#a hobbyist drawing something for a professional artist...oh well
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ladycibia · 7 months ago
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It's my boyfriend's birthday and here's a little gift for him!
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eroticcannibal · 2 years ago
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Hey Risu I think ud have some sound advice about this... I want to learn to draw n be an artist (digitally) but my brain screams when I try cos I'm new n not good at all and idk how to counteract the brain so I can draw shitty things until I get good.... It's hard to have fun when my brain is saying I'm shit and should quit :( Any advice? (I love ur art on ur art blog BTW... Ur art is good but like, not what I'm used to seeing and it's kinda nice to see how a hobby artist art looks cos I'm so used to more professional artists who take comms on twitter)
I was thinking of doing some of my shitty art to song lyrics (they're some of my fav, I draw my ocs in some sort of pose and then slap the lyrics on top in fancy font text or write it on my drawing tablet by hand) - and just don't care how bad it looks but I'm unsure if I can get my brain to not scream at me for not being enough long enough to do it :(
Any advice would be nice <3 p.s. My art is so bad it's like a kid trying to draw (derogatory but only at me) n I don't really have anyone in my life for support cos if it's not good they don't care :/// (well I have one friend, he's also a hobbyist as well, rarely draws cos he has the same issue of not being good and perfect type deal)
Oh hey its how I feel about my art 24/7 (and how most artists do!) So I will run u through all the things I find helpful
Listen. Brains are little bitches, ok? They LIE. They are MEAN. You need to practice telling ur brain to shut up. Like "hey, thats not fucking nice, I'm not listening to u until u have something helpful to say!" And its hard, cus its you, but with practice it gets easier to ignore ur brain being on one. Treat it like a toddler who is kicking off and calling u mean names cus u won't give it chocolate. "Thats nice dear im busy with my art". Like u gotta remember, for anyone trying to get started with art, it looks like a kid trying to draw because that's when most people stopped drawing. Same with any other skill u stop in childhood. My kid struggled so much with handwriting due to being ND that it switched to typing and guess what? Still has the handwriting u would expect from a small child. Because it stopped writing as a small child. I have the coordination with running and throwing of a young kid cus thats when I stopped doing sports. People who stop reading books young will find it harder to read books for an older audience. U do those kiddy drawings, do lots of them, you WILL get better.
Another thing. Heres a secret. For every artist, the majority of what they produce is shit. No really, all of them. Not just the crap you have to produce to git gud, but like, every amazing piece of art you have seen has like at least 5 fucked up sketches that got scrapped. Whole bits of painting that got covered up. All art is made up of mistakes and fuck ups. And even if u are sat there going wow this is perfect! The artist is DYING because they can see a hundred little mistakes that u cant. Art is all about perspective and honestly the perspective of the artist is the worst one. We are too familiar with the details to see our art for what it really is.
The thing that helped me most tho was when I went to art museums in Paris. I saw so much "good" art and im like. OK. This is technically good I guess? But it was kinda meh. The museum of modern art was the most disappointing cus, and listen I stan modern art ok there was some good shit in there, but there was a fucking rack of skis. Someone gone bought some skis and put them away and thats art. Hello? Oh someone painted some squares and came up with some deep meaning and im meant to be impressed. And then I go outside for a fag and I open tumblr and see some crappy 2 minute MSpaint vent art and u know what? It made me fucking feel. It make me feel like NOTHING in that museum had. Who is fucking deciding what "good" art is? I dont remember being consulted! I dont think I fucking agree that "good" art is good! I think shit art is good! Some fucking ship art scribbles has more meaning for me than the fucking mona Lisa, yknow?
And then I went to an exhibit of Picasso's sketches and doodles. Napkins with little scribbles on and shit. And they were so normal. Nothing impressive. And it was wonderful. I've done better sketches! I promise u u have done better than some of that stuff. Honestly so many artists aren't even "better", they're just successful. And idk but I think success is a poor way to measure arts worth.
There is a genuine magic to a hobby artist just. Doodling what makes them happy. Not for money, not for fame, not for skill, just because they want to. Art for arts sake, yknow?
Also I understand it can be very hard to share ur work but I would encourage u to do so with ppl u trust to give u fair feedback. Feel free to send me what u make I will be more than happy to tell u how great it is
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niuniente · 3 years ago
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Do you think people can juggle/learn different art styles? I have an anime art style and I want to make a comic without the detailed work that comes with the anime style. I want to make things quickly without worrying about proper proportions to make it a fun experience. But I feel like only knowing this style makes it hard to do such a thing. When I try to draw simply, my brain tells me it's wrong "You have to be more detailed here! You need to fix the face shape there!" and it's very hard to ignore and discourages me from sticking to any other art style since my brain wants to 'fix' it to my usual style.
Yes, it's possible, though usually professional artists and well-known hobbyist are known for their own, one, single style. I need to draw also for corporations sometimes and for those I use different style, which is still probably recognizable as mine, but not in a way that the corporations could for example discover this blog and go "Oh this artist!"
I think that perhaps the trick to handle multiple different art styles is the ability to mimic others' styles. I don't have the post saved or at hand, where one person here had draws Jessie and James from Pokemon with multiple, vastly different times. So different that they were asked to credit the artists of these stolen art pieces because they clearly couldn't be done by one person only. That's the most extreme case I've seen someone being able to mimic multiple art styles.
Of course you need brain (and hand) training if you wish to change the style as your brain is already conditioned to see things right and wrong :3 Training oneself can be a challenge and it's up to you if you wish to do it or not.
Sometimes art style changes that occur naturally can start with these "I want to draw like this but it looks wrong..."-phases.
To be ready to train and attain something, you need to have end goal and most importantly, the reason for this end goal, in mind. WHY do you wish to attain this skill? What's the THE point for this goal of yours, why are you aiming at it? With that, training gets easier.
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sightless-highland · 4 years ago
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7 reasons to create Yuru-Chara for "Jameson's Door"
"Or a little bit of R-Man's revelations"
So, to begin with, the word "Yuru-Chara is not at all the name of Chara from some Alternative Undertale Universe" Yuru ", and even more so it is not a reference to one member of Jameson's Door community, which has such a nickname in Discord... "Yuru-Chara" is a kind of mascot, but only in the Japanese way. They necessarily look "very cute" (kawaii), which means that their design should be memorable due to its simplicity (so that such a character would be easy to draw even a baby). The goals of Yuru-Chara are obvious - to codify the advertised product, or, more simply, to be its symbol, which would immediately be associated with the product advertised (IMHO, Robbie the Rabbit from Silent Hill franchise is kind of "Yuru-Chara" but he's not enough "moe" on my opinion).
Well, let me explain the reasons why I believe that the Jameson's Door project needs "Yuru-Chara"
1) Community. Yes, you, my dear friends. So, When I invited people to join the project, the Silent Hill fans (who were a priority, because the project was designed specifically for them) reacted rather coldly and even negatively. Messages in which they simply scolded me and sending to hell, were far from rare. But Undertale's fans (to whom I sent out invitations "just for lulz" - forgive me, my friends, but I say how it really was) responded most willingly, and gladly accepted the invitations (for which I thank them & you personally by the bottom of my heart!) 2) Nikita "Bratish" Kuplinov. He is the lead artist of the project, it depends on him what "face" will have "Jameson's Door". But he is far from a professional (some will try to challenge this, but this is really so, he himself writes in his portfolio on DeviantArt that he is just hobbyist), so his drawings, which he does NOT from photographs, but draws in a vector, do not corny fit in a grave and gloomy style, which was set by Silent Hill. In addition, he is clearly addicted to anime - these are his main subscriptions (and followers) to DeviantArt & Pixiv, and indeed his drawing style is clearly strongly inspired by this genre. 3) My personal impressions after walkthrough Silent Hill 1. The fact is that when I played the above game, I was very embarrassed that there was practically no character on which, in general, the goal of the game was tied. In case someone hasn't guessed, I'm talking about Cheryl Mason. She runs away from her father (whom we play as) and our goal is to find her. And in our adventures we sometimes hear her voice, there is even a moment when she appears on the screen of monitors, but we never see Cheryl, let's say, a material form again (if I didn't understand something in the final cutscene that is shown in front of the boss, I humbly ask you to forgive me). And this upset me greatly, because firstly, I did not expect this from the game where we are looking for a daughter (yes, I did not understand anything in Silent Hill when I played the first game for the first time), and secondly, after the middle The game began to annoy me that old woman (I forgot her name), and when I finished going walkthrough the Silent Hill 1, I began to scold the developers ("sotto voce" of course), who, for only for them well-known reason, decided to give this character so much screen time. And that's why I made a vow to myself that if I were to be inspired by the characters, it would definitely not be this old hag, that stole potential time from poor Cheryl. 4) Mass-media ads. I made observations, during which I concluded that products (game, cartoon, something else), the symbol of which is a female character (and, for the most part, a underage), depicted in anime style, are much more popular than products whose mascot is something that does not fit this definition. Lord, look at the same Silent Hill. Not all, but still some games have something similar on the cover, which means that even the maestros could not resist against pop culture, since they did so. 5) My own lack of professionalism. At the very beginning of develop, I confess, I conceived the idea that the main character had a wife. Moreover, he had her in such a way that, on the one hand, Jameson seemed to remember her, but in fact, it is very likely that he just dreamed of her, and in fact, he has always been and remains a bachelor. Sounds a very idiotic and sick, right? I had to do this so that the plot did not look like a tracing paper from Silent Hill 2, where the main character also had a wife in the past (but there she really took place in the life of James, another character was a hallucination). Then I abandoned the idea with my wife, because I just decided to work on minor characters with whom Jameson would contact throughout the game (and this business went well for me - all that remained was to write intelligible dialogues, and then I'll can publish the full story for everyone to see). And until recently (read - before the idea of ​​registering an account on Reddit), I did not even think about returning to the topic of a female character in Jameson's Door, if... 6) And yes, Nikita Kuplinov AGAIN! Oh yeah, this person still haunts me. The fact is that, despite his seeming dependence on me, in fact, he created most of the art before I met him (he was going to do FreeDoom 3, can you imagine?), And in general, he is an extremely willful person. All you need to do is look at his art with his "avatar" (especially "Gamedeveloper's Life"), or the infamous comic strip, "Jameson's Nosebleed". Yes, to be honest, I was completely unaware of the existence of this art until he published it on his profile. It was his strange (and stupid as I thought before writing this post) fantasy, from start to finish. He even add logo of "SH-Team's Core" that I lead, in order, apparently, to make fun of me, to make everyone think that he did art in full agreement with me, although this was ABSOLUTELY wrong! I had to pretend that it was me who gave him the idea for this comic, so as not to look like a person who denies what he is involved in according to the information that takes place (yep, I'm talking about the "SH-Team" logo, which Bratish does not put even for those artworks that have been agreed with me from beginning to end). 7) The fact that I have already promised to give someone a gift is that I will add a love theme to Jameson's Door. When I wrote to this person about this, I was thinking about how to dig out the coffin in which the idea of ​​the protagonist's wife lies (this is a literary reception, do not take it literally), but all of the above factors persuaded me to do what I am going to do now.
Outdated message: So, you are probably already making assumptions about how and in what form this character will be embodied when its design is ready (since at the moment our potential "Yuru-Chara" does not have any appearance in principle ), and that it will not be just a symbol of game, but something more. Well, you are on the right track, dear friends ;)
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