#allen theolia
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day 14 - surprise!
#pokemon rejuvenation#alice theolia#allen theolia#the day ends when i go to sleep idgaf anymoređŹ#anyways the next few days should be fun :)#oh hey this is my 50th post here!
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I didnât shade this to make the time but MELLY DAY!!!! With her siblings!!
#kiroonâs art#pokemon rejuvenation#pokemon rejuvenation melia#melia theolia#melia jenner#erin theolia#alice theolia#allen theolia#art#artist on tumblr
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Erin moodboard + hcs if you like :3
OMG EVIIIIII HELLOOOOOOO we should do a convo with casper soon. anyways-
Erin Theolia Headcanons below!
-her favourite author is jonny sims, closely followed by emily brontë
-she tried to learn how to play the harp but got frustrated and stopped an hour in
-she battles with depression, c-ptsd and anxiety
-she went through the most massive ânot like other girlsâ phase, iâm sorry girlie but it is very true
-she carries emotional support plushies with her secretly. if anyone found out she would murder them
-she gets an involuntary reaction whenever anyone calls her âerienaâ. she acted casual whenever alice and allen called her it, but in reality her skin was crawling
-she gets awful flashbacks whenever she hears older people yelling, as she usually got in the middle of her parents fights
-she also loves murder, horror, thriller and crime novels. she bonds with crescent over it
-she had the most massive lana del ray phase
-sheâs aromantic. throughout all her teenage phase she thought she was broken, but then she read abt aromanticism in a book and it just clicked
-sheâs the most politically conscious of all her friends. she watches the news regularly
hope you liked these! thanks for the ask!!
#pokemonfangamebrainrot#pokemon#pokémon fan game#pokémon fangame#rebornverse#pokémon rejuvenation#pokemon rejuvenation#erin theolia#erin rejuv#erin#rejuv asks
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Some rift desgin i made, one is for the renegade interceptor and the other one for the theolia family (Erin + Alice + Allen)
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Rejuv v13.5 teaser observations and theories! (Before public release)
First of all, I want to put out there I was not a Beta tester so I don't know how right or wrong I am about any observation made here. I could be overthinking things! But that's half the fun in theorizing!
Second of all, I implore every single one of my followers who happen to see this post but haven't played Rejuvenation: This huge post will contain HEAVY SPOILERS for v13!! I don't want to ruin your experience of the game so please try it out once 13.5 releases!!
Anyway time to word vomit an essay:
Prelude: Abbreviations and concepts to be used later on.
OA: Original Aevium. Before the reset (Revealed as of v13)
(to be added)
Part 1: Trailer themes and iconography.
Archetype symbol: The center of it all.
Core symbol/Interceptor: Appears at the end. The colors associated with the Core are Blue (Active) and Orange (Inactive)...which can be seen when the butterfly flies away at the midpoint. Something to keep in mind.
EDIT: The butterfly in question! Could be attributed to "Butterfly effect".
Karma (?): 1st image is the Karma indicator in game, 2nd and 3rd are trailer images with different details added and removed. 3rd one is speculation and could have different meaning.
Alright, now that I've established the most prevalent images that constantly come up in the trailer, I can start discussing the contents themselves and what the overall theme seems to be.
A big point in the trailer is the diagram depicting a pathway and connections, which all seem to be connected to an entity. The first 4 characters we saw are our core friend group: Ren, Aelita, Venam and Melia. There are 2 types of dots present in this first instance alone: A simple black dot, and a dot with extra layers. The simple ones are assigned to Aelita and Melia, while the other ones to Venam and Ren. Is this coincidental or is foreshadowing something??
I can only conclude, aided with the name of the update being .karma files, that the Main theme of this trailer is Karma and Connections. Are the consequences of our choices and actions going to finally unravel?
Part 2: Characters present, points in common.
The Theolia family (except Maria/Marianette)
Amber, Kenneth, Kreiss, Talon, Venam, Alice* and Allen* (Gym leaders)
Tesla (Elite 8)
Spacea and Tiempa + Kanon, Melia and Jenner (Stormchasers)
Hazuki is the only Protector of Aevium present of Nymieras' time.
Ren (Outlier 1 in these subgroups)
??? (Outlier 2)
Mr. Luck (Outlier 3)
Part 3: Missing faces and inconsistencies.
Ren's positioning in the trailer makes it so he is the only character in the trailer without a title on the upper right corner.
Mr. Luck. What does he have to do with all of this? All of them?
No team Xen admins...at all. Not even Madame X.
Gym leaders missing: Martin, Crawli, Valarie, Adam, Saki, Lavander, Texen, Flora/Florin, Spector, Narcissa, Souta, Ryland, Erick.
Damian and Alexandra.
Nymiera.
Elite 8 + champion missing (except Tesla).
No interceptor hosts or Ana.
Nim absent.
No signs of Nancy.
Garufa inc. is supposed to be defunct at this point in time, yet the interface we access to see all these files is from garufa inc...
Of course, the characters omitted could be simply because of space and the briefness of the teaser, but then the question would turn into: what do the characters that were included have all in common?
Part 4: Elephants in the room - Jenner, Melia and Corrupted File.
We got 3 hidden details as sneak peaks for 13.5! Seems to be 1 new character and 2 new looks for existing ones: those being Melia and Jenner who look....quite different.
Looking at all official art of Melia as of v13 (redesign of second iteration omitted but the hair is the same), it seems her new look could fit in after her 3rd iteration (going to the past arc, or the stormchasers arc, whatever we wish to call it) but before her awakening and current attire (4th pic) although the way the sidebang is positioned and her clothes are....off.
It doesn't quite feel like the Melia we know- the only time she has shown her shoulders has been in her 1st iteration, when we met her, afterwards her outfits are more conservative and white is the dominant color. This time, it's black.
Of course, this is a sneak peak of the outfit so we don't know anything else, but it's curious to see such a drastic change...also, it seems to be longer than her stormchasers fit, but shorter than her current version.
EDIT: This doesn't take in account the fact that Zumi's artstyle and way of drawing Melia's bangs may have evolved, but as an artist myself, I do find the choice veeeeeeeeery curious.
My friend Vance pointed out that she both looks a bit like Amber and that her expression resembles Melanie's VS battle sprite. Hm...
EDIT: The comparison!
Also! @spar-kie has pointed out that Melia is wearing eye-shadow in this image! That's definitely out of character for her!
As for Jenner, a recent ask answered by Zumi threw into question the possibility of this being a Past!Jenner...so is this an alternate version of him, or a change in appearance after he was trapped in Nim's pocket dimension??
As for the mystery character...I can't say anything about them because the name tag is glitchy, has an error and there is no picture to give us and inkling of who they are. Regardless, they seem to be very important this version for it to be teased this early.
Part 5: Crack theories and conclusions
The trailer is from the perspective of the Interceptor accessing the information from Zeight as it was teased at the end of V13. Would fall in line with the way the characters are shown as Data and Files. They are also the center piece that connects all these characters together and fits the theme of Karma and Connections.
Related to above...but different. The information shown is from OA, not current Aevium, which is why the trailer is Glitchy and has a corrupted file...maybe a character that shouldn't exist persists in Zeight's data despite the reset? Would also explain why Melia and Jenner look different as they may have had different fates in the OA. (Observation made by my friend Vance!!)
These are all my current observations after analyzing the trailer like a normal person!! After one day!! There are things I haven't quite touched but I'll edit this post after I get home because there is a lot of things I want to improve and I need to let this thoughts into the world before I forget and this week passes by-
Feel free to discuss in the tags, by rebloging and adding into the post or replies!!!
I'm so excited for v13.5!!!
#Pokemon Rejuvenation#Rejuv#Rejuvenation#Pokemon fangames#Tina's weird stuff#ITS BEEN A DAY SINCE THE TEASER DROPPED AND IM GOING I NSANE#So I share this with the rejuvnation#I can feel the devs snickering amongst themselves for different reasons
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Any Erin headcanons?
oh i enjoy erin very much, especially with v13! lets see what i can think of for her
Sexuality Headcanon:
so i believe erin falls under the general 'pan unless stated otherwise' umbrella that has been assigned to the rejuv cast, but if i had to guess? she may be somewhere on the ace spectrum but lean romantically towards women
Gender Headcanon:
i enjoy nonbinary erin a lot, too! i like correlating trans identities to characters who forge their own paths, and erin does so in many satisfying ways
A ship I have with said character:
so i will be real, i dont ship things too often. :/c instead, i will raise you a hc of her viewing aelita as a sibling figure? blood relations are overrated especially in this game, and the time they spent together in the rose theater and the code: bella segment made me enjoy their dynamic a lot :]
A BROTP I have with said character:
oh, kanon! always and every day! diamond route solidified a bond that i genuinely thought would never happen beforehand, it was so so so good
A NOTP I have with said character:
ehh general notp stuff? while i dont ship things, i generally dont care about what i see unless its particularly gross. i guess i cant see her and kanon being romantically involved?!
A random headcanon:
destroyed things during her brief (?) time in the glitched realm and shattered the illusion for alice and allen a fair deal. they werent keen on her being a spoilsport, but its water under the bridge nowadays
also i do NOT think she is madame x!!! ive seen that theory pop up a lot lately wtf!
General Opinion over said character:
certified awesome. my favorite theolia at the moment. i am a huge fan of demonic motifs, and erin kills it. so excited to see more of her, she gets better and better with each version
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a strange young man
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What pokemon would you *most* like to get a rift form?
There are a quite a few for me.
I think a few more human rifts would be interesting, especially if the mind-scape exploration happens for all of them.
Within the lore of the game, I think the Theolia siblings are the most likely to get Rift-ed, considering the only other human Rift we've seen is the Nymeria-blessed Aelita. Rift Nim is also pretty likely, considering the opening fight of Chapter 15 and how we would get a view into her mind.
(Honestly, the designs could be kickass. Rift Mega Absol Erin as a one-winged avenger to match Melia's angelic design. Rift Togekiss Melia as a biblical angel with such blinding light that it causes flinching. Rift Mega Sableye Alice as a living shadow, playing puppetmaster like she did in the Unown Dimension. Rift A-NInetales Allen as a walking storm, or even Rift Mega Mawile if we're planning on matching him with Alice. Rift Darmanitan Nim straight up ripping people's souls out a la Insurgence's Delta Darmanitan, or Rift Fused Solrock Nim simply tearing apart the world with her gravitational field)
I'd also like to see Rift Registeel and Rift Regice as designs, but I feel like Saki's arc ended really nicely and I'm not sure how Kreiss is going to turn out. Maybe as post-game?
Player Rifts would also be a fun idea, but hard to execute. Maybe it's one of those fights you have to lose, like on Eclysia? But your Rift Form only has attacking moves or something. Also, what mon would the MC's rift be? Maybe the mythical used in the Intense Nightmare mirror fights?
Also would have liked to see Rift Reuniclus Zetta, but I guess the ship has sailed on that. Still, going to keep that concept in mind for later ;)
As for non-human Rifts, most of the recent ones have been plot-relevant mons, such as Gloria the Hippopotas, Melia's Garbodor, and Angie's Carnivine. The sidequest ones have also been plot-relevant, being Flora's Ferrothorn and Narcissa's first Chandelure. A few others are of interest:
- Nastasia's Deoxys, might push her away from Team Xen if they forcefully rift-ify it.
- Kieran's Xurkitree or Clear's Naganadel. Since we're going to see Rift Stakataka, it could be interesting to see what other Rift UBs are like before we get absolutely crushed by the Xenpurgis.
- Tesla's Talonflame, as it's the first pokemon we actually met, and I'd like to see more of best mom Tesla.
- Celebi, just to see what Zumi would make. Honestly, I feel like we need less overtly monstrous Rifts and more creepy and ethereal ones.
- Goomink (to incorporate him into the plot). If you've done the sidequest, he shrugs it off after a few turns. If not, you have to fight (and destroy) a sword-wielding Rift Goodra.
- Kawopudunga, because oh lord that would be difficult as all hell.
- On the topic of difficult as all hell, Delpha as a Rift would be terrifying. She has a higher BST than Dark Gardevoir, so you know that Rift would shred through everything.
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me rambling about rejuvâs storytelling structure under the cut i didnât edit this post so if iâm unclear well. Thatâs what you get
ok so basically as i do my *checks watch* third replay of rejuv, iâve basically been putting together what iâve been calling like... a âlore walkthroughâ of it? essentially, iâm writing synopses of each of the âstory beatsâ of rejuv in correlation with the âgameplay beatsâ of rejuv, as laid out by jraâs 100% walkthrough. which seems kind of nebulous, but i mean something like this...
where iâve put the âstory beatâ next to, in parentheses, the one or more gameplay sections that they correspond to. and the way iâve split up the story beats is, iâll admit, pretty subjective. iâve been sort of basing it off of the natural âflowâ of events, with each chapter having some sort of exposition and then a main conflict/climax. for example, chapter 4 looks like this:
âgoldenleaf townâ sets up the exposition for the chapter conflict, while âwispy towerâ is the main climax that provides some sort of resolution to this conflict. simple!
most chapters, iâve noticed, are around 2 story beats long, with each story beat taking place in a different area from the last. chapter 4 is divided into the goldenleaf town exposition and the wispy tower conflict/climax; chapter 8 is divided into the magma stone exposition and the valor mountain conflict/climax; chapter 9 is divided into the past aevium exposition and the west gearen sewers conflict/climax. longer chapters sometimes break this flow by introducing what i call a âfalling actionâ beat. an example of this would be chapter 5: from the pre-blacksteeple exposition of the disappearance of akuwa town, the blacksteeple castle conflict where you confront neved and madame x, and the terajuma island falling action where youâre introduced to the next main âhub areaâ of rejuv. iâm on chapter 12 right now, and the only chapter thatâs been shorter than two âstory beatsâ is chapter 3, one of the shortest chapters in the game gameplay-wise, anyway. the exposition and climax both take place inside of chrysalis mansion, and occur in such short sequence with basically no falling action to speak of; story-wise, thereâs nowhere that feels ârightâ to split it up, if that makes sense.
now, iâve noticed that what i consider to be the âweakerâ chapters of rejuv actually are the chapters that have three story beats -- these chapters, as you might imagine, are the longer ones that tend to drag on in terms of their conflicts and resolutions. chapter 5 ânaturallyâ ended with the ending of blacksteeple, but you have to sit through a sequence at terajuma island that imo breaks the mood of the chapter by introducing you to... a tropical jungle where everyoneâs complaining about the heat, literal minutes after the INCREDIBLY intense sequence where melia reveals that sheâs still alive, youâre introduced to who madame x even is, and madame x kills nancy. the conflict has come to its natural close, and yet youâre immediately thrown even MORE problems that DONâT have a natural conclusion with the end of the chapter. instead, they get âdragged on,â meaning that to end your gameplay session with the end of the chapter leaves you feeling âunsatisfiedâ with the few answers youâve received: saki is missing and nowhere to be found, alex and sam reveal that angie is the next big bad guy of the terajuma arc, nim is getting weirdly sick and weak, a cutscene with ren shows him joining team xen... and so on.
obviously, in any story, there has to be an overarching plot and conflict that does span multiple chapters. like, iâm not saying that all the problems in a chapter need to be resolved in that chapter. iâm saying that the âweakerâ chapters introduce multiple smaller conflicts that simply arenât on the level of the main plot that donât get addressed to any satisfying degree, which weakens the overall impact of the chapterâs conflict and makes it feel longer than necessary. if that makes sense!
itâs this tendency to âdrag onâ that makes rejuvâs storyline much weaker after act 1 (the ending at valor mountain), imo. chapter 8 was an incredibly strong chapter, definitely one of my favorite in all of rejuv -- magma stone exposition plus a powerful ending at valor mountain where a lot of subplots are either resolved or, at the very least, addressed in a way where the playerâs reassured that they havenât been forgotten about (just off the top of my head... crescentâs connection to the player, jennerâs love for melia, nimâs psychic powers and inhuman nature, zettaâs problems and disorders, team xenâs weird immortality-at-a-cost, etc etc etc). itâs a natural ending to the main conflict of act 1: Team Xen Has Problems And Wants Melia Soooooooo So Bad. you win! ...at a major cost. it provides satisfying resolutions to the problems thatâve been presented in the first half of the game, while still setting up the stakes of the next act (angie, team xen at large, Crescentâs Connection To The Player). youâve got a pretty clear idea of What To Do Now and What The Plot Is Going To Address Next, but the main threat still on the table is Madame X And Co.
...and then act 2 comes in and starts muddying stuff up. the reason why act 1 works so well is because even though there are so many minor problems being introduced, the major problem is still hanging over your head at any given moment. melia dead? itâs team xen. ketaâs dead? itâs team xen. aelitaâs being tortured? itâs team xen. amberâs being kidnapped? You Guessed It, Itâs Team Xen. thereâs no ambiguity about what the overarching plot is, as opposed to the myriad of âoverarching arc-spanning problemsâ that are introduced in each chapter in act 2. once again, off the top of my head: your role as the âinterceptor,â the role of bladestar, kieran and clear, the puppetmaster, nim/lorna, angie, vitus/indriad, the stone incident... and team xenâs previously-monolithic strength is undermined by madame xâs role in the doomed future, as she becomes a semi-ally even though there was very little prior character development for her besides âevil lady who killed your mom and warned maria in the prologue and has some sort of goal that youâre unwittingly ruining.â their importance in act 1 is diminished by all of the new problems suddenly being thrown at you in act 2 that have arc-wide importance, even though you, as a first-time player, have no idea why so many problems seem to be having arc-wide importance.
expanding off of what i was talking about earlier with chapter 5: the problems âdrag onâ! a TON of problems are introduced with VERY little resolution in each chapter, and the previously-rigid story beats start falling apart, making the story less satisfying to play through even though you know there will be a resolution at some point in the future. take my (very very tentative) outline for chapter 11 so far:
i wasnât... very sure how to split this one apart, tbh, because every beat has so many problems and so little resolution, everything ends up blurring together. the first beat, âgrand dream cityâ: the missing rune. bladestar. valarie not recognizing you guys. alice and allen and karen and their connection to the theolias. cassandraâs connection to team xen. madelisâs new job. the second beat, âstone incidentâ: venam being turned into stone. isha and the hospital of hope. nightmare city. who the fuck is the puppetmaster. nightmare zetta. aelitaâs problems and issues disorders. being the âinterceptor.â the xenpurgis. the last beat, ârose theatreâ: what happened to aelita. soutaâs connection to the eldest. your crew being signed up for the festival of dreams tournament.
...how many of these are resolved by the end of chapter 11? uhhhhhhhhhhhh. Uhhhhhhhhhhhhhhhhhhhhhhhhh. yeah. compare this to how much âtighterâ chapter 4 felt! the first beat, âgoldenleaf townâ: geara coming to intercept you in goldenleaf. renâs connection to goldenleaf. narcissaâs problems with goldenleaf. moselyâs conflict with goldenleaf. the wispy tower incident. the second beat, âwispy towerâ: mosely comes back to help you! you realize that the wispy tower is somehow connected to team xen/houses information important to team xen, and beat gearaâs ass in the process! you beat narcissa in a gym battle, and goldenleaf changes their ways! ren tells you that he has problems with goldenleaf because it was his fatherâs last wish that he âsaveâ goldenleaf! it sets up future conflict (renâs dissatisfaction with the outcome, what sirius and co. were studying in wispy tower, geara meeting up with jenner/zetta/nim in the altered dimension), but thereâs a clear main conflict that gets resolved and ties back to the main enemy, team xen. itâs clear-cut, itâs strongly written, itâs done.
yes, act 2 expands the scope and heightens the stakes of rejuv a lot, which is why so many problems Are Introduced At All -- but the main conflict gets very heavily muddied with all of the minor problems that are thrown at you with every single conversation, it feels. iâm only on chapter 12 but from what i remember, this âdragging onâ problem happens a lot throughout act 2 (although there are some sections i think are very strongly written, donât get me wrong). thatâs why chapter 15 is so good, in comparison: it provides so much fucking resolution. itâs a âreturn to form,â in a sense -- conflict is set up and resolved in that chapter, while questions from previous chapters are brought back and answered (to... some âvagueâ degree of âclarityâ). this is very much opposed to a lot of the chapters in act 2 imo, where a bunch of problems are set up with no resolution in that chapter at all. idk. my memory of them is kinda fuzzy and i gotta just keep chugging through the game, itâs interesting just to break down how all this stuff works in a meta storytelling sense ig :T
#ciphertexts#rejuvenation#fake tvtropes analysis#ahhhh fake tvtropes analysis tag i've missed you.#anyway. if you actually read all this wow. i don't feel like a single one of these paragraphs makes sense to anyone but me.#if youve got thoughts id love to hear em though. i love critical analysis and being a hater
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promo post
hi im allen theolia im lookin for pokemon mutuals so i can yell about dexio without looking like a goober đ„ follow me for sillies
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