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#ace combat 6: fires of liberation
grayrazor · 5 months
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With how medium-sized country in the corner of the map Estovakia has the biggest airship fleet we ever see in the series, I wonder if Ace Combat's Strangereal world had an "Anean Flying Fortress Race" like how in our world there was the South American Dreadnought Race.
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59. The voice claiming to be Ghost Eye isn’t actually Ghost Eye. It’s Talisman addressing all his allies while pretending to be their favorite AWACS. This is why he calls out Talisman’s lock-ons, can’t see the Nimbus missiles until they enter combat airspace, starts arguing with Shamrock, and also panics when Shamrock later goes down.
(submitted by anonymous)
(four years ago)
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g4zdtechtv · 9 months
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Unskippable #18 - Ace Combat 6: Fires of Liberation (5/4/09)
You're listening to 102.3 Suburban Radio!
(SUB TO LRRVG)
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patrickkingart · 2 years
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The protagonist squadrons of Ace Combat 04, 5, Zero, 6, 7, and X
Prints on Etsy
T-Shirts, etc... on TeePublic
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cac-deadlyrang · 1 month
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I will never not find the idea of Shamrock watching Bluey and sobbing like a little bitch absolutely morbidly hilarious.
rest in spaghetti shamrock’s wife and child never forgetti
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thecreaturecodex · 1 year
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Azata, Aeolaeka
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Image © Paizo Publishing, accessed at Archives of Nethys here
[Sponsored by @razzelmire​, from Pathfinder 2e. I’m glad someone at Paizo is of the same mind as me as far as “rock cycle = naturally chaotic process”. I have a protean of plate tectonics in the works. Because the original flavor text stressed how they make deals with mortals, I wanted to make sure they were at the HD cap for planar ally and planar binding spells.]
Azata, Aeolaeka CR 12 CG Outsider (extraplanar) This beautiful humanoid is seemingly carved from stone and twice the height of a typical human. They have satyr-like features, with curling horns and hoofed legs.
Aeolaekas are sometimes called stone azatas, as they embody the chaos of rock and earth. Any substance that can become dust or diamonds is seen by the azatas as embodying chaotic potential. They are, however, more patient than most other azatas, as such transformations tend to require geological timescales to occur. They are often contacted by mortal summoners for their steady heads and willingness to make lasting pacts. Some of the angelic statues found in city squares or public buildings might even by an aeolaeka waiting patiently for the time when its contract needs to be fulfilled and it must fight to protect the innocent.
An aeolaeka is an implacable foe, batting aside lesser enemies in order to concentrate on the one it considers most dangerous (often the one dealing the most collateral damage). If facing a mass of enemies, they can crush them with an avalanche of magical boulders, but wouldn’t dare use this ability if innocents might be caught in the crossfire. They might make hit and run attacks if in a cave or on solid ground, using earth glide to take enemies unaware, but only if their charges are suitably protected without their direct physical presence. All aeolaekas are willing to fight to the death against the forces of evil if they must.
When not attending to mortal affairs, aeolaekas are often found admiring geological processes. As they are immortal and patient, one might remain in a cave for millennia to watch how stalactites and stalagmites grow and crumble, whereas another might live atop a mountain to monitor its erosion versus uplift. They often take the long term view, which makes them slightly at odds with typical azatas, but they get along well with creatures of elemental earth, even lawful ones such as shaitans. They often fight against evil elemental creatures, particularly salamanders and efreets.
A typical aeolaeka is twelve feet tall.
Aeolaeka               CR 12 XP 19,200 CG Large outsider (azata, chaos, earth, extraplanar, good) Init +4; Senses darkvision 60 ft., Perception +16, tremorsense 60 ft. Defense AC 28, touch 13, flat-footed 24 (-1 size, +4 Dex, +15 natural) hp 150 (12d10+84) Fort +15, Ref +8, Will +13 DR 15/cold iron and good; Immune electricity, petrifaction; Resist cold 10, fire 10; SR 23 Offense Speed 30 ft., burrow 30 ft (earth glide) Melee +1 holy warhammer +17/+12/+7 (2d6+6/x3 plus 2d6 to non-good), slam +11 (1d8+2) or 2 slams +16 (1d8+5) Space 10 ft.; Reach 10 ft. Special Attacks earthbind, liberate the earth, sacred hammer Spell-like Abilities CL 12th, concentration +15 3/day—locate creature, stone tell, wall of stone 1/day—blade barrier (DC 19), flesh to stone (DC 19), stone to flesh Statistics Str 21, Dex 18, Con 25, Int 14, Wis 21, Cha 16 Base Atk +12; CMB +18 (+20 bull rush); CMD 32 (34 vs. bull rush) Feats Awesome Blow, Combat Reflexes, Improved Bull Rush, Persuasive, Power Attack, Stand Still Skills Acrobatics +15 (+19 when jumping), Climb +13, Diplomacy +22, Intimidate +22, Knowledge (engineering, geography) +10, Knowledge (nature, planes) +17, Perception +16, Stealth +11 (+19 among stone); Racial Modifiers +8 Stealth among stone Languages Celestial, Draconic, Infernal, Terran, truespeech SQ freeze (statue) Ecology Environment any land or underground (Elysium) Organization solitary, pair or garden (3-8) Treasure standard (+1 warhammer, other treasure) Special Abilities Earthbind (Su) As a standard action, an aeolaeka can target a creature within 120 feet with supernatural bindings. If the creature fails a DC 19 Fortitude save, it falls safely up to 120 feet, and cannot fly or levitate for 12 rounds if it touches the ground. If it succeeds its save, it falls 60 feet, but its ability to fly is unaffected. The save DC is Charisma based. Liberate the Earth (Su) As a standard action, an aeolaeka can create a 60 foot line of rolling boulders. All creatures in the area take 10d6 bludgeoning damage and fall prone; a successful DC 19 Reflex save halves the damage and negates the prone condition. This damage counts as magic and good for the purposes of overcoming damage reduction. The area affected becomes difficult terrain for 24 hours, after which the stones crumble into dust. An aeolaeka must wait 1d4 rounds between uses of this ability. The save DC is Charisma based. Sacred Hammer (Su) Any bludgeoning weapon wielded by an aeolaeka gains the holy weapon quality for as long as the aeolaeka wields it. Thrown weapons or projectiles lose this quality 1 round after being launched.
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ariesgamesandminis · 11 months
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Restocks are up from Iron Wind Metals!
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codydbuni-blog · 1 year
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Same voice actors:
-Sam Riegel: Gramble Gigglefunny (Bugsnax) and Marcus “Shamrock/Garuda 2″ Lampert (Ace Combat 6: Fires of Liberation)
-Yuri Lowenthal: Chandlo Funkbun (Bugsnax) and Larry “Solo Wing Pixy/Galm 2″ Foulke (Ace Combat Zero: The Belkan War).
Not to mention that they’re also your wingmen during the games’ campaign mode.
“Yo Snorp-dawg, (you) still alive?”
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judgeanon · 1 year
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Plastic Skies - Model 13: F-15E Strike Eagle "Garuda 1"
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Near the end of last year, I bought a sheet of bootleg decals to make my Mobius-1 F-22 Raptor (as seen here!). The sheet had a lot more decals than just the Mobius ones. Some were for planes I had no interest in doing, some ended up in my old decal-less Berkut model, and some inspired the model I'd end up building right after the Area 88 Tiger. After all, I knew sooner or later I'd end up making an F-15. Even if I'm not its biggest fan.
Yeah, yeah, I dunno, I just don't like the F-15 Eagle. I know it's the backbone of the USAF and a fantastic plane and it does everything and the story of how it was conceived is super funny, but there's something about it that just doesn't spark anything in me. It's just... a fighter plane. Much like the Flanker platform, it always felt like the most standard example of Fighter Jet to me, without the cool swing wings of the Tomcat or the sleek small shape of the F-16. There's no such thing as a boring fighter jet, but the F-15 is close.
That's not to say we don't have some history. One of the last models my brother built back when we were kids was an absolutely massive (for us) 1/48 scale Eagle. As with all our models, it was glued together and not much else, and I distinctively remember it losing one of its tail fins somewhere underneath a bed. Still, the thing was huge to us, and I always remember it as the biggest model we ever had. But that's about as much fondness as I have for the Eagle.
Or at least, as much as I had until Ace Combat happened.
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Although the Eagle is very prominent in several AC games, the important one for this model is Ace Combat 6: Fires of Rubi--I mean Fires of Liberation, for the Xbox 360. This was one of the very last Ace Combat games I tried during my "I want to play all of them phase", since although PS1, PS2, PSP and 3DS emulation are all pretty good right now, Xbox 360 emulation is not quite there, and has apparently been not quite there for years now. I should know, I tried. But earlier this year, a very generous and dear friend of mine offered me an old Xbox 360 which he'd come into possession and was using to try some cool hacker stuff. And soon, I was finally getting to play AC6.
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The game itself is great, as are all Ace Combats. It has a really interesting "large-scale battle" system, where different units are doing their own thing and you can choose which ones to support. It has the first appearance of high-g turns, which I love. It has a killer soundtrack, but that's no surprise. It has a really frustrating boss fight followed by a really amazing final level. And it has one of the most gloriously OP fictional jets in the series. Its story isn't quite as engaging as the PS2 games but I'm very glad I played it. And as seen above, the game's cover star is the F-15E, a plane for which I already had the decals to make.
So as I was finishing up the Tiger, I knew what the next project would be.
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This was also going to be my first Academy model kit. Academy is a Korean model kit company that as far as I can tell sits quite comfortably in the middle ground of model kit quality. They make decent stuff for a good price with solid plastic quality, although some reviewers note a few glaring accuracy issues. I don't really care about accuracy when it comes to models, especially not at the price I found this, so I got to work pretty quickly.
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The cockpit was the first step. Emboldened by my work on the Tiger, I tried to really make it shine this time, adding those little extra dabs of red to the flightsticks and other touches. Unfortunately, the decal sheets were a bit too wide for the panels, so they ended up getting warped and stretched. It looks pretty bad, but once inside the plane, I figured it wouldn't be visible. And I was right! Althouh what is visible are some of the corners where I skimped or forgot to paint, something which I'm definitely trying to work on in my latest kits.
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The main fuselage was a much easier fit than the Raptor, although not quite as easy as the Tiger. The Eagle is a big motherfucker, after all, so putting it together requires a lot of pressure in different spots. Unfortunately, it also resulted in some plastic melting around a few corners, but only in the underside, and only on one wing. It was still a good lesson that made me want to invest in better cement, but it'd take a while for me to actually do it.
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I decided the next step would be the nozzles, which is where this particular kit goes a bit fucking nuts. The F-15's thrusters feature external fairing arms for their variable geometry nozzles, which is way easier to explain with a picture:
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And if you're observant, you can go back to that first picture of all the model's sprues and see how this kit handles that. But just in case:
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The parts in green are the 30 (!) parts necessary to build just the two exhaust nozzles. The parts in orange are Academy offering people who aren't insane a way out, with two fully built nozzles with "turkey feather" panels instead of the arms. Which is very thoughtful of them, but after 12 models, I guess I was feeling a bit insane.
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Admittedly, it wasn't rough sailing. The panels themselves didn't fit as well as I would've liked, and the faring arms required a very delicate touch. Still, I figured it'd all look at least decent once I went in with my beloved burnt iron paint, and sure enough, the end result was mostly fine.
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Around this time, I started running into what's become my weak point this far into model building: indecisiveness. It's easy to think that models are "put them together first, then paint, then decals, then varnish, then panel lining, then clear coat", and some cheap kits are perfectly capable of following that order. But the more experienced I get and the bigger kits I try, the more I find myself playing with that order, doing things like painting certain parts of the plane first before gluing, or even fully detailing things like tail wings before I'm even done painting the fuselage.
Which sounds smart and is the way to do until you're staring at four different tasks and you just don't know what you should start on now. In this model's case, one of the biggest problems was armaments.
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This isn't even all of it, btw. This is still missing the eight other missiles I also had to paint. Though I will say, as messy as the yellow tips on the Mk 82 bombs are, I'm still a little proud of the way I figured out to paint them roughly similar:
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It's not perfect, but nothing is. However, the armaments thing was something that bothered me all the way to the end of the build.
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Painting the fuselage was a way different story. One of the reasons why I chose AC6's F-15 was precisely because it's just one big color. No camo jobs, no masking tape save for the yellow bits on the tail wings, just me and my brushes and a newly bought box of Revell Greenish Grey paint. That paint is... an odd one. Looks absolutely disgusting when wet, like the insides of a toilet after eating some very unhealthy food, but once it dries out and especially once varnished it looks... kinda cool? Kinda awesome? It just has way more personality than the usual air superiority grays of most USAF fighters.
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The other part of the build that was surprisingly comfortable was the landing gear, since this model only has one door for each gear. Made the whole thing go by in a breeze, and before I knew it, I was already putting in the decals. At least the big ones. Admittedly, they're not 100% game accurate, since AC6 uses low visibility versions of the emblems and such, but they were there and I wasn't not gonna use them.
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Panel lining was also shockingly easy for this kit. Although I'm still pretty lousy at it, the kit's panel lines were very well defined and easy to get the paint in. Compared to other kits I've had, this one was very well behaved when it came to this step. Sooner than I'd expected, the whole thing seemed almost ready to be done. I just had to finish the armaments and we'd be all done.
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So... yeah. You might notice something missing here. As it turns out, this kit doesn't actually have enough parts to put the 12 green bombs I'd painted besides the Mk 82. They're supposed to go three alongside the edges of the conformal fuel tanks (where the missiles now are) and three on the little chunks poking out of the sides. But for whatever reason, this kit only has four of those little chunks instead of six. And due to some issues with the instructions, I think I also glued the ones it did have wrong.
On top of that, I had some issues gluing the hardpoints with the Sidewinders and Mk-82 bombs to the wings, mostly because hey, protip: gluing stuff that's already painted and varnished is waaaay harder than gluing stuff when it's fresh off the box. But I just had to be a smart boy and get all the panel lining done first... Very frustrating, especially after realizing this, too, isn't game accurate. But it'd never really been my goal to make something perfectly accurate to the game. Like with the Raptor, like with every kit I make, I'll always choose what looks good to me over what looks closer to the real (or virtual) thing.
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Eventually, the whole thing was done. Painting the cockpit was tricky but I've lost a lot of my old fears about it these days. And once the whole thing was varnished, I found myself really liking what I was seeing. The long nose, the beefy wings, the shiny engines... Maybe I'd been wrong about the F-15 all this time. Maybe it isn't really a boring jet. Maybe I just needed to let it back into my heart. And although it gave me a real tough time in a bunch of places, at the end it's low-key one of my favorite models so far, and a nice homage to an unsung game.
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And it looks pretty cool on the Area 88 base too.
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emaildotnet · 1 year
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Capcom, Ace Combat, Armored Core, and Naming
The upcoming release of Armored Core 6 will be the second time that Bandai-Namco has published/released a 6th game, whose subtitle starts with "fires of...", in a franchise, and In a series that you can abbreviate to AC.
(Armored Core 6: Fires of Rubicon and Ace Combat 6: Fires of Liberation.)
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shadeops21 · 1 year
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hi, you’re pretty cool! and happy birthday :)
i just wanted your opinion, what’s the best ace combat game? also, which ones can i play with the ps3? i love jets and this franchise looks great
Hi Anon, appreciate the compliment and birthday message! Didn't catch this one until now.
"Best" has multiple categories, and I haven't played the full range (only most of them) so here's my breakdown:
Best gameplay - 7: Skies Unknown [PS4, X1, PC]. While it might not have anything new in terms of core mechanics, the handling of aircraft and their performance was good, and the implementation of the parts system allowed a little more flexibility and options when it came to aircraft and payload selection.
Best story - 5: Unsung War (Squadron Leader in some regions) [PS2]. Yeah, the writing can be corny at best and disingenuous at worst, and preachy at other points with the anti-war warfighter message, but fuck I still love it. Partly because it's probably one of the first narratives in a game that I actually got pulled into while playing it. Other 'story' games I was playing around that same time I didn't get heavily drawn into, or didn't actually have a deeper story to it (though Tony Hawk's Underground 2's story did make me laugh a lot at the time). 5 was the first game to make me cry (Chopper!) and even to this day I still find myself playing it from time to time, even if I know all the missions back to front and could feasibly speed-run it within a couple hours. One of my all time favourites to this day.
Best graphics - 6: Fires of Liberation [X360]. Hear me out. This game still looks amazing on the 360 (and on the X1 when played with reverse compatibility). I don't think 7 has the same level of smoke persistence and particle effects that 6 had, and it shows. The gameplay feature of multiple "operations" (essentially a mission has multiple objectives within a given mission, and you need to complete a certain number to progress further) allowed me to jet from hot zone to hot zone, and if one of those objectives was a air-to-air, seeing the furball of missile smoke trails and explosions grow as I flew in at Mach 1.2 was nothing short of breathtaking.
That's the first part of your question answered.
As for which one you can get for the PS3? Honestly, your only feasible option would be Ace Combat: Assault Horizon, and that's if you can find a disk copy as I'm pretty sure it's been pulled from all digital stores. But even then, it's an Ace Combat in name only.
Objectively, it's an okay game. As an Ace Combat fan? It's absolute garbage. I think it would've served better if it was called Call of Duty: Aces Above. The story and concept is much more at home as a CoD/BF type game than it ever was as an Ace Combat. If you've played COD4, just take that story and put the characters in fighter jets and you'll be good.
Well, it's not that identical, but fuck, it ticks the checklist of COD4 copies of that time period:
Generic white male military officer that holds high enough rank to have authority but low enough to still see direct action? Check: Colonel William Bishop, field commander of the US contingent of NATO's Task Force 108.
Conflict in some third-world country that has the US involved in interventionary/peacekeeping efforts? Check: US Forces as part of a NATO TF in Africa.
Tense relations between US forces and Russian forces? Russians are also deployed to Africa in the same AO, and while they are alligned with NATO's objectives in the region, it's made explicit that Russia is only there on their own terms.
Internal conflict in Russia results in war breaking out, and US is involved? Yep, ultranationalist forces launch a coup and try to seize control.
Globe trotting across the world in notable cities and locations? Let's see... missions taking place over Miami, Dubai, the Suez Canal, Moscow and Washington DC.
A WMD that is either nuclear or not-a-nuke-but-just-as-devestating? The "Trinity" is a large thermobaric weapon, essentially a scaled down MOAB that the Russians made into a cruise missile.
Russian antagonist with paper-thin justifications for doing what he's doing? Alexi 'Akula' Markov's rampage of revenge against NATO and the US is because his wife was killed in a NATO airstrike during the Bosnian War.
Gratuitous graphics and explosions involving military hardware that costs more than any one of us can ever imagine of seeing? One of the game's marketing taglines was 'make metal bleed'. Need I say more?
Honestly, if you're in a position to? Get a PS4 or X1 and then pick up Ace Combat 7, or get it for PC (and play it with an Xbox or PS controller).
Thanks for asking!
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hellman55 · 20 days
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Ace Combat 6: Fires of Liberation Playthrough (No Commentary)
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gmlocg · 1 year
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1,427.) Ace Combat 6: Fires of Liberation
Release: October 23rd, 2007 | GGF: Action-Adventure, Story Rich, Vehicular Combat, Combat Flight Sim | Developer(s): Namco Bandai Games Inc. | Publisher(s): Namco Bandai Games Inc. | Platform(s): Xbox 360 (2007), Xbox One (2019)
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g4zdtechtv · 1 year
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youtube
X-Play Classic - Ace Combat 6: Fires of Liberation Review
Go dance with the angels!
(HELP GET FORMER G4 REBOOT STAFF BACK ON THEIR FEET)
(HELP SAVE THE GIANT G4 NES CONTROLLER)
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patrickkingart · 2 years
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Heroes of Strangereal
Prints on Etsy
T-Shirts, etc... on TeePublic
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taberone · 2 years
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Ace Combat 6: Fires of Liberation
Armored Core 6: Fires of Rubicon
Coincidence?
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