#aion ereshkigal
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enshar said gay rights
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Another halloween ereshkigal! “v”
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Aion 6.5 - Patch Notes
1. Novas Instâncias
Senekta Sanctuary – 18 Players | Level 80 | 2 entradas por semana
Localizado nas profundezas da grande fortaleza de Lakrun, o templo de Senekta guarda a lendária Aionic Relic, um poderoso artefato entregue aos Jotuns por Aion, dotado do poder da mais pura criação. Ereshkigal pretende usar o artefato para destruir Fregion, Beritra e qualquer Daeva que tente atrapalhar seus planos. Uma equipe foi enviada para impedir a Dragon Lord de alcançar o artefato, mas nunca retornou. Após muito treino e preparação, chegou sua vez de colocar um fim nos planos insanos de Ereshkigal.
Loot: Manastones grade Ultimate, set Ereshkigal Aching Cold Legendary ou Ultimate, novas Daevonian Skillbooks
Helerin Mine – 1 a 6 Players | Level 80 | 4 entradas por semana
Uma mina repleta de um mineral raro chamado Rin foi encontrada em Lakrun. O processo de escavação e extração ia bem, até que Gilad, o líder da expedição, ficou obcecado pelo mineral e acabou transformando todos na mina em zumbis. Adentre nesta aventura e descubra um segredo obscuro de Atreia.
Loot: Abyss Points, material de purificação de sets, Manastones grade Ultimate, novas Daevonian Skillbooks
Illumiel – PVP 3 vs 3 instanced server | Level 76+ | Entradas diárias
Um campo de batalha interdimensional criado pela Empyrean Lady Lumiel para treinar daevas contra as novas situações adversas de Lakrun e se fortalecerem contra Ereshkigal.
Prêmios: Abyss Points, Glory Points e Marks
2. Pandora’s Complex
A organização Pandora foi criada com uma parceria entre Shugos e Daevas para que eles se fortaleçam na luta contra Ereshkigal.
Pandora Complex é dividida entre conteúdo PVP e PVE, dispõe de novos sets, skins, cubics e manastones como prêmios principais
A organização introduz Ereshkigal’s Cubics no game, que possuem status elevados
Pandora Complex está disponível diariamente em diversos horários por um sistema de rifts, a quantidade de participantes nas missões é limitada e definida por ordem de chegada
3. Sistema
• Agora você pode equipar e remover Stigmas direto do seu inventário, sem a ajuda de um Stigma Master. Porém, desta forma, um cooldown de 5 minutos será aplicado na skill • Ereshkigal’s Cubics adicionados ao jogo • Mudanças no sistema e nas recompensas das temporadas de Glory Points
4. Sieges
• Aumento na quantidade de GP e prêmio recebido por participar da Divine Siege e Lakrun Siege • Objetos destruídos durante o tempo de Siege agora dão GP como recompensa • Adicionado relíquias de siege que darão buffs para auxiliar no combate
5. Novas transformações
• Adicionadas novas transformações ao jogo:
Shadow Guardian Atk Speed +20%, Speed +40%, Physical Damage +71, Physical Defense +76, Magical Defense +76, Crit Strike +185
Minion of Oblivion Casting Speed +25%, Speed +35%, Magical Damage +71, Magical Acc +220, Crit Spell +185
Ereshkigal’s Apostle Atk Speed +12%, Casting Speed +9%, Speed +40%, Healing Boost +45, Magical Damage +71, Evasion +231, Magic Resist +231
Beritra’s Apostle Atk Speed +20%, Speed +40%, Magical Damage +71, Physical Defense +76, Magical Defense +76, Magical Acc +220
Tiamat’s Apostle Atk Speed +25%, Speed +35%, Healing Boost +45, Magical Damage +71, Magical Acc +220, Crit Spell +185
Viola Casting Speed +45%, Speed +45%, Healing Boost +57, Magical Damage +90, Physical Defense +95, Magical Defense +95, Magical Acc +275, Crit Spell +235
Frigida Atk Speed +32%, Casting Speed +23%, Speed +45%, Physical Damage +90, Magical Damage +90, Accuracy +275, Magical Acc +275, Crit Strike +235, Crit Spell +235
Modor Atk Speed +35%, Speed +60%, Healing Boost +57, Magical Damage +90, Physical Defense +95, Magical Defense +95, Magical Acc +275, Crit Spell +235
• Caso você possua um set de transformações específicas, bônus stats serão aplicados
6. Minions
• O dano base das skills de Saendunkal, Steel Rose e Kerubiel aumentaram em 500%
7. Skills
• Adicionado 4 Skills Daevonian para cada classe. Confira todas AQUI.
• Mudanças em várias Skills de cada classe. Confira todas AQUI.
8. ETC
• Mudanças na UI • Mudanças nas telas de carregamento • Headgear agora será sempre considerado Armor, não acessório • Novas recipes de Aetherforging adicionados • Stigmas encantadas serão vendidas em uma aba separada de Stigmas +0 no Broker • Corrigido bug onde clientes 64 bits não conseguiam gravar o gameplay • Outras mudanças irrelevantes, pois só serão aplicadas no server Coreano
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Land of Battle - Cinematic Trailer
And there you have it, Ereshkigal attempting to have her powers revived to full, so she can reactivate her dragon form.
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First look at Bastion of Souls.
From what I’ve seen, this instance is much like DD in the sense that there’s a timed part at the beginning that triggers a hard/normal mode and the instance itself definitely has the same eerie dragon lord-esque lair feel to it, but this time with Ereshkigal, not (daddy) Beritra.
I was going to get more screenshots but the group I went with was fairly fast paced, we didn’t get very far as it was just an unplanned yolo group to see what was inside but what we did do was amazing, so if you get the chance to go inside - DO IT!
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Hi there,
Being in quarantine, I started checking my folders for no apparent reason, and you know, I came across ‘Aion’. OMG… Viewing screenshots, I felt great nostalgia for those good old days.
Aion is one of the most beautiful computer games in the MMORPG genre that I have ever played. More precisely, this is my first game of this genre.
I remember how I chose a race of Asmodians without giving it a second thought. They attracted me their unusualness, wrapped in mystery, demonic look unlike the Elyos with their arrogance and imperial bearing. They just looked like ordinary people. Next to ordinary.
I must confess I have always liked to have beneficent influence, so my first character was a cleric as he had skills of HP restoring.
As soon as everything began, it was extremely fascinating: that mystical atmosphere, wonderful background music with a beautiful singing voice at times, burning desire to complete the most difficult quests as soon as possible, for example, get rid of the Black Claw Elites, and learn some new skills like Resurrection or Flash of Recovery. It was so nice to see a dead player, heal him and get a deep gratitude from him. I think many people understand me well, especially Clerics and Chanters, and now Bards as well.
To be perfectly honest, I was not quite a skillful player in the early days to demonstrate my healing skills in practice because there was a strong desire to learn to stand up for myself than heal. I was motivated only by my wish to get… Nevertheless, I become quite a good healer with Benevolence by trial and error. I even remember it was possible for very few people to defeat me, except for Spiritmasters with their Fears and Assassins with their Stuns. You must admit that it is so pleasant to gain a victory. It concerns everything.
Unfortunately, there appeared to be less interest in this project with each update, and it was extremely frustrating because the spectacular game turned into a sad trash which differs in no way from other MMORPG games. I was under the impression that the person, who was responsible for the project development, just killed it.
The first thing, that I was upset, is receiving a lot of XP and gifts. Instead of raising the maximum level, the developers could remove all sorts of items and gifts that contribute to the rapid development of the character as well as return the original complexity of the quests and missions. Try and remember how people got Fenris or wings of the Circle. It was vitally needed, but now you are getting such a lot of experience, so many things became useless.
I think any kinds of players are much more pleasant to enjoy the gameplay when you need to make every effort to receive a reward. They have a goal. If they want to have a high-level character, they will do it themselves without any help. It is worth nothing that the very first players achieve everything themselves. For example, in Verteron, you cannot imagine how good it was to eliminate the monsters at the Tursin Garrison as most of them were elite, and it was not possible to go alone. Or the Fire Temple, full of a great number of monsters, with Kromede bristling with life to defeat which we must have got into the full group. Now two characters can do this. No adrenaline.
The second is modern items, tainting the fantasy atmosphere. Instead of creating motorcycles, making Gunners and Aethertechs and so on, they could create, for example, Masters of hand-to-hand combat like in Blade & Soul. By the way, I do not know so far who copies who because I have a huge suspicion that Aion and ArcheAge have the same ideas at times.
The third is ubiquitous rifts. I understand well that they have to be, but not everywhere.
For example, it is much better to remove any rifts in Inggison and Gelkmaros, when level 50 is reached, you will get permission to go there as it used to be and you should possess the two fortresses to have an entrance to the Silentera Canyon to visit the Beshmundir Temple or get to the enemy territory. They should also return negative effects to any rifts and set a level limit as it used to be. The level 65+ character has nothing to do in the initial locations and vice versa.
The fourth is Newcomers’ Server. Most of the players are just sitting there to get the maximum level, and when you decided to teleport to the enemy territory, you can see only tumbleweeds. What is the use of having enemies then?
The fifth is Abyss. This location is losing its meaning with each new update: if earlier people were going to the sieges, dungeons to earn some Abyss points, and then it lost all sense of its existence in the last update. It is worth noting that we do not have the equivalent of this wild location with its mysterious battle soundtrack in other games. I was impressed by Frozen too, but it does not mean that we got to cover everything with ice.
The sixth is skills. They should return a complexity of the skills development, the cost of ancient stigmas, and their former system one. Players used to have a goal to earn kinah, which were deleted as far as I know, and Abyss points to get skills. Coins, medals and so on were personal. The players are now taking everything on a silver platter. That is not interesting for anyone.
The seventh is a Soul Healer. They should remove all his ability to the blessing and regaining the HP, MP and flight time. It is sufficient that players can regain their recoverable experience. People sincerely used to ask Clerics and Chanters, especially the last one with his Blessing of Stone, to buff them, and now pay no attention.
The eighth is a storyline. They should return the previous one, so that players have an opportunity to go to the dungeons again, for example, the very same Fire Temple or Alquimia Stronghold to get uncommon skills. Now many important moments are flying by if they were not deleted yet, of course. Recently they made a group entrance to the Haramel and Kromede’s Trial. Like Edie Britt said: ‘What the hell you have been smoking?’
The ninth is minions. Instead of making them, it would be better to create a well-designed system for domestication of wild animals as they promised. It is much more useful and interesting. Instead of it they made transformation into Minions.
The tenth is equipment. They should remove the use of high-level equipment, its complete destruction and a 100% gain by magic stones. I think, many people remember when they inserted them into equipment and kept their fingers crossed. It was a sort of mental stress, you know. There is also need to rework the system of enchantment jewelry as the careless localizers put it in the game shop for real money at a high price, thereby destroying the game balance.
The eleventh is initial locations. They should return all of them because players should perfect the tactic skills of the chosen class as well as the attack zone in previously inaccessible locations Theobomos and Brusthonin. The twelfth is locations. They should return Sarpan and Tiamaranta as well as North and South Katalams. If they made a decision to get rid of those locations later, during the course of events in the Atreia history, they could deny the high-level characters every possible opportunity of teleporting there. New players do not know who Tiamat is.
They could create an open world and a wide stretch of water to make people set out on incredible adventures on open spaces of the huge world with powerful raid bosses and fierce sea battles.
As stated above, as a result of the advent of the open world, they could add peaceful areas for building of houses, it is precisely that building of houses which is of interest to us, and not buying them at an auction, in which you can set, for example, tables for crafts, and in the surrounding area you can grow materials used in them, for example, having collected seedlings or seeds in the wild using Essencetapping or Aethertapping. It is also necessary to develop a system of trade in order to earn money through the delivery of commercial cargoes.
Develop a system of raising the level of the legion, improve graphics and game mechanics. In other words, instead of creating a lot of second-grade projects, it would be better to do one, but great. How long are the Linage and the World of War Craft on the market? People are still interested in.
In conclusion, it is worth noting that most of the changes, like I said, were taken from ArcheAge, for example, hairstyles, the same skills of the High Daeva that in the above-mentioned game are called Ancestral levels and skills, and Archeage, in turn, created fly gliders in the form of wings.
I think a partial destruction of the game began with version 3.0. We all know about the existence of the so-called Master server, which is not available in many countries, but this is not what players need.
About one of the last updates, it is better to stay silent because most of the content was removed, simplified in the extreme, there was created a powerful Dragon Lord Ereshkigal, but pretty soon you have to kill her. Is it over? Of course not, now there is the next stage of mixing with ArcheAge: they created a location in which it is necessary to care for environmental protection, and in Aion it is a location with the laboratory polluting it.
I think if the developers were truly interested in developing their magnificent project which they killed, then it would have a great success. But now it is, like I said, the next sad trash.
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https://vk.com/puruuntmblr
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Aion 5.5 - Ereshkigal
#aion 5.5#aion fanart#ereshkigal#aion#first time making Aion based fanart#like woah#art by me#neutral about the design
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My submission for the Aion Christmas fanart contest. I memed up my entry because I was so hyped to draw a sexy Ereshkigal, but then Gameforge told us we had to draw Shugos. I guess whoever’s responsible for the contest didn’t like getting memed because my masterpiece didn’t even show up in the gallery.
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NEW ZONE FOR AION 6.x Thanks to Xanoa on EU Forum for the translation! as I can’t get on the KR website without setting my pc to fully proxy through a KR vpn... https://board.en.aion.gameforge.com/index.php/Thread/4458-New-class-in-Aion/?postID=81567&fbclid=IwAR1AIle7iQlKJr3CH6CaExu2k4nRv5Z1RFpyGDTRnl8lDUvpuU1VDQvySzw#post81567 So here is the introduction of the new Dumah zone! Today, I will introduce you to the new domain "Deumaha". "Deumaha" is a name derived from "Dumah" which means "silence / darkness / dark". This area was once the former territory of Dragon Lord Apsu, but it is also the place where Stella Industries works as a pioneer / excavator.
Stellusia on the left, Dumah Fortress on the right [Image 1] - Stella Industries may not mean anything to you, but you already know her. It was the parent company of Pandora Corp. that helped a lot against Ereshkigal. [Image 2] - In this new update Stella Industries will be part of Dumah's main story. By occupying the Dumah fortress, you can earn Stella Industries parts that will be important during this update, they will allow you to buy equipment and other PvP items.[Image 3] - There are four small and four medium altar in Dumah, which you can capture, there will be a timetable to capture the Eight Altars... "Huh?...... You wonder what would happen if your faction captured the Eight Altars...?" (not sure of the translation there) The forteresse belongs to the occupying legion at the time of the siege. Which means you can get an altar by occupying it with your legion? Thus legions with a small number of players will have the possibility to capture some altar as well. Depending on the altar you are aiming for? [Image 4] Is this altar small, medium or large? In fact, there are not 8 but 11 altars in Dumah.... - Next Wednesday, you will be able to capture the 8 altars in the area (small and medium) and when you get used to the new system, we will open access to 3 large altars. So there are only altars? - As you can see in Dumah's photo, there is also a fortress. However, it will only be opened when you are used to the new Dumah altar system. So what about Stella Industries? - As I mentioned, Stella Industries will be the center of Aion's story. Stellusia, located in the heart of Dumah is the headquarters and will be the new capital Daeva. (neutral zone?) [Image 5]
1st head office of Dumah, Stella Industries The Dumah area is full of monsters and Raid bosses. [Image 6]
#aion#aion 6.5#aion 6.8#new#patch#notes#release#teaser#info#information#korea#ncsoft#plaync#class#map#lore#story#dragon#lord#apsu#dragon lord
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Best girl Ereshkigal(WIP) and best girl Yvette 8D
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