#afro specs
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specs-tacularmen · 1 year ago
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Just google “Ghana”!
घाना।ঘানা।ಘಾನಾ।ઘાના।ഘാനാ।ଘାନା।ꯘꯥꯅꯥ꫰غانا
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libraryleopard · 1 year ago
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High school sophomore Caroline finds an unexpected connection with a rebellious lesbian and must navigate the spark growing between the two of them
Queen (sapphic, gender-questioning, maybe ace-spec?), Korean American main character; Korean-Filipino nonbinary lesbian love interest; nonbinary Afro-Chinese side character
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thetantiger · 1 year ago
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Quick Bio: Graysmite Hudson
Race: Worgen Class: Priest Specialization: Holy Pronouns: She/Her
Gray is a pure white-furred afflicted Gilnean with holy white eyes. In her Human form, she is dark-skinned with a black afro and has the same white gaze. She is the daughter of Judas and Laila Hudson, two corrupt Gilnean nobles with a genetic thirst for violence cursed upon their specific bloodline. She struggles against this dark force, even now that her crazed, Light-zealous parents are long gone, as well as mourns the loss of her sister, Veronica, who fell due to her own hubris and indulgence in violence. Now, she seeks to correct the wrongs of her noble family, reconnect with her siblings (her long-lost brother, Scar, and an alternate timeline version of Veronica), serve the Shadows of the Faithful and do the best for her daughter, Edith, all while under the immense pressure of a guilty conscience.
Links: BURN Animatic Character playlist Good Enough Picking Up Your Pieces Graysmite's "Candlelight" mog Empty Spaces Devotion Into the Dragon's Lair Determination art piece A guide to drawing blushes Gray's "Reclamation" mog screenshots Holy priest spec art Gray body ref SotF as Vines 4 Gray's Character Insight "Mama, We All Go To Hell" art piece Lance loves wader Lancesmite ship doodle 2023 "Congratulations" animatic
Related Characters: Edith Hudson (daughter) Scar Hudson (brother) Veronica Hudson (sister) Judas Hudson (father) Laila Hudson (mother)
<Toyhouse Page>
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mudaship39 · 1 year ago
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Character Bio of the Asian Pasifika demigod and Afro Latine Native alien hybrid main character Part 17
Advanced Next Gen Mecha suit. 
Helios, Prometheus, or Oceanus a cardinal, gold, silver, & obsidian advanced next gen series mech suit series. A mecha is a robotic machine, which can vary widely in size, configuration, and purpose. Mecha are usually vehicles controlled from an onboard cockpit by a single, two, or three pilots. The mecha is repaired, customized, & upgraded by a small to large crew of engineers, scientists, & inventors. 
The mecha is controlled internally by aircraft or spacecraft pilot controls, voice commands, motion capture, thoughts and emotions with synchronization from the pilot, and with several dumb and simple AI and a few advanced and complex AI assistance from inside the cockpit of the mecha. Mecha cockpits have a single pilot, two pilots, three pilots, or even four pilots depending on the mecha make, model, & series. These mecha are piloted by one pilot. 
Sometimes it has a pilot mode that includes a comfortable leather space fighter or aircraft fighter jet piloting seat and space fighter or aircraft fighter jet controls for piloting. For this mode it can have two pilots controlling the mecha suit. These are liked by former space navy or space force pilots. 
These pilots enter the mecha while on base or on a spacecraft or capital ship by an elevator or escalator that takes them to a raised platform that is level with the cockpit of the mecha. The pilot then steps into the mecha suit which closes its hatch behind them. The pilot can also enter the mecha if the mecha is already on sight on the battlefield by parachuting into the mecha after a Halo jump or orbital drop insertion. They can also enter the mecha suit by having the onboard ai of the mecha control it and lower its hand to them so they can climb on and climb inside the mecha suit. If the mecha suit is in space they can enter the mecha while in EVA zero gravity by using a jetpack to fly to the mecha cockpit. 
Metahuman and superhuman super soldier pilots can perfectly assimilate and synchronize with the mecha suit. The mecha works in tandem with their superhuman and metahuman abilities and physiology. By taking advantage of their super soldier training and powered armored super soldier skills. The mecha suit can enter assimilation or synchronization battle mode with the super soldier pilot for several hours without drawbacks or recoil damage to the pilot. 
The mecha is mainly piloted by tracking movements made by the user's body. The pilot when flying the mecha uses a tech suit or body suit. This suit synchronizes and interfaces between the pilot and the mecha. It utilizes a spacious spherical cockpit for full body movement. Made especially for black ops and spec ops super soldiers. It takes full advantage of the abilities of demigod metahumans and superhuman alien hybrids. Pilots essentially become at one with the unit. Acting as the avatar for the mecha's actions and the receptor of any activity to the mecha in return. The pilot also wears a helmet that interfaces and synchronizes their thoughts and emotions with the mecha. Allowing them to command the mecha by their voice as well as conscious and unconscious thoughts and emotions. This is assisted by dumb simple AIs (who are complex and smart by regular human and alien standards) and smart advanced AIs who improve the super soldier pilots' already superhuman abilities and piloting.
Has naturally enhanced and artificially enhanced abilities. Their body and mind reacts on a superhuman level when piloting. This increases their natural skill and control when piloting. The main character can also pilot the mecha by hacking into the human and alien technologies itself with their technopathy as a cyborg/bionic. The mecha is only accessible by the pilot using a fingerprint, eye, & dna biometric scanner. In the event of capture by the enemy it has a self destruct sequence that has the destruction of a high yield nuclear weapon. It overloads the nuclear fusion reactor core. 
The mecha is personalized with red, black, white, blue, & green alien and human emblems, decals, & symbols on its face, neck, chest, back, arms, elbows, hands, legs, & knees. The mecha is also decorated with alien and human characters and calligraphy. 
Has high firepower. Is heavily armed. Is heavily armored. Has high maneuverability. Has high accuracy. Is highly customized and upgraded. Is regularly repaired, maintained, & updated by a crew of mechanics, scientists, engineers, & inventors. It has a clean, polished, & new paint look maintained by artists. Its symmetry positively affects its balance and makes it easy to control. Its performance is enhanced with their superior piloting skills.
It flies using spacecraft and aircraft rocket thrusters on its back, arms, legs, & feet. The mecha also flies though a pair of robotic wings and a pair of hard light wings built onto the shoulders of the mecha. It glides and hovers using rocket thrusters on its arms, hands, elbows, knees, legs, ankles, & feet of the mecha. It swims using turbines on its chest, back, arms, hands, legs, ankles, & feet. It has a cooling and ventilation system using space craft turbines, aircraft vents, & a liquid nitrogen cooling system to cool and ventilate the mecha to prevent overheating when using rocket thrusters or when using the mechas immense firepower. 
They are trained as mech pilots using mock duels, VR simulations, combat drills, combat simulations, physical training, & piloting exercises similar to power armor and spacecraft training. They are also trained using augmented reality using mecha figurines and miniatures as personal avatars. As a mecha operator and pilot they employ advanced knowledge and natural skill. 
He/she/they the Asian Pasifika demigod and Afro Latine Native alien hybrid main character since they were a child played with miniatures of powered armored soldiers and models of mecha suits based on media of their world. This was given to them by their geeky mother. This was given to them by their nerdy father. They would use these as avatars in virtual reality and augmented reality simulations to play in championship games, competitions, and contests as a video game streamer against other children, preteens, teenagers, and young adults in next gen console holographic 4d games which was ironic considering their future as super soldiers in powered armor and mechas themselves.
It is powered by nuclear fusion reactors. The main bigger fusion reactors are found in the chest and back of the mech suit. The secondary smaller fusion reactors are found in the head, neck, arms, and legs of the mecha. It is powered by lunar rays, cosmic energy, magical energy, natural energy, spiritual energy, zero point energy, & nuclear power. It can be recharged by steam power, water, wind power, solar radiation, & electric power. 
The mecha is armed with anti capital ship weapons such as a gravity gun, a sonic cannon, a positron cannon, a rail gun, a electromagnetic mass accelerator cannon, a antimatter weapon, a mass driver cannon, an ion cannon, a particle beam cannon, & a zero point energy cannon capable of obliterating entire space fleets at maximum output for primary weapons. Each of them are quadruple, triple, or double barreled to reduce and spread out the stress caused by the powerful shot outputs. Has two charging barrels that can be attached to the single, double, triple, or quadruple barrels of the mecha cannons and amplify its power.
Primary weapons with enhanced output. They are big enough to be held by mecha units. They are powerful enough to destroy squadrons of mech units at low output to even fleets of spaceships and capital ships at full power maximum output. The mecha rifles have the ability to adjust the weapon output. At high output, beams are emitted from each barrel to form powerful blasts. Capable of single shot, three round burst, or full auto when firing. The mecha weapons have an excellent rate of fire and a variable output. At low power it can destroy a few mecha suits. Which at maximum power rivals or even exceeds the firepower of capital ships such as a dreadnought, battleship, a battle cruiser, or flagship combined. The interior of the barrels contains alien and human metal parts for superior durability. It is made to withstand the high output of the hand held super weapon.
Their mechas main battle tactic is to destroy enemies from afar with its heavy firepower which has been pushed to the limit. It specializes in close ranged, medium ranged, & long range combat. The cannons have a relatively fast cool down time in between shots. This allows for shots to be fired within seconds or minutes depending on weapon mode. Puts an emphasis in precise targeting in long range combat. Can use frontal assaults that would make full use of their mechas imposing firepower in combat.
It is armed with secondary weaponry. It is armed with laser, energy, plasma, ballistic, & hard light mounted 50 caliber anti tank heavy machine guns in the shoulders of the mecha. It is armed with laser, energy, plasma, ballistic, & hard light anti tank quadruple barrel Gatling Guns on the neck of the mecha. It is armed with anti personnel heavy flame throwers. It is armed with anti personnel light and medium machine guns in the head of the mecha. It is armed with laser, energy, plasma, ballistic, & hard light 40 mm mounted anti aircraft rocket and grenade launchers built into the chest of the mecha. It is armed with laser, energy, plasma, ballistic, & hard light mounted anti spacecraft missile silos built into the chest of the mecha. It is armed with a back mounted ballistic, hard light, & plasma anti spacecraft artillery cannon that fires space navy fleet artillery barrages. 
It is armed with two giant handed hard light beam swords, axes, spears, sledgehammers, etc as melee weapons as primary melee weapons. It is armed with giant plasma beam short swords, short axes, plasma warhammers, plasma tonfas, escrima sticks, & plasma knives as secondary weapons. For close ranged combat they also use the speed and maneuverability of their suit.
It is protected by laser, energy, plasma, & hard light shields and force fields. It is protected by ballistic armored plates. It is protected by a ballistic and hard light war door shield mounted on the left arm of the mecha. This protects the mecha while the mecha is aiming with their handheld primary weapon. It also protects the mecha from enemy mech firepower or handheld ranged weaponry or melee close combat weapons. 
Mechs are designed by teams of R&D scientists. Mech pilots pilot mecha suits. These mech suit pilots are assisted by teams of mechanics. It is customized, upgraded, repaired, & tested by teams of scientists, inventors, & engineers. It is designed for terrestrial, aquatic, aerial, & space combat. It was designed for combat in arctic, desert, jungle, swamp, or forest terrains. Uses active sonar, a motion sensor, gps system, & radar.
They have Zeus, Jupiter, & Odin series mech suits that they personally call Helios, Prometheus, and Oceanus. It is 200 meters tall. It weighs 80,000 tons. The mecha suit is launched out of a hanger or shuttle bay or spacecraft or capital ships using a catapult deck. The mecha can also enter the battlefield by exiting the cargo door of a space shuttle. It can also be launched using a catapult deck of a spacecraft carrier. While piloting the mecha pilot is wearing a tech suit and a flight helmet and is protected by combat armor and a combat helmet. 
The pilot is armed with an hard light assault rifle, a hard light sniper rifle, a hard light combat shotgun, a plasma light machine gun, a plasma submachine gun, & a plasma pistol for emergencies. They are also armed with a hard light sword and plasma combat knife for emergencies. 
In emergencies the cockpit is capable of separating from the mecha and turning into a small space fighter for emergency combat and escaping danger. The space fighter is armed with plasma torpedoes and hard light machine guns for protection. In the event of emergencies the pilot is also able to escape by ejecting using the mecha piloting seat and using a parachute. 
Mechs are part of an arms race between factions, countries, world governments, alliances, empires, planets, & intergalactic governments. There is mech on mech warfare. Mechs settle territorial disputes and interplanetary conflicts. 
You can customize mechs. You can also upgrade mecha units. There are many types of mechs. Such as close combat types, medium range assault types, long range artillery, support types, & command and control types. 
You can be a regular soldier in the armed forces as an ensign to captain in the space navy as a mecha pilot. Or you can be a mercenary or private soldier as a mecha pilot selling your services to whoever pays you for the highest bidder. Completing missions as a merc earns you notoriety and fame among mercenary companies. 
Mecha are one component of an integrated military force. They are supported by and fighting alongside walking tanks, battle walkers, fighter jet aircraft, and infantry. Mecha are war machines. They are essentially armored fighting vehicles with legs instead of treads or wheels. There are also civilian type mecha that are also used for civilian purposes such as heavy construction work, police functions, or firefighting.
They primarily use mech suits as a freelance mercenary fighting for the space federation. They used to fight for the space federation and Terran hegemony in the space force and space navy as a mecha pilot. They as a mecha pilot used it since they were an ensign to a captain in the space navy. They as a mercenary used it as a commander of a mercenary company. Has fought in many battles. Has been defeated several times by other veteran mecha ace pilots. They have seven rivals as a mecha pilot. Shows apparent gratification over their victories. They have concern for the nature of the mecha battles themselves. Is filled with the emotions that drive the pilots that engage in these mecha fights.
He/she/they have a certain knack for mechanics and inventing including building next gen advanced robots, androids, & synthetics. A talented inventor, engineer,  scientist. They even created their own next gen advanced mecha series suits as a scientist, inventor, & engineer. They are a recognized genius and are the principal chief engineer, scientist, & inventor behind the creation of several advanced next gen mecha suit series. Just by looking in the piloting manual for the first time. They have a small robotic droid capable of flying and walking to help them while piloting the mecha suit. They are also the artist behind powered armored soldier miniatures and mecha suit models.
On board the first mecha suit they piloted, an old gen series mecha, he/she/they were able to use and fight with it. In this sortie he/she/they destroyed a few enemy mecha suits at the same time. He/she/they honed their skills and abilities to the point where the mecha suit needed an upgrade and be tuned up to even be able to match up to their immense piloting skill. He/she/they are adept at mecha suit combat in all ranges from close, medium, & long range combat. He/she/they can handle multiple enemies at once. With their exploits in the next gen advanced mecha suit they earned the call signs and codenames Grim Reaper, Metal Demon, Zero, & Nemesis as a mecha pilot. 
They possess superb sharpshooting skill and superhuman knowledge with a wide array of firearms. Even before becoming a super soldier, powered armor soldier, & mecha pilot they were known to score high grades in sports marksmanship, archery competitions, and trick shooting championships. They scored a consistent 95% accuracy in vr stimulation battle tests. As a trained sniper, they know about stealth tactics, camouflage, infiltration, assassination, and has an intuitive understanding of trajectory physics for sharpshooting.
They are great battlefield commander. He/she/they uses their skills to lead rookie pilots in several successful missions for training. As a commander they have superb knowledge of coordinating military tactics and have a lot of battlefield intuition. Leads a squad of other ace veteran mecha pilots. Always looking for enemy veteran ace pilots to test their skills against. 
They have a strong tactical sense. They know when to show restraint and not pursue an opponent too far. They also show adept perception, awareness, & intelligence. They are able to discern the properties and vulnerabilities of enemy mecha suits from a single observation. From there they are able to execute a counter-strategy.
They are at the peak of their piloting skill even while using an inferior older mecha suit. They critically damaged an advanced next gen mecha suit. They are shown use of pragmatic and clever tactics over their mecha piloting career as a mecha pilot for the federation space navy and as a freelance mercenary for a mercenary company often catching their enemies off guard. 
He/she/they have sharp senses and rapid information processing ability. He/she/they have great adaptability in combat. He/she/they have exceptional mecha shooting precision enhanced by their abilities as a super soldier. It became the core of their piloting style. 
He/she/they always try to disable the enemy mechas first without lethally harming or killing the mecha pilot by aiming for weapons or body parts. They target the mecha except for the cockpit. Won’t go out of their way to kill enemy pilots. But can if there is no other choice or when there is no other option as a trained soldier. They value life as a person as a personal value but can kill or injure enemies when necessary with their training. They aren’t naive or idealistic but are realistic and have a grounded perception about the reality of war and combat. 
As a super soldier with black ops and spec ops military training their fighting ability developed quickly and greatly. As their time in combat as a powered armor soldier and mecha pilot increased. He/she/they are a talented pilot with great drive and focus to better themselves in their piloting skills. Is as a one-man army type mecha pilot being able to hold his/her/their own against several next gen mech suits single-handedly and even forcing them to retreat. 
Goes into sorties with enemy mech suits with the support of their mecha squadron. He/she/they is talented and favors close-range combat, medium ranged combat, and long-range combat. This comes in handy due to both of their mecha suit's capabilities to handle any form of combat in any terrain. He/she/they is a very adept pilot capable of piloting any mecha suit. Most so when using their own personal, customized, & upgraded next gen mecha suits. 
He/she/they remains focused, collected, calm, and precise when piloting. They are able to perform many difficult flight maneuvers and battle maneuvers in mock duels, VR simulations, augmented reality, physical training, and real combat situations.  As a mecha suit pilot they are also excellent and highly skilled. 
He/she/they quickly adapts and improvises to sudden changes in environment conditions such as arctic, desert, jungle, forest, swamp, mountain, volcanic, aerial atmospheric combat, or even zero gravity space combat. They also adapt and improvise to sudden changes in opponents' tactics, read their thoughts and movements, and are able to predict their next attack. 
They are a skilled fighter who excels in precision. They are capable of dodging volleys of missiles head-on. They are even flying close to them. Almost touching them in flight without setting them off. In mecha suit battles, they are good at high-speed maneuvering honed from their experience piloting aircraft and spacecraft.
Has the capacity to use covers, the environment, or even the terrain to their advantage. Even if all of their weapons have been incapacitated.  They will still manage to weaponize the other abilities of their mecha itself as well. As a mecha pilot and operator they have tactical skill and make use of their surroundings, cover, & the environment in combat. They are an experienced officer and extraordinary tactician. He/she/they are also a cunning strategist and tactician. Managing to outsmart many of their enemies, even when they are not piloting a mobile suit.
They use the droid and dumb and simple AIs to analyze the opponent to provide navigational and tactical data during battle while they pilot the mecha suit. These droids also pilot small unmanned drones to fight enemy spacecraft, aircraft, or tanks so the mecha pilot can focus on fighting enemy mecha suits. The droids and dumb AIs also complete tasks for the mecha pilot when they are piloting.  
After being unofficially trained by veteran ace pilots Fumiyoko Sakagawa a metahuman ace mecha pilot of the space navy and her wife Kira Nova a superhuman alien ace of the Andromeda Empire space force they honed their piloting skills. 
Before becoming a full-fledged pilot they had undergone official training at the military mecha piloting academy. It was there that they showed natural talent as a mecha pilot ranking 1st in mecha suit piloting. Their bold leadership style and leadership skills which they are well known for was developed at the military mecha piloting academy. They had natural experience as a pilot and high scores at the academy. As a mecha pilot they are very mindful of their situation. They are always aware of the status of both their opponent's mecha and their own mecha. 
By manipulating space particles, it can alter and absorb enemy cannon attacks through the shields, forcefield, & arm mounted shield. Has a ballistic and hard light war door shield mounted on the mechas left arm that has the ability to absorb and nullify mecha cannon weaponry. The absorbed space particles can be used later. When deployed a spherical hard light, plasma, laser, energy shield and spherical forcefield, capable of absorbing enemy mecha cannon attacks, surrounds the mecha suit. It then redirects and doubles the attacks back at the enemies. Uses a system where space particles permeate its mecha frame increasing its output at an accelerated rate. 
They have an ability to perfectly synchronize with their mecha suits. They, as a bionic and cyborg, communicate directly with the AIs of the mecha and the mecha itself directly when piloting. Super soldier pilots unifies their senses with the mecha itself. A drawback is the endurance and stamina of the pilot is consumed and needs to be recovered. Takes advantage of their knowledge of human, alien, & divine hand to hand and melee martial arts. Uses the output of the mecha to deliver devastating opening moves and devastating finishing moves on enemy  mecha suits. Uses space particle emissions to triple mecha suit stats and abilities. This also boosted their fighting abilities by 120% and made them virtually unstoppable.
The mecha suit is installed with a system to maximize its space particle emission. The transparent sapphire, amethyst, crimson, gold, & emerald parts are for storing particles for later emission. More of them are hidden below the armor. Normally, these particles are used for enhancing the mechas close combat, medium range, and long ranged attacks. When they assimilate with the mecha suit its performance improves by more than five times. When activated the parts blaze gold, silver, crimson, & sapphire with celestial, stellar, primordial, & cosmic elemental powers. All the particles stored in the suit can be released at once causing the entire mecha suit to be engulfed in cosmic, primordial, & divine flames, lightning, wind, & ice.
The mecha suit customized, upgraded and updated many times to go from worthless, common, uncommon, unique, exotic, rare, epic, legendary, arcane, mythical, blessed, & even divine rarity. 
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tealisa · 2 years ago
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highkey marvel is missing an opportunity by not having Steve be Irish & Native America (on dad and mom's side) and Bucky be Afro Boricuan/Latino whose family immigrated to the US
not b/c they'd be better like that (but it would be better ijs) but b/c it would add so much to the themes and politics of the story
or rather, the themes that story could explore of marvel wasn't so filled with white USian writers who back away from any interesting and potentially cool storyline & character development in favor of just using the Cap stories to tell really distorted references to IRL american history and tiringly centrist-at-best stories that always wrap around to patriotism and IRL status quo
it's frustrating b/c the first big story arc and potential character development of modern Cap is the whole Winter Soldier thing, and that comes the closest to what I'm talking abt: it has the whole Project Paperclip analogy and themes abt how the Western European and co. enders up "rehabilitating" and hiring the Nazis to work in their alliances and domestic industries. And the analogy is good! They have 2 WWII soldiers who fought Nazis and got pushed into modern-day USA to see the same Nazis still around, and they even have be personal w/ the characters themselves being subject to state violence and create emotional investment
but marvel still kinda does a copout and never have the characters personally question why the USA hired the Nazis and led to Hydra doing things w/ government funding, and instead marvel pushes it off as a "bad apples" thing to avoid questioning the American project itself.
And as the years go by they change the Hydra=Nazi Germany thing and add more Soviet/Communist stuff to it b/c Americans love their Double Genocide Theory (which Holocaust historians rightfully call it Holocaust Denial) b/c otherwise Americans would have to contend w/ the fact that Nazi Germany was inspired by US Segregation + Native Americans being corraled into reservations & West Europe's plundering of Africa
Its even worse w/ the current "Cold War" BS going on rn, they literally retcon Hydra & the Nazis as just a "smaller" villains controlled by a bigger "revolution" and toss the word socialism around like a conservative politician. And the fact that it's called "Cold War" creeps me out b/c Marvel recently got pissed at (and later fired) Victoria Alonso for promoting a movie abt a US-supported dictatorship in LatAm (spec. Argentina, her home nation) and how Pesto Pascal was in an interview and got nervous abt mentioning that the US funded the coup in Childe and assassinated Allende & installed Pinochet. This was all part of the IRL Cold War, installing dictatorships to crush revolution in the Global South, and the way Hollywood (and even marvel comics) line up to distort the US' bloody history and try to wash it away with weak centrist "criticism" that still supports US patriotism
that's why I feel like changing Bucky & Steve's ancestry (doesn't even need to be a retcon, it can be filling in the gaps and we can just say they're lightskin jjjjjj) would help the story. Tbh, even Steve's Irish ancestry should have affected his story, but marvel doesn't even care enough to give his mother a last name or any living relatives back in Ireland, much less use Steve's ancestry to help question his loyalty to a country that doesn't stand for his stated ideals at all.
it's v ridiculous b/c almost every story arc includes Bucky or Steve being subject to state violence and used more as a human weapon than anything, and yet there's no infernal questioning or progression or character development. The stories always manage to swing around and shift the blame onto a propaganda caricaturish villain to be like "USAmerica's heart is being corrupted by evil we must restore its purity" or if not, then they act like it never happened so they can go back to being loyal American supercops b/c actually admitting that America's heart has always been genocidal is too much for American liberal writers
tldr: Bucky should have Afro Caribbean family and Steve should be Irish and Native to better fit the story, and the writers should actually let them remember the time the US hired the Nazis they didn't kill in WW2 and how those Nazis ended up torturing and experimenting on (marginalized!) ppl and also them too, so they should be mad at being used as human weapons. B/c after the 2nd or 3rd rehashed "our country is being taken over by evil" Cold War-era propaganda story they should just get together and destroy the Captain America shield b/c at what point to they realize the problem is not some "outside force" the problem is America.
Ok anon idk what sparked this very long text in my art blog, but real actually. You speak about retconning their racial identities and while I agree with that, I also have to acknowledge that Marvel is already sleeping on what is a core part of Steve and Bucky's publication history and that should've been incorporated into their characters by long now: Their Jewishness. They were created by Jewish immigrants, precisely to rally support against the nazis in the U.S. The only reason they (and other marvel heroes like Jim Hammond) weren't openly Jewish was because of the times! It makes no sense that marvel today refuses to do acknowledge that and make them canonically Jewish. Steve has his Irish heritage and sure, I guess back in the 40s he got looked at with side eyes, but that part of his lore only feels like a replacement for what REALLY should've been there, which is his Jewish identity.
Steve's entire character is believing and fighting for a dream that he quickly learns couldn't be farther from the truth, and he works in order to assure that utopic dream -- the one sold to immigrants, of a land of freedom and opportunity without prejudice -- actually takes place. This dichotomy between dream and reality and how despite that he still fights relentlessly for the rights of the oppressed (that is his biggest thing, that he's the world's #1 ally) would be SO much more meaningful if he had a Jewish heritage, like his creators.
And yes, Marvel has much degenerated from the incredibly political, punk movement that it was when it arose in the 1940s. Even with all its bullshit, up until the 80s you could see the writers weren't afraid to criticize precisely the problems of the U.S., but after that 90s buy-out, all that was gone. And then 2001 happened and Marvel became the most neoliberal shit you could imagine, and along with that came many many cases of bigotry within those comics, including MANY instances of antisemitism, and the MCU's (and the Foxverse) whole existence is just more proof of that. From completely erasing characters' Jewish identities, to making nazi characters into 'lovable bad guys' like they did with zemo, to the sheer aberration that was making Magneto's children into volunteers for the nazis, Marvel has a gigantic problem with antisemitism and it goes hand in hand with the other bigotries present at marvel (their gigantic antiblackness and misogynoir, their antiromanism and demonization of roma women, all of its racism and fetishization of woc and dehumanization of all poc in general, really; and its massive ableism) and that is also intrinsically connected to all of this stupid ass Cold War Red Scare shit. It is VERY MUCH an intentional choice to make The Commies into their new Big Bads. And now that you mention Victoria Alonso (which is their new escapegoat) - i didnt know she was involved in Argentina 1985 -, all of it starts to make perfect sense, because I think back to Avengers EMH, where they made it very clear that S.H.I.E.L.D., basically Fantasy CIA/FBI were the bad guys, and where the heroes were making points of anti-punitivism and prison abolishment, it makes total sense that Marvel, after getting bought by Disney, would shut that down and release propaganda shit instead.
Anyways, long story short, Marvel as it is now fucking sucks, the creators should all get rightfully compensated and all of its IPs should go into the Public Domain.
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wasteland-soul-project · 1 year ago
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Here's an insano list that will be continually updated so I have an online record of all that Im currently receptive to include. Consider this spoilers actually.
Greens got a spot on the timeline finalized.
White is sorted by era for workload
Agar.io, Saurian,Ancestors,Far Cry,Civ,History channel,The sumerian game,Hammurabi,Ass cred,Ryse son of rome,Ghost of Tsushima,evil dead,Kingdom come deliverance,western gun,Turok,Oregon trail,Samurai western,Call of Juarez,Red Dead Revolver,GUN,This land is my land,Bioshock Infinite,Valiant Hearts,Call of cthulhu,Sea wolf,Battlefield,Mafia, front line, endless war, the saboteur,Medal of honor,Call of Dutygenesisnoir,Capcom 1942,Commando,Castle wolfenstein?The incredibles,Cathode ray tube amusemen device,La Noire remember da whorient,Bertie the Brain,Nimrod,Destroy All humans,Christophers draughts,Fonzie road race,Atomic Heart,Tennis for two, gta,Spy hunter ,Spacewar!, xcom, metal gear, resident evil, 1967 world series, team fortress, afterburner, galaxy game, computer space, pong, silent hill, night driver, elevator action, E.T, space ace, uncharted, firewatch, jalopy, contra, gone home, portal, postal, prey, max Payne, illbleed, blood, FEAR, venture bros, manhunt, dead island, dead rising, kane and lynch , bully, cherry 2000, hell comes to frog town, burt reynolds flick, socom, saints row, mercenaries, half life,Alpha protocol,Outlast,Life is strange,Payday,Sleeping Dogs,Lollipop Chainsaw,Duck dynasty, hatred, tomb raider, Evil within,Dying light, edith finch, control, trad meme, alaskan road trucker, tume pilot, disco elysium, octodad, tacoma,Van Buren Tech Demo,Five lesbians eating quiche, thag cute radioactive couple,Fallout: Zero,System Shock,One man and a crate of puppets,Fallout: Frost,Wasteland,Fallout nevada,Atom RPG,Metro,Soma,Ashes twentysixty three,Fountain of Dreams ,Organ Trail,Employee of the month,Fallout 1.5 Resurrection,Squidward suicide,Stray,Horizon,Fallout Yesterday,Jazzpunk,xcom classic, breaking badFallout New Califnornia,Mad Max,Hwarts of Iron OWB, soace station 13,Storyteller,Fallout Lanius,Fallout nuka breakFallout 4 miami,All roads,Death Stranding,Morrowind,Outer Worlds
Fallout minecraft map,Fallout:Dust
Post war:Spongebob, 60 seconds, the story must be told, fallout revelation, starcraft, space quest, dead space, broken roads, breath of death, star heroine
Prewar: 2050+, idealized-era retroscifi jetsons, overwatch, series of unfortunate events, deathloop, f zero x, afro samurai, thief reboot
Prewar 2025-50, dystopia class struggle sci fi deus ex, cyberpunk, mirrors edge, cruelty squad, final fantasy
Pre war (big mess of speculative future) home front,dishonored, naissancE, space station 13, crackdown, timesplitters, kentucky route zero, red faction, dreambreak, attack of the saucermen, metal slug
My lived yearss that one 4chan comic in france, plants vs zombies ,the boys, slender, sniper assassin, stalker, hitman, the quarry, pandemic 2, black watchmen, alien hominid, police quest, tony hawk, ape out, ace attorney, the beginners guide, arma, aemy of teo , chimamande adichi, crysis, just cause, just dance, prototype, skate, various sports, dangenrampa, true crime, post void, burger tycoon, dino crisis, the cat lady downfall devil went through here lorelei, science adventure, goldsrc counter strike, detectives united, deadly premonition, freedom fighters, eternal darkness, unboxing, that unity game abt the painting, subnautica, perfect dark, famicon wars, the darkness, captain underpants
1900s fnaf, calvin and hobbes, papers please, mother, zaxxon, heros journey, stalin vs martians, x files, tom clancy, spec ops, gorillaz, the sims, GI Joe, leisure suit larry, pathologic, cold war game, hammer and sickle, jurassic park, evil dead, james bond Tropico, sims city, ikari warriors, spy hunter, time crisis, alone in the dark, syphon filter, gabriek knight, arma cold war, chinua achebe, camara laye, persona, shenmu, yakuza, brothers in arms, company of heroes, punchout, operation flashpoint, professor layton, sniper ghost warrior, sniper elite, undying, stanley parable, hotline miam, war in the east, wings of orey, men of war, 9th company, red orchestra, iron front, death to spies, mother russia bleeds, roller coaster tycoon, counterspy, esrls day off , gaiden, shin megami, suda 57, fatal frame, gorogoa, hotel room dusk
1800s thief, amnesia, samurai champloo, jojo, dark pictures anthology, wadjet games multiverse, bloodborne
1500s sekiro
1400s Europa Universalis
1300s Demons souls classic
1100s lionheart
1000s crusader kings, chrono trigger
800s prince of persia
200 silk
100 romanc eof the three kingdoms, dynasty warriors
Ancient 0ad, pharoah, the scorpion king, sphynx and the cursed mummy, age if mythology, noahs ark, empire esrth, rise of nations, total war, tak and the power of juju, hades
Cavepeople: dawn of man, jawa mammoth, age of empires, tork, tail of the sun, echo secrets of the lost cavern,roots of patcha
Old af: jurassic the hunted, nanosaur, a prehistoric tale, id software timeline, AVP TIMELINE OLD AF, evo, evolution games of itnelligent ligr, lynn margulis, civ dinosaur war like cthulhu mythos, robert howard books, cthukhu saves
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ulofey · 1 year ago
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AFRO HAIR TOPPERS: THE SAVVY SOLUTION FOR THINNING CROWN ISSUES
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Thinning crown got you down? We feel you. It's never pleasant to see a once full and lush mane slowly lose its volume and density. But here's the good news: you're not alone, and there's a solution to your dilemma—the Afro hair topper.
Afro hair toppers are the ultimate answer to thinning crowns, specifically designed for those with Afro-textured hair. We understand how unique and gorgeous Afro hair is, with its beautiful coils and curls, and how it requires specific care and products. That's why Afro hair toppers are made to blend in seamlessly with your natural hair, providing the fullness and coverage you crave without compromising on the authenticity of your look.
Imagine this: waking up every day, looking in the mirror and seeing a full, voluminous crown that boosts your confidence and brings out your inner queen. Sounds dreamy, right? Well, that's exactly what Afro hair toppers are here for. They're not just a hair accessory, but an empowerment tool, a confidence booster, and a statement of beauty. 
So yes, a thinning crown can be frustrating, but with Afro hair toppers, it doesn't have to be a permanent problem. You can reclaim your crown, restore your confidence, and rock your natural hair with pride.
Restoring Confidence with Afro Hair Toppers: A Solution for Thinning Crowns
1. Afro Hair Toppers: A Versatile Solution for Thinning Crowns
Afro hair toppers are designed specifically for individuals with afro-textured hair, providing a natural-looking, seamless solution to cover the thinning crown area. Constructed using 100% human hair or high-quality synthetic fibres, these hairpieces offer the perfect addition to your haircare routine, blending effortlessly with your natural curls and kinks. With afro hair toppers, you can maintain your unique, textured look while concealing any hair loss or thinning at the crown.
2. Benefits of Afro Hair Toppers for Thinning Crowns
Afro hair toppers present a myriad of benefits to address thinning crown concerns:
Targeted Coverage: Designed to target the crown area specifically, afro hair toppers provide precise coverage to the affected region, resulting in a natural-looking solution.
Texture Match: Afro hair toppers are made to mimic the natural texture of afro hair, ensuring a seamless blend with your hair's unique curls and kinks.
Convenience and Ease: These hairpieces can be easily applied and removed, making them a convenient option for those seeking a simple yet effective hair solution.
Customisation: Afro hair toppers can be customised for length, density, and colour, providing a tailored experience and a perfect match with your natural hair.
3. Tips for Choosing the Perfect Afro Hair Topper
When selecting an afro hair topper, it's important to consider the following factors:
Hair Type: Decide whether you prefer 100% human hair or synthetic hair for your topper. Human hair toppers offer a more natural-looking texture and can be styled like your natural hair, while synthetic variants require minimal maintenance and are more budget-friendly.
Base Size: Measure the area affected by thinning hair to determine the appropriate base size for your afro hair topper. A well-fitting base size will ensure adequate coverage and a natural appearance.
Colour: Select the hair topper colour that closely matches your own hair colour. Consider options such as custom colour matching to ensure your afro hair topper provides a flawless blend with your natural hair.
Density: Choose an afro hair topper with a suitable hair density to complement your hair's natural volume and ensure a seamless integration.
4. Application and Styling Tips for Your Afro Hair Topper
To apply and style your afro hair topper for a thinning crown, follow these steps:
Prep Your Hair: Detangle your natural hair using a wide-tooth comb or gentle brush, taking care not to cause breakage.
Positioning: Locate the thinning crown area and place the afro hair topper specifically over it, aligning the base with the affected section. Adjust the topper as necessary to ensure accurate positioning and a comfortable fit.
Securing: Use built-in clips or combs to attach the hair topper securely to your natural hair. Ensure a snug, comfortable fit that prevents shifting during daily activities.
Blending and Styling: Gently blend the topper with your natural hair using your fingers or a wide-tooth comb, ensuring the curls/kinks seamlessly integrate. Style the hairpiece and your natural hair together as desired, using any haircare products designed for your hair type.
5. Maintaining the Quality and Longevity of Your Afro Hair Topper
Proper care for your afro hair topper is essential for maintaining its quality and longevity. Follow these care tips:
Washing: Clean your hair topper every 2-4 weeks or as needed, using shampoos and conditioners specifically designed for the hair type (human hair or synthetic) of your topper. Wash the topper gently, avoiding excessive rubbing or pulling.
Drying: Allow the hair topper to air dry on a wig stand or other elevated surface, preventing it from resting directly on towels or other absorbent surfaces during drying.
Storage: Store the hair topper in a clean, dry area, away from direct sunlight and extreme temperatures. A wig stand or mannequin head can be helpful in maintaining the topper's shape and preventing tangles during storage.
Styling: Regularly detangle your afro hair topper using a wide-tooth comb or fingers. For human hair toppers, you can use heat-based styling tools if necessary. However, avoid direct heat on synthetic toppers, as this may damage the fibres.
6. Discover the Ideal Afro Hair Topper at Ulofey
Ulofey's expertise in crafting quality, customised wigs and hairpieces ensures that you can find the perfect afro hair topper to address your thinning crown concerns. With a wide range of styles, colours, and hair types available, Ulofey provides tailored solutions to cater to your unique preferences and needs.
Embrace Confidence with a Custom Afro Hair Topper
Afro hair toppers provide an effective and versatile solution for addressing thinning crown concerns, allowing you to regain confidence in your appearance. These tailor-made hairpieces blend seamlessly with your natural hair texture, offering targeted coverage that enhances your unique curls and kinks. With proper care and maintenance, your afro hair topper will maintain its quality and blend effortlessly with your natural hair for a long-lasting, stylish look.
Ready to elevate your style and rediscover your confidence with the perfect Afro hair topper? Explore Ulofey's afro toppers for thinning hair collection and let our expert stylists guide you in selecting a custom afro hair topper tailored to your unique preferences. Experience the transformative power of a high-quality, personalised afro hair topper designed just for you.
See Related Post:
The Magic of Hair Crown Toppers: A Complete Guide By Ulofey
The Ultimate 2023 Guide to Crown Hair Toppers for Thinning Hair
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fcsources · 2 years ago
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hi, barbie (swann)! hope you're doing well :) your theme is absolutely ethereal and your blog is an incredible lifesaver!
i wanted to seek your help with finding some fcs for a canon character if that's okay. sorry for the lengthy ask, i am providing context to be on the safe side.
so, this character is amara aquilla aka magma of marvel. to nobody's shock, marvel hasn't defined her ethnicity or heritage clearly, but from my understanding (please take this with a grain of salt, i don't mean to misstate facts and i acknowledge i can be fallible), she's brazilian with italian descent (in terms of nationality rather than ethnicity) in the comics — where she is depicted as white. in the animated show x-men evo, however, she's stated to be african-brazilian.
as someone who's passionate about writing underutilised canon characters and giving them the justice marvel doesn't give usually, i am going to be liberal with my comics portrayal of amara and write her as a woman of colour.
with this being said, do you have some suggestions for her fcs? i'm seeking a fem representing person who's brazilian with african (and maybe italian if possible) descent, has a reasonable amount of content, older than 18, and with blonde hair if possible? i know this is a huge ask, so if you answer this ask or could recommend me some other rph blogs that could help, i would really appreciate that!
thank you, i wish you a very lovely day. <3
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𝙝𝙞 𝙗𝙖𝙧𝙗𝙞𝙚! awh, thanks, first of all, so much for the kind words, angel!!! wow omg 🥹 this is definitely a very complicated casting situation, as so often happens with comic book characters lol. admittedly i'm not a marvel girlie so my information is going to be based solely off of the information provided here. to the best of my understanding, you're looking for an 18+ fem/female fc who ideally is afro-brazilian and blonde. i'm going to do my best to meet those specs as exactly as possible, but i'll also be looking for any other blonde afro-latina fcs, or if i stumble across any other woc who are brazilian and blonde. i hope this helps you, peach!! ♡
Adriana Lima ( 1981, model, mixed Afro-Brazilian, brunette/blonde )
Ariana Debose ( 1991, actress, half Afro-Puerto Rican, brunette/blonde )
Bianca Santos ( 1990, actress, half Cuban, half mixed Afro-Brazilian, brunette )
Bruna Marquezine ( 1995, actress, mixed Brazilian including Black, brunette/blonde )
Camila Mendes ( 1994, actress, mixed Brazilian (possibly including Black), brunette )
Daniela Braga ( 1992, model, mixed Brazilian (possibly including Black), brunette )
Debora Nascimento ( 1985, actress, mixed Brazilian including Black, brunette )
Emmy Raver-Lampman ( 1988, actress, half Black && half Mexican, brunette/blonde )
Giovana Cordeiro ( 1996, actress, mixed Afro-Brazilian, brunette )
Kiana Lede ( 1997, musician with acting roles, mixed Afro-Mexican, brunette/blonde )
Lais Ribeiro ( 1990, model, mixed Afro-Brazilian, brunette )
Lorena Marques ( 1994, model, mixed Afro-Brazilian, blonde/red )
Lucy Alves ( 1986, actress, mixed Afro-Brazilian, brunette )
Meagan Good ( 1981, actress, mixed Afro-Puerto Rican, brunette/blonde )
Sky Ferreira ( 1992, musician with acting roles, Brazilian (including indigenous), blonde )
Tessa Thompson ( 1983, actress, mixed Afro-Latina, brunette/blonde )
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men-of-colors · 4 years ago
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Come to Finland 💛
మొమార్ బాః॥ ౨౧౦౬౨౪
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mudaship39 · 1 year ago
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Character bio of the Asian Pasifika demigod and Afro Latine Native alien hybrid superhero main character part 10
Status: 
Alive
Was KIA. 
Retired
Currently Alive but MIA
Class: 
Cyborg/Bionic. 
Telepath/Empath/Psionic. 
Mutant (Changeling/Metamorph/Shapeshifter). 
Street Samurai. 
Gunslinger. 
Rigger. 
Martial Artist. 
Starship Space Pilot. 
Personality. 
Techie (Engineer. Inventor. Doctor. Scientist). 
Mage. 
Solo (Mercenary). Rogue (Shinobi/kunoichi ninja assassin. Bodyguard. Contract Killer. 
Netrunner (Hacker). 
Super Soldier. Combat Specialist/Physical Adept (Magical Fighter). 
Background:
Entrepreneur. Scientist (Magical and Xeno Archeologist, anthropologist, biologist, chemist, marine biologist, paleontologist, sociologist, & zoologist.) Royalty. Creative (Actor/actress, singer, band member, rapper, songwriter, producer, voice actor/voice actress) Philanthropist. Racer (Hover car, hoverboard, hover sport bike, hover motorcycle). Celebrity (model). Athlete. Academic. 
Level: 500
Stat Points:
Accuracy: 500, agility: 500, athletics: 500, awareness:300, charisma: 400, constitution: 400, deception: 500, defense: 400, dexterity: 400, endurance: 400, flexibility: 500, health: 500, intelligence: 500, intuition: 500, luck: 400, magic: 500, mana: 500, perception: 500, persuasion: 400, power: 500, reflexes: 400, resistance: 300, sense: 400, speed: 500, stamina: 500, stealth: 400, strength: 400, vitality: 500, willpower: 500, & wisdom: 400.
Skills: 
Academics, acrobatics, alchemy, appraisal, artificing, astrology, bartering, bureaucracy, bluff, business, charm, conversation, cooking, crafting, culture, diplomacy, disguises, electronics, explosives, finance, first aid, fitness, forgery, gambling, guns, haggling, healing, history, hunting, influence, intimidation, intuition, investigation, knowledge, language, law, leadership, lock picking, locksmith, lore, loyalty, marksmanship, medicine, navigation, negotiation, observation, performance, pickpocket, poisons, politics, ransack, repair, research, sailing, scavenging, scrapping, science, seduction, sneaking, speech, survival, tactics, tracking, trading, technology
Traits: 
Alignment: 
Neutral Good
Chaotic Good
As a superhero with their own agency
Neutral Evil
Lawful Evil 
As a supervillain under mind control, conditioning, and brainwashing 
Chaotic Neutral
True Neutral
As an antihero out of necessity
Aliases:
He/she/they are currently known as the Cardinal Changeling, Cambion Chimera, or Scarlet Shapeshifter of the intergalactic superhero conglomerate the Paragons
He/she/they were formally known as the Blue Basilisk, Emerald Eagle, Firebrick Firefox, Golden Griffin, Harlequin Hippogriff, Kobi Kitsune, Jade Jaguar, Silver Shark, & the White Werewolf of the intergalactic superhero conglomerates the Elites. 
Known as Equal Sword of a black ops and spec ops antihero superteam
Known as Mx Ascension of a demigod superhero team
He/she/they were known as Nomad, Wanderer, & Drifter of the antihero teams the Outcasts, the Renegades, the Fugitives, & the Exiles.
He/she/they were formally known as Morph, Shifter, Changeling, & Chimera of the Primals, Alpha, & Apex.
Base of Operations:
Regular Superhero Lair: A secret underground base of operations underneath their manor or mansion. It serves as their command center.
The place where they monitor all in their home city, county, country, & the planet. It is often located underneath their mansion and manor. Has many defensive and offensive security measures prevent any intruders from entering the superhero lair by mistake or on purpose.
They installed automatic cameras on the entrance, tunnels, & exit as a constant surveillance system.
Has a costume room of all their costumes as a superhero, antihero, & supervillain. Has a trophy room of all trophies they collected throughout their career as a superhero, antihero, and supervillain. Has a training room. Has an exercise room fit for a vigilante that would make an athlete jealous.
Has an extensive database of superhero, antihero, supervillain profiles and records of allies and enemies. Has databases and records of criminals and law enforcement.
Has a garage of all their cars, motorcycles, and other vehicles. Has a hanger of all their planes, ships, aircraft, & jets.
Has a teleportation room that connects to their intergalactic superhero alliance or coalition headquarters. Has secret entrances and secret exits. The secret lair was a safe haven for the superhero and their allies.
Has a medical center to treat their injuries when crime fighting or when battling supervillains. It has an advanced crime lab. A library with a vast archive, documentation, & chronicling of scrolls, paperback, hard cover books, ebooks, etc. It has specialized laboratories. It has mechanized workshops.
The secret lair is powered by solar, wind, water, electric, & nuclear power. They have set up various emergency secret lairs across the planet that only they know about.
It has a supercomputer whose specs are on par with any of those used by leading galactic and national security agencies. It permits global and intergalactic surveillance. It also connects to a massive information network. It stores vast amounts of information, both on their foes and their allies. A series of satellite link-ups allows easy access to their information network anywhere in the globe. The systems are protected against unauthorized access. It is protected with a an advanced firewall. Any attempt to breach this security immediately sends an alert to them, their smart human and alien advanced AI, and their ally who is an accomplished hacker. The lair is protected by high-tech defenses. The lair has extensive sub-basements.
Secret Alien Lair in the Jungle: The general public is unaware or at best only vaguely aware of the existence of the secret lair. Its location is kept secret from all but their closest friends, family, and allies.
It is the place where the second headquarters of the Asian Pasifika demigod and Afro Latine Native alien hybrid superhero main character.
It is where their Afro Latine Native alien hybrid mother first learned about her true identity, heritage, and purpose on Earth as an alien hybrid. The bastion, fortress, or castle functions as her headquarters and her base of operations. She later lets her family especially her child use it.
It is located in a dense jungle hidden by both magic and technology hidden away from civilization. It has a memorial statue of her Afro Latine Native and alien parents. It has holographic images of her alien ancestors.
It contains many artifacts, relics, & treasures from her ancestors home planet. Inside the fortress, castle, or bastion lies an entire ecosystem of preserved Iuyamanian and Ethanxiian alien technology and life. She is often curating artifacts and relics of her lost culture within its walls.
It is defended by alien bodyguards and alien soldiers. It is maintained by alien AIs, robots, androids, & synthetics. It is located within an ancient temple in a remote village in South America. A place home to her Indigenous South American Amerindian community. Although she has living quarters at the secret lair. Her main residence is still her home and apartment in the city of South America. The place that is home to her Afro Latine Native family. She has secret lairs throughout the world. Including on moons, planetoids, & planets.
Secret Demigod Lair: Located in an East Asian aristocratic castle. It is a bastion, castle, & fortress. It has served as the personal residence of the Asian Pasifika demigods family for generations. It is the headquarters of Asian spell-casters, sword-fighters, and demigod heroes.
It is protected by undead armored and armed warriors. It is the greatest concentration of occult, paranormal, & supernatural artifacts and relics in the universe. It is located in a pocket dimension. A semi illusionary castle that can be set up anywhere using a talisman or amulet.
It has many portals scattered around the Earth (and outside it) that are only visible to those skilled at magic. It is the greatest concentration of esoteric and arcane magical foci in all the realms.
It is an extra dimensional plane of existence. It is the greatest concentration of divine, devil, and mystical phenomena in existence. The location itself appears to be a focal point for mystical energies with an epicenter of ley lines running beneath its foundations. It is protected and hidden away by powerful wards and defensive magic.
It is a common nexus point for Asian spellcasters, sword fighters, & demigods. It was the structure's supernatural, paranormal, & occult aura that originally drew the family founder and progenitor to the site. It was where she trained when she was beginning her practice of the mystical, arcane, & esoteric arts as a spellcaster.
It is a many story building. The building is arcane and esoteric, divine and mystical, & supernatural and paranormal in nature. So the exact dimensions of the lair are variable and ever changing allowing the building to seem more spacious on the inside. The furniture, doorways, corridors, rooms, even entire floors will move around constantly creating a distortion of time, reality, and space.
It serves as a vast repository of arcane knowledge and an archive of esoteric relics. It rests on a focal point of mystical energies. No one truly knows how big the building actually is.
It has a foyer, drawing room, a library, a living room, dining room, a study, a laundry room, and a kitchen. It has bedrooms, bathrooms, & guest rooms. It has a meditation chamber, an archive, an armory, a training room, an apothecary, a laboratory, a briefing room, and the storage area. It has a dungeon. It has an area for occult, paranormal, & supernatural artifacts and relics. It has a poarch, patio, backyard, bathhouses, spas, sauna, pools, garden, stables, & aviary. It has elevators and stairs. It has a garage and hanger.
It has a network of portals to other realities, dimensions, & timelines. It is composed of long corridors, ancient suits of armor, beast and animal rugs, carpets, floating candelabras, and bizarre artwork (of paintings, sculptures, photographs, & busts). The residence also appears to be haunted by ghosts, spirits, specters, & wraiths.
It is not just one building but several. With each one occupying a sight of great power powered by key ley lines. Now mega cities or metropolises them. Together they form a planet-wide mystical defensive ward to defend the planet from esoteric, arcane, supernatural, paranormal, occult, & mystical threats.
It has been home to many individuals and organizations. It acts as a base from which the Asian spellcaster, swordfighter, & demigod superheroes conducted their duties. After being built, it has been repaired, maintained, updated many times and is now one of the strongest structures of its kind.
Elites International Superhero Alliance Headquarters in New York. It had bedrooms, bathrooms, dining room, a lounge, recreation room, theater room, an Olympic pool, a gaming room, and living room areas. It had a laboratory, a fully equipped gymnasium, a workout room, locker rooms, showers, medical lab, & a library. It had computer rooms, a monitoring room, a communications center, a training room, auditorium, a trophy room, conference room, map room, a costume room, an armory, and a briefing room. It has advanced science laboratories, cutting-edge R&D labs, inventing facilities, & engineering rooms. HQ and main branch of Dynamic Sciences, Research, Development, Engineering, & Technology.
It has become the base of operations, main operating base, and headquarters of the international government-sanctioned superhero alliance and coalition. It had a support staff tasked with emergency medicine, acquisition of cutting-edge technology, and attending to the other needs of the planet's superteam. It provides housing, training, and medical facilities to international alliance or coalition of superheroes. It is a several hundred-story glass and steel structure that served as the headquarters of the superhero coalition and alliance. An alliance and coalition of international bipoc, disabled, qtipoc superheroes. After resolving many international incidents and several intergalactic crises were resolved by them, the United Nations granted the alliance and coalition sovereign-nation status.
It is a private academy for child, preteen, teenage, & young adult metahumans and superhumans where they are able to receive an education. It is dedicated to training and reintegrating metahumans and superhumans from around the planet into mainstream society. It is also a training academy to train child, preteen, teenage, & young adult heroes. It has the most advanced training facility on the face of the planet. There have been many graduation ceremonies at the academy of the graduating class of new superheroes trained here.
Though often attacked by various villains and supervillain alliances the tower and building have remained intact for several years, decades, & centuries. The above-ground floors contained living quarters for the staff and the superteam as well as facilities for all public functions of the superhero alliance and coalition. There are also civilian quarters used frequently by the superhero coalition and alliance's benefactor and civilian liaison Joanna Jacobson. They were always reserved for her exclusive use.
A technological masterpiece, serving as both the superteam's headquarters and its home away from home. While the commander/leader/founder and many of the key founding members would often leave the tower and skyscraper behind to return to their respective cities. Other key members and reserve members called the building home year-round. Access to the tower required a special identification card, key, & communicator possessed by all members of alliance and coalition. It rivaled other superhero lairs, headquarters, & base of operations in security and functionality.
The tower has numerous surveillance and tracking systems to ascertain the identities of all visitors. It had detainment devices designed to intercept unauthorized personnel. Outfitted with state-of-the-art computers. The visitors’ center was as close as most people could get to the superhero alliance or coalition. The main floor of the tower or skyscraper contained no materials vital to the superteam's security or functions. So it was occasionally opened to the public for press conferences and social functions. The typical visitor only saw their reception area while in the building.
The visitor was greeted by their several simple and dumb AIs and inorganic robotics (simple androids, robots, & synthetic assistants. They were tied directly to the headquarters computer system and could monitor the entire building. The entire building was connected to a few smart advanced alien and human artificial intelligences, who served them as information brokers, a firewall, and cyber security.
The reception room was also filled with hidden scanners to probe visitors. If the visitor or visitors were hostile. Then the floor was rigged to deliver a stunning electrical shock, knocked out with sleeping gas, temporarily blinded by a flashbang, temporarily deafened by a sonic scream, or be frozen with powerful cryogenics. Once the visitor had been cleared, a panel opened to reveal a lift to the higher floors. In the stairs, escalators, and elevators there were hidden scanners that identified the passengers and checked them for hidden weapons or devices. If questionable material was found, the elevator would stop in midshaft until the teams were prepared to deal with the intruder or intruders.
The sections of the building are completely airtight. All of the doors are airlocks. Complete environmental support, including atmosphere and gravity is provided by all floors. It had a hangar bay for spacecraft, a hanger and runway (for jet fighters, planes, and other aircraft), a garage for cars and other vehicles, a port for sea ships, a submarine pen, a helicopter landing pad, storage space, and a machine shop capable of building or repairing vehicles. These contained computerized navigation aids, radar, and communications systems. It has a secret underground means of rapid transit to the other headquarters throughout the country and the planet.
The tower was abandoned when the teams disbanded or when schisms drove the alliance or coalition apart. It was later reformed and reopened. It’s a cutting edge nerve center and training facility. It's a headquarters and base of operations that allows them to strike from the shadows anywhere on the planet with precision and speed thanks to its cutting edge tech and central location. It was built for private weapons testing and storage.
The computer system maintained visual, audio, biophysical, and electronic surveillance on every section of the building. Breaching the compound triggered alarms in the master control security systems, and computer systems. This prevented enemies from breaching the headquarters. This prevented intruders from entering the headquarters by way of infiltration or frontline assault. The building was equipped with devices that could disrupt the functioning of a single targeted device, several targeted devices, or stop the functioning of all electrical machinery within the building entirely. This system could be activated by the computer, by the human or alien advanced AI, by the buildings inorganic security (human and alien advanced robots, androids, & synthetics), by human and alien security and bodyguards in the control room on the main floor, or by anyone who might punch the panic buttons located in every room.
It is a marvel of science, technology, and magic. The opposing universal forces have been fused together to protect the planet. The tower and building has been the scene of several battles and the epicenter of several wars between the coalition or alliance and their foes.
The higher levels also serve as the base of operations, headquarters, and training site of the coalition and alliance. The underground portions of the tower housed the maximum-security headquarters and maximum security computer systems. The advanced computer system contains all of their supervillain files, operational records, and international and intergalactic security data. It has access to the national and international security data.
While many members of the superteam maintained residences outside the tower. Only some lived their part time. Many members over the years lived at the tower full-time during their term of active membership.
There is a bunker and underground compound under the building that could withstand a theoretical or real: nuclear apocalypse, world war, alien invasion, robot uprising, or zombie apocalypse. It is the most secure place in the entire headquarters complex due to its massive reinforcements and vault-like entrance passageway. This was built during the world wars and Cold War by the original builder. There is also an underground compound below the basement that is actually an underground facility. It is part of the main building and tower. This part of the tower and building is used by the alliance or coalition in international or intergalactic emergencies.
It is usually maintained as a safehouse that heroes could flee to in times of trouble as part of the superhero coalition or alliance's emergency protocol. There is an elaborate 4D hologram transmitted of the image of the original tower and building manipulating others mainly supervillains into believing that the tower is a regular commercial and residential building. It served as more of a bunker, above ground, and underground base. The compound was equipped with the same state of the art technology as its precursors designed by the founders of each new generation’s iteration. It has numerous security upgrades making it one of the safest places on the planet.
Paragons Intergalactic Superhero Coalition Headquarters on Titan. It is an iconic headquarters for several incarnations of the superhero alliance and coalition in one form or another. It has sister headquarters on other planets, asteroids, comets, moons, & planetoids throughout the star systems. It was designed as orbiting satellites on terraformed and colonized: moons, planetoids, comets, & asteroids. It is tethered to their main headquarters on earth via an instantaneous teleportation network system. It was constructed using hybrid alien technology and magical relics. Boasts advanced human and advanced alien technology and science behind its walls. It is outfitted with a vast arsenal of cutting edge technology, gadgets, & tools. This is the militarization of the entire concept of a single superhero or a single superhero team. This is a group of several united intergalactic alliances of thousands of highly trained, funded, armed, & armored metahuman and superhuman superheroes. It is a superhero base, headquarters, operating base, & outpost in the heart of the star system and galaxy.
Mobile. Soar City. Shades of Color County. Neo New York City. Earth. Sol System. Milky Way Galaxy.
Soar City. A green eco city, a capital city, a world city, & a cosmic city. The history of Soar City stretches back to World War 3 when an alien explorer and navigator discovered the region while in the employ of the Earth and the Terran Empire.
It was founded in the near future by its founder after she amassed a fortune from her business corporation on Earth. She founded the first settlements, villages, & towns, & cities as its leader and governor. She appointed leaders, elders, & mayors to lead the settlements, villages, & towns. It was established after the planet was terraformed and colonized. It began to grow rapidly after the human and alien contact wars.
Soar City is considered to be a modern and futuristic multicultural metropolis of the near and far future. The green eco city, mega city, world city, & cosmic city is considered a thrilling and exciting location to visit. As well as an interesting and vibrant place to live. It is a mega city, green eco city, and cosmic world city with a population of twenty million. It has a futuristic, floating sister city held above by magic, science, and technology with a population of ten million.
It is a bustling residential, commercial, industrial ecology, & sustainable (eco city or green city) mega city. It is a bustling tech capital known for innovation and initiative. New mayors and governors revamped the city into a green energy city and began a trend of scientific and technological prowess. It is the most technologically advanced mega city, eco city, world city, cosmic city & capital city on the planet.
It is known for its lowering of pollution and waste. It dealt with its problems with environmental degradation, traffic congestion, & inadequate urban infrastructure that plagued the old cities of Earth. They did this by using renewable transportation, energy efficiency, sustainable housing, infrastructure, education, and universal health care.
It is a mega city designed with consideration for social, economic, & environmental impact. It is known for its sustainable reliance on the surrounding natural environment, the ability to power itself with renewable sources of energy, creating the smallest conceivable ecological footprint, and the lowest quantity of pollution achievable. It is a metropolitan mega city dedicated to achieving green sustainability, social sustainability, technological sustainability, & economic sustainability.
It was known for its education, healthcare, diversity, business, mass transit system, infrastructure, & accessibility. It is a mega city known to be equitable, affordable, diverse, connected, accessible, & providing a good quality of life. Architects planned the city with innovative city planning solutions. Developers and architects rebuilt the city into a living symbol of modernism and futurism. It was a mega city that created an enduring way of life across the domains of ecology, economics, politics, and culture.
It is known for its diverse population of inorganic AI, robots, androids, & synthetics. It is known for its diverse population of cyborgs and bionics. It is known for its diverse population of disabled, qtipoc, & bipoc communities. It is known for its diverse populations of humans and aliens. It is known for its diverse population of magical humans and humanoids (elves, goblinoids, giant kin, dwarves, gnomes, etc). It is known for its diverse population of metahumans and superhumans.
In the modern era, Soar City has become known as the base of operations and headquarters of the Asian Pasifika demigod metahuman and Afro Latine alien hybrid superhuman superhero. It has a superhero memorial dedicated to them, a superhero museum dedicated to them, & a superhero statue erected of them in front of its town hall and capital. It is one of the largest and most well-known megacities in the star system. Owing largely to the fact that it is the adopted hometown of the superhero main character.
The mega city is a cosmic city, also known as a power city, world city, global city, alpha city, world, or galactic center. It is a city that serves as a primary node in the national, global, & intergalactic economic network. It has significant influence over finance, trade, and culture worldwide and intergalactically. It provides a variety of international and intergalactic financial services.
It is a driver of national, global, and intergalactic economic growth, scientific discovery, technological advancement, cultural diversity, & artistic creativity. People flock to cities to create and take advantage of unique economic, social and cultural opportunities. This is a national, global, & intergalactic center of fashion, industry, banking, and the arts.
It is a complex and significant hub within the national, international, and intergalactic system. It is an urban center that enjoys significant competitive advantages and that serves as a hub within a globalized and intergalactic economic system. It is a city heavily involved in global and intergalactic trade. This cosmic city is the dominant city in their county, state, at the national scale, globally, & for the intergalactic community.
It is characterized by links and connections binding it to other cities that have direct and tangible effects on global and intergalactic socioeconomic affairs. It has a very large population and a high degree of urban development. It has manufacturing centers with port and container facilities. The mega city has significant financial power and high technology infrastructure.
They are the center of economic activity and also where the top executive headquarters for most national, global, & intergalactic corporations are located. It is the center of innovation and information. Particularly in media and education. They have significant media corporations, internet giants, advertising companies, and many more.
It has high quality educational and research institutions. Such as renowned elementary schools, junior high schools, high schools, community colleges, four year universities, vocational schools, military academies, & Ivy League schools. Thereby attracting national, international, and intergalactic student attendance. It has the largest concentration of higher education institutions. It is home to the highest-ranked academic institutions in the galaxy.
It has the presence of major multinational and intergalactic companies and is the headquarters of many multinational and intergalactic corporations. It has a significant globalized and intergalactic financial sector. It has national, international, & intergalactic economic dominance.
As the most economically powerful green city, world city, capital city, mega city, & cosmic city. It is one of the major financial centers in the planet and the galactic community. It has well-developed and internationally and intergalactic linked transportation infrastructure. It has multi-functional infrastructure offering the best legal, medical, and entertainment facilities in the world.
It has national, global, and intergalactic influential output of ideas, innovations, or cultural products. It has high diversity in language, culture, religion, and ideologies. It dominates the national and international region with great intergalactic significance. It is the center and hub of digital and other media and communications for global and intergalactic networks. It is the center and hub of new ideas and innovation in business, economics, and culture.
Their media imprint is enormous. They are seen as the most important and innovative place on the national, global, & intergalactic stage. Their cultural production is at the top of the national, global, & intergalactic scale. They are filled with artists, movie stars, fashion icons, architects, and musicians. Including socialites, financiers, top chefs, influencers, and athletes. Everything from activism movements, advertising campaigns, tourism, sustainable cities initiatives, technological innovations, & urban food movements. They are all happening in this cosmic mega city.
A hub within global and intergalactic networks of production, finance, and communications. It exerts a strong influence on international and intergalactic art, entertainment, fashion, commerce, education, health care, media, science, technology, tourism, transport, and communications. It is a global and cosmic city. It is a cultural, financial, high-tech, entertainment, and media center. It has a significant influence on global and intergalactic commerce, health care, scientific output, physical and life sciences, research, technology, education, politics, tourism, dining, art, fashion, and sports.
They concentrate economic power, cultural power, & political power. They also distribute culture, media, ideas, money, etc throughout the national, global, & intergalactic economic network. It is where the art world, the music world, the fashion world, & the finance world concentrates.
It is a highly advanced and technologically advanced city. It is a highly advanced world that is filled with a wide range of futuristic cities and landscapes. It showcases towering skyscrapers, advanced transportation systems, & futuristic furniture. It features a blend of traditional, modern, and futuristic architectural elements. It has neon-lit streets. It has a blend of futuristic, traditional, modern, & retro elements. It has a bustling rural and urban environment. It is a gleaming metropolis with advanced technology, futuristic architecture, and a highly connected infrastructure. It is a hyper-futuristic environment showcasing various aspects of advanced technology, architectural innovation, and societal structures.
It is a mega city, world city, cosmic city, & green eco city built on racial, ethnic, cultural, & species diversity. The city is a wonderful blend of many different styles. It is the result of cooperation between races, cultures, and species. They have come together and partake in technological, artistic, scientific, and cultural exchange. Showing the best of technological, economic, scientific, and cultural advancement.
It is known for its advanced medical and genetic research. It is home to a number of powerful organizations and factions. The mega city is a futuristic metropolis with towering skyscrapers and advanced technology. Such as robots, AI, and hover vehicles, & space ships. The mega city is a futuristic metropolis with advanced technology including cybernetic and bionic implants, holographic technology, holograms, hard light technology, nanotechnology, and robotics. It features a mix of advanced machinery, alien technology, & magical elements. It has a diverse population of humans, aliens, and magical humanoids.
As a negative it is controlled by a national, international global, & intergalactic mega corporation.
World Ship/Colony Ship. A sentient world ship or colony ship with mysterious origins that was discovered by the Asian Pasifika metahuman demigod and Afro Latine Native alien hybrid superhuman superhero main character. It is outfitted with an array of offensive and defensive capabilities. It is defended by a complimentary fleet of advanced space fighters, space craft, spaceships, & capital ships. It is an interdimensional military capital ship cruising between universes. It exists in orbit around several star systems and a few galaxies. It continuously sails through the higher dimensions, realities, & timelines of the multiverse. Its faster than light drive is powered by a pocket dimension and universe. It essentially exists everywhere at once, granting planet-wide access to the network of portals that connect to every dimension, timeline, reality and every star system, galaxy, universe, & multiverse in the omniverse.
Titles: 
Champion of Terra, Savior of the Sol System, Warlord of the Vega System, Liberator of the Milky Way Galaxy, Conqueror of the Andromeda Galaxy, Destroyer of the Polaris System, the Devil of the Romulus Nebula, the Fallen God of the Zephyr Nebula, & the Hero of the Alpha Centurion War. 
Kalani the Fakaleiti Demigod and Mahu Deity, Warbringer of the Valkyries of Asgard, Titan Killer of the Greco Roman Mount Olympus, Yunos the Celestial and Stellar Entity and the Titan of War, Crel the Divine and Heavenly Being. 
Affiliation:
As a superhero:
Founder, leader, & commander of the Elites a superhero alliance that defends Earth
Founder, leader, & commander of the Paragons a superhero coalition that defends several star systems
Director of Heroes Plus an intergalactic black ops and spec ops paramilitary superhero agency that defends several galaxies
Leader and commander of the reformed Sentinels a intergalactic black ops and spec ops superhero conglomerate that protects the universe, multiverse, & omniverse
Spymaster of an International Spy Network called Overseas Firm 
Grandmaster of an Assassins Guild called List Keepers
As a demigod/demigoddess and later god/goddess
Negative relationships with some of the European Norse Aesir  pantheon. Negative relationships with most of the Greek pantheon. They are negative with the Slavic Pantheon (like Chernobog and Baba Yaga).
They are positive with the Jotun Norse pantheon (like Loki, Angrboda, Laufey, Farbauti, or Hela). They are positive with the Vanir Norse Pantheon (like Frigga, Brynhildr, or Freya). They are positive with African pantheons. Positive relationships with the European Roman pantheon. Positive  relationship with African/West Asia Egyptian pantheon. Positive with Asian Japanese pantheon. Positive with Asian Chinese pantheon. Positive with Indigenous Maya pantheon, Indigenous Nahuatl pantheon, or Indigenous Quechua pantheon. Positive with Indigenous Polynesian Pantheons
They are neutral with the Arthurian pantheon (like Morgana, King Arthur, Merlin). Neutral with Hindu pantheon. Neutral with Babylonian pantheon (like Gilgamesh). Neutral with Hindu pantheon. Neutral with Irish Celtic pantheon (like the Morrigan). 
Combat: For combat in melee combat, ranged combat (like bows and guns), and unarmed combat the Asian Pasifika demigod and Afro Latine Native alien hybrid superhero main character deals fire (fire, magma, lava) incineration damage, lightning shock damage, water drench damage, ice (snow, ice, frost) frozen damage, earth (earth, stone, metal & sand) physical damage, wind (air, wind, smoke, & fog), nature (plants, wood, nature) ensnare damage, poison toxic damage, and acid corrosive status and damage effects. There is also light holy damage, dark necrotic damage, magic arcane damage, temporal time damage, quantum dimensional damage, nuclear radioactive damage, chaos metaphysical damage, and void reality warping damage and status effects.
Backstory:
History: Redacted
Training: Classified
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specs-tacularmen · 3 years ago
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望 means “hope”
...as in, I “hope” you’ll let me loose on that delicious-looking body of yours.
೨೨೦೬೧೭
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supermen-with-black-hair · 5 years ago
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The eyes of ★Ghana★
        are upon you
๑🇬🇭👀🇬🇭๑
୨୦୦୭୨୧ ଆଁଠୋନୀ ଫୋର୍ଜୁର
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mudaship39 · 4 months ago
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Character Bio of the Afro Asian supporting character: Scarlet Soldier: Maysa Nabila Uzun
Name: Maysa Nabila Uzun
Ethnicity: 
Afro Asian 
Black African and West Asian 
Racial Identity: 
Black African Egyptian, Black African Algerian, Black African Sudanese, Black African Somalian
West Asian Egyptian, West Asian Yemeni, West Asian Jordanian, & West Asian Iranian
Cultural Identity:
Species: Bionic and Cyborg
Height:
5’11
Weight:
Body Type:
Appearance:
Extra:
Features:
Markings: 
She has henna markings on her hands and forearms to match the henna markings of her wife Afro Asian Amelia Himmat Mishra.
Makeup:
Hairstyle:
Braids, twists, or locs
Under a head covering of a shayla, hijab, or al-amira 
Hair color: 
Black
Hair texture:
Hair look
Hair state:
Eye color: Black
Eye Sight: Myopia
Eye Wear: Glasses 
Skin tone: Sepia 
Skin condition:
Birthmarks:
Age: 
Bionic and Cyborg
Appears to be early to mid twenties 
Birthday: 
Zodiac:
Frame:
Bone Structure:
Poise:
BWH measurements:
Dominant Hand:
Hand Size:
Hand Descriptions: 
Shoe Size: 8
Tattoos:
Has henna semi permanent tattoos as a Muslim 
Has traditional, modern, & futuristic West Asian and Black African tattoos on her body also
Since her monotheistic Muslim and Egyptian Kemetic polytheistic family in the near and far future is more liberal, progressive, and open minded 
Piercings: 
Facial piercings
Body piercings 
Jewelry:
West Asian and Black African jewelry of necklaces, rings, bracelets, & anklets
Sex:
Gender: Nonbinary 
Gender Identity: Agender
Sexual Orientation: Lesbian
Pronouns: 
Queer Subtype: Femme of color
Sexual Preference:
Bottom
Sub
Religion: Muslim
Spirituality: 
Languages:
Disabilities: 
Autistic
Neurodivergent:
ADD. OCD. ADHD
Chronic Illnesses:
Mental Illnesses:
Depression. Anxiety Disorder. Panic Attacks. PTSD
Bionics:
Cybernetics:
Most of her body has been augmented by bioware and cyberware and replaced by bionics and cybernetics 
Clothes:
Apparel:
Relatives:
Parents:
Father: Afro Asian moc Ammon Osiris Salah
Mother: Afro Asian woc Aliye Hassan Uzun 
Aunts:
Uncles:
Cousins:
Siblings:
Brothers: Devrim Kayan Uzun
Sisters: Esin Fatimah Uzun
Nephews:
Nieces:
Children:
Adoptive children:
Biological children:
Pets:
Marital Status: 
Married
Relationship Model: 
Polyamorous
Love Interests:
Amelia Himmat Mishra, Chun Hei Kim, Zhou Chen/Zhao Zhen
Character Traits:
Hobbies:
Personality:
Positive character traits:
Negative character traits:
Likes:
Dislikes: 
Voice
Virtues:
Vices:
Fears/Phobias:
Allergies:
Dietary restrictions:
Economic Class: 
Political Leaning: Progressive. Leftist
Citizenship: Iraq, Iran, Yemen, & Jordan of West Asia. 
Egypt, Algeria, Sudan, & Somalia of Africa. 
Place of Birth: Cairo, Egypt
Current Residence: Loft Apartment. Skyloft Penthouse. Studio Apartment. 
Education:
High school grad
Diploma
College grad 
Degree
Occupation:
Military as a Wing Commander and Squadron Leader
Strike Commander of a black ops and spec ops paramilitary organization 
Education as a teacher and professor 
Journalism as a journalist
Career:
Status: 
Retired
Backstory:
Background:
Training:
Alias:
Base of Operations:
Affiliations:
Superhero Costumes:
Superhero Role:
Status:
Alive
Retired
Artificial Intelligences:
Robotics:
Items:
Weapons:
Armor:
Combat Armor:
Power Armor:
Battle Walker
Mecha:
Transportation:
Motorcycles:
Cars:
Spaceships:
Powers:
Abilities: 
She is an ultimate level empath and absolute level telepath
Weaknesses:
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specs-tacularmen · 3 years ago
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Finally got his first pair of glasses and suddenly realizes how many hot men there are at the beach.
(Besides himself…)
౨౨౦౬౦౭
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mudaship39 · 1 year ago
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Character bio of the Asian Pasifika demigod and Afro Latine Native alien hybrid superhero main character part 15
Charcoal and cherry power armor. 
He/she/they are a seventh, eighth, ninth generation super soldier. Code name as a black ops and spec ops metahuman and superhuman soldier is Dragon 552. Call sign as a demigod and alien hybrid super soldier is Fujin 785. The Mark 10 Mars/Ares Combat Armor is a technologically advanced combat exoskeleton system. This specific customized and upgraded power armor is codenamed Warbringer named after the user being a descendant of a Polynesian god of war. The suit is crimson, gold, silver, & obsidian. The suit also possesses other features that enhance its wearer's already superhuman or supernatural abilities. It is designed to vastly improve the strength, durability, perception, awareness, endurance, stamina, intelligence, dexterity, agility, reflexes, & speed of a metahuman or superhuman super soldier in the field of combat. The power armor suit amplifies and enhances the inherent biotic and psionic abilities of the metahuman and or superhuman user such as telepathy, mind control, teleportation, time travel, time control, force fields, invisibility, & telekinesis. 
The mana is added to the power armor with divine emblems and symbols and alien characters and calligraphy. The mana adds more armor to the power armor and repairs the damage done to the armor like the nanites and nano machines. It is activated with magical runes that are symbiotic with their own divine and alien tattoos on their body as a demigod and alien hybrid.
Power armor is used in Sabotage missions, Reconnaissance missions, Assassination missions, Wetwork missions, Exoatmospheric operation missions, Scouting missions, Sniper operation missions, Threat assessment missions, Survey missions in extreme environments, Alien and human artifact and relic acquisition missions, Pathfinder missions, Intelligence gathering missions, Missions in intel-poor environments, Missions in unfamiliar hostile environments, Paramilitary and clandestine intelligence agencies black ops missions, 
Power armor is used in High Profile Target Acquisition, Combat excursions in isolated frontlines of war, Covert shadowing of a target, Battlefield support, Direct Enemy engagement, Long-range pursuit of targets, Extended solo operations, Shipboard and station defense, Search-and-rescue operations, Combat training exercises, Stealth reconnaissance operations, Classified operations,  Remote operatives engaging in hostile environmental conditions, Deep water discovery and combat in waterfront areas, VIP Security, Microgravity operations, High value target and hostage recovery, Hunter-tracker field application, Recon in unknown environments, Stealth-based recon, Remote expeditions in uncharted space, Operations in inhospitable worlds in a hostile environment, Maritime combat and multi-environment adaptation, Tactical and strategic infiltration. Orbital drop or free-fall combat drops, UAV or drone control, Engineering and explosive ordnance disposal, Infiltration of heavily fortified enemy sites or stealthy infiltration of enemy territory, Aerospace combat, Target acquisition or advanced tracking and targeting acquisitions, Hunter-killer operations, Orbital raids or insertion from low orbit into enemy territory,  Extended operations in exotic and hazardous environments considered too hazardous for standard equipment, terraforming and colonizing (planets, moons, meteors, planetoids, comets, & asteroids) space habitats, EVA or extra-vehicular activity,  Explosive ordnance disposal EOD or to facilitate explosive ordnance disposal, Remote security base detail, Reconfiguring (Subversion, repairing, reconstitution) technology in combat, Defense of non-combat personnel or civilians for general area denial, Close quarters combat or cqc with enemy super soldiers, Urban Combat Operations, Covert Operations or covert ops, Spec ops or special operations, Counter-Intelligence, Biological and chemical containment or securing biologically and chemically contaminated areas, Tactical supremacy and Naval intercept operations, High-altitude insertion ops or Halo Operations and elite threat-detection, Enemy starship boarding and raiding in space, & Airborne infantry operations.
The power armor is the most advanced piece of tactical military hardware in alien or human hands. It is an attempt to create a powered exoskeleton capable of taking full advantage of the physical, mental, & emotional capabilities of a metahuman and superhuman super soldier esp the demigod or alien hybrid user. The powered armor is a highly advanced suit capable of further enhancing the metahuman or superhumans' physical, mental, & emotional performance. The power armor is able to enhance the strength, perception, awareness, endurance, stamina, constitution, durability, intelligence, dexterity, agility, flexibility, & speed of the user. 
The powered armor is commonly personalized by suit art on the power armor and visor art on the power armor helmet. With the power armor later personalized suits of power armor have vinyls, decals, emblems, & graphics on the power armor helmet visor as well as the power armor suit’s torso, chest, back, shoulders, arms, elbows, legs, knees, etc.
It is a bionically and cybernetically enhanced armor which affords its bearer inhuman attributes and destructive power. Each module is individually powered by a set of 3 micro-fusion cores. Except for the main frame which is powered by one singular large fusion core. The suit is also powered by cold fusion cartridges that are inserted into the suit's arms and legs. It is powered by small portable fusion power sources which can be easily replaced. It is powered by gas, electricity, steam, or nuclear power. It has a built-in battery that can be recharged.
The power armor suit comes with accelerated movement, reinforced armor, hydraulic bracers, optimized bracers, kinetic servos, reactive plating, overdrive servos, a sensor array, artificial guidance, active camouflage, a cloaking device, matrix overlay, emergency protocol, core assembly, explosive vents, smart camouflage, force accumulator, mechanical enhancement, optimized servos, a fusion reactor, an internal database, a medical pump, a HUD or heads up display, a head lamp, recon sensors, a targeting hud, virtual interface, heavy plating, motion assist servos, flight, rocket boots, jet pack, sealed suit, thermal coating, explosive shielding, & titanium plating.
When injured the user is healed by stimpacks, first aid kits, medpacks, combat stimulants, pain suppressants, & nanite injections. When the suit is punctured the suit seals itself off while nano machines repair and maintain the armor. Each power suit has intelligent servos that provide compression to reduce bleeding, increase clotting, first aid to heal wounds, pain suppression to reduce pain, & nanites for healing injuries. This controls the built-in medical dispenser (capable of injecting first aid, pain suppressors, & combat stimulant drugs when needed). It is also capable of controlling the heartbeat, blood pressure, & blood sugar of the wearer through a specialized regulator.
The armor is streamlined and sleek than its bulkier and heavier predecessors. The new suits have clean, sleek, pristine, & new look to them as opposed to the dirty, old, faded, & worn look of the old suits. Some suits allowed the helmet and surrounding segments to be removed and replaced allowing a user to simply climb in through the opening in the chest or back cavity. A more involved method consisted of the suit being constructed from prefabricated parts around the user, seemingly sealing the user inside. Unlike the powered exoskeletons that preceded it. The power armor was designed from the ground up as a suit of armor. 
The armor requires training to enter, use, & take off. Spanning over centuries of development it encompassed more than just a powered suit of armor. It is a pioneering effort intended to shatter current technological barriers. With constant drills metahuman and superhuman super soldiers can enter and exit the armor in minutes. 
To pilot a power armor suit, battle walker suits, or mech suit the pilot or user has to first undergo VR simulation training. They then do physical training similar to spec ops and black ops forces of the 21st century or Halo ODST or mass effect N7 training. They then do super soldier training of the near and far future similar to Halo Spartans, Starcraft Ghosts, or Mass Effect Specters. They then do piloting training on how to enter and pilot their suits like Brotherhood of Steel Knights and Paladins, Anthem Freelancers, StarCraft Terran Marines, Titanfall Titans, & Warhammer Space Marines.
More advanced later gen suits were easier to get inside and outside of. This was since it was a more streamlined process. It opened by itself from the back with the help of the power armor’s onboard AI. The earlier and oldest power armor suits were difficult to get inside and outside of. It required a team of trained engineers, inventors, & technicians to fully take off the suit of power armor from power armor. They still use the old and archaic way of taking off the power armor piece by piece with the hydraulic machine and a team of inventors, engineers, mechanics, & technicians but only when maintaining/repairing, upgrading/updating, or customizing the power armor suit. The power armor suit is also stronger in construction than the older generation power armor lines.
The size and bulk of some types of armor before and during World War 3 required frequent training to don efficiently. Depending on a suit's material state and the user's experience it could take three to twenty minutes to suit up. Constant drills allowed super soldiers to complete the task in just one minute during the human and alien contact war.
Its design philosophy would serve as a basis for all future powered armor system designs. However you can remove parts of the armor in emergencies to repair the armor or to customize or upgrade the power armor. Each generation of the power armor is composed of major fundamental components. The power armor integrates the vast majority of the armor's vital hardware systems inside the skintight bodysuit itself. Allowing for more streamlined production and easier implementation of specialized subsystems and armatures.
Through a beacon located on their tech/body/flight suit and combat armor. The power armor can triangulate their position. Through nanites, malleable human and alien smart metal, and nano machines the power armor can collaborate with the onboard ai in the power armor and the ai implanted into their neurological system and synchronize to build the suit around the user. This is if they need the suit but are currently out of it for emergencies. The main character can do this only with the later gen advanced power armor suits not the old archaic suits.
Has an internal grenade launcher system inside the power armor chest. The suit's autoloader is equipped to quickly manufacture and load hundreds of standard 30 mm fragmentation grenade, smoke grenade, flashbang grenade, sleeping gas grenade, electroshock stun grenade, cryogenic freezing grenade, WP, noxious gas grenade, plasma grenade, incendiary explosive grenade, electromagnetic pulse or EMP grenade, small yield nuclear explosive grenade, stasis grenade, hallucinogenic gas grenade, temporal time grenades, quantum void grenades, seeker grenades, etc. 
It has built-in 7.76 mm, 12.7 mm, and 50 caliber medium and heavy triple barrel machine gun ballistic, plasma, hard light, & laser turrets built into the power armors shoulders. It has built-in 30 and 40 mm plasma and hard light rocket launchers and missile silos built into the power armor’s chest.
The power armor suit and power armor helmet is custom made and is fitted plated metal armor over a metal exoskeleton. It is built around the metal exoskeleton worn over a soft skin-tight space suit and metal plated combat armor with a combat helmet with visor. It allows for customization and upgrading. It lets users connect the power armor with their cyberware implants and bionic enhancements. 
It has room for storage of extra supplies of food and water. It has an oxygen tank to breathe in space or underwater. It provides high levels of protection from the harsh conditions of space, high temperatures, the deep ocean, radiated areas, the atmosphere, & space. It protects against the infantry weapons of most possible human and alien threats. It protects against biological, chemical, and radioactive weapons. The suit has a self-contained oxygen supply, environmental control system, & medical supply system. 
In the event of a medical emergency, the armor would burst open to allow medical personnel to access the pilot within. Like other sets of powered armor, it was equipped with waste disposal. The armor came equipped with a self-destruction protocol, that when armed would detonate if anyone attempted to tamper with the armor, destroying everything in a thirty foot radius. It protects against infestation by biological hyper evolution viruses by swarm species such as Zerg or Tyranids. Protects against assimilation by species such as the Borg. Protects against mind control, brainwashing, and indoctrination by species like the Collectors or Reapers. Protects against infestation by biological species like Xenomorphs or Flood. 
The construction of the suit is done in overlapping layers. An interactive holographic computer has also been integrated into the helmet with an intuitive HUD. The armor's shell is composed of a multilayer alloy of remarkable strength and has been augmented with a refractive and absorbing coating capable of dispersing and absorbing a near unlimited amount of ballistic, laser, energy, plasma, & magical weapon strikes. The power armor absorbs and reflects the kinetic energy of incoming ballistic, energy, laser, & plasma projectiles. It can also absorb other damaging forces such as hazardous levels of heat, radiation and microwaves. Effectively making the user temporarily invulnerable. 
Enhanced protection against small and large arms fire. Is immune to most small and large arms fire. Has armor plating that absorbs and redirects ranged weaponry for a few minutes before needing to be recharged. It features special systems to protect its user from the hard light, plasma, laser, energy, & ballistic weapons. Any damage that the armor plating suffers can be repaired by built-in subsystems. These systems are receptive to nanomachines facilitating the repair. Additionally, bypass channels allow certain components to function if routing is compromised by extensive damage.
The suit contains a gel filled layer underneath a thick black and white armored bodysuit. The gel layer regulates temperature. The inner skinsuit is made of a moisture absorbing synthetic material linked to an environment control computer and the occupant's neural mental and emotional interface. The user is healed by nanites and the power armor is repaired by nanomachines. The power armor integrates the vast majority of the armor's vital hardware, cyberware, and firmware systems inside the skintight bodysuit itself. Allowing for more streamlined production and easier implementation of specialized subsystems and armatures.
Sandwiched between the external power armor and the internal padding is a thick armored skin tight titanium nanocomposite bodysuit. The bodysuit is made of a nonrigid titanium-based material, making it very strong and yet very flexible. The combat weave of the tech suit of later generations is thicker and possesses a tighter weave. Thereby giving the user a greater boost to their strength, durability, constitution, endurance, stamina, senses, perception, awareness, intelligence, agility, reflexes, flexibility, & speed. Advanced next gen tech suits headpiece comes with a combat helmet with a more advanced HUD and visor.
A bodysuit or skintight tech suit is a polymer light-refracting nano-fiber suit covering the body. It is worn under combat armor and a combat armor helmet. The tech suit and combat armor is worn while inside the power armor. Carbon fiber forms part of the tech and body suit. The suit can be outfitted onto super soldiers via servos. The suit has numerous functions, small but vital  to the safety and survival of the wearer. It also serves as another layer of protection against ballistics, laser, energy, plasma, and hard light weapons. 
The form-fitting tech suit is interwoven with an advanced circuitry system that covers the entire body including the neck and head. Its temperature regulation system could shield the wearer from heat detection equipment with an adjustable temperature setting. Many components of the titanium bodysuit are conspicuously fashioned after the shape of human and alien musculature for alien and human metahuman and superhuman super soldiers. 
Most suits are black, blue, and/or gray in color. In fact, each techsuit is custom-made for the super soldier that wears it. Some models have portions of the bodysuit share their color with the external armor plating. The body suit of the main character is black and red like the crimson, silver, gold, & obsidian power armor outside. 
Certain squads or individual operatives are outfitted with customized tech suits that contain a host of undisclosed improvements or modifications to fit particular mission parameters or operator’s needs. These polymuscle exoskeletons cannot be worn by unaugmented personnel. As many of the techsuit's medical and environmental control systems require invasive access to bionic implants and cybernetic implants. 
The techsuit is comfortable to wear for extended periods of time and constitutes the base of super soldier's service uniform. Though it provides limited ability enhancement without access to external power. When paired with the compact fusion reactor and generators in a power armor cuirass the full capabilities of the techsuit are unlocked. It contains channels and distribution webbing for regenerative hard light, energy, laser, plasma shielding and force fields.  
The exoskeleton musculature can operate at full power. Further increasing the wearer's strength, intelligence, constitution, durability, endurance, stamina, awareness, perception, agility, flexibility, reflexes, & speed. It is laced with a form of psi-sensitive artificial muscle fiber which augments their natural stats and traits. The suit helps super soldiers channel their natural superhuman powers and abilities. 
The combat helmet acts as a chemical agent mask and the tech suit provides nuclear, biological, chemical shielding by absorbing dangerous elements and rendering them inert. The suit itself is designed to withstand the cold vacuum of space. The suit itself is capable of surviving decompression. While its mask allows the super soldier to breathe for a time in environments without oxygen such as the deep ocean or vacuum of space.
Perhaps the most well known function of the suit is its cloaking ability. All later next gen tech suits feature a personal cloaking device, allowing the super soldier to render him/herself invisible with active camouflage that bends light around the user. Works against most electronic scanning. 
The tech suit is a lightweight yet extremely durable and strong design that is essentially mesh armor with molded and reinforced joints. The heaviest of these suits provides protection comparable to combat armor and yet weighs little more than a pilot suit.
The tech suit also has smart camouflage that replicates the pattern and texture of any surface it comes into contact with. The stealth abilities are aided by coolant systems woven into its lining, rendering its user invisible to most infrared sensors. It boasts optimizations that enable permanent cloaking. The tactical tech suit allows agents to remain cloaked indefinitely. 
The suit is outfitted with a personal hard light, plasma, laser, & energy shield and force field generator. It has a vital signs monitor. Each suit has intelligent servos that provide compression to reduce bleeding, increase clotting, first aid to heal wounds, pain suppression to reduce pain, & nanites for healing injuries.
The suit possesses a combat helmet. The helmet shares the rest of its functions with the smaller headpiece. This includes a comms system. 
It has an electromagnetic spectrum vision system that sees throughout the vision spectrum. It has a HUD system capable of showing a holographic 4d map display. It has a microscopic, binocular, & nanoscopic zoom function. This is for increased sight range and target acquisition. The helmet visor also enhances sight, and includes an automated targeting system for sniping. Passive and active scans can be carried out, displayed on an automated wrist computer unit. Such scans can designate affiliation of a target, alert a super soldier to hazardous terrain, scan important objectives, & pick up living and/or moving targets.
The suit provides limited protection against small arms and large arms fire and full life support. The helmet HUD provides the super soldier information on his/her/their health status, the amount of shields and force fields available, a camouflage or stealth meter, and a weapon meter. Therefore informing the soldier of how much ammunition is available for his/her equipped weapon. 
This body-suit is a black, form-fitting suit of polymer body armor, able to deflect small-caliber rounds. The suit is equipped with cooling and heating units that mask the infrared signature of the wearer. It also is for creating a comfortable environment. The helmet has encrypted communications gear, a HUD, electromagnetic spectrum sensors, active sonar, & motion detectors. The whole suit is fully sealed and gas tight making them wearable in a vacuum when equipped with an oxygen tank.
The tech suit is an interwoven weave to produce a dense material. It becomes momentarily rigid when hit. Spreading force across a larger area, thereby reducing the damage. The body suit also disperses heat rapidly, giving reasonable protection against laser, energy, & plasma weapons. The material is psychically sensitive, automatically reacting to the wearer's movements and thoughts to maintain a glove-tight fit as they move and fight. The tech suit also contains additional features.
The battle suit is a sealed system, capable of extra vehicular activity for a near unlimited amount of time or operations in dangerous situations such as underwater, in the vacuum of space, in radioactive areas, in deserts or jungles with extreme heat, or arctic tundra with extreme cold. The suit can reflect or absorb the electromagnetic spectrum including radio waves, gamma waves, & microwaves to make the user invisible for a short time to enemies. It is hardened against EMPs, radiation, & microwaves. It has filters that are completely effective at removing toxins, germs, radiation, bacteria, poison, & viruses. The power suit is effective against small arms and large arms. The suit is configured to provide full life support in vacuum or hostile environments and give shielding against radiation, biological, & chemical.
The power armor is a powerful and extremely versatile set of tactical power armor. The visor of the power armor allows the super soldier to sense the entire electromagnetic spectrum. The battle suit's greatest advantage, however, is a super dense optical computer memory. 
Rather than simply being worn, the power armor integrates with the user. Power armor is an advanced form of powered combat armor. It is a completely enclosed suit of combat armor. Each suit possesses a full suite of life-support functions for operation in hostile environments. Life support functions include pain suppressors, combat stimulants, first aid, etc. Power armor is fully sealed, isolating the wearer from the outside environment and protecting them from chemical and/or biological weapons and toxic atmospheres. It also commonly includes numerous auxiliary systems. 
Reverse engineered from alien and human technology leading to drastically enhanced combat and physical, intellectual, & emotional performance. Allowing the operator to execute superhuman feats. The power armor suit enhances and channels the metahuman and superhuman powers of the alien or human wearer. The functionality of the battle armor system is unprecedented. Like its predecessors it is backwards compatible through hardware, software, and firmware upgrades.
The power armor multiplies the strength, perception, endurance, stamina, constitution, durability, intelligence, senses, flexibility, reflexes, agility, & speed, of its wearer significantly more than the older generation suit models. The suit consists of a series of overlapping segmented  plates providing flexibility, agility, speed, and protection. It’s a powered suit of high-grade armor that increases the wearer’s protection. It also increases the user’s strength, perception, endurance, stamina, durability, intelligence, flexibility, agility, & speed. 
Rather than being a traditional suit of body armor the battle suit works on a biomechanical level. Allowing for direct user-controlled movement. As the powered armor allows for ample spare carrying capacity it comes equipped with many useful gadgets built in. Complete suits of power armor suits and power armor helmets are fully-sealed and pressurized. Allowing the wearer to survive airless conditions such as hard vacuum or underwater for extended periods of time. Many suits of power armor also incorporate supplemental systems.
Had the ability to link a super soldier and several simple dumb AIs and a few smart advanced artificial intelligences together to provide the soldier instant real time intel in the field, along with other functions.
While also doubling as a platform capable of handling an advanced smart human or alien artificial intelligence network. It requires the use of an interface with the AI for full synchronization with the pilot. This revolutionary solid-based crystalline layer forms a network within the suit's frame of proper size and capability of housing the types of smart alien and human artificial intelligences. Artificial Intelligence can be delivered to the suit via a data crystal chip storage device no bigger than a smartphone. 
Each human or alien being has a molecular fiber network called the nervous system within their brain. All alien superhuman and human metahuman super soldiers are given a neural interface. In addition, the power armor features integration with artificial intelligences, ranging from advanced smart AIs to simpler dumb AIs.
These AIs integrate, prioritize, and even subtly alter the torrent of data and sensory overrides fed to the power armor's user, simplifying the chaos of the battlefield and reducing confusion. These AIs also handle mundane administrative tasks on behalf of the human or alien super soldier. The typical suit of power armor suits and mech suits carries around a dozen or so of these simple AIs and a few complex AIs.
Some suits are also capable of taking over. Being controlled remotely or autonomously if the wearer becomes incapacitated. The power armor suit comes with advanced alien and human artificial intelligences.  Often, the suit's computer is an Artificial Intelligence capable of acting as mission control. Also controlling the systems the wearer can't pay attention to in the heat of combat. Some suits of power armor are explicitly made to be adaptive armor capable of great versatility and effectively repairing, customizing, and upgrading themselves.
The visor of the power armor comes in obsidian, crimson, sapphire, emerald, silver, amethyst, & or gold. Lights flicker on the visor system on the interior of the visor's rim illuminating dark areas. A blast shield can be lowered over the visor to block out too much sunlight. The power armor helmet visor itself may be lowered or raised. The visor can also be polarized or unpolarized at the user's discretion. Though it will automatically un-polarize based on the intensity of light hitting it.
The power armor helmet incorporates its own communications equipment. Allowing for hands-free voice and/or video communications over a wide range of frequencies. The visor of the combat armor helmet is capable of  microscopic, nanoscopic, & binocular vision function integrated into the visor. Allowing the user of the combat armor to "tag" enemy units, ammunition, and vehicles for future reference and engagement. This information can also be relayed onto allied units. The binoculars also magnify distant sound, enabling the user to hear the lightest of sounds from far away. 
It records audio and visual with a camera within the helmet's brim. The helmet is also issued with an optics device that aids the user in relaying images, audio, and video to teammates, subordinates, other squads, or high command. It also has a communicator in it. Has an ocular integration optics device attached to the helmet. So scope or red dot sight on their ranged weapons can be smart-linked to the user's HUD, active sonar, & motion tracker.
The power armor helmet provides excellent protection against small arms fire and small explosive attacks. The helmet is also essential in providing the user the ability to perform EVA. It has an advanced HUD or heads up display. It also provides a Heads-up display, giving the wearer information including a targeting reticle, weapon information, ammo capacity, & a detailed health readout. The newest version of the combat helmet integrates with the user's standard neural interface to provide more tactical data to the HUD. Along with this state-of-the-art equipment, the helmet is also equipped with its own thermal imaging, electronic scanners, and motion sensors. There are also several external optical modules that can be attached to the combat helmet used by squad leaders or an optical/integration module which enhances smart-linking capabilities and communication systems. 
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include microscopic vision, binocular vision, heat vision, night vision, x ray vision, & uv vision. It has a a navigation mode which superimposes a holographic 3d and 4d map of surrounding terrain and pinpoints prominent features. It is capable of displaying the amount of ammunition in a soldier's equipped main and secondary weapon and grenades. Has a motion sensor and active sonar to detect allies and enemies on the map. It has a data system which, with the appropriate link, can let the user 'see and hear’ to video, audio, and data feeds.
Integrated communication system for field coordination. With an enhanced portable comm system. Are augmented with a communication array for short and long range comms. These automatically connect to signal boosters located vehicles  for better long-range communications.
Highly modular, customizable, and upgradeable. It used a modular construction allowing the suit to be outfitted with a wide variety of weaponry, shields, force fields, and additional armor.
Modular, durable, techno polymer, hardened carbon reinforced, bulletproof, fireproof, waterproof, anti explosive, anti corrosive acid proof, dustproof, anti shock shockproof, biofeedback system, aerodynamic, sonic chamber, anti impact, foam padding, heart monitor, carbon fiber, dual layer reactive, smoke filter, composite plating, polycarbonate, modified ABS, EPS liner, noise canceling, hardened plastic, reinforced, breathable liner, integrated ventilation, active ventilation system, micro plate mesh, thermoregulation, tactical, modular, assault, full face helmet made out of tungsten, steel, & titanium with a bulletproof fiberglass visor, polycarbonate, anti glare, anti reflective lenses, anti fog, tinted, anti shrapnel, scratch resistant, polarized, titanium reinforced, laminated glass, multifunctional holographic info, panoramic, contrast adjuster, image enhancer, & 10K resolution visor. Comes with built in headset, built in microphone, built in 3.0 Hi Res speakers, has 16x digital zoom binoculars, and built in camera.
It has active camouflage. It has smart camouflage. It has plasma shields, hard light shields, force fields, and energy shields. It comes with advanced plasma shields, advanced hard light shields, and advanced reflective force fields. 
It has plating on the face, neck, chest, back, arms, & legs. The powered armor is built around an exoskeleton combined with a supplemental system that acts as artificial muscle. Mimicking the wearer's own movements in a sort of purely mechanical and neurological synchronization. As a result it negates its own perceived weight and allows the wearer to carry thick, bulky armor plating without being encumbered. The wearer gains effective superhuman strength, stamina, endurance, durability, agility, flexibility, reflexes, accuracy, dexterity, speed, etc. 
An oxygen supply allows the user to survive almost indefinitely underwater and in outer space. The filters and ventilation system also allows them the ability to resist most airborne toxins and radiation. It also provides protection against environmental hazards that can't really be resisted or dodged by being a self-contained environment. Allowing the user to exist comfortably in space, deep underwater, surrounded by radiation, or in other areas that would kill unprotected humans or aliens. The armor features a survival mode that can keep the occupant alive for at least six months in the vacuum of space with no food, water, or other things vital to life aside from the suit's oxygen supply. 
The upper back section of the suit houses a series of rubber tubes. These run through the jointed areas of the suit. Protecting wires and distributing coolant. These tubes make up the bulk of an efficient liquid cooling system. It is assisted by four sets of high-speed turbines. These turbines vent the heat generated by the suit's power supply and the temperature buildup in harsh atmospheric conditions.
The power armor suit suppresses the user’s noise allowing them to sneak past enemies when crouched or crawling. This is possible by noise dampening in the power armor legs and boots. It can also slip past mines after certain upgrades. Mufflers which reduce the amount of noise the suit makes and the user's heat signature. 
It has enhanced fall boots in case of drop deployment. It utilizes a slow-fall system that allows the armor to drop from great distances. It has gravity boots that magnetize to metal surfaces such as ships, satellites, & stations when operating in space. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero gravity environments such as on a ship, satellite, or station in space. It can be toggled on or off by the wearer.
Reactive systems installed directly linked to the power armor’s neural interface. They amplify the wearer's reaction time by connecting directly to the thoughts and emotions of the wearer. Making it much easier to control and allowing for the super soldier to be both more efficient in combat. It also gives them a higher survival rate in combat thanks to faster reflexes, mobility, flexibility, & speed.
In order to boost the wearer's mobility, speed, flexibility, & reflexes power armor suits have a jetpack on their back for flying. They also have built-in thrusters on their power armor boots that allow them to glide at least for short distances or via rocket-assisted jumps. This gives them good mobility and speed without sacrificing protection. 
They also have built in rocket boosters in the power armor suit’s knees and elbows to punch, kick, elbow, or knee enemies faster. It has a jetpack on the back of the armor and the armor’s power armor boots for hovering or flight. The suit's motors are also located in the chest, back, arms, & legs powering the servos that allow for the power armor suit's enhanced movement. Has a heavily reinforced frame. The servos enable a wearer to dash up steep mountainous slopes and safely land from tall heights from tall buildings. The legs are piston-powered, allowing the user to make long jumps. 
This system functions as a self-destruct mechanism in order to prevent a dead super soldier's armor from being compromised by hostiles. It is activated by a series of digits that only the user knows. It is activated by inputting the code into their power armor wrist mounted computer. When engaged, it produces a reactor overload that burns everything within a fifty meter radius, then produces a large nuclear blast from overloading the fusion reactor cores.
It has numerous clips, belts, and holsters for the attachment of additional weapons and ammunition. The power armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment, any primary weapons,  secondary weapons, weapon ammo, & grenades with a magnetic property. 
Strapped to the power armor are primary and secondary weapons. Weapons bigger meant for super soldiers in power armor that are a lot bigger than the weapons meant for regular soldiers in only combat armor. This means the weapon calibers, the magazines, & the weapons itself are bigger too. Meaning more powerful weapons, more damage per second, more dangerous weapon status effects on enemies, much more firepower, more accuracy, more fire modes, higher rate of fire, more weapon customization, more weapon upgrades, more stability, less recoil, more range of sight or scope magnification, faster reload time, faster weapon swapping, and bigger magazine capacity with weapons meant for power armor. 
Strapped to the power armor with magnets are primary weapons such as an assault rifle (with a scope and a grenade launcher), a bolt-action sniper rifle with scope, a pump-action combat shotgun (with drum magazine and red dot sight), a medium machine gun (with grip, drum magazine, and red dot sight), an electromagnetic Gauss rifle with scope, a fusion rifle with scope, a semi automatic combat shotgun, a semi automatic marksman rifle with scope, a particle beam rifle, a rail gun, a zero point energy rifle, & or a ten shot lever action repeating rifle with red dot sight. 
Special weapons are also a flame thrower, a flechette rifle with scope, a triple barrel Gatling gun with red dot sight, a homing heat seeking rocket launcher with red dot sight, metal bolt rifle, a crystal shard rifle, spike rifle with red dot sight, a six shot revolver action grenade launcher with red dot sight, a Tesla cannon, or a guided missile launcher with scope. These special weapons aren’t always readily available and only come from orbital weapon supply drops.
Strapped to the power armor with magnets are secondary weapons such as two regular pistols, two machine pistols, two heavy pistols, a light machine gun (with red dot sight, drum magazine, and grip), a regular submachine gun (with drum magazine, grip, and red dot sight), two six shot regular revolver, a six shot heavy revolver, a pulse rifle with red dot sight, a spike pistol, a ray gun, & a metal bolt gun.
These primary and secondary weapons fire anti personnel, anti tank, anti material, anti shield, force field negating, antimatter, & armor piercing rounds. These primary and secondary weapons fire ballistic, laser, plasma, energy, & or hard light smart rounds that track and seek targets. These rounds cause a status effect when they hit enemies such as explosive incineration bullets that burn enemies, cryogenic ice bullets that freeze enemies, lightning electroshock bullets that electrocute enemies, acidic corrosive bullets that melt enemies, ion rounds that vaporize enemies, & or temporal rounds that slow down enemies. 
All primary and secondary weapons come with a compensator, a muzzle break, advanced rifling, heat sinks, a silencer or suppressor, extended magazines, dual magazines, drum magazines, a variable zoom scope, a red dot sight optic, a autofocus sight, a red laser sight, a hybrid sight (of a magnifier attached with a red dot sight), a holographic sight, iron sights, electromagnetic spectrum optics, a reflex sight, a extended barrel, a foregrip, a muzzle flash guard, a hard light combat knife bayonet, a recoil suppressor, rapid fire, & or a extendable stock attachments if applicable. These attachments were built into the primary and secondary weapons themselves. Back then these attachments had to be attached to the weapons by a rail system of the weapons themselves.
The primary and secondary have more than just the usual single shot, three round burst, & full auto mode as weapons meant for power armor.
Strapped to the power armor with magnets are also primary and secondary melee weapons. Such as primary weapons of a two handed hard light longsword, a two handed hard light (halberd, glaive spear, yari, pike, lance, stave, or halberd) spear, a two handed (sabre, scimitar, machete) broadsword, a two handed zero gravity sledgehammer, a two handed plasma war club, a two handed hard light battle ax (a yue axe, a parashu axe, a Dane axe, a pole axe, a ono axe, a Shepard’s axe, or a battle axe), a bojutsu bo staff, a two handed war scythe with a hard light blade and a plasma blade, or a two handed hard light (odachi, claymore, zweihander) greatsword. 
Such as as secondary weapons of dual wield short (katana, gladius, kopis, spatha, cutlass, xiphos, or wakizashi) swords, dual wield hard light combat (kabar, tanto, bowie, navaja, jambiya, peshkabz, kard, facón, balisong, kabutowari, or kukri) knives, a plasma kunai, dual wield assassination energy (karambit, sai, kris, or yoroi-dōshi daggers), dual wield plasma short axes, dual wield plasma tonfa, dual wield hard light escrima sticks, dual wield plasma nunchucks, & or a one handed short handle warhammer. 
They have special melee weapons of 40 mm Plasma Rocket Propelled Explosive Throwing Hard Light Javelin with Diamond Tipped Spikes, plasma throwing axes, plasma shurikens, and energy throwing knives 
For loadouts:
They can take a two handed sledgehammer and one handed short handle warhammer. 
They can take a two handed battle axe and two dual wield short axes. 
They can take a two handed great sword or long sword and dual wield short swords 
They can take a two handed spear and a throwing javelin 
They can take a bojutsu bo staff, tonfas, & escrima sticks or nunchucks 
Strapped to the power armor by magnets are also a compound metal bow and a plasma crossbow with red dot sight. Hard light, aluminum, carbon fiber, & alien metal fusion metal compound bow with scope . Comes with three sheaves or quivers full of arrows of up to 70 metal arrows in each quiver strapped  to their back. A legendary rarity weapon. Comes with scope and red dot laser sight. Shoots advanced diamond tipped armor piercing, anti tank, anti materiel, anti shield, force field negating, & anti personnel metal arrows. Shoots ballistic arrows, energy arrows, hard light arrows, plasma arrows, magical arcane arrows, scorching fire arrows, cryogenic frost arrows, electroshock lightning arrows, corroding acid arrows, radioactive irradiated arrows, anti gravity arrows, toxic poison arrows, drenching water arrow, flare arrow, tear gas grenade arrows, nonlethal blunt arrow, splitting arrow (arrow that splits into five smaller arrows mid flight to target), capture net arrow (spring loaded net inside arrow captures target upon impact), anti magic arrow, necrotic death arrows, stalker tracker arrow (tracks enemies), flashbang grenade arrow, flashlight arrow (a ray of light to light a dark area), smoke grenade arrow, harpoon arrow, WP Grenade arrow, grappling hook arrow, sleeping gas grenade arrow, concussive blast arrow, banshee’s sonic scream arrow (releases a powerful sonic scream that rivals a banshee scream), EMP arrow, & explosive incineration arrows. Can triple notch three to five arrows in one attack. The user can notch up to 3 to five arrows at once when firing the bow depending on the user's dexterity. In the hands of a skilled archer this bow is capable of firing advanced metal arrows at targets up to 260 meters while still retaining lethal power.
Firepower upgrade: Alternates redundant magnetic streams on the back of the power armor. Overriding regulated load out limitations and allowing a super soldier to carry three primary weapons and three secondary weapons simultaneously. This package is considered imperative for super soldiers who prefer longer-ranged or heavier firepower over close-range speed and versatility.
Grenade upgrade. Manipulates energy placement systems which allows armor software to automatically transfer conclusive force from explosions sustained during combat. When used with it passively disperses receiving energy, allowing them to take less damage while increasing damage for targets. Alters grenade performance, increasing blast radius of the user. Has refractive coating to help disperse heat from explosive attacks. Also decreasing grenade damage received by the user. 
Ordinance upgrade. This allows users to call in ordnance or artillery more often. The upgrade is often utilized by super soldiers during requisition-dense, support-heavy combat in situations where the deployment of ordnance can be intermittent and scarce. 
Gunner upgrade. Increases how long a mounted portable heavy weapon (like a 50 caliber Gatling gun, a rail gun, a portable mini positron rifle, a 7.62 mm Heavy Machine Gun, or a Missile Launcher) can fire before overheating. It also increases the user’s movement speed carrying a heavy weapon when a weapon is detached from its turret.
Stealth upgrade. Decreases user visibility in enemy electromagnetic spectrum vision and also increases lethality in assassinations. A largely nominal software upgrade that decreases user movement noise and visibility. 
Shielding upgrade. Had enhanced plasma, laser, energy, & hard light shielding capabilities. Reinforces hard light, laser, energy, & plasma shield and force field emitters by means of a modifying bypass of standard performance regulators. Had faster recharge time on the suits' hard light, laser, energy, & plasma shield system so that the human or alien super soldier does not have to remain in cover for an extended period of time while the shields recharge and the suits ballistic plate repairs with nanites. Allowing a higher shield and force field recharge rate after taking damage.
Mobility upgrade. Allows super soldiers to modify and bypass muscle control actuators, which allow high-intensity mobility in flying, swimming, & sprinting without severely damaging their bodies. This allows users to gain unprecedented endurance and stamina in moving at their own discretion. Sprint module for increased speed. Jump jets for hovering, gliding, & flight
The power armor suits are equipped with an array of shoulder and boot thrusters, increasing a super soldier's mobility in the field and presumably in vacuum environments like space or zero gravity installations. It alleviates overheating of a back mounted jetpack and boosts speed and mobility. Alone the thrusters are still powerful enough to allow the user to hover in mid-air or glide for short distances when activated in a stabilizing arrangement. Maneuvering Thrusters for microgravity.
Grenadier upgrade. Increases the user’s grenade-carrying capacity. Restructures the standard magnetic hardpoints on the user's suit system. Effectively increasing the total grenade capacity for all personnel. The package affects both domestic and exotic grenades, including human and alien ones.
Structural support: Supports the user's body improving the gunner's aim and accuracy and lessens weapon recoil. It has stabilization servos to provide steadier aim in combat. Stability and recoil upgrade. Increases aiming stability when being fired upon. It can decrease the felt recoil by 30% to 70 % of a ballistic, laser, energy, or plasma ranged weapon depending on the power of the weapon. Lessens weapon recoil. Overall it makes the user flinch less when under fire thus allowing a steady aim on target. 
The amount of support that the suit provides is greatly increased. Increasing his/her/their strength, intelligence, perception, awareness, senses, durability, constitution, endurance, stamina, reflexes, agility, and speed. 
Ammo upgrade. Overrides the capacity and safety protocols of the power armor, allowing a super soldier to exceed normal ammunition-carrying parameters. The upgrade is recommended for encounters which require excessive ammo usage.
Synchronization. Synchronization between the power armor suit and the super soldier user. This allows the user to jump higher, run faster, think faster, dodge farther, or hit harder than a super soldier could previously.
Pressure seal. The pressure seal is a vital component to the power armor system. As it keeps the system airtight even underwater or in space. The seal is very strong and will only break under extreme pressure such as in a high velocity impact or when the suit has been over pressurized.
Dexterity upgrade. Reload upgrade. Auto magazine reloaders for faster reloading. Quick draw weapon holsters. Circumvents overlock and mobility systems. Temporarily allowing the bypass of fine-control movement to obtain quicker reloading times and weapon swapping. Upgrades which enhance movement have increased in popularity for operations with intense close quarters firefights which demand swift weapon versatility.
Compact fusion reactors: Had more compact and efficient fusion reactor cores to aid the main fusion reactor core. The small fusion reactors are the most essential part of the power armor system, as they provide power to all equipment on the armor. The reactors are built into the suit and allow for nearly unlimited movement. The main fusion reactor is installed at the back of the torso carapace.
Mobility upgrade. Allows super soldiers to modify and bypass muscle control actuators, which allow high-intensity mobility in flying, swimming, & sprinting without severely damaging their bodies. This allows users to gain unprecedented endurance and stamina in moving at their own discretion. The power armor suit has a built-in mobility module that allows the user to run, fly, or swim at faster speeds by overriding safety protocols. 
The suit, using the jetpack on its back and thrusters on its arms, legs, & feet, can run faster than any terrestrial creature living or extinct, even fast enough to run across water while on colonized and terraformed worlds such as moons, planetoids, asteroids, comets, & planets. The suit, using the jetpack on its back and thrusters on its arms, legs, & feet, can fly while on colonized and terraformed worlds fast enough to break past the speed of sound. The suit, using the jetpack on its back and thrusters on its arms, legs, & feet, can fly faster than the speed of light while in space. The suit using turbines on its back and its arms, legs, & feet can swim faster than any aquatic creature extinct or alive.
Sensor upgrade. It is utilized by stealth operatives and infiltration specialists to provide heightened locational intelligence of all nearby enemies.
Sniping upgrade. Facilitates minor adjustments in the power armor suit HUD distributed display mechanics. Allowing the integration of a motion sensor into scoped weapons. Thus, it provides a super soldier with advanced motion sensors and sonar data while sighting an enemy. This upgrade is often relied upon by super soldiers who engage in sniper operations or long-range combat.
Has faded scars from his/her/their super soldier augmentations and enchantments. Has scars from software implants, firmware implants, cyber ware implants, cybernetic implants, & bionic implants. Has faded scars from experimentation done on them since they were a demigod and alien hybrid child to young adult to make them into a metahuman and superhuman child soldier. Despite the super soldier program and child soldier indoctrination as well as brainwashing, conditioning, and mind control to fight for the Terran dominion empire or hegemony they didn’t lose their emotions or become unfeeling or stoic despite the trauma.
The main character as a super soldier doesn’t have accelerated aging. The super soldiers still have their supernaturally long superhuman lifespans as metahuman and superhuman humanoids. All of the super soldiers weren’t sterilized or made infertile. So they can still have children with each other or others.
Other than armor. The power armor suit has a force field, plasma shield, and hard light shield that can withstand a certain threshold of force from ballistic, laser, plasma, and or hard light melee or ranged weaponry. The shields can recharge but they have to be out of combat and it takes awhile to replenish. That’s when the armor itself takes damage. Armor can be repaired by nanites in battle or by a machine when back at base.
The powered armor is able to assimilate any technological upgrade into its system regardless of the upgrade's origins. These assimilation abilities are unlimited.
Air strike: Calls in heavy munitions from a star fighter around the user
Air conditioner which channels heat away from the body of the power armor. With liquid cooling systems.
Healing field: Appropriates armor system functions in order to heal the user and repair the armor.
Advanced Shielding: nuclear, biological, chemical shielding.
Overcharged Shields: Alien technology that strengthens the user's plasma, laser, hard light, and energy shielding system and force field systems.
Full life support. Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. 
Proximity mines: Deploys five mines that lock onto hostiles. 
Drone: An explosive homing drone
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.  Is equipped with cameras and audio recorders, which allow them to record combat situations.
EMP Blasts: Detonates an EMP which interferes with all electronic equipment within the radius of the pulse detonation.
Teleportation: Allows near-instantaneous transport over short and long distances. 
Gravity Generation: The suit is compatible with gravity accelerators for use on space platforms or zero gravity space missions. 
Shoulder and/or chest mounted illuminators with red, yellow, green, white, purple, or blue lights.
Hologram: Creates a holographic projection of the user that can draw enemy fire.
Active camouflage: Affords the wearer near-invisibility by bending light around the user in addition to scrambling nearby motion detectors. 
An integrated resupply unit for stimpacks, medpacks, drugs, and nanotechnology.
Auto sentry: An automated support siege sentry medium machine gun with four barrels used to suppress enemy combatants.
They can move at a cruising speed of 40 kilometers per hour, and can run at a top speed of 60 kilometers per hour that is without armor. They can run 180 km per hour in armor.
Stationary shield: A temporary stationary shield reverse-engineered from alien technology that protects users from ballistic, plasma, laser, and energy weapons for a few minutes. 
Munition module. Several munitions bandoliers, hardened ammo pouches, utility packs, and hardened grenade pouches were strapped to the chest, shoulders, arms, hips, & legs of power armor to increase weapon ammo storage and grenade storage.
Tactical assault module. There were heavily-armored armor module kit attachments that adds a supplemental armor plateses to the helmet, chest, neck, back, shoulders, wrists, arms, hands, waist, hips, legs, & feet of power armor 
The armor has armored plating designed to minimize its impact on the wearer's agility, speed, flexibility, & mobility.
Shield and forcefield improvement module. The module itself is an armored housing that improves the wearer's hard light, plasma, laser, & energy shielding and force fields. It was designed to provide additional protection against hard light, energy, laser, or plasma based weaponry.
He/she/they wore charcoal and ruby military class heavy assault Iuyamian combat armor and power armor that were both made out of alien metal materials stronger than Wakandan vibranium the metal that made up the suit of the Black Panther (T’challa), adamantium the metal that made the metal claws of Wolverine (James Howlett Logan) and Sabertooth (Victor Creed), & nth metal. 
The Iuyamian armor tempered with celestial steel and stellar titanium had a gorget (that protects the chest), a bevor (protecting the lower face, neck, chin, & throat) a breastplate or chestplate (that protects the chest), backplate, pauldrons (that protect the shoulders), plackart (that protected the lower half of the torso), cuirass (that protected the front of the torso), culet (that protects the small of back and the buttocks), couters (that protects the elbows), poleyns (that protected the knees), faulds (to protect the waist and hips), gauntlets (that protect the forearms to the hands), gardbraces (to protect the armpits), vambraces (that protect the elbow to the forearm), sabatons (that protect the feet), cuisses (to protect the thighs), tassat (that protect the groin, upper thighs, & pelvis), & greaves (that covered from the shin to the knee). 
The power armor helmet was designed with a sharper temple, with a metallic shine, a full curved ridge, a definite brow, a prominent muzzle, & a solitary dark cambion glowing visor with two eye holes. The power armor helmet was also designed with a dark umber and dark scarlet color, a faintly more skeletal look, & it had distinct cheeks. The power armor helmet had claw marks going above its left eye to the bottom of its left cheek. This is to break enemy troop morale and to intimidate and scare enemy officers when on missions. 
The claw marks were from a female were-human who is someone who is powerful as King Shark, Wolverine, Beast, Sabertooth, Juggernaut, Orca, Killer Croc, The Shark, Gorilla Grodd, Copperhead, Monsieur Mallah, Manbat, Bane, & Cheetah combined. This dangerous were-human was armed with gauntlets with serrated diamond tipped metal claws made of a metal stronger than nth metal coated in element x. Cardinal Changeling barely defeated her in their Hybrid/Chimera or Beast/Feral/Primal form. Instead of repairing it, Scarlet Shapeshifer kept the claw marks as proof of their battle out of respect. 
The power armor helmet was designed with numerous Iuyamian marks on the face, the power armor helmet had lines of Iuyamian characters on both cheeks and temple, the power armor helmet was decorated with countless Iuyamian symbols, the power armor helmet had unique Iuyamian writing on both brows and the muzzle, the power armor helmet had organic cybernetic and natural bionic elements (these organic cybernetic and natural bionic elements were on its temple, on its snout, & and on both cheeks), the power armor helmet had two shining cardinal lines going down the two right and left eye holes of his/her/their dark fire brick glowing visor, & finally the power armor helmet had bizarre sophisticated patterns around the jaw area making it distantly look like a face. All of this gave his/her/their power armor helmet a menacing and remarkable look that motivated allies and petrified enemies.
The power armor was customized, upgraded and updated many times to go from worthless, common, uncommon, unique, exotic, rare, epic, legendary, arcane, to even mythical rarity. 
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wiseheartedkins · 5 years ago
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Some coroika colorings I made for myself!
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