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"Mother Moon, in the fullest of your form, we ask that you bless us with your gifts, your energies. As you ripen like a babe in the belly, make us whole again."
Chapter Twenty-Four: The Hare Moon (S3 E4)
Chilling Adventures of Sabrina directed by Viet Nguyen and written by Donna Thorland (2020)
#witch aesthetic#forest witch#witchcraft#witchblr#sabrina spellman#sabrina morningstar#chilling adventures of sabrina#chilling adventures of Sabrina part 3#hare moon#part 3 episode 4#zelda spellman#hilda spellman#ambrose spellman#ambrose sabrina#witchy vibes#satan#hecate#spellcraft
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🌈 Unlock the Mystical World of Adventure Time with the Metal Box Tarot Card Deck! 🌟
Hey Adventure Time fans! 🔮✨ Dive into the enchanting realm of divination with the Adventure Time Metal Box Tarot Card Deck. 🎉 This unique set features all your favorite characters from the beloved TV show, wrapped in a stunning metal box for added magic!
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To order:
Click the link: Adventure Time Tarot
Embrace the mystical journey that awaits you! 🌌✨
Tag a friend who needs some Adventure Time magic in their life! 🌈👫
#AdventureTimeTarot #TarotDeck #MysticalJourney #FreeShipping
#witch#witch community#magick#magic#spellcraft#spellwork#spell#crystals#tarot#tarot art#adventure time#fin and jake#fin the human#jake the dog
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Review: Dead Man’s Quill (The ABC’s of Spellcraft Book 4) by Jordan Castillo Price
Rating: 4.75🌈: Finally, finally, Dixon and Yuri catch up to the missing Uncle Fonzo! In a story that will finish Uncle Fonzo’s arc and start the couple off on a new adventure, Dead Man’s Quill picks up where the last book ended, with a surprise phone call from Uncle Fonzo! Dixon and Yuri have been in pursuit of Uncle Fonzo since they uncovered the events that led to Dixon’s failed exam, and…
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#A MelanieM Review#author Jordan Castillo Price#LGBTQIA paranormal adventure#LGBTQIA Paranormal Romance#magic#mystery#Review: Dead Man’s Quill (The ABC’s of Spellcraft Book 4) by Jordan Castillo Price#Scattered Thoughts Highly Recommended
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Deity: Boccob, the God of Magic for Magic's Sake
Artsource
It is strange (especially for those who view their relationship with the gods as transactional) that one might offer up prayers to a figure known widely by the epithet " The Uncaring". Why perform oath and ritual for a being that will not intercede on your behalf? Or grant you good favour in exchange for your sacrifices? Those that study the words of Boccob understand they have no need to beg for miracles when they have magic at their command.
Known to commoners as a god of magic, foresight, and balance, Boccob is not so much a deity as he was a great teacher, a philosopher-sage who's now ancient treatise on magic and council on it's use are as much an object of faith for many as a more ordinary god's scripture. In instructing his students how to be wizards, Boccob taught his students how to be good wizards, and these lessons form the ironshod foundations of innumerable magical traditions practised to this day.
Central to Boccob's teachings was the idea that magic was a path that must be walked to gain greater understanding, and that an adherent of this path should study, experience, and witness as much of its wonders as possible in order to become better arcanists, leading to the adoption of the open and unjudging eye as his symbol. Boccob himself followed this path to the outer planes and beyond, never to be seen again, leading many to credit Boccob with being the first mortal to climb the fabled infinite staircase, or perhaps even its architect.
Adventure Hooks:
Millennia after his (literal or figurative) ascension, a scroll containing hitherto unseen passages of Boccob's writings have been discovered in a crumbling library, setting off a disastrous chain of events as jealous archmages scrabble for the text like seagulls after a frenchfry. Their clashes are frequent, leaving the surrounding area scattered with hastily summoned servitors and all manner of misfired magic. Perhaps if the party is quick and clever they could sneak in and take the text for themselves, learning its wisdom or using it as a bargaining chip with one of these powerful spellslingers.
If it’s one thing Boccob’s Acolytes like almost as much as uncovering the arcane secrets of the universe, it’s proving their intellectual superiority by hiding their findings behind inscrutable riddles and logic games, the way The Uncaring did for his first pupils. Ledoran’s Labynthical Libram is an infamous example of this practice, a spellbook containing all manner of useful rituals and genuinely brilliant insights hidden behind a gauntlet of ciphers, mazes, and "gotcha" enchantments. Any self styled master of the arcane is likely to have a copy on their shelves, meaning that' it's only a quick looting spree away from ending up in the party's possession.
If "a wizard did it" is the answer to the age old question of "how?", "because they were listening to Boccob?" is the answer to the inevitable follow up of "why". Arcane crossbreeds, inexplicable puzzle dungeons, magical items amounting to bad jokes with bodycounts, all of these are created by The Uncaring's followers as a means of testing and expanding their abilities.
More of my adventures involving Boccob and his followers can be found HERE
Lets get into some philosophy...
While Ioun promotes the study of arcana for the sake of furthering knowledge, Mystra maintains and obscures the secrets of the weave, and Corellon glories in the wonders spellcraft might create , Boccob focuses on the pursuit of magical ability as a means and end of its own.
To Boccob, " I want to learn magic so I can be great/help people/make life easier" is a false start, because it ties the acquisition and understanding of magic to an external metric, encouraging the practitioner to take shortcuts with the magic to achieve their worldly desires.
Greatness, beneficence, and ease of living are but some of the infinite virtues that follow from being a great mage. Indeed, a reoccuring theme in Boccobian writing (especially in the ensuing literature made by his followers) is the idea of the Panexplicatic endstate of magic, where the perfect mage (and the body of wisdom they represent) has an answer for all things, specifically a magical awnser.
While some followers have taken this to mean that a mage's pursuit should always be towards omnipotence (Vecna's grasping eye motif can be seen as a direct response to Boccob's unjudging one) the largely more accepted thought is that arcanists should specifically dream small, creating a self sufficient life for themselves withdrawn from the world while focusing on the inward path towards enlightenment. That's why you'll so often find wizards at the top of spires in remote areas, interacting only with their apprentices or whatever travellers have gone far afield to seek them out for magical guidance.
This leads into one of the main critiques of Boccobian thought, which is that it alienates the practitioner from the world at large, not only focusing on magic to the exclusion of all else but also contextualizing magic as something that exists only to help the practitioner along their individual path, other people and consequences be damned. A hedgemage living a simple life in the forest may seem like they're hurting no one when they create a tree that grows a full crop of apples every day so they don't need to worry about stocking their larder... but what happens to the local ecosystem when these everladen trees start cross pollinating with others, to say nothing of the drain/disruption to nearby laylines and how such magic might have downstream consequences. To take a completely different tack with the same problem, the poor in the village nearby might LOVE to have a bottomless supply of apples, but the Boccobian adherent would say that because they haven't devoted the years of study required to create the tree, they're not entitled to its fruits.
Titles: The Uncaring, the Master of all Magics, Archmage of the Infinite
Symbols: An eye in a pentagram, often crowned with a crescent arc.
Signs: Light through a cracked open door, stars that seem longer than they should be, the appearance of inexplicable magical text.
Worshippers: Sorcerers, wizards, and any with an access to magic innate or otherwise. Adherents usually worship in private practice but occasionally band together into temples or schools.
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Tarot Card Legacy Challenge
Generation 1: The Fool
Pack Focus: High School Years, For Rent
Goals:
Active, Outgoing, Adventurous
Master the Fitness skill to Level 10 by participating in school sports
Complete the "Outdoor Enthusiast" or “Body Builder” aspiration, going on outdoor adventures with friends and exploring hidden spots in the neighborhood.
Collect all types of fish and insects in the neighborhood as a beginner angler and bug collector.
Achieve 10 charisma skill by making friends and socializing at school events and parties.
Gather collectibles like feathers and crystals by exploring secret areas around the neighborhood and completing after-school activities.
Romance: The Fool finds romance during high school, developing a crush on their lab partner or a fellow athlete. They navigate their first love through shy glances, secret notes, and stolen moments in between classes.
Generation 2: The Empress
Pack Focus: Dream Home Decorator, Growing Together
Goals:
Green Fiend, Family-oriented, Nature Lover
Master the Gardening skill to Level 10 by tending to the school garden and helping out,and personal garden
Complete the "Freelance Botanist" or “Super Parent” aspiration, selling home-grown produce and flowers
Achieve Level 10 in the Parenting skill by babysitting younger siblings or volunteering
Collect all types of flowers and produce to create beautiful floral arrangements and healthy meals for the family.
Participate in neighborhood gardening competitions, showcasing the family's garden and winning prizes for their beautiful blooms.
Romance: The Empress meets their significant other at a community gardening event or through mutual friends. Their romance blossoms over shared interests in nature and sustainability, with romantic picnics in the park and stargazing under the moonlight.
Generation 3: The Emperor
Pack Focus: For Rent, Home Chef Hustle Stuff
Goals:
Handy, Ambitious,Outdoorsy
Master the Handiness skill to Level 10 by fixing up the family's rented home and helping neighbors with household repairs.
Complete the "Outdoor Enthusiast" or” Master Chef” aspiration, going on camping trips with friends and mastering the art of outdoor cooking.
Achieve Level 10 in the Logic skill
Collect all types of fossils and crystals during outdoor adventures and neighborhood exploration.
Establish a successful food business, selling handcrafted meals made with locally sourced ingredients.
Romance: The Emperor finds love at a neighborhood block party or while volunteering at the local soup kitchen. Their relationship flourishes over shared meals and cozy nights in, with romantic dinners cooked together in their food truck.
Generation 4: The High Priestess
Pack Focus: Crystal Creations Stuff, Realm of Magic
Goals:
Bookworm, Paranoid, Creative
Master the Spellcasting skill and unlock all spells by studying ancient tomes and practicing magic rituals.
Complete the "Spellcraft & Sorcery" or “ Archaeology Scholar” aspiration, delving deeper into the mysteries of magic and mastering potion-making.
Achieve Level 10 in the Logic skill by experimenting with magical elements and researching arcane phenomena.
Collect all magical artifacts and tomes by exploring hidden caves and participating in magical duels.
Explore all hidden areas in Glimmerbrook and Forgotten Hollow to uncover ancient secrets and mystical creatures.
Romance: The High Priestess meets their soulmate at a magical gathering or during a séance. Their bond deepens through shared experiences in the magical realm, with romantic moonlit rituals and enchanted picnics in enchanted forests.
Generation 5: The Lovers
Pack Focus: My Wedding Stories, Get Together
Goals:
Romantic, Outgoing, Charismatic
Master the Acting skill to Level 10 by participating in school theater productions and joining drama clubs.
Complete the "World-Famous Celebrity" or “ Soulmate” aspiration, climbing the ranks of fame and hosting extravagant parties.
Achieve Level 10 in the Charisma skill by networking at social events and building a large circle of friends.
Collect all celebrity memorabilia and awards by attending exclusive parties
Host extravagant parties and events in luxury penthouses, showcasing the glamorous lifestyle of the rich and famous.
Romance: The Lovers meet at a high-profile gala or VIP event, instantly drawn to each other's charisma and charm. Their love story unfolds amidst the glittering lights of the city, with romantic rooftop dinners and spontaneous adventures in the nightlife scene.
Generation 6: The Chariot
Pack Focus: Horse Ranch, Werewolves
Animal Lover, Adventurous, Independent
Goals:
Master the Robotics skill and build advanced robots to assist with farm chores and household tasks.
Complete the "Renaissance Sim" or “Championship Rider” aspiration, excelling in multiple fields of study and expertise, including horse riding and animal training.
Achieve Level 10 in the Handiness skill by repairing farm equipment and maintaining the family's homestead.
Collect all elements and crystals to craft potent potions and futuristic inventions for the family ranch.
Travel to all vacation worlds and explore cultural landmarks and local traditions, incorporating new techniques into the family's farming practices.
Romance: The Chariot finds love in the countryside, meeting their partner at a local rodeo or equestrian event. Their romance flourishes over horseback rides through scenic trails and cozy nights by the fireplace.
Generation 7: Strength
Pack Focus: Cats & Dogs, Seasons
Animal Lover, Family-oriented, Athletic
Goals:
Master the Veterinary skill to Level 10 by opening a veterinary clinic and caring for pets and wildlife in the community.
Complete the "Animal Enthusiast" or “Friend of the Animals” aspiration, fostering strong bonds with animals and participating in pet competitions.
Achieve Level 10 in the Wellness skill by practicing yoga and promoting physical and emotional well-being for Sims and animals alike.
Collect all types of feathers and notes in a bottle, to create unique crafts and decorations for the family's pet-friendly home.
Participate in seasonal festivals and competitions
Romance: Strength meets their partner at a local animal shelter or while walking their pets in the park. Their love grows through shared adventures with their furry companions, with romantic picnics and sunset walks along the beach.
Generation 8: The Hermit
Pack Focus: For Rent, StrangerVille
Paranoid, Bookworm, Loner
Goals:
Master the Herbalism skill to Level 10 by foraging for rare plants and brewing potent potions to unravel the mysteries of StrangerVille.
Complete the "Paranormal Investigator" or “Strangerville Mystery” aspiration, investigating strange occurrences and uncovering hidden truths in the mysterious town.
Achieve Level 10 in the Logic skill by analyzing evidence and conducting experiments to solve the town's supernatural mysteries.
Collect all types of artifacts and relics by exploring secret labs and hidden caves, documenting strange occurrences and encounters.
Investigate secret conspiracies and alien encounters, uncovering the truth behind the town's strange phenomena.
Romance: The Hermit finds love amidst the mysteries of StrangerVille, meeting their partner while investigating paranormal activity or sharing theories at the local diner. Their romance deepens as they work together to uncover the town's secrets, with late-night stakeouts and passionate debates over conspiracy theories.
Generation 9: The Wheel of Fortune
Pack Focus: My Wedding Stories, For Rent
Party Animal, Outgoing, Ambitious
Goals:
Master the DJ Mixing skill and become a renowned DJ by hosting epic parties and events in the community.
Complete the "Party Animal" or “Fabulously Wealthy” aspiration, mastering the art of socializing and bringing people together through music and entertainment.
Achieve Level 10 in the Cooking skill by experimenting with new recipes and hosting seasonal feasts and gatherings.
Collect all types of rare and exotic fruits and vegetables to create signature dishes and cocktails for their events.
Participate in seasonal festivals and competitions, winning prizes and earning recognition for their contributions to community spirit and celebration.
Romance: The Wheel of Fortune finds love on the dance floor, meeting their partner at a lively nightclub or music festival. Their romance ignites through shared passion for music and nightlife, with spontaneous dance-offs and intimate moments under the stars.
Generation 10: The Star
Pack Focus: Get Famous, Dream Home Decorator
Goals:
Charismatic,Ambitious, High- Maintenance
Rise to stardom as a celebrity in the entertainment industry, pursuing careers in acting, music, or comedy, and gaining fame and recognition.
Develop culinary skills to create stunning dishes and desserts, showcasing talents through cooking shows or hosting celebrity dinner parties.
Utilize interior design expertise to decorate lavish homes and venues for celebrity clients, earning acclaim for their exquisite taste.
Master the photography skill to capture glamorous moments on red carpets, at exclusive events, and during intimate gatherings.
Utilize gaming expertise to engage with fans through live streams and gaming events, building a dedicated online following fascinated by their celebrity lifestyle.
Romance: The Star finds love amidst the glitz and glamour of celebrity life, meeting their partner at industry events, through mutual connections, or even on the set of a blockbuster film. Their romance plays out in the public eye, with paparazzi capturing their every move and fans speculating about their relationship. Despite the challenges of fame, their love remains strong, and they ultimately tie the knot in a star-studded ceremony, attended by fellow celebrities and broadcasted to millions of viewers worldwide.
Complete World-Famous Celebrity or Master Actor/Master Actress aspiration
-Slay, I will be fixing this challenge little by little.
#TS4TarotLegacy
#ts4 challenge#sims 4 legacy#ts4 legacy#the sims 4#the sims legacy#sims legacy challenge#simblr#ts4 gameplay#ts4cc#sims 4 gameplay#sims 4 challenge#sims legacy#TS4TarotLegacy
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Marnix Thornwood for Embers Academy Spellcasting Tournament by @adelarsims
Marnix Thornwood comes from a long line of powerful witches and warlocks, known for their mastery of spellcraft. He has always been determined to prove himself as a skilled and fearless warlock. Growing up in a secluded cabin in the woods, he studied ancient tombs to expand his knowledge of spellcraft. Marnix loves the outdoors and is always striving to push his magical abilities. He is adventurous and willing to take risks to achieve his dreams. Despite his strong-willed nature, Marnix has a compassionate side and is known for helping those in need with his magic. He is known for his sharp wit, clever strategies, but can also be a little cringe.
When Marnix heard about the prestigious Embers Academy spellcasting tournament that could solidify his reputation as a formidable warlock, he knew it was his chance to shine!
DL here Feel free to change things to have him fit more in your game (cc is included, but minimal and I don't mind you using your own cc!)
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Magical Mythical Creatures Legacy Challenge
Play through all the sims 4 occult life states and develop your legacy across seven generations.
Feel free to change anything to fit your own gameplay/storytelling style and above all have fun!
Parts of this challenge were inspired by the Simblr Halloween Challenge created by @spacenez and @daddy-winter
You can also find the full seven generation legacy challenge HERE (Google Doc).
Generation 1 - VAMPIRE
Aspiration: Master Vampire
Traits: Music Lover, Erratic, Gloomy
Career: Freelance Artist
Skills: reach maximum skill level for each.
Vampiric Lore
Pipe Organ and/or Violin
Cross-Stitch
Painting
Objectives:
Start as a vampire or be turned into a vampire.
Live in Forgotten Hollow.
level up to Rank 5 – Grand Master Vampire.
Grow at least one plasma fruit tree and Sixam mosquito trap.
Earn the Night Owl trait from the reward store.
Marry a vampire. (vampire spouse must be in the Criminal career)
Have an affair with a werewolf from Moonwood Mill.
Have three children, your decision who sired them (vampire or werewolf), but the heir must be sired by the werewolf.
Generations 2-7 are under the cut
Generation 2 - WEREWOLF
Aspiration: Pick one of the following - Emissary of the Collective, or Wildfang Renegade
Traits: Bookworm, Active, Loyal
Career: Vet Clinic
Skills: reach maximum skill level for each.
Wellness
Veterinarian
Fishing
Objectives:
Live in Moonwood Mill (move in with your werewolf parent as a teen).
Have at least one pet dog.
Level up to Rank 5 – Apex.
Join one of the wolf packs - Moonwood Collective or Wildfangs.
Explore the underground tunnels in Moonwood Mill.
Read werewolf literature and unlock the Lunar Epiphany ability.
Catch at least one luna fish and display in an aquarium or mounted on the wall.
Marry your fated mate.
Have as many children as you wish, but the heir must be a dormant werewolf.
Collections: optional - complete them all or pick n’ choose.
Collect all 12 Moonwood relics.
Collect all 12 feathers.
Complete the fish collection.
Generation 3 - GHOST
Aspiration: Soulmate
Traits: Foodie, Cat lover, Clumsy
Career: Freelance Paranormal Investigator
Skills: reach maximum skill level for each.
Medium
Cooking
Gourmet cooking and/or Baking
Objectives:
Move into a haunted house. (your choice of world)
Have at least one pet cat.
Grow at least one death flower plant.
Earn the Brave trait from the reward store. (purchase after they've lived seven days inside the haunted house)
Have a friendship with a ghost that turns to romance.
Make ambrosia and resurrect your ghost partner from the dead.
Have 5 children.
Collections: optional - complete them all or pick n’ choose.
Collect all 10 sugar skulls. The Sims 4: How to Complete the Sugar Skull Collection
Collect Paranormal Rewards.
3 specter buddy jars
6 bizzare totems
7 hello dahlia dolls
3 clay hands
3 specter sips
1 ectocake
4 strange overgrowth
12 soul pieces
10 candy jars
Generation 4 - SPELLCASTER
Aspiration: Pick one of the following - Purveyor of Potions or Spellcraft & Sorcery
Traits: Goofball, Adventurous, Romantic
Career: Social Media
Skills: reach maximum skill level for each.
Mischief
Charisma
Rock Climbing
Skiing and/or Snowboarding
Objectives:
Live in Glimmerbrook.
Become a spellcaster and level up to Rank 6 – Virtuoso.
Regularly duel with other Spellcasters.
Holiday in Mt. Komorebi every winter and reach the mountain peak.
Earn the Iceproof trait from the reward store. (purchase after their first holiday in Mt. Komorebi)
Have a new romantic partner each life stage from teen - elder.
Never marry.
Have 2 Children.
Collections: optional - complete them all or pick n’ choose.
Collect all 25 frogs.
Collect all 26 magical artefacts.
Collect all 12 simmies.
Collect all 5 spirit dolls
Generation 5 - PLANTSIM
Aspiration: Super Parent
Traits: Unflirty, Loner, Loves Outdoors
Career: Gardener
Skills: reach maximum skill level for each.
Gardening
Flower Arranging
Nectar Making and/or Juice Fizzing
Objectives:
Move into a Micro Home with a very large garden. Lot sizes must be 30x30 or bigger (your choice of world)
Collect all 7 Magic beans.
Enter the Mystical Magic Bean Portal Tree and obtain the Forbidden Fruit.
Regularly eat forbidden fruit to turn into a plantsim.
Grow at least one Forbidden Fruit Tree, Cowplant and Money Tree.
Earn the Super Green Thumb trait from the reward store.
Have no romantic or sexual relationships with any sims.
Have no legitimate children. Once they reach adulthood, either adopt or use the Whispering Wishing Well to wish for a child (this child will be the heir).
Collections: optional - complete them all or pick n’ choose.
Complete the gardening collection
Create all 13 nectar varieties
Create all 15 scented flower arrangements
**How do I turn my Sim into a PlantSim?
Have your Sim reach level 10 of the gardening skill. With level 10 unlocked, you can buy rare seed packets using the computer, or in Build Mode.
Each rare seed packet contains one magic bean. To plant this, buy the Magic PlantSim Stump in Build Mode.
When you have six magic beans, your Sim can plant them in the Magic PlantSim Stump.
After watering, the Mystical Magic Bean Portal Tree will grow from the Stump and your Sim can travel through the portal.
When your Sim returns with the Forbidden Fruit of the PlantSim (they don’t always return with this, it may take multiple tries) they can eat it and turn into a PlantSim.
Generation 6 - ALIEN
Aspiration: Nerd Brain (*Optional - StrangerVille Mystery)
Traits: Socially Awkward, Genius, Recycle disciple
Career: Engineer
Skills: reach maximum skill level for each.
Handiness
Robotics
Logic
Knitting
Objectives:
Live in Oasis Springs (*Optional - Live in StrangerVille and complete the StrangerVille Mystery).
Build all Utili-Bots and a Servo.
Build a rocket ship and travel to Sixam.
Be abducted by aliens at least once.
Marry an alien.
Have as many children as you wish.
Collections: optional - complete them all or pick n’ choose.
Collect all 20 metals.
Collect all 20 crystals.
Collect all 4 space rocks.
Generation 7 - MERMAID
Aspiration: Beach Life
Traits: Child of the Ocean, Green Fiend, Outgoing
Career: Conservationist
Skills: reach maximum skill level for each.
Singing
Photography
Fitness
Objectives:
Live in Brindleton Bay as a young adult with a mermaid roommate.
Get into a romantic relationship with your roommate only after you become best friends.
Move to Sulani after visiting for a holiday (*Optional - live off the grid).
Become a Mermaid by obtaining and eating Mermaidic Kelp (either from exploring the cave in Mua Pel'am or befriending a dolphin).
Earn the Heatproof trait from the reward store.
Marry a mermaid (can be their roommate or someone else)
Have as many children as you wish.
Collections: optional - complete them all or pick n’ choose.
Collect all 13 seashells..
Collect all 18 buried treasure.
Collect all 10 underwater photos.
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Not including Tav, which party of four companions would you most love to see adventuring together?
My personal pick would be: Gale, Astarion, Halsin, and Jaheira aka the old person squad.
Besides their cutting humor and collective pragmatism, I love how this group can always have one "odd man out" when almost any situation comes up.
Gale - The token human
He may be older than a lot of the other companions, but with these three he's constantly listening to them complain about things that happened before he was born. When he tries to join in by discussing the histories he's read, he usually learns how much his books were missing and is teased for being the child of the group who still has creaky knees. He also has to remind them that he can't see in the dark at least once a tenday.
Astarion - The token non-caster
Oh, he has an affinity for magic when it comes to practical use, but not at all on the level of the other three. There is a great deal of whinging and, when that fails, stealing of unimportant trinkets from the distracted party's pockets whenever they go on for too long about their spellcraft.
Bonus as the token evil guy. Though it's really more the "token evil ideas guy" because the other three, though not prone to his daydreams of wanton sadism, are far less bothered about getting their hands dirty than he expected. Apparently, once you've lived long enough, a lot of things stop being shocking to you even if you disapprove of them.
Halsin - The token country bumpkin
He's traveled much of the world, but despises city life and finds its customs foreign, constantly surprising the other three with enormous gaps in his 'wise old man' persona. Gale tries to teach him about the city (often to excess), Jaheira calls him out for being ignorant at his age, and Astarion finds whatever opportunities he can to humiliate Halsin using civilization for the party's entertainment, though it often backfires.
Jaheira - The token girl
That's not to say her gender has a huge influence on how the others treat her, but it's something they're aware of when it's just the four of them out there. She'd argue it probably makes her self-appointed job of keeping them in line easier. She doesn't hesitate to weaponize her crotchety old woman voice whenever she calls out the "stupid men" for doing foolish things, and it gives her the opportunity to send them to handle any "boy's club" missions on their own while she makes pithy judgements from the sidelines.
I know this is a wildly impractical squad for the game and there is very little canon banter between them. I just think they'd be neat. Though, to be honest, I think most groups of four companions have their own uniquely charming dynamics.
So, what about you? What companion-based adventuring party do you like best?
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Xiangliu
Image © deviantArt user YunaXD, accessed at her gallery here
[Sponsored by @coldbloodassassin. The xiangliu appears in Guideways through Mountains and Seas as an individual, Xiangliu, who is the minister of the malevolent water god Gonggong. I did consider making it a native or even extraplanar outsider because of that, but ended up going with aberration to stress its connection to nagas. Not that nagas are very aberrant as far as aberrations go...]
Xiangliu CR 14 NE Aberration This creature is an oversized serpent with nine heads and slime coating its scales. Its heads are disturbingly humanoid, but still bear fangs and forked tongues.
Xianglius are sadistic water serpents that delight in spreading disease and stagnant water. They are native to swampy lands, and fight violently against any attempt to drain such swamps or make them suitable for cultivation. Nearby fields are likely to be subject to their attacks, including flooded crops, summoned clouds of malarial mosquitoes and fouling wells and springs. Xianglius sometimes find allegiances with evil druids, daemons of pestilence and famine, or even gods of water who are hostile to civilization.
A xiangliu rarely hesitates to fight. Their bites are not fully venomous, but carry a foul slime that renders creatures bitten weak and queasy. They can spit jets of water with lethal force, and often split their attacks, biting creatures up close while barraging enemies that are more distant. Fighting a xiangliu is often quite frustrating, as the monsters create moats of mud and water to slow anyone approaching on foot, and can manipulate water to isolate and capsize boats. Wise adventurers approach a xiangliu’s lair from the air.
Despite their nine heads, a xiangliu has only one personality; peevish, cruel and sadistic. They are notorious gluttons; one legend is that they have nine heads in order to eat nine different meals at the same time. A xiangliu grows to about twenty feet long. Their lifespans are measured in centuries.
Xiangliu CR 14 XP 38,400 NE Large aberration (aquatic) Init +6; Senses all around vision,darkvision 60 ft., Perception +22, scent
Defense AC 29, touch 15, flat-footed 23 (-1 size, +6 Dex, +14 natural) hp 190 (20d8+100) Fort +13, Ref +15, Will +16 DR 10/magic; Immune acid, disease, poison, sickness and nausea effects; SR 25
Offense Speed 30 ft., swim 40 ft. Melee 9 bites +20 (1d6+4 plus sickening slime) Ranged 9 water jets +20 (1d8 bludgeoning plus push) Space 10 ft.; Reach 10 ft. Special Attacks combined arms, mud wave, push (5 ft.) Spell-like Abilities CL 15th, concentration +20 (+24 casting defensively) At will—contagion (DC 18), putrefy food and drink 3/day—control water, insect plague 1/day—plague storm (DC 21), transmute rock to mud
Statistics Str 19, Dex 23, Con 20, Int 18, Wis 19, Cha 20 Base Atk +15; CMB +20; CMD 36 (cannot be tripped) Feats Blind Fight,Combat Casting, Combat Reflexes (B),Deadly Aim, Great Fortitude, Improved Critical (bite), Lightning Reflexes, Point Blank Shot, Precise Shot, Skill Focus (Stealth), Weapon Finesse Skills Acrobatics +22, Climb +20, Heal +18, Intimidate +21, Knowledge (arcana, geography) +18, Knowledge (nature) +20, Perception +22, Sense Motive +17, Spellcraft +20, Stealth +24, Swim +28; Racial Modifiers +2 Perception Languages Aquan, Common, Draconic SQ amphibious, improved swamp stride, multiheaded reflexes
Ecology Environment any swamps and aquatic Organization solitary Treasure standard
Special Abilities Combined Arms (Ex) When using a full attack action, a xiangliu can divide its nine attacks up between bites and water jets. Improved Swamp Stride (Su) A xiangliu can move without penalty through natural or magically manipulated mud, water, or vegetation native to swamp environments. Insect Plague (Sp) When a xiangliu uses its insect plague spell-like ability, it summons mosquito swarms instead of wasp swarms. Mud Wave (Su) As a standard action, a xiangliu can create a burst of mud and water in a twenty foot radius centered on itself. All creatures in the area take 14d6 points of bludgeoning damage and are knocked prone. A DC 25 Reflex save halves the damage and negates the prone effect. The area affected by the mud wave becomes difficult terrain for the next minute. A xiangliu can use this ability three times per day, but must wait 1d4 rounds between uses. The save DC is Charisma based. Multiheaded Reflexes (Ex) A xiangliu gains Combat Reflexes as a bonus feat. It can make as many attacks of opportunity in a round as it has heads. Sickening Slime (Ex) A creature bitten by a xiangliu must succeed a DC 25 Fortitude save or be sickened for 1 round. Failing additional saves increases the duration of the sickened effect by 1 round per save failed. The save DC is Constitution based. Water Jet (Su) A xiangliu can spit water from one of its mouths as a standard action, and up to all nine as a full attack. Treat each water jet as a ranged attack from a projectile weapon with a range increment of 20 feet. Attacks with water jets do not provoke attacks of opportunity. A creature struck by a water jet takes 1d8 points of bludgeoning damage and is exposed to the xiangliu’s push attack.
#pathfinder 1e#aberration#xiangliu#hydra#naga#guideways through mountains and seas#chinese mythology#sponsored post
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Beginner Class - Moon Phases
Introduction to Moon Phases & Lunar Magic
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By KB
Introduction
Welcome back to class everyone! Today we're going to have a small introduction to lunar magic & discuss the Moon phases! The Moon has been significant in myths and customs all around the world from the beginnings of human civilization. It has been used as a light source and a chronometer for ages. Similar to the Sun, it has been associated with a variety of deities all throughout the world. This heavenly body has always been connected to many fundamental aspects of human existence, including love, passion, fertility, mystery, death and rebirth, and the afterlife, in both myth and magic. The Moon continues to play a significant role in Wicca and other contemporary Witchcraft and Paganism practices.
Briefing of the Moon
The Earth has its own energy, which is separate from the energy it receives from the Sun, according to scientists. The Moon also gives off a faint yet distinct energy. The energy of the moon is feminine and receptive as opposed to the masculine, projective energy of the Sun. Anyone who has experienced the Moon's physical pull can understand why its power is frequently described as magnetic. At the Full or New Moon, some people who are especially sensitive really experience a physical tug in their bodies, while others merely have a heightened awareness of everything around them.
The feminine, receptive, and magnetic energy of our own intuition is perfectly suited to engage with lunar energy. This is the most important mode of perception when it comes to magic, often known as our sixth sense. Therefore, when we intentionally connect with Moon energy, we are creating a channel for that energy to help bring about the necessary changes in our life. And we can actually increase the power of our magical activity when we do this in conscious sync with the energetic rhythms of the Moon's cycle. This is so because each moon phase offers unique energies that can be tapped into for special magical purposes.
Working With The Moon
Moon magic is the practice of enhancing spellcraft by utilizing the power of the moon and its cycles. You undoubtedly already know that spellwork and rituals are frequently performed during the full moon by magical practitioners. It's simple to use the moon for your intended purpose because it is at the peak of its metaphysical potency. However, depending on the kind of spell work you wish to conduct, all phases of the moon offer strategic advantages.
Lunar magic is a type of sympathetic magic in which practitioners align their spells and witchcraft with the moon's cyclical phases. Lunar magic users interpret the moon's changing phases as having characteristics that are helpful for various purposes, sorts of spells, or rituals. Each phase, from waxing to waning, has a magical correlation that guides a witch's work. The connections come from humanity's long history of using the moon as a calendar, navigational aid, and fertility symbol. The moon has traditionally been associated with masculinity by many civilizations, but in the modern West, the moon is frequently associated with femininity and is connected to women, fertility, and feminine cycles.
Now, all of this may seem historically complex and even scientifically oriented (and it certainly can be! ), but working with the moon is a flexible sort of witchcraft that allows for "choose your own adventure" thinking. It can be as intricate and challenging as you wish, or it might just be about interacting with the natural rhythms' exquisite beauty. You can focus all of your magick on lunar living or you can just perform a ritual for the new or full moon whenever it is convenient for you. Don't be afraid; the moon is not erratic and is always present. Simply get in and give it a go however seems appropriate to you.
Moon Phases
Witchcraft practitioners frequently use the moon's phases and their corresponding rituals to give their spells and rituals a little extra strength or to just serve as a reminder to focus on different things throughout the month. Although I'm here to offer inspiration and suggestions for how to use the moon in your magical life, how you work with it is distinctly particular to you, so this post isn't the be-all and end-all of lunar magic.
Here are the fundamentals. In witchcraft, we frequently add a ninth phase before the new moon, which scientists would regard as the same. However, there are eight moon phases every month according to science. The lunar cycle begins with the dark/new moon, increases or waxes until it reaches the full moon, then shrinks or wane until it reaches the dark moon, when the cycle resumes.
9 Moon Phases
Dark Moon
New Moon
Waxing Crescent
First Quarter
Waxing Gibbous
Full Moon
Waning Gibbous
Last Quarter
Waning Crescent
The intents, spells, and rituals associated with each of these stages include banishing, abundance, shadow work, manifesting, times of release, and times that attract things toward you. It is claimed that aligning your magical activities with the moon's phases can help you tap into their energy and encourage the results you want.
Dark Moon
The moment has come for destructive magic. Not necessarily "harmful," but now would be the ideal moment to cast a curse or hex. The optimum time to perform magical work to eliminate or banish strong spirits, addictions, or illnesses is during the Dark Moon. Do not waste this opportunity. It is advisable to use this time for something that presents a real threat. Also a fantastic time for divination and soul-searching. The black moon phase is all about the unconscious mind and is most frequently employed as a period for dream work, ancestral remembrance, and divination. Take advantage of this stage to really explore your inner thoughts. Turn inward, meditate, and consider your course of action. Simmer your soul in a hot ritual bath, or have a deep-tissue massage to release accumulated trauma.
New Moon
Moon mapping practitioners assert that the new Moon is a good time to reflect on significant issues or make broad plans for the next lunar cycle and beyond. The new Moon is focused on concepts of attraction and invitation. As a result, the majority of new Moon rites focus on sowing seeds for the future, which makes sense given what's going on in the heavens.
Waxing Crescent
The waxing moon looks to be expanding. This period's magnetic energy aids in bringing things out. The optimum time to work with beneficial magic is during this full waxing phase. This is the ideal moment if you want to develop a more optimistic outlook or greater patience. This is the moment to cast spells for self-improvement, such as enhancing psychic talents or learning information about a new class.
First Quarter
The First Quarter Moon is all about appeal from the outside world, whereas the New Moon is all about going within and bringing out. It is the best moment to do any type of magic that involves luring something in—whether it's a person, success, money, or anything else. Additionally, now is a great opportunity to return lost items.
Waxing Gibbous
The Waxing Gibbous Moon's energies, which are still in the 'constructive' magic phase, are excellent for giving anything you've been working on that may have stalled that extra push. Use these energies to give you a boost and help you resist temptations if you are having trouble staying motivated to complete a task or maintain a routine.
Full Moon
The Full Moon phase is the most potent of the cycle, making it the best time to deal with any pressing problems or difficulties you may be experiencing. Concentrate your rituals and spells on issues that are most crucial to your life. Additionally, this is a perfect time for magic and meditations centered on psychic growth, spirituality, and divination. The Full Moon is the time you would use for increased power when you are confronting really challenging problems, even more so than the Dark Moon. Full Moon magic is designated for those significant aspects of your life that require significant changes or boosts; it is not only for small jobs. It is best to focus on priorities during this period.
Waning Gibbous
Working on spells to banish is an excellent idea at this time because waning energies repel rather than attract. During the fading phases, minor banishings can be carried out. The ideal time to clean everything in general, including your house, yard, office, personal items, magical instruments, etc. It is best to end everything during the Waning Gibbous period, whether it be a commercial endeavor or a romance. Self-reflection is also an excellent thing to do at this time. Think on your past and inwardly rather of focusing on the future. Perform spells and rituals during this phase that are intended to perform minor banishings and cleansings. Now is a great moment to reflect and identify anything that is no longer in line with your goals.
Last Quarter
This is the ideal time to go through any challenges you've had to face while working toward your objectives. Use charms to help you overcome obstacles that might encourage you to give up. The same is true for whatever transitions you may be going through; take advantage of these energy to iron out any kinks and make the procedure move more smoothly.
Waning Crescent
The energies are more suited for larger banishings, including getting rid of anything that has been depleting your energy and stealing your joy. Work with the energy of this time to eliminate anything from your life that you wish to just get rid of. Focus your spells and rituals on the intentional dumping of anything that you no longer desire, whether it be quitting a fruitless project or ending a damaging acquaintance or relationship.
#elder witch#baby witch#witchblr#witchcraft#beginner witch#dark witchcraft#astrology#tarot#aesthetic#divination#moon#moon phases#lunar magic
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So is that pretend marriage Cyber au in space, does that mean Smokescreen is the normal one while Optimus and June is that weird couple that vibes on a different level?
If this is the Do As the Romans Had Done idea, then yeah. Optimus is just that buff need that's really quiet and serious, yet unintentional feral and/or terrifying. And June, while able to blend into mundane societies, has a really broken scale of a Danger sense.
I'm definitely keeping it as Other!Au, but now I'm leaning that June comes from a long line of magic-users: alchemists, sorcerers, enchanters, and what not. Think of them between deep in the mystical many-kinds-of-arts and unhinged field work scientists.
And that's why June isn't too freaked out about everything because this species-swap with an impromptu space adventure isn't the weirdest shit that happened in the family.
Smokescreen is the normal guy from a civilization that fell to an inconceivable scale of planet-wide infighting, but he attributes any weirdness from the others as "Oh, they used to humans, so it's a learning curve" and "Primes doing Prime-things."
Meanwhile, Optimus is climbing extreme cliffs to reach a stray goat without a by-your-leave or safety rigging and more than capable of fishing with his bare hands off a waterfall to use it as a teaching moment for vocabulary and anatomy structures for the kids.
June, while is more affable and likes chit-chat over recipes and the weather, is also the person that made a deal with a fae that's an Archivist in a forgotten library beneath a massive cave system to hunt down extremely rare specimens that were once predominant in textile spellcraft for protection and health. That deal ended with Jack, by the way, so he's still a spooky fae-child.
Smokescreen is deeply engrossed by Optimus in a bar: really terrible at small talk but more than able to consume fuel that's used for stripping rust infections from a tank without a grimace and starts a fist fight when someone tries to drug another person's drink without them knowing.
June is in a shadowy corner doing a secret handshake with an indescribable stranger because she recognizes their cloak's stitching and scented tobacco from her (several greats) grandmother's fellowship. Now she's back to doing odd jobs or quests.
Smokescreen rationalizes it that June was a medical professional for humans, so it isn't too out of the realm why she's interested into toxins because he's more distracted by Optimus dropping bombs that he consumed hallucinogens as a sparkling and managed to survive to make to Iacon.
#ask#transformers#transformer prime#tfp#do as the romans had done#smokescreen#june darby#optimus prime#optimus#humanformers#humans into cybertronians#magic#creature#maccadam#my thoughts#my writing#Smokescreen is getting front row seats to OP's weirdness and finding waaaaay more about the guy on the run than living in a converted silo#smokescreen is also thinking “wow humans are sure superstitious” as Jack is telling him what birds are saying and June makes a potions lab#Optimus is dropping bombs about his past and either very casual or reluctant#meanwhile June is doing scifi fantasy side quests of a more mundare variety
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Review: Trouble in Taco Town (The ABC’s of Spellcraft Book 2) by Jordan Castillo Price
Rating: 4.5🌈 Trouble in Taco Town proved to be an even more enjoyable romp than the first episode into The ABC’s of Spellcraft! After the shutting down the nefarious greeting shop and dealing with its despicable owner, Dixon and Yuri are sent off on another adventure when a postcard is received from the missing Uncle Fonzo. Soon they are off to Taco Town, Minnesota , a place where everywhere…
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#A MelanieM Review#author Jordan Castillo Price#LGBTQIA paranormal cozy#magical adventure#Review: Trouble in Taco Town (The ABC’s of Spellcraft Book 2) by Jordan Castillo Price#Scattered Thoughts Highly Recommended
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OC Masterlist (in alphabetical order)
Monster of the Week:
🐕 Dogmark (Mark "Dogmark" Stevens) (he/him)
A normal human guy in his late twenties/early thirties who got cursed to be a cannibalistic dogman. Extremely socially anxious, very fight-or-flight driven, struggling to come to terms with his monstrosity. Currently an NPC in an active game.
Tag: #oc dogmark | Visual reference
📚 Emily Song (she/her)
A real type-A woman in her thirties. She has a degree and a job and a fiancé and a dad (Kenneth) who went missing five years ago and suddenly reappeared out of nowhere, ranting and raving about having been in some bizarre surreal other world. She doesn't believe in the supernatural. She thinks he needs help. Currently an NPC in an active game.
Tag: #oc emily | Visual reference
🚬 Everett (any pronoun, but defaults to he/him)
Some manner of immortal smoke demon in a human vessel, using his powers of influence over people to grow his Youtube channel and Twitch audience. He doesn't want your soul, he just wants your impressionable teen's expendable income. Not currently in any active games.
Tag: #oc everett
🐟 Fishwoman (Diane Fishwoman) (she/her, it/its)
An emotionally constipated humanoid fish person (age unknown) who spends her free time daydrinking and stealing things. She's friends with benefits with Sloane, though she'd never admit to how much the "friends" component of that means to her. Not currently in any active games.
Tag: #oc fishwoman | Visual reference
🚪 Kenneth Song (Uncle Kenny) (he/him)
A goofy, soft-hearted widower and retired dentist (age 65) who recently escaped a five year internment in a liminal horror dimension called the Other Place. Trying his best to reconnect with his adult daughter. Currently in an active MOTW game (Searcher playbook)
Tags: #oc kenneth, #vistas from the other place | Visual reference | Playlist (YouTube version)
🍂 Mary Song (she/her)
A level-headed and analytical Voice of Reason, as well as a middlingly talented spellcrafter. She died suddenly at age 32, survived by her husband (Kenny) and daughter (Emily), and has been haunting their respective narratives ever since.
Tag: #oc mary
🔫 Sloane (Agent Hill) (she/her)
A broad-shouldered tough-as-nails action butch. Makes her living doing field missions, getting monsters and other supernatural beings out of sight. She has a curse on her left arm that's slowly spreading to the rest of her body, but she hasn't told anyone besides her immediate superiors about it. Despite her hard exterior, she's got a warm heart that genuinely cares about the people she protects. NPC in a defunct campaign, currently planned to be a PC in an upcoming campaign, Professinal playbook.
Tag: #oc sloane | Visual reference
Dungeons and Dragons
✨ Arjibi (Arji the Fool) (he/him, they/them)
Farmboy turned stage magician turned adventurer! He's a sweet silly boy with big expressive eyes and too much joy for his twinky body. Also, statistically speaking, he's your friend now. Dragonborn sorcerer (draconic heritage). Currently in two separate active campaigns.
Tag: #oc arjibi | Visual reference | Defunct inspo blog: @arjibi-time
👊 Carex (she/her)
Aarakocra monk, way of mercy. Looks like a secretary bird because she's really good at kicking the shit out of people. Currently in an active campaign, but she's not really as much a character to roleplay as she is a tool to use in combat.
Tag: #oc carex
🤖 M.A.G. (Mechanical Autonomous Guardsman, aka Maggie or Mags) (it/its)
Once a mindless patrol construct, now mysteriously gifted with self awareness and holy powers. It's driven by duty to protect others first, and curiosity second. It's learning how to be a person! A little bit like a cross between Big Bird and Levi Scavengersreign. Warforged Paladin, oath of the crown. Currently in an active campaign.
Tag: #oc maggie | Visual reference
🧪 Professor Dewlap (Finneas Carlton Dewlap) (he/him)
Mad scientist. Cantankerous old bitch. Blew himself to smithereens in a freak lab accident, currently climbing his way back out of the afterlife to resume whatever the hell he was working on. Has actually died many times before, but this is the first time his now recently divorced ex husband hasn't been there to revivify him. Dragonborn artificer. Currently in an active campaign!
Tag: #oc professor dewlap
⚔ Sir Dillion (Sir Dillion Fontaine Sargasso) (he/him)
Chivalrous medieval knight in shining armor with a fish for a head. Broad of chest, kind of heart, dumb of ass. Triton fighter (cavalier subclass), campaign completed!
Tag: #oc sir dillion | Visual references
Miscellaneous
🦎 Lizardsona (any pronoun)
This is literally just my fursona. Some sort of lizardy muppetty creature.
Tag: #lizardsona | Visual references
🐲 Marginalia (Marge) (any pronoun)
A medieval scribe's drawing of a dragon, come to life. Also sort of a quasi-fursona, though I don't use them very often.
Tag: #oc marginalia | Visual references
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I unfortunally don't have The Sims 4 anymore (I had the og paired with totally legal not even a lil bit OFMD inspired DLCs but the DLCs bugged for ocean reasons and it broke the og and now I don't have it but can't redowload it because it acts as if it's still on my PC) but I was looking at my phone's note to delete some and I found a detailed traits plan for a bunch of TMA characthers. So I'm posting it here in case someone finds it usefull or a fun thing to discuss (or tells me how to fix my game so I can add new totally legal DLCs and play as my beloved blorbos).
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The traits change as seasons go because CHARACTHER DEVELO0MENT, my beloved.
P.S: no season 5 because the literal end of the world brings more than 3 traits on it's victims/survivors
Jon - S1: Snob, Perfecionist, Bookworm
S2: Paranoid, Perfecionist, Bookworm
S3: Cat Lover, Gloomy, Paranoid
S4: Gloomy, Cat Lover, Bookworm
Scotland: Socialy Akward, Cat Lover, Bookworm
Aspiration: Reinassanse Sim (nerd) (he can also be a wizard and have Spellcraft and Sorcery or play as uni Jon and have Academic, uni Jon's traits are more open to interpretation I would suggest Perfectionist, Cat Lover and Bookworm but rly up to player)
Martin - S1: Creative, Socialy Akward, Clumsy
S2/S3: Creative, Socialy Akward, Loyal
S4: Gloomy, Loner, Loyal
Scotland: Creative, Jealous, Loyal
Aspiration: Best-Selling Author (when concluded there is also Country Caretaker for the good countryside good cow life, let's pretend the Eyepocalipse never happens and no one is likely a compurter program)
Sasha - Genius, Good, Geek
Aspiration: Nerdy Brain
Not-Sasha - Evil, Mean, Kleptomaniac (stoled some tapes)
Aspiration: Chief of Mischief (I hear you Public Enemy fans but Chief of Mischief has Tormentor as a bonus trait so...)
Tim - S1/S2: Bro, Outgoing, Adventurous
S2/s3: Hot Headed, Gloomy, Adventurous
Aspiration: Extreme Sport Enthusiast (for all the kayaking; other sugestion is Serial Romantic, for all the cop seduction as unfortunally revenge isn't a sims 4 aspiration but maybe there is a mod? Would sugest looking for it)
Basira - S3: Bookworm, Dog Lover, Loyal
S4: Dog Lover, Ambitious, Genius
Aspiration: Nerdy Brain (baby just wants to read and chill)(I'm unsure of her traits cause I actually think she just has all 5 and picking the more evident per season was hard. I feel very proud of Dog Lover for her tho, she loves her werewolf wife)
Daisy - Hunt: Mean, Hot-Headed, Loyal
Post Hunt: Dog Lover, Loyal, Active
Aspiration: Lone Wolf/ Inner Peace (she changes aspiration, also sugestion werewolf, the lone one is cause Basira is all the pack she needs)
Georgie - Foddie, Outgoing, Catlover
Aspiration: Computer Whizz (unsure what do with aspirations for her, I also considered Neighboorhood Confidant for the cult and also how protective she is of her people and Master Actress for the matress add, on the other hand is fundamental you buy the brave bonus trait for her)
Melanie - Slaughter: Hot Headed, Mean, Erratic
No Slaughter: Hot Headed, Geek, Romantic
Aspiration: World Famous Celebrity (with her yt channel)/ Archeology Schoolar (is the closest to non moded paranormal specialist sorry)
Elias- Actually Jonah (that bitch): Evil, Self-Absorved, Genius
Aspiration: Public Enemy (it's the cloest to king of the broken world and it's trait is mastermind, would also recomend Seeker of Secrets for it's beholding energy, tbh he should have both)
OG Nepo Baby: Bro, Lazy, Slob
Aspiration: Fabulosly Welthy (he already is but wants to keep being without having to rly work for it)
Peter: Loner, Evil, Child of the Ocean
Aspiration: Sucefull Lineage (hear me out: that's the whole Lukas thing ok? Also isolating people is not a valid option)
Gertrude: Genius, Ambitious, Self-Assured
Aspiration: The Positivity Challenge (?) (Is the closest to stopping rituals ig, if you find smt better please please tell me)
Gerry (my son): Bookworm, Gloomy, Music Lover
Aspiration: The Positivity Challenge (?) (again burning Leitners, stopping rituals, other better ideias would be appreciated)/ Painter Extraordinary (this one was added rn while formating the list for Tumblr and is inspired by happy Gerry from TMAGP : ) )
Michael Shelley- Assistant: Loyal, Good, Clumsy
Aspiration: Friend of the World
Distortion: Eratic, Evil, Insider
Helen Richardson: Non-Comital, Ambitious, Self-Assured
Aspiration: Mansion Baron
Distortion: Eratic, Evil, Cheerfull
(Unsure what the distortion really wants, so my sugestion for aspiration is either whatever the players wants or just keep changing it at random lol)
Agnes (my gal): Romantic, Gloomy, Self-Assured
Aspiration: City Life (because she scaped the cult)/ Soulmate (be it that guy or Gertrude)
Annabelle (my problematic fave): Ambitious, Perfecionist, Genius
Aspiration: I'm unsure maybe Public Enemy for the evil plot + mastermind trait or Friend of the Wolrd but friend is in quotation marks for her.
#tma#the magnus archives#the sims 4#jonathan sims#martin blackwood#tim stoker#sasha james#not sasha#basira hussain#daisy tonner#georgie barker#melanie king#elias bouchard#jonah magnus#peter lukas#gertrude robinson#michael shelley#michael distortion#gerry keay#helen richardson#helen distortion#annabelle cane#agnes montague#might do it to more characther#maybe even different podcast characthers
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what is everyone’s fave weapon and why?
SYAI: "The sword. It is a simple, it kills. Beast or man, it matters not."
TENNO: "My family's katana will never leave my side until it's duty has been done."
SIFAN: "Well, my hands are strong and useful in lots of things, but there is one weapon that I have a fancy towards… One could even say I'm a fan of it!"
KHUYEN: "I'm forever grateful for my brothers and sisters who profess strength at arms: they do all the messy, troublesome up-close work so I don't have to. Just as civilization requires both soldiers and statesmen, adventuring work needs both sword-swingers and spellcrafters. Or so I'm told."
AKIO: "Needle Darts. Or a lantern."
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End of Gen 4!
Generation 4 - SPELLCASTER
Aspiration: Pick one of the following - Purveyor of Potions or Spellcraft & Sorcery [X and X]
Traits: Goofball, Adventurous, Romantic
Career: Social Media
Skills: reach maximum skill level for each.
Mischief [X]
Charisma [X]
Rock Climbing [X]
Skiing and/or Snowboarding [X and X]
Objectives:
Live in Glimmerbrook [X]
Become a spellcaster and level up to Rank 6 – Virtuoso. [X]
Regularly duel with other Spellcasters [X]
Holiday in Mt. Komorebi every winter and reach the mountain peak [X]
Earn the Iceproof trait from the reward store. (purchase after their first holiday in Mt. Komorebi) [X]
Have a new romantic partner each life stage from teen - elder [X]
Never marry [X]
Have 2 Children [X]
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