#allmother 1000xresist
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mama
#i am posting this to make you all aware that 1000xRESIST is a video game that exists and that you can and should play it#what if a teenage lesbian with anger issues became god and gave her clones mommy issues and generational trauma#1000xRESIST#iris 1000xresist#allmother 1000xresist
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i'm reviewing for my exams tomorrow...but i've been thinking a lot about 1000xRESIST lately.
it's a game, not a film or a show or a book. 1000xRESIST is a game about...many things: surviving an alien invasion, living underground, clones of human beings, stubborn parents, angst of a teenage girl, generational trauma, and a lot of things. i don't exaggerate when i say the title describes just how much themes the game dives into. since i finished the game a week ago, a feeling of longing has grown and grown inside me that can only probably be helped by replaying the game, but i can't anymore. i want to restart my memory just so i can play it again without any prior knowledge. we all feel like that sometimes, right? when we deeply resonate with a piece of media we now consider a transcendent level of art form we just wanna keep replaying it and have our minds reset, so that we may able to uniquely experience them again and again, forever, even.
i attached a pretty landscape of hong kong to not only help reel you and others in reading this, but also to remind myself how this game made me long for a memory i never had. it connected with me so much that everytime i try to recall parts of the game, it's difficult for me to dissociate myself from them, and so, i end up with a mess of thoughts, unable to properly communicate what i'm trying to say; the memories of watcher, iris, (two of the game's main characters) and i seemingly fused together into one. heck, it is not explicitly a "self-insert" type of game where the devs intend you to project yourself into it so that the story makes sense.
so, why do i reminisce about hong kong when i haven't even visited the place? for context, the troubles during the 2019 hong kong protests are ultimately what sets off the events in the game, even though the game takes place around 3047 onwards. it is one of the few games where i actually see and feel the emotional impact that such a historic moment had on the lived experiences of fictional video game characters. fictional, in name only, but they are very much real in our world: expatriates who had to flee persecution as a result of resistance. one could say that this game is dedicated to these courageous people. not only to them, but to their children who are yet to exist.
i mention this because iris was born from these people. walked on earth away from hong kong, and as she grew up, came to realize how homesick she was about that place she was a stranger to. iris and i—we are as different as we can be. i was born and am living in my native country, doing my best to live since birth. i shouldn't ever feel homesick, but weirdly, touching this game and seeing iris' life through watcher's eyes, i can't help but go back and revisit the life i swear i lived in hong kong.
i'm not the only one who feels like this, however. watcher feels the same way. of course, watcher was cloned from a clone that was cloned from iris. it's only natural that watcher retains some of that "irisness" two generations down. though she is aware that she is reliving an amalgamation of hers and iris' memories, i relate to her struggle to separate her own consciousness from iris'. this is my belief: when you keep confusing someone's memories with your own, that just proves that you two are more alike than you would think.
i said before that iris and i were as different as we can be, but by my own words, that shouldn't be true. am i hypocritical? delusional? i'm contradicting myself, but not intentionally. i would 100% disagree with myself here had i not played this game and this predicament came up in another situation, but after playing the game, i don't know. the more i think about it, the more i get convinced that iris, though raised in very different circumstances, ended up sharing some of the same traits as i do. i would argue that there are just human characteristics that we all just happen to share, kindness for example, but no, these ones—they're too personal for and very understood by me to say "no, we're different."
at the end, the game rewards you for sticking to the end: a future of your own choosing. this may be a part of the game where some people would get stuck in for more than an hour, or as short as a minute, depending how much the player sticks to their own convictions. for me, i don't know how to build a future i want because i don't know what i want out of it; i don't know what's right. the game slapped me in my face with my own hypocrisies and dared me to stick with these foolish principles. eventually, i did reach the epilogue, but it didn't feel like i actually crossed the bridge.
i'm still trying to understand just as much as i'm trying to examine every minute detail in the game. the game's mechanics are mainly built around memories and the more i keep playing the game and watch multiple playthroughs of it, i realize just how important each memory is to conveying a message that's ultimately different for all of us. a thousand different lessons for anyone to learn; it is THAT complex.
if you stuck around this long, thank you. please, please, PLEASE play 1000xRESIST. there's something here for us to learn, a thing or more. these things about hong kong and memories are part of a bigger whole that i will want to talk about once i know how to express it. especially to my fellow asians, this game will speak to your heart. i've never felt a surge of emotions this strong since i finished signalis, another masterpiece which i may get around to talking about later! (play that too!)
#1000xresist#1000xRESIST#long post#hekki allmo#allmother this game is a masterpiece#please play it and have your life be changed#minor spoilers
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Same here, man. I'm replaying it in the hopes that by the time I finish playthrough 2, at least one of my friends will have decided to put Hades 2 aside long enough to start playing this.
I just want to see people talk about the tragedies echoing across time! Appreciation for Bartender! Being forced to commit atrocities in the hopes that no one will ever again have to suffer as you have! The irony of the function ostensibly meant to perform violence being assigned to someone who can't handle the stress of willingly hurting another living being!
Come on, people!! We can't wait forever!
I have hit the stage of 1000xResist where I have mulled over and digested so much of what the game has to say that I NEED other people to play it and I need fandom content.
I keep refreshing Tumblr, blue sky, and twitter hoping to find glimpses of people playing.
It feels like I got here too early to a party that I know is gonna be legendary and there's like gifts here ready for everyone but no one is here yet and I'm rocking back and forth on the couch
#1000xresist#PLEASE I just want to say hekki grace without looking like a dweeb#hair to hair also#fingers crossed someone one day tries to analyze the allmother poem to determine how it originated from what we know of early society
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EYE STRAIN WARNING ⚠
I can't depend on you, Mother
[ID: Illustration of Watcher and ALLMOTHER from 1000xResist. It is a imitation piece referencing an image by @/sometimes317 on Twitter of two figures hugging on the top left. ALLMOTHER in yellow (RIGHT SIDE) wraps her arm around watcher's head in melancholy and a singular tear drop. Watcher in blue (LEFT SIDE) is stilled in the motion of stabbing her, with red splatter in the centre of them two. 'SpilledTE' is written under ALLMOTHER's shoulder. END ID]
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1000xresist. Finished it, had to stare at the wall for ten minutes after the ending rolled. I genuinely love it when games do that. What a fantastic, complicated, and thought-provoking experience. The gameplay itself is relatively simple, a lot of walking and talking and sometimes skipping around timelines to puzzle things out, but the themes it explores are heavy and mature. What if society consisted of clones? What if those clones were led by teenager who was ill-prepared to take on the responsibility? What about exploring her difficult relationship with her immigrant parents? It's a heady combination, and makes for a really compelling narrative. The pacing of the game is extremely deliberate, and although I had periods of getting lost in the main hub area (thanks to my own shockingly poor sense of direction), it's a carefully curated experience that dishes out 'wait, what?' revelations at a steady beat. Think you know everything about Allmother and the Orchard? Ha, nah. Here's something else to change your perspective. It lasted me about eight or so hours, and I was gripped the whole way. The voice acting is superb, and the characters are all fascinating studies in nature vs nurture.
Amazing stuff. Totally recommend it.
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1000xRESIST (2024)
We're all just flowers in a garden of her making Soon we'll grow beautiful enough to be worth taking The ALLMOTHER she shines so bright But mother's glow is not as warm as it had seemed to be And it feels very far from me
#1000xresist#video games#video game screenshots#I haven't even finished but I'm almost certain this is my GOTY
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THERE IS A NEARNESS AND ITS GRAVITY IS ECHOING
So I caved and bought the lesbian game-
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continuing 1000xResist (LP by Welonz), chapter 5:
WAILING
like Watcher at the beginning having a do-over of her conversation with Fixer, ALLMOTHER is maybe trying to have a do-over with Jiao as she lays dying
AND I KNEW IT! I KNEW PRINCIPAL WAS WHO I THOUGHT! cause of her previous role before Principal, and Knower seemed to imply Principal had been around for even longer that she had. i thought i was reaching, but my gut feeling was right this time
WAILING!!!!
also i'm a bit iffy on the "communion is only what ALLMOTHER allows you to see", because Fixer was able to hack in in the first communion, meaning that the sisters can control the flow of information shown to Watcher as well... so Principal was setting up Watcher to be a tool of vengeance (and power...?) the entire time by presenting only the cruel sides of Iris to Watcher
and like. Iris clearly wasn't an angel, but neither was she a demon; she was just a teen girl. but she was deified, and when you're a deity, the ALLMOTHER, you cannot be human. every flaw is magnified and becomes unforgivable, because you are a god now
similarly some of the stuff seems to be from outside of Iris's experience (e.g. her parent's meeting and life in HK), but i guess those could be stuff she "dreamed"/imagined after hearing the stories from her parents (her dad, most likely)
we know Secretary helps with the Communion process and is Occupier/Occupier tech, so the i'm assuming the [redacted] stuff is Principal speaking Occupier (keeper???), maybe...?
PCWCW lololololol
also i'm not quite sure what to make of the incineration vs burial thing, so i'm gonna put a pin in it for now...
#ric reacts#1kxr#1000xresist#a mindset of the tail end of the 2019 protests could be summed up with 'if we burn you burn with us'#but i don't get that vibe/association with the fire setting the first sisters free...? will come back to this later
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mega 1000xRESIST spoilers under the cut *sorry anon I doubt anyone has this game spoiler tagged*
I know the ask is light-hearted but it's funny to throw this perspective into the arena cause even Iris doesn't agree with the way she found herself living her life before she arrived at the point of becoming the most important person in the world.
The premise is like, the most horrible person in the world (demarcated by a very finite scope of a small town in like Canada or some shit) is subject to unimaginable horrors and its interspersed with generational trauma and
You know that meme that's like mean girls in high school go on to be nurses? I'll be real, that meme is genuinely most of the nurses I know besides like 2 people. And here's the interesting part, not all of them fulfill the second half of the meme which is like still being horrible, but just as a nurse. Some decide to try to be better and even feel remorse for how they fell short as people and nobody really ever has to like reckon with how different they are - they are always going to be just that girl that was bitchy to them in high school. That's just how life is going to go
Something interesting about redemption and growing as a person is that not everyone will have it in them to forgive you, and they don't need to either. One of the influences for the game as stated by the director is Koe no Katachi (A Silent Voice) and a lot of people position that manga as like "oh it's trying to say you should forgive or let things slide and x, y, z" as opposed to like the very obvious point that you could just fuck your life up in countless ways and you still have to live, you just have to keep it pushing but people get really caught up on the aesthetics of a story's message more than its substance nowadays so I guess that's just bad literacy.
I feel like on a very basic level it's something that at least requires the audience to somewhat empathise with or understand what it is like to be a migrant. The division between Iris and her actual mother is like that of a westernised migrant child and the parent who cannot fully integrate or reconcile that the reality they live in is the one that they're stuck with. That inability to understand one another across generational lines is like a universal constant, but it's extremely pronounced for migrants - the most inane difference in perspective can't really be reconciled with dialogue because it's almost as if the two parties speak a different language and this inability to understand unless you're like gorging on a wealth of information you probably shouldn't know or need to know to understand a person comes across in a pretty compelling way when you think about the Occupants and how they're an alien force that just siphons all those experiences out from Iris in a very invasive and traumatic way. It's kind of like, who should know this? The player shouldn't, Watcher shouldn't, none of the sisters should relive all of this and yet they do. The life of the allmother is so thoroughly dissected and it's so violating to who Iris is as a person. She doesn't get to keep anything to herself and even though she is the one who "decides" to share what the communion stuff is with the sisters, it's not something she arrived at as a natural conclusion of her like development as a parental figure - she is coerced into it because the occupants have created a situation where she can't really do anything but take the deal of "you can siphon all my experiences, but leave the girls alone". I think that Iris is undoubtedly a "bad person", but she spends longer than an eternity atoning for it - unable to even have a conversation with those she harmed (Jiao), or those she left behind (her parents).
I really like the quote:
"Well now all I have is your picture And the world has come to an end. I promise I will be nicer If you want to come around again."
It really encapsulates the kind of mourning that her parents feel for their homeland. They dream of a world they can't go back to, and while some people are probably going to take issue with the inspiration and foundation of those feelings, those are still feelings that people feel in their raw and chaotic nature. My own parents went through genocide and they basically only travel back to their homeland and the neighbouring countries becuase it's bascially a motivation I can't understand even if I get it on a logical level - like I would think "oh why don't you travel to more new and diverse places, instead of just back there all the time" but they never went to school and they never got to be kids, they just saw everything and everyone annihilated around them, and the world they knew as children is like a place they can't get back. Of course, they can physically go there, but home is not just about the place, but the pillars that made up what home was at that time. It's that disconnect that I will always have because I didn't live through those gruelling days in refugee camps or the knowledge that most of my family tree is suddenly gone. I won't drone on too much about how sad my parents' lives were because they are happy, in their own ways, even if they wished they could have done so many things - I know my mom is genuinely happier nowadays than she has been in a long time.
I think the Jiao Clone faction is important because it covers a pretty important part of like reconciliation and growth - Youngest kind of refuses to reckon with her own difficult feelings while using Jiao Prime to channel those things - seemingly as if Jiao is just a blank slate to dump ones feelings unto and be told "you're a good person, you're okay." The Jiaos are just a subservient second-class that only exist because Youngest decided "hey what if I introduced the issue with creating sentient AI from cyberpunk settings into my world". There's already a shit load of ethical issues with the cloning at large, but the Jiaos are just supposed to be subservient helpers and workers which is like pretty harrowing if you know about how badly the class divide can be in Asia - this is especially apparent in East Asia where they do a pretty damn good job of using propaganda to wash away how bad it is for the lower/working class (see: Korea, Japan, China etc.). I guess it's a bit of a litmust test for the real manipulators among us, like who is really on some "I don't owe anyone shit" mentality that is like equal parts juvenile and equal parts sad. It's like needing a punching bag to make sense of yourself because you're more terrified of being genuinely known and accepted for your flaws so it's easier to just have someone who cannot realistic dissent/deny your whims which is just flat-out weird. It's the kind of ugly insecurity that makes one's soul feel like it is covered in tar, and Youngest, no doubt, probably realizes just how sad it is that even in her rise to power, she genuinely has nothing at all to comfort her other than a wish to return to something she cannot have.
The point of the game isn't really lying in the ethics of each moment or each character's Good Person Points at the end of the day, but the overall point of "who will carry on their memories and their will into the future?" The militant faction (their name escapes me right now) aren't exactly interested in having a dialogue in the marketplace of ideas, they are unequivocally down to exeterminate all traces of the world that was and this kinda thing obviously happens in reality too.
Knower is most definitely a victim herself, but she enables the cruelty around her as a foregone conclusion. If you think of the sisters not just as clones of Iris, but also reflections of things Iris has done it makes sense why she is like that. There's a paradox in embodying all the knowledge (rationality) of a perfect god, and seemingly being bound by ones emotions - the sentimentality of loving the sisters, and still perpetuating unbridled cruelty to Watcher as if it is a necessary means to an end. Even knowing what her motivations are as the player, there's a disconnect between her ability to convey her feelings to them and her intentions in each moment. She is culpable for the things that she does, it just becomes apparent that the world that each sister envisions is so wildly different which is why so many of hte endings are bleak besides the main two (red/blue).
It's kind of like, I understand why you pulled the trigger, but you still fired the gun - you know?
Foregiveness, especially in Asian media is going to be pretty make or break for some people because people are pretty set in their ideas about what reconciliation, growth and reconiliation probably should entail whereas I feel like media from Asia tends to lean on forgiveness being possible no matter what.
Anyway, I know this is like not trying to antagonise me but I wanted to reply with something thoughtful instead of just like playing it off as a joke LOL
If the most cruel and confused girl in the world suddenly became god, I wouldn't expect her to get it right. Shit, I don't think anyone would get it right, that's kind of part of the infinities that exist inside her mind. Reality itself has become such a cruel nightmare that the absurdity of raising and embodying countless clones and how ironically that ties back into the cryptic messages of the story is so damn peak
There is a you (Iris), that remains... (Youngest) and remains (Watcher).
Each of them has their own "original sin" moment, and it's so fucking cathartic how all of that coalesces into the messy truth of one girl's existence. It's ugly, unethical, filled with trauma and loss, and yet, it is all too beautiful, because it is human - this story, to me, is probably of a caliber I would call "generational" and I would not doubt it will get its blow up a few years from now as a cult classic that the mainstream simply let slip by. That's how I feel about it.
Nonetheless, I am glad I am one of the few tens of thousands that have played it.
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Still technically a couple more weeks left of the year and I was hoping to try and finish at least one or two of these before then but ah well...
Anyway here's my end of year game list. If you've been following me for a while it probably isn't too surprising to see what's on here. My main rule for end of year lists is 'have to have finished it' but there's a couple of games on here that I like what they're doing enough of, and that i've played a fair bit this year, that lets them make the cut.
Without further ado:
1000xResist A blend of 3d visual novel meets simple adventure game all wrapped up in a bombastic sci-fi story of clones existing under the ALLMOTHER and everything that entails that and the world they live in. Excellent stuff. Really excels at understanding the medium it has chosen to tell its tale in (even if it is light on the gameplay). High contender for my goty if I did those.
Seabed I've said it before and I'll say it again: A mystery, yuri visual novel that makes use of quiet mundanity to propel its tragedy to a staggering effect. Entwines the day to day lives of the women it focuses on to make for a fairly comfortable read if often mysterious one that builds itself up well.
Super Junkoid A romhack of Super Metroid, Super Junkoid ( I really should've played Junkoid first) is just an absolute blast of a game the entire length though. Nails the atmosphere that makes SM while very much doing its own thing with it and recontextualises abilities in such a fun way. Likely one of my all time faves now.
UFO 50 Just awesome. Awesome game that is a collection of games. Still making my way through them and will probably be for a long while but what I have played has been such an exciting mix of things. Designed for designers sake in a way. Exploring the medium through a lense of 80s video games for explorations sake.
Cataphract OI Did a mini-review of this in attract mode but I'll echo some thoughts on it here: Really engaging with the mechanics of an RPG and recontextualising them in such a fascinating way - frontline/backline positioning in battle, command based menu for exploration, a constant push-and-pull of risk-reward due to the time limit. Really creates this sense of desperation that's so excellent. Didn't get the chance to finish it because it is quite hard but I'll def come back to it.
Rule of Rose Where do I even begin with this one? Miserable and mostly boring to play, actively trying to not let you finish it? An absolute gut punch of an ending that's like the final twist of the tragic knife? I wouldn't change a single thing about it. Abrasive and wholly cohesive for it.
Anthology of the Killer One of the funniest games I've ever played. Brilliant in execution and critique. Really a joy to watch it strengthen through each game of the anthology. Play as BB the zine-maker looking for her next scoop and get into scooby-doo style chases from the horror-of-the-week. A weaker game would allow for fail states in the chase sequences but this game keeps it rolling and often gives you a good joke to boot. Another high contender for my goty (if i did those).
Prey (2017) In some way I can see why people bounced off of this title (I did initially too) but it's such a fucking awesome game in how it plays and the overall Talos I space station and its open world within (and outside of!) that's it's a blast to wander around it. Just that real excellent Arkane world stuff they do ya know? Trolley problem the video game. I love how it quietly tracks choices and actions you make and do (and not so much love how it tosses that out right at the end to give you a lame dichotomous choice).
Shiren the Wanderer: Mystery Dungeon of Serpentcoil Island The sixth game in the long running Shiren Mystery Dungeon series (you may be familiar with that title from the Pokemon spinoffs), Shiren 6 is a return to classic Shiren form bringing in more approachability to newcomers for the wonderfully emergent rouglike gameplay of these "mystery dungeons". A real feast of a game that will have you full for a very long time. High contender for my nonexistant goty.
Drakengard Probably one of my favourite things I played this year for its cohesivness. They really wanted to make a great game and they made a mostly janky one. Kusoge game of all time. 100%'d this game which is not something I do often or at all for any game, and especially noxious to do for a Yoko Taro lead title but I think it made me love it all the more to see it through to the end. Surprised to see no-one has really taken "Ace Combat but with Dragons" as a game premise and ran with it.
ZeroRanger Finally finished this one. Fun as hell shmup/stg that just really is a love letter to the genre. True ending took a good while to get to and now I'm trying to 1cc it. Just one of those games that knows what it is and does what it does super well.
Helen's Mysterious Castle Another RPGMaker game that plays with form and really excels at making a fun and unique combat system. Battle feel like this snappy back and forth as the game displays all turn order information with a "wait" system that ticks down per action allowing you to make quick judgement on which weapons or abilities best suit the moment.
Ys: Ancient Ys Vanished Omen (aka Ys 1) Played the EGGCONSOLE port of this, which is the PC-88 version of the game (no translation). Damn, bump combat is so fun! The level design is really engaging even when somewhat tricky and the story elements are so very there and classic feeling - there's a lot this game does well and very solidly that makes it a extremely fun rpg/adventure romp. Also the final boss is the equivalent of a DVD screensaver and I love that.
Thirty Flights of Loving Despite being a longtime fan of Gravity Bone, this game and Quadrilateral Cowboy I had somehow never actually played Thirty Flights of Loving? Well I did this year, and it is still such an exciting, short vignette of a game. Best credits drop. More games need to make use of jump cuts. .
Ringlorn Saga Now this is actually a title I haven't finished just yet and, to be honest, it took me a few tries to really get into it - I'm not even sure I like it *that* much. Yet I came back to after playing Ys and getting more comfortable with bump combat; Ringlorn Saga takes more inspiration from Hydlide than Ys but it's got a great sense of classic rpg overworld exploration to it, and does just enough interesting things that I find myself continuing to drift back to it.
Dread Delusion Another title I haven't finished (I really thought I would've by now but alas), and while there are aspects of the RPG'ing I wished it did more strongly or with more player expression, the acid fantasy world of the floating Oneiric Isles is such a engaging and oddball-yet-so-classic sense of place that it's hard to not enjoy it. Can't wait to unlock and airship and travel to the giant floating nautilus with the city built within it.
The House In Fata Morgana I was of two minds about this classic visual novel for a long time, dispersing my playthrough with month long breaks between chapters, only to eventually lap up the home stretch of the final few chapters of the game earlier this year. I think it is a title I will enjoy exponentially more on a re-read. A must read for tragedy enjoyers.
Famicom Detective Club: The Girl Who Stands Behind (SNES remake) With news of the new Famicom Detective Club title, and my love for murder mystery adventure games, I had been keen on playing this classic duo of games for a while. Sadly there isn't any fan-translations of the first game, and the official remakes are a bit pricey for my liking so...fan-translation of the 2nd game it is! It's solid, likeable, got a good mystery and payoff. A few weird interactions to progress the story brings it down a bit but otherwise I had a blast with it.
That Which Gave Chase Remember a few games ago how I said I wish more games had jump cuts? Well this game delivers! Surprising in-depth-yet-simple-enough-to-grasp sledding controls, That Which Gave Chase builds a tense narrative as you sled through the Arctic with your guide, chasing something he is after. Introduces new gameplay bits in short enough bursts to never really be boring and nothing overstays its welcome (I played this some short time before Mouthwashing came out and it does several similar things but I think it does those things "better")
Judgement Silversword 2024 Year I Really Got Into Shoot 'em Ups. A classic, simple yet really understands how to make the player feel good at it. Still need to finish it haha
Crow Country Nice, solid survival horror game. Its real strength is the ability to play in a classic survival horror mode or choose an "adventure" mode, where the puzzles are deliciously substantial enough that it can do something like that and still be cohesive as a game. Not anything super excellent but I did really enjoy my time with it. Highly recommend if you're looking to dip your toes into the genre (but might be a tad but scared of horror) due to the adventure mode.
Breath of Fire V: Dragon Quarter I would've preferred to have finished this to speak about it as a cohesive whole but like goddamn dude. Shit rules. Likely to be abrasive to many people due to the limitations it places on you, yet deeply conscious of how you will be replaying it, BoFV is a game that is set in a oppressive world where the main three party members are trying to escape upwards to something better. Every aspect of this game is in lockstep with it's mechanics and theme. Pure gold that's so rare to get. Batting for some really risky changes that I think it nails well.
Dishonored Death of the Outsider After Prey I was on a bit of an Arkane kick and decided to do a no powers re-playthrough of Dishonored 2. That was heaps of fun and led me to finally try and properly play Death of the Outsider, which, for whatever reason, I seemed to have never stuck past the first two levels for. It's like a real distilled essence of the Dishonored games, mechanically - Billy has less abilities and you can't upgrade them but I think it allows for some tighter design in the game. The narrative, like 2, is a bit whatever though. Also, it has a extremely fun bank heist level. We love a good bank heist.
Fate/Stay Night Technically I played Ultimate Blade Works and Heaven's Feel, the last two routes this year and like...it's Fate what do I need to say about it? It's a classic visual novel for a reason. I played the fan re-translation of the first two routes with the final route being the older fan-translation of it. Keen to check out the recent official release properly even if it doesn't have the classic music in it :(
Sephonie I'm a bi fan of Analgesic's games but I avoided Sephonie for too long since it's a platformer (and I'm not particularly fond of them). It asks for patience to understand it and, much like the way the scientists in game come to understand the island of Sephonie, you too with find much rewarding here if you spend time with it. I think due to it being a very non-standardised 3d platformer, and really playing around with the form of those, it strikes a good balance of "newness" and comfort for me. There's this playfulness about it with the way you unlock new abilities that almost makes it feel metroid-like in a sense...I find the puzzle game while linking with creatures really fun too, quiet calming if anything.
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1000xRESIST is out today
1000xRESIST, the new game from sunset visitor 斜陽過客 and Fellow Traveller, is out today.
1000xRESIST is a thrilling sci-fi adventure. The year is unknown, and a disease spread by an alien invasion keeps you underground. You are Watcher. You dutifully fulfil your purpose in serving the ALLMOTHER, until the day you discover a shocking secret that changes everything.
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Wrapped up 1000xResist, yesterday and dang that's a good game. I 100(0x) percent get the hype.
Closer to a visual novel, as it's very gameplay light. Mostly just walking around talking to folks.
Fantastic sci fi story about diaspora, generational trauma, resistance, and revolution. Set in the future of an earth destroyed by an alien presence we can barely comprehend, the last bastion of humanity is a society of clones, made in the image of the Allmother, with their own civilization in a bunker deep underground.
You traverse memories to learn who the Allmother is and what happened to the world.
I absolutely recommend.
It's also gorgeous.
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I'm live on twitch playing more 1000xresist! Our communion with the allmother has really taken a turn and we're learning a lot about our history
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1000xRESIST
9/10
Short review: 1000xRESIST is a walking simulator/mild puzzle game that deals with a lot of very cool and very relevant themes. Visually, it does a lot with a minimal budget, with a very strong style and some exceptionally strong moments. Soundtrack is quite good. Characters are excellent. Game takes about 8-10 hours. If you are at all interested in themes of parent/child relationships and authoritarianism, high recommend, and just a general recommend to everyone in general. It deals with a lot of very powerful ideas and concepts but it handles them quite well. It’s best played with minimal knowledge of what happens so as to preserve some very cool “oh. OH.” Moments (and those that know me know I generally am very pro-spoiler) so if this sounds like your jam, get it and enjoy.
Longer review:
Some of you won’t be satisfied with just that, so this is for you. Unlike most things I recommend I really do think 1000xRESIST is best enjoyed without much foreknowledge, so I’ll be presenting the game in as few details as possible at first, with more details to come if you still need them.
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1000xRESIST is a game that starts with your character, Watcher, stabbing her mother, a woman named Iris, through the back. You then talk to yourself, with you telling you to review your life because of your decisions.
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1000xRESIST is a game about a society hundreds of years after the collapse of humanity, where an alien race spread a virus that wiped out all of the species save for one woman, the Allmother, Iris, who cloned herself and whose clones are all that remains of the species, as they work to find a way to defeat the alien threat and return to the surface of Earth.
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1000xRESIST is a game about making bad decisions because you’re just human and you can’t figure out what’s the best situation in a short amount of time or because you’re angry at someone or because the good decision is going to be hard, especially since the decision revolves around your parent or your child.
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1000xRESIST is a game that gets formatted much like how I’ve written this so far.
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1000xRESIST is a game about memory and what it means to lose it, about how easily memories can be changed, about how dangerous memories can be for people yet how despite the danger sometimes what is necessary is the spread of memories from past to future.
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1000xRESIST is a game about immigrants from China, fleeing persecution in the 21st century, dealing with the consequences of their actions and trying to raise their daughter to understand what they gave up and why it’s important for her to be strong.
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1000xRESIST is a game about fighting oppressive systems only for more oppression to be the only result. It’s a game where your decisions in the present mirror the mistakes of the past and are doomed to repeat in the future. It’s a game where despite all this, the only choice is to keep moving forward and to do the best you can.
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1000xRESIST is a game about Covid, about non-human intelligence, about authoritarianism, about the morality of cloning, about mental health, about what it means to be immortal, about regime change, about becoming a god, about various paths for revolution, about terrorism. It’s a fascinating piece of art that juggles so many moving pieces and almost drops them but in the end, resolves them in a compelling and poignant way.
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The Allmother is dead, long live the Allmother!: Why 1000XResist is the best sci-fi story I've experienced in years
Enter and Win Robux Coins Personal selection (Photo credit: Future) In addition to our Game of the Year Awards 2024, each member of the PC Gamer team is shining a light on their favorite games this year. We will be posting new custom picks along with our main prizes throughout the month. Allmother is dead. Heartbroken by so many atrocities by ‘Sisters’ that the clone alone can not go back.…
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