement levels and the consumer appetite for video shows no sign of slowing down – YouTube is already overtaking Facebook as the second-most visited site (Google is number one, naturally).
If you’ve not fully embraced video in your brand marketing, you’re already lagging behind, but it’s not too late to jump in. With the combination of live video and augmented reality, exciting things are becoming possible and original and creative videos are sure to be the big content channel winner as we head into 2019.
Going Back to Basics with Employee Activation
Of course all these advances in technology are very exciting, but we shouldn’t lose sight of the basic principles that make for a great marketing strategy, and a great company.
Employee activation will enable your organization to get the best out of every employee, who will act as ambassadors for your brand and grow sales and conversions in a genuine and authentic way that’s more effective than any advertising campaign could ever be.
We think this is the biggest B2B Marketing Trend right now!
Referring back to the trend of micro-influencer marketing, when your employees are engaged they will themselves act as micro-influencers for your company. If you are successful in employing individuals who align with your brand values and help their passion for what you’re trying to grow, they will act as your most dedicated cheerleaders.
As our reliance on technology grows, more and more organizations are also realizing they need to be more “human” and must activate the storytelling and organic sharing power of employees – this is the “paradox of AI” as we learn to take our place alongside machines in this brave new world of opportunities.
Outsourcing to Digital Marketing Agencies
Whether you’re a small business or a big one, you can generate more content by outsourcing to a digital marketing agency. Creating enough high-quality content with in-house resources is challenging and can hold you back from taking advantage of growth opportunities.
As the best way to rank on Google, digital marketing is significant to success. So why not outsource the help of marketing experts? 45% of small businesses already have a paid search strategy in place and numbers are expected to rise in 2023.
Help from educated professionals is often the difference between making little progress and seeing significant, continuous improvement in traffic and sales. Sit back, relax and watch your business grow this year by outsourcing to digital marketing agencies.
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OM Boys V.S Cramp Simulator (HCs)
So if you don’t know, there’s this nifty little machine that administers electric shocks in increasing amounts to make muscles contract beneath the pads- thus simulating cramps one may get for various reasons, but mostly menstrual ones
So number 1, if periods make you uncomfortable, this is not a piece to read as references to it are made.
Also, here's a video of this in action
One last reminder- everybody experiences pain differently, and because of that and this is the Devildom- the machine is magically connected to your pain levels, so they know exactly what you go through.
Although this focuses more on an afab reader, I encourage those who find this topic humourous and won't cause them discomfort to read on.
So here's the boys reacting to this lovely little thing upon one of the boys- (you can choose your least favourite-) saying oH It cAn'T bE thAt bAd-
MC lets show these bitches- and Luke here's the control-
(Both MC and the boy is hooked up) (Also GN! reader still!)
Lucifer
- Wishes to understand where you are coming from, and also doesn't quite understand the extent of pain some may experience
- When it turns on, he feels it, but makes no indication, seeing as MC had no reaction to it
- He tries to keep up his facade for a while, in awe of MC as they continue to shrug it off.
- "Oh what level is at now? 50%? oh yeah this is close to my uh....second lightest day."
- Excuse me?
- Yes he's sweating but he'll be damned twice if he admits it
- "You ok Lucifer? You can be done if you want."
- He just shakes his head and clenches his teeth, not trusting himself to be able to talk without stuttering or betraying the amount of pain he is in.
- Has his hand over his mouth and his brow is slightly furrowed and he paces at 70%
- "Lucifer you can be done...this is about what it's like on my second to heaviest day. or when I get a really bad cramp from out of the blue"
- He shakes his head again he is going to try and ma- OH FUCK
- He audibly groaned and was embarrassed, MC having done no more than an uncomfortable facial expression.
- He taps out, finding it more embarrassing to struggle than not making it all the way
- Good job Lucifer, one of the few to make it above 60%, making it to 80%
- You find the next time you experience these symptoms he is more sympathetic and will help you with your homework more so you have more time to focus on yourself.
Mammon
- Hypes himself up only to panic
- Won't try it until MC tries it first...I mean they've been through it before, they should be fine, right? Which means if some dumb human can handle it so can he-
- "Oi this ain't bad, I don't even feel anything." "That's because it's not on."
- Jumps and yelps a bit when it does turn on "OI OI MC TURN IT OFF-" he squirms a bit and then grabs a pillow to hug
- You laugh a bit “Oh come on Mammon, I thought you liked a little bit of pai-” “NOT THE TIME MC” “Mams, its only on 10%! I can’t even feel it!”
- Will tell you to shut up, also has Lord Diavolo on the phone or in the room so he can confirm that you’re not lying
- Really wants to show you how strong your first man is, but instead you have him groveling at your feet, begging you to turn it off at 50%
- Honestly not that bad, passing grade Mammon! Good job!
Levi
- He cried when he heard they were doing this
- Already knows its gonna hurt and that periods suck, he really doesn’t want to, but will try so he can understand his normie a little better
- In his demon form as you attach the little pads to him, his tail quickly to wrap around your hand as soon as you’re done hooking him up and squeezing it slightly
- Oh...oh wait you turned it on? Oh this isn’t too bad..it’s no worse than when he eats too many snacks and energy drinks on gaming nights
- Which of course...isn’t comfortable, but he’s holding your hand, so he’s distracted like he would be if he was gaming
- You turned it up, impressed that he had such a lack of reaction, regretting it as he squeezed your hand tighter “Hey- woah Levi that hurts!” “S-sorry! It hurts me too!” “YEAH NO SHIT”
- He tries to relax, but you turn it up without warning and he is writhing “MC TURN IT OFF TURN IT OFF-” he is laughing and crying, not a pleasant mix when you already have something contracting your muscles for you
- You turn it off and he kinda hugs a pillow and “glares” at you before pouting “...you really have to go through that every month?”
- You nod “Uh yup. And you were only at 30%. Now imagine that combined with bloating, acne, bleeding-” you continue to list off symptoms
- “oh....well um..I-I don’t know if it helps...but you can use my beanbag chair and ruri-chan pillow whenever you like.”
Satan
- Was aware of the menstrual cycle and the side effects it had, but wanted to understand your pain so he would be more able to help you
- Also wants to surpass Lucifer
- Tells you you don’t have to be hooked up, he believes you and you shouldn’t have to go through it more than you already have to
- Did not expect the lowest level to already have felt something- you seemed so non-chalant about it though, but he acknowledged this may be harder than he thought originally
- He describes it as mildly uncomfortable up until 40%, he runs a hand through his hair and glances at you
- “Yeah on day three this is kinda just...the constant ache-” “Wait I thought there were breaks in the pain-” “Sometimes...it really depends on the person, but there’s an underlying ache that’s always just...there..and the cramps come and make it worse, but the aching is easy to ignore usually.”
- Tries to carry a conversation about the other symptoms that come with having a period, a pained groan leaving him once you got to 70%
- “You can be done...like I was telling Lucifer this is just like cramps on my second to worst day..they can get worse, but it depends...I’ll just shut it o-” “Nope-... I want to know....then maybe I’ll be able to help you better as well” he speaks through clenched teeth
- you decided to hook yourself up at this point so you could gauge what its like after 80%, Satan begging you to just crank it all the way
- You do and holy fuck no thanks ok time to turn it off-
- Both of you groaned and you laughed afterwards- however Satan was not sitting up again
- “....you ok?” “.....No...” you rubbed his back slightly “...you beat Lucifer..” he raised one arm in celebration but did not move again for a while
Asmo
- Nu-uh
- Nope
- MC, he has seen the mess you can become on your period, he helps ya take care of your skin as well as those nasty cramps, he does not need to feel them too-
- Oh you know what, he has to go do...a thing-
- You finally get him to agree to try it, but he’s a little pouty about it, you better pay him back MC~
- Grabs a pillow before the thing even starts, and when it does he just sighs and whines dramatically, though he has to admit 10% really isn’t that bad
- He’ll let you turn it up to about 30-40% and he gets giggly, the pain there, but not..not too uncomfortable
- 50-60% it starts to actually hurt for him, but just barely...I mean he’s the Avatar of Lust, he has to have some damn good pain tolerance by now-
- He could easily go past 80%, but cuts you off at 70%, over-dramatically draping himself across you as he fawns over how strong you are for being able to put up with that for so long, but also how could you convince him to be hurt like that MC? :/ Will very easily forgive you if you give him a bunny kiss or cuddles though-
Beel
- Wants to know how it feels because he is precious babie and just wants to help you
- And the best way he can help you is understand your pain
- However it would be a lot more effective if this tank of a man could actually feel the shocks
- He just snackin on his chips
- “Did you turn it on yet?” “Beel it’s on 40%” “Oh...” “I told you I was turning it on...” “Oh..my chips are too loud...” “You can’t feel it?” “....no..not yet...though I’m sure it’s still painful for you....”
- He finally feels it at 60%, describes it as “tingly”
- Sees that you’re uncomfortable and asks you to take off the machine with pleading eyes...he can’t stand to see you even just a little uncomfy MC please listen-
- You do, and as you turn it up, he starts to get uncomfortable as well. He makes it to 80% and looks at you tearing up
- “Wait Beel- Bee what’s wrong? Do you want to turn it off?” “No it’s ok...but I can only imagine what you go through....I promise I won’t eat your chocolate stash ever.”
Belphie
- he chucks his pillow at you before you get close
- He is *not* interested, thanks
- “Fine, but get it over with quickly, just crank it so I can go to sleep again.”
- His idea, not yours
- There was some strange satisfaction that came when you didnt attatch it to yourself and cranked it 80% right away
Ive had this sitting in my drafts and I seriously dont think I'll ever get the braincells to finish it lmao
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