#all to find out it is most likely not the lightmap arrangement bc even when far away from each other they're getting the artifacts
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#bad work day#i have been struggling with lightbakes for this one guy's space both today and yesterday#and i'm at a total loss for why they are turning out so SHITTY#there's shadow banding there's light/shadow leaking on sharp edges here's ENORMOUS artifacts on just a handful of specific meshes#i don't get it!#i've tried generating the light maps i've tried doing my own in blender and spacing them SUPER far apart#all to find out it is most likely not the lightmap arrangement bc even when far away from each other they're getting the artifacts#i tried no lighting less lighting more lighting i tried separating every single mesh#i tried high resolution lower resolution high quality compression no compression#i tried adjusting the shadow samples for every light in the scene#(accidentally broke the ambient light array doing that oops but easy fix)#i'm getting a headache from being so frustrated#i want to be able to fix my own problems bc i should be the one handling the light baking but i think I have to pass this off before#i spend any more time on it#i genuinely don't know what to do and i've scoured forums and documentation#i kind of want to see if modeling my own version of them and bringing them in does the trick?????#also dealing with the really frustrating 'scene freeze' bug that only I acquired when we updated to the slightly newer version of engine#almost after every single bake my scene is freezing and i have to force quit out of the application#game development SUCKs#i HATE it i am KICKING MY FEET i am NOT IN LOVE WITH GAME DEV TODAY#i am 5 minutes away from CRYING#my stuff#delete later
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