#age of calamity roleplay
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Been a while since I’ve made a post but I wanna add more rp stuff to my discord cause I miss having a lot more, so!!!
Hello all! My name’s Raine, I’m 21+ (won’t specify my age on here lol) and I roleplay on discord. I do nonfandom and fandom stuff, which includes oc x canon and obviously oc x oc sorta stuff! I’m more of a semi-lit/literate, past tense, 3rd person sort of writer and have been doing so on and off for a while.
Fandoms I’m looking for with rp stuff:
Legend of Zelda (BotW/AoC/TotK, TP)
Baldur’s Gate 3
Fire Emblem (3 Hopes or Houses, maybe others)
There’s probably other fandoms I’m forgetting at the moment as well, but those are the big 3 right now!
(I may be favoring Legend of Zelda right now though, LOL)
Feel free to get in contact with me here or on discord 0anti.matter0 and just make sure to not just add me and not say anything LOL
#discord rp#discord roleplay#roleplay#rp#legend of zelda rp#legend of zelda roleplay#breath of the wild rp#bg3 roleplay#baldur’s gate 3 rp#bg3 rp#baldur’s gate 3 roleplay#breath of the wild roleplay#age of calamity rp#age of calamity roleplay#tears of the kingdom rp#tears of the kingdom roleplay#fire emblem roleplay
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Don’t know what to draw so I went back to my fave wet poor little meow meow. Having normal thoughts rn.
#dragon’s art tag#astor#astor age of calamity#no but for real somebody do an astor asmr roleplay before I lose it
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A bit of a hard sell here, but I’m looking for either a DC, Across the Spiderverse, or Breath of the Wild/Hyrule Warriors: Age of Calamity based M/M ((or in one incredibly specific case, nb/f)) rp where I write an oc against the big long list of characters I’m looking for! Another big ask is I’m *really* craving some rapid fire action at the moment, like I’m dying to just sit down and send paragraphs back and forth with someone all night. If you’re able to do that, it’d be amazing, but less frequent/longer replies is also, obviously, great. The characters I’m looking for, btw, in order of preference for each fandom, being
DC - Bruce Wayne, Clark Kent, Kon-el/Superboy, Dick Grayson, Jason Todd, Victor Stone/Cyborg, Oliver Queen, or Tim Drake, or, and this is that incredibly specific case, Diana Prince ((for the nb/genderfluid character :]))
Spiderverse - Miguel O’Hara, Hobie Brown, Peter B Parker, Your own alternate au Peter, and Spider Noir
And finally, BotW continuity - Robbie (aoc), Ganondorf (could be an oc incarnation), Link, Revali, Teba, Sidon, or Sooga
Feel free to come to me with other canon characters you want to try out, but be warned I’m mostly craving DC right now. The list of ocs I have to offer for any of these characters is literally too long to summarize here, so instead I’ll tell you I have a few heroes, a villain or two, some civilians and nobles, so just about any trope or setup is doable! I average 2-4 paragraphs, only write/accept characters over the age of 18, and I prefer to do the actual rp-ing through discord or rp websites! I prefer to include nsfw elements to my rps as well, so this is an ad for JUST the 18+ girlies
_
#roleplay#rp#DC rp#across the spiderverse rp#breath of the wild rp#hyrule warriors: age of calamity rp#mxm rp#oc rp
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fascinating parts from this brennan interview about downfall
downfall was recorded in one week and brennan described it as "one of the most intense roleplaying experiences [he's] ever had"
if avalir was showcasing the age of arcanum, downfall will showcase the actual calamity
even though avalir and aeor seem similar on paper, brennan says the stories could NOT be more different. the themes, player motivations/briefings, and genres are completely unique
downfall embraces the nuance and complexity (moral and otherwise) of the gods and digs into the idea that the gods "called a truce" to fell aeor and what that actually means
brennan says aeor actually has a large population of refugees from the calamity by the time downfall takes place. however, they didnt have a large impact on the city's architecture and so by the modern era their cultures and presence in aeor (and wider exandria) have been almost entirely lost
overall downfall seems to focus on the ways that small errors in history can change a lot
brennan describes his experience with dm'ing in exandria as "going into a sandbox and creating the toys you're gonna to play with there"
the population of aeor is "demographically meaningfully different from who was living in aeor at the height of the age of arcanum," according to brennan. basically, not every aeorian will have bolo's accent (sad)
aeormatons will be in downfall in some way
setting, plot, and character backstories were worked on in tandem
on a scale of 1 to 10 in terms of tragedy, brennan said downfall would need an entirely new axis. there is a "different kind of horror" in downfall, something that is distinct from "xenomorph chasing you horror"
brennan said "there are moments in downfall where i could feel my stomach wanting to drop out of my body"
#SCREAAAAMMM#aeor being a refugee stronghold is actually horrifying. the last bastion of the mortals and the gods just. destroyed. it. fuckedd upp...#critical role#downfall#ramblings#critical role downfall#aeor#brennan lee mulligan
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Let's fix the story of Dragon Age: The Veilguard pt. 1 - Prologue
I have spent the last week-ish just stewing and thinking about all the things that bugged me about Veilguard's story. Things I knew would bug me going in, having seen the gameplay reveal of the intro mission, but thought would fade as the game got over the hump of an awkward start. Nope.
This game, unfortunately, has such massive structural problems that I need to try to rework the basic skeleton of the narrative for my own sanity. So while my first instinct would quite frankly be to scrap the whole premise of what we got, I'll stick to doing some amateur developmental editing.
First things first, Bioware seems to not understand why people have wanted origins back in Dragon Age and are content to give lip service to various backstories without implementing the real reason people loved them - they mattered narratively, were intrinsic to the plot and various subplots, and provided solid character motivation at the very beginning of the story. For example, the human noble origin starts your warden's story off with the betrayal and murder of your parents at the hands of supposed close friend Arl Howe. So now you have very personal motivations to leave your home, become a Grey Warden, and be an active participant in the political landscape of Ferelden. Same goes for each of the origins you can play, each of which introduces the player to subcultures and subplots important to the setting.
Like Veilguard, Inquisition didn't do well with this, but it was fine since the real narrative hook for why the player's character becomes the protagonist is them gaining the anchor and stepping out of the fade in the wake of a world-altering calamity under uncertain circumstances. And most importantly, the game allows you to roleplay how your character feels about the whole thing. Rook, on the other hand (heh), is a character who only gets a short paragraph, functionally identical no matter the faction, about pissing off their higher ups before being recruited by Varric. Supposedly, Rook travels with Varric and Harding for the better part of a year before the game takes place, a timeframe we only learn a couple hours into the game.
This is all coupled with some painterly cutscenes where Varric gives us the lowdown on Solas and his plans. Which is fine, but does the bare minimum and gives our player character no personal stake in the story. We are left to infer our pre existing relationship with Varric (and Harding) and our Rook's reasons for stopping Solas. You can kind of define those reasons later on, but they are rather shallow and the game does not give them their due emphasis. Not to mention this comes at a point in the story I'd argue is way too late.
What should have happened to start the game was a mission that allows us to both define Rook's relationship with Varric and their stake in the story. You could conceivably come up with any number of specifics for this prologue mission, so I'll forgo getting too into the weeds, except to say that it should in some capacity involve Solas' agents that were seen and hinted at during Trespasser. Since the game insists on allowing Rook to be from one of six factions (a seeming holdover from the pivot away from a live service model for the game), the game should start off with a mission about narrowing Solas' ritual location down. Allow us to banter with Varric about the months leading up to that moment. Allow us to elucidate our feelings on what Solas plans and our taking leave from our faction. This would provide a great opportunity for have race or faction reactivity upon learning he was last seen in Minrathous, whether you're an elf or qunari hesitant to go to place that is generally hostile toward people like you or a shadow dragon eager to return home.
This would be a perfect lead in to contacting Neve Gallus for help and the existing opening mission, if you absolutely have to keep it in the game. I am still annoyed about John Epler stating that they wanted the beginning of this game to feel like the ending of a previous game. Why? That's the opposite of how a story should start. A story should start at the beginning, especially when one of their stated goals was to onboard new players to Dragon Age. It hamstrung them into leaving our main character's connection to Varric and the plot nebulous and undefined while they felt the need to shove in extremely awkward and on the nose exposition to tell the player about the veil, Solas, and ancient Elvhenan. Let the beginning of your story breathe, goddamn it.
Next up we'll talk about how the story handles Varric and why it's such a stupid fucking plot twist.
#datv spoilers#datv#datv critical#dragon age critical#bioware critical#veilguard critical#dragon age#dragon age spoilers#varric#rook#dragon age rook#let's resuscitate a story#this game has me so pressed
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That, too, but considering the skills you needed to get the Divine Beasts to even listen to you, I guess I assumed that was why. I still remember having to recruit all four of them.
Revali nearly put an arrow in my skull because I wouldn't let them stop us. Not my proudest moment. My Zelda put me to rights when that happened.
You are a... Champion?
[@prayers-to-hyliarceus]
Sure am! I have to mention it every few weeks or so to make sure my new followers are in the loop.
You're... yes, you're a Faller, so you wouldn't know.
Champions here tend to be the strongest trainer (or one of the strongest, anyway) in a given region. Exactly how one becomes a Champion tends to vary—sometimes tournaments are involved, sometimes you just have to beat the previous Champion, here in Sinnoh you have to beat my Elite Four and then me in a gauntlet, funnily enough no one's been able to do that yet—but it's one of the highest achievements trainers can accomplish, to be a Champion even for a short time.
Does that mean something different where you're from?
#((kinda sorta taking a few bits and pieces of age of calamity as canon))#pokemon roleplay#pokemon rp#pokemon irl#zelda roleplay#zelda rp#rotomblr#rotumblr#swordswoman says stuff
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kickstarter
Cryptid Creeks is a tabletop roleplaying game using the popular Powered by the Apocalypse engine and is 'Carved from Brindlewood', a term for content based on Jason Cordova’s award-winning Brindlewood Bay. In this supernatural mystery, you'll play river scouts, a crew of young adults setting out to stop a rapidly spreading curse with the help of ancient cryptids of your own invention.
Creeks has many inspirations including Gravity Falls, Hilda, The Goonies, Lumberjanes and Night in the Woods, representing a genre we feel is surprisingly lacking in RPGs. Through this game, we hope to see themes such as friendship, discovery and community explored by gaming groups and summer campers of all ages and backgrounds.
Cryptid Creeks will feature 150+ pages filled with the beautiful full-colour art you have come to expect from Hatchlings Games. Content will include robust safety tools, character creation, intuitive dice mechanics, a guide to running the game as Navigator, a collection of sample curses, and an appendix of rolling tables and handouts.
The standard edition hardcover can be carried easily and will feature smyth-sewn bindings, a matte laminated cover for durability and recycled paper throughout. The special edition will feature an alternate cover with foil-stamping to make it shimmer, a ribbon bookmark in a spooky shade and an additional chapter with designer notes and concept art.
The game begins with the town you call home becoming cursed. This malediction has occurred many times throughout history, most recently in the Autumn of 1962. The nature of the curse is completely down to you, however it always springs from an object sold by the Peddler, an enigmatic demon with hidden motivations. The curse is of particular concern to the Watcher, a benevolent cryptid who has existed in harmony with the townsfolk for centuries. Your crew of scouts must stop the curse before it overwhelms the community and spreads to the neighbouring city.
Your scouts must investigate for Clues to the accursed object while trying to prevent the darkness from spreading! These dual tasks will form the basis of your roleplaying sessions (episodes). The game is best played over several episodes (series), but we have provided rules for one-shot play (pilots).
Once the Watcher visits your clubhouse to inform you of the curse, you'll begin to discover Eeries around your hometown. These minor cryptids act as the eyes and ears of the Watcher and will observe your crew as they travel Clawfoot Creek attempting to find the object. The Eeries are a neutral - sometimes chaotic - presence in the game, but will intervene under special circumstances.
As episodes play out, the curse will spread and grow in strength, its potency measured on a Curse Clock ticking slowly through four phases towards calamity. Your actions during episodes will earn you Clues, and when you believe you've collected enough, you can attempt to destroy the cursed object forever!
Before episodes conclude, you'll be shown a list of milestones that, if met, will reward the crew with Cryptid Keys. These mythical items can be spent to upgrade your clubhouse and boat, factors essential to your progress in the game.
In Creeks, you'll create scouts using playbooks. These templates are provided to ensure character diversity and are ideal for those new to RPGs. Playbooks are named after boating roles, with Skipper, Shipwright, Lookout, Stowaway, Journaller, Negotiator, Medic and Conduit to choose from. The final game will include rules for you to create your own playbooks and select from a pool of special moves we've called Badges.
In most Powered by the Apocalypse RPGs, moves are used to determine your actions. In Creeks we have basic moves, which can be used at will, such as The Crew Move (used to clear misfortunes) and The Eerie Move (used to gain support from cryptids). Each playbook also has Badges, which can influence a wide range of mechanics.
The game uses two six-sided dice (2d6) where every roll progresses your story regardless of the outcome. Only players roll dice during sessions, so it never feels like a competition with the Navigator. Instead, they'll be your biggest fan, willing you to succeed as they represent the characters you'll meet and the challenges you'll face.
If your rolls fail (6 or below), the Navigator has an opportunity to react. They might drop misfortunes on your scouts to slow your actions, split the party so you can't rely on one another, or even progress the Curse Clock!
To stop the curse, you'll travel Clawfoot Creek visiting landmarks and inspiring locals to fight alongside you. To achieve this, you'll need a boat. Name your trusty vessel, then upgrade it to reach new locations on the map or welcome Eeries aboard, like the treasure-hunting Goldtooth. We're encouraging Navigators to incorporate creeks, coves and beaches into their adventures to ensure players use their boat often.
Having worked for a Deaf charity for twelve years and raising a disabled child, making Cryptid Creeks accessible to everyone is really important to us. To honour this commitment, we have hired Chris Hopper, one of the most experienced consultants in the industry with credits including Tal'Dorei Reborn from Critical Role and most recently Tales of the Valiant from Kobold Press.
The digital PDFs will accommodate screen-readers and feature alt text and chapter hyperlinks as well as plain text versions. Both hardcovers will have colour-coded page edges for intuitive navigation. Our website will also host form-fillable handouts for both players and Navigators.
Kickstarter campaign ends: Thu, October 5 2023 2:59 PM BST
Website: [Hatchlings Games] [facebook] [twitter] [instagram]
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MCU art and roleplay call??? mayhaps...
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recently i had a big wave of nostalgia and ended up rewatching ISWM part one.. and because im crazy i decided to remake my old viewer-insert character and redraw my favorite ego(s). firstly- warfstache.. which shouldnt be a surprise.
secondly!! head engineer mark! i cry every time i replay ISWM, it brings up so many emotions in me- same as WKM did back when i was a wee thirteen year old..
i need to draw more of the egos too.. i want to draw some more WKM stuff too, mostly colonel/damien centric,, but for now!! have my viewer-insert! i was so young when WKM came out, and i think of it so so so fondly.. it was probably my first introduction to reader-insert things,, and the only fandom i could willingly read reader x character fanfiction and not be completely weirded out that it didnt fit the story. ANYWAY!! this is "Y/N"-iplier!! my viewer insert character. or, otherwise called, "whyin-iplier"!! (name courtesy of my friend! @thelesbianjeffthekiller). our intrepid hero- the district attorney!! their timeline is.. nonlinear, much like warfstache- they exist in multiple timelines at once as one. "starting" in WKM, they after the events of the story, possess actor!marks body and "escape" the manor. going on to adapt and take on the name "calamity" next- "paradox" existing simultaneously to WKM, they both are and arenot aware of the events of the past! having aged in the time passing since WKM despite not having lived it.
their nametag in the ISWM design is "M2017" in reference to when WKM originally came out !!
calamity is as old as WKM- with their original design being EXTREMELY different from their current one- though, im much to embarrassed to post the single image i have of it online... (most of his old art got lost after i got locked out of my old gmail..)
whyway i think about them a normal amount.
man.. i didnt have Tumblr back in the height of the markiplier fandom.. i would've gone insane. i was an animo kid, sadly..
when/if i find any of my old warfstache art ill definitely redraw it. that being said... id love to do a roleplay featuring the MCU (markiplier cinematic universe) if anyone was interested... i have played as warfstache the most, but i wouldnt be opposed to playing other egos (actor, damien/dark, jim)
#markiplier egos#markiplier cinematic universe#in space with markiplier#who killed markiplier#the viewer#roleplays still open#discord roleplay#roleplay ad#roleplay#wilford warfstache#head engineer mark#head engineer x captain#...yeah im a head engineer mark x captain truther...#i also shamelessly ship my insert with warfstache and dark..#sue me..#markiplier warfstache
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Aisling Surrow, Seer and Spellworker
Always looking for roleplay and friends! Please, message me!
As the Warrior of Light
From the great island of Vylbrand, Aisling was born on the day that would become the Calamity. That day left Eorzea, Limsa Lominsa, her home of Aleport, the Source, and her own soul irrevocably changed.
Aisling always had feelings and dreams, fluttering certainty. After the Calamity, those vague shapes and ideas solidified into vivid visions- dreadful knowledge- and sights of times and places she should've been unable to see. Her visions predicted a catastrophe in Aleport- though she only realized it after the fact. Seeing her failure- and her own potential- she set out for Limsa Lominsa, for the Arcanists’ Guild. She sought to learn more about her ever-present ability- and to make use of it to help and protect.
And I think you know the rest...
As a Roleplay Character
Aisling is an innkeeper's daughter- living in Aleport with her mother and father, Cecelia and Edvard Surrow. Plagued with feelings, dreams, and visions, she has been studying to try to control and understand them. Arcanism from the Arcanists’ Guild in Limsa Lominsa, as well as (secretly) Astromancy from an expatriate of the Sharlayn colony on Eorzea.
Thanks to her family's inn (The Sleepy Surrow Burrow, the best place to rest your head and heart in Aleport!) Aisling is able to travel across Eorzea, the world, and help do business for her family. She connects with vendors and merchants, scholars and priests, warriors and more. You'd be surprised who shows up at the Burrow.
Hooks
Do you want to play with Aisling? Here are some ways they might connect-
Are you a traveler? Have you stopped in Aleport? Perhaps you spent the night at the Sleepy Surrow Burrow and met the strange, dreamy daughter of the proprietors...
Arr, mateys! Aisling's father was a member of the Kraken's Arms, and only finally settled into an innkeeper's life when Admiral Merlwyb outlawed piracy. Are you a pirate? Tied to Limsa Lominsa? You may know Edvard Surrow and his daughter...
Potent magics circle around Aisling. Her visions grow increasingly vivid and clear with every day, especially as she connects more strongly to the stars above. Are you a magic worker? Do you seek the strange and unusual? You may come across a Lalafell woman who has been touched by fate...
About The Roleplayer
Age: 30 From: The US Timezone: EST Looking for: Friends and fun, chill vibes, ease, creativity and eagerness, roleplay both in-game and out of game
Some Notes
Aisling is (at least) 26 years old, and therefore an adult. I won't post any NSFW pictures, but please be aware I will be making references to Aisling being an adult woman who fucks.
I'm aware there can be contention around how to treat Lalafell in roleplay, and that makes me quite sad! So I won't go near it. If you are unable to engage with a Lalafell character as an adult person, we won't be good roleplay partners.
Link to the Basics of Aisling Surrow!
#aisling surrow#ffxiv oc#ffxiv screenshots#ffxiv gposers#ffxiv roleplay#ffxiv lalafell#lalafell#ffxiv rp#pinned post#about me#draft one
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Rise of Calamity: A Discord TotK RP Server
╔═*.·:·.✧ ✦ ✧.·:·.✧ ✦ ✧.·:·.✧ ✦ ✧.·:·.*═╗
Welcome to Rise of Calamity, an 18+ roleplay server set in the universe of Nintendo's Tears of the Kingdom!
Officially set just after the end of Tears of the Kingdom, this server features a liquid RP setting — meaning you can roleplay your characters in the past or present as you wish! We allow both OCs and repeat canons, prioritizing fun over staying as close to canon as possible.
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Server Features! ➢ An adult-exclusive space, featuring a more mature community for adult Zelda fans who don't have many spaces of their own ➢ BIPOC, LGBTQQIP2SAA, and mental health/system safe space! ➢ Age verification for member protection and security! ➢ Plenty of channels, both for everyday conversation and fandom-specific discussion ➢ Role-locked opt-in explicit area, prioritizing member comfort! ➢ Literate to semi-literate and adaptable writing! ➢ A small and helpful staff team ➢ Periodic activity checks ➢ A fully-equipped writing and roleplaying system, with a BotW- and TotK-specific setting ➢ Liquid timeline, allowing characters to be roleplayed in the past or present! ➢ Double canons, original characters, and no character limit!
* Our server is still very small, and we're hoping to grow our community full of people who are excited to participate and keep the server active! We hope to see you there, and we look forward to writing with you! Join here!
╚═*.·:·.✧ ✦ ✧.·:·.✧ ✦ ✧.·:·.✧ ✦ ✧.·:·.*═╝
#okay to reblog#rp server#legend of zelda#breath of the wild#tears of the kingdom#totk#botw#discord server#discord rp#loz totk#loz botw#loz rp#totk rp#botw rp
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I Believe in My Heart That if all of us work together... We can restore Hyrule to its former Glory Perhaps... Even Beyond
Independent Semi Selective Roleplay Blog for Breath of the Wild and Age of Calamity's incarnation of Zelda Mun has not played Tears of the Kingdom yet, so it does not apply to this blog OC - Crossover - Multiship Friendly!
Please Read the Rules before interacting! <3
Keep in mind: This is a Sideblog. I will follow you back from either atimelesslullaby, gonnachasethestars, or both. If I get a good grip on the muse, I may just move her over to a mainblog!
About - Rules - Verses - Promo Art Credit - Promo Graphic made by the amazing @geniusdonkey
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#DevilsProphet An Indie & Private portrayal of Astor from Age of Calamity, Legend of Zelda. Canon Divergent & Headcanon Based. Multiship & Multiverse friendly. Written by CC.
⫷ RULES AND INFO ⫸ Carrd ✦ ⫷ WRITING ⫸ Open Starters ✦ Memes ⫷ LINKS ⫸ Roleplay Threads ✦ Muse Answers ✦ Drabbles ✦ Headcanons ✦ Music ✦ Spotify ✦ Fanart ✦ Quotes ✦ Aesthetic ✦ Pinterest ✦ 18+ sideblog
“...And of this world, I grow bored—thus I will see it burn.”
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Hi everyone! I'm Maisie, I'm 25f looking for roleplays, fandom and fandomless!
Please be 18+!!
Legend of Zelda: I've played Breath of the wild, Twilight Princess, Wind Waker, Link's awakening, Tears of the kingdom, Age of Calamity and Skyward Sword.
Stranger Things: I've seen all the seasons so don't worry about spoilers. I'm also down for AUs!
Stardew Valley: I absolutely adore Stardew Valley. However, I haven't played Stardew Valley Expanded yet so I don't know any of the characters but I'm willing to try them out. Just bare with me!
The Lost boys: I recently watched this and fell in love with the movie! (and with the vampires lol) I'm down for AUs and any ideas!
Maze Runner: I have read the books and seen the movies. We can follow the books or the movies. Or even an AU.
Power Rangers (2017): I recently watched it. We could do something with canon characters or OCs. Or both. Maybe something where our OCs find the coins and become rangers.
Julie and the phantoms: I still love this show, even though it was cancelled. I'm down for canon things or AUs!
For fandomless plots, I love fantasy-related plots. I also love slice of life plots too.
Maybe something like Song of Achilles too. (Reincarnated lovers could also be tied into it, maybe angst of one lover not remember the other. We can expand on it!)
Godxmortal is another favourite plot of mine.
We can brainstorm different ideas, I love to plot and think of ideas!
I can play canon characters and I also have OCs. I can do ocxcanon, OCxOC and canon ships. (I have a few favourite ships) I'm down for AUs and also crossovers! Limits and everything can be discussed.
I rp on Discord!
Please DM if you are interested! Or like this post!
Thank you!
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#roleplay#rp#legend of zelda rp#stranger things rp#stardew valley rp#the lost boys rp#power rangers rp#maze runner rp#julie and the phantoms rp#oc rp#fandomless rp#original rp
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➤ LOAD GAME .
CHOSEN KNIGHT , FALLEN HERO , RISEN " SAVIOR " , what is destiny but an ancient curse ? who are you but their 𝘮𝘦𝘮𝘰𝘳𝘺 ?
independent roleplay blog for link of tloz : breath of the wild . currently low activity and quiet , but open to new interactions . age of calamity and tears of the kingdom verses will come in the future as i progress further through the games and the lore of these titles . this is a headcanon heavy portrayal .
. * rules , * playlist , * pinterest
#* ˢᵉˡᵉᶜᵗ ➤ pinned post .#* aster . they/he/she . 26 .#note : everything's a wip right now because i'm tired and busy 😭
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"I was forced into getting this.. ridiculous looking thing. Do not waste my time."
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About the Muse:
Name: He Xuan/Black Water.
Age: over 800+ (But the youngest of the Four Calamities.)
A reclusive calamity, never does anything outright evil for no reason. But he isn't good either.
Hua Cheng is the only calamity he somewhat tolerates. (To an extent)
Likes: His Fish, Food, Blackwater Forest, Being alone, Quiet. His family (misses them.)
Dislikes: Shi Wudu, His astronomical debt to Hua Cheng, Shi Qingxuan. (Or, so he chooses to believe.)
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"You can ask questions or, whatever..just dont ask stupid ones. I dealt with that enough around the former wind Master."
(NOW For the Mod!! Hi! I go by many names! But call me Lunieus. The muse is an adult but the mod isn't!! So lightly explicit is fine but no right out NSFW. Gore/Violence is fine to an extent. Feel free to roleplay with me or send me questions!! I'd be very happy actually!!!)
#He Xuan#black water sinking ships#black water submerging boats#ming yi#heaven official's blessing#tian guan ci fu#tgcf#mxtx#roleplay account#ask me questions guys!!#beefleaf#mo xiang tong xiu
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So I watched AC again for like the billionth time a couple of days ago, and after an in-depth conversation with @ghostofnibelheim/ @roleplay-abiogenesis2 about it I've been thinking about it a whole lot since.
Like, I know the remnants are supposed to represent the difference facets to Sephiroth's personality;
Kadaj: Ruthless, cunning and vindictive. Incredibly intelligent making him the brains of the outfit.
Yazoo: quiet yet charming. Very attractive, Cool calm and eerily collected.
Loz: strong, tunnel visioned, immature, overly emotional and sensitive due to immaturity.
At least without looking it up that's what I get from their characters. They are all very extreme representations of everything that makes Sephiroth, well... Sephiroth.
But then there's Cloud whom they refer to as their "Big Brother" and "Black Sheep" even though his relationship with Jenova and Sephiroth as a whole is vastly different. Not a remnant as such, but a clone and the first and only largely successful one at that considering that it's stated in lore that Sephiroth's DNA cannot be replicated. But like, Cloud isn't a true clone as such, he's just been brutally tampered with to hold parts of Sephiroth/Jenova inside him which is where Sephiroth's obsession with him comes from.
Reunion is the mass joining of all of Jenova's parts to make the whole and Jen!Sephiroth needs the missing pieces Cloud harbours to make that whole. I mean I'm telling you what we already know, I'm just attempting to make it all make sense again in this rambling theory we have here.
Because the Remnants lack the ability to pinpoint where they need to look for Jenova's head in the movie. They know that's their goal, and they have the knowledge to know where to look for clues, but no direct attraction to the calamity's exact location where as Sephiroth did have this instinct about him, as does Cloud to a lesser degree. He knew what to do, and where to go, Jenova's goal etc. The remnants don't and rely on other sources to tell them their next step.
But it isn't until Kadaj gets a hold of Jenova's remaining cadaver that he's able to summon Sephiroth but... Is that really him? Or is this Jenova shape shifting again and showing Cloud what he fears and hates the most? (A bit like Stephen King's IT where the creature feeds on fear and and morphs into the things that you fear the most) or is Sephiroth and Jenova so interlinked now that there's no discernable difference anymore?
Because I always struggled with this part of the story. Crisis Core showed us that Sephiroth was actually a good man, with good morals. He didn't agree with his orders and actions but felt he had no control over them. Orders were orders and he'd been so heavily indoctrinated by ShinRa from a very young age to just do as he's told when he's told to do it.
It wasn't until Genesis literally sprouted a wing and flew away that he grasped the notion that being a free man was even a possibility and planted that seed. But even then, he just talked about "quitting" and getting away rather than destroying everything. He showed little to no signs of mental instability, only that he was desperately lonely and extremely unhappy in his situation.
Nibelheim happened so very suddenly. One minute he's of sound mind and the next he's utterly insane. The descent into that insanity was so incredibly short (where no one tried to help or even attempt to relate to his better nature of which he DID have one. You did Sephiroth so fucking dirty here, Squeenix...) that I feel we're lead to believe that he just gave up after finding out the truth which gave Jenova that chance, in Sephiroth's moment of weakness, to take over. I'm sorry, but ain't NO WAY this man, so calculated in his assumptions despite how sheltered he is would suddenly just be like I'M CETRA NOW LETS KILL EVERYTHING. It makes absolutely no sense.
But again, come AC we're again being forced fed the notion that Sephiroth is the one in control, that he's so intune with Jenova that he can continue to respawn and cause devestation because the planet can't digest him when he enters the lifestream...
... Apart from the fact that it actually CAN!
See, after the fight in AC, when Kadaj returns and is dying in Clouds arms, Aerith calls to him, and he is accepted into the flow of the lifestream, which tells me that the parts which make up the remnants are actually human, not alien. These extreme facets of Sephiroth are what made him HUMAN and NOT Jenova. That the two are so closely knitted together that the lifetream cannot split them apart on its own hense why Sephiroth is constantly being rejected by the lifestream, not just because he has a strong will to survive and exact Jenova's bidding, but also because his make up is so very complex, thus giving him this pseudo immortality as it were.
I mean, Angeal never came back, maybe that was a simple case of just not wanting to? I don't know at this point.
But my point is that I believe the remnants do not have Sephiroth's reunion instinct because their make up is wholly human, because Sephiroth was actually conceived naturally and birthed to a human mother despite being tampered with in the womb. But he was still a person before the hatred and the crazy and the remnants show us that.
#{mako stripped - ooc}#this is LONG AND RAMBLING#but please understand#as much as I love Cloud#I live Sephiroth equally so#and his story is so awful and tragic that I just wish he had a little clarity to his character#because CC showed us this remarkable#and intelligent man who was GOOD.#he was a GOOD guy not a villain#and ShinRa destroyed him#Sephiroth was a consequence not a villain#of corporate greed and ignorance#and my heart breaks for him#i love him your honor
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