#about using different overlays and skin details
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ladybugsimblr · 1 month ago
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random but not makeovers
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sdmsims · 8 months ago
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ANIME IS REAL
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DONT LET YOUR DREAMS BE DREAMS. SOMETIMES YOU NEED TO FOLLOW THAT IMPULSE [i collapse into a heap]
thank you for following me on this journey, it's finally done \o/ inspired by the furry mod and a... certain eroge, this head has a bunch of options for making your entire town excessively sugoi. or whatever.
INCLUDED:
3 head archetypes, each with an additional earless and 'less motion' variant - as well as a combo of the two! less motion entails less mouth movement, for those who aren't into the sim's exaggerated expressions.
SIX face overlays! two from heihu's overlay set, 3 from .serawis (thank you !!)
FOUR pupil types, FOUR upper eyelines, SEVEN eyelashes, THREE lower eyelines, LIKE FIVE I THINK eyebrows, FOUR lipsticks
a 'skin fix' under facepaint, for base skins with differently colored lips and nose that show up through the overlay
so many swatches im dying over here
CAVEATS:
the entire head setup takes up almost every skin detail slot. plan accordingly!
some hairs, particularly ones with bangs close to the forehead and ones with scalp textures, will not work
lipsticks will not work unless made for the head
some eyebrows will look odd / distorted
glasses and earrings may sit uncomfortably high on the face/ears
the majority of these are due to the different shape of the head, and i can't really do much about them without losing the 'style' orz
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DOWNLOAD BELOW READMORE (NO ADS NO PAYWALLS NONE OF THAT BULLSHIT)
SFS:
merged || zip with all the individual packages
SPECIAL THANKS:
iowaisms and digidollhouse, as well as pokesims server for testing!
12daystoapocalypse-blog for bouncing a lot of useful ideas!
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ssspringroll · 10 months ago
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ok time for an info post about my edited stuff folder and also some new additions to it
a lot of these are pyxis edits, but the others are also creators who dont seem to be active anymore. but if anyone is the original creator of one of the things ive edited and you're mad at me for posting my edit... sowwy. ill take it down if you ask nicely ♥
ssspringrollIntergalacticSpotsM.package
edit of: https://pyxiidis.blogspot.com/2018/02/intergalactic-supernatural-overlays.html
description: so it turns out all these years, the fem frame version of the intergalactic overlay was a little different from the masc frame and i never noticed. so i made a little add on edited version of the fem frame overlay so it fits the masc frame.
before -> after (there's shoulder spots now)
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its available in all the original colors. theres 2 versions of each color though, since there were slightly different leg opacities for the masc and fem versions and i couldnt decide which one to go with. they are very minuscule differences, the shoulder spots are really the main event.
feel free to recolor this in other palettes, id appreciate it actually. took a lot of fiddling to get those spots to line up right, please! please use my edit and make recolors!
this shows up in cas (for m frame only, theres no point for f frame, they already have it) as a separate cas part. the thumbnail is the same as the original, except i slapped the word 'EDITED' over top in big red letters. hopefully you will see it.
ssspringrollPrettyVisitorsHeterochromia.package
edit of: http://pyxiidis.blogspot.com/2017/04/pretty-visitors-eyeset.html
description: heterochromia. the meshes are by me (not that i can take much credit for them, its an ea eyeball thats slightly larger than usual. thats it.) but there are L and R meshes for each age (infant to TYAE) feel free to recolor in other eye sets, the mesh follows my usual TOU. the textures, obviously, are not mine. i don't know if i managed to squeeze every swatch from the pretty visitors eyes in there, but i know for a fact all the human colors, the pooklet colors, and some other alien colors are in there. I did not do the vampire colors. sorry. maybe some day.
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found in face scar and neck scar (in skin details) but feel free to re slot them to other categories for your convenience. left and right cheek might also be a good spot for them. there are two cas items, L and R, so i wanted them to be sort of close together, thats the only reason i picked the spots i did.
incompatible with glasses.
demondays
edit of: https://pyxiidis.tumblr.com/post/177241795736/demon-days-vampire-stuff-by-pyxis-some-things
description: the original texture of the gradient limb overlays was bleeding out of the leg area a little bit, which clipped into the texture area of some wicked whims body parts, making unexpected splotches. i just trimmed it back a little so it shouldn't do that anymore.
eyes
edit of: https://pyxiidis.blogspot.com/2017/11/arachnophobia-accessory-spider-eyes.html AND https://www.patreon.com/posts/29118520 (v2)
description: converted for all ages. the meshes are addons and should be installed alongside the originals, the arachnophobia overlays (PYXIS_Arachnophobia_SpiderEyes_FaceMarkingDetails_upperRightArmTat.package, etc.) are direct edits of the original package files. Delete the old packages with the same names and replace them with my edits, if you want the overlays to be available for all ages. You don't need the overlays for the meshes to work, though.
An additional slot has been made available for infants -> children in the eye details section. The meshes will not be found in that category for teens and up, just the tots.
Waay'los' folder
this sections formatted a lil different. dont worry about it.
PYXIS_Siren_MermaidGills
edit of: http://pyxiidis.blogspot.com/2018/05/siren-mermaid-accessories.html
description: edited warehouse data so that necklaces can be worn at the same time as the gills. the mesh has not been edited, so compatibility with very close-fitting necklaces like chokers is not likely (gills are bulky and will clip) but i figured thats no reason to close off the option entirely. so necklaces are allowed now. also, i changed the categories. the packages claiming to be necklaces are found in mouth scar and the ones claiming to be rings are found in face scar (skin details section, towards the bottom near acne)
⚠ NSFW [MiniGiles]LoveBelow SkyrimFantasies Reptilia Male
edit of: i dont think this ones available anymore i will be honest. i can't find a link
description: tweaked positioning of the mesh so it lines up a little better with animations. also tweaked the weight painting and uv map. it doesnt animate quite right all the time, but it gets the job done. should still show up in the ww body selector (does for me, anyway)
⚠ NSFW ssspringrollReptiliaOverlays.package
edit of: this ones original content
description: gradient overlays for the reptilia body parts in the same basic rainbow palette as my overlay minipack. found in body scar (right leg). really nothing fancy, just for a little bit of personalization. should be color slider mod compatible
no custom thumbnail
ssspringrollHorns
edit of: https://flapjack-sims.tumblr.com/post/114810983191/horns-for-sims-4-ive-noticed-the-lack-of-horns-in (MESH) https://cherryvanillasims.tumblr.com/post/163956398575/flapjacks-thicc-horns-forehead-in-noodles (RECOLORS)
description: moved the uv map and textures so now the horns are compatible with hats (and any other accessories that use the hat texture space, like lots and lots of the wing cc thats out there)
changed the category to acne. there's two packages of these horns, i think the textures are ever so slightly different between them, but its negligible. I'd recommend the ssspringrollHornsEditedForMyBoy.package version, if you don't want to grab both (which you can, they appear as two separate cas parts)
no custom thumbnail. i dont know if these require the mesh. i dont remember.
Disclaimers:
Just because I've edited these pieces of cc does not mean I'm adopting them. I cannot promise I will offer support if something breaks.
Lots of these are edits of my own personal package files, rather than edits of freshly downloaded versions. They may have been batch fixed, re-slotted, renamed, or otherwise edited over the years I have had them in ways I no longer remember.
Okay looks like thats everything for now.
I will probably add to this pile eventually, but until then, bye bye.
shoutout to @/occultradio for requesting most of the edits that aren't in the Waay'los folder. i straight up did not notice the shoulder spots until they pointed it out and likely wouldnt have done any of the other stuff either if they hadn't asked lol
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fluffle-writes · 5 months ago
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1). I may have a few ideas for Jamil since we are dealing with gems, gold, jewels, and such. But I am also adding a bit of a snake theme idea for him
2). Imagine Yuu and Grim in the Cafeteria eanting to make an announcement among the school about their birthday. Would the reaction towards this vary or would Yuu be coddled like crazy based on how they see Yuu based on one of your previous posts?
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Ooh, I'd love to hear your ideas for Jamil! I kinda want to give him a cobra hood behind his head and torso, but I'm not sure how well that would work,,, if it does work well I'd probably add gold and silver details in some places... I think I kinda want him to have a more human-y face like Epel does, but I also don't know what texture I would opt for - maybe a gemstone overlay with silver patterns on his face partially inspired by his OB form...
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As for a birthday announcement!
I feel like it'd spread through the college like a rumour (Cater's fault) and Yuu would be the recipient of an odd approximation of human birthday traditions if they've explained how they work, or Weirdcore traditions if they haven't. I'll put my elaboration on both of these scenarios under the cut since it's gonna be pretty long lmao
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If they've spoken about human traditions enough for it to be known of by their friends, then they'll wake up to a fair number of gifts left at their door from various friends and some other students who they're on the good side of (like some other flower-head students they helped get out of Azul's contracts giving them little pots of eye goop)
They end up needing Vil to go through any beauty products they receive to make sure they're safe enough for more fragile skin types, and they end up asking Ace and Deuce about what various items they were given are meant for (which is met by some teasing if they ask about something that are believed to be obvious in their world)
Some of the odd items they may receive are various ornaments that stick in corners of rooms like cobwebs, a one-way window film that makes it look like a galaxy is inside the house instead of letting people see inside, and some odd item like that plumbus thing from Rick and Morty. Aside from that, they might also be given assorted food items that may not be found in their world, or clothing items tailored to fit them.
As for a birthday party, it would be somewhat similar to the unbirthday parties in the Weirdcore AU - with odd desserts that seem to have faces or whimper when you go to take a bite to boot! (Don't worry, there are sweets and foods that are a bit more normal too! Trey even figured out something that's more like the cakes back home!)
If their human friend follows the Brazilian birthday tradition of giving the first slice of cake to the person they love most, everyone's gonna be trying to subtly or not-so-subtly convince them to pick them as the person who gets the first slice of cake. An Australian human may get an odd type of fairy bread from the faefolk students at their birthday party (Silver didn't let Lilia bake it, don't worry) and Lilia may sneakily use butter to grease the nose of a Canadian human on their special day! They're eager to attempt any traditions the human may have spoken of!
If you teach them the happy birthday song it will sound like some kinda fucked up cult is singing it. Just for funsies. All different voice types (glitching, echoey, rasping, floaty, etc.) singing a dissonant melody as they stumble through. A lot of them are earnest about it though, they're trying.
They're all so eager to try these new traditions and give their human friend a sense of familiarity - even if they don't get stuff 100% right I feel like they'd get an A for effort
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Now, as for Weirdcore traditions, I'm not actually 100% sure about how they may go about celebrating birthdays in their world - although chances are they'll have different traditions depending on the part of the world they're from...
Maybe there's a special type of fruit pie that's baked in the rose queendom for birthdays, which is supposed to predict how their luck will be in the following year. Depending on the colour of the jam inside the pie after it's cut, you can make a vague prediction about what your future will hold! It's pretty much impossible to control what colour the filling turns after baking, so you'll only know after it's cut!
I can't think of any more Weirdcore birthday traditions right now... I may try brainstorming for a bit and if I come up with something I'll make a post later!
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chiocchi · 2 years ago
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Hello! I love your work and was wondering if you could share your coloring and lighting process? I would like to study how you do it, if it's okay with you!
Thank you! ❤️ I'm not the best at explaining things but I hope this helps!
Coloring
I always pick colors depending on the vibe I'm going for and how the lighting in the scene affects the other colors.
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For instance, if there's a warm light source, I adjust the hue and saturation to make the colors in light look warmer and the shadows cooler. (Sometimes I also use an overlay layer and a soft brush to make this effect more noticiable, applying a light orange color to light areas and a dark blue to the shadows).
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And to find colors that look good together, I just play around with it and see what works.
Also the sky can act as a weak light source. Objects in shadow that face the sky tend to have a slightly lighter and bluish appearance (or at least that's my excuse to add more colors jshkfsda)
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I personally love experimenting with colors on my drawings. Idk if there's a word for this, but if I keep the values consistent, I can play around with the hues and saturation to create a more varied color scheme. I think it makes things look more interesting.
I usually make parts of the skin redder, add gradients, more colors to the hair, etc. I try to not go too crazy with this tho.
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For the eyes, I like having a lot of value contrast and highlights of a different hue.
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Lighting
When it comes to lighting, I use layer blending modes!
I recommend experimenting with them and finding your favorites or the ones that work for a specific thing. I use Clip Studio Paint and my favorites are Glow dodge, Add (Glow), Overlay, Soft light, Multiply.
For the main light source, I typically use a dark brown color on an Add mode layer (or a bright orange and lower the opacity).
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Afterwards, I use an airbrush to create a brighter effect on the faces, usually on a Glow dodge layer. For darker shadows, I make a Multiply layer. To add more value contrast, tweak the colors, add a transition between shadow and light, etc., I use an Overlay layer!
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I also like using "correction layers" in my illustrations whenever I accidentally make them too dark or green or something like that jkdkalsa. But I won't go into too much detail about that since it feels like a different topic. Also, English isn't my first language so I hope all this made sense!
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ephemeral-roses · 1 month ago
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What's your process of making your art and uploading it? What struggles did/do you face by uploading to webtoons?
I'll try to answer this the best to my abilities. Unfortunately, I'm not the best at explaining things.
For the brushes, I usually use these gouache brushes for textures, plants, flowers, backgrounds, etc. I also, at times, use Kyle T. Webster's brushes for some things, like the pink flowers in the example like I'll be using, which is in his impressionism pack. But you do need Adobe to get them. I do not have Adobe, I use Clip Studio Paint, but my friend who uses Adobe for school generously gave me the brushes. Kyle T. Webster did recently leave Adobe and is now working for Procreate, in which he has been making brushes.
Then, I use a textured brush for lineart. I always put a paper overlay on top to give it a traditional look.
For my art process, I first work on a sketch and then draw over it with the silhouette of the figure I'm working on. Personally, I think this helps with differentiating characters from one another, even to their silhouette.
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Then, I use clipping layers to draw on each part of the body, like skin, clothes, hair, or whatever they may be holding, if they are.
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Then, I put textures and details onto each of the parts, and then the lineart.
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And then add other details like body hair or accessories, and then the background.
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As for uploading them, well... I close my eyes like a tiny little baby, hit post, and not look at social media for a whole hour.
Webtoon has a few issues when you upload to it. One of my biggest struggles is that sometimes, when you upload files to the episode, some of the pages will get fucked. They get cut halfway and move on to the next page. I have to individually fix this by cropping the original page in half and putting the part that it had cut off on a new page. There is also the image quality that I hate, especially since I like my details, and because of art school, I got image quality hammered into my head.
I also have anxiety and depression, so it makes uploading something important to me as Desire for Peace, a very anxious experience. I tend to worry about if the material does not satisfy others or if I accidentally do something wrong in the episode. The aspect of being a part of the Greek mythology community also makes me anxious. I am not worried about how I've designed or written other gods, but I am very worried about how I've written and designed Ares, since he is so different compared to how he has been portrayed before and continues to be portrayed. I'm afraid that since I did not characterize him like he has been written by others, most of the community would or does not like me for it. But I'm sure soon I will get over this and become more confident.
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changelingsandothernonsense · 2 months ago
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hey, sorry for popping in randomly, but i like your art a lot. When i first saw wips of it, i am going to be honest, I thought you were drawing over ultra-realistic 3D models LOL, and then I saw the finished result and i was absolutely amazed. It's genuinely mesmerising how you can do that. would you be kind enough to share some tips, especially about portraying body hair? it simply never looks right in my style, so i'm desperate for any advice at the moment
Hi there! I actually use a modernised form of painting techniques done by a lot of classically trained artists. I've just transferred a lot of those techniques to a digital format (a lot of traditional mediums cause sensory issues, particularly oil paint). I always work from a couple of references and always suggest using them. Below is what my workspace typically looks like. I'll have my main reference and a few extras set to the side while I work.
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I colour match by using the colour picker as opposed to having a set palette of tones and I tend to edit colour in my references to match what I'm seeing in my head. Having said that, I'm still starting with a midtone whenever I begin rendering.
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A huge thing that helps me figure out the placement of tonal plains is having my line art as an overlay. This is set to multiply and I turn it on and off as needed. This also helps hugely with body hair. In the above image, I've detailed in the line art where it's thickest. I use a very thin brush (I only use three brushes, one for flats, one for painting and one for blending.) and lightly flick strokes in the darkest tone that I plan to use for their hair. These strokes are done at random on a separate layer from that of the main skin layer and are done at random but generally speaking all point in the same direction. Body hair has different densities depending on the location. I tend to apply a little more pressure in these areas to give that effect as opposed to making the size of my brush larger. I can always go back in and add more as I go. With lighter hair colours (such as Erra on the left) I'll add highlights where needed in a mid-tone. Darker hair usually doesn't require it unless I'm using harsher lighting. Make sure you vary your strokes, lighter where you want the hair to be more sparse, and more pressure as it gets coarser. I sometimes find myself redoing sections until I'm happy with it. Don't be afraid to take a few goes.
Hope that helps somewhat. :)
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eltanin0 · 9 months ago
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I just found this blog and I noticed that a lot of your stuff seems, well, oddly 3D. I don't mean like in a bad way but it feels like rendered but untextured 3D models? I kinda want to ask what your art process is (sorry for mini-rant)
thanks for checking out my blog! and no need to apologize for anything.
hmm, my art process. honestly i have no idea what to say, i dont know how people normally answer this question so i cant base it off anything either. i'm still kinda new to this whole art thing but i'll try and answer, super sorry if i get this completely wrong and this was all a waste of time.
i guess i'll just talk about how i draw things step by step? for the high effort pieces at least.
ok, so for starters like step 0. when it's a high effort piece, i can already see the image in my mind. i see the pose, i see the general lighting, the layout of stuff, but it's a bit blurry. if i cant see this mental image, the drawing usually comes out extremely poorly.
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this is kind of an example of what i see in my head? this might be all useless info idk, but this is i guess where i start.
well step 1 is just the sketch and line. i start with just sketching the general shapes, then slowly refining it until it fits close enough to the image in my head. then in the line layer i'll fix any mistakes the sketch had and add more details to it. oh and for brush, it's just a round brush, like default. i dont know how much of a difference using a drawing tablet does, but i dont use one so... yeah.
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i should've put more effort into the sketch for this drawing, but i did not.
next i do flat colors. pretty simple, i just select the smart select the outside of the line layer, invert the selection and now i can't paint outside the lines. i dont really think about what colors i use, i just use whatever the characters normal colors are.
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next i do the shading, but first. i duplicate flat layer and recolor it to like a cream color
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like so. for high effort pieces, i was told online to shade in pretty much black and white. now actually onto shading. there's 2 kinda shading i do, 1 from the proper light source, and 1 that's kinda just a shadow because things are close together (like corners and stuff). and i'll shade them on separate layers so i can adjust them individually however i want. oh right, i'll either use a very dark color, pretty much black and the the layer blending mode set to multiply. or i'll use a light kind of gray, tinted slightly yellow or something and set the layer blend mode to difference. then i just use a soft air brush and shade in the ways i described above. shading from regular light source, and the corner stuff thing.
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normal lightsource - - - - - corner thing
then toggle both layers on and mess with the opacity of each layer until you get what you want.
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then you can toggle the normal flats layer, the one that has color and it should apply the shading decently. you can mess with the opacity again on the shadows.
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next i do lighting. i just grab a very light color, usually pretty close to white and set the layer blend mode to overlay. then i use a soft airbrush and "light" it? idk i just do like the opposite of the normal shadows, lighter the closer it is to the light source
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mess around with the opacity as usual. then i do pretty much the same thing if there's another light source. in this case there was a blue light kinda coming from underneath, so i did that.
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now from here i would go back to the flats layer, make a copy, and mess around with different layer styles and properties and settings. sometimes just messing around is useful. in this case, i felt it was too bright and colorful, so i decreased the brightness and saturation of it.
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i think it helped a little bit but who knows.
now i do some kinda highlights and details. i grabbed the colors that were in the background and used those. it was a weird pale blue. i had 2 layers for this, 1 of them was specifically for his antenna things at the top, and one was just for his "skin". anyway, the antenna layer was normal, just kinda gave it an outline with the random reflective circles you see normally in pictures, no thoughts behind them. the skin tho had the layer blend mode set to soft light, i thought it looked best this way. it was just more random things to imply it was slightly reflective.
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together the layers looked like this. i think it makes him look glossier which is what i was aiming for.
next, and it pretty much the end for pebbles, i got someone to look at it and let me know if they think anything was missing. they said it looked a little unsaturated. which it does. so i made a new layer, set the blend mode to saturation, grabbed the airbrush and made it pretty inline with the lighting layer.
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that's kinda it. the background i didnt really care about, just drew and colored it. blurred it a bunch and added a bunch of shadows. i did add some like, "overshadows" is what i call it, i just draw some big shadows down the screen as the top layer.
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but yeah thats literally everything i did to draw this. i would like to apologize if this was not at all what you wanted to know, i'm certain i've screwed this up bigtime. super sorry for wasting your time. if there's anything i can do to help, please ask. i owe you a proper answer to your question, i'm just really dumb. sorry for rambling. sorry. and sorry if the drawing i used for example didnt showcase what you wanted to know.
also, i really like your art! please keep up the great work!
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the-kr8tor · 6 months ago
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Cheesecake is TOP TIER I LOVE CHEESECAKE:) I got inspiration for this from agaywitch cus they originally thought of the idea and I immediately knew I had to expand on it.
Daily Hobie HC!
You set up your artist supplies and a photo that Hobie had sent you of Spider-Man. You use a peg and pin it to the end of your brush, so you could easily glance to your reference.
You start off with basic sketching of the area, sketching out a brief outline of the punk Spider-Man standing on a building, just like your reference. The back mainly facing front, with his head looking off to the side, giving a nice profile of the eyes and spikes of the mask.
You begin to sketch out more asymmetrical patterns, like waves, thunderbolts, webs, all around the background, even having them overlay each other to give the true feeling of chaos, something you find comical considering it reminded you of Hobie, and Spider-Man.
It was always something you teased Hobie about. You smiled fondly as you squeeze out paint from the tubes, dipping your brush and filling in the area with the base colours.
You focus first on Spider-Man, the centerpiece of the canvas, using different shades of red to capture the lighting and shadows, with a mini yellow sun in the corner to remind you where the light is coming from, and where the shadows would fall accordingly.
You've spent hours on the work, so much so that your back is starting to ache. You stretch yourself out, not even close to finishing the rest. You're just perfecting the shine on his spikes, your brush smoothly gliding along the canvas.
After around twenty minutes of the spikes, your centerpiece was finally finished. Completely forgetting that Hobie was coming over, you jump out of your skin upon hearing slight footsteps from behind.
You can barely turn around until your eyes were closed with two hands over your face, a mischievous low chuckle next to your ear as this mystery person asks you to guess who he was.
However, Hobie's eyes fall on your work in progress of a painting, his jaw dropping at the detail of just HIM alone is enough to make him feel as if he wanted to act like a schoolgirl, all giggly and flustered and incredibly giddy.
Hobie is in awe at your work, snapping out of his daze at the sound of his name being said ever so slightly louder as you attempt to pry his fingers away from your eyes, failing to stifle a chuckle escaping your lips.
Hobie's fingers fall away from your face, and instead, you're met with his lips against yours, his fingers gently rubbing circles on your tense shoulders.
As he pulls away, continuing to massage out your muscles, he chuckles as you let out a satisfied groan, leaning into him. Hobie melts under your fond gaze, leaving a peck at your lips for good measure, before asking how long you had spent on this piece already.
You close your eyes in thought, your mind fuzzy from the pleasure of his warm hands rubbing out the tension in your shoulders. You've been working 8 hours on this, and yet you're still not finished.
Hobie looks back at the painting, the butterflies in his stomach taking over everything. He's still in internal disbelief of the fact you had drawn him, in his spidersuit, looking absolutely marvelous.
Hobie was really at a loss for words, and yet you didn't know. He manages to convince you to have a break, claiming that he'll be sleeping over the night to make sure you sleep as well.
He gets you a glass of water and offers to quickly whip something up for you. It's a sweet gesture, but you'd still have to monitor him in the kitchen. God forbid the accident happens again.
You end up putting off finishing the painting for the day, just spending some quality time with Hobie.
The next day however, after you both had breakfast, you immediately returned to the chair. Hobie watched and took care of you as you continued to paint, somehow managing to entertain himself just fine beside you in the room.
When you finally finish it, you slide yourself off the chair and flop down next to Hobie, who immediately looks back at your painting.
There he is, standing on top of a building with the guitar slung over his back, his back facing the 'camera' with a view of his slide profile. And the background? Pure, excitable, chaos. Asymmetrical waves and lines bounced off his outline, combined with spiderwebs, skulls, bats as small 'stickers'.
It was perfect. And Hobie felt his heart soar.
He couldn't want to receive it as Spider-Man. Hell, he'd make sure it was as soon as possible. But right now? He wanted to have you close in his arms, loosening up the muscle cramps with his undying warmth. -🐦‍⬛
Now I want cheesecake 😋
Hell yeah! Lovely inspiring a lovely!
Daily Hobie HC!!!
Bro I--- ❤️😍😍😍😍🥰🥰🥰🥹 This is so cute!! Like how u wrote R painting is so aibsjwjsjaosnw i can actually see it in my mind's eye!!! And it's so pretty 😍
Hobie's jaw dropping at the gloriousness of it all 🥺 oh i love him 🥴 also him appreciating it?!! Qiznaju2jsh where do I get a man that appreciates the arts?!
Awww he even made sure that you're alright bc he knows how much you hyperfocus on a subject without taking breaks and eating 🥺 get u man like that fr
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puppycheesecake · 2 years ago
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Let’s make a Sim!
I thought it’d be fun to do a quick step-by-step rundown of how I make Sims. Long post, so I’ll put everything under the cut:
Step 1. Start with a base.
I keep a set of blank base Sims in my gallery to start with, so I don’t have to waste time removing clothes/accessories/hair/etc. These one’s were originally premades (the ones that pop up when you first open CAS), but it really doesn’t matter what they look like because we’ll be changing everything about them in a second.
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Step 2. Randomize!
First let’s untick everything but the “face” and “skin tone” boxes for the randomization options. (The whole point of starting off with a base Sim was so we wouldn’t have to bother removing stuff.)
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And...randomize!
I use Zerbu’s More CAS Presets mod to add a bunch of additional presets, so randomizing will generally give me something different every time. (I also have a ton of custom presets, but linking them individually would take 100 years, so we’ll skip that.)
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Perfect! We’ll use this as a base to work with.
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I actually like her underlying structure, so instead of choosing new face presets we’ll just work with what we already have.
Step 3. Adjust, adjust, adjust.
Let’s start making some adjustments. We’ll pull the ears out so they don’t lay so flat against her head, and lengthen her face a bit. I find that Sims tend to have kind of round face shapes with small jaws/chins, and I prefer them to be a little longer and more defined, so that’s usually the first thing I do. (Obviously you’ll tailor your Sims to your personal tastes, though.)
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We’ll make some small adjustments to her jaw, cheeks, nose, lips, and chin. I prefer bigger noses on Sims, so I usually drag them down/out a bit. I also like sharper and more “severe” bone structure vs. soft and round, so I like to add extra definition.
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Next we’ll add CC eyebrows (@ikari-sims‘s Jenna brows) and adjust the brow line a bit... (I’m a big fan of distinctive brows, so I tend to make them thicker/wider.)
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Change the eye color (I’m using @missrubybird‘s Aqua Trigger eyes here), make a few more small facial tweaks...
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Aaand there we are! I’m happy with her facial structure, so now we’ll move on to...
Step 4. Body.
I prefer custom body presets to the ones that come with the game, so we’ll use one of @obscurus-sims‘s female body presets and adjust it a bit (widen the shoulders and neck, make arms a bit thicker).
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Step 5. Add body blush.
The first detail I add is always tattoo body blush. It’s a small difference, but that little bit of color is a must for me. I’m using a mix of @simandy‘s Torrada Blush and @obscurus-sims‘s Body Blush. (I think I use these two on every Sim I make.)
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Step 6. Skin detail time!
Skin details do most of the heavy lifting. We’ll start with a skinblend (@obscurus-sims‘s N15 Overlay):
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Then we’ll add some of @okruee‘s Misc. Face Details and one of @sammi-xox‘s Eye Masks.
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Then @mmsims‘s Eyelashes V7 + @mintvalentine‘s Lash Filler, @nesurii‘s Little Details, @pyxiidis‘s Miscellany Pt.2 Nosemask, and @miikocc‘s Face-kit No.1.
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Fabulous. Officially done with details!
Step 7. Hair.
Next up is adding hair + a hairline. I’m really loving @daylifesims‘s Gretchen hair right now, and we’ll pair it with @pixelore‘s Organic hairline.
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Step 8. Makeup.
Optional, of course. I’m using @pralinesims‘s Lioness Eyeliner, @grimcookies‘s August Eyeshadow, @thepeachyfaerie‘s Eraser Lipstick, and @crypticsim​‘s Cloud Blush.
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Step 9. Clothes & accessories.
Now let’s dress her up! We’ll go with @its-adrienpastel​‘s Saviour Dress, @solistair​‘s Calf Boots, @aharris00britney​‘s Beret, @kumikya​‘s Pearl Necklace, and @caio-cc​‘s Naomi Earrings.
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And there she is! I think she turned out super cute.
Before and after:
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** Here’s a list of all the custom sliders used (warning: it’s a lot):
Chin/profile
Shoulders
Chin
Eyebrow 01 / Eyebrow 02
Eyebrow N1
Pouty Lips
Lips N3 & N4
Nose N2
Eyelids N1
Eye Slider 07
Cheek Slider 12
Nose Width
Mouth Scale
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stinkrascal · 2 years ago
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supernatural sims!! ; a sim dump by stinkrascal
they said it couldn’t be done... but here it is!! a sim dump by yours truly!! here i’ve made a bunch of different supernatural characters for y’all to do with as you will. give them families!! make them menaces of society!! throw them in a pool then delete the ladder!! go absolutely nuts!!
IMPORTANT INFO
- all the cc is included. the sims are only dressed in everyday outfits, because i am lazy. :’)
- i edit the slots of different skin details for better layering. you’ll need this mod to unlock all the occult slots in cas! their skin overlays will be found in the occult brows section, their blush will be found in the occult sockets section, their eyelid masks will be found in the occult eyes section, their face paint eyes will be found in the occult right cheek section, and their sclera details will be found in the occult mouth section.
-  their traits and names are randomized, and i didn’t touch any gender settings or any likes/dislikes/preferences, so feel free to change those things to whatever you want. make up all sorts of backstories for these guys. also, feel free to edit anything about their appearance.
- the aliens are fake. if you want to change them into real aliens in your game, i’d recommend using mc command center to achieve this. i just hate making aliens in cas so i didn’t bother lol. the orcs and tieflings are also just humans in-game, but if you want to change them into occults, go for it.
- if you use any of these guys, PLEASE tag me in your posts!! i’d love to see whatever y’all do with them :’)))
downloads below the cut!
- tieflings (mediafire)
- mermaids (mediafire)
- vampires (mediafire)
- orcs (mediafire)
- aliens (mediafire)
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miynt0012 · 1 year ago
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[SIM DOWNLOAD] Ashlie Thompson
maxis match | two outfits  | full cc list
I originally wanted a different vibe but then she just sort of happened lol
school is trying really hard to murder me these days so I'm playing the sims less (I may or may not spend all my free time on genshin). Moral of the story, I'll also post less :'')
also I kinda posted all my past sims that I wanted to post, so I guess I'll post less generally
that's it, enjoy :P
please don’t share my sims / pictures of my sims on the gallery or on any other platform
DOWNLOAD: mega
cc list:
skintone
lamatisse - bare skintones
genetics
obscurus - maxis match genetics set (nostrils nosemask) | yooniesim - imperfection teeth set | goppolsme - f eyebrows g7 | goppolsme - eyes g16 | NSW makeup and genetics collection  (skin n12 overlay) | PYXIS - about face (skin details) | goppolsme - overlay faceskin v1 | spookysims - lip masks |
hair
simandy - bellucci hair   
makeup
pralinesims - rem eyeliner | starberrysims - you look lovely eyeshadow | pralinesims - milla blush n23 |         
accessories
AxA 2023 (denim bucket hat) | eunosims - nail set | pralinesims - sign hoop | pralinesims - back in time earrings | pralinesims - UNION glasses  
clothes
trillyke - echo top | aretha - august collection (lola skirt) | marigold - l9 hoodie | seoulsoul - basic techwear (cargo pants) |   
shoes
jius - sneakers collection 03 (platform sneakers 02) | jius - y2k collection (loafers with leg warmers)
tattoo
toxicsimlish - festive inks   
extras
kijiko - ea eyelashes remover | joseoh - lighting overlay 2.0 | obscurus - 7 lips presets (n2) | obscurus - 5 female body presets (n2) | obscurus - eyes presets 4-11 (3f) | hellfrozeover - hip dips slider      
+ cc I couldn’t find online, included in the sim’s folder (3 files)
additionally, the following add-ons have been used:
realm of magic
a preview of her outfits:
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please take a look at my TOU before downloading!! thank you!
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alders-simblr · 2 years ago
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CC MasterList - Sliders, Genetics, Overlays
Continuing on with my CC documentation, we're finally in the homestretch of all the Create-A-Sim content. Much like the Build/Buy organization, I'm going to split this into creators that I pretty much grab everything and then specific items when I only have one or two from that creator.
Unlike Build/Buy. This will have adult content links which will be marked with an (A) and there will be a small section of Wicked Whims content at the bottom of the list as well.
Sliders
Some of the Body Presets require certain sliders to look right so I suggest checking to make sure that you have them on the body preset you're looking at and not just assume that I haven't missed something here!
I love the overall Sim Height slider to give a slight variety but I'd be careful with how extreme you get as it absolutely will mess up animations with significant enough differences. (Especially if you're using high heels with built in height adjustments).
Lemon -> Male Neck Thickness Slider
Squeamish Sims -> Temple Slider Nosebridge
Dani Paradise -> Cheek Slider, Thigh Slider
Dumbaby -> Chin Slider
HellFrozeOver -> Shoulder Sliders
Luumia -> Height Slider, Hip Shape
Miiko -> Chin Slider
TeaNMoon -> Mouth Scale Slider
VibrantPixels -> HipDipSlider
Obscurus Sliders:
Esotropia and Exotropia
Eye Width
Eyebrow and Eye Corner
Eyebrows N1
Eyelids N1
Nose Sliders: N1, N2, N3, N4, N5, N6
Genetics
I go over the default overrides I use in my Mod List, so I won't duplicate those but these are the additional non default skins, eyes, etc that I include in my game play.
Eyes Eye Genetics can get a bit funky with too many swatches so I tend to prune this regularly to minimize problems.
Oydis has a fantastic write up here about how EA organizes your eye genetics and how things can get wonky, (and how to fix them if they do).
Northern Siberia -> Patreon | Tumblr
Wrixie -> Patreon | Tumblr
Twisted Cat -> Comet Eyes
Solistair -> Elche Eyes
Lashes
Eyelashes tend to conflict with either glasses or rings, or piercings. So if you notice artifacting in the lashes, you'll want to use a different slot for them to fix it, or take off the other accessory.
Kiijiko -> Website (All)
Obscurus -> 3D Eyelashes
Twisted Cat -> 3D Eyelashes
Northern Siberia -> Patreon | Tumblr
Jellypaws -> Patreon | Tumblr
Miiko -> Patreon | Tumblr
Brows
Chewy Butterfly -> Patreon | Tumblr
GreenLlamas -> Patreon | Tumblr
LadySimmer -> Patreon | Tumblr
StretchSkeleton -> Eyebrow Packs 1, 2
Northern Siberia -> Patreon | Tumblr
Twisted Cat -> Patreon | Tumblr
Obscurus -> Eyebrows 61, 62, 63, 64, 65
Skin
Northern Siberia -> Patreon | Tumblr
Chewy Butterfly -> Patreon | Tumblr
Jellypaws -> Patreon | Tumblr
La Matisse -> Patreon | Tumblr
Overlays
Not technically genetics but the overlays make a huge different in the look of the sim and I have ones that do everything from replace everything to ones that simply tweak parts, like nosemasks, etc.
Chewy Butterfly -> Patreon | Tumblr
Frenchie Sim -> Pregnancy Mask
Katrina-y -> Abs Shadow
Northern Siberia -> Patreon | Tumblr
GPME -> Patreon | Tumblr
Jellypaws -> Patreon | Tumblr
Meeshi -> Softie Skinblend
Miiko -> Patreon | Tumblr
Narsimssitic -> Cloud Skinblend
Obscurus -> Patreon | Tumblr
Twisted Cat -> Patreon | Tumblr
Adult Body Details
These objects are for Wicked Whims modded games typically, or Wicked Whims bolt-ons. I highly recommend joining Turbodriver's discord and reading the information on it about the danger (and super gross factor) of ColonelNutty mods and what things to avoid in turning your game 18+. You can see more details attached to Turbodriver's Twitter here. If you read the document, I recommend switching to the version that has purged links so that you don't accidentally send yourself to the very sites you are getting warned about.
Body Mesh Options
Wicked Whims lets you select the meshes you use. For alternate versions of meshes, I use Noir's bottom meshes which include trans femme and trans masc options. You can find them all on their patreon here. (A) I also have female top meshes from them as well as alternates though I prefer the default I have from Sopor for females and the Adam from Kleos. (Both are on my Overrides Post)
I also use Noir's remeshing of parts for the Werewolf body defaults. You can see that specific page on the patreon here. (A)
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hubr1s69 · 6 months ago
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I’ve never done digital 3D art before, I’m curious, when you texture skin is it a matter of going in with a “brush” and carving at the model? Or do you work with an overlay and like adjust it however you do until you’re satisfied?
hey! good question, it's usually a mix of both! i think every artist has their own way of going about it but the process for me is roughly this:
start off with doing most of the height information sculpting in zbrush basically this is most of the 'carving at the model' part of the process for me and it includes as you said, chiseling away at the model with different brushes and using alpha maps to achieve a detailed look!
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2. this is what i ended up with on this project, i then transferred (baked) this info to my low poly which is this:
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it's a low-information (low polycount) version of the high-information (high polycount) sculpt! i personally use Substance Painter which is a texturing and baking software
VERY simply put it makes it so all the pores and surface information get baked into a normal map texture which 'fakes' surface details by reflecting the light rays in the render engine in ways specified by the normal map
3. in substance painter i start layering tileable skin textures in specific areas, masking some or otherwise warping them to avoid having a too uniform look, most of the time i start with a lot of different layers of tileable textures and then at the end go in again with handpainted areas and details for a finishing touch!
hope that somewhat explains it! it's a rabbit whole of a subject to be honest so i tried keeping it surface level
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solifelessblog · 9 months ago
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How do you do your shading and highlights? they're so expresive!
❤️ Thank u!!! and well, I do two different things when it comes to shadows/lights on the face and clothes!
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In the case of the face, according to the base skin tone I use, first I choose a slightly darker color to give a shadow across the face.
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Then, another darker tone for more marked details (lips/eyelids/ears/hair on the forehead) And finally a lighter tone under the eyes and nose.
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I also add a multiply layer of red on the cheeks and ears!
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With the clothes and neck, I take the opposite color to the base in the color wheel and make the layer overlay/multiply depending on which one I like best.
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I also add a small gradient to the clothes, the base color and another slightly darker one.
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I add some light brush strokes in random places, I don't care much about the light source, have fun! Also I add shadows to the eyes, a little texture to the hair and paint some parts of the lineart.
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And finally some hard shadows with multiply!
I hope I explained myself asdfghjkl Normally this is the process I do for my drawings and, it never hurts to see references to understand where the shadows and lights would go in case you want a more realistic approach ✨
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storytellering · 11 months ago
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if it's okay, would you mind sharing your art process? your style is SO gorgeous dude. keep it up spardacest nation!!!
Thank you so much anon, and of course! I kinda posted about it on twitter a while ago, but for anyone not also on there, here's a paraphrasing of what I said there! (under a cut bc it's gonna get a bit long)
(speedpaint video from procreate mostly bc like I also said in that post, it's one of the few pieces I've done entirely on procreate and thus entirely recorded kdfjhdk I usually don't do the sketching + painting parts on there but every now and then I get lazy and want to get it all done quick in one program lol! It's not as good as it would look if I were using krita to render (which is what I normally use) but it gets the idea across decently of what it is that I do)
The short version of my process is: sketch, clean up sketch for lineart, then flat colors, then paint over the flats (i make the flats my shadows and paint on the light), then a multiply layer for skin details (like lips, eyebags, etc), then an overlay layer for skin transparency details (red over the ears/nose/fingertips etc), then i do hair over the lineart, then a multiply layer with the contact shadows in a light beige/grey/neutral tone on top of everything else, and then i unify layers, paint over the details, and color correct the HELL out of it The longer version is: SO, first of all, I will say, my entire process for a finished/fully redered piece is pretty scattered and uses a lot of different apps, because after many years of trying out different drawing apps I found that I just worked better when I could incorporate the parts I liked best from each individual one rather than having to adapt to another app entirely! In total, what I use is: autodesk sketchbook and procreate for the first half I do on my ipad, then krita and photoshop on my computer when I'm actually rendering (but any photo editing app instead of ps will do, I'm just used to photoshop bc that's what I learned as my first drawing app WAAAY back in the day lol), and then meitu on my phone for color filters (also any phone editing app with filters in it will do), AND also optional just for references: blender and daz3d on computer + magicposer on my phone The actual step by step of what I do: First of all, if I want to do a detailed, well rendered piece I will start by getting my references ready. That means either just grabbing a screenshot from the game if it's like, a simple portrait, or a photo reference, taking a picture of myself in the right pose/lighting, and if it's something more complex I will recreate the scene in Daz3D to simulate a realistic lighting, OR even just blender (i have the game models for the dmc characters downloaded, so I can just pop them in, pose them and change the lighting to get a realistic idea of what shadows their faces will cast in that specific angle/lighting.) Note: references are pretty essential to me, and there's nothing to be ashamed about for using them! Personally I don't struggle a lot with the drawing/sketching part of art, but my tiny little pea brain cannot fathom how to make an object 3D in my mind, and how to visualize shadows realistically... thus the reliance on 3D programs to do that for me, and then all I have to do is draw what I'm seeing lol. My art improved significantly ever since I started making 3D refs so I could get /exactly/ what I needed - there's still a lot of leeway you need to learn though, because as realistic as the lighting will be in a rendering program, you'll never really get a fully natural looking image, as far as stuff like the body stretching/squishing/pulling when it's in movement, facial expressions, folds in clothing/fabric, etc... so really it's more a guide than something meant to be followed 1:1.
Then, once I'm confident I know exactly what I'm gonna draw/have the idea in my head, I start sketching it in sketchbook. Not really getting very in depth, just blocking out rough shapes - I like sketchbook and to be on my ipad for that because it feels very reminiscent of traditional sketching on paper to me, which while I'm not super confident on my traditional art abilities, I do get the most natural/fluid/non-stiff figures out that way. Then when I think I have the general idea ready, I export the sketch layer as a png and import it into procreate - which is where I kinda start picking at the sketch and polishing it like i'm carving it out haha. Lots of liquify tool, flipping the canvas to check if it's even, blending out some of the lineart to help out with the rendering later, and then polishing up what was once the sketch into serviceable lineart. I usually reimport it back into sketchbook at this stage - while I like procreate for drawing I don't love the brushes I can use for lineart there, and so I usually only draw the "base" naked figure in there - when I'm in sketchbook I use a hard pencil to refine the details, then on a separate layer add all the things "on top" like hair, clothing, etc - usually I can get it pretty easily in one go, and once I'm satisfied I erase the naked body under the clothes and unify the lineart layers. Then I will just do the flats with a hard brush, turning the lineart layer into an overlay layer and coloring things in with the shadow colors. At this point, I export the file as a psd and import it on my computer - I give it a once over in photoshop first to see if there needs to be any adjusting (like whether any layer that has an effect needs to have a different effect, if all the colors look right since the ipad screen isn't the most faithful, if i wanna change the background color, etc), and once I think it's ready enough, I open it up in krita, where I do the actual bulk of the painting/rendering (as to why specifically krita: it's because I've gotten very comfortable with the brush/painting brush dynamics there and cannot seem to get as good results anywhere else, it's just the goldilocks spot of a brush for me haha.) If anyone's curious, here's the brushes I usually use for painting:
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The one in the middle is my go to painting brush, left one for tinier/more refined details, right one for blending out soft shadows (though I learned the hard way to not overuse it, or it will look like I went ham with an airbrush tool lol). (I don't change any of the settings on these brushes, so if you wanna try out the exact ones I use! Just fresh off how they come out the app haha) I paint on the lights on top of the shadows, and just focus on that for the time being - once I'm done with the basic painting, I'll make a separate multiply layer for details like lip color, eye waterlines, makeup if there is any, eyebags, etc, and then adjust the opacity until it feels right - then I'll make an overlay layer with skin translucency details (like, when you hold your hands in front of a light and see the tips of your fingers become bright orange - many parts of your body are always a bit translucent to the blood underneath, specifically parts where the skin is thin like noses, cheeks, joints, knuckles, etc, and I found it makes the character look a lot more alive to add that subtle coloring in) - then usually I do hair on a separate layer on top of the lineart (because that way I can add small flyaways, more details, etc, and just use the lineart as a guide) After that, I'll usually make a multiply layer on top of everything where I'll add contact shadows in a neutral color (usually pretty pale, it'll be darker anyway since it's multiply), and once I feel like I've rendered everything out properly, I save the psd and re-open it on photoshop.
In photoshop, I'll mess around with the layers a little bit more (changing hue/saturation, opacity, etc), fuck around with the background to make it look pleasing, and once I'm happy with it, I'll unify the layers and start color correcting - usually by duplicating the unified layer and messing with the curve/hsl of the image and then changing the opacity of that edited layer until it's as strong or muted as I want it to be - then I also edit the RGB curves individually and adjust the opacity of that also (because I just really like how it ends up looking if I give a bit of a red/warm tint to the shadows lol), and at that point often I will reimport the finished image into procreate for some finalizing touches! Like, blending out shadows that came out too harshly, painting over anything that came out not the way I wanted it, redefining the lineart if it got messy during painting, and adding any extra small detail that might have gotten lost like catchlights, hair shines, hair flyaways, tears, etc. I also do one last round of flipping the canvas and liquify if needed! At this point, I export the finished image both to my computer and my phone - on my phone I open it up on the photo editing app, and add a bunch of different color filters - I don't hesitate from going completely balls to the walls here, and just kinda applying as many filters as will make an image look pleasing to my eye. Once I think it looks good, I'll export the edited image to my computer - and then open both the version without filters and the one with them on photoshop, and use the filtered version as an opacity layer, and adjust it until it doesn't look as crazy anymore lol. One last step I recently started incorporating was also changing the image to grayscale after I'm done, and doing one last round of curves in greyscale to make sure the values look right, and nothing is getting too lost because the values are too similar (because i know i get a bit swept up in getting repulsed by harsh contrasting lighting and can end up washing out all of rendering if I don't check myself kjdfgk) AND that's it! Yes it's a pretty long and chaotic process, but it's coming from years of trial and error and realizing I can just let myself fo whatever makes me happier with the results, and I don't have to stay constrained to one program if I don't like every tool it has to offer/don't have to accept the final image fresh off the painting app as the "finished" image with no adjustments allowed after, lol. I don't find it takes a lot more time than if I didn't do it this way, but YMMV. Hope this was helpful and sorry for taking so long to explain! I just wanted to give a thorough explanation dfhdkhkx
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