#also! i just found out there’s an info section of all droids
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humongousabysmal · 6 months ago
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TEN OUTTA TEN 1010
Welp, its happened. I’m into No Straight Roads, and the boys with the K-Bop in their step has got me hooked.
So I’m gonna celebrate (for the moment) with lots of gathered info I’ve found, seen, or heard speculated, regarding the Top Boy Band of Vinyl City... 1010. [Possible OCs to come later]
Some of this stuff might be common knowledge, some is already on the wiki, but hey, no shame in having a consolidated list.
But for now...
The Names of 1010 were deciphered by out of universe fans. They are Rin (White), Haym (Yellow), Eloni (Green), Purlhew (Blue) and Zimelu (Red).
An old placeholder model for 1010 had Black Hair and different tron lines.
1010 in binary is... literally just 10.
Eloni does not get fan letters; He’s the “Funny Band member”, and Funny Band Members don’t get fan letters.
1010 wears Sailor uniforms (The US Navy would call them Dress Blues, so think... Popeye. But no hat.) In fact, their flying limo is a god damn Tron-lined Battleship. Even the Cannons dance to the music.
They’re a parody on K-Bop bands or Boy Bands to the West. And while they’re listed as Funky, they’re technically Synthpop. (Haha, Synth)
In the background of their fight, when the Battleship Limo stops for pictures, you can see that there is a set of pictures of 1010. Rin the White has a Fuschia or Purple Background, while all the others have a background matching their aesthetic colors.
1010 have common powers... ... Firing Lasors. ... Levitation (Or small time Flight; as they rush to the side to meet the Cameras) ... “Taking to the Sky”, or just really powerful jumping. ... Being powered by Cheers. ... There’s a reason I left Shield off in a moment.
1010 are both outrageously tall (Mayday only comes to their waist when they stand up properly), and outrageously heavy (did you hear them walk backward in their intro cutscene? How heavy are these guys!?)
It could whatever kind of AI they have, but they are waaaay insynch, almost preemptively. Perhaps 1010 are directly linked to each other?
In most of their appearances outside of battle, they all have the same colored eyes as their aesthetic colors. But in Battle, they all have White eyes. Mind that in their Show Stopper picture, they’re back to having their aesthetic eyes again. Take that as you will.
1010 has associated attacks, when you’re in the Phase facing the Factory and Neon J. ... Yellow has Missiles or Splash Damage explosions. No literally, the yellow droid is the missle. ... Green has Bombs. HIS HAIR IS A BOMB. ... Red has Saws. He-He literally uses Red Droid as the Saw. ... Blue has some sort of Staffs or Whirlwind strike. They are staffs made of Purl-Hew. ... Because of his Picture’s Purple Background, White’s likely isn’t an attack but is, in fact, the Shields that occured early in the battle. Which is probably why they’re never deployed, because how the hell can you make a shield out of Rin Bots.
It was pointed out in one of the many Youtube Comment Sections that 1010′s hairstyles match their respective attacks in some form or fashion. ... Zimelu’s Mohawk indicates his associated Saws. ... Haym’s hair looks like a missile. ... Eloni’s hair looks line a Grenade Pin. ... Purlhew’s flat top hair could indicate the fact that he’s literally used as a Staff End. So basically he’s Blue. That’s his attack. [Hah] ... Rin’s the sexy one. Look, for a Band of Robots with fancy hairdos and attacks, he’s not considered remarkable.
As they are a parody of Boy Bands across the World, they may follow the boy band “archtypes” ... Rin is the Leader, and the Heartthrob (He doesn’t have a weird hairstyle, and he does the most flirting / talking; as well as the most promoted) ... Eloni, as already established, is the Funny Guy, or the Comedian. ... Purl-Hew is the Cool Guy, (consider his Sunglasses) ... Zimelu is the Bad Boy (Mohawk, his ANGRY EYES AARGH) ... Haym’s is apparently considered a Pompadour. Maybe he is also a Bad Boy? Consider his name, he may be the Smart Guy. ... There is no known “Shy Guy” or “Cute Guy (Technically, the Second Heartthrob, but isn’t a threat to first Heartthrob’s position). So, go forth and create.
Fun Consideration on my part. Since Names can have meaning in No Straight Roads and meaning in personal names... ... Rin is a japanese name, and boy can it mean a lot of stuff depending on the Kanji (Some of the meanings are “Dignified” “Compassion” “Cold”). He’s probably coolly impassionate off stage. ... Purl-Hew is apparently a pun on Pearl Hue (cos I guess blue Pearls). Perhaps he likes puns. ... Zimelu is an ooold fortress in Lativa apparently. Perhaps he has a warish personality. Or I guess knows very Niche military history. (Perhaps, in-universe, it was the name of a base Neon J served at?) ... Haym is the name shared by a few people, but in the themes of music, its probably Nicola Francesco Haym (Italian Poet, Opera Librettist, Composer, Manager, Editor and Numismatist (That’s uh, a guy who studies Currency)). Perhaps our Haym is quite the Nerd. ... the name Eloni means Lofty. Which can me “Of Imposing Height” (They all are), “Noble or Exalted Nature” (Possibly?) “Proud, Aloof or Self-Important” (They all are that too, yes), or in regard to Lofty Wool “Thick and Resilient” (I mean, if you look at those thighs-- Ahem). So basically Eloni’s name defines all the group... Wow, poor fella. No wonder he’s the Comedian, he’d have to pull anything to get noticed (when its not about his hair) [THE DUDE DABS]
If Battledroids all have background memories to be more efficient in combat... Does 1010 have backup memories from Neon J?
Metro Division shows other kinds of Robots, and the progression of 1010′s Mark Models (1 looks like your typical Sailor, 2 looks a bit like our 1010 but more droid, jointed and blocky, and our 1010 is currently mark 3... There are 4 known Types of Droid, so a 4th Mark may be on the way)
Neon J, Manager and Creator, is a Vetren of Vinyl City’s Navy (It only has a Navy); and his District is literally a Theme Park mashed with a Ship Yard.
Neon is the 10th element of the Periodic Table, and J is the 10th letter. Dude loves his 10s.
Considering how he replaces the bots in battle, or even outright uses them as weapons... Perhaps his “Troops” are not the Bot bodies, but the AI possibly hosted inside? 1010 has more personality out of battle after all, and Neon is seen fervently protecting 1010 when their eyes share their hair color. (As their eyes are only white in battle...) Hm, mayhaps the HC is, that when their Eyes have color, the AI is truely present.
Neon is a Cyborg, note that his body appears to be the same kind of droid as 1010′s, with a Radar head. His brain is apparently in his radar, and as we saw post-battle, that head was smashed to hell. Perhaps the reason he was reminiscing so much and though that BBJ was really after him, was because of some serious onset head or brain trauma.
Apparently, Vinyl City has or has had Border Wars. This could be a reference to the Korean DMZ Conflicts (As 1010 does distinctly include Korean K-Pop, and South Korean men do have to serve 2 years in the military forces by law), but there have been hundreds of different Border Wars throughout the world. [ I wonder what war Vinyl City was in. Perhaps against the Artist Capital of the World, Canvas City ] [ Oh take me down to the Canvas City, where the grass is green and the pics are pretty--]
Neon’s passion is Dancing.
Neon J and DJ Subatomic Supernova do seem to be in a lot of pictures together. No wonder everybody ships them.
Neon J used to make toys, as seen by the collectibles you can get. Done by hand too. Though if each toy found is a stage in his life... I wonder who the doll with the violin is.
Think maybe Neon J has direct control over 1010? I mean they share the same voice, they have a passion for poses and dancing, he does directly command them...
Are Cyborg parts cheap? Or was Neon J someone important enough in the Vinyl City Navy to actually become a cyborg? Military doesn’t do expensive prosthetic surgeries for random grunts without reason.
Okay, regarding what the Azkar faction is. Its probably suppose to be Askar. Azkar is a type of Islamic Prayer. Askar is actually Arabic for Army. So it’d be The “Army Faction” (which makes more sense for a nation city-state that only has a Navy)
The place he called “Kewan” is not a real world place. Its either Persian for “Saturn” (What, is he... Is he a SAILOR SCOUT!?) or Kurdish for Mountains (He does mention mountains).
Possibly more as information arises.
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planet-crait · 4 years ago
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A Saltier analysis of the Art of Star Wars Rebels (Part 2)
So…..after my initial post you can find here more issues with the book where pointed out to me/I just sat looking through it noticing even more issues so….consider this a part two to my original post going over even more issues I have with the Art of Star Wars Rebels. Obviously there will be salt so if you enjoyed the book a lot and don’t want that view tainted please don’t click on below the cut. Also beware major spoilers for Rebels. 
So first off we’re going to kick off with talking about some items that were very strangely missing from the book. Now full disclosure @findswoman​ really was the one who noticed this issue but it seriously deserves mention and I am stunned I missed it but, why are Loth cats and Loth Bats not ever mentioned in the book? 
Loth Cats are a near constant presence within the series, they play some minor roles even in destroying a droid and helping distract guards. Loth bats similarly inspire the gliders that the kids use to rescue Hera! Said gliders make it into the book
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Why aren’t the loth bats, the inspiration for said gliders, even in the book as well?
Another potentially controversial criticism I have is for the cover for the deluxe edition itself. 
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Some people may love it which is fair but personally I am not as fond of it as I am of the original cover. I get that they were trying to get a feel of the holocron in the cover but it just doesn’t vibe with me at all and I feel like they could have done something more special for the deluxe cover. 
Speaking of holocrons, they do not get a proper showcase within the art book. Here is the page where it is mentioned and notice how it talks about the map, not the holocron itself. 
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Hell, you barely see it in the image in the book! Why? The holocrons are a big deal in the show, why are they not getting showcased when items that only make an appearance in one episode do? Even if other media showed off the holocrons, this is the art of Star Wars Rebels, if it was important to the show, it deserved a place in the book. Instead they waste space on things that were not important or even really shown in the show. Like Tatooine gets two full pages in the book:
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Some of those images almost look like shots from Episode 4 which brings back the question of what the heck is this doing here? (Which I found myself asking way too much when looking through this book). Again this book should be a celebration of Rebels, not all of Star Wars. Those pages could have been used to show off key elements from the show that for unknown reasons got cut from the book. 
There is just a lot of what feels like filler or wasted space in the book, for example Rex, Obi-wan, Vader, Yoda, Bo-Katan and Palpatine get two pages devoted to their characters while other main characters from the show get only one page or only half a page like in Choppers case. Zeb, Kallus, and Hera also all do not get their alternate season designs shown off in the book while Kanan, Sabine and Ezra do. Hell Rex even got an extra half a page to show off designs that never made it into the show and seemingly only exists to push Filoni’s headcanon that Rex was there with Han Solo. 
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Why are the main characters not allowed to be the unashamed stars of this book? Why did the editors feel the need to waste space with characters who are not the stars and have their spot to shine in other media? Original characters for this show should get full and multiple pages for their characters, not characters who have appeared in other media and probably appear in other art books. 
If other side characters like Tristen and Usra Wren or Ketsun where getting these full or two pages I wouldn’t be quiet as annoyed because they are all original characters for the show, but those characters only got half a page while again, characters from other media like Saw and Mon Motha got a full page. I will say this until I am blue in the face but the original characters created specifically for Rebels should have been the true stars of this book, instead they are getting gypped and the short end of the stick while other characters the team thinks is more popular are given the spotlight. (I am not showing the pictures because, as is, this post is getting ridiculously long but I will happily share them in a reblog if anyone wants to see this).
They even included characters who never appeared in the show in the book
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This is the very definition of wasted space. This page could have been used for undercover Chopper designs or season 3 or 4 of Hera and Zeb designs or one of the many many things that never made an appearance in the book that by all accounts should have been like Kanan’s lightsaber or Zeb’s bo-rifle. Instead we get stuff of Director Krennic.
Even things that had their fair share of content, still managed to miss the mark in some cases. 
The Ghost in total has about six pages devoted to it which even includes concept art for it that was never used which is not a problem at all. In fact I love that! This is what I bought the book for, to see concepts and art for things that were at some point going to be in the show but were cut for one reason or another. The book would have benefited if it contained way more concept art for things like this like for example what Filoni imagined Lasan to look like or other concept designs for Zeb or hell talk about Kallus’s early days when he was originally a Chiss. Interesting stuff like that which wasn’t explored in the show but still exciting and interesting. 
My big issue with the Ghost sections (yes sections) is that instead of putting everything related to the Ghost together for some reason the pages are split into two different sections within the book. 
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(Don’t ask my why they decided to throw concept art of the millennium falcon to go with that little tidbit instead of more concept art for the Ghost, just know this is on my shitlist too)
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These are pages 48 through 51 of the book. The next time the Ghost appears is way later near the end of the book
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Pages 150 and 151! Some of the split concepts for things can be explained by the fact that the book is split into several sections: Beginning, middle, and end of the show. However this does not give a satisfactory explanation as to why the Ghost’s concept art is split across two sections and not even evenly! Why not put all of the information for the Ghost all together in one section so if someone was looking for something specifically for reference or something they don’t have to look through the whole book to find it because the info is all over the place?  Directly following the later pages is the Phantom II so maybe the logic was they didn’t want to just toss the Phantom in without any other context? Which….doesn’t work cuz the Ghost honestly feels thrown in for no real reason. The Phantom II being separated from the Ghost and The Phantom would have been fine because the Phantom does come in later so it being in the section devoted to later parts of the series would have been fine. 
Of course, I can’t really say there is a section for the Phantom, that one image you saw back on page 50? That is the only reference the original Phantom ,something that was in the show for two seasons, get’s. One image and maybe a second but it feels more like an image of the back of the Ghost and not one of the Phantom. Meanwhile the Phantom II get’s two pages entirely to itself. Why the difference? Both ships were in the series for two seasons, why not some images of the inside of the Phantom or more shots from different angles? Why does only the Phantom II get these?
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I really cannot fathom why they skimped out on one ship and gave two pages to another when both had equal importance. 
Now I mentioned before that the layout of the book may have influenced the decision to split the pages talking about the Ghost, but personally I am not a fan of the layout of the book. It makes things confusing and doesn’t flow well. Here is the table of contents:
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At a glance this seems fine and a nice nod to the series having four seasons, but notice there are no sub categories like textbooks that have key concepts in the chapter and what page they start on. So if you wanted to focus on character models? You would still have to spend a lot of time flipping through the sections to find what you were looking for. Personally I would have rather the book be divided by content: Characters, props, and environments. That way all things that are alike would all be group together instead of broken up into four sections across the book. Of course other art books could be laid out like this and people may like this method. This particular point is a bit more nitpicky and me being a person who was far more interested in character concept art then anything else. 
I briefly touched upon this in my part one analysis of the book, but this issue rears its ugly head again in the issue of things not getting good labeling leaving the reader having to read the mini paragraphs or searching the book to figure out what it is or what is going on. 
Want to know where this is?
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Or this?
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Or even this?
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Me too, too bad the book can’t be bothered to tell you anything about these. When I was searching for anything to tell me what these images among many others in the book where, I noticed this
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Which for a bit I couldn’t figure out what  it was, notes accidentally left in? Some obscure reference to what it was supposed to be? Looking at other pages I noticed repeat notes that looked the same so I was starting to get even more confused until when looking through the cover pages, I finally spotted this:
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Which okay fine they shorthanded the artists names in the credits right be the art….but then I noticed that not every piece of art in this book has any sort of credit along with the fact that quite a few have no label for what it's supposed to be. And while one could argue that those places are iconic enough to be recognized I have to disagree. Not everyone knows or follows all Star Wars Media that is a fan of the show. Not everyone has a great memory of the episodes within rebels or places that most would think are familiar. There is no reason to not put in a small label next to the artist credit so fans know what it is supposed to be. I could guess or try to look it up but I shouldn’t have to, the book should tell me what it is!
Even worse is the inconsistency on if an artist gets credit for the art they made. Like this one here:
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No credit or anything, we have no clue who created this piece or why there is nothing here to indicate who did, and that is not fair to the person who created this piece. (I checked the next page as well even and there was nothing)
Also yes that image above the artist’s credit is another concept art from episode 4 which was slapped on there for who knows why. Again this should have been more art from Rebels. This is not, nor should it be, the art of Star Wars. It is the art of Star Wars Rebels. No concept art from other media has any business being in this book. 
So many aspects of this book feel rushed or slapped together with no real rhyme or reason even though it was delayed in its release and then released early! Why? It just doesn’t make any sense and isn’t fair to the fans of this show who adored it and wanted to get this book to learn more about the show that for many fans, including myself, got me into Star Wars. We deserve more respect than this. 
This book truly feels like a quick cash grab, not the thank you to the fans of the show it should have been. 
Again I cannot stress this enough, if you like the book that is fine. But you cannot blow off and ignore the voices of people who are not satisfied with this book and expected so much more from it then it gave us. 
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trendingnewsb · 7 years ago
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The 10 Most Bizarre And WTF Stories Of 2017
This year in science has been absolutely incredible. There’s been black hole mergers, the death dive of Cassini, and massive scientific advancements in all fields.
However, 2017 was also the year that the FDA warned people not to eat their own body parts, the Flat Earth Society held a conference for their members from around the globe, and a woman became pregnant whilst already pregnant.
Without any further ado, here are the weirdest, funniest stories from a spectacularly bizarre year in science. 
10) An Image Of A Man Killed In Pompeii Went Viral, Because It Looked Like He Was Involved In An Act Of Self-Love When He Died
The remains of around 1,150 people have been found from the aftermath of the eruption of Mount Vesuvius in 79 CE. Amongst the dead, there are families huddling together and two men embracing as they died.
Then there was this guy, who went viral for obvious reasons. People speculated that he was preserved in one final act of self-love, because, well, it really does look like that might be the case.
We will probably never know what the man was really doing, but it’s possible the man was killed whilst masturbating. However, it’s also possible his body fell like this naturally.
Theories on how Pompeii victims died suggest many were killed instantly in a blast of hot gas. A study in 2001 looked at 80 skeletons and found signs that the victims close to the eruption were killed before they felt any pain.
“[There were no signs of a] voluntary self-protective reaction or agony contortions, indicating that their vital organs must have stopped within a shorter time than the conscious reaction time,” said Dr Alberto Incoronato of the University of Naples Federico II, as reported by The Telegraph. “The cloud was a mixture of hot gas and ash. It caused little damage in the town itself but killed these people instantly.”
Other victims were killed by falling debris in collapsed buildings or possibly by suffocating in the ash. However, the lack of debris found around the “masturbating man” and the fact that he isn’t covering his face seems to suggest that he was one of those who died instantly, without ever seeing it coming. 
On the other hand, it could just be an embarrassing position that his body wound up in. 
“Most of the human victims found in Pompeii often show ‘strange’ position of arms and legs, due to the contraction of limbs as a consequence of the heat effect on their bodies after death occurred,” Volcanologist Pier Paolo Petrone told The Daily Dot.
Poor guy.
9) Moron Decides To Tease Enormous Alligator While Dressed As A T-Rex
 In “why the hell would they do that” news, a man decided to put on a T-rex costume and taunt an alligator… as you do. The 35-year-old in the costume said that he couldn’t see out of the suit, which would probably put most people off from taunting an alligator. Not this guy.
8) There Was A Concerning Spike In People Searching For “Why Do My Eyes Hurt” Just After The Eclipse
The eclipse was one of the more fun science stories of the year. Whether you’re an astrophysicist or a small child, we can all agree that the Moon moving in front of the Sun is pretty awesome.
Unfortunately, despite many warnings not to, it seems there were a lot of people who looked directly at the Sun during the eclipse. It wasn’t just the POTUS.  
Just after the eclipse, there was an uptick in searches for terms such as “eclipse headache” and “eyes hurt”.
Google Trends chart showing how much more searches on these terms were searched, relative to how much this term is usually searched for.
In fact, a lot of related terms seem to have had more traffic on the day of the eclipse, including the phrase “looking at the Sun” and the vastly more specific phrase “I looked at the Sun”. You all don’t deserve an eclipse. 
Check out this article for more info and this article from Quartz, which takes a closer look at how Google Trends assemble this data. 
7) White Supremacists Took Ancestry Tests, Only To Discover They Aren’t As Genetically “White” As They Thought
2017 has been a horrifying year filled with white supremacists being terrible human beings. They’ve done some awful things this year, but let’s not forget another moment of stupidity.
Some white supremacists took a genetic test to prove how white they are to their white supremacist friends, only to find out they’re not as white as they thought they were (spoiler: nobody is). 
The white nationalist forum responded in a variety of ways, including racists getting angry at other racists for not quite being white enough genetically.
After one person revealed they were “61 percent European”, another person replied: “I’ve prepared you a drink. It’s 61 percent pure water. The rest is potassium cyanide… Cyanide isn’t water, and YOU are not White.”
The forum saw some people being kicked out because they aren’t “white enough”. Whilst obviously it doesn’t matter where the hell you came from, genetically or otherwise, it’s fun to see some white supremacists losing their minds after finding out their true origins.
They also spent time in the forum trying to debunk the validity of the tests themselves. Read more about their dismay here. 
6) The World’s First “Adult Service Droid” Was Created
Whilst most people’s attention has been on the technically impressive Sofia robot, you may have forgotten this is the year that brought us the world’s very first “adult service” droid, and it’s horrifying.
The droid moves back and forth like it’s moshing. It gets even more horrifying when you realize she is wearing a parka coat because she doesn’t have any skin. Yep, the world’s most technically advanced robot prostitute is essentially a mannequin’s head on a stick. Nightmare fuel.
5) The CDC Had To Issue A Warning Telling People Not To Eat A Part Of Their Own Body
Asturnut/Wikimedia Commons
In 2017, the fad for eating parts of one’s own body appears to have taken off. Kim and Kourtney Kardashian did it. X-Men: First Class actress January Jones did it. All the celebrities appear to have eaten their own placenta after giving birth.
Despite the fact that there is no evidence that eating your placenta has any health benefits, the idea has gone bizarrely mainstream, with plenty of people on YouTube posting videos on how to prepare placenta, cook placenta, or even turn it into a milkshake.
 Well, it took off so much this year that the CDC put out a warning to everyone not to eat your own body. 
In the report, the CDC says that health officials believe placenta capsules may have caused an infection in a baby in Portland, Oregon. The mother had her placenta turned into capsules by a company she thought to be safe, but the baby fell ill after she took them. The capsules were tested and found to contain infectious bacteria, though the researchers note they can’t rule out other possibilities. 
“Placenta ingestion has recently been promoted to postpartum women for its physical and psychological benefits, although scientific evidence to support this is lacking,” the center warns in its report. They point out that “no standards exist for processing placenta for consumption.”
The CDC note that it’s possible the placenta pills were not heated properly to kill the bacteria.
“The placenta encapsulation process does not per se eradicate infectious pathogens; thus, placenta capsule ingestion should be avoided.”
Read more about the story here.
4) AI Tries To Design Inspirational Posters And It Goes Horribly Wrong
When you think of the phrase “AI goes horribly wrong”, your mind immediately leaps to robots killing humans. That day may come, but in 2017 it is a lot less sinister.
This particular AI was intended to design inspirational posters, but ended up with some dark words of advice.
InspiroBot
InspiroBot
This one feels like a personal attack, to be honest. Inspirobot.
Check out some more InspiroBot posts and an explantion of the madness here. 
3) A Woman Became Pregnant While Already Pregnant
Gagliardimages/Shutterstock
In “holy mother of God is this really a thing” news, a woman became pregnant whilst already pregnant. This resulted in her giving birth to two children who had different sets of parents.
Jessica Allen underwent IVF after she agreed to become a surrogate mother for a Chinese couple. Following a routine ultrasound, Allen was told she was carrying twins. She gave birth to two boys via cesarean section later that year. A month later, she received a photo of the two boys from the Chinese couple with a message saying: “They are not the same, right? Have you thought about why they are different?”
“I did notice that one was much lighter than the other,” Allen told ABC News. “You know, obviously they were not identical twins.” DNA tests later confirmed this suspicion. It showed that one baby was Allen’s biological child and the other baby was the Chinese couple’s child. 
This is a phenomenon known as “superfetation”. It’s extremely rare because pregnant women’s bodies release hormones to stop ovulation. In this case, however, Allen’s body continued to ovulate. Since superfetation is rare in humans, scientists and practitioners know very little about how and why it happens.
Fortunately, both children are now fit and healthy. Allen and her partner Jasper recently received custody of their son and named him Malachi.
2) Flat-Earthers Tried To Prove The Earth Is Flat In A Variety Of Bizarre Ways
The Earth isn’t flat. You know it, people in the Middle Ages knew it, flat-Earthers apparently don’t know it. This year has seen a resurgence in flat-Earthers saying ridiculous things.
There was one flatty who took a level onto a plane to prove the Earth was flat, and then there was B.o.B who planned to launch satelites into space to prove the Earth looks like a map. Buzz Aldrin wrote B.o.B. to confirm that the Earth is in fact round, but that didn’t deter flat-Earthers. 
The most bizarre attempt to disprove science came from one flat-Earther, who planned to launch himself into space in a homemade rocket. It’s not clear whether he was going for a Nobel Prize or a Darwin Award.
1) If You Enjoy The Song “No Diggity” And “Lose Yourself”, You Are More Likely To Be A Psychopath
As we enter 2018, you may be tempted to sit back, relax, and put on your favorite record – only to learn that psychopaths are more likely to listen to the rap and heavy metal music you’re listening to. 
A stereotype in films is that psychopaths always listen to classical music (e.g. Hannibal Lecter). However, according to online research conducted by Channel 4 in the UK on over 3 million participants, those who score highly on psychopath tests are more likely to favor rap and heavy metal, with the least psychopathic favoring classical music and jazz.  Online surveys, it should be noted, have serious drawbacks however.
In a similar vein, researchers at New York University studied 200 people who listened to 260 songs to determine if there was a psychopath link, The Guardian reports.
They found that people who scored highly on psychopath tests were more likely to highly rate songs like No Diggity by Blackstreet and Lose Yourself by Eminem. People on the least psychopathic end of the spectrum were more likely to be fans of My Sharona by The Knacks and Titanium by Sia. Two songs you should now claim to love with passion.
Of course, further tests are needed, especially since the results were preliminary, unpublished, and included a small sample size. 
No Diggity and Lose Yourself were named by the researchers, but other songs were better predictors of psychopathy. The scientists declined to name these songs for fear of disrupting future experiments. We’re guessing Galway Girl by Ed Sheeran.
To be clear, you shouldn’t diagnose yourself based on your musical taste. If you’d like to read more about how psychopaths are diagnosed by trained medical professionals, see this Hare Psychopathy Checklist.
Read more: http://www.iflscience.com/editors-blog/the-10-most-bizarre-and-wtf-stories-of-2017/
from Viral News HQ http://ift.tt/2nuHPVJ via Viral News HQ
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lordskunkswgoh-blog · 8 years ago
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The Ultimate Star Wars: Force Arena Strategy Guide & Deck Builder
Force Arena Basic to Advanced Strategy Guide, Walkthrough, Deck/Card Info and PvP Attack Plan
Star Wars: Force Arena
Brought to you by LordSkunk.com and TeamSkunk.com
The mobile app Star Wars: Force Arena was released worldwide in December, 2016.  This is the first Star Wars game released by mobile game developer Netmarble.  This game is a “moba” style, player vs. player (PvP), arena combat game with card collection and deck building.  In the Arena you can choose from both both 1 vs. 1 and 2 vs. 2 modes. The battles will require you to coordinate and strategize to attain successful matches as well as attaining the best rewards, credits and most importantly additional cards!
TeamSkunk is providing this guide to the sw:fa community as a guidebook for successful play in Force Arena. This can be a very difficult game to progress up the Tier Rankings and Leaderboard if you are not using the proper strategy, decks, cards and placement.
This guide WILL change as the TeamSkunk community continues to progress and the game continues to change and update, so I would recommend bookmarking this page and checking back often for additional content. Also feel free to share this guide with your friends and guildmates. There is a share feature at the bottom of this page for all the most popular social media sites.
We also provide you with the best  Legendary Leader Character rankings list here, as well as the best Unique card rankings list here.  Hero, unique and other cards will be most effective at their highest possible level obviously, so if you have an alternate of similar type, use that instead.
If you are interested in joining a TeamSkunk Guild, the largest guild community in THE WORLD, check out www.TeamSkunk.com as we have various guilds of all play levels and types.
Join the discussion in the Star Wars: Force Arena Facebook Group, with several thousand SWFA players from around the world. Visit the groups page here.
Want to connect with other SWFA players just like you?  Join the TeamSkunk Force Arena Discord server to meet and chat with thousands of players from all over the world to discuss strategy, characters, deck comps and more. Connect now.
Force Arena Guide, Tutorials, Deck, Card and PvP Strategy
Guide by : BigJenks and Cyberghost113 (Valodin) from TeamSkunk
OVERVIEW & PURPOSE
We have put together these tutorials to help newer players understand the game mechanics, and to ensure efficient play and progress. This may also help more advanced players refine their skills. We have divided this tutorial into 2 sections : “Basic” which is targeted at newer players and covers strategies and concepts to start your climb to the top of the leaderboard, And “Advanced” which covers concepts which are much more difficult to master and utilize efficiently.
This collection of information is based purely on our own experiences. We will continue to update it, where and when it is applicable.
-BASIC STRATEGY-
Deck Building Template – 1.0 –
This will cover an ideal deck setup. Any deck set up should consist of at least 1 card of every purpose.  For simplicity there’s 4 main purposes:
Single Target Damage
Area of Effect Damage (AoE)
Support (Buffs and Debuffs)
Tank or “Push”
All of these types can be played on offense or defense , and this will be covered further on. Keep in mind this is applicable to both factions (Empire and Rebels)
The template itself varies slightly for each faction however.  Following this paragraph we will post a common template for each.
Empire (Cyberghost113) – 1.1 –
1 x Tank Card (ATST / Light Tank)
1 x Support Card (Stun is most commonly used)
2 x “Single Target Damage” cards (Stormtrooper / Bladesman)
2 x AoE cards (Sandtrooper / Probe Droid)
1 x Unique (Specific to your leader) If you don’t have this available to you, subbing in another support card or Single Target Damage card is common
Rebels  (BigJenks) – 1.2 –
1x Tank Card(Wookie, light tank, GNK droid)
1x Support Card (recommend stun or hyper-adrenal)
1x AoE cards (grenadier, ion mine are recommended)
1x Turret card
2x Single target
1x Unique card specific to the leader you are playing with. If unavailable replace with a card that spawns multiple units.
View the Star Wars: Force Arena Best Characters Rankings List
Efficient Deck Cost – 2.0 –
Alrighty! So you’ve got your deck built, now it’s time to refine it. Here were looking at deck efficiency a.k.a. your average energy cost (which is displayed on your deck screen on the right hand side)
We’ve found that the best way to maximize efficiency is by getting your deck to land between 2.6 and 3.4 average energy cost. Please note that cheaper decks typically require more user action to be effective i.e. using your leader in combat. Whereas more expensive decks (3.4+ cost) can feel slightly easier to play but can put you in a situation of no energy or a poor counter hand which can lose you a game very fast. The idea here is to roughly follow the deck template while keeping your average cost on the lower end. Take a look at your available cards and tweak and swap then until you find something you’re comfortable with! This can take a bit of trial and error.
This is the current Empire deck that I (Cyberghost113) use.
Leader – Darth Vader
Unique – Doctor Aphra
AT-ST
Stun Grenade
Devaronian Bladesman
Storm Troopers
Sandtrooper
Probe Droid
Average Energy Cost : 3.1
Don’t be afraid to mess around in Training mode, or even better, in a friendly 1v1 with a guild mate. This way you aren’t sacrificing those precious rating points trying out a new deck configuration!
Energy Management – 3.0 –
Here we are! Your deck is built, optimized and ready to rock and roll!  Energy management is the key to success in Force Arena. Learning how to maintain an energy advantage (having more energy than your enemy) will determine how easy it is to win, to play defense and to climb through tiers.
A big factor here consists of your opening play, or the first 15-20  seconds of the game. Everyone starts the match with 5 energy, at a charge speed of 1 energy per 3 seconds, after 15 seconds you’re at max energy so it’s time to make a move.
Waiting much longer than 20 seconds before making a move can become detrimental, especially if the enemy plays something you leave uncontested for more than 6 seconds. The reason this is bad…once you hit 10 energy it stops charging.
A quick breakdown : 15 seconds in = max energy. If they play something 6 seconds before you they are now charging energy again and they have fielded a unit. At 21 seconds now they have charged a total of 12 energy vs your 10. This will start to put you behind.
Playing a slow moving, cheaper unit, in the back of your base, is an ideal opening play. This allows your energy to recharge before the unit reaches combat. Watch what the enemy player opens with, or how they react to your play. This step can shift your first encounter greatly. This applies throughout the entire match, especially when the field has no units on it. *More will be covered in the Countering section.
The situation you want to try and avoid is getting yourself to 0 energy with enemy units on the field. This has the potential to leave your towers wide open while you stand there and wait for energy to come back. Although it is possible to come back from this situation, it is not suggested until you know your cards and the opposing factions cards very well and have a thorough understanding of Leader and counter capabilities.
Unit Kiting – 4.0 –
For anyone new to games of this style, Kiting; refers to making a unit follow you or lock on to you. Within Force Arena, kiting can be used to pull enemies away from your tower, back up the enemy lane or into an opposing lane. The biggest benefits of this are minimizing or removing potential damage to your towers or your own units. It is most effective against low range units and can be used to directly counter said units. If you begin kiting near your own turret, it will proceed to fire on the unit(s) that you have attempting to reach you, nullifying any damage to your structures and taking them out in the process.
Unit Placement – 5.0 –
This section will explain ideal unit placement to maximize their efficiency and survivability.  Let’s break this down into 2 sections, offense and defense, as they are very different scenarios.
Offensive placement – 5.1 –
The ideal offensive situation is having a heavy unit, with lots of health, infront of a group of smaller, hard hitting units. Having this heavy unit in front will increase the survivability of your damage dealing units behind it. An important note is NOT to play your heavy unit first. This is where placement comes in. Typically, you want to spawn your damage dealing units in the back of your base first (behind your tower, top or bottom). This once again allows you to get more energy back before they engage in combat, also resulting in more units on the field.
Once your units have pushed up a bit, and you have regained some energy, you want to drop your heavy in front of them and start to push up. Try not to have these units literally on top of each other (this makes them much easier to counter). The reason we play them in this order is to cover yourself against an instant counter push. By playing your tank at the last second, it not only throws them off, but it gives you a chance to react if they decide to push the other lane before you place the tank. (avoiding a bad situation).
Star Wars: Force Arena Best Unique Cards Rankings List
Defensive placement – 5.2 –
OK! So we’re on to the defensive placement. Debatably the most important thing in the game. The same rules apply here:  efficiency and survivability.
These situations are a bit different then your offensive placements. A big factor with this is the enemy leader, and whether or not they are a melee character, or a ranged character.
If you see a large push coming down your lane, be ready to react with a counter.  There are a few ways to approach this depending on the incoming units. You can defend your turret by pushing away from your turret and into them with your own units, or by letting them come into range of your turret and calling in units, behind or around your turret *Will cover this much more in depth in Defense section.
The key to playing strong defense is making sure you get your units placed around the enemy. Do NOT place all your units in 1 place as this can result in a tremendously easy counter for the enemy team. A good example of placement on defense VS a big push, would be: Probe Droid/ Wookie warrior on top of enemies, with a Sandtrooper/Grenadier or Stormtroopers/ Rebel Troopers starting near or around your tower and moving into them. In a lot of situations using just your  Sandtrooper/ Grenadier will be enough (don’t panic if your turret starts taking some damage, stay calm and play smart).
Defense (In Depth) – 6.0 –
This will be a more in depth look at Defense, and the 2 types of defense that exist within this game, Mid-Field Defense (enemy units are out of your turret range) and Turret defense (enemy units are within range of turret damage). Both of these defense types have their pros and cons so let’s take a look!
Mid-Field Defense – 6.1 –
Pros:
Low risk to your turret receiving damage
Can turn into a push that’s already halfway up the lane
More likely to cause the enemy hero to flee when their units die
Cons:
Lacking extra damage from your turret
Struggles against heavy units
Less energy efficient
On Turret Defense -6.2 –
Pros:
Much more energy efficient
Turret does good single target damage to enemies including heavy units
More likely to eliminate enemy leader
You’re near your health pack (if needed)
Cons:
Potential to lose a tower if played incorrectly or at low energy
May need to address a leader diving the turret (need to split your damage from units)
Health pack can be stolen if it’s active
Those are some of the examples of things you could face in either situation. The idea here is to figure out where your Leader and Units excel on defense.
If you play more aggressively you’ll find yourself playing a lot more mid field defense, as the enemy spawns units into you. In mid defense, you want to try and eliminate as many targets WITH your leader as reasonably possible. Do NOT try and play mid field defense with a leader who’s taken too much damage, as this can end very badly if you go down without units up to defend your tower.
If you play a lot of on turret defence you’re going to want to make sure you get the attention of the incoming push either with your Leader or a tankier card, to lessen the damage to your turret, while it helps you eliminate the threats.
Make sure you use your leader ability to your advantage. Many leaders have great abilities that can create a strong defensive wall. (These are the leaders that have a big damage AoE ability – Sabine, Tarkin, Bobba, Palpatine, Ezra etc)
Remember to use the Kiting method mentioned previously. This can also have a very large impact on the energy consumption required to counter specific units.
To round this all out. Practice makes perfect. As you play and learn, you will begin to understand how to play defense effectively with your cards and leader. It’s worth noting that even though everything has a counter, you may not always have the deck or cards in your hand, to deal with it at that moment, which can make defense feel..overwhelming. Don’t be discouraged by this, no one wins 100% of the time. Just try to minimize the damage with whatever tools and tricks you can and come back strong!
Countering Efficiently – 7.0 –
This section will cover the MOST important part of the game, and the biggest factor in getting those beautiful Rating Points. It’s also the place you see players make the most mistakes! But learning from this is where you’ll start to see the  “come back” plays and big push reversals.  THIS is how to counter efficiently.
Countering efficiently comes down to a mix of factors mentioned above. Your deck, your defensive tricks (Kiting and where you play defense) Energy Management, the Leader you’re using and having the right card for the job (if necessary).  First! Let’s look at the types of counters, then we will break them down. These reference card purposes mentioned in the “Deck Building Template”
–Type of Countering-
Leader Counter : Using your leader to counter unit(s) or leaders
Aoe Counter : Dealing damage to a group of unit(s) or leaders
Single Target Counter : High damage to a single unit or leader
Tank Counter : A stall counter (Buying time)
Support Counter : Often used as a stall counter, or something that enhances other counters.
Now that we know what kind of counters there are, let’s break them down into more specific situations, and list the best scenarios these apply to. These can be used alone or in combination with one another, which will be mentioned.
View the Star Wars: Force Arena Best Characters Rankings List
-IN-DEPTH STRATEGY-
Leader counter – 7.1 –
Countering with just your leader is a very effective strategy in quite a few situations, mainly against smaller groups of weak units, melee units, slow moving units or a combination of all 3. This is viable against enemy Leaders as well but make sure you know who you can, and cannot take on in a  1 on 1 situation *(Cassian cannot stand toe to toe with anyone at full health)*.  Kiting is the most effective way to make this counter work. The most notable part of this counter is it allows you to generate energy while you defend. It is important to remember, as mentioned in “Energy Management” try not to hold onto your cards while at full energy. If you can manage this counter, use that extra energy to send a push in the opposing lane.  Use this while playing On-Turret defense, so you have help from your turret (remember to engage the units before they lock onto your turret!)
AoE Counter – 7.2 –
This type of counter excels at clearing groups of lower health enemies or “Swarms” for a very low energy cost. The AoE counters do NOT do well against high hit point enemies like Tanks, ATST, Light tank etc. Try to avoid playing them against those units as it will net you a bad energy trade off (waste of energy). When faced with an enemy push consisting of a Tank unit and a group of cheap low health units, play the AoE counter card as soon as the enemy’s units have locked on to you,  your tower or a tankier unit you have played.
This will prevent your AoE unit from being killed near instantly. At this point it will allow your AoE to remove the threat of most of, if not all, the small units. This can be followed up with attacking the tank with your Leader or a using a high single target damage unit (this can be your tower as well). Once you’ve removed all enemy units you can lead this into a small push or counter attack. This can be done by adding more units in your current lane or the other. If your AoE unit is still alive they will do a good job of keeping clusters of units off of a Tank or “Push” card.
Single Target Damage Counter – 7.3 –
This type of counter works wonders against “hidden” units, or small split push units (like the rocket trooper, GNK droid, solo Tank cards) that people play to catch you off guard.  Most of the Single Target damage cards will be have little to no problem removing most of these threats if left unchecked. Unfortunately due to their low health they will not survive any sort of unguarded push. Ideally you want these units targeting high health slow moving enemies, as they will melt away their health very fast.  The best example of this is Devaronian Bladesman VS a Rebel Tank. The Bladesman, a 3 energy card have no problem dispatching a Tank, which is a 6 energy card!  This works the most effectively when the tank is focused on you, a tower or another unit, which is a common theme for countering.
One important note is that Single Target Damage cards have a very difficult time clearing a group of enemies, as they will target each enemy individually, which is slow and inefficient, try to avoid this, or use an AoE Counter card in unison to help alleviate the time it takes to clear a wave. Again! Don’t be afraid to jump in and help out, and to conserve energy.
Tank “Push” Counter – 7.4 –
This counter type works much differently than the previously mentioned counters, and in most cases will not work well without support from other cards or your leader.
The general idea behind using a heavy unit as a counter is to buy you time, be it to save your tower, run the clock or cycle your hand to get more effective cards out. Keep in mind, these units are extremely effective for pushing a lane as well, so if you CAN keep them alive without expending to much energy, or having them lose to much health you may be able to carry it into a tower.
Some of these units buy time better than others, while the other units are better for a counter push. The ATST / Rebel Tank are great for leading a counter charge (if you can afford them), this is not something you should be playing as a counter opener. You should be attempting to clear most of the enemy units first.
BUT! These units will do an incredible job of stalling  a team or completely turning around their units. For example, you’re in a bad situation, there’s a fairly large push coming your way, and you have a hand comprising of “an ATST, Stun, Stormtroopers” not an amazing hand, no AoE, cheap single target units, and a support card. One counter play, would be to grab the attention of the units coming in, drop your ATST behind them (further up the lane), and then try and lose their attention, either by running towards your Tank, or down and away. This will cause them to leave you alone and turn around and head for the ATST or Tank. Because of the high unit health, this will give you time to not only recover some of your energy but to start removing some of the enemy units while they are being distracted. These situations are a perfect time to call in an AoE unit for groups of small enemies, or a Single target unit for an opposing Tank. Although this situation can go very well, it can also go poorly if not timed properly, or without the right hand setup. *Always pay attention to your NEXT card* before attempting this,  and make sure you know  what kind of cards the enemy leader has and is using to avoid an unpleasant surprise. (they will have played most of their cards at least once by the 1 minute 30 second mark)
Support Counter – 7.5 –
This section consists of possibly my (Cyberghost113) favourite counter type, Support Cards! At any point in the game these can have a large impact, whether you are in tier 1 or tier 7, these cards are very important and often go overlooked. Many players have encountered these cards every game. Cards like the Tie Fighter / X-Wing, Stuns, Snares, Buffs (positive effect) and Debuffs (negative effect).
These cards typically have a very low cost and are possibly the MOST energy efficient counters in the game.  A prime example would be an enemy leader dropping 2 or 3 low cost units for a push (anywhere between 3 and 6 energy spent) this can easily be countered for no more than 3 energy from you. An air strike (Xwing/Tie fighter) is the quickest way to dispatch that kind of play. If you have an enemy playing cards further back or all the way back in their lane, dropping a Poison or an Ion Mine on or in front of them  will not only clear most of those units before they reach mid-lane but it will cost you very little and will cycle a new card into your hand!.
In that example those units could be killed using only your Leader, but in a lot of situations people will play cards in the back to have time to build more of a group before they reach a stage of combat or Mid-lane. Don’t forget to use your support cards to clear or at least help alleviate some of the pressure in other lanes, even if you currently have a push going.
Another important factor for support cards, is to make sure you go through your faction specific cards and decide what would benefit your leader the most. Leaders who have control abilities typically don’t require too many of that type of support card…if any (stuns, snares). Where as a leader without that kind of ability may require one to help control situations. Take your time, tweak and change your support cards based on your play style and other units! Debuffs (poison) and buffs (Adrenal) can also have a huge impact on a team, sometimes having an extra support card subbed in for a unit can enhance a deck! Try out some combinations!
Star Wars: Force Arena Best Unique Cards Rankings List
Single Lane Push – 8.0 –
Were on to some strategies!  The single lane push, is a very straight forward, and basic way to take down turrets. It uses a very simple unit setup, which requires 3 types of cards.
The 3 most important cards for this strategy are a Tank, an AoE card and Single Target Damage card. This push can be set up easily with full energy if no units are on the field.
Setup – 8.1 –
You should start this push by dropping your AoE card behind your turret.  As this unit advances you will build some energy up, once they have reached close to mid field you want to drop your Tank in front of it (BE AWARE: Units have different movement speeds, make sure you give your AoE unit enough space behind the tank, other wise they may walk past it, which you do NOT want, they will die quickly). If need be you can drop your Single Damage card in further behind your AoE. This will help deal with some of the units the enemy may spawn behind your tank, once it passes mid-field. Be careful to watch for an opposite lane push from you enemy, using all your energy or High Damage cards can render you helpless against an opposing push!.
If this is played correctly and patiently you should find yourself fairly successful.  The turret / mid-field defense strategies also apply defending your tank. Try not to leave it completely unattended unless you have to defend further back.
Split Push (Two lane) – 9.0 –
This section covers the split push concept. This strategy requires much more map awareness and energy management, and is much more risky than a single lane push.
With that being said, this is NOT a strategy that will knock down enemy turrets quickly. This focuses on sending units in each lane to chip away towers (small chunks of damage repeatedly).
The Setup – 9.1 –
The most successful way to achieve this push is by sending a cluster of cheap units in 1 lane, and following them in. Once the enemy leader starts to react to you,  you know you have their attention. This is when you want to throw a unit in the other lane. Your best bet is using something with decent health or that will focus towers from good range (Rocket Trooper, GNK Droid, Snipers, Wookie, or a Tank – Less likely to work, because it’s very noticeable)
With this strategy it is very much a rinse and repeat attack. Some leaders do this better than others, like Luke, Vader, Sabine, Ezra, Kallus etc because of their speed / health or strong basic attack damage.
If you decide to play using the strategy be very careful, use strong defensive skills when you need to. If you die too fast, or run out of energy, the retaliation may be difficult to manage, but it is doable! As well as very fun.
Credit / Crystal Management
Lets round off the basic section with a look at the most effective way to spend your hard earned credits and those precious crystals. Whether you’re free to play, pay to play or a bit of both, this is what we think is the most productive way to use the 2 types of currencies.
Credits
Although this currency is the “free to play” currency of Force Arena, it does still require a fair amount of time to build up. With that, you need to use them wisely. Many players make the mistake of spending all their credits very fast, this can and should be avoided.
The way we look at it, spending credits to level up ALL your units, whether you use them or not, may seem beneficial at first but can hurt you later. Yes, the more units you level up, the faster your player level increases but think before you act. Take this into consideration. If you are truly 100% free to play, you will find yourself waiting days, later on to save up enough credits to level up a single unit, once. If you hadn’t leveled up all the cards you DO NOT use, you may have been able to afford it as soon as you had enough cards to increase its level.
I know to a lot of people this may seem odd, but your player level or “tower level” will still level up at the pace you NEED. What I mean by that is two fold. The first reason is, if you level up the units you use, more often (more cost), you receive much more player experience for those unit. The second reason, which is a bigger problem for people who spend money, is that you’re out leveling your current skill level. If your cards are significantly higher level than most people in your tier, you’ll actually learn to play with an advantage, which unfortunately won’t last forever, making high tier play feel much more difficult. *This can still happen to free to play, players, but is much less likely*
Crystals
*Parts of this section apply only to people who are spending SOME money on Force Arena*
The beautiful blue crystals, the “premium” currency in Force Arena. These are attainable through various sources for free, but in miniscule amounts (which can be saved up over long periods of time).  This currency is extremely useful if you decide to spend some money on Force Arena BUT! You might not need as much as you think. If you are planning on spending money, this is how you should considering doing so.
Maximizing crystals is simple, DON’T waste your money on purchasing Gold, Platinum or Diamond packs. These packs have the worst value for your money and although it is rare they can ALL be earned as Victory packs.
Ideally, if you’re playing consistently, and frequently, purchasing premium is highly recommended. This not only cuts your opening time for victory packs in half! But it gives you an additional victory pack slot for a total of 5. Now! What many people don’t realize is that because of the 50% reduction in opening time with premium, the cost to open them instantly is also cut in half. Let’s take a look.
-Victory Packs-
Rarity Unlock Time Cost to unlock Totals: with Premium Cost to purchase from store Bronze 3 hours 18 cry. 1.5h / 9 cry. N/A Silver 6 hours 48 cry. 3h / 24 cry N/A Gold 8 hours 72 cry. 4h / 36 cry. 350 cry. Platinum 12 hours      *            * 1,290 cry. Diamond 24 hours      *            * 2,830 cry.
* Do not recall the pack opening cost of Platinum and Diamond packs, will be filled at a later date. ALSO, the purchase cost is higher in Canada (where we are), will be less for U.S. residents*
As you can see not only is it time saving, but also much more crystal efficient.
Now let’s put it into a bit more perspective. You can open 38 bronze victory packs, for the same price as purchasing 1 gold pack. OR. You can open 4 gold victory packs for the same price as buying one gold pack. *Please note this only applies to people with premium active, non premium players will still see a benefit, but it will be 50% less (Premium bonus) *
That concludes our rant about currencies. Hopefully this puts some perspective into it for you. If we can help people save their money and enjoy the game then we were successful. The last thing you want is to spend your money and feel ripped off!
We hope you all enjoyed and learned something from the first portion of this guide. The following section will cover more advanced techniques.
View the Star Wars: Force Arena Best Characters Rankings List
-ADVANCED STRATEGY-
This portion of our guide will cover more advanced concepts and strategies. Although reading this section of the guide may teach you new skills or simply improve your current abilities , It  is advised not to focus too heavily on the following without first thoroughly understanding the basic mechanics of the game as well as all the Cards / Leaders.
Energy Counting – 10.0 –
This method of play is fairly daunting at first and can unfortunately have a toll on your focus the first few times you try it. Once you have managed to achieve this strategy however, you will begin to see enormous gains in play efficiency!
If you’re unsure of what energy counting, it refers to counting the amount of energy your enemy is using and finding opportune moments to strike.
*The most important part of this strategy is having an in depth knowledge of both factions. It demands that you have memorized the energy cost of all cards in the game* See Below.
LIST OF CARD COSTS – 10.1-
8 Energy – Old Ben
7 Energy – ATST
6 Energy – MLC-Light Tank
5 Energy – Honor Guards /  Drop Pod /  Mortar Turret / Chewbacca / Gigorian Rebel / MTV-Light Vehicle /  Tie Bomber / Zabrak Assassins / Laser Turret / Heavy Gunners / Governor Pryce / Death Squad Leader /
4 Energy – Dressellian Warrior / Dressellian Sniper /  U-Wing / Chirrut Imwe / Imperial Jump Troopers / Imperial Marksman / Slave-1 /
3 Energy – Ion Mine / GNK Droid / X-Wing / Hyper-Adrenal / Blaster Turret / Wookie Warrior / Rebel Grenadier / Rebel Pathfinders / Fenn Rau / K-2S0 / Kanan Jarrus / Pao / Tie Fighter / Devaronian Blademan / Sandtrooper / Probe Droid / Rocket Trooper / Royal Guards / Eighth Brother / Ig-88 / Yogar Lyste /
2 Energy – Stun Grenade(s) / Talz Marauders / Twi’lek Flamethrowers / Rebel Troopers / Nien Nunb / Evaan Verlaine / Nerve Gas / Dioxis Grenade / Pike Trap / Stormtroopers / TK-7193 / Doctor Aphra / 4-LOM /
1 Energy – Twi’Lek Rebels / Energy Net /
Alright! Now that we have all the costs out of the way, let’s look at the math!…yes…math…sorry.  It only requires basic math (Addition,  subtraction and multiplication) but it does require you to do it very quickly.
The Math to make it work – 10.2 –
Max energy is 10
Energy Charge rate is 1 per 3 seconds
Subtract single unit energy cost from a possible 10 energy
If multiple units are used at once you must add their energy costs together (ie 3 and 2 = 5)and subtract it from a possible 10 energy (10-5=5)
If units are spawned with some time in between the total remaining energy will be higher due to charge rate (this applies to increments of 3 seconds, 3-6-9-12 sec. = 1-2-3-4 energy) *keep this in mind*
* If the enemy spawns 1 unit for 3 energy(en), while at max energy they will be at 7, if they immediately spawn another unit, for 2 energy they will be at 5. However, if they spawn the second unit 3 seconds (1 en)  after the first, they will be at 6 energy.
( 10en – 3en+ 1en(3seconds)-2en=6en)
Let’s leave the math at that, this is simply a matter of variables; time and energy cost. With practice you will be able to do these equations very quickly. Once you’ve reached that point you will need to implement effective and efficient counter strategies to strike back (See: Countering Efficiently)
-Energy Counting Tips-
Start practicing as soon as possible
Make sure you have strong map awareness (use your mini-map), otherwise you will miscalculate if you don’t see a unit spawn
Learn what the most commonly used cards are, overall and from game to game this will help you memorize and speed up calculation
I hope this helped you understand this technique, give it a shot! Don’t be discouraged if you feel overwhelmed at first, in time it will become second nature. Good luck!
Leader Absorb (Tanking for units):
Beast mode engaged! Let’s take a good look at leader absorb or leader tanking! This strategy has proven to be invaluable as we progressed through tiers. What this comes down to is using your leader as the primary focus of enemy units or towers, while your units clean up!
Why this works? Your units do a lot more damage than you in almost every case, but they also have much less health than you also with the exception of a few units.
Let me reiterate that this is not something you should try without strong knowledge of basic game mechanics and in this case specific leaders.  The most effective leaders for this strategy are leaders who have larger health pools (this will vary based on leader level) and a control / damage ability (to minimize incoming damage, ie; Vader’s force pull, Sabines grenades)
-When to use this-
Pushing a tower with cheap high damage units (Bladesman, Talz Marauder, Twi’Lek, Stormtroopers)
Playing defense with low energy or with poor counter cards
If you plan on turning a counter attack into a push (keeping your units alive to accomplish a push)
If you need time to cycle a more appropriate unit into your hand for various situations
-When NOT to use this-
You have already received a large amount of damage (50% or more)
Using a leader with low health or poor control options
Pushing without an appropriate hand for the situation (pushing into units without a counter option – you may die faster than anticipated)
Diving a tower with no health pack or without an escape available (Dash, Sprint etc.)
With the brief overview listed above let’s breakdown a few situations where this applies.
As a push:
the best time to use this strategy is when you get a kill on the enemy leader. If you attain a kill in mid-field and have an unobstructed  path to the enemy tower this is a perfect chance to strike. Dropping just 2 units (Marauders, Troopers / Bladesman, stormtroopers) can net you a tower kill in that 5-6 second window. You want to make sure the tower locks onto you first (the towers radius indicator will turn red). The reason to for this is, your units do much much more damage PER second than your Leader. If you find you health getting low, try and steal the enemy’s health pack, if one is not available, retreat to your own. If NEITHER is available this could be a viable time to let your Leader die. *This decision will need to made quickly.* If you decide the latter option make sure you drop a unit behind your tower before hand as this will alleviate some pressure while you respawn, if the enemy retaliates with a similar tactic. Important note: Do not rely on this strategy consistently in each game if they result in a death. Your respawn timer increases with each death, which will increase the difficulty of recovery and hinder your chance of winning.
On defense:
the most appropriate time for this strategy is when kiting enemies. It can also be used to reduce damage to your tower from tanks or other groups of units. *Do NOT use this against Heavy Gunners or Gigorian Rebels without help from a stun or other unit, as they will annihilate you.*
To make this work effectively you want to be playing “On-Turret defense”  this will help you  remove enemy units quickly and using much less energy.
In the case that you need to retreat for a  health pack,  start by dropping a tankier unit (ideally a Probe Droid or Wookie Warrior) on top of the enemy units. The reason for this is simple, once you leave the enemy unit range they will seek a new target, with a unit of your own amongst them, they will pick THAT as their new target, and NOT your tower. With the enemy units within turret range they will continue to take damage from it, while they initiate your newly placed unit. (This works unbelievably well with the Probe Droid due to its explosive death).
Against a leader:
this strategy must be used in the correct order. If an enemy leader comes in to kill you they are not likely to change targets once they initiate. This is when you take advantage of their focus on you. Spawning units on top of them  can turn their attempt at a kill into a suicide. Again this works the most efficiently while playing “On-Turret Defense” but can be applied outside of that situation. The units you want to spawn are going to be your hard hitting single target damage cards. *Do not spawn ranged units directly on top of a Leader with AoE abilities, they may use it to clear them and hit you simultaneously*. Spawn these units beside or behind you against melee leaders, and beside or behind the enemy leader if they are ranged..make them choose between you and your units.
Try these 3 techniques out for yourself, it can work wonders if you play it smart and patiently.. Best of luck guys n’ galls.
Star Wars: Force Arena Best Unique Cards Rankings List
With that, we have come to the end of our guide. We will continue to add content as we encounter new and useful tips and strategies for you guys!
Thanks for checking out our guide! You can use the “SHARE” feature below to share this guide with your friends and guildmates.
We really hope you enjoyed this, and that it helps everyone, even just a bit! If you have any questions regarding anything feel free to contact Cyberghost113 or BigJenks on Discord.
MAY THE FORCE BE WITH YOU, ALWAYS!
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The 10 Most Bizarre And WTF Stories Of 2017
This year in science has been absolutely incredible. There’s been black hole mergers, the death dive of Cassini, and massive scientific advancements in all fields.
However, 2017 was also the year that the FDA warned people not to eat their own body parts, the Flat Earth Society held a conference for their members from around the globe, and a woman became pregnant whilst already pregnant.
Without any further ado, here are the weirdest, funniest stories from a spectacularly bizarre year in science. 
10) An Image Of A Man Killed In Pompeii Went Viral, Because It Looked Like He Was Involved In An Act Of Self-Love When He Died
The remains of around 1,150 people have been found from the aftermath of the eruption of Mount Vesuvius in 79 CE. Amongst the dead, there are families huddling together and two men embracing as they died.
Then there was this guy, who went viral for obvious reasons. People speculated that he was preserved in one final act of self-love, because, well, it really does look like that might be the case.
We will probably never know what the man was really doing, but it’s possible the man was killed whilst masturbating. However, it’s also possible his body fell like this naturally.
Theories on how Pompeii victims died suggest many were killed instantly in a blast of hot gas. A study in 2001 looked at 80 skeletons and found signs that the victims close to the eruption were killed before they felt any pain.
“[There were no signs of a] voluntary self-protective reaction or agony contortions, indicating that their vital organs must have stopped within a shorter time than the conscious reaction time,” said Dr Alberto Incoronato of the University of Naples Federico II, as reported by The Telegraph. “The cloud was a mixture of hot gas and ash. It caused little damage in the town itself but killed these people instantly.”
Other victims were killed by falling debris in collapsed buildings or possibly by suffocating in the ash. However, the lack of debris found around the “masturbating man” and the fact that he isn’t covering his face seems to suggest that he was one of those who died instantly, without ever seeing it coming. 
On the other hand, it could just be an embarrassing position that his body wound up in. 
“Most of the human victims found in Pompeii often show ‘strange’ position of arms and legs, due to the contraction of limbs as a consequence of the heat effect on their bodies after death occurred,” Volcanologist Pier Paolo Petrone told The Daily Dot.
Poor guy.
9) Moron Decides To Tease Enormous Alligator While Dressed As A T-Rex
 In “why the hell would they do that” news, a man decided to put on a T-rex costume and taunt an alligator… as you do. The 35-year-old in the costume said that he couldn’t see out of the suit, which would probably put most people off from taunting an alligator. Not this guy.
8) There Was A Concerning Spike In People Searching For “Why Do My Eyes Hurt” Just After The Eclipse
The eclipse was one of the more fun science stories of the year. Whether you’re an astrophysicist or a small child, we can all agree that the Moon moving in front of the Sun is pretty awesome.
Unfortunately, despite many warnings not to, it seems there were a lot of people who looked directly at the Sun during the eclipse. It wasn’t just the POTUS.  
Just after the eclipse, there was an uptick in searches for terms such as “eclipse headache” and “eyes hurt”.
Google Trends chart showing how much more searches on these terms were searched, relative to how much this term is usually searched for.
In fact, a lot of related terms seem to have had more traffic on the day of the eclipse, including the phrase “looking at the Sun” and the vastly more specific phrase “I looked at the Sun”. You all don’t deserve an eclipse. 
Check out this article for more info and this article from Quartz, which takes a closer look at how Google Trends assemble this data. 
7) White Supremacists Took Ancestry Tests, Only To Discover They Aren’t As Genetically “White” As They Thought
2017 has been a horrifying year filled with white supremacists being terrible human beings. They’ve done some awful things this year, but let’s not forget another moment of stupidity.
Some white supremacists took a genetic test to prove how white they are to their white supremacist friends, only to find out they’re not as white as they thought they were (spoiler: nobody is). 
The white nationalist forum responded in a variety of ways, including racists getting angry at other racists for not quite being white enough genetically.
After one person revealed they were “61 percent European”, another person replied: “I’ve prepared you a drink. It’s 61 percent pure water. The rest is potassium cyanide… Cyanide isn’t water, and YOU are not White.”
The forum saw some people being kicked out because they aren’t “white enough”. Whilst obviously it doesn’t matter where the hell you came from, genetically or otherwise, it’s fun to see some white supremacists losing their minds after finding out their true origins.
They also spent time in the forum trying to debunk the validity of the tests themselves. Read more about their dismay here. 
6) The World’s First “Adult Service Droid” Was Created
Whilst most people’s attention has been on the technically impressive Sofia robot, you may have forgotten this is the year that brought us the world’s very first “adult service” droid, and it’s horrifying.
The droid moves back and forth like it’s moshing. It gets even more horrifying when you realize she is wearing a parka coat because she doesn’t have any skin. Yep, the world’s most technically advanced robot prostitute is essentially a mannequin’s head on a stick. Nightmare fuel.
5) The CDC Had To Issue A Warning Telling People Not To Eat A Part Of Their Own Body
Asturnut/Wikimedia Commons
In 2017, the fad for eating parts of one’s own body appears to have taken off. Kim and Kourtney Kardashian did it. X-Men: First Class actress January Jones did it. All the celebrities appear to have eaten their own placenta after giving birth.
Despite the fact that there is no evidence that eating your placenta has any health benefits, the idea has gone bizarrely mainstream, with plenty of people on YouTube posting videos on how to prepare placenta, cook placenta, or even turn it into a milkshake.
 Well, it took off so much this year that the CDC put out a warning to everyone not to eat your own body. 
In the report, the CDC says that health officials believe placenta capsules may have caused an infection in a baby in Portland, Oregon. The mother had her placenta turned into capsules by a company she thought to be safe, but the baby fell ill after she took them. The capsules were tested and found to contain infectious bacteria, though the researchers note they can’t rule out other possibilities. 
“Placenta ingestion has recently been promoted to postpartum women for its physical and psychological benefits, although scientific evidence to support this is lacking,” the center warns in its report. They point out that “no standards exist for processing placenta for consumption.”
The CDC note that it’s possible the placenta pills were not heated properly to kill the bacteria.
“The placenta encapsulation process does not per se eradicate infectious pathogens; thus, placenta capsule ingestion should be avoided.”
Read more about the story here.
4) AI Tries To Design Inspirational Posters And It Goes Horribly Wrong
When you think of the phrase “AI goes horribly wrong”, your mind immediately leaps to robots killing humans. That day may come, but in 2017 it is a lot less sinister.
This particular AI was intended to design inspirational posters, but ended up with some dark words of advice.
InspiroBot
InspiroBot
This one feels like a personal attack, to be honest. Inspirobot.
Check out some more InspiroBot posts and an explantion of the madness here. 
3) A Woman Became Pregnant While Already Pregnant
Gagliardimages/Shutterstock
In “holy mother of God is this really a thing” news, a woman became pregnant whilst already pregnant. This resulted in her giving birth to two children who had different sets of parents.
Jessica Allen underwent IVF after she agreed to become a surrogate mother for a Chinese couple. Following a routine ultrasound, Allen was told she was carrying twins. She gave birth to two boys via cesarean section later that year. A month later, she received a photo of the two boys from the Chinese couple with a message saying: “They are not the same, right? Have you thought about why they are different?”
“I did notice that one was much lighter than the other,” Allen told ABC News. “You know, obviously they were not identical twins.” DNA tests later confirmed this suspicion. It showed that one baby was Allen’s biological child and the other baby was the Chinese couple’s child. 
This is a phenomenon known as “superfetation”. It’s extremely rare because pregnant women’s bodies release hormones to stop ovulation. In this case, however, Allen’s body continued to ovulate. Since superfetation is rare in humans, scientists and practitioners know very little about how and why it happens.
Fortunately, both children are now fit and healthy. Allen and her partner Jasper recently received custody of their son and named him Malachi.
2) Flat-Earthers Tried To Prove The Earth Is Flat In A Variety Of Bizarre Ways
The Earth isn’t flat. You know it, people in the Middle Ages knew it, flat-Earthers apparently don’t know it. This year has seen a resurgence in flat-Earthers saying ridiculous things.
There was one flatty who took a level onto a plane to prove the Earth was flat, and then there was B.o.B who planned to launch satelites into space to prove the Earth looks like a map. Buzz Aldrin wrote B.o.B. to confirm that the Earth is in fact round, but that didn’t deter flat-Earthers. 
The most bizarre attempt to disprove science came from one flat-Earther, who planned to launch himself into space in a homemade rocket. It’s not clear whether he was going for a Nobel Prize or a Darwin Award.
1) If You Enjoy The Song “No Diggity” And “Lose Yourself”, You Are More Likely To Be A Psychopath
As we enter 2018, you may be tempted to sit back, relax, and put on your favorite record – only to learn that psychopaths are more likely to listen to the rap and heavy metal music you’re listening to. 
A stereotype in films is that psychopaths always listen to classical music (e.g. Hannibal Lecter). However, according to online research conducted by Channel 4 in the UK on over 3 million participants, those who score highly on psychopath tests are more likely to favor rap and heavy metal, with the least psychopathic favoring classical music and jazz.  Online surveys, it should be noted, have serious drawbacks however.
In a similar vein, researchers at New York University studied 200 people who listened to 260 songs to determine if there was a psychopath link, The Guardian reports.
They found that people who scored highly on psychopath tests were more likely to highly rate songs like No Diggity by Blackstreet and Lose Yourself by Eminem. People on the least psychopathic end of the spectrum were more likely to be fans of My Sharona by The Knacks and Titanium by Sia. Two songs you should now claim to love with passion.
Of course, further tests are needed, especially since the results were preliminary, unpublished, and included a small sample size. 
No Diggity and Lose Yourself were named by the researchers, but other songs were better predictors of psychopathy. The scientists declined to name these songs for fear of disrupting future experiments. We’re guessing Galway Girl by Ed Sheeran.
To be clear, you shouldn’t diagnose yourself based on your musical taste. If you’d like to read more about how psychopaths are diagnosed by trained medical professionals, see this Hare Psychopathy Checklist.
Read more: http://www.iflscience.com/editors-blog/the-10-most-bizarre-and-wtf-stories-of-2017/
from Viral News HQ http://ift.tt/2nuHPVJ via Viral News HQ
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