#a plague tale requiem gameplay
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squishyish · 1 year ago
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A Plague Tale: Requiem
What a beautiful fucking game.
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renegade--soul498 · 2 years ago
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Anna Demetriou's (Sophia) videos about A Plague Tale Requiem with Charlotte McBurney (Amicia)!
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In case you didn't know, fellow ratties... Dear Sophia had a stream with the one and only Amicia! I can assure you they had a BLAST and these videos are proof of it. You'll see their view on theories, scenes, their input on characters, how they felt, funny anecdotes...
My personal favorite in all of these is the sisterly vibe both of them have, it's so wholesome. How they interact and their humor is unmatched... Queens.
It's a shame we won't see Charlie playing Requiem by herself until next year but we have something to look forward to at least!
Enjoy these and give Anna's Twitch a try, she's lovely and plays interesting games too!
Fair warning: the chat was abusing the "BASTARDS" sound and I must say it will be my favorite thing forever. Also if you see a blue renegadesoul98 in chat, yep, that's me lol!
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criticalhitgaming · 4 months ago
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Legacy of De Rune Family - A Plague Tale Requiem #17
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imperotenebre · 10 months ago
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A Plague Tale Requiem PS5 gameplay 4K - prime impressioni
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Un sequel che mi intriga parecchio
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thatothergamer · 2 years ago
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What was supposed to be a short topic regarding a baffling small detail about the story lead to a much bigger realization that warranted a re-play of the entire game.
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Link to more videos in my bio!
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gaia-ki · 2 years ago
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A Plague Tale Requiem - Thoughts (SPOILERS)
I've just finished playing A Plague Tale Requiem and well…it became my favorite game ever. lol
It was a perfect sequel to Innocence and it improved in all aspects compared to the first game, even where I didn't think it was possible.
The gameplay was smoother and felt more nautral, I loved the new way we had of controlling the rats, which I found a bit too hard in the first game. Loved all the new ways of killing enemies, including the crossbow, and how all the weapons just felt instinctive to use.
Also, I thought that Sophia's prism was a very creative way of avoiding the rats.
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The visuals were even more stunning than Innocence, which was BEAUTIFUL.
In Requiem, though, literally every scene was straight out of a painting. I spent so much time wandering around and trying to catch every little detail and glimpse of this beautiful world.
I was particularly impressed by chapter 9: such a big space to walk around compared to all the other chapters, and it was just as beautiful and full of details as the others.
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The music was perfect in every moment and was fundamental to convey the strong emotions of the story, exactly like the dubbing that was just amazing. (When Hugo said 'I love you' to the tree my heart sunk in my stomach lol)
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The story was very well written even if (of course) it leaves you with a bittersweet feeling at the end. And I think that's how Amicia feels at the end too: the plague has been stopped but… yeah, you already know.
The new companions were written flawlessly and you grow to care for them exactly like it happened in Innocence with all the kids.
It's insane how this game is capable of making you see a character in all his facets, and makes you appreciate characters that you first considered enemies. Like it happened with Arnold but even with the rats themselves: they first were a threat, and later they become an asset to help you go forward in your path.
Also, the very last scene where we see the new born baby bearer of the Macula, suggests that, if there will ever be a sequel (I HOPE), it will probably take place in a more modern setting, given the sound of the mechanical respirator we can hear in the back. And I don't know how to feel about that😅.
Because, obviously I would love another great game and to know more about the story, but at the same time I want Amicia, Lucas and Sophia to be back!😭 I'm not ready to leave them yet.
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And this brings me to the only sour note about Requiem: why didn't they bring Melie back?
They told us in the finale of Innocence that she left the group because she was scared of Hugo basically.
And this left a big scar on Amicia, like we can see with Sophia: when Sophia sees for the first time what Hugo is capable of, Amicia is terrified she will leave them, exaclty like Melie did… (part number 324234232 where my heart broke).
Amicia can handle when strangers look at Hugo fearfully, but Melie was her friend and they built a strong bond during the first game.
All the kids were like family, that's why it felt so wrong when she just left… no goodbyes, no last scene.
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She was clearly torn apart by the pain of loosing Arthur, and she couldn't help but blaming Hugo for it, but I really hoped that when this wound would've healed a little, she would've come back to the only friends she has.
And now, more than ever, that they have both lost the only brother they have, they could've been there for each other and understand each other like none else could.
That's the reason why I hoped to see her again until the last frame of the game, but also simply because I grew attached to her character and I missed her. *sigh*
But yeah, if the hypothetical sequel will take place in the future, there is less than 0 chances of seeing her again. Of seeing ANY of them again, for that matter.
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Bottom line, this game was ridiculously good and it broke my heart from start to finish, when I was just trying to hold back tears (unsuccessfully).
It's a shame A Plague Tale isn't more known, because it deserves the same recognition as games such as The Last of Us.
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P.S.: favourite funny moment, Silent Lucinda, and Hugo being terrified of goats ever since. lol
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pinkprincess717-blog1 · 2 years ago
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So In ‘A Plague Tale: Innocence,’ there are some beautiful unreleased OSTs by Olivier Deriviere that aren’t on the official soundtrack… I need them… 😭 they’re just so gorgeous and I can’t find them. Can’t really think of a way to do that unless I mute all audio options except for the music during gameplay? 😭💖
It’s the same for Requiem except I’ve found some people that have uploaded unreleased OSTs on YouTube which is amazing, like these: 💖
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kdval · 2 years ago
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It's been almost two months since I revived this dead blog and posted our best boy Lucas. I posted a lot of stuff here and now preparing more content, including some bla-bla-bla again (cause I think too hard about APTR and I need to clear my poor head of it).
In some ways, when you make so much stuff for a particular fandom, you start feel like a pillar of it. At least here, on tumblr.
Proud of myself. Just a little :D
This is why I love APT fandom. And tumblr. It's cozy here. Our fandom is little, but strong. No one will tear you apart for your unpopular opinion (not that I scared of it anyway).
Except now I get several followers everyday, and most of them are empty blogs with half naked girls on its covers... Do I look like a dating sites visitor? Dunno what to do with this shit.
Anyway. I also write some analysis of Requiem gameplay, music and voice acting (French in particular). So expect a lot of text here very soon.
And I think, maybe I can share some thoughts about my writings. I'm finishing up a script for my fantasy book (which has been in work for over two years), and when I played Requiem for the first time, I found that the game brings up some themes, which I'm trying to cover in my own book. Maybe that's the reason why a Plague tale touched me so deeply. (Definitely need to make some references to APT now hehe) Since many of you are ficwriters, as I see, this should be interesting? What do you think, guys?
In a meantime I wish you a Happy New year! We'll hear each other very soon, on our "Thousand rabid rats" radio channel.
Click subscribe butt... Oh. Wrong platform.
P.S. I'm watchin ya
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bankaizen · 1 year ago
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Top 5 video games! 💜
thank you so much! 💕
i would be remiss if i didn't mention far cry 5 first and foremost. not just for the game itself, but for the many friends i've made in fandom. so maybe i'm biased or maybe i'm nostalgic for how good this game GRABBED me, but if i were to recommend a good fps story game to anyone, it would be fc5.
elden ring has become one of those games that i keep coming back to. i hadn't played any soulsborne games before this one, so i'm proud of myself for beating it or even getting as far as i did. definitely a huge learning curve, but it's given me so much appreciation for these types of games and has only made me want to go back and play the others. but GOD the replayability of this game.... i'm always thinking of what new characters and builds i can try, so this game really is special to me
now y'all know me and my love for assassin's creed rogue. it's a smaller title compared to the others but so damn good. perhaps i'm a bit biased because i love me a good fucking turncoat story, so the assassin-turned-templar plot immediately made me 👁️👁️ and people always say that it's just a copy and paste of black flag, which design and mechanic-wise might be true, but it's much more polished and easier for me to handle. idk i just love the story and the characters and the setting, this game is also really special to me
i had to really think about which one i wanted to place here, and my mind immediately went to a plague tale requiem. such an emotional story and done so well in all aspects. i can't replay this anytime soon because it makes me sob. 10/10 gameplay, story, characters, everything
the outer worlds is not a perfect game by any means, but it's one that i revisit a lot because i have a lot of fun with it. the story is lacking severely, especially the ending, and i'm not sure what they'll do with the second game (maybe an anthology route?) but god if these characters aren't the fucking best. it's my favorite found family type of game for sure
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rumor-imbris · 2 years ago
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Your Fatina Lunare, and sis of course, is back!!!
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Since you asked, here it is!!!
4. Do you like to get 100% achievements/trophies?
5. Game(s) coming out that you’re looking forward to
7. A series you’ve lost interest in
13. Quick, name the first song from a game that comes to mind
17. A game you didn’t finish but would like to get back to or restart someday
18. A game location you really like
19. A game you started up for the first time and you knew from the start it was going to be great
22. A game ending that’s really stuck with you
23. A “Wow” moment of awe
27. A game you love the atmosphere of
31. Someone has never played a video game before but is open to trying any genre. What game would you recommend as their first?
Hugs for the Lady Captain of the Aquila.
La Fatina Lunare Giulietta 🌙 ✨
I knew my Moon Damsel would fly to me in my inbox, I missed you so much! *w*
Thank you for another ask, let's start!
4. Do you like to get 100% achievements/trophies? I usually do, especially in open world games (when the map is not insanely vast!). The more unique the collectables, trophies or challenges, the better! ^_-
5. Game(s) coming out that you’re looking forward to I can't absolutely wait for Hellblade II Senua's Saga, but unfortunately they still haven't announced a release date date yet, so... I'm (Im)patiently waiting. In the meanwhile, definitely SW Jedi: Survivor, which is out in two days!
7. A series you’ve lost interest in It might sound paradoxically absurd, but it's quite the Assassin's Creed series. The way they torn and raped the lore and gameplay mechanincs definitely threw away my slightest consideration. They lost me at Origins, which is a The Witcher 3 wanna be with a nonsense plot in my opinion. And let me say, maybe it's an unpopular opinion, but the series had to end with Syndicate.
13. Quick, name the first song from a game that comes to mind
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This creepy lullaby from Outlast 2 is always on my mind when playing all horror games, don't know why! Jumpscare alert!
17. A game you didn’t finish but would like to get back to or restart someday Usually if I give up on a game is because it didn't grow on me even after days and days of gameplay, but for Remothered: Broken Porcelain this is not the case. This game was very and badly bugged at the release and still needs to be properly patched at this time, that's why I wasn't able to finish it, but I'd love to play it fluently one day and conclude the story of Jennifer.
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18.A game location you really like
There are countless, I'll name a few: The Frontier in AC3 The Cemetery, Scarecrow Fields in Medievil, Kew Gardens and Wulfrum Hall in Medievil 2 Almost all the worlds of Spyro Tokyo in Ghostwire Tokyo
19. A game you started up for the first time and you knew from the start it was going to be great Oh well, so many!! It's a long long list. I just feel it when a game can give me a lot emotionally and in terms of gameplay experience.
22. A game ending that’s really stuck with you
Again, so many. Definitely the saddest ones, such as AC3, Martha is Dead, A Plague Tale: Requiem, Stray... oh, Stray destroyed me!! Some others like The Pathless, Sea of Solitude, the good ending of Sekiro.
23. A “Wow” moment of awe
That's in Control! \m/
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27. A game you love the atmosphere of
Kena: Bridge of Spirits. That game has thaumaturgic places once they're purified from corruption. But also, as a horror passionate, The Suicide of Rachel Foster gave me shivers the whole time, that was perfect!
31. Someone has never played a video game before but is open to trying any genre. What game would you recommend as their first?
I would go for AC1! Linear, intuitive, also a bit repetitive (so not that hard to learn) and the story is so good to let anybody understand how deep a videogame's plot can be, just like any other form of art!
Sorry if I wasn't brief ^ ^' I hope you enjoyed
Thanks for visiting me again. A waterfall of tight hugs <3
Your Lady Connor
Rumor Imbris 🦋
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sapphire-weapon · 1 year ago
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I think Jill's adult actress is someone different which I was a little disappointed they didn't just keep using Charlotte McBurney for her, I think she gave an incredible performance as Amicia in Plague Tale. Especially Requiem, the moments where she's full of rage are so good. Hope we get more teenage Jill flashbacks! Playing as Joshua made me wonder what endgame gameplay is going to look like. I feel like we've not seen much past the first few hours.
I noticed that one of Joshua's spells was Curaga, so by FF standards, that's basically a kit at 75% strength. Because even though Curaga is the highest tier Cure spell, there's always some form of Full Cure available for actual endgame.
I haven't played the Eikon Challenge part of the demo yet, but I'm going to assume that that's going to be like. Maybe half of Clive's full kit? So that might give a better idea of where it's going.
And Clive can do something that Joshua couldn't: Clive can juggle enemies. It's going to get actually fucking insane.
Now if I can just remap my brain to hitting R1 to evade instead of defaulting to L1 to parry from RE4make, I'd actually be able to pull off some cool shit.
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elliesgaymachete · 2 years ago
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Ok I’m at the end of the gameplay for plague tale requiem and I know Amicia is a teen and Sophia is an adult (in my head she’s like EARLY 20s) and anyway I don’t necessarily ship it but Amicia def has a crush on Sophia in like an admiration and respect of someone a little bit older sort of way and maybe in like 10 years when Amicia is like 26/27 and Sophia is like 30/31 then who knows lmao 😂
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criticalhitgaming · 4 months ago
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King Hugo - A Plague Tale Requiem #16
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lewisibarra1512 · 2 years ago
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While I'm 72 hours in to Thanksgiving, which should thankfully help me buy time to animated more on my current project, I'd like to address last week's nominee reveals for the upcoming Game Awards.
First and foremost, the 2022 Game of the Year category. Beginning with...
A Plague Tale: Requiem - Published by Focus Entertainment and developed by Asobo Studio, the game follows siblings Amicia and Hugo de Rune who are on a mission of finding a cure to the latter's blood disease in Southern France while fleeing from soldiers of the Inquisition and hordes of rats that are spreading the Black Plague. It's a single player, action-adventure game played from a third-person perspective where, despite having two characters on screen, players assume the roe of Amicia who must face both soldiers from the French Inquisition and hordes of rats by doing battle against them. It requires loads of combat and weapons to choose from in order to survive and venture across the dangerous territories, while also acquiring a crossbow to easily defeat armoured opponents. Some weapons can be merged with alchemical mixtures to deal with those who are tough enough to prevent the player from finding the cure, so it's best suitable to watch out. The majority of Requiem is entirely larger than the one found in its predecessor Innocence, giving players additional options to progress, with stealth being fully expanded without any limitations. Unlike its predecessor, Amicia would not die after being hit once by enemies; she can also return to stealth only if being discovered, then counter attack 'em unless she gets too close. Hugo on the other hand, having an unexpected connection to the plague, uses an ability known as "Echo", revealing locations of numerous enemies through walls. Hugo can also control hordes of rats overwhelm enemies. These rats, similar to the previous installment, play a huge role in the game where they're light-averse. Both siblings must stay in the light, or they'll wind up being devoured by rats. Amicia can use them to her advantage, manipulating them to solve puzzles or lure the rats to kill enemies. The game also features a progression system in which the player will be awarded additional skills and abilities. Stealth players will unlock skills that allows them to sneak around more efficiently, while those who prefer a more lethal approach will unlock additional combat skills. Their gear and equipment can also be upgraded at workbenches. So A Plague Tale: Requiem almost feels like an open world beat-em-up where you fight for survival and looking for a cure that can not only save Hugo from a rat's ongoing plague, but everyone being affected. And the story itself feels a bit more despondent alone because of its dark nature and intense horror scenes that felt right out of films such as Creature from the Black Lagoon, Friday the 13th, Halloween and others. And you know what? It was fantastic. But the one thing I won't say it's fantastic is the dreaded Cloud based Switch version. (shudders) You definitely don't wanna look that up the next time you hear something that isn't physical...
Elden Ring - From the love-hate developer who brought you sluoS kraD* and SEKIRO, FromSoftware, comes Elden Ring, an action RPG where everyone can customize their player character on a journey to repair the Elden Ring and become the new lord, while representing a third person perspective and freely roaming its interactive open world, similar to Breath of the Wild and Minecraft but in a more darker and mature setting. Gameplay elements include combat using several types of weapons and magic spells, horseback riding and crafting. And just like every game developed by FromSoftware, it follows the same premise as sluoS kraD, SEKIRO and Bloodborne where the usual gimmick is dying every time a tough enemy or a boss fight occurs. There's fast travelling where players can equip with it whenever they're in a hurry. Players can choose a character class like a knight in shining armour, deal with enemies within melee range, summon magic, use weapons and even gather runes, an in-game currency that can be acquired by defeating enemies. As players are greeted with the usual "YOU DIED" sign, they lose all their stuff, but will be transported back to the Site of Grace unless they want to respawn and work smarter to keep the items. They can even summon friendly NPCs called spirits to fight enemies and make battling a lot more easier while earning spirit ashes in an open world environment. Okay, well, the story was written by George R.R. Martin (creator of the Game of Thrones books and TV series, despite me not having to watch the latter because I don't have HBO installed nor do I own a telly), which according to actual game reviewers was lackluster. But everything else? Critical acclaim. You get 94 on PC via Metacritic, and 96 on both PS5 and XBOX Series X. But like I stated on one of my recent Twitter posts, I highly doubt it'll ever come to the Nintendo Switch since I have no respect for Bandai Namco over what they've already become. I'd rather have more fun throwing bombs and hopping through the streets than eating pellets or bending the knee to an anthropomorphic potato. So instead of "This didn't age well", just say "We're kicking you out". It's that easy.
(*I say sluoS kraD because I don't want to have to bring up the same old game being affected everywhere. So whoever the creator is behind sluoS kraD, and it's not FromSoftware, you know what's more easier than dying? ME KICKIN' YO GLOB-DAMN--) [Cutoff Prevention]
God of War RAGNARÖK - Santa Monica Studios and Sony Interactive Entertainment brought you BOY, now comes TEEN! In which it's now known as God of War RAGNARÖK. Set after the events of its relaunched game for PS4 PRO in ancient Scandinavia, it follows Kratos and his teenage son Atreus as they discover the eschatological events of Ragnarök. Retaining its open world environments, its gameplay is similar to its 2018 installment, where combo based combat, puzzle and RPG elements are mixed in to give it a more medieval feel. There are two different roles in th game alone: In Kratos' main journey, he ventures off to seek the Ragnarök discovery. And in Atreus', there are some story missions players can partake to rely on his magical bow for survival whenever hunger strikes. This game was originally going to be released in 2021, but due to COVID-19 and Kratos actor Christopher Judge's health problems that occured in August 2019, it was delayed towards 9 November 2022. I will admit saying "BOY" has been one of PlayStation's most funniest memes that blew every console owner's minds whenever it happens on every YouTube compilation. No offense, by the way. Especially since he won a kart racing battle against someone I would mention, but not completely. Though, at least he rescued a couple princesses and they were in first place as well, so it didn't matter to them. I'm not going to get into spoilers of RAGNARÖK, so it's best to wait about a month before I see the whole thing. Oh, yeah. Storytelling, characters, visuals, level design and overall improvements over its 2018 predecessor were phenomenal. Whew, that was close!
Horizon Forbidden West - Another Sony Interactive Entertainment game, but it's not developed by Santa Monica Studio. Rather, it's Guerrilla Games involved. Horizon Forbidden West is the sequel to Zero Dawn, and features the return of Aloy in her attempt to revive the GAIA from being infected by a plague. According to Wikipedia, Horizon Forbidden West continues the story of Aloy, a young hunter of the Nora tribe and a clone of the Old World scientist Elisabet Sobeck, as she leads a band of companions on a quest to the arcane frontier known as the Forbidden West to find the source of a mysterious plague that kills all it infects. On her journey across these uncharted lands, Aloy encounters new regions ravaged by massive storms and deadly machines, and conflicts with a tribe of nomadic raiders who have tamed the machines as war mounts. She discovers a vast array of environments and ecosystems, including lush valleys, dry deserts, snowy mountains, tropical beaches, ruined cities, and underwater settings. It's an action RPG played from a third person perspective (Jeez, how many times do we have to go through this?) where players can explore the mysterious frontier known as the Forbidden West, a post-apocalyptic version of the Western US, specifically the states of California, Nevada and Utah; the map is larger than its previous installment. Exploration is improved with new underwater discoveries and combat using the Valor Surge system, freform climbing and tools such as the Shieldwing, Focus Scanner, Diving Mask and Pullcaser. The mission structure for quests better supports variety in objectives with compelling reward systems. The game was released on both PS4 PRO and PS5, with the latter receiving 88 on Metacritic. Despite the scalpers trying to snag so many consoles, at least going physical wouldn't hurt the sales. Critics have praised the larger settings, better improvements, combat and even a wide range of open world places to take a picture. Well, unless anyone has a PSN account for that, then they can use the latter to share where they are.
Stray - 2022 is quickly shaping itself up as the best year for Annapurna Interactive, since Neon White was included with three nominees at the Game Awards. And Stray is no stranger to cat lovers. The story follows a stray cat who falls into a walled city populated by robots, machines, and mutant bacteria, and sets out to return to the surface with the help of a drone companion, B-12. The game is presented through a [NOT GON' HAPPEN SUCKA]. The player traverses by leaping across platforms and climbing up obstacles, and can interact with the environment to open new paths. Using B-12, they can store items found throughout the world and hack into technology to solve puzzles. Throughout the game, the player must evade the antagonistic Zurks and Sentinels, which attempt to kill them. Development of Stray began around 2015 when former Ubisoft Montpellier devs Koola and Viv left the division to form BlueTwelve Studio prior to pitching the game to Annapurna Interactive. And they now approve. So overtime, during the game's launch, there had been an anomoly of fan art and animations dedicated to the game itself with some quirky and humourous elements put together, so since it's been a month, maybe it'll be worth a win. I mean, I don't know. It did receive favorable reception from everyone. But I might have to wait and see until it gets a Game of the Year win.
Xenoblade Chronicles 3 / Xenoblade 3 - And rounding up the category is Monolith Soft's big kahuna: Xenoblade Chronicles 3 (Or Xenoblade 3 if you're one of those people I refuse to blab it out). Set after the events of its first two installments [Xenoblade Chronicles and Xenoblade Chronicles 2], with the latter successfully originated on the NEW Nintendo 3DS system without the ridiculous use of mo-co's, the third and final entry takes place in the world of Aionios, where the mechanically proficient nation of Keves and the ether-oriented nation of Agnus are at constant war with one another. The world is divided into colonies, each with their own Ferronis, a giant metal mech, which contain a Flame Clock, holding the life force extracted from the deaths of opposing soldiers. The wars are fought by engineered soldiers with artificially limited lifespans of ten years (referred to as terms), all ten of which are spent on fighting to fill their colonies' Flame Clocks, hoping to reach the end of their tenth and final year to receive a Homecoming ceremony from their nation's Queen. Among both forces are "off-seers", soldiers who play special flutes in rituals to send off the dead, functioning as a short funeral. The game features six main characters, including two protagonists: Noah, a Kevesi off-seer accompanied by his childhood friends Lanz and Eunie; and Mio, an Agnian off-seer accompanied by fellow servicemen Taion and Sena. Despite having technical and graphical issues, it was extremely well received by critics for its rich story, authentic gameplay, orchestrated music (Just without the usual, plinky-plonky music) its characters and open wided scale where they can roam around and do whatever they want. Other than Monolith's successful handling of motion capture, I'm really glad Nintendo of Europe quickly became big over implementing its localization with its use of British slang. I mean, even if they didn't, that's fine. They'd toss it over to other European countries that use their own metaphor.
So that's the Game of the Year category. Now comes five bonuses I'd like to point out.
2nd, the Most Anticipated Game.
My nominee goes to Tears of the Kingdom. There are three reasons as to why I picked it over others:
• Square Enix committed en-eff-tee's and Yuji Naka is now in jail. • David Zaslav is now the sole overseer of Warner Bros. Interactive Entertainment under the new banner Warner Bros Discovery Games. • Starfied is a Microsoft exclusive, since I've switched to Apple Computers with the likes of iPad Pro.
Honestly, I would say something different about Resident Evil 4 even though I never played it before, but the two things I dislike a lot are zombies and mo-co's. You can tell that to the mayor who despises the former. Now, why Tears of the Kingdom? I'll tell y'all one very important thing: Hot, strong and handsome, ice cream eating pigs. Okay, I think I took it way too far; let's move on.
3rd, best debut indie game, including action and indie. My pick goes for Neon White. Remember when Toonami introduced me to the whimsical voice talent of Steve Blum? Same can be applied for Crash Nitro Kart with Emperor Velo XXVII. At first, when Neon White was originally intended to be a Switch exclusive, I wasn't expecting him to show off via a reveal trailer as the main character. But after seeing Annapurna kicking summer off with great games to play, especially seeing the Switch version receiving 89 which almost received universal acclaim, I reconsidered my decision of buying it. Unless there's a Black Friday or Cyber Monday deal elsewhere, I might just do that. But only if there's a physical release from Limited Run or iam8bit!
4th, Best Adaptation. My pick? Sonic the Hedgehog 2. Again, bringing up reasons:
• Both Arcane and Cuphead are Marc and Reed's bitches, thereby forcing you to pay more monthly instead of a year-round subscription. Remember what happened last time when they discriminated their animation division like a couple of hypocrites I almost kicked something breakable? • Didn't wanted to bother playing Cyberpunk, because... damn bunny. • Uncharted received mixed reviews at the box office. But I'm not blaming PlayStation Productions for this!
And finally, 5th. Make fun of a pink midget who couldn't earn game of the year potential. Hal Labs had its ups and downs, and perpetually tried its best to woo everyone over. But none of its games will never make it past the 80's within the 90's via Metacritic. You can criticize me all you want, but it's gon' take Hal Labs a lot longer to impress me with anything that comes to their own mind.
My overall thoughts of what happened last week? It's about to get insane. I suggest fastening your seatbelt and wait for the signal of hitting that nitrous button, because there will also exist world premieres. Expect the Super Mario Bros. Movie to feature Donkey Kong! And by that, we hopefully get a tease for a new game featuring him, including my only favorite Nintendo villain who I admire a lot and a big, bloated hippo of an orangutan Diddy Kong.
Alright. Break's over. Time to get back to work!
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thatothergamer · 2 years ago
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It's very rare in videogames for a minor villain to overshadow the main,but it sure is memorable when that happens.
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Link to more videos in my bio!😎👍
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maximuswolf · 2 months ago
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Most underrated game this generation?
Most underrated game this generation? For me it has to be Plague Tale Requiem, dispite a relatively small budget this game looks and sounds better than most AAA games this generation, the characters are really well written and the acting ranges from good to incredibly gut-wrenching, the protagonist's VA gave one of the best performances ive ever seen in a video game or a movie, the campaign is reasonably long but doesn't overstay it's welcome, the only downside is the gameplay is pretty linear and there isn't that much replay value . In summary this is a 9/10 and the best way I'd describe it is a medieval Naughty Dog game with lots of rats. Submitted September 20, 2024 at 08:58AM by Roids-in-my-vains https://ift.tt/bVWSiKt via /r/gaming
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