#again model based on moon atleast
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betweenblackberrybranches · 7 months ago
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This is another one of my guys
Model: Lune_2106 designation: Callisto_392
Guy was produced when the sol and lune models started to get rather popular in the 80s- early 90s, first he was made to be a cashier at a 24hour convenience store chain but after they went bankrupt he and all other models of his type were sold. He has been working at a small run down kiosk in a bad part of town, the owner being an old guy who cant afford to pay for Callistos repairs. His right arm is mostly attached by tape and he always wears a hat to protect his wiring and processor unit after the covering lid for the back of his head broke.
He is a cynical gremlin with anger issues.
One of his problems is that his programming forbids him to show any negative emotion in front of a "potential customer", leading to him botteling everything up and breaking things in fits of rage when noone is there.
He also took to smoking as a kind of aroma therapy to calm down, using herbs like mint and lavender instead of tobacco, not actually being able to inhale but having some limitet olfactory sensors. Smoking breaks help him relax.
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pchlarz · 5 years ago
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Minecraft could have such a cool lore and game mechanics
So I played minecraft since I was like 13 or something, when the thing was still in early beta. I still play it, but after half an hour tops I just lose interest and quit. The game isn’t challenging, the world seems empty and npc and animals like wind up toys than anything else. I know minecraft is a canvas you have to paint on, but I was always more into the idea of Minecraft as a world you have to tame and grow into. There are mods that do that, like rlcraft (which im not gonna play cause the lycanite mobs don’t fit into the games art style and ice and fire mobs are straight up unfair). And you know, since I have a script, dissertation, stop motion animation to do this semester for my Filmmaking Uni, I’ve been thinking about minecraft a lot. Procrastination, am I right my dudes?
I have no idea how to make mods, I can barely use Java to install Optifine for crying out loud, but I can write a couple hundred words post on this hellsite that no ones gonna read, cause it’s literally my first post, and no one can stop me! Also maybe somebody’s gonna get inspired and make it. No need to credit me, just let me play it XD
The World and Lore, I guess
So, let’s get one thing straight... Is the Minecraft world post apo? Like let’s be real for a second. The player is the only human specimen in the entire world. There are villigers that are vaguely humanoid, but they are definately “The other” some ofshoot of the human race than actual human beings. Zombies and skeletons seem to share the player’s anatomy but they’re undead, therefore dead, therefore had to be alive at some point. So yeah, let’s work with that! 
Let’s say that in a distant future, like distant enough for new subspecies of homo sapiens had time to evolve with enough pressure. The human world died after they opened the portal to the End. This allowed magic to seap into the world, boosting the technology but also corrupting people it cam across with. Like why is the Ender Dragon dropping more exp than your PC is able to handle? Cause she’s the source of all magic! Why do monsters drop it? Cause it’s what reanimated/mutated them. So according to this, fucking with the eldritch magic balls is what created the zombie virus, destroying the human race. Also the End is the moon. Like not our moon. Opening the portal didn’t just link the worlds together, it straight up teleported the End into the earth orbit, destroying the native moon and replacing it. And that’s why the monster’s only come up night, cause that’s when the End holds the most influence over the overworld. 
But what about the villigers? Just descendents of humans who have survived the apocalypse. Some adopted peaceful agrocultural approach to survive, sharing and caring and being lovely anarchocommunist communities. The other ones living according to the “Survival of the Fittest” evolving into the illigers. But that’s only the two races that are already in the game. Since it’s supposed to be a mod adding shit, lets get some new races! The dwarves have been talked about by the developers so let’s add them. Shorter and stockier than humans, with glowing eyes and not so much beards as just thick fur on their bodies. The underground is cold after all. Also descended from humans, this time those that had enough brains to burrow themselves underground.They just chill in caves, building something like big ant colonies. You could trade with them just like villigers, although instead of emeralds they’d want silver (We need like shitload of new ores, my good people). Oh, and they wouldn’t be pacifist like villigers, if you piss them off, they will mine you to pieces. You could also find them in random caves mining their own business (XD) and by business i mean resources you could mine yourself. And so if you’re a bellend, you could straight up murder them and grab their stuff and have your ores left unmolested. Or you could pay them off to share the loot, giving you a temporary partner with basically x ray vision, leading you to more ores, than you’d find yourself. But at the end of the day, you’d be obligated to split what you found 50/50, meaning that you could get more stuff than on your own, or less, depending on your in real life luck. Boom, reasons for morals. 
I’d like to see a basic faction system, based on which aspect of the game the player finds most appealing. If you’re the kind of a peaceful player who just wants to build and farm, the villigers are your people. They’d gladly take you in if you build, farm and trade for them. If you’re into conquest and looting Pilligers could use your skill to cut some Villigers throats. And if you want mining and exploration, The dwarves wll take you in. Ofcourse you can just be your own person and solo the entire thing, and no one will nag you. 
Character Customination and Skills
I want roleplay, man. Skins are cool but what if on one save I’m the peaceful farmer, developing my village and chilling with my bros, but on other I’m the fucking antichrist, burning them to the ground and taking what I want? Do I just swap my skins depending on what world i’m gonna play today? I quess I could, but that’d be hardly graceful. So let’s just put proper character creation into the game, with ethnicity, hair models and all that other bling. Ideally you’d also be able to paint on your characters if you want scars or tatoos or just dont want to look human. Clothing on the other hand would be a seperate system linked to the survival system. But more about the clothing system later. 
Also since Minecraft is getting slack for becoming more of an RPG when it got its full release, lets embrace that. I’d split them to Gathering, Combat and Crafting skills.Gathering would include your tool proficiency, allowing you to skip enchanting altogether while still getting some upgrade for your tools. Also chances for more resource drops or just getting new utilities from the tools. Any movement releated skills should also be there for simplicity sake. Combat is self explanatory, if we add different weapons types, than there has to be some incentive for specialization. Some skills for combat overall wouldn’t go unwelcome. Dodging, parry without a shield, throwing various weapons and stuff like that. Crafting would be for the new weapon customization, enchanting (including proper spell casting wands) and alchemy. But let’s not get ahead of ourselves with that. 
Custom Tools, Weapons and Armor
Doesn’t it bug you that on multiplayer server everyone just walks around in enchanted diamond eq, throwing all sense of individuality out of the window. Do you like the idea of roleplaying as a cave men the entire game, but the stone sword doesn’t really give you that opportunity? Well let’s do something about it. Instead of vertical tool and weapon progression let’s do it horizontally. Lets take a bit more realistic approach to crafting. Stone tools have to knapped and assembled, bronze has to be casted, iron hammered into shape and wood carved. All types of materials have their drawbacks. Knapping tools would just need you to pick a stone in your offhand and the crafting material of your choice in your main and right click. And from there you get the list of shapes you can knap your stone into. And after choosing the tool/weapon type of your liking you knap it again to customize the shape more. Do you want your hatchet to look like a primitive piece of sharp rock or a skillfully crafted tomahawk? Casts for soft metals and wooden objects would be made in the same way, just with a carwing knife instead of stone and wax or wood for the crafting material. Than just put your cast into clay to get a mold. Fire the mold, craft a crucible and pour the molten metal into the mold. Change the anvil from an enchanting tool into a proper workbench for your hard metals. Then craft some handles, guards or accesories and put them all together in your crafting window. Different materials would have different pros and cons. Stone tools have low durability but don’t have any wear mechanic. Wood rots, Soft metals can bend and have to be straightened and hard metals rust and have to be cleaned. Also no tool progression. What you can mine depends on your mining level. Right now you can easily get diamond on yout first day if you mine deep enough. Locking it over a skill tree would pace the games more high tier materials more naturally. Also diamonds are classed as knapped material. No diamond swords for you, but a diamond macuhuitl is totally cool. Just craft a wooden sword of your choice and add some diamond blades in the crafting. 
Armor would be split into classes, Light, Medium and Plate. You can’t make armor out of stone (so no diamond armor either, but you could encrust your other armor with it) but you can make wooden plate. Just for the heck of it. Different armor classes would affect your stamina meter differently. 
Guns!!!
I’m not a gun nut, but hey we have gunpowder in the game. Let’s add guns. But just the flintlock ones, atleast the ones made by the player. They could be made out of anything even stone, just for the heck of it. They would be crafted like any other weapon. But shooting them would be expensive with all the gunpowder you’d have to loot from creepers (I like the idea of dead creepers burning away, giving you only a short window to loot them) or craft from sulfur, a new rare resource. Still they’d pack quite a punch and make hella noise, bringing all the monsters to you. Also long reload time, they’re flintlock after all. 
Also lets adhere to an old fantasy trope and make them unenchantable. Their op as they are. 
Animals and Looting 
Just add more animals. Add more predators, so the day isn’t just a cake walk. Add predators hunting. Pray running from a player simply approaching. Give me a run for my food. Animals reproducing on their own. If you want to tame livestock or pets than you better hope for a rare domesticated kind of animals or trap and break them enough for them to let them eat from your hand. 
And what about hunting. If you manage to kill an animal, it doesn’t just disappear and live porkshops in the cloud of smoke. Every killed entity just turns into a corpse that you have to manually loot, while holding a sharp weapon (for simplicity sake). All of them drop their hide (acting kinda like armor with its own durability, on which depends how much letter you’ll get from it, thus encouraging clean one hit kills), a lot more meat (so you don’t have to slaughter an entire herd just to have something to eat) and bones. Also food would spoil now, to discourage hoarding it. But there would be workarounds like salting it or drying it for jerky. 
Various animal hides could act as trophies (if you’re a cunt) or for crafting special clothing items or beds (since proper wool would be much harder to come by now). 
Monsters and the Night
Same deal as in the main game. Mostly undead with some mutated mobs like creepers and phantoms. The only hostile mob I’d add would be Vampires, who would follow the player and try to score a hit while you’re unaware. Of course they’d be rather rare. Enderman on the other hand... Let’s raise them to the mini boss standard. When they were announced I was hyped, that they’ll be a proper horror mob that you could be genuinely terryfied of. But no, they just vibin’ most of the time. So let’s change them. Since in the new lore the undead are humans corrupted by magic, enderman should be the remnents of the humans who have gone and got trapped in the End, turned into the Dragons army. And now their job is to stalk you and kill you. You still have to look at them for them to turn hostile, but now they don’t care if you only looked at them from the distance. If they can see you and you can see them, they attack. Give them proper range. Let them teleport behind you to score a hit. Put blocks in your way if you try to run. They could pick you up and teleport with you next to ledges (they shouldn’t just be able to throw you over the edge, let’s give players a fighting chance). They should also steal more valuable blocks than just dirt. Let them target specifically blocks placed by the player, allowing them to pick holes in your defenses for other mobs to get to your house. 
The night itself would change. For the first couple nights there should be no monsters. The rise of the undead according to the new lore is the Dragon learning about the new human in the world trying to slow them down from discovering the End portal. But for the first few nights it would be unaware of your existance, letting you to get comfortable. But when the first full moon hits, The dragon saw you and she will let you know she sees. And from then on, every night the undead horde will rise to haunt you, only resting during the eclipse (since the dragon can’t see). On the other hand the full moon would be equivalent to the blood moon from terraria.  With mobs more aggressive, able to break your doors and forcing you to defend yourself. Also you wouldn’t be able to sleep during the full moon. If you manage to fall asleep, you wake up dead with mobs spawned all over your house. Also the mobs don’t burn in the sunlight. When the night ends, they just disapear like Enderman. 
The mobs right now spawn only on active chunks, but let’s add a lore reason for it. They’re targeting you. This is why going to a village means bringing the horde to them. And if you don’t fight or they kill to many, the viligers will add two and twoo together, banishing you from their dwelling. The illigers will just turn hostile. The dwarves won’t mind since the undead are plentiful underground anyway. 
Also give me my Overworld Dragons. Like proper fire breathing ones. Kinda like the ones from Ice and Fire but actually managable and not the size of goddamn school. 
Survival Mechanics
Let’s add thirst. You can’t just drink any water ofcourse, so while food means you have to scavenge or hunt, thirst encourages you to either find drinkable streams or distill the water. Eventually just drink juices or booze. Yeah, let’s add booze. Just for fun, with all the stuff i’d want to add the game wouldn’t be kid friendly anyway. 
You have to sleep now. Unslept nights cut your stamina meter by 25% while also bringing the phantoms to you. You can sleep without a bed, but you’re risking temperature debuffs and less stamina regen. 
Temperature. With adding seasons and all the clothing option it seems reasonable (also i loved it in don’t starve). To not make the HUD to cluttered I’d just display the temperature on your heart meter, having them freeze over for cold and dry out for hot. Dried and frozen hearts wouldn’t be included in your hp pool, meaning that temperature makes you weaker. You could fight the temperature with proper clothing, fire or ice. Although the hot temperatures would be more forgiving, just making you lose water faster and being managable with shadow from blocks. 
Clothes would have their own slots, be made in their crafting table and heavily customizable like banners and letter armor, giving proper use for all the dyes we have. They could also be drawn on like player skins. You could also wear some of them on armor, allowing for further character customization. They’d have their own durability, but be easily repairable. Aside from temperature protection they would be mostly cosmetic and if you don’t like the idea of having to wear a coat in the winter, just enchant your shorts with some frost protection. 
Hunger would be overhauled slightly, letting you to get fat from food. But just like in real life FAT IS YOUR FRIEND (just you now, moderate amounts). It let’s you absorb all foods value even with a full bar. Still to much of it will slow you down and make your stamina bar go down faster. Oh and it’s no longer your stamina bar, that’s a seperate thing now, indicated by a small lighting bolt icon above your exp level. Still a full food and water bar is nessecary for healing. 
Enchanting
Bookshelves no longer make the enchantments stronger. Atleast not the decorative ones. Instead you have to enchant books on your own hoping for the “Arcane Knowladge” enchantment, which can’t be put on anything but, if you put a book with it in the bookshelf it will raise the enchantment cap. So does leveling your enchanting skill, as well as allowing you to see what enchant you’re putting on your stuff, as you grow more fluent in the language of magic. Enchanting would also be more powerfull in the night, as that’s when the End - The birthplace of magic is the strongest. This also means that enchanting during the full moon would create the most powerful enchantments, if you can manage to enchant while the undead hordes attack. And they will try to get to you as an active enchanting table is drawing them closer. 
Different materials have different enchantibility. Pracious metals are overall more conductive, while obsydian might make fire enchantments stronger. This would come into play mostly when crafting staffs!
While Guns are unenchantable, Staffs are just weak pole weapons without magic. But enchanting them let’s you pick a spell for them, like lightinig bolt, healing, stuff like that. One staff can hold only one enchantment and casting spells uses exp points meaning that you’d need quite a big pool to be able to just be a mage. While staffs are two-handed you can also make wands to cast with your offhand. Ofcourse they’d be less powerful to balance things out. 
As the Anvil is now a crafting station, the Arcane Anvil would take it’s place made from obsidian and golden bars. While we’re at it lets also think about Arcane Chests to store your exp. 
Player Death
Why can the player just live after death? Well depends on difficulty. If you want to lose your stuff but keep the skills, it’s because the last humans put a spell on you allowing you to be uneffected by the corruption and also be linked into the world, cursing you to wake up from dying in the last place you slept, making you think if your death was just a dream. If you want a more hardcore experience then it’s because they cast a spell of reincarnation on you, so you don’t come back as the exact same person, having to work upon the achievements of your predessecors (I have no idea how to write that, I’m polish okay?). And if you just want straight up hardcore, they sent you to the future, with only one chance to make things right. Applies to the multiplayer, there’s just more of you that have been cursed.
If you find your dead body you can loot it. But on the reincarnation difficulty all the food, potions, weapons and armor you had will have long rot away. A lot time passed afterall. 
The Stronghold and the End
So if you actually read so far, I love you and congratulations. I’m writing this while I’m high, so it probably doesn’t make much sense. Still, thanks! 
So... Strongholds suck. Let’s get rid of them. Instead let’s put the End Portal in a new rare biome. The Ruins! They would be a large decimated city from before the apocalypse, now overtaken by vegetation with undead present even in the daylight. The magic is right in the heart of the city after all. The undead are much more powerfull here, some even having modern weaponry like assult rifles. They can be looted, but they’re all falling apart and you can’t craft them. But you could repair them and use them. They’d be end game unenchantable gear. Enderman also stalk the city, so you’d have to be prepered for them. You still find the city with the eyes of ender, but this time crafted with a compas and obsidian to create the Ender Compass, cause fuck throwing balls into the air. The End Portal is in the heart of the city in the special dungeon called the Crumbling Facility. It’d be a long parkour challange with you having to reach the top while also fighting for your life. “But Pchlarz”, I hear you saying, “You could just build across or up, this is Minecraft”. Well no, cause the building would be made from gravity affected blocks, meaning that if you do, the whole thing falls apart. As for building up, try to do that while being shot from every direction. What if the tower falls? Well, the End Portal awakes spawning more monsters and moving to the height limit. So now you would have to build straight up, while the Enderman teleport to your position and try to throw you off. But if you get there, the Portal is your to enter. 
And so you do. Before you stands a temple build in the center of the New Moon. The towers are still there and the Dragon still heals from them. The temple is built from blocks the Enderman took from you (not just them ofc) You destroy the crystal and fight the dragon. It picks you up, throws you around, breathes Black fire (purple is ugly, sorry guys). You chip at its health and finally you bring it to half. And thats when the dragon falls into the temple with broken wings. Now it’s a ground battle. Now you have cover, but the temple is destructable. It’s blocks affected by gravity. Finally you kill the dragon. It imbues you with its magic and drops it’s heart. Still beating, Scarlett and glowing. The Enderman stand around you, their eyes no longer white (yeah i dont like purple), but now inteligent with pupils. They seem thankful. You’ve won. The end stone around you starts crumbling, falling into the void. And there’s no way back home. You start to accept your fate. You’ve sacraficed yourself to end the Undead horde’s reign. And thats when an Enderman takes you by the hand. You walk to the edge of the crumbling world and gaze into the blue globe staring at you from the abyss. It’s the Earth. But you wouldn’t survive the impact. Not from space. That’s when you see the Enderman holding something, with his hand stretched out to you. He’s holding a pair of wings. The Elytra. You put them on, say goodbyes to the newly freed Enderman and dive into the world beneath you, watching as the tall figures behind you die with their dying world. 
You crush into the earth. With half a heart you drag yourself to safety. The Ender compass now points the way to your bed. You walk. Victorious. 
Endgame
So you’ve beat the game. What’s now? Well the Enderman are no longer hostile. And the dragon heart? You can put it into your alchemy station and turn it into the potion of resurection. While the zombie villigers could be cured with a golden apple and the potion of weakness, the human zombies need this one. The skeletons are to far gone, but zombies and vampires can be turned back. The Dragons Heart can never be used, but if you lose it, well it sucks to be you hero. 
With cured humans you can create a village and start rebuilding. You can have relationships with them, turn them into companions and even have children with them (i like stardew valley okay). And with their numbers growing it’s up to you if you will live in peace with new races populating the world or reestablish the human reign on earth. 
Okay this took me like three hours and the weed is wearing off. I think way to much about minecraft, maaan. Still hope you like it. And make this mod for me. I’d be grateful. 
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