#a playthrough came up of that part of the game
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skoulsons · 1 year ago
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poorly-drawn-mdzs · 9 months ago
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In Stars and Disco
(Disco side of the swap)
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optiwashere · 6 months ago
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Huh, I didn't even realize it'd been a year since BG3 came out until I opened tumblr this morning. Kinda wild. I didn't think much of the game's release: I like Larian's games, and I like the BG series. I wasn't ever going to skip the game, but I didn't think I'd play it at launch because I was busy working on a novel in 2023 and not doing well financially.
Thankfully, circumstances left me with a little bit of extra money last year just before launch and it meant I could spend on a video game. I needed a pick-me-up after said 2023 novel failed to go anywhere, and BG3 was right there. Like most CRPGs, I played it in basically every moment of free time that I had and did as much as I possibly could in one playthrough.
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It's so odd how these small happenstances can snowball into coming back to fandom, finding some friends I might've never met otherwise, and writing a lot of fanfiction along the way. I'll probably have something more interesting to say/share when it's the 14th, AKA when I sat down and wrote my first fic for this fandom.
Anyways, it's been a lot of fun and I'm looking forward to more years to come 💜
#random fandom thoughts#there's a fair few tidbits about that first fic that will be more fun to share on the 14th#but there's some fun facts about the early parts of my first playthrough:#Asheera killed Us because the player thought it was going to be a hostile intellect devourer and didn't want to deal with that at lvl1 lol#It took me several hours to recruit Gale because I didn't want to interact with the glowing portal until I was “ready”#I (the player) sent Barcus flying at first because I have a very silly sense of humor#I did reload that one because Asheera wouldn't BUT I was satisfied#and finally the one that is always entertaining considering how things ended up#I originally thought nothing of Shadowheart and didn't go into the game with any idea about romance or the companions whatsoever#all I noticed about her was that she wore Sharran symbols everywhere but tried to hide her faith#then she tried the most miserable attempt at manipulation I've ever seen in my life (when she tests you about Raphael's deal)#and she exposed herself as the Worst Sharran Possible#then came her confession of her faith and I knew something special was happening#the confession sounds so robotic and prewritten almost like it's from a canned speech she's practiced and rehearsed#and sounds more like regurgitation and being Told what to believe rather than an impassioned plea borne of bone-deep faith#the sudden shift in her tone had me thinking: “this is either atrocious character writing or fantastic characterization”#and lo and behold#anyways if you've read this far then bg3 is a very special thing for me and I love getting to create for the fandom
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maddieandangel · 9 months ago
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Had a weird Hollow Knight-related dream a couple days ago, so I decided to draw a major scene I remembered from it dgsgshf
More context will be in the tags, for those interested!
#hollow knight#little ghost#hk ghost#the knight#hk hornet#hornet#alright. as of writing these tags it's been a week since the original dream so! let's see what i remember dgsgsgf#i was playing a game. which was a sequel to hollow knight ((Not silksong though))#there was some new sort of divine infection in hallownest and hornet had asked ghost to investigate it. they ended the last one after all!#the red glowy spike gate thingy is what you jumped into to enter the 'infected' areas#though it actually led directly to a hub world type of place. which was kinda like an expanded base for the grimm troupe?#more like an entire lair instead of a camp. also some greek gods were there for some reason lmao. they had their own special rooms too#so sidenote but- new headcanon that there are grimm troupe members named ares athena artemis &... venus lmao. not aphrodite for some reason#also monomon was there?? i think??? except she was cooking????? she had a sidequest to deliver something to someone though i dunno hdgfhdgh#i remember going back to the grimm troupe lair a couple times throughout my 'playthrough'#anyway. the 'infection' this time around was more of a glitchy physical corruption thing? rather than a mind corruption.#though there were still aggressive enemies to fight. but i remember getting a map from cornifer early on and he was. probably infected#i think part of his body was covered in electricity or something? so he wasn't fully visible? but he was still acting normally#there was also a moth who was the seer but then later wasn't the seer (but was still the same moth) dghgdhf. i delivered stuff to her#that glowing white wall thing in the drawing was like a one-way gate. you could only cross it from the other side and ghost came from there#i guess things looped back up somehow i dunno ghdgfhgf#anyway. ghost's red eyes. those are significant! those happened while i was walking through a corridor. it had pools of shallow water#(shallow enough to just walk through) and also creatures that were lightseeds but red.the implication was that they were full of Blood lmao#and as i went along killing them--as one does--as i walked through the hall. they started turning the water red too#there was also narration about this as it was happening ashdgsf. specifically the narrator said the water turned red before it actually did#ghost's eyes slowly turned red too. but aside from that they were fine! since. they're the player character and the player is perfectly fin#BUT. when they encountered hornet again. she thought they were infected. and that she lost the only family she had left </3#she didn't attack though. instead she just jumped into the red spike gate without a word. decided to try to fix everything herself#but eventually you'd encounter her again down below and she'd fight you. didn't actually get to that in the dream though#aand i'm out of tags </3 i wanted to talk about what i'd do to make this make more sense as an au or something now that i'm awake but. :c
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goldentigerfestival · 7 months ago
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Since I'd been talking a lot about JP Vesperia (primarily Yuri and Flynn and the heavy changes that surround them, and because I'm highly passionate about them in their original context), I wanted to compile some more jarring if not outright glaring mistakes in the localization (or what were likely intentional changes, because I can't look at some of these and just call them "mistakes"). I'm not going to mention every little change throughout the game, so smaller things I'll mostly be leaving out (namely things that don't really affect characters or context). I primarily just wanted to give some insight on some of the bigger parts.
Some of the changes seem to have been mistakes in translation itself (not just localization, but misunderstanding what was being said in general; such as, there's an instance I mention of that between Patty and Don), so I've got some mentions hanging around for clarity purposes as some scenes didn't make much sense, likely because of this.
Vocal tone with Yuri was the most prominent issue that got me making this, and the context that was changed being right after if not equally next to that (most often also with Yuri but also Flynn).
This is something that has been bothering me for a while and I've been wanting to share this stuff with people interested in seeing the game with its original context. Generally speaking, the plot and story themselves are on point. The majority of the differences surround Yuri and Flynn respectively, so there's going to be a lot of mention of them throughout.
I've also posted video clips of my favorite scenes and the heavy changes, so consider those a supplement to this and vice versa.
Part 2.
Part 3.
Part 4.
(Other) GTF Favorites.
I'd like to preface this by mentioning the chief director and producer of the game itself has also spoken about localization inaccuracy issues, so that's something to keep in mind (it's in Japanese, but you should be able to use the offered post translator).
I'd also like to preface this by mentioning that in the original, Yuri is more playful and relaxed/casual (generally but including with Flynn, which the dub pretty much entirely changed until arc 3), but also gentler and softer. He has a very large variety of tonal behaviors/tonal "moods" that were pretty much nuked from the dub.
Basically, to get the full experience for Yuri, I can only really recommend playing the game in JP audio. Obviously you won't get the actual context because all you'll have is the dub context, but that's also partly why I'm making these posts - to cover the contextual changes while the video clips cover some of the tonal changes (because lbh I don't expect anyone to actually go watch the entire game in JP with subtitles unless you're as insanely dedicated as I am, and I'm largely doing it out of my love for the original Yuri and Flynn and my disdain for how the localization treated them).
As a heads up, there won't be many skits in here because I'm going through a specific YT playthrough for these screenshots. Specific skits won't always come up in the playthrough in question, and I can't find a whole list of skits in JP anywhere online. I don't have all skits unlocked in my own save either yet (you can unlock all skits with Grade which I have yet to do in the DE), so I can't use that to compare all skits right now.
There are plenty of small changes here and there that I won't be including in these posts because there are some sentence changes that aren't impactful but do exist. I just don't want to be here for a year covering the random changes that don't matter much. I'm also not going to include details of a lot of honorifics because I'd be here all day, but there is one one major instance that I mention later on.
For reference if anything wants to actually watch the game in JP with the subs (it goes until just after Hypionia), most of the references come from here. Since in some cases the subber just reused localized text even when the context wasn't the same, I did bring some of those up in these posts too. These were subbed before the DE version came out. I used screenshots with subs where possible to make it easier to follow along.
I have a lot of passion for JP Yuri and I hope I can pass on some of that passion to others. 🙏
Apologies in advance if some of these sound cranky. If I sound cranky about some specific changes, it's probably because I am.
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Since I talked about the whole, Raven being shady and Yuri therefore not being grateful to him incident that the localization for some reason butchered and made Yuri sound like a generally ungrateful or just outright dumb person who doesn't understand gratitude, I'll summarize that one again here:
Yuri has a skit with Estelle originally talking about how he can't find himself being grateful to someone like Raven for showing him how to sneak out of the castle. Basically, Raven is shady and he's not sure he should be grateful to someone like that, and is confused as to why Estelle would be so grateful when she doesn't even know him (because in his mind, he isn't sure he wants to trust a guy with those vibes). The dub just kinda... makes him sound like an ungrateful jerk and not so much because he's not sure he wants to trust Raven. It doesn't really sound like it's an issue of his with Raven specifically but more that he just generally doesn't feel grateful for the aid (and that in general one shouldn't feel grateful for aid like this), which gives off a really wrong impression of him that doesn't hold up throughout the game. Yuri wasn't wholly ungrateful for the gesture itself, but because of who it came from (and I imagine a weird peppy guy in jail is good cause to be skeptical).
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We start off we a classic "Yuri, you idiot!" that was changed to "come on already!".
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Yuri's response to Estelle mentioning he'd been in the knights doesn't actually give a time frame for how long he'd been there (the dub made up three months, but there was never originally even a time frame given).
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Here when Yuri asks Estelle why she can't just leave, her response indicates she actually does know why. The dub made it more ambiguous, which could be easily misinterpreted as she really doesn't know, so I'm dropping this one here.
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For some reason the localization seemed to have Estelle responding to Karol directly about the ace always performing their attack last ("I don't think so"). What she was referring to was the tiny monster that walked by, asking for confirmation that that monster was not the eggbear they were looking for (I wasn't gonna fight with the video to get a better screenshot without the annoying YT red bar in the way so the monster is in the corner mid-movement lol). Not sure if that was a genuine mistake, but it was an odd one.
(Also, side note and not putting an image here because it's more general, but Yuri refers to Karol as "Karol-sensei" which was translated in the localization to "Captain Karol". Basically, Yuri calls him "sensei" because that's a teacher/professor, and he's making a play on Karol's knowledge and being their "teacher" about monsters/maps/etc.)
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I'd say this is more along the lines of overexaggerating and not overreacting, but this line was literally changed to "haha" in the dub. The whole point wasn't that Yuri just brushed her comment off or found it funny. At this point he still literally thinks she's exaggerating about her lack of knowledge out in the world, her excitement, etc.
Not the only instance you'll find of the dub just changing entire sentences to something meaningless as if they ??? didn't know what it meant (they actually changed Patty saying an entire sentence to "aye"). In some cases they added entire sentences that weren't even there...
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Even though I can kind of see where they went with the dub here, the point was supposed to be that Flynn actively thought he would be happy for Yuri to go outside the barrier and see the world.
The dub changed this to Flynn saying that he, in the now, is happy that Yuri is outside the barrier, but then says he got a little less happy when he saw the wanted poster, indicating he was previously happy but got less happy, yet says in that moment that he is happy.
It's a weird case of (past/present) tense usage for the most part, but they also removed the fact that Flynn is literally saying "I thought I would be happy" (thus expressing he'd been wanting Yuri to see the world outside the barrier and would've been happy to find out he did). The reason he's not finding himself happy is because of the wanted poster and the crimes listed on it, following up that his honest happiness for Yuri (ultimately because of the poster) was a lie.
This also means they removed Flynn expressing the honesty of his happiness for a positive concept for Yuri, which, given all the changes toward Flynn in the dub, already now takes away from the fact that he'd been actively hoping for good things for someone and we're left with this more sarcastic take on him being "happy".
Obviously his happiness wasn't really a lie because most of the crimes were falsified (primarily the ones that would make him actually mad, because Flynn has had to have been aware this whole time that Yuri has committed small time crimes for the past few years now), but at the time, the focus on this conversation is that Flynn thought he'd be happy at a time that Yuri left the barrier; meaning he'd been hoping for it prior to it happening.
I'm also mentioning it because it's the very first in a whole line of changes the dub made to their relationship (and it's their first in game interaction ffs) and to Flynn himself as he's perceived as a character. The original is much more expressive of how important they are to each other in a lot of various ways.
Inserting the JP audio version of the following scene with Flynn here.
And... the following one from there.
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This was changed to "damn, we if lose our balance...". I know they did it because Yuri had just fallen over, but I'm including this one because the context isn't... really the same thing?
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This dub change is a bit odd to me. They had him saying something along the lines of "she is a princess after all" in the dub, regarding the council backing her.
The original context is more like, the council is backing her and he's hearing it directly from Ioder and he probably doubts Ioder would lie like that or about that, cementing that yes, she truly is, like he suspected, a princess, but it's almost still a bit odd to know. It's sort of like, he knew/had suspicions but hearing it directly from Ioder just confirms it for certain.
The dub just made it sound like well yeah, it's obvious they'd want to back her, she's a princess... but Ioder is a prince, so that doesn't explain why they're not backing him. She is a princess after all, so of course they'd back her... but what's stopping them from backing the prince?
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Another weird one for me. In the dub Yuri says that "even the Commandant was a little in over his head", when he actually... really wasn't? All he did was step in. Things got bad enough that he had to, but he wasn't in over his head. Not sure how or why the dub ended up with that.
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An example of the dub having a habit of just adding in random lines that didn't actually exist (and in this case the one added didn't even contextually make sense. This was no thank you from him, this was literally him making Yuri do something for him because he was going to ask Flynn for a favor and ended up with Yuri in the cell instead).
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Another super weird one in the dub. They had Yuri saying Flynn was "too" late, implying he hadn't made it in time, but he did. He made it just before the battle started, but the original context only says he's late, not too late (which makes sense given that they were ready to fight but hadn't started yet).
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This was changed to Yuri just mentioning there was one way they could get out of there without actually saying what it was, and Judith saying if he thinks it might work what's the harm in trying it out. Not sure why they changed Yuri literally telling her his plan, so... again, a super weird change that I don't get why they didn't just keep the context the way it was.
Third image was changed to "someone get me away from this psycho", which... I also don't get why they put that there unless they just wanted so much flavor text that they wanted to change the whole "they're in a fight and he's telling her not to come over here because he's pissed at her because they're fighting" part of the fake fight they had going on.
Not one I have a huge problem with, but definitely good examples of them going out of their way to change just... perfectly normal stuff that literally has no reason to be changed? Some of it is flavor text and some of it feels over the top for me. Stuff that makes me like... why would you change that when there was no reason to? Could be more of a personal pet peeve of mine, but I just don't like unnecessary changes when there was nothing wrong or odd about the original text and doesn't at all come off odd in English. Unfortunately Vesperia got littered with those.
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I didn't feel like getting a whole video for this, but basically Judith gives a little laugh instead of just the more upset/distressed(?) sound she made in the dub. Feels more fitting imo to keep up the "lie" Yuri started for her. The dub makes it seem more like she feels guilty, versus here she's giving a little forced giggle to go along with it. Again, a change I'm not sure why they put in.
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Ngl I get completely different vibes from these. The JP comes across more as concern, rather than... treating them like they're some mob on the loose...?
Once again, this gives off negative vibes toward Flynn as a character imo.
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Here Judith gives more of a reason for coming with them, which they changed in the dub to "with the circumstances being what they are, this is just how things turned out". Reasonably, she didn't have to stick around after they ran from Dahngrest, but here she gives a quick "reason".
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The dub changed this to "I'll bet he is". They were just told he's the current magistrate in Heliord, and all Yuri says here expresses he's letting it sink in and realizing exactly why all this is happening here. It's not a huge story beat or anything that gets changed, but it's an example of changing things that don't need to be changed as if trying to play things up in a way that... doesn't feel necessary to me? In this case the situation is kind of dawning on Yuri as he realizes how bad this situation could be/why it's like it is, but in the dub it comes across as more just unimpressed and "of course he'd do that".
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An unfortunate, classic moment of them changing how much Yuri believes in and trusts Flynn. They changed this to "gotta run, Flynn!" and he just... leaves. I'm sorry but in what universe does "leave the rest to you" equal "gotta run"???
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This one is one of those cases where the localization text was super awkward and wonky, and worse, they actually voiced it that way (like "we have guild's job to deal with". Yes, they actually voiced it that way too on top of everything else grammatically wonky with the entire conversation that they didn't bother fixing when the DE came out).
Also here, they changed what Yuri says about Cumore and Flynn. "I don't know how I could explain this to Flynn" doesn't, at least to me, carry the same weight as Yuri actually feeling ashamed (in the dub he says "what a shame", but does not express shame, versus him saying "how pathetic" and expressing shame in feeling pathetic) and saying he can't even face Flynn because Cumore got away. The thing is, Yuri does tend to posture, so when he fails at something, it hits him pretty hard.
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And let's be honest, this just hits way harder than "he will get what he deserves".
Interestingly, Yuri could also fall into the category of viewing himself as sinful later on, which I talk about in my favorites post and the usage of "crime" and "sin" within the JP context.
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Not particularly important, but just another (more mild) case and example of how the dub just randomly changed tone/mood/wording for no reason.
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Another case of Yuri being more aggressive in the dub than he actually was. Here, all he says is just a plain statement. In the dub, he has an attitude about it and says it in a tone that's more insulting that Ioder didn't know about Heracles.
This isn't the only case of dub Yuri acting aggressively toward Ioder when he wasn't supposed to be and we'll get to that, but Ioder is another similar case of the dub making Yuri unnecessarily vocally rude (despite that Ioder is very polite toward Yuri).
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(I left out the subtitles because all they did was copy the dub's localization, which kinda defeats the point of this post LOL. This will be the case going forward for any same circumstances.)
This one's a more interesting tidbit to me and less of a harmful change (i.e. I find that a lot of if not most changes relative to Flynn do more harm than good when compared with the original context). Basically it's saying "sweet mask and sharp eyes", implying Flynn's sweet face is a mask and saying it contrasts with his sharp eyes. I could get into a whole rant about why I love that in relation to some side material, but even in the game itself, there's the knight Flynn with his sweet, polite side and his real side that only shows when he's around Yuri (basically, who Flynn has to be for his job and who he actually is as a person, which he only gets to be around someone who knows the real him).
I'd guess this got changed in the dub because they weren't sure how to word it, though there's no mention of "heartthrob" here at all and instead actually says "sweet mask" as if, again, to say his sweetness is just a mask. It's actually a very interestingly accurate representation of his character - how he tends to not be himself when he's being "knight Flynn", and how that sweet face is contrasted by the look in his eyes (which they say, you know, eyes are the windows to the soul, so this would imply the sweet face is the mask and the eyes are the real Flynn. And of course, this Flynn is implied to show himself in his sparring with Yuri in Aurnion, where sword fighting is the best way to express himself. This isn't to say Flynn being a nice person in and of itself is a lie, but that his overly polite, respectful, kind knight side is a sweet mask contrasted to the man who loves to fight and has a sharp look in his eyes)
For now, we'll be back at Mantaic in the next post (due to image per post limit).
#Tales of Vesperia#GTF JP Vesperia Things#GTF Vesperia Localization Woes#really like... a lot of the time? the other characters weren't changed all that much#it's primarily Yuri who got this weird shift where they just... flattened his personality?#but some of the biggest offenders ended up being some of the most important scenes in the game which is what bothers me#and sometimes the localization is pretty much just... on point with the plot dialogue and other characters#yet for some reason they just... changed a lot of tone for Yuri?#it's just like... Yuri will have personality in his tone and they instead make dub Yuri speak it in a flat way in those moments#this did happen with the original dubbing quite a bit but it's also just SUPER noticeable with the new lines#my suggestion would be to at least play the game w/ JP dialogue and see how you feel coming out of it if you're a fan of Yuri and/or Flynn#and if you like it enough then I'd suggest watching the playthrough in JP that these screenshots came from if you're RLY dedicated lol#it's not JUST Yuri it's just /dominantly/ Yuri. other odd lines just didn't... go as hard?#like Raven and Karol especially go pretty hard on their lines in JP and the Schwann stuff with Karol was OOF#or if you'd rather just skip to watching it in JP I mean be my guest lol I just know some ppl might rather PLAY it#I just feel like... like... even tho not everything in the dub is horrendous... if you're a YURI fan?#it's hard to go back to the dub (impossible for me ngl) when you have this actual silly little guy#who is a lot more emotional and wholesome and Yuri isn't acting like he has a stick up his dubbed ass in some scenes#I still prefer the 360 version plot-wise for the most part and it's a mixed bag there a bit but#I can't get JP audio on the 360 so. it's the struggle ig.#in my case though it's this feeling of like... them wanting to create an image onto Yuri that wasn't supposed to be there?#obviously I don't know what went on in the loc room but I do know I walked out looking at dub Yuri like#him and the original Yuri aren't even the same. I get so frustrated with dub Yuri's unnecessary ATTITUDE sometimes#which wasn't ever a problem for me period in JP. he's emotional and sincere WAY more often#also lbh I cannot reasonably picture dub Yuri all dressed up and pretty the way he is in official artwork LOL#and that's the thing. I see them so differently it's like they're different people#I also just feel like the dub was like. he doesn't fit OUR vision for him. what WE want him to be like#and again I don't know what went on in that loc room but I DO know that's how I came out feeling from this game#anyway this is in hope more ppl will come to love JP Yuri's personality and stuff#but yeah more next time on ''why did you do this to my sweet baby boy''
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perilegs · 1 year ago
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i miss her (dark souls 2)
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scarlet-bee · 2 years ago
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I stayed up till morning last night reading the wiki pages for the DDLC characters, even though I've never played or watched videos of the game. No wonder it was so popular, god damn
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flowersforthemachines · 21 days ago
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Some facts about Lucanis (and also Spite and the Crows) gathered from the banters
I went through all companion banters on DanaDuchy's channel after playing the game to write down all facts about companions/the world that I haven't seen brought up anywhere in the game as a writing reference (and for funsies).
Note: This list may not be exhaustive. I might have missed some something or didn't write it down because I considered it common knowledge. If you have anything to add, please DM me or send an ask! (do specify what banter the information is coming from, though)
Note 2: Posts from this series (mostly) don't include information from banters specific to quests or between companions and faction members. I plan to do another playthrough to capture more of those and will add any relevant info to the character posts.
Other characters' posts: Bellara, Davrin, Harding, Emmrich, Neve, Taash. I'm also planning a post about just the Lighthouse some time later
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About Lucanis: 
Family and the past:
Lucanis learnt to cook while helping the kitchen staff at the villa when he was a little boy. One of his motivations was learning how to make churros
Side note: Lucanis mentions that cioccolata calda was his favourite drink when he was a baby, and he serves churros to a romanced Rook who picks cioccolata calda as their favourite drink. It’s all coming together! 
Lucanis wanted to be a Crow when he was a child (at least most of the time)  
All of Lucanis's relatives were Crows as well, and all of them were killed by a rival Crow house
Lucanis says Caterina would be proud of Illario hiding his plans well, as well as killing her 
Lucanis says that the hard part about setting Illario free would be convincing Caterina 
Lucanis says that nightlife was more of Illario's thing, and he never got out as much
On Crows and Antiva:
Viago still stares daggers at Lucanis for throwing his (Viago's) pet snake out of the window in a dream
Lucanis doesn't like it when people confuse murder and assassination ("Murderers are hobbyists, we are professionals")
Lucanis has taken contracts in Orlais
Lucanis doesn’t know Treviso as well as he once used to 
Heir didn’t train Lucanis
Lucanis says he has never killed an innocent “by his count” (other people may disagree) 
Lucanis doesn’t think of the Crows as a “big organisation” (unlike the Inquisition) because they stab each other too much
Lucanis became a mage-killer at Caterina’s behest (she wanted to tap into new markets)
The nickname “The Demon of Vyrantium” came from Tevinter news-sheets, though Lucanis thinks Viago started it
Lucanis says that there aren't any special tricks to killing mages. Though, if nothing else works, you can try pissing them off, as that could attract a demon that would eat the mage
Lucanis once killed half a dozen venatori while stuck inside an elevator 
Lucanis doesn’t consider himself a gentleman assassin, manners are less important than getting the job done
Lucanis sometimes spares his targets. He mentioned letting go of a servant who killed her master, as well as a 14-year-old boy. He thinks it’s wrong to kill people so young because they still have time to change
Lucanis doesn’t accept contracts without merit, and the merit is decided by the talon of the house
General:
Lucanis can make bread
Lucanis has never been to Ferelden
Lucanis isn’t interested in killing wyverns, just looking at them :)  
Lucanis has a pet snake 
Lucanis stays awake at night by cleaning his gear, exercising, studying Orlesian and knitting ("it’s just another kind of blade work") 
Lucanis doesn’t understand a lot of things people find attractive
(In a conversation with Harding) Thinking about cooking was one of the things that helped Lucanis stay sane in the Ossuary (the other was thinking about killing his enemies) 
(In a conversation with Davrin) Lucanis survived the Ossuary by shutting down and not thinking about anything except escaping
These two points sort of contradict each other. Either an inconsistency or Lucanis describing his experience differently to different people. 
The Wetlands ruined at least one pair of Lucanis’s boots
(If Rook chooses to save Treviso) Lucanis offers to pay for any supplies the Shadow Dragons may need 
Lucanis doesn't get a better bed because he's afraid of accidentally falling asleep 
Lucanis can identify the killer’s weapon and the height difference between them and the target just through the blood splatter left at the scene
Lucanis considers Grey Wardens dangerous 
Lucanis doesn’t like necromancy, because bringing people back to life is a waste of hard work
Lucanis finds the ice coffee from Minrathous offensive (Harding describes it as “snow, but made of coffee, sweet, and with cream and toffee sauce on top”)
Lucanis had never been in a romantic relationship before Rook/Neve
Relationships with other companions: 
Lucanis gets into reading Bellara’s serials (very passionately - they chat about it a bunch)
Lucanis is outraged that the Veil Jumpers don’t get paid for their work and offers Bellara his contract negotiator
Lucanis made biscuits for Assan
Lucanis is sceptical that the griffons will be safe with the Wardens
Lucanis think that Assan shouldn’t go soft (referring to the time he took care of a halla) because he is a predator at heart
(If Emmrich becomes a lich) Lucanis offers to hold a funeral for Manfred
Lucanis and Harding talk a lot about dreams (mostly silly things like showing up naked for the job, getting chased by someone/something etc.)
Lucanis thinks Harding is deadly with her bow
Lucanis offers to pay Harding for being his lookout/aide at the rate of 6000 gold per contract
Lucanis offers the help of his contract negotiator to Neve after he finds out she doesn't have one
Lucanis made deep-fried peppers for Taash
About Spite: 
Emmrich can hear Spite even when he doesn’t take over Lucanis’s body (at least from a close distance)
Spite is impartial to Emmrich, believing him more than Lucanis
Emmrich says it’s impossible to separate Spite and Lucanis without killing them
Emmrich encourages Lucanis to read to Spite to bring them closer. Lucanis agrees to let Spite pick a book
(If Emmrich becomes a lich) Spite asks if he and Lucanis can get rid of their skin too 
(If Manfred is revived at the Necropolis) Spite asks Emmrich to teach him how to use fire magic. Lucanis isn’t thrilled by the idea
Emmrich sets up wards to prevent Spite from leaving the room when Lucanis is asleep
Spite no longer sleepwalks after “Inner Demons” because he apparently understood the concept of space
By the end of the game, Spite has agreed to stop sleepwalking completely
Spite controls the wings (confirmed in banter with Harding) 
Spite wants to try swinging off the astrolabe at the Lighthouse
Spite is very excited about Manfred having hands and feet (Curiosity. Has. Feet!)
Spite finds the wisps in Neve’s room unnerving (as do Lucanis and Neve)
Spite likes to play with whetstones Bellara got for Lucanis (Bellara got them from the Irelin who supposedly got them from somewhere in Arlathan) 
Spite wants to try eating self-lightning candles at Blackthorne Manor
About the Crows: 
Crows frequently visit Nevarra and have received 20 contacts to assassinate the king. The King has been poisoned 7 times
Crows get a lot of contracts for Divine Victoria
Some seers in Rivain are powerful enough that there are contracts on them as well
Caterina once killed a man with a thimble
When Crows kill someone, most of the time they want others to know it was them (rather than presenting the death as an accident) 
The crows buried six different Eight Talons and rarely take contracts in Ferelden after the Zevran fiasco
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nadas-dirthalen · 2 months ago
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Dragon Age: the Veilguard Was Packed with Lore — But Many of Us Overlooked It
— PART TWO —
[ 1 ]
Welcome back, friends and travellers. If you've been here a while, you'll know that I wrote 30,000 words of predictions in the week and a half before DA:tV released. But here's the most surprising thing—I was right, for the most part.
I spent my first Veilguard playthrough grinning (and then sobbing) at all the lore reveals. And here's the thing: I think most of us missed a lot of them, including even me.
So let's unpack some more.
Titans and Spirits: Dark and Light, Abyss and Fade, the Eternal Hymn and its Endless Listeners (2/2)
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This is your warning: This post will contain spoilers for the entirety of Dragon Age: the Veilguard, and all Dragon Age content made before Veilguard.
I've spoken a lot about the titans before. In fact, they make up the bedrock (lol) of many of my pre-Veilguard theories. While a lot of what I said a month ago has since become canon in Veilguard, there's a lot that remains as speculation.
Today, I'm going to talk about why I still stand by my theory from October: that the titans and the spirits have far, far more in common than we think, and that this is of vital importance for the next game(s).
Today's Discussion:
What Solas' Creation and Harding's Personal Quest Have in Common
Not Only Do Titans Behave as Spirits... Spirits Behave as Titans
The Dark and the Light, Sundered
Atonement Solas' Promise: He (Still) Seeks Regeneration
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What Solas' Creation and Harding's Personal Quest Have in Common
Thanks to Veilguard (and the hints that came before it, if you're coming here from my previous posts), we know that Solas and Harding have far more in common than they think. Both are inexorably connected to the titans: Solas because his body was crafted from lyrium, and Harding because of how her Stone magic awoke after touching Solas' lyrium dagger.
I've theorized before that I think Solas is still connected to Isatunoll, but that the creation of the Veil altered or harmed this connection somehow. Veilguard touches on this with its implications: Solas says the blight senses his presence during the Minrathous portion of the endgame, and says during his Atonement ending that he is able to soothe the titans' anger. It also asserts, during Solas' Memory #3, that the ritual to create the Veil went wrong, wounding Solas in the process.
Both Solas and Harding, then, have to do with both the titans' past and their future. The Temple of Solasan is referenced when this codex in Trespasser mentions the titans needing to be forgotten, and we know now that Mythal and Solas would come to sunder the titans with the lyrium dagger. Solas is the reason the titans were forgotten, and is likely the source of the song "I am the One."
Harding, by contrast, is one of few dwarves whose magic has awoken. The Titan Shade in her personal quest demands that the world remember the anger and pain it has forgotten: the titans' sundering (as well as her own anger). The titans have no future without acknowledgement of their past, and so both Solas and Harding have instrumental roles to play going forward (assuming both are alive and have agreed to this).
It is evident, also, that the pain of being forgotten is traumatic to the titans. Cole mentions this several times in Inquisition, as referenced in the last post. Songs that once sang the same; titans stuck asleep, forgetting how to wake.
And here is where Solas and Harding's parallels really come to light.
This trauma forces Harding to make a choice with her Titan Shade. In every scenario, she acknowledges the Shade's pain. Her choice, then, is to embrace that pain and carry it in Compassion... or embrace the titans' anger, as well as her own. In other words, as is referenced by Stalgard...
I drew close, and the sound became something more. I could feel it, Lace Harding…. Rage, sorrow, and a vast loneliness. — Codex: Letter for Lace Harding
Rage. Harding must choose between Compassion and Rage. We've seen this before. It comes up in Down Among the Dead Men, a story in the Tevinter Nights anthology:
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Following a trauma, spirits are pushed toward changing. For so long in this franchise, we called these changes "demons," and still do. But the creature itself is not different—it just exists in a different state.
Emmrich says exactly this, equating spirits and the Titan Shade.
I once communed with a soul who shared a tale of deep sorrow from his youth. "So that the truth wouldn't be lost," he said. Interestingly enough, he could only bear to recall the event after death, when the memory had lost its sting. (l cannot share the tale. A Watcher must keep the confidences of the dead.) Your experience with what you call "the Titan's Shade" brought this anecdote to mind. As you say, in the first moments of your transformation, you were unable or unwilling to confront the depth of the Titans' sorrow. But unlike my friend, this pain was never quite your own. Instead of being trapped within, it fled elsewhere. — Codex: From Emmrich, on Sorrow Denied
We see, now, that the titans do the same thing. The only difference is that Harding is connected to the titan through Isatunoll; her spirit is not, itself, inside the titan. Put through a trauma, though, the titans turn. This is something I theorized as happening to Solas' titan upon his creation, because the trauma of the elves making bodies from its lyrium caused the titan to lash out and fight back, just like Cole says in DAI.
This is why both Solas and Harding are capable of soothing the titans' anger. It doesn't matter that Harding is a dwarf and Solas is one of the elvhen: both are still connected to their titan.
But as much as Veilguard tells us about the Titans being more similar to spirits than previously thought, it does not stop there. No: if you listen closely, Veilguard whispers to you that this similarity goes both ways. Spirits are more similar to titans than we ever could have imagined.
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Not Only Do Titans Behave as Spirits... Spirits Behave as Titans
Something caught my eye during my very first Veilguard playthrough, super early on. Of course, I played the whole game through the lens of my own theories, wondering if there could be a connection between titans and spirits.
Immediately I saw, on the floor of a cell in the Ossuary:
I am Nyrys I was Nyrys I we were we are Nyrys — Note: Inmate Scribbling
Immediately, I was reminded of Harding's description of Isatunoll: "It means 'I am here.' But no, not 'I.' 'I' is singular. But it isn't 'we,' either. 'We' is multiple, but also separate... Isatunoll is the eternal hymn that encompasses all time. All spaces. I am. We are. This. That. Here. There. Now. And forever."
That seems to suggest that Nyrys, an inmate who was probably turned into an abomination, might be connected to Isatunoll. The note is written almost the exact same way that Harding is speaking. "But Lore," I hear you saying, "Couldn't that just be an abomination thing, a spirit struggling to share a body?"
I thought so, too. Right up until this.
Late after— (the handwriting abruptly alters:) a PEACE cut from the ALL golden stranded weaves PROTECTION CAGE keep them OUT keep me IN (Drawn below is a decagonal diagram of perfectly even, intersecting geometric lines.) — Codex: Lucanis' Logbook, 2
Understanding that Spite is likely writing with a phonetic understanding of the common tongue, we can interpret his words as 'a PIECE, cut from the ALL.' While I cannot say for certain what the rest describes (it could be Spite's opinion on the Ossuary, a reference to the titan's sundered dreams, or anything in between)... I know that these two first lines clearly talk about a spirit who has been cut away from something larger and grander than itself. The "all."
Now that sounds like Isatunoll, to me.
If you've been here since my October posts, you know where this is going. I've got to find a way to check this idea against other sources. And the first place I go, usually? The Chant of Light, for all the Chantry's evident faults.
I'm reminded of the creation of the Maker's first and second children.
Then the Voice of the Maker rang out, The first Word, And His Word became all that might be: Dream and idea, hope and fear, Endless possibilities. And from it made his firstborn. — Threnodies 5:1
That exact phrasing—"dream and idea, hope and fear, endless possibilities"—is used both in the creation of the Maker's first and second children. The spirits and the second children's souls. It is not used anywhere else in the Chant of Light.
At last did the Maker From the living world Make men. Immutable, as the substance of the earth, With souls made of dream and idea, hope and fear, Endless possibilities. — Threnodies 5:5
I've said before that I believe that all spirits originate as thoughts—namely, the thoughts of one or more of the titans. I think that even the souls of living people apply, here, despite what some of Emmrich's codices discuss. When you consider how Solas speaks about the Inquistor's spirit in DAI, it seems apparent that (at least to Solas) spirits and souls are interchangeable terms, when they belong to a living person.
Additionally, there is a manor in the Hossberg Wetlands that features an Obsession demon locked away that Rook must kill once they get to its location. The party speculates how the demon may have gotten there, and (I believe Rook) comments on how it is possible that the person from the manor themself may have become the demon.
That would imply that their soul was capable of doing so.
Now, let's go back to how spirits (the Maker's first children) and dwarves (the Maker's second children) are in possession of the same souls, per the Chant of Light. Understanding that the Chant of Light is flawed and that I do not believe that Solas is the Maker (rather, that Solas may have come from the titan that Andraste spoke to), I want to draw attention to this verse.
Then the Maker said: "To you, My second-born, I grant this gift: In your heart shall burn An unquenchable flame All-consuming, and never satisfied. From the Fade I crafted you, And to the Fade you shall return Each night in dreams That you may always remember Me." — Threnodies 5:5
It's important to note that the Maker says to his second-born (the dwarves) that they shall return to the Fade each night in dreams. Remember: the dwarves were once able to dream. More than that, though, the Maker says that the dwarves may visit the Fade each night in dreams to be able to connect with the Maker. They were, in fact, crafted with the "flesh of the Fade," a reference made to lyrium.
That implies a direct connection between the titans and the Fade. It suggests that, once, the titans also shared the Fade with other living creatures—or, perhaps, even more. I still believe that the Fade is the collective consciousness of the titans, and that reconnecting with the Fade is part of reconnecting with the titans because of that fact.
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The Dark and the Light, Sundered
In a previous post, I theorized that, because Solas created the Veil and it seemed to have sundered the titans in addition to separating the Fade from the waking world, the Fade must be the titans' shared consciousness. We know now that those were two separate acts: Solas sundered the titans and put part of their dreams into the orbs that became the Evanuris' foci. For a time, I thought that this theory must be wrong.
However, in the same series of memories, we learned one more fact: his ritual to create the Veil went wrong. In Memory #3 (Blackened Hearts), he cries out in pain during the moment the Veil is created. This not only hurt the world, but exhausted Solas. Hurt Solas.
"He broke the dreams to stop the old dreams from waking. The wolf chews its leg off to escape the trap." — Cole dialogue
This refers to the creation of the Veil. We know now that Solas created it, in part, to stop the blight from escaping—that would be the old dreams waking that Cole refers to. What's interesting is that Cole refers to this as Solas chewing off his own metaphorical leg to escape the trap. There was always a personal consequence for Solas referenced here.
But why? Why would being cut off from the Fade outside of dreams hurt him? Spirits exist on Thedas all the time. It is only the trauma of being pulled through the Veil against their will that turns them to demons.
To understand that, we must understand what the Fade even is. How it relates to the titans, and what that means going forward.
First, I want to take a look at this codex from Inquisition, which suggests that the water in the Abyss (the realm of the titans) may be the exact same thing as the emerald waters in the Fade.
It is possible—even likely—that the "emerald waters" Andraste refers to are the substance of the Fade, which began as an "ocean of dreams" (Threnodies 1:1) and was reduced to a well—bottomless but limited in scope—by the Maker's creation of our world. —Codex Entry: Here Lies the Abyss
There are other similarities between these two things that come up in Veilguard, if you're looking for them. The first, for me, is a codex.
What determines which sections of the physical world are echoed in the Fade? Is there an underlying logic, or glacial patterns past comprehension? Do our collective fears and longings craft what we see? The will of a mage is especially potent. We may learn to shape the Fade's pathways, if we are ever-mindful of the dangers this invites. — Codex entry: The Obverse of Reality
The phrasing here is very interesting. We know that Shaping is something that the titans once did. The dwarves, to this day, have the Shaperate, in charge of the Memories. To see that language applied to a mage's influence on the Fade implies that mages may exist the same power to manipulate the Fade as the titans did on the Stone, which suggests that the Fade and the Stone can be Shaped in the same ways. The similarity here does lend itself to a theory where the titans and the Fade are parts of the same being/collective.
The second is that one of the revenants—the Slaughtered Pillars, from Elvhenan's Haven—have a line of dialogue that jarred me the first time I heard it.
"Light and song, stolen."
We know that the titans being sundered took their songs away, for the dwarves (save for a few, now) do not hear the titans' songs anymore. It's the word light that gave me pause.
Three guesses as to where I looked for more instances of the word light. If you guessed the Chant of Light, the gigantic piece of lore with light in its title, you are correct!
The first mention I want to note is the very early in the Chant
Opposition in all things: For earth, sky For winter, summer For darkness, Light. — Threnodies 5:4
Note that Light is capitalized here, implying significance. Again, it appears here. Here, we're implying that capitalized Light refers directly to the Fade.
(11) Above them, a river of Light, Before them the throne of Heaven, waiting — Threnodies 8:11
And, lastly, and most prominently in Veilguard: the Lighthouse. Its name, in the elven language, is "Vhen'Theneras." Translated, though, that would mean, "core of dreams." Unless, of course, dreams and Light are the same thing.
But if the Light is indeed the Fade, and there must be opposition in all things according to the Maker, then where have we seen dark before?
We've seen it in the Abyss—aka, the Void. We've seen it in the darkspawn. Those blighted beings that emerge from the Deep Roads, aka the Abyss/Void. Remember that the blight itself is the escaped maddened dreams of the sundered titans. Darkspawn refers to the product of those escaped dreams—the ones not in the Fade/Light.
Crucially, the darkspawn behave in much the same way as anything connected to Isatunoll. They hear a Calling that, at first, belonged to the archdemons, but Antoine now says is coming from somewhere else, as well.
It's the description of Isatunoll that ties this all together for me: titans/their children and spirits, Abyss and Fade, dark and Light.
In a letter from Dagna to Harding, she describes Isatunoll — but in that description, she focuses on this idea that beings connected to a hivemind "know their purpose." Purpose is a word used by Solas all the time in DAI. Spirits have their own purpose.
Think about ants. Ants know what they are. They know their purpose, and they must understand, instinctually, how that purpose fits within the whole. But what if it doesn't end there? What if their consciousness isn't just individual? What if the nest itself knew what it was? A collective sentience of some kind. Nothing says the ants don't have a collective sentience. We just assume they don't, because they're ants. Ants. Or bees. Or darkspawn. Now, there's a thought. — Codex Entry: Thoughts on "Isatunoll"
What if consciousness itself is not individual? asks Dagna. What if the nest itself knew what it was? This explains the darkspawn, after all: the blighted beings who are all connected to the song of the Calling, and the maddened dreams the blight originates from.
The nest, except for that small trickle of escaped blight, is the Fade. The Fade, which is a place that responds to the collective wants and memories of those inside it. The Fade, whose pathways are shaped by the thoughts and wants of the people—especially mages—within it.
My theory is this: the creation of the Veil may have hurt Solas because Solas was still connected to his titan, and to Isatunoll. Some of his love of the Fade may be because he misses the titans' shared dreams—and, by extension, the shared dreams of every living person on Thedas (except the dwarves, and we know why that is).
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Atonement Solas' Promise: He (Still) Seeks Regeneration
We know that the Fade is the collective consciousness of the Titans. Their shared dreams. We also know that not all titans are blighted, because the one in Descent is not. Harding's titan also is not, by the end of DA:tV. I posit that this is why much of the Fade, according to Solas in DAI, is far preferable to the Nightmare's domain that we get to see in DAI. Some of that shared consciousness is still healthy.
Easing the titans' anger, therefore, means fixing all of the Fade. Reconnecting the two might mean that the collective consciousness between all spirits could return to Thedas—and since at least elves' and dwarves' souls likely come from the same origin, it could do a lot to bring some of the people of Thedas together.
This, to me, is part of Solas' grand plan. It is not only to bring back the world from Mythal's time—it is to bring back the world before they broke so much of it, before the titans were sundered by his hand. After all: Solas seeks... regeneration. And that's something he promises us after Mythal leaves.
It's important to me, therefore, that Solas says the blight can feel his presence during the fighting in Minrathous. Not that Elgar'nan can detect Solas through the blight, but that the blight itself can feel him. Neve/Bellara, depending on who is taken, can reach out to protect Solas the very same way: by communing with the blight itself, feeling what it wants, and redirecting its course. We see, here, a hivemind in action.
We also know that Atoned!Solas promises to "soothe the titans' anger." This is something he promises to do from Fade Jail, implying that he is able to interact with the titans and their anger from the Black/Golden City. This implies that the Fade itself, as a realm, is a means of communing with the titans, not just a specific spot within it.
The Veil coming down was always going to un-sunder the titans, and that was always one of the true aims of Solas' goals. Even if it meant blighting the world at first and effectively causing the apocalypse, the titans would eventually feel soothed. The Veil is a wound inflicted on this world, Solas has said before... and we know now that it was.
This section, short as it is, is just me telling you that Solas is still able to achieve those ends from Fade Jail. Just because the Veil is now bound to Solas' life force does not mean that the titans can no longer heal.
This buys us valuable time, allowing the titans' anger to soothe before their consciousness is restored, so that the transition is gentler. It promises hope for all of Thedas going forward. It might even promise a healthier, more stable Fade, shaped by dream, idea, and hope more than fear.
But what will that mean for future games? What could the Fade have to do with what's to come?
Why is now the time that the Executors and "those across the sea" want to make their big planned move on Thedas? Why is now when the "poison fruit" has ripened?
Like many of you, I hope to figure it out—and I feel that every day, I get closer.
Stay tuned. :)
___
If you read this far, you're a hero, now and always.
Like I keep saying: I have to absorb this lore day by day! I cannot inhale the entire wiki in a day, much as I'd like to believe I could! That means that future posts can't adhere to a strict schedule, as they depend on me unearthing enough codices, notes, and connecting threads to provide a post's worth of material.
In future, I'm hoping to learn more about: the Forgotten and Forbidden ones, as well as the connections between them; the Executors, those across the sea, and the connections between THEM; the areas across the sea; the Devouring Storm and what it could mean for Thedas' existence... and maybe how Ghilan'nain was ever connected to any of it.
Stick with me on this journey, if you like. It's fun to keep theorycrafting and yelling with you all. <3
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galedekarios · 9 months ago
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minsc & gale
recently i've been doing a playthrough taking minsc along during the limited amount of time we do get to connect with his character in the game and i have to say he's growing on me in a way he didn't in previous titles.
i wanted to take the opportunity here to write a short post about his relationship with gale because that, too, is something i found myself enjoying despite the (too) few interactions that we have between them.
minsc's initial thoughts about gale
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Player: How are you and Gale getting along? Minsc: I do not wish to speak of the wizard. Minsc: I could not have said it better myself. - Player Option 1: Gale's great - what's your problem with him? Minsc: He came to me one night with a little book of mischief - full of words and their meanings. Minsc: 'Posterior', he says. 'Can you say 'posterior'?' I refused! Minsc does not need to know the language of wizards. Player: 'Posterior' isn't wizard-talk - it's another word for 'butt'. Minsc: It is an inferior word. Far too long to use in a battle cry, which is where a 'butt' belongs. Minsc: Gale would do better to educate himself in the ways of sword and steel than to throw these pointy words at Minsc. Minsc: Ai, yes. Gale also owns a cat. A cat with wings! That is most unnerving for poor Boo. Player: You should give him a break - he's only trying to help. Minsc: Never! If he is not careful, Boo will shred his books and use them as bedding! - Player Option 2: Did you know that he has an explosive magical orb in his chest that could destroy a city? Minsc: WHAT? Minsc: That is a thousand times more interesting than anything that has ever been written in a book. Minsc: GALE! MY GOOD FRIEND! WHERE ARE YOU? MINSC AND BOO WOULD LIKE TO HEAR ABOUT THE EXPLODING.
they may not start off on the right foot, but with gale's genuine interest in other people's cultures as well as his perception and easy-going nature that changes:
sorcerous sundries
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Minsc: Minsc has never trusted places such as this. Too much of a wizard's power can be simply packaged and picked up. devnote: Grumbling as we make our way through the shelves of Sorcerous Sundries Minsc: Well, picked up by all but Minsc. When he touches the many delicate little jars, oh how the wizards shout and stare! devnote: Revealing that his objection of Sorcerous Sundries is not in fact a deep philosophical belief that wizards have too much power - they just make him feel stupid and awkward when he pokes at their things Gale: Fear not, Minsc. You have a wizard at your side who positively encourages such curiosity. You'll fit right in. devnote: Reassuring Minsc: Obliged, wizard. Should we find our way to a weaponsmith, Minsc will rough you up a little - so that you too can fit in. devnote: Warm, comradely, would genuinely be doing Gale a favour
i feel like it truly speaks to gale's character that he doesn't dismiss minsc here - neither his feelings of inadequacy nor his innate curiosity about the things he perceives as wizardly.
it would've been very easy for gale - the wizard prodigy, the former chosen, to archwizard - to act the part of the haughty scholar, akin to the arrogant wizards that minsc describes in this banter, looking down on him, shouting at him, but gale doesn't.
gale reassures minsc, encourages him, telling him he'll fit right in. it reminds me of the way he treats karlach and fostering her interest in books and reading. another pair of seemingly polar opposites that still find a connection. i do think gale is quite natural at this, despite his long time spent in isolation.
and minsc does appreciate it - his tone changes to one of warmth, one of camaraderie - and i think this is also when minsc's perception of gale changes: from the annoying wizard to someone he sees as a companion and friend.
rashemi traditions
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Minsc: Gale. Minsc worries you might send a fireball up his butt, with all of this stringy hair in your face. Gale: Is that why you keep your head shaved? I assumed it was a custom of some sort. devnote: Curious, referring to Minsc's origins Minsc: Oh, no! Most warriors of Rashemen wear long battle-braids, weighed down with stone. Minsc can show you, when next we camp? Gale: Thank you, but I'm more wizard than warrior. I'm not sure my scalp would stand up to such a plaiting. devnote: Very politely declining
i like this banter for several reasons: i think not only does it show the progression of their relationship with minsc offering to show gale the traditions of his homeland, gale also shows the same curiosity he shows many different cultures and ways of life, same as he does with lae'zel for instance and githyanki culture.
when he declines minsc's offer, he does so politely, without insulting minsc's traditions, putting the onus on himself instead. he's the wizard, not the warrior.
house of hope
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Minsc: Gale! You will perhaps able to explain where Boo has not - what exactly is the difference between a devil and a demon? Gale: A fascinating question, one that boils down to which criteria we choose to apply. Are we speaking about the physiological? Theological? Etymological? devnote: In teacher-mode - up for an in-depth, intellectual discussion Minsc: Eh. Just how-to-kill... -ical. devnote: Non-plussed, echoing Gale's ending every word with 'ical' Gale: Oh. Then for your purposes, they are exactly the same. devnote: Disappointed
this banter genuinely made me laugh. again, i like how it shows the progression of their friendship, to the point of where minsc goes from finding gale annoying to imitating his speech. and gale doesn't put it beyond minsc to have an 'in-depth, intellectual' discussion... even if he is disappointed by the end of their banter, realising that minsc's priorities are... elsewhere.
wychlaran
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depending on your party composition and who you take with you, minsc can also call gale his wychlaran.
The Wychlaran, meaning "wise old women" in the ancient language of Halardrim, also known as the Witches of Rashemen outside their lands, were the spiritual leaders of Rashemen, communing with the spirits and guiding the souls of the Rashemi people.
minsc does use it, too, to describe a special bond and a sense of duty and protectiveness to the people he ascribes this title to. he did so in bg1 with dynaheir and in bg2 with aerie.
elminster
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Minsc: It must be difficult for Gale to imagine great Elminster a-courting. Writing poems. Doing... certain... deeds. Gale: Long before my time, thank goodness. That's not an image I care to dwell on. Minsc: Ugh. It is difficult for Minsc to think of, too. Let us speak no more of it. Minsc: ... Minsc: Of Elminster and the sex, I mean.
another banter that did genuinely make me laugh despite the seriousness of the situation, especially given the bond that elminster and gale share as well, which speaks of paternal feelings on elminster's part that come with a certain sense of responsibility, as well as gale's admiration, but also often exasperation with his former mentor.
on a more serious note, minsc offers great insights in his interactions with gale and gale's story:
mystra and the vremyonni
The vremyonni or Old Ones were an arcane brotherhood in Rashemen. Men that were arcane spellcasters in Rashemen had two choices, exile or to join the vremyonni. Many vremyonni were kept alive for eons by longevity magic. Vremyonni were expert weaponsmiths and magic item creators. On very rare occasions, vremyonni would fight in the defense of Rashemen. Vremyonni used secrets of magic that even the Witches of Rashemen did not use, destructive spells forbidden among the wilds of Rashemen, in case such magic was needed. The Running Rocks harbored secret strongholds of the vremyonni. All vremyonni wore masks.
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Minsc: Gale reminds me of the vremyonni of my homeland. The man-mages of Rashemen. Minsc: While the girl-folk go on to rule as wychlaran, Weave-touched boys were hidden away. Trained to work their craft in silence and secrecy. Minsc: It is an old custom, not well-observed. In truth I thought it born of caution, after some catastrophe wrought by wizardly men-folk of old. Minsc: Now I wonder if it was not done to hide them from Mystra, and the snares she sets for young and prideful boys, hm? Minsc: Though this suggests that Mystra has never tempted a witch into foolishness. Not that I would blaspheme by suggesting otherwise. Minsc: I forget why I began this long and winding story. Yes Boo - we have been spending too long around the wizard.
i think this is a very interesting banter, especially since it's also only marked to trigger if gale agrees to return the crown to mystra.
it's easy to dismiss this banter, laugh it off as just another instance of minsc being minsc, but i think it's important to consider it within the context of game canon and what has been shown to us.
it's a story and everything within a story is there for a reason.
another great insight from minsc comes if gale is pushed towards the crown by the player:
gale and godhood
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Minsc: Who among us has not been spurned by a lover? But a word of advice, if Minsc may be so bold: Minsc: Let the wizard lick his wounds. Write some rickety rhymes, and weep most manfully into his hamster's hide. Eh - his cat's hide. Minsc: But... his boasting is unbecoming. 'Claim godhood', he says? Will this make him any less a man with a half-mended heart?
again, minsc does at times share great insight into other characters and he does so here again with gale:
will this make him any less a man with a half-mended heart?
i think it quite accurately goes straight to the crux of what makes it so very easy to push gale towards godhood: he is hurt. he feels abandoned. by his goddess. by his former lover. both as a mystran and on deeply personal level.
he is drifting, seeking something to hold his head above the water. if it's not the protag's love or friendship, it will be the crown.
anyhow, i never expected to write this when i first learned that minsc would be a companion, but i truly did enjoy him and his interactions with gale in particular.
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felassan · 2 months ago
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Polygon: 'How Dragon Age: The Veilguard’s writers decided each companion’s romance arc'
Rest of post under a cut due to spoilers.
“There’s so many different flavors of romances with the characters that even if one doesn’t work for you, one of them I think is likely to,” creative director John Epler told Polygon. “But they’re so tied to the character arcs that they become part of that character development as opposed to ‘and also you can romance them on the side.’” For instance, Epler said, Bellara’s romance is purposefully awkward and stilted. (“As Bellara’s writer, I’m very familiar with it,” he added.) “It’s clearly somebody who doesn’t see themselves as someone people are going to want to romance,” he said. “And so one of my favorite things is paying Bellara a compliment, and she takes it in the most awkward [way]. Because she herself as a character, and something you see through her arc, has these issues with how she sees herself, especially after what happened in her past. And so that romance kind of plays off of that as somebody who does have, I wouldn’t say necessarily low self-esteem, but has issues with self-regard. This is how that romance goes, especially if they are themselves a very awkward character.” Meanwhile, Lucanis — who joins the party after you rescue him from an underwater prison where he was tortured for a year after someone in his inner circle betrayed him — has a long road ahead of him in terms of opening up and letting others in. (That also means the results of one big early game choice might cut him off entirely.) “[He] has an arc that’s very much about family and letting people get close and seeing what happens,” said Epler. “And so with his romance, you get more of a slow burn where it doesn’t feel like you’re ever getting quite as close to him as maybe you want until the very end.” In addition to the player-chosen romance arcs, some companions you haven’t chosen to romance might enter romantic relationships with one another (or in the case of one character, with an NPC that isn’t in your party). This isn’t the first time non-romanced party members get together: A fan favorite, for example, is Qunari mercenary Iron Bull and Tevinter mage Dorian Pavus in Dragon Age: Inquisition. But Veilguard has more opportunity than ever before for these side romances to blossom. It all came down, once again, to what made sense for these characters’ own arcs. Bellara doesn’t romance anyone outside of Rook because, as Epler said, she is a “very focused person with a very specific obsession.” Romance isn’t exactly on the top of her mind. For Taash and Harding, however, a romance made perfect sense — both characters navigate accepting who they are and how that fits in with what they thought they knew about the communities and cultures they hail from."
“I think one of my favorite parts of that arc is how much compatibility comes through as you go through their arcs and you realize these are two people […] broken in ways that are so complementary to allow them to heal each other,” said Epler. “They end up developing this very lovely relationship, lovely romance that makes sense for the both of them.” Players might understandably want to go into the game without any spoilers about what characters might get together. But if you’re heading into your second playthrough and you already know more about what the characters’ relationships with one another look like, making decisions might take on a whole new level of significance. That was definitely the case for game director Corinne Busche. “What I love about those developments is that it really gives us some interesting and compelling decision-making about the choices and the consequences within the game,” she told us. “[The relationships] have an extra level, I think, for the decision making. I don’t want to get into spoilers, but there was a moment where I set the controller down and had to go, Oh my God, how can I possibly make this decision knowing what I know of these two characters and how they feel about each other? Oh, it just really makes it hit.” There’s a lot of emphasis on the inter-character relationships in Veilguard. Not only is there the usual party banter while out and about in the world, but you can also stumble upon conversations between characters back at your home base, mitigate disagreements between them, and read codex entries about their book club meetings, cooking rotation, and other things. It makes sense that writing interactions between these companions might spark some ideas for the writers. “It really does come down to who makes the most sense for these characters and who as the writers we are excited about pairing up,” said Epler. “Because I think something people forget is […] well, it’s not technically fanfiction. It’s the same impetus that drives fanfiction where you’re like, Who are the characters we love the most and who do we want to see together? Who do we think makes the most sense as a couple? And then playing with that and seeing if it actually does make sense.”
[source]
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frostgears · 10 days ago
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You're smugly proud of the mind control FX in Volume Phenomena II. Sure, the game's barely more than a vertical slice at this point, but the fans loved the Indai in VP1, and when they told your team that the sneaky high-tech psionic faction was going to play a bigger role in VP2, you couldn't wait to start prototyping.
You set up subtle geometry and color distortion shaders to push a game's sense of unreality whenever Indai Controllers were around, trying to get the player off balance before they actually came under psi attack. You added a subsystem to blend the normal tactical UI sounds smoothly into outright commands to the player, slowly turning "Reload!" into "Submit." with every repetition, and the like. The model swaps and UI screws that replaced friendlies with enemies and vice versa were already there from the first game, but you wanted to rub it in, and revamped the effects that taunted the player with their compromise: the infamous pink shader with the twisting fractal spirals looked even better in proper model space, spinning smoky curls off the edges of every object. You were particularly proud of that one.
So you probably shouldn't have been that surprised when you came back from lunch early to find one of your devs smiling blankly into her monitor, which was displaying the latest from the main branch: revamped HUD, orange gas giant rising above the lush green tropical forest of equatorial Midori… and pink spirals everywhere.
"Luna, darlin', you enjoying the new build?"
"Yes, I am."
"Is that the second Indai encounter?"
"Yes, it is."
Her voice was flat, empty. Huge contrast from normal Luna, who loved to drawl a running commentary over every single event in a test playthrough, especially if someone else's new code was involved. And not a bad impression of the player's VA.
"Who tells you what to think?", you joked, delivering one of the taunt lines.
"You do, Controller."
"Pffft. Awesome. Now you think you should take your top off."
Oops. That just slipped out. Too far, probably. The employment contract had some clauses about a "creative work environment" that made that kind of office joke a little more tolerated around here than, say, Microsoft, but you were glad the rest of your team was still at lunch.
You were about to apologize and hope she didn't take it the wrong way, when, without looking at you, she reached down to the hem of her oversized plaid flannel shirt and slowly pulled it and the underlying tank top over her head.
Her long, dark, wavy hair fell back onto bare shoulders. Her bra was blue, and black, and lacy, and cupped Luna's round, full breasts; from the way the fabric tented, her nipples were definitely pierced. There was a little teardrop opal between the cups. Funny what you notice when the higher parts of your brain are busy screaming that if somebody walked in right now, you'd probably lose your job, creative work environment or not.
"Luna! Luna, put your top back on, dammit, that was a joke."
"Yes, Controller," she said, still not looking at you. With no more emotion than before, she slid back into her tank top, then her shirt. A button had come undone at the top, but she didn't seem to notice.
*Well, fuck, now what?*
You bit your lip. The second Indai encounter was bugged. Unfinished. There were three Controllers, but one was placed in an area with a missing nav mesh, and there was no way for the player to reach her and actually take her out yet. Luna wouldn't have been able to do it.
You killed the game, alt-F4, back to the desktop. Luna showed no signs of responding to the change of visuals. She was completely out of it, expression neutral, eyes not quite tracking. You opened the game's asset folder, navigated three levels deep, played raw sound files of Indai death screams. No response. Your team would be back any minute now. Shit, what did the design doc say about accidentally dropping your coworkers?
Actually. Hmm. She had a link to it on her desktop. You nudged Luna's soft, unprotesting hand off her mouse, frantically paged through the Indai section of the huge PDF. The lead designer had written most of the gameplay sections and Priti always had a "Balance Considerations" heading somewhere. Notes from UX studies of the first game, suggesting that some players would prefer a hard counter so they could focus on the boring pure shooty parts…
Well, if this didn't work, you were fired. Worse, probably. You opened the subfolder for UI effects, leaned down to Luna's ear, and in your best sexy suit AI voice, whispered "Psionic interference detected. Null pulse generator discharge in 3… 2… 1…"
You double-clicked. cancel_debuff.flac blasted through her speakers, far too loud.
"Oh, hey," Luna said, suddenly grinning, "back from lunch already?"
You almost jumped out of your skin.
"Yes!"
"Oh, I wanted to show you something, wasn't sure if it was intentional enemy behavior or if the level guy hadn't finished pathing, but looks like your fuckin' hypno shaders crashed the game again," she said. "Gimme a sec, I'll try to get back in there."
"Uh, you don't need to, we have QA for that, it'll be in their next build," you stammered. It absolutely would not be in their next build. You'd figure out some reason to cut the effects down before anyone else saw this.
"QA," she said, "doesn't enjoy this build as much as I did."
"No, really, it's fine…"
She spun her chair around. "QA wouldn't enjoy the guilty blushing as much as I am."
"Luna!?"
The blue-haired engineer held a flash drive between thumb and forefinger. "I've got a pretty nice box at home. More VRAM than this company brick. Bet it runs those shaders juuuust fine. In four hours I'll be getting off the S line five stops from here, 45 Linden Apt. 204, and, you know, given that psi countermeasures aren't implemented yet, who knows what could happen?"
She dropped the drive into her top, buttoned her shirt, and, whistling the theme from VP1, got back to work. □
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necromancy-enthusiast · 2 years ago
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I don't think I'll ever get over how Organization XIII was hyped up as this super nefarious villain group but then you get to their game 358/2 Days and they treat it like a job. A 9-5 soul crushing job. They have their daily menial tasks and then they go home and wash, rinse, repeat with little else occupying their lives. Even their hobbies and pastimes seem so limited, although you can arguably chalk that up to the game just not being interested in developing them like that (which is part of why the manga is great, because it has a tendency of developing them in ways the main writers aren't interested in). From the way they talk about it, they almost sound like they work at an office sometimes. A very bizarre, particularly backstabby office, but still. It's a soul crushing job AND a weird cult all at once and it's treated with this mundanity that's both hilarious in a way I didn't really get when it first came out and oddly humanizing.
I know for some dumb reason they didn't do a remake of Days and it's harder to access because of that, but if you can and it interests you enough to where you've wondered if it was worth playing, I really recommend playing it or watching a playthrough of the actual game instead of just the cutscenes. The story really is partly told through the mechanics and so much is lost when they just gave us the cutscenes pulled from the game in the compilations.
They really reinforce how bleak and mundane Roxas' life is most of the time, how bleak and mundane most of the members' lives are. How much control the Organization has over them. You don't just level up organically like in other kh games, you have to do this weird puzzle thing that limits your growth and abilities. They don't give you munny, they give you heart points that you can only use at the moogle shop in their castle, so they're literally paid in scrip. If you're unfamiliar with it, scrip is a currency you can only use in certain places instead of throughout a whole country or other type of political union like the eu, usually with the store at the company you work at. When you're on missions your path is blocked off, you can only go to certain areas that are directly related to your daily mission. It's suffocating and genius, especially since in most other series entries you get so much freedom comparatively.
With all that context it starts making some of their vices a bit more understandable. Can you really blame Demyx for not wanting to do his work when all he gets out of it is room and board, and the distant, vague promise of maybe someday getting a new heart? Especially since he's probably been with the Organization for years?
Can you really blame Marluxia and Larxene for wanting to mutiny when their boss is useless and all of their colleagues seem indifferent to it? I mean like. The murder isn't great. I'm still a bit sore about that. But I can definitely get behind the 'screw our boss' sentiment. I'm still very fond of my 'instead of going the cloak and dagger route Larxene and Marluxia somehow, possibly with the help of devil magic, manage to get everyone to cooperate so they can unionize and kick Xemnas out' au. An Organization XIII union au, if you will. Imagine Xemnas having to explain that to the other Xehanorts.
Master Xehanort: The people you gathered up for us to use as our vessels. Unionized?
Xemnas, the biggest loser in the entire series: :/
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cryptidvaquero · 14 days ago
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I rewatched a playthrough of Black Ops: Cold War and like... I feel as if there was a huge missed opportunity when it came to Bell and Mason. Like you took Mason - a man who has *been brainwashed to be a sleeper agent* and put him in a game with Bell but don't even consider exploring that dynamic more? That's crazy work and that's why I want to ramble about it.
I'm making the assumption that everyone was pretty caught-up on a majority of what Bell went through in order to *become* Bell, which means that Mason is very much aware of the torture and and the MK-Ultra et cetera, et cetera. IIRC, there is a *very* brief moment where Mason expresses some sympathy for Bell (but I could be wrong), and I really think that that's a majority of his feelings on it: sympathy.
Mason can't even stop himself from trudging back into those memories when he goes to Mount Yamantau. There's a part where, if you pick up some crossbow bolts (which apparently were canonically shot by Hudson in B:O1), Mason *sees* the numbers. He can't get away from it no matter how hard he tries. Of all people, Mason knows the type of turmoil Bell suffered from when they found out that their friendships, their motivations, their whole life was a lie. And I believe he feels a real, deep-rooted sympathy for Bell. But! I don't think he feels the need for justice.
After all, Bell is a Soviet. Bell was betting on the opposite side, and what they're doing - whether they like it or not - is helping Mason's side. And I wonder if, combined with that sympathy, there is some kind of sense of vengeance. Because *finally*, someone who had been a part of a sleeper agent operation under Perseus knows what that feeling is like. They finally understand that burning frustration to trudge alongside Adler because, let's face it: what other option do they have? Like Mason had Reznov, Bell had Vietnam. Like Mason had Hudson, Bell had Adler. There could have been so many opportunities for Mason to establish this kind of relationship with Bell that's just so purely bittersweet. I feel like they had plenty of moments with Hudson very vaguely referring to Bell's status before the player discovers it, but imagine the kind of tension that could have arisen if it was between Mason and Bell instead?
There's definitely the obvious "why keep the ex-sleeper agent unsupervised on a mission the current sleeper agent" answer but I don't care. I wish there was more Mason and Bell. The mission with Woods and Bell, in my opinion was great and one of the best ones in the campaign, so WHYYYYY did they hold out on Mason and Bell???
This has been my TED Talk I hope other Black Ops fans agree with me on this
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roguerambles · 2 months ago
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Anyway, I love Dragon Age the Veilguard--
Don't get me wrong, it's not flawless. But I definitely think the people insisting its god awful are being way, way too harsh. And considering the troubled 10 year long production and the game being rebooted like what, 3 times? I'm happy with the end result.
I think once the dust has settled a bit Veilguard will benefit from the "Dragon Age 2" effect - a lot of people hated DA2 when it first came out for not being like Origins, but after a while looked back and appreciated the game's strengths more.
I love the companions, I love the environments, I love the Solas storyline (and this is coming from someone who was kinda meh on him in Inquisition) Act 3 ripped my heart out in the best way possible. I love how the game answers a lot of lore questions while also setting up some interesting new developments (the Blight? The Qunari? Those from Across the Sea? Very interested to see where that goes in the future)
Seeing some of the cut content I'm a little disappointed at some of what we lost along the way (although I'd wager that's more EA's interference than a choice on Bioware's part) and some of the present day lore could have been better explained (the explanation for the Antaam breaking away from the Qun should not have been regulated to a Codex entry) but overall I'm very excited to see what the future holds for Dragon Age.
Now excuse me, I'm off to begin another Veilguard playthrough--
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vetochkarowan · 1 month ago
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✨Let's talk about OCs!✨How would you describe your OC's personality/aesthetic? What's your favourite thing about them? Tell us a fun fact(s) about your OC or their creation!
❤️Send this to at least 3 people to spread some OC appreciation!❤️
Oh, thank you so much for addressing this question to our department of "Hyperfixation on OCs"! I happen to have a PhD in Macology, so buckle up—here comes PART ONE (this lecture is going to be long, make yourself comfortable).
So, for my first playthrough, I played Baldur's Gate with my husband, and we created a warlock-durge character together. That’s why Mac didn’t show up right away. (Fun fact: my husband suggested romancing Gale, but I let out a squeal of a 14-year-old fan at a BTS concert and he relented.)
Eventually, I realized I was head over heels for the game’s story and needed to play it again (and again). This time, with my own character. I liked the warlock durge’s story and thought Mac would fit with that tragic lute-player vibe. But then it hit me: you know what this party is missing? A normal person!
Spoiler: I didn’t manage to create a "normal" character because what’s a protagonist without a tragic backstory? But that’s how Tav—Mac—was born.
For the second playthrough, I started out determined to make her a sunshine girl with two long braids, but—surprise—braids were a mod! The disappointment was crushing. So, I went back to my favorite classic: curly red hair. (You can actually see all her stages of creation on my concept art sketches. Yes, I draw my characters before playing them...)
The name Mac (originally she was called Robin, by the way) came to me because of her hair color: "mac" means "poppy" in Russian. And so, for almost a year now (her anniversary’s coming up!), she has utterly taken over my heart and mind, with her guitar and her white streaks.
### Fun Facts About Mac:
- All the women in her family are named after flowers, and she’s dead set on continuing that tradition.
- She’s a half-elf: her mom is a wood elf, and her dad is human.
- She spent most of her childhood at sea because her dad is the captain of a semi-pirate ship (modern AU version: he’s a marine biologist).
- Her mom was a scientist who disappeared when Mac was nine. She was searched for tirelessly but was never found.
- Mac has a maternal aunt named Lutik (Buttercup) who keeps the entire family in line with an iron fist.
- She chose the bard profession because her mom dreamed of it.
- As a child, she was kidnapped and sent to an island with other children, where she had to survive for two years.
- On that island, she was nearly devoured by a giant snake but narrowly escaped (that’s where her scars come from; this story exists in her modern AU too).
- Her white streaks appeared during her time on the island.
- After witnessing most of the other kids die, she developed an obsessive need to protect all children. (I even have a little comic about this.)
- She adores children in general.
- She fights with a crossbow and illusion magic.
- Her favorite animal is a rabbit.
- She loves collecting little trinkets—stones, shells, charms.
- Her favorite color is turquoise.
- She’s an amazing musician and loves singing most of all.
- Singing and... Astarion.
- She’s a early bird.
- Her favorite things include the smell of the sea, pebbles, spruce coffee with milk, the sound of applause, a crackling campfire, warmth, traveling, and swimming.
- Her family has a villa near Baldur’s Gate, gifted to her by her father, where she and Astarion settled after their adventure. (In the modern AU, it’s a two-room apartment.)
That concludes PART ONE! Up next: her first concepts.
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