#a wild warhammer 40k reference appeared!
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Faba: I don't know whether this trans person is either "transhuman" or "transgender" until I watch inside the box-
Molayne from inside: From the moment I understood the weakness of my flesh-
Faba: Shut up!
#a wild warhammer 40k reference appeared!#pokemon#pokeani#anipoke#pokemon sun and moon#Faba#Molayne#incorrect quotes#Source: meme
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HeadCannon/Lore: Spirit World
[[This post contains personal Lore for this blog, and will be a reference sheet for various ideas/concepts I will bring up in threads. This post will be edited and changed as the game, Dead by Daylight, and my own personal head canons do. To see any other of my own interpretations of the Dead by Daylight world look up anything under my LORE tag.]]
When the Wraith cloaks he is not simply turning invisible he goes into a second reality he calls the Spirit World. This is a place where things such as ghosts and supernatural beings that can’t be seen through normal human sight reside. Think of this place as being similar to the Warp from Warhammer 40k or the Fade from Dragon Age; emotions and ideas that are present enough in a certain area are given physical form and can be anything from harmless sprites to living nightmares. Most Spirits are harmless but some have been know to attack those even in the physical world leaving their victims with mental trauma and various from of psychosis.
Philip has found by studying the Spirit World one can draw on it’s power through certain rituals, symbols and words to create what could be understood as magic. Though this comes a great cost to the users sanity as to use manipulate the Spirit’s can bend the users understanding of true reality.
If someone from the physical world were to find themselves within the supernatural world it wouldn’t take long for them to get lost from known space and end up in an environment that makes no logical sense. The confusing realm can drive those from the physical world into insanity and those usually lost within find ways to destroy their physical form to be permanently bound to it. The Wraith himself has only spent a max of 17 days within the Spirit World before he had to be removed by the Entity.
Know that not everything supernatural in the Entities Realm comes from the Spirit World, it is just the lens the Wraith uses to attempt understand foreign, arcane or eldritch events or ideas.
X
Something that stands out when traveling through the Spirit World is the way locations look inside the second reality. While for the most part the locations themselves appear exactly the same save for maybe a difference in colour, sound, or smell what resides inside is vastly different and usually (at least inside the Entities realm) terrifying. Below are some examples of locations as from seen inside the Spirit World.
MacMillan Estate
The Estate is littered with shadows of the men that worked under the MacMillan’s, it is unclear if these beings are the ghosts of the men that died or just the idea of them made physical. They are hostile towards Evan MacMillan who frequents the area the most and who probably manifested the idea of them. The smell and taste of iron and smoke is always present in the air and the sound of workers singing forlorn songs can usually be heard in the distance. That most frightening part of the Estate is the manor where the shadows of the workers will openly attack any that venture close, forcing the afflicted to run away in fear and guilt. There is also a particularly violent Spirit that takes the shape of a starving dire wolf that happily devours anything in it’s path. The Trapper himself believes this might be the ghost of his father.
Coldwind Farm
The first thing that stands out in the Hillbilly’s territory is the heat. While Coldwind Farm is usually hot, the heat inside the Spirit World is almost unbearable and carries with it an unnatural haze as if the place was burning in the sun. The animals in the physical world may have long since died but their images remain in twisted half human half beast forms. They scream endlessly in both human and animal cries as if their bodies are painful to carry. When studying these creatures in greater detail you will begin to notice striking similarities between their more human parts. While their more animalistic side can be be anything from the limbs, faces or bodies of cows, pigs or even rotting plant growth, any human features will always repeat as the same three people. There are two men and one women whose faces and bodies repeat in the monstrosities, their forms being too hideous to define any human traits such as age. It is certain however that the smaller male figure and the female figure are similar enough to be siblings, while the larger male may be the females mate considering his protective nature over her. While this may be the relationship between the three both males have been known rut against the female, the only difference being that the smaller male is more subtle about it.
Autohaven Wreckers
The junkyard is surprisingly empty of Spirits due to Philip understanding of the Spirit World and oppression of his own feelings. It’s mostly the sound that slowly edges into one's mind after prolonged journeys in Autohaven. It will start as simple whispers and grow into begging screams that echo inside metal cages, the Wraith knows them to be his guilt towards murdering all those unknown victims within the car crusher. Much like the dire wolf that wanders the MacMillan Estate Autohaven is plagued by a giant snake that crawls in between the scrap cubes. It is usually roams around Azarov’s resting place and while it doesn’t attack anyone it is known to whisper false truths that can break even the strongest of will.
Crotus Prenn Asylum
Like stepping into a perfectly sound proof room the ground of the Asylum can be so mute you can hear your own breath leak out of your body. Reminders of the patients that once resided here appear as white shades that twitch as they gasp for the air stolen from them. Fire billows from the broken buildings even though it rages without sound or heat, the black smoke it produces falls to the ground and clings to every surface like a gaseous snow. As silent as Crotus Prenn can be when it’s matron resides inside the occasional faint desperate sound of a man shouting can be heard in the distance, but his words are never clear and always go unanswered.
Haddonfield
This town is a dead place, the bright colours that can be seen in the real world are sucked out to a dull black, white and gray. The only spots of colour are the shadows of teenagers that look no different than some of the survivors except for their faces. There mouths and noses are completely missing and their eyes have been widened to extreme levels and given a dead white hue. They act as if they’re desperately trying to watch over the area viewing anyone that cross their path. Usually they’ll keep their distance but they have been known suddenly jump in front of people causing temporary fits of confusion.
Backwater Swamp
Though the occasional sprites of dying aquatic and insectoid life can be found amongst the reeds the main inhabitants are the bulbous ghosts that sink in and out of the swamp. They are gluttonous in nature but only towards other spirits as they skittishly shy away from beings from the physical world. However the most interesting thing observed within the swamp is its owners work with totems. Whether Lisa is actively drawing on the power of the Spirit World or not the small totems within the become great bonfires thick with supernal energy inside the second reality. They act like lighthouse beckoning smaller spirits to carry the curses or blessings towards the totems intended target, a marvel that continues intrigue the Wraith.
Léry Memorial Institute
Inside the spirit realm the Institute becomes more mase like and difficult to navigate as a sense of vertigo can clog the spirit walkers vision. The confusing nature of Léry’s isn’t helped by its inhabitants. Shadows resting within the Institute flash in and out of existence their curiosity becoming and intolerable nuisance. They are vocal and touchy asking questions of either no importance or utterly impossible to answer. Along with the pestering of the shadows once mind can easily become numb and erratic with the buzzing of electricity if a spirit walker where to stay for too long. After long stay within Léry’s spirit world bouts of amnesia or headaches are all too common along with hallucinations of the curious shadows.
Red Forest
One can always tell when they're coming close to the outskirts of the Red Forest when the hum of little girls fill the air. The small harmless and frightened shadows of lost daughters wander the woods aimlessly, most cry and sob in desperation as if trying to find their long dead families. They hide in the underbrush of trees staying away from any cabins or man made structures and are very skittish when anything approaches them. However they are easy to find as they are cursed to sing the same Slavic lullaby the matron of their Forest hums, Bayu Bayushki Bayu. An rare spirit can be seen when human blood has not been spilled in the forest for several days. A beautiful white wolf with painted red and black markings across it’s fur will appear in the woods, the lost daughters will then stop singing and crying and rush to her side and huddle against her fur. The wolf herself is uncommonly kind and even speaks fluent Russian, it is even more surprising that she will let any approach her unless they seek to harm her adoptive daughters. There the Spirits will stay in blissful peace together until blood is spilled once more and the mother wolf will fade into the darkness.
Springwood
As if mocking the state it once possibly was Springwood is brightened with light as the colours of the neighborhood are tinged a strange pastel. The shadows here almost reflect it as well, the smiling faces of happy american families with subtle laughter and kind conversation echoing inaudible from them. It isn’t until one lingers to close to one that they will violently spasum a throw wild fits. They speak of vengeance and depraved acts screaming out and wishing for ‘Springwood Slasher’ to finally pay the price. After such tantrums they will fall unconscious only returning to their fake personas after the viewer has left, however in this state they are most dangerous to interact with. Merely touching one can can induce a state of catatonia that in the worst cases can last for weeks, all the while the afflicted dreams of strange far off terrors and mystical places unknown by normal men. Could it be possible that these places are not just strange dreams and my be actual places connected to the spirit world, one can only guess.
Gideon Meat Plant
Stone walls within this building become grotesque metal machines that ooze and moan dreadful sounds as puss and blood grease there ligaments. It can be assumed that these structures represent what's left of the lingering shadows of people and ideas lost within the meat plant to whatever mind seems content to keep these machines within running. If one is patient and quiet you will begin to notice the machines reverberate with whispers of redemption and renewal. Such suggestion are off put by the disgusting nature of the machines that seem to incline methods of unspeakable torture. The very visage of the machines that make up Gideon Meat Plant eat away at any hope to understand what their creator was originally trying to say, and muddy it in an ugly display of violence.
The Carny's Caravan
While the caravan doesn’t leave any lasting changes to the spiritual realms it passes through the convoy itself is a disgusting display. The wooden frames of the cart give of the smell of feces, rotten food and whiskey that attack the visitors senses as soon as they get to close. Lingering for to long around Caravan can produce many different sickness such as nausea, indigestion, shortness of breath or most commonly drowsiness. Despite these obvious reason to avoid the caravan after leaving a strange symptoms of withdrawal often come over anyone who stay too close to the convoy. As if dizzy from a hangover the caravan almost invites spirit walkers to stay in it’s presence despite it’s repugnant presence.
Yamaoka Estate
Surprisingly the Estate itself seems to blend with spiritual energy of the realm, one can only assume that before being taken by the Entity this place was in tune with the spirits of its land. There is a quiet remorsefulness when entering the Estates grounds within the spirit world, the shadows here are some of the most docile in the realm. The humanoid ghostly spirits that wander the grounds are most likely visages of the Yamaoka family ancestors. The walk and act in a mournful silence their heads usually bowed in reverence as they refuse to interact with anyone. There only change in behaviour is when Rin walks the grounds. Whenever she chooses to Haunt and area any ancestors near by will rush to her side and move with her as Rin passes through the spirit world.
The Wilderness
The land in between the killers is covered in a mix of open bleak plains and pale dark forests, and is were the survivors reside when they are not forced into trials. Aside from distant sobs and moans that mark the ever present feeling of hopelessness there are surprising no shadows that stalk the grounds, instead replaced by the ever watching talons of the Entity. While the spider-like Gods limbs can often be seen everywhere within it’s realm they are exceedingly present in the Wilderness. Even the fires that the survivors desperately cling to are just in truth a mess of glowing chitin clad limbs disguise as something to bring comfort in the darkness.
Camp Crystal Lake
Whether inside or outside the Spirit World the ground surrounding the lake are exceedingly dangerous. The camp ground is shown to be one giant trap when seen from the other world, it appears harmless and completely normal until one smells the blood and gore on the wind. When you feel liquid flowing through your feet and release your no where near the water's edge, when you cannot see a single spirit for miles you realize this was the place of a massacre. When the (possibly immortal) women who has claimed this place as her own sees you cross into her land it is in one's best interest to leave, as the dread within the Spirit World is too heavy to ignore.
#LORE (Character/Muse)#I follow the Gods Path (headcanon)#the Spirit World#the Ruins of Power (MacMillan Estate)#where Beasts Run Wild (Coldwind Farm)#Graveyard of Metal (Autohaven Wreckers)#Silenced of Breath (Crotus Prenn Asylum)#White Eyes and Black Homes (Haddonfield)#A Feast for Phantoms (Backwater Swamp)#this place Breeds Madness (Léry Memorial Institute)#Teens Cry in Bloody Water (Camp Crystal Lake)#Mother's Blood Daughter's Screams (Red Forest)#Dreams of Colored Slaughter (Springwood)#Manifesto of Blood Machines (Gideon Meat Plant)#Lure for Bold Fools (Clowns Caravan)#Caked in the Families Blood (Yamaoka Estate)
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