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Paying Yojimbo 1 gil to Zanmato Nemesis
#can't believe this actually happened#lmao#final fantasy x#final fantasy#ffgraphics#ffedit#ffx#yojimbo#daigoro#yuna#nemesis#monster arena#calm lands#my gif#one hit ko#gaming#gamingedit#gamingladies#one gil#max compability#aeon#zanmato
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this may sound very weird and everything but could you do a platonic yandere ada wong and leon kennedy parent duo sorta thing. like ada and leon are readers parents
platonic!yandere!parents!ada w. + leon k & gn!teen!reader [headcanons] ! !



masterlist !
additional notes; hello!! this isn't weird at all :]] thank you so much for requesting this,, i've been wanting to do parent duo sort of requests for a while, but got nervous because. i have... experienced things, being in fandom for a while... oh god the shipping wars. but i feel much better knowing that someone would actually read/want something like this :D i hope i did it justice ^^ i'm also sick, so my brain is cooking in my skull. i apologize if this is worse quality that usual </3
warnings; overprotectiveness, (slight) possessive behavior, soft yandere, mentions of Leon & Ada's jobs/what comes along with it, temporary imprisonment, manipulation, gaslighting, love-bombing, distrust, and if there's anything else i missed, please let me know!! I forget stuff the second i write it down :(((
w/c; 1.7k
Whether not you're biologically their kid, adopted as a baby, or adopted later; they'd treat you all the same. The difference comes with the way you react/how quickly you accept and adapt to their behaviors.
With their jobs, they're usually away for long periods of time. When you were younger (like, younger than 13), they would try their best to alternate their gigs-- sometimes it wasn't possible for one of them to stay with you, and when that happened, you'd stay with either Claire or Jill for a while.
It was just how it was, and you were fine with it-- you thought they'd give that up when you got older, that they'd trust you to take care of yourself.
That was never the concern with it, though-- it wasn't that you couldn't take care of yourself,
They were afraid that being their kid would put a target on your back. The older you got, the more missions they went on-- the more scum-of-the-earth they met, the more careful they got with you.
Leon is extremely protective, and while Ada seems to be more lenient; I'd actually argue she's the worse one to have worried. She absolutely pulls in favors to 'keep an eye on you', and does her best to keep tabs on where and what you're doing whenever possible.
Ada is extremely charismatic, and definitely uses that to her advantage. Meanwhile, Leon is so painfully and genuinely kind, that people can't help but trust him more often than not.
Because of that, it'd be hard for you to convince anyone, maybe even yourself, that they're absolutely insane when it comes to you. At some point, it goes beyond just wanting to keep their kid safe for their own good.
Neither are particularly selfish in general, especially not Leon. Ada has her own goals, but she has a moral code and has been known to go out of her way to help others from time to time.
However, when you get involved, that changes entirely. For Leon, he wants to keep you safe because he doesn't want to lose you; he's already lost too many people he cared for, and he'd be devastated if you were added to that list.
On the other hand, Ada's motivations are a bit harder to place. She cares for you a lot, something she isn't used to letting herself do because of her line of work; she's far more used to isolating herself rather than throwing herself full force into any type of relationship.
You were that one exception-- even with Leon, she tried that routine of keeping herself detached to try and minimize the chance of 'gaining a new weakness'.
Eventually she gave in and stopped doing that, and while that doesn't happen with everyone, it's happened before as well. Ever since she became a spy/mercenary, she hasn't allowed herself to attach to someone as quickly as she did with you.
It's on principle that she doesn't want you hurt because of it. You're the once exception, the one person to have ever gotten her to let her guard down immediately. There's no way she's letting you go because of it, and she'd rather let herself get into tight situations if it meant keeping you safe.
Both Ada and Leon share one thing in common with their attitude towards you, though. And to you, it's probably the most annoying thing about your parents, and nothing could top it.
If they feel the need to, they'll literally just go against your wishes. They won't listen if they get even an inkling that something could go wrong-- and when you were younger, they could easily convince you that it was all for your own good.
Neither Leon or Ada actually enjoy manipulating you, far from it-- Ada is more accepting of it, but Leon had a lot of hang-ups about it at first. Ada was eventually able to convince him that it was okay,
In that way, Leon is worse than Ada in this regard. Ada will only manipulate you as a last resort (though, her definition of 'last resort' can be pretty loose in of itself),
But Leon? You better bet he's pulling it out every opportunity-- because he feels like there's nothing wrong with it. Ada is at least able to recognize that it's not the best thing to do, gaslighting your kid into missing out on friends birthday parties just because of a 'feeling'--
Leon however, is extremely deluded. Partly Ada's fault, and partly not. Yes, Ada nudged him towards believing that it was okay, but it was ultimately Leon who took the leap. It was his reasoning with himself that actually convinced him that it was a good idea.
Don't get me wrong, it's not like they isolate you completely! Ada actually encourages you to go out to events, and make new friends.
Though, maybe that has something to do with the fact that when she encourages you, there's always a feeling someone is watching you that accompanies you throughout the entire event.
When you get older, you start considering sneaking out. Your parents actually didn't expect this-- you'd been doing well with how they've been treating you, and they assume you won't rebel.
You've always seemed accepting of it, but maybe it's on them-- that they don't realize the slight distrust that starts showing up in your eyes. They don't feel a need to look into it any further, if they do notice it.
Maybe you were able to sneak out a couple times before you were caught, or maybe you were never able to successfully pull it off. You don't know about your mom's actual job-- they'd worked hard together to keep that a well-hidden secret from you--, so you don't have any advantage over them.
If anything, you have a massive disadvantage. Considering your parents are a government agent and a spy/mercenary, you probably never even stood a chance.
After you get caught, either dragged back home from wherever you snuck off to-- or hauled out of the open window you'd been halfway through hopping over-- you don't get a scolding like you think you will.
Instead, you get dragged down to the 'guest bedroom' in the basement and locked in there for a little bit. You knew of it's existence, but it never made any sense to you. The house you live in is large, and while your parents don't get a lot of guests, it's happened before.
But with a whopping 4 above-ground guest bedrooms, there was no reason to build a 5th one down in the basement. The fourth above-ground one never got used anyways, it just never made sense to you.
But now, it really, really does. It was never a guest bedroom as much as it was a holding cell. You should've known, considering they put it together when you were around 12/13. A preemptive measure, you realize now.
They didn't think they'd actually use it, but they were glad they'd done it regardless. You've never been in it, but you remember when they were getting the furniture and items to put in it, and when you were barred from entering the basement for a little while the contractors were down there--
You'd seen it from the outside, too. It looked normal enough-- if you ignored the deadlock on the outside, which you absolutely did not notice. It was weird, the addition to the house-- but it wasn't weird enough to look any further than a glance every once in a while, when you were down in the basement doing your laundry and whatnot.
Surprisingly, they don't keep you down there for very long. It's not a permanent thing right now, is what they told you.
That, however, left the very terrifying idea that it could become a permanent thing if you weren't careful. Ada called it 'just punishment', and Leon, ever the dork, called it 'time out on steroids'.
He'd been trying to cheer you up when he said that, and you just barely kept yourself from cracking a smile at it-- you were supposed to be mad, after all.
For the punishment to have worked, you'd have to have been on some kind of break. So, let's say it was spring break they decided to put you in the 'guest bedroom' (holding cell, is what you were internally regarding it as)--
They let you out the night before school started up again, and your first dinner back in the actual house was tense-- to you, it was. But to your parents, they were treating it like every other day.
It pissed you off, to say the least. And for a few days after, you avoided your parents the best you could; but it was a hard thing to do on multiple fronts, even if you were genuinely angry at them.
A part of you wanted to tell people about it, about how they'd trapped you in the basement-- but that was a surefire way of getting the cops involved,
And you weren't really afraid of being taken away or anything,
Instead, you were deathly afraid of how your parents would react to the possibility of you being taken away from them-- Best case scenario, they'd succeed in weaseling their way out of it via Ada's silver tongue or Leon's influence--
...Worst case scenario, your parents would be on the CIAs most wanted list and flea to some remote part of Europe; and you'd probably never see the light of day again, without both of their full attention and supervision. Or not at all, maybe.
Safe to say, you're keeping quiet about your time in the '5th guestroom' down in the basement. That doesn't mean you forget about it, or ever fully forgive your parents for it. You aren't sure if they realize it or not, that you're still mad at them for it.
It's not like you forget about it-- you don't necessarily move on either. You just... focus on other things, is what you tell yourself. You try your hardest to hold onto the anger, but eventually it fizzles away; sometimes it flares up, but only for a few seconds before being cast aside. And only when you're already mad about something else.
It's hard to stay mad at your parents, especially when they try to hard to make up for it. That was their plan-- spoil you with attention and gifts so you stop zoning in on the 'time out on steroids'.
#yandere resident evil#yandere leon kennedy#yandere ada wong#yandere leon kennedy x reader#yandere ada wong x reader#platonic yandere#platonic yandere x reader#teen!reader#leon kennedy x ada wong#aeon#resident evil#platonic yandere resident evil#yandere resident evil x reader#platonic yandere leon kennedy#platonic yandere ada wong#gn!reader#leon kennedy x reader#reqs open#ada wong x reader#gn reader#requests open#headcanons#yandere x reader#yandere#yandere headcanons#soft yandere#my writing#this is a tag monster if i've ever seen one
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Phantom, sneaking into Rain's room, climbing on his bed and softly poking him in the cheek: Can i sleep in your bed?
Rain, sitting up half asleep and pulling Phantom under his blanket: what's wrong bug?
Phantom, snuggling closer: Aether told me that if I don't make my bed in the morning, a monster will sleep in it and when I go lay down to sleep, the monster still will be in there. And I forget to make my bed this morning, so I'm too scared now to go back in my own room...
Rain, yawning: ...It's just Dewdrop... He likes to sleep in messy beds...
Explanation: It's kind of a proverb to scare kids to make their beds. The original is if you don't make your bed in the morning, the devil will sleep in it and when you go to bed, he will still be in there. Luckily my parents didn't say that to me as Kid because I still don't make my bed every morning.
#it's a proverb to scare the siblings of sin so they would make their beds#they don't want Dewdrop in their beds#the band ghost#nameless ghoul#ghoul hcs#nameless ghouls#dewdrop ghoul#rain ghoul#ghost bc#phantom ghoul#aeon ghoul#aether ghoul#monster under the bed#band ghost#ghost band#ghost hc#hc#ghoul#rain x phantom#ghost fandom
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So I spoke somewhat about my thoughts on Emanator Sampo here, but I never really thought of it from a design point of view or what kind of powers he would have until just recently. But I actually kind of love leaning into it from a "stage hand" perspective?
Because like. Aha's body in THEIR official art is completely black, giving attention to all the fun brightly colored things around THEM. And that's so fitting for Sampo! He usually prefers to be a side character. He likes to act from the shadows. His is a much more subtle hand.

So I wonder if as an Emanator, a lot of his clothes are actually very dark? Not necessarily plain, still extravagant and needlessly detailed in things like cut and quality with lots of different fabrics and textures and ornamentation, but dark. Or maybe even his skin itself becomes blackened further down his body; his hands in particular are dark, as a sort of sleight of hand reference.
The motif of a lot of straps wrapped around him like in his canon design is still present, but they're all loose and flowing off of him like paper streamers now instead of restraining him or holding him together. He is no longer contained! Or maybe they're still a bit more rigid/heavy, but just draped more like red stage curtains!
And this is like. Fully self-indulgent, but I love inhuman designs, and there's nothing in canon to say I can't do this, so screw it! Go for broke!! Maybe it's not visible to normal people, but Sampo having a second set of arms would be really cool, as further sleight of hand reference. One set is almost normal looking, but his hands are a bright, attention-drawing white, and the other is dark, set almost in the shadows of the first arms, to act less noticeably.
He also has something of a broken heart design to him in canon (the front of his black shirt with its jagged shape down the middle; his coat looks like a full heart shape in the back), and I actually like him keeping that element as an Emanator, because I think it suits him. Sampo says his taste in aesthetics and views on Elation involve human dignity,

and the story he helps create in Belobog involves the long and winding road of resistance and survival and eventual triumph in the face of some very adverse, oppressing odds. (I'm pretty sure I heard he once called Wildfire "artless" though, plus the man acts like he thinks Shame is some kind of dessert, so like ndkdjzjskkd) But the point being!!
I think Sampo is someone who can appreciate heartbreak and angst and tragedy in a story, because it makes the victory at the end all the sweeter. And this would be another thing he shares with Aha, because I think THEY did bless the Mourning Actors partly just to be a little shit, but also because Aha does recognize tragedy as part of THEIR Path, too, and you can see it in some of the game. So a broken heart motif can still suit him, and I like him having elements of both comedy and tragedy. Like his clothing having a happy sun/sad moon (like the moon in Aha's art) or him having both of the traditional comedy/tragedy masks in his design.
And as Emanator, Sampo can maybe play with the stage settings environment, too. Like lights sometimes behave strangely around him, appearing blindingly bright to someone or dramatically dark. Sampo wills it and suddenly there seems to be a metaphorical spotlight right where he wants everyone to look. And when he doesn't want to be noticed, his face seems to be cast in shadow, he seemingly just fades into the background, no one notices or recognizes him and he sneaks away easily. He can create smoke or fog literally out of thin air without his bombs now, too, the air will just suddenly thicken until his stage is obscured, and Sampo can set the scene as he pleases or disappear without a trace.
And in line with being a stage hand, Sampo can direct attention like no other. He was already extremely good at this as a normal mortal, and becoming an Emanator only took it up to 11, past human limits. Sampo points, and all present feel compelled to follow his fingertip. He looks away, and they all follow his gaze. He can even affect the mood of an audience; he can influence everyone to be calm and placid or he can whip them into a feverish frenzy. Sometimes a crowd will start to become unsettled, agitation stirring until it boils over, until it incites a full on violent mob.
And in the middle of all that chaos will stand one perfectly calm figure, face cast in shadow, until they quietly slip away out of sight.
#sampo koski#hsr sampo#emanator sampo#hsr sampo koski#honkai star rail#hsr#they were talking about Emanator Sampo designs in the Sampard Nation server one night and somehow THAT was what got my mind going fjkdaljfk#there was also talk of him making monsters explode in confetti or making their heads pop off like a jack-in-the-box (my contribution hehe)#which is hilarious but just wasn't super relevant here jfklasdj#(I miss bouncing around ideas like that...if anyone knows another sampard server or even just a sampo-dedicated one hit me up!)#(i would love to join and would probably even have friends to bring!!)#but anyway yes I love Emanator Sampo being stage hand themed haha it's very fun with him#I have a lot of screenshots so I wanna try to use them for things like this more!#I think its in SU where it says Aha isn't as powerful an aeon as some of the others like Qlipoth or Lan or Nanook#so I like Sampo's powers being less direct and not just pure destructive power like a lot of the Destruction Emanators#it lets you get real creative with it <3#maybe next I'll bring over my thoughts on his mask design? Ooh but I wanna talk about Geppie too...#Geppie protecting his soldiers from Cocolia or the actions he could have taken or his very sweet relationship with Bronya-#-or him being inspired by Serval or his HILARIOUS relationship with Pela...#Decisions decisions...
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I’m realizing I FORGOT to post this!? (I think!?) anyway, enjoy this painting I did of baby Lillie and Leon after the events of Simulation Swarm! I wanted to try and replicate a little 2000s family photo style stuff

#resident evil#leon kennedy#biohazard#leon s kennedy#fanfic#my art#ao3#infected leon#fanfiction#art#baby#Ada Wong#aeon#2000s#painting#watercolor#tradart#trad art#monster design#creature design#cute#wholesome
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DuPont School for Monstrous Youths- Jess Keynes & A.E.O.N.
Buckle up for the storm! Here’s Jess, and her ‘sister’! @artzychic27 @imsparky2002
Jess:
Species: Thunderbird
Appearance/Attire: Back length, feathery dark brown hair, tied in a fishtail braid with eagle feather clasp, dark brown eyes with red sclera and long dark lashes, sharp bronze beak for a nose, deep tanned skin with Lichtenberg scars, rich brown feathers along arms and legs, large rich brown wings with patches of stark white, sharp talons on hands. Beaded grey headband with eagle feathers, steel chain necklace with eagle talon pendant, matching earrings, Cropped brown leather jacket, gold lightning decals on back, white t-shirt with black piping, golden bangles on left wrist, metallic silver wristwatch with a bright blue screen, maroon leggings with white beading, brown leather boots with black fringe.
Bio: Being the daughter of a society leader among her kind known for strength and fairness, there’s nothing Jess longs for more than to be a leader herself. Determined and protective, Jess will always look out for those she holds close to her heart. Having transferred to DuPont from the states, it took Jess some time to feel like she had a place, but she made friends among the student body who value her for her spirit and encouraging nature. As much as she loves her, Jess also relishes the chance to be out of her overprotective mother’s sight, and hoping to finally find the ‘spark’ that will allow her to take her full Thunderbird form. And of course, she didn’t come alone…
Quotes:
“These assholes better be ready for the thunder to come down!”
“Hey sis, you got any read on what’s happening here?”
“When is mom gonna get that I’m not a kid anymore? I’m as capable of leading as she is!”
“To be able to transform, you have to…feel something…a spark. It’ll come when it’s the right time, mom says.”
“Hey, the feathers aren’t just for show! Pulling those hurts!”
“I don’t care if it’s cliche or a pun, AC/DC is badass and the song slaps. It’s my favorite.”
A.E.O.N. (Adaptive Emotiointelligent Organization Network):
Species: Artificial Intelligence Program
Appearance/Attire: Translucent, thick royal blue curls, translucent navy skin, white circuitry all across her skin, bright sky blue eyes with clear sclera. Aqua blue headband, white blouse with ruffled collar, sky blue cardigan with pearl buttons, pleated grey skirt, white calf socks, black Mary Janes.
Bio: A.E.O.N. is Jess’ sister, but the thing is, she lives in her wristwatch. Because, see, A.E.O.N. is an artificial intelligence, sentient computer program with all the compassion and emotional intelligence of a living being, created by her mother, Jess’ stepmother, Olympia Hill. Jess can call on her whenever she needs help or just someone to talk to. A.E.O.N. in turn, absolutely adores Jess and will be the first to hype her up and tell her she can do anything she sets her mind to. She especially loves when Jess is able to project her into her hologram form so she can interact with everyone at the school and get typical teenage experiences. She may not be the most conventional sister, but she’s one worth having.
Quotes:
“Good morning, sister! How may I assist you?”
“Oh, that sounds so exciting! Jess, would you take me with you to watch?”
“I’m detecting, based on my analysis programs, that this may not be the best idea.”
“I’m so happy right now, I feel like my circuitry could burst!”
“Please hold for a moment, my data processors need to get up to speed.”
“You are my sister, too, Jess. I love you, with all my digital heart.”
Sisters for life! Leave your thoughts in the comments and belongs! (Anyone who guesses what Jess’ favorite song is gets bonus points!)
#miraculous ladybug#school for monstrous youths#monster high au#jessica keynes#aeon hill#wendigo#ai companion
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SMASH OR PASS: Braska's Final Aeon, Final Fantasy X

#monster smash or pass#poll blog#smash or pass poll blog#tumblr polls#monster fucker#monster lover#the polls#monster romance#monster x human#suggested polls#final fantasy x#ffx#braska's final aeon
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they didn't realize it was decaf
#my journal#bingus#strange Æons#strange aeons#edits#cats#monster energy#cat#five hour energy#five hour energy decaf
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What dates the ghouls would do for Valentine's Day
Writing/drabble prompts? 💕
Phantom: going ham in the Walmart snack section then movie night! 🍕
Mountain: Picnic or walks in the wood then cuddling and loving each other for the rest of the night. He definitely picks out the best flowers from his garden and gives them to you 💚
Swiss: either a really fancy restaurant date or eating McDonald's in the car, no in-between 🍟
Aroura: Shopping sprees or spa days 🪷
Cirrus: Arcade or Carnivals/theme parks, anything fun and out of the abbey 🪩
Dew: I would say going out for drinks or something crazy (which he so would) but honestly as song as he's with you he's good, he's so down for just gentle love all day 🍂
Rain: swimming date. JK I feel like he'd do a fancy little dinner, wether it's a fancy restaurant or fancy restaurant takeout, he strikes me as a romantic ❤️
Cumulus: she's a cuddle bug so cuddles and relaxing all day but she'll definitely get you flowers 💗
Sunshine: I feel like she'd love a picnic or painting date or something like that, she's a really artsy person to me 🎨
Aether: Stargazing and cuddles ☄️
#Happy Valentine's day everyim gonna spend it rewatching monster high movies 🫶#ghostband#The band ghost#Valentine's Day#phantom ghoul#aeon ghoul#mountain ghoul#swiss ghoul#Aroura Ghoulette#cirrus ghoulette#dewdrop ghoul#sodo ghoul#rain ghoul#cumulus ghoulette#sunshine ghoulette#aether ghoul#beelooved writes#beelooved headcannons
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Drawtober 2 - Shapeshifter
Carnishut shapeshifters are one of the hazards of Earth in the year 16,000.
These beings spend most of their time as humans but when severely stressed or injured rapidly and uncontrollably mutate into powerful hypercanivorous forms. In their other forms they experience massively heightened aggression against the source of their transformation. The transformation lasts until they've consumed enough flesh to restore their humanity, by giving birth to themselves in a new body with no memory of their time as a monster or their trigger. Due to this some Carnishut aren't even aware of what they are, only that they sometimes black out and wake up in strange places covered in goo.
Carnishut transformations are a common boogey-man tale to inspire good behavior, although the exact triggers are unknown to most cultures. The exception are the Kalrathi tribes, who are exceptionally kind and respectful to strangers.
#my art#drawtober#drawtober 2024#art prompt#shapeshifter#halloween#spooky#monster#forest#cthulhu mythos#strange aeons#in the year 16000
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Over a million damage of Oblivion
#Elder Scrolls Oblivion#Final Fantasy X#Final Fantasy#ffgraphics#ffedit#FFX#Anima#Malboro Menace#Monster Arena#Calm Lands#My Gif#gaming#gamingedit#gamingladies#Oblivion#Aeon#Summon#Seymour's Mother#Yuna#Over One Million Damage
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couple more of galacta and the buggy



#kirby#kirby au#sir arthur kirby#galacta knight#aeon hero#rhyn's art#i can’t believe the timeline reset before they could be friends. never forget#thinking a lot about horrific demises today. i made a conspiracy board and everything#guys i think the big twist is that bugthur makes an appearance and they have to fight him /j (even if that would be awesome)#i kinda wanna draw his dragon form from the monster gsa au to actually#can you tell i like this guy a lot#please excuse my rough approximations of a mantis in some of these. they're complicated creatures
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youtube
Starting to get into the usual groove of Monster Hunter now
Soon... I shall be the ecological disaster of the new world
#this joke will come full circle#monster hunter#monster hunter world#monster hunter iceborne#rathian#barroth#anonymous_h#Aeon Harshal#my art#my video#Youtube
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Can the mers "stand" on their tails to be taller on land?

Image 1 Unlike many old fashioned depictions of mers, there's no species that can 'stand' on their tails! There were (and still are) a lot of misconceptions about merfolk based off of early theories and myths. Needless to say, Merfolk's anatomy simply doesn't support the 'upright' or 'standing' position while they're out of the water! Though they can often move vertically while in the water, they just aren't built for it on the surface.
1- Their skeletons don't have 'leg bones'. Where their hips would connect to femurs, instead, the joint is used for their 'primary fin' muscles, what would be 'pectoral' fins on a normal fish. This gives them much more power and maneuverability when it comes to using those fins, and they use those fins to 'crawl' on the surface. 2- Their spines are less supportive above their hips. 3- Their cardiac systems support more efficient bloodflow when they're horizontal, and the heavier affects of gravity on the surface prevent proper bloodflow from reaching their heads. 4- Exposing their bellies is a major no-no for mers! It's only ever used as a sign of affection towards trusted others, or otherwise can be seen as a sign of weakness.

Most commonly, you'll see mers on the surface lounging on their stomachs or flirting on their backs. If they do want to get a higher perspective, though, they'll climb- and they're fantastic climbers! The most 'vertical' you'll see them is when they've propped themselves up on rocks, or on each other. While they can technically sit back on their own tails as well, it does disrupt the spines on their backs and butts and can be pretty uncomfortable.
𓆝 𓆟 𓆞 𓆝 𓆝 𓆟 𓆞 𓆝 𓆟 𓆝 𓆟 𓆞 𓆝 𓆟
ASK BOX - Got questions for or about the Resident Mers? Ask here! Mersona Commission Page
#resident evil#resident mermaids#biohazard#my art#answer#mermaid#mermaid au#leon kennedy#leon s kennedy#ada wong#aeon#ada x leon#leon x ada#jill valentine#ocean#sea#digital art#cute#doodle#beach#creature design#monster design#fantasy#art#drawing#anatomy#mermay#lore
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The most powerful of the known inevitables, the lhaksharut is a massive, looming figure. A humanoid upper body made of stone, with six arms and metal wings, rises from a collecting of interconnected, spinning metal rings. These wings aren't the source of the lhaksharut's flight, instead stabilizing and bolstering its agility. Very few of these immense extraplanar constructs exist, as the factories that produce inevitables must spend many, many cycles on a lhaksharut, time that could produce dozens of lesser inevitables, so they are built sparingly. They are also expensive to equip, typically carrying three to four powerful magical weapons with which they fulfill their duties. Four of the lhaksharut's arms are usually armed, while the last two (the lowest) carry metal spheres that crackle with energy that it uses to launch bursts of energy.
What are these duties? As with all other inevitables, lhaksharut are built with a detailed list of rules for a specific factor of existence and police the status quo as outlined by their creators, and for the lhaksharut it's the stability and separation of different planes. Travel between the planes is of no concern, but perpetual gates, or attempting to rip a portion of one plane to another must be addressed wherever it is found, and the lhaksharut's method of dealing with such issues is very simple and straightforward. It will smash and destroy any person or object involved in such an issue without a concern over the specifics. The reasons for the infractions do not matter, but rarely they can be negotiated with. They are dogmatic and strict, but not completely mindless, and if presented with a greater threat that may require a temporary open gate, it can defer momentarily to resolve the greater planar threat. In such a rare situation, it will find a compromise in standing guard over the gate, prepared to destroy it as soon as the larger situation is resolved.
Lhaksharut typically work alone, like other inevitables, though they will have some kind of information network to update them on major planar issues. These kinds of threats are rare, either well hidden or coming into existence under extreme confluences, so much of a lhaksharut's time is spent in wait. Some create strongholds, others just find a deep void and meditate within it, but all are ready to spring into action the moment they are made aware of a planar breach of any kind.
Inspired by the Pathfinder 1e Bestiary 2. This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as access to my premade adventures and other material I’m working on, consider backing me there!
Pathfinder 2e
With the aeons bringing about their Convergence, the inevitables have been on a downturn. The aeons oversee the sorts of caretaking that inevitables were created for, and so their presence is no longer required. They're not being retired directly, but their numbers are shrinking over time, and the creation of new ones seems to be grinding to a halt. Lhaksharut in particular are fading, as they were already uncommon and they're being replaced within the structures of Axis by bythos aeons.
Lhaksharut Creature 20 Rare, Huge, Aeon, Inevitable, Monitor Perception +36; darkvision, truesight Languages Cthonian, Common, Diabolic, Draconic, Empyrean, Utopian; truespeech Skills Arcana +32, Athletics +35, Intimidation +34, Occultism +32, Religion +32 Str +9, Dex +3, Con +8, Int +3, Wis +6, Cha +5 Items +3 greater striking longspear, +2 greater striking longsword, +2 greater striking morningstar AC 43; Fort +36, Ref +29, Will +34; +2 status to all saves vs. magic HP 350 (regeneration 20 (deactivated by spirit)); Immunities death effects, disease, emotion, poison, unconscious; Weaknesses spirit 20 Multiple Reactions The lhaksharut gains 5 extra reactions each round that it can use only to make Reactive Strikes. It can't use more than one on the same triggering action. Reactive Strike [reaction] Speed fly 60 feet Melee wounding longspear +38 (magical, reach 20 feet), Damage 3d8+19 piercing plus 1d6 spirit and 1d6 persistent bleed Melee wounding longsword +37 (magical, reach 10 feet, versatile P), Damage 2d8+19 slashing plus 1d6 spirit and 1d6 persistent bleed Melee wounding morningstar +37 (magical, reach 10 feet, versatile P), Damage 2d6+19 bludgeoning plus 1d6 spirit and 1d6 persistent bleed Melee fist +35 (magical, reach 10 feet), Damage 3d6+15 bludgeoning plus 1d6 spirit Ranged energy bolt +31 (magical, range 100 feet), Damage 10d6 acid, cold, electricity, or fire damage (lhaksharut's choice) Divine Innate Spells DC 42, attack +34 ; 9th banishment, detonate magic, divine decree; 8th disintegrate (×3), pinpoint; 7th interplanar teleport (×3), planar seal (×3); 6th scrying (×3), wall of force (×3); 5th banishment (×3), dispel magic (at will), locate (at will), sending (at will); 4th clairvoyance (at will), planar tether (at will) translocate (at will); Constant truesight, truespeech Energy Pulse [2 actions] The lhaksharut makes two energy bolt Strikes, each against a different target. These attacks count toward the lhaksharut's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks. Multiweapon Mastery [2 actions] The lhaksharut makes a Strike with up to four arms, each against a different target, and using a fist or weapon as appropriate. These attacks count toward the lhaksharut's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks.
13th Age
In the Dragon Empire, lhaksharut police the bounds of the Overworld and oppose any attempts to create a permanent bridge between the two, whether physical or magical.
Lhaksharut Huge 12th level blocker [construct] Initiative: +16 Wounding Weapons +17 vs. AC (3 attacks; can target nearby enemies) – 75 damage. Natural Even Hit: 30 ongoing damage. Miss: 35 damage. R: Energy Bolts +17 vs. PD (2 attacks, each against a nearby or far away enemy) – 120 acid, cold, fire, or lightning damage (lhaksharut’s choice). Miss: 30 damage of the chosen type. R: Dismissal +17 vs. MD (one nearby or far away enemy) – The target is banished (save ends). While banished, it’s removed from the battlemap, and cannot be targeted or harmed by any attack or ability from another creature or vice-versa. Any ongoing conditions continue while it’s banished, and it can take actions that affect only itself on its turns. When the banished target saves, it reappears in the same spot it vanished (or the closest available spot if that spot is occupied). Limited Use: 2/battle, as a quick action (1/turn) when the escalation die is even. Mechanical Reconstruction 90: When the lhaksharut has been damaged, its mechanical body self-repairs 90 hit points at the start of the lhaksharut’s turn. It can repair 5 times per battle. If it heals to its maximum hit points, then that use of mechanical reconstruction doesn’t count against the five-use limit. When the lhaksharut is hit by an attack that deals lightning damage and overcomes its lighting resistance, it loses one use of its mechanical reconstruction and it can’t regenerate during its next turn. Dropping the lhaksharut to 0 hp doesn’t kill it if it has any uses of mechanical reconstruction left. Perpetual Flyer: The lhaksharut is always flying, even when skimming the ground. It doesn’t ever walk anywhere. Reaching Interceptor: The lhaksharut can attempt to intercept an enemy while engaged with other enemies. When an enemy moves nearby, it can roll a normal save to attempt to intercept. On a success, the lhaksharut engages the enemy without disengaging from any enemies it’s currently engaged with, and the enemy takes 30 damage. Teleport Anchor: As an interrupt when a nearby or far away enemy attempts to teleport, the lhaksharut can force that enemy to make a hard save (16+); on a failure, the teleport fails. Resist acid, cold, fire, lightning 13+. AC 27 PD 25 MD 25 HP 920
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