#a surviving cult member re-summoned him or something
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ask-garymiller · 1 year ago
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So, where are you answering questions from- hell-? earth-? both at the same time??? Also, opinions on evil gods?
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I came back!
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videogamesareweird · 4 years ago
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RE 8 finished!
Just completed my first playthrough of RE 8, so here’s my review. I want to talk about a lot, but I’ll put all the spoilers under a cut.
Overall I loved the game. Really fantastic. Would highly recommend for anyone who is into this genre at all. Fun characters, amazing world design, engaging gameplay, and a good plot and pacing. I played on normal difficulty and only died twice, both times because an enemy combo’d me before I could heal. It took me about eight and a half hours and I’d say I probably got a good 85% of the collectibles and I’m pretty sure I went through all the optional areas, as I got the achievement for completing the map. It looks like there is a good amount of NG+ content too, so I’m excited to get right on to that.
My only significant criticism is that it really doesn’t feel like they thought a lot about mouse and keyboard controls, as the default mouse sensitivity is one of the lowest I’ve ever seen in a game. Like, I literally do not know how you could play it with it that low unless you had gigantic mousepad and wanted an exhausting arm workout. Also the default keybinds are kinda weird and I had to change them right away. Unfortunately, you can’t rebind all the controls; my mouse doesn’t have a scroll wheel, so moving the map was impossible for me and the only way I could zoom it in or out was by pinching on the touchpad. (No clue why that works as not one would ever play this with just a touchpad but it works in a lot of games for some reason.) My only other criticism is that some of Ethan’s lines are not that great, but that’s honestly pretty minor and I’m glad they gave him more character than in 7.
Anyway, spoilers from here on out.
Okay so it turns out Ethan didn’t die when I last left off! He really is that meme of “man literally too angry to die.” Anyway, Chris’s section was fun, if a little too simple. I would have loved more interaction with the other team members, like if there was sniper support in certain sections or you could hear or see them fighting in other areas. Also if the target designator either went fast enough that you could actually use it when enemies were around of if it just waited until they were dead to say it was ready again. As it is, all you get it a brief shot of them all wearing similar uniforms and then hear them talking over the radio a little. But I can definitely see that being something they expand in DLC.
Anyway, Ethan’s last section little walking session was cool and I found myself singing Johnny Cash’s “Ain’t No Grave” as I was marching to the final boss fight.
The final boss fight was really good. I’ve compared this game to Dark Souls before and she certainly looked and moved like a Dark Souls boss. Honestly I immediately thought of the Darklurker fight from DS2, where you also fight a fallen-angel entity that is behind a dark cult in an underground cavern that can use melee and summon fireballs to hit you. Honestly, I would have loved to actually fight her in a Dark Souls game. She seems like she would have been fun.
Anyway, they Rose appears from within her dead shell (somehow miraculously wearing spotless clothes) and then Ethan finally sacrifices himself to save her and Mia, who was also alive this whole time and just trapped in a little dungeon being “experimented on” but somehow also unharmed. Whatever. I’m glad Ethan’s death actually felt satisfying now. Also I guess they made a justification for why the healing fluid can just put him back together, though I kinda liked the idea that it was just that powerful and the game refused to explain it any further. Regardless, I was definitely happy with the ending. There were a couple plot holes, like why Chris decided to move them all the way to Europe right near the village where they had presumably found out the mold came from. And how Ethan get killed by enemies stabbing him but survives having his heart ripped out.
I’m excited to see what they do in the future with DLC and such. I also haven’t tried Mercenaries mode, but that could be fun too.
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friendshipcampaign · 5 years ago
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Session Recap 10/12/19: Prima Materia
In the morning, the party found they had several messages waiting for them from the Gatekeepers. 
Erwyn’s, from Palava, read:
dear erwyn,
we interacted with the raliv mercantile co when we were in veritas. one of a number of individuals promising aid to the city in exchange for increased political clout. spokesperson for the company was huxley emberbraid montfort, a noble from mardros. cant say i liked him much, but i find it hard to like anyone who sees a tragedy as a way to make themselves richer and more powerful. ive heard vilars name but dont know much about her. we were certainly not aware of any infernal ties or we would have warned you and done our best to warn the city as well exclamation point. what information do you have about this cult and its potential ties to veritas question mark. weve all been stretched so thin that we havent been able to do much in the way of preventative investigation im sorry to say. its hard enough to keep up with the active breaches. find out what you can, but do be careful. demons and devils are always out for each others blood, and they wont be picky about who gets caught in the crossfire. 
also, violetta should have mentioned it in her message to voski, but one of our friends has been detecting some increased planar distortions around veritas. it looks like someones trying very hard to start another breach. if we figure out where they are, we should still be able to nip it in the bud, but we think theyve mounted some magical defenses to make it more difficult to pinpoint. keep us informed and watch out for yourself, 
alembic and palava
Ditto had a message waiting for her as well, from Hubris, that elaborated on her research question from before.
ditto, quick research update. 
ive found very little but im going to keep digging exclamation point. everything pre fourth era is pretty spotty of course unless you want to go bothering ozogot the black. plenty of references to the devotion of the citizens of veritas but nearly nothing about what they were devoted to. 
one interesting thing is the account of the gnomish historian gibberty booklore chatterjack penner squirrelchase yapp gallbug townkeeper talltale tallyho prickingbone, whose books were blessed to remain indelible in the face of magic that distorts memories and history. she mentions going to a high temple on her visit to the city and remarks on the devotion of the humans who live there when she visited during the reign of king ulfgar the stern beneath the mountains. when she returned some years later after the third skeleton war, which saw the temporary takeover of the city by the lichlord saerevon, she instead discusses how strange it is that no deity seems able to maintain a strong presence in veritas, and that none has done so as long as anyone remembers. it could be an issue of incorrect or fragmentory histories surviving, but i would focus investigations on the transitional period between the fourth and fifth eras. 
other accounts from the same period suggest that by then worship had transferred to the divine messenger whose image persists to this day, and that the deity themselves was kept secret if not already forgotten. if she was worshiped as a mystery cult theyve done a very good job of covering their records. if her name had already been lost, gibbertys texts suggest that theres something fishy going on. seems that veritas has always been a city of mysteries exclamation point. will keep searching semicolon its time to get into some of the fringe theorists which should be quite a ride. 
cheers, hubris
Finally, Voski also had a message waiting, from Violetta, reading:
kasia, re: karin mordechai
karin mordechai unknown. could be alias or figurehead. provide names and descriptions of associates and i will cross reference them with known entities. note readings indicate increased instability in veritas. spike on night of blomhath twentieth. attempt to identify source and neutralize if possible. can provide backup for strike but not extended investigation.
In preparation for their next plans, Ditto asked Tiktik if they would be alright doing some spying for the group and if she could turn them into a beetle. They told her she would have to bribe them, but they were willing, and she promised them chicken in exchange for their service before transforming them into a small insect.
The party decided that in order to keep the demons watching them from realizing where they had taken Tenny, they would turn Amaranth invisible, then give her the demiplane (with Tenny inside) to take into Grankhul’s Rest to drop the girl off and explain the situation. Once Ditto had cast Invisibility on her, they headed out and started making their way towards the inn -- followed by a large row of demonic pigeons who were keeping pace with them as they went. With the rest of the party keeping them distracted, though, Amaranth was able to break away from the rest of the group and sneak inside the inn.
Inside, she saw Selfish Dann reading a book by the fireplace and decided she’d prefer to have this conversation with the tiefling of the inn’s group. She spoke up once she was nearby, startling him. She explained she was invisible, but that she’d like to talk somewhere private, and he suggested they go to the basement. Once there, Amaranth explained that the party had someone that needed looking after, and they thought the inn’s caretakers would be the best equipped of anyone they could ask to deal with the kind of danger she was in. When Dann asked for details, she explained some of Tenny’s situation, and he agreed they could take care of her.
Amaranth opened the demiplane to see an eclectic arrangement of decor that Tenny had come up with while getting transported. She complimented the girl’s taste and Tenny told her not to let the others make the place boring, if they could make whatever they wanted. Amaranth then led her out to meet Selfish Dann, who promised Amaranth that they would take good care of her. 
After leaving Grankhul’s Rest, Amaranth caught up with the rest of the party. Still invisible, she jumped up behind Kriv and tried to startle him, causing the dragonborn to reflexively elbow her and Erwyn, despite the distance, to startle and slightly jump. Once she had reappeared, the group started to make their way to a place near the exclusion zone, so that Ditto could send Tiktik to fly overhead and see what they could beyond the walls. On their way up she took the chance to gaze through their eyes and got a view of a goopy, black, stagnant lake with things moving below the surface. A group of workers, watched over by burnished metal constructs, were trying to skim algae from the water’s surface. Eventually, Tiktik reported back that they had reached a point above the exclusion zone that had kept them from going forward -- like a painful magical force that repelled them away from it. 
Moving to their next location, the party passed the Blacks’ smithing shop. It had clearly taken damage from the recent attack of bones, but from the sounds inside it seemed to still be operating. They then arrived near enough the workhouse that they could try sending Tiktik inside, though once they had gone in the party kept walking a little so as not to be too near its vicinity. They decided the elephant statue was a good place to casually hang around and parked there for a bit. Kriv pulled out a sketchbook to do a little drawing of it while they waited.
Eventually Tiktik returned, speaking quickly to Ditto about everything they’d just seen. Apparently once they passed the room with the nervous-looking clerk some of the party members had met before, they’d found themselves in a nice office, where a halfling woman was talking to a fire genasi man, the latter fiddling around with some kind of weird fork. After that they had picked up on a weird draft coming from a bookcase that, when they investigated further, had a door behind it, leading to a room with some kind of magic circle on the floor. They then backtracked through the last couple of rooms to make their way to the cell block, which had a door at the end that was being guarded by a large construct that lead to a row of higher-security cells, with thicker walls and more constructs milling about.
With one more destination for Tiktik to snoop around in mind, the party next headed towards the mayor’s house. Tiktik went through the gates while the rest of them kept their distance and waited for them to return. After quite a lot of waiting, though, it became clear that something must have happened, as the familiar never returned. When Ditto tried to summon them back to her, nothing happened. So the group took a detour at Knife’s shop, which wasn’t too far away, where Ditto asked her friend if she could cast the spell to bring them back. Knife let her use his upstairs room to do the summoning.
Ditto brought Tiktik back in cat form and they bounded into her as soon as they’d been summoned. They explained that there had been a wyvern inside the stables behind the Mayor’s house, and it had chomped them before they could get away. The two of them headed downstairs to return to the others and Ditto thanked Knife for the use of his quarters. He assured her they were open to her anytime.
The party’s next order of business was to find a new place to stay for the night. Hoping to follow up on Nilo’s other recommendation, they went to The Pig’s Eye in order to ask Frileg where the Thirsty Sage was, as it didn’t seem to be along Keeper’s Row with all the other inns. She said she knew where it usually was, but warned them to be careful, as it seemed to pop in and out of existence unpredictably. Apparently the place was an old wizard’s tower, now run as an inn by an eccentric goblin, and sometimes people would go in for a night and turn up weeks later terribly confused. She attributed Nilo’s success with the place to his halfling luck.
They followed Frileg’s directions and found that the Thirsty Sage was in fact there for the moment. The building itself had a chimney with multicolored smoke billowing out of it and a heavy metal door which, when they knocked on it, was flung open enthusiastically by a manic-looking one-eyed goblin in a blue robe covered in golden stars and matching hat. The goblin ushered them in and did their best to give a tour, pointing out some of the strange magic paraphernalia decorating the place, but it was deeply clear they had very little idea what they were talking about. The group talked with them for a bit about accommodations, but were still hesitant about the idea. Erwyn and Amaranth in particular voiced concerns about what would happen if they weren’t so lucky in the time department, and in the end, they decided it was too risky and bid the goblin proprietor farewell. In parting, they told the group their name was the Acrimonious Bimbimble.
No extra time had passed when the party emerged, fortunately. They returned to the Pig’s Eye and Ditto asked Frileg if she had any other ideas about places in the city that might be safe to stay. As Ditto rambled, the dwarven woman gave her a glass of ale -- which she largely ignored and Amaranth finished -- but unfortunately her only ideas we either the Slumbering Grell or some boardinghouses she knew were receptive to people on the run from certain things.
The group quietly decided they would just need to find an alleyway or other place to lay low for the night. Amaranth started noting the beggar’s marks she saw on some of the abandoned storefronts in the city, looking for one pointing to a likely spot. There were more empty buildings than usual in the wake of the disaster, with some of the citizens of Veritas having decided to cut their losses and flee, so she soon found a good candidate in a building accessed by an alleyway, with a secure basement behind a shuttered door. On seeing it wasn’t clearly occupied, the party decided it would be where they retreated that evening -- and indeed, decided they would lie low there for a little before meeting with Tress that evening. Tiktik wove their way around the party members as they did, as if to seek attention for having done dangerous things for them all earlier.
As the hour of Candling arrived, the party made their way to Inner Truths for their appointment with Tress. She was waiting for them, petting Palette’s filigreed exterior. She greeted them, saying that the project had been much more interesting than she’d been expecting, and that she thought they might want to discuss things privately. Somewhat suspiciously, Kriv tried a quick Divine Sense, but felt nothing unusual. Her enthusiasm was more familiar, however, to Voski.
Tress lead them to her back room and shut the door. Inside, a table had been laid out with supplies and tools for an experiment: the leaf Erwyn had given her, several different vials, a basin with assorted arcane sigils carved in the top, a houseplant, and another glass vial containing a few flies. She explained that she’d been able to identify a partial transfiguration effect turning parts of the leaf to graphite. She snapped it in half to demonstrate these properties, revealing that it was only the outer shell that had calcified, while the inner layer still consisted of dying plant matter.
She went on to say that that the tincture they’d given her was primarily water with a little alcohol in it, and had the remains of a very low-level light spell on it -- a common practice by snake-oil salesmen to make their product appear magical when it really wasn’t. She then held out a glass vial with the remains of some particulate in it, which was left over once she’d distilled the tincture down, and added that she had absolutely no idea what it was.
Tress said that she’d been testing the properties of the material, using an alchemist’s vessel to multiply the quantity to perform experiments. She said she was going to perform a demonstration of this process, but that the magic would only be in effect for a short time, and asked them to save their “questions, comments, and shocked gasps” until the end.
She scooped some of the particulate onto a small bone tool, added it to the vessel with the sigils, then poured in some water and swirled it around. Taking a leaf from the healthy plant, she dipped it into this compound, where it immediately turned to graphite. She dropped this leaf on the floor and it shattered instantly. Next, she took a dead fly from the bottom of the insect vial and dipped it into the basin as well. There was no effect. She extracted another fly, this one live. When the live fly was dipped into the compound, it instantly turned to graphite the way the leaf had. She then took a leaf from a different vial, where it had been soaking in the remnants of the tincture, and dipped it. This one hardened and turned to graphite as well, but when she dropped it, it didn’t shatter the way the first leaf had. 
Finally, Tress took a small knife. “I did already bleed for this, if there is another volunteer,” she said meaningfully.
Erwyn offered his hand and she pricked it. When his blood mixed with the tincture, it turned to the same graphite substance as the leaf and the living fly had. She looked a bit surprised at this, then turned to Voski.
“Kasia,” she asked. “Are they going to be weird about it?”
Voski reassured Tress her companions could exercise discretion. Tress proceeded to prick her own finger with the knife. A drop of her blood welled up, dark blue-black, and when it hit the mixture in the basin, it didn’t turn to graphite like Erwyn’s had. Instead, it turned to gold. 
The tincture mixture seemed to evaporate from the vessel as the magic effect amplifying it ran out. Tress commented that the demonstration hadn’t been exactly what she was expecting, but she should have assumed there might be more variables.
With questions now open, the party asked her opinion on what might have been in the vials, mentioning the people peddling the tinctures claimed they had ingredients sourced from the elemental planes. She said it was hard to verify that for certain, though the water certainly wasn’t plane-touched, and added that whatever was causing the transformation was highly diluted in the tinctures themselves. She also pointed out that, as had been clear from her demonstration with the leaves, immediate, quick exposure caused the transformation to be more brittle, whereas the prolonged dosage seemed to result in a more stable, gradual process.
The group began to discuss possible motivations behind the revelation. It was obvious that the tinctures wouldn’t persist as a fad if they had such visible negative effects, so diluting the effect ensured a wider exposure for whatever purpose the sellers had in mind. Erwyn pointed out that with everything else going on in Veritas, there were certainly other things people might blame ill effects on, like the background energy from the Abyss all over the city. Ditto also brought up that it was already well-known people were mysteriously going missing, so it was possible some of the worst effects were being hidden. Tress added that at the dosage people seemed to be taking of the tinctures, it would likely take several weeks or even a month or two for them to notice any reaction. She noted, though, that she hadn’t been able to perform any longitudinal studies, and it was always possible that at a certain point the effects could speed up.
Ditto, unable to contain herself, finally burst out asking Tress what her deal was, since her blood had reacted so differently. Tress sighed and replied that she was an air genasi -- underscored by the fact that, where she had cut her finger, there was now smeared makeup revealing blue-tinted skin -- and asked the party not to make a big deal about it. She said that while her blood’s reaction to the tincture was interesting, she couldn’t imagine there were enough other genasi in the city to make it worth their while. Erwyn wondered if it might be a quality of plane-touched individuals in general, and Kriv asked if she would be willing to do the experiment again, looking at Amaranth as he spoke. Tress said she would need another tincture, but was willing, and would be working late that evening if they were able to get one by then.
The party departed for the Pig’s Eye after that. When they got there, Nilo had not yet arrived. Sparrow was there, however, and came over to Amaranth, offering to buy her a drink. Ditto gave Amaranth a surreptitious thumbs-up while Kriv, teasingly, stuck his tongue out instead.
The drow demon who had been frequenting the place arrived soon after, looking somewhat less nervous than she usually did. She took a seat in the corner and beckoned Voski over. At this, Voski ordered the drink with Underdark fruit syrup the demon had recommended to her the night before, then took it and sat down with her to talk.
The yochlol told Voski that she had talked with her Lady and was more comfortable speaking openly now that Voski wasn’t such a stranger. She also said that the Lady had something to ask of Voski, as repayment for granting her blessing -- commenting that it seemed she was having some trouble protecting her “investment” as she glanced over at Erwyn.
She said she and some of her companions had been transporting an item to a city in the Underdark, but had been caught in Veritas when the current situation erupted. She and her companions (several drow, who she feared had perished) were taking a detour through the markets when the portal opened, and the artifact had been lost or stolen in the chaos. She had since been unable to reclaim it or find anyone to assist her in doing so, as it was lost in the exclusion zone and everyone she’d attempted to hire had proven unreliable.
Voski asked if, since they had been caught so off guard, this meant the Lady hadn’t had a hand in the events in Veritas. The yochlol explained that this breach didn’t seem to have been planned by any known power in the Abyss, and whatever had broken through had kept to itself enough that the other demons weren’t certain which layer had even caused it. She also admitted, when pressed, that she too was trapped inside the city by the barrier that was keeping the other demons in. Lolth had other ways of extracting her, but she couldn’t return empty-handed.
Finally Voski asked about the artifact. The yochlol said she was looking for a magical harp, finely constructed and very important to Lolth, as it was used in several rituals down in the Underdark. While it was missing, she could tell it wasn’t destroyed, thanks to her connection to Lolth. 
After explaining that she was hoping Voski could retrieve it, she offered her a silver brooch in the shape of a spider, set with purple and blood-red stones, which she said would signify to other demons that Lolth had a vested interest in her and, perhaps, encourage them to leave her alone. She commented that Lolth found her amusing, and would prefer if she didn’t die. Voski accepted the brooch and tucked it away into her armor, though she added that she didn’t subcontract and would not enlist any of the others to search on Lolth’s behalf. But, since they were headed into the exclusion zone soon enough, she would try to take a look around while she was there.
As she rose to leave, Voski realized they’d never properly introduced themselves to each other and asked the yochlol if there was any name she wanted Voski to call her by. The demon shrugged and said she didn’t see the point. Voski nodded, then invited her to tell her Lady that Voski intended to survive, with or without her help. Then she added that the drink the yochlol had recommended was surprisingly good.
“Right?” the demon said.
Voski returned to the others, who were enjoying the music of the one-armed bard, Meg, who had played there the night before. Erwyn was sipping from another glass of milk, conjured earmuffs from Ditto present yet again, and Amaranth continued chatting with Sparrow until Nilo and Clarity finally showed up. When the pair finally entered the tavern, Nilo was clad in his “work clothes” -- a combination of dark roguish attire and dozens upon dozens of different good luck charms, ranging from onions to holy symbols rubbed with lamp-black so they were less obvious -- and somehow still moving silently. He was clearly ready for crimes.
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comic-critic-squad · 7 years ago
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NaCl 001: The Meteor Tribe
Welcome to the first post in what I hope to turn into a semi-regular thing.
These may come in two types—individual examinations of certain things in individual comics. For now, Home is easy as hell to do this with (and there is a lot to say), but I’d love to take a deeper look at comics I like (I have a tiny few criticisms of Scurry, but there’s obviously way more things I think Mac did well; I’m an enormous fan of Ghost of the Gulag), comics I’m so-so on (AFRICA, Frostbite; Off-White), and comics I think are total trash (Home, obviously; Legacy; The Flightless Bird).
Without further ado, welcome to my thoughts on why the Meteor Tribe is poorly written and not all that well thought out, beginning with the dude right at the top: the jarl.
1. There's no reason to respect/follow the jarl—especially Ranach.
Rulers rule through two means: love or fear. Hate doesn't work, and we have evidence none of the members liked Ranach: Fuss says he was mocked in his absence and told Ulfr he would make a worse leader than Ranach (implying they saw Ranach as a terrible ruler), Vigr showed their feelings toward him when Ranach was denied entry and said Ranach had lost his mind during Three Ranach Moon, obviously none of the female dogs cared for him, and so on. 
While we're given the impression Brodir and Arenak were genuine tyrants (and the MT had more members then, but since we know nothing about Brodir and barely more than nothing about Arenak, they’re mostly irrelevant), Ranach was pathetic. It’s amazing anyone actually listened to him post-Arenak since he wasn’t really liked...not that he did much anyway.
The most evil thing he did as ruler? Tell someone else to kill his father...a worse character. Outside of that, he ordered Rogio killed for betrayal—which would be in-character had Kique not suddenly sprung that bullshit "THIS HURTS ME MORE THAN IT HURTS YOU I LOVE YOU SO MUCH ROGIO" and then make Ranach completely pathetic afterward.
(Also—Ranach does not have NPD. Even if he did, congratulations for playing right into ableism. Characters are never assholes on their own, but this is also coming from a guy who thinks the only requirement to be a villain is being a rapist.)
He got pissed at Galti, ordered his papa killed, conned Ronja into joining, captured Ferah and Kargo, ordered the death fakeout of Rogio, and...oh. That's it. All he’s done recently is give evil looks.
He didn't even let the spirit take his pups. 
Damn, wouldn't that have really shown his supposed NPD and "he really misses the way Rogio made him feel" we've had hammered down our throats? Wouldn't that have actually been a good way to subvert the whole "everyone fucking survives and this story is goddamn predictable and there's no need for three additional characters that are all obviously going to get their own POVs/screentime." 
Nope. Instead Ranach doesn't go through with it...you know, a good thing. It's not like he could've been really shown to be heartless if he'd been like "lol take 'em gimme back my Rogiboy."
Anyway, back on topic.
Essentially, Ranach was hated (even though he didn’t really...do much...) by the members, and they had no reason to follow him. Dogs like Fuss (oh, good ol’ Good Guy Fuss) could have led a coup or something. (I mean...Fuss loved the MT’s broodmare so much. I’m sure he would’ve done anything to free his love.)
We’re not given much about the MT’s culture and history, and I’m not going to give any “well maybe years ago...” credit. As far as we know, all these dogs have been 100% fine listening to a jarl who treats them like shit and abuses them. We’re not given any indication of severe brainwashing or cult-like indoctrination, and so while one or two (like Ulfr) may be in it to get their kicks, all of them are okay with that way of life? (Of course, until they weren’t okay with it--like when they suddenly get screentime and need to be a good guy.)
Regardless, even if all those dogs magically follow the same hivemind despite zero indoctrination and are a-okay listening to someone who abuses them, there’s an even bigger issue: the Meteor Tribe is small.
2. The Meteor Tribe isn't large.
We're given the impression early in the comic that the MT has numbers. Well, that's quickly ruined—and no, Kargo the Killer and retcon "actually, x number died before the story" are excuses.
They’re not a threat, and it’s amazing everyone is oh-so terrified of them considering they don’t really do shit. (Let. Me. Repeat: FOH with “it happened before the story.” There has been AMPLE TIME to flesh out the MT, explain their past, or even just imply how it used to be, because right now, the only difference seems to be they were starved in the past.)
Something else that goes with the MT being small? Their ranks spread them too thinly, and some of them ranks are fairly arbitrary. Why are hunter and warrior separate? What is the obscure difference between healer and herbalist? Artisan and caretaker really need to be separate—or a thing to begin with?
a. Hunters/warriors. They're not constantly at war. Actually, we haven’t been given any indication these dogs ever fight—check out the allies list on the wiki—and while Vigr says they’d face an attack if they didn’t meet the Guild…what? The wiki itself tells us no one actually has to listen to the Matriarch:
Throughout the years, the Matriarch has set out a set of guidelines, to keep life in Aedra as peaceful as possible. No tribe has to follow these guidelines, but doing so will grant them access to get more help from the capital if needed, and ally bonds with other tribes can be created.
Even if they were out and about, it'd be a bit essential, don'tcha think, for warriors to know how to hunt. Otherwise they'd have to bring hunters with them...and that's just extra weight. Or are hunters meant to stay at the tribe and bring food there? Well, in that case, then the warriors HAVE to do their own hunting—and if the answer is that they already do, why have a separate hunters rank?
b. Herbalist/healer. Let's get one thing out of the way: the limits on healing bark haven't been established, and apparently that shit can heal everything from falling off a fucking waterfall to decades-old scars. It's Applied Phlebotium. That said, it really ignores how primitive the rest of their medicine is. Herbs are not that simple...nor are they always strong/effective. In real life, holistic/herbal remedies are trashed for a reason.
This could've been a really interesting point to expand on. I would even accept Aedra has stronger herbs, like an opium-like plant the dogs use as a painkiller. Eat too much of it, it'll kill you. Of course, I'd lean toward "well, we hope these herbs will work, but there's a 40% chance you'll live. Cross your tail!" (Or toes, since they can probably do that.)
Another thing—you know how people say you shouldn't guess if wild mushrooms are edible? That's because many of them look nearly identical. And one is edible, and the other will cause violent stomach cramps. Or kill you. Give me a dog who's a healer and fucks up herb identification and kills a packmate. Makes skilled herbalist-healers valued. Since Aedra’s as dangerous as a stapler, though, there’s really no use for them either.
More on topic, why are healer and herbalist separate ranks anyway? The healer would just need the herbalist right beside them saying what to do and use. Doctors still know about medicine. They're not pharmacists, of course, but this is a primitive medical system in Home. They’re not messing with fentanyl.
Combine the damn ranks. Maybe make herbalists the healer’s apprentice and they gain that rank once they’ve mastered herb identification and can move on to putting the herbs to use.
Hilariously, this is what the wiki has to say about it:
Both the Herbalist and Healer will have about the same knowledge when it comes to herbs, but the Healer will always stay with the tribe while the Herbalist will go out on long travels to collect the various herbs the tribe is in need of. Healers are often well rounded when it comes to healing the sick and wounded, while Herbalists may also know what herbs can be used to keep meat stored and fresh for a long period of time, how to craft poison and even how to summon malevolent spirits.
So basically, “Basically these ranks are the same.”
c. Artisan/caretaker.
Couldn't be more useless.
Akleja and Ronja's WIP pups weren't in the story at the time those ranks were conceived (no pups at all, actually), and the MT hasn’t had pups in a while...so clearly the caretaker has fuck-all to do most of the time. Mothers would be the caretakers, and during the moments they want to get away from the pups, someone else could watch them for a bit—does there really need to be an entirely separate role for something so brief and rare?
A Caretaker will be in charge of taking care of the young in the tribe. They will stay with newly born offspring and help the mother out if needed. If the parent is absent, the Caretaker will teach the young how to read and write, the laws of the tribe and everything else there is to know.
Oh, silly me. They also teach the young how to fucking read and write.
And artisan? Christ. Worst rank, hands down. Apparently tribes living in the harsh world of Aedra have enough resources to waste on a rank devoted to painting markings for an hour (and how long does this shit last anyway?) and then clocking out. See ya at the timeclock tomorrow, Alva.
According to the wiki, this is what they do:
An Artisan is in charge of keeping the huts strong, re-applying paint to the members and repairing clothing.
Yeah, guys—these dogs can repair clothing. Kique even says they could mend clothing by attaching a tough thread to a piece of bone. Fuck the fact threading a needle requires tying it.
Then again, given we have a tribe whose leader says they need to hunt frequently—yet his tribe regularly holds community LARPing—is anyone surprised no intra-tribe resource/energy economy is taken into account?
d. Gendered rank pairs
Why do we need a male/female pair for lead hunter and lead huntress? Whoever’s best at the job, give it to them. Hunter is gender neutral, for fuck’s sake. Adding –ress/-ess to words that are otherwise neutral is unnecessary.
(But speaking of painting…)
3. The paint is useless.
Okay, two questions:
1.) How are these dogs deft enough to apply paint? In Fjordor’s case, how the fuck is his paint applied? HE LITERALLY LIVED ALONE. (Don't @ me with "it's long-lasting" or "he's been alone for a week." Then again, that last explanation actually works considering how these characters face major life events and fall in love within days. Remember: 100 pages = two hours.)
2.) Why is the paint even necessary? It'd be one thing if they had a splash of color to mark them out to other tribes, but differentiation within? The tribes aren't large enough to need rank-identifying paint. They would know each other by sight. If the tribe was so massive it’d be impossible to know all packmates intimately, sure. In that case, it would be necessary to know someone's rank by sight, especially if the system were based off a strict hierarchy, like passage keepers being the lowest of the low or warriors honored like deities when they stride into camp.  
4. All tribes follow the same hierarchy. Even when they have no reason to.
All the tribes follow the same ranking system, apparently no dogs live as loners or in tribeless family units, everyone is allied sans the MT, a jarl always leads, they use identifying paint within their own tribe—not paint that would mark them out to other tribes—and so on. What kind of networking is going on that makes all these tribes—all of whom seem to inhabit different biomes—follow the same system even when the standard tribe setting may not be beneficial to their culture/survival?
But more on that latter point, the MT was characterized as problematic rebels with no allies, yet they still listen to the Guild...even though they don't respect Axilyah and her group...and while it was said they'd face attack if they refused, we were later told ACTUALLY…—no one has to listen to the Guild! Fjordor even tells Axilyah she's in no place to question him...so exactly what authority does the Guild have? 
Oh, right.
None at all.
Maybe “no one actually has to listen to them” shouldn’t have been created after the pages where Vigr expressed fear of the Guild’s arrival. (Also, so much for the Guild anyway if everyone else turns a blind eye to what goes on in the MT yet still demands those arbitrary scrolls. “We need to know your population but fuck the suffering going on within.”)
5. None of the female MT dogs have lasting trauma.
If there's one things fans on DA loved screaming anytime anyone criticized the female MT dogs' lack of trauma, it was "Not all victims act the same!"
Well, they're right. Not all victims act the same...yet that same exact logic can be applied to Home, where all victims act the same. Literally no one is traumatized. It's obvious they're trying any argument they can (without thinking about what they're actually saying. Congratulations, you played yourself.) to get the opposition to shut up.
This point alone could turn into it’s own thing, but its better lumped under the much larger discussion surrounding sexism and the female characters.
6. Productivity and unnecessary brutality.
The Meteor Tribe: *complains about infertility and health problems* Also the Meteor Tribe: *abuses their members capable of furthering the population*
So who wants to tell me why abuse even goes in the MT? The answer can't be "because they're just assholes." I'm looking for something along the lines of "cheap drama and the creator is as unimaginative as every other male creator out there with a rape fetish." Really, I’m curious—give me a good reason they abuse their female members, especially the ones capable of reproduction.
Abused creatures aren't productive creatures, and we were shown the mothers starving and skinny in flashbacks, yet...
1.) …none of the current members are in an emaciated state.
2.) …why would you abuse members who've proven they can reproduce? You think you'd want to treat them like royalty.
7. The tribe isn't really that inbred.
Yeah, this is another one of those things we've been given the impression is happening but...isn't. If you’ve seen one of the various fan-made family trees, you’ll notice there sure is a lot of outside blood. The inbreeding happens in really only one line—Ranach’s family.
Maybe it's just the science/genetics nerd in me, but this could've opened a lot of interesting and unique plot points—someone's condition starts acting up at the wrong moment or it has dire consequences on themselves or those around them—and it would add an actual sense of urgency to the tribe. As it is, they've been living...just fine and dandy. Ranach says they've been plagued by infertility and inbreeding, yet the tribe isn't actually experiencing any negative effects. Supposedly they have an issue with infertility, yet the tribe is full of outside blood (Fuss, Rogio, and other dogs shown on the chart to have come from outside the tribe)...and their numbers looked fairly large before Kargo the Killer singlehandedly decimated them.
8. Ferah and Kargo were involved in and led the only escape attempt.
Don’t come at me with “we don’t know that!” because nothing implies otherwise. “Actually, there were ten attempts at liberation before Home started” is meaningless. You can pull any explanation on the spot when your story is so shallow. What was it about Kargo and Ferah—both of whom grew up in the same environment as all the others—that made them have the guts to escape?
Aside from being the protagonists.
9. M-m-m-missed opportunities to make the MT threatening.
This story had the potential to be so much deeper had anything been put into it. The MT doesn’t really do much except take others captive…but with so many surrounding tribes, all it’d take is one war to get rid of them. While the MT would have the defense advantage due to their wall, the dogs have fire. Burn that shit down and kill they asses. Everyone else is allied anyway, for fuck’s sake.
Cannibalism. Worshiping dark spirits. Sacrificing caught outsiders. Ambitious for more territory. Rumors they’re not fully canine. Maybe Aedra dogs are very suspicious. Who the fuck knows.
We do know the MT sucks.
10. Ulfr and Ranach pose no threat.
So...why are Fuss and the others afraid to go outside? Because of Ranach and Ulfr?
Okay, they could be a threat...if it weren't for a few things.
1.) Ulfr and Ranach are two dogs.
2.) The tribe has Rogio, Roamer, Vigr, Javo, Galti, Fuss, Fremja, Inna, Alva, Vandi, Ronja, and Jonna. Even if you argue "but the female dogs can't fight!", that's bullshit for two reasons:
a. Rogio, Roamer, Galti, Vigr, Fuss, and Javo still outnumber Ulfr and Ranach.
b. Goddamnit, they're dogs. They know how to fight. It's not like Inna suddenly doesn't know how to use her teeth. It’s not like they’re even traumatized, either, and would freeze up when faced with one of their abusers.
3.) Even if they wouldn't fight well as individuals—and that’s a mighty big “if” since Rogio, Roamer, and Ronja have killed motherfuckers—there's goddamn six times more MT members than Ranach and Ulfr. They could overwhelm them by sheer number.
11. Ulfr's personal code of conduct.
I have one thing to say about this: it was done to avoid drawing a fight scene between Fuss and Ulfr. Like the recent bullshit with Roamer the Mature & Wise and Kargo.
Okay, I have a bit more than one thing to say about this, but it’s not restricted to Ulfr and this sudden character revelation.
12. There’s no depth to the MT characters.
See, the issue with Kique waiting so long to show us individual characterization for the various MT members is that so much of it comes as an ass pull, and we’ve known these characters since the early comic, but they were just background fodder and existed to waste space. 
I can’t even give thumbs up to Jonna since she was shown to be bubbly and peppy and switched to demon overlord in a second…and then that was also forgotten, and now she’s against the guys. Or is she? We saw it with only Ulfr.
But according to Vandi, Javo, Vigr, and Fuss are totally good guys. Once again, none of that was shown. Let’s look at a few things first:
·        Vigr
With Vigr, actually, we got the opposite of what Vandi said. He was among the dogs who roped Ronja, and he was specifically the one who held her down for Arenak—held her down to be raped.
“He was scared of Arenak” doesn’t fly. While we know little of Arenak (and this is something I consider a massive failure, too; we didn’t need tons of screentime—or really any screentime at all—to know he was a super feared guy), and these dogs were all too eager to follow along. 
When Ronja was coming into the tribe to be roped, there was no moment of hesitation on Vigr’s part—even a brief moment of him being reluctant and the other dog telling him to do it would’ve shown not all of them were comfortable.
But that didn’t happen.
·        Fuss
Good ol’ Fuss. Another we’re-told good guy…yet he joined a rapist cult, had ample opportunity (just like Rogio) to leave and didn’t, and rather than busting out his woman, he impregnated her. All while under Arenak’s rule. So he knew from the beginning what environment his offspring would grow up in: the boys would become rapist murderers, and the girls would be sex slaves.
You think his priority would be freeing Vandi rather than fucking her.
·        Rogio
Oh, Rogio, Saint Rogio. He’s going to get his own post probably, but I’ll sum up his being a good dude: 
Rogio was retconned into not having a choice to join the MT even though he had opportunity after opportunity to escape with others or even by himself but he didn’t because his love for Raniboy overpowered his horror at what went on in the tribe so he stayed and led the patrol that fully intended to capture Alva’s sister and said sister’s pups and he was mad at Ronja being made viscountess because that meant Raniboy wasn’t solely his anymore and then he left the tribe and fucked Roamer who was fresh out of a relationship after they had a long retconversation about who was the bigger saint and then he went back to the tribe and is now back at his baron position and no one has any lasting bitterness toward him and Ronja even apologized to him for treating him badly even though she never did.
Yay for Rogio! Such a great guy.
·        Inna, Fremja, Jonna, Alva, and Vandi
They were a hivemind. Not a single one of them wanted to leave during the second freedom run—and Jonna flip-flops on characterization depending on how much Kique needs his fans to say some gross shit—yet now Fremja is having an orgasm over the wilderness, and Vandi, who could’ve been portrayed as a mentor/motherly figure from the beginning, is now doing it. Alva is still pure background fodder and seems to exist just to stare around and be the resident Golden Retriever.
Inna needs to stay off-screen since she has a nice design and I don’t want her to be ruined once she says more than ten words.
 Anyway, I can’t talk about this anymore and am now actively aware of how shitty Rogio is so I’d rather scream about him. If there’s something obvious I missed, let me know. Thinking about that half-assed comic has me braindead. 
Or even if anyone just wants to comment/discuss it, go ahead.
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