#Yes this is about digital vs physical media.
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Hot take but if I buy something I think I should own it :/
#Yes this is about digital vs physical media.#I hate digital games and movies I hate subscription services I hate not having a physical tangible disk#If I buy something I don't want a license to use it I want an actual copy of the product!!#No I don't want to subscribe to clip studio to keep getting updates! I hesitated buying the damn thing digitally! I wanted a fucking disk!!#I don't want to subscribe to a game or anything I just wanna buy it (and it should work without needing to download half the damn thing!)#I want disks and cartridges and boxes!!!#I want to own what I purchase without a company threatening to go offline and make me lose access to what I got!!#I want to go to best buy and buy software in a box!! Please!!#ok rant over#I just get mad at the current state of technology sometimes.#Rant on planned obsolescence likely coming soon lol
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Thess vs Piracy
Yeah, I'm awake. I have the ow. And probably the lurgy. And now I have a philosophical conundrum to attend to while I do editing work on the recording of the recent D&D session. See, I reblogged a post from @noctumsolis just now about how there's a different term needed for copying a piece of digital media for personal use without paying the one selling it than "theft". So obviously I got to thinking.
First, I looked up the dictionary definition of "theft". Which according to our sentencing laws here in the UK is, "The dishonest appropriation of property belonging to another with the intention to permanently deprive the other of it". The Oxford English Dictionary basically calls theft "The act of stealing", which when one looks it up is: "the action or offence of taking another person's property without permission or legal right and without intending to return it". This all focuses on physical property and depriving others of it. Which piracy does not do.
Now, @noctumsolis went into the details about how for piracy to be considered theft, you would have to either overwrite the original data or destroy the device upon which that data was stored. Which is a whole other set of crimes, probably. But for the most part, it's ... making a copy for your personal use. So ... like ... if you broke into the Louvre and took the Mona Lisa so you could keep it in your house, that would be theft. But sitting down and painting a copy of the Mona Lisa so you could keep the copy in your house ... weird grey area. If you were claiming that you were the original artist, or that your copy of the Mona Lisa were genuine, then you're looking at forgery, or fraud. But you're not doing any of that either. You're just ... keeping it in your house because you want a copy of the Mona Lisa in your house, and no one's going to sell it to you no matter how much money you have.
So then I got to thinking, "What is the actual crime here? Who's being hurt by this, and how are they being deprived?" My first thought was the people who actually created the work. And yeah, they're hit to a point. Authors are the worst hit, honestly - the publishing world is fucking brutal, and will probably only get worse once the spread of ChatGPT-written novels gets to epidemic proportions, and if you don't sell enough books, you're not getting a shot at a "next book". But for the most part? TV and film, video games, stuff like that? The people who made it have already cashed those cheques. They're not losing anything except maybe residuals, and that's only if the corporations that claim ownership of the material don't manage to weasel their way out of giving residuals. (YES I AM LOOKING AT YOU NETFLIX.)
Which brings me to who the crime "hurts". Piracy means that the CEOs aren't getting all the money they believe they deserve to be getting. CEOs believe they deserve all the money, in the world, full stop, so they're already grumpy about sales, but when sales aren't happening...
The CEOs would say that the pirates are stealing their money. Buuuuuut ... that's not true either. Theft as a crime is reliant on the concept of taking something that belongs to someone else with the intend to deprive the other of their property. That money doesn't belong to the CEOs yet. The potential customer refused to give the CEOs their custom and obtained the media through other means.
I mean, there is a term for the crime already - "copyright infringement". Which basically means "using any bit of media in a way that the copyright holder doesn't like", and all the copyright warnings on TV shows and movies talk about that including copying and distributing the work. And when dealing with software like, say, video games, you can also add "breach of contract" since most video games have a pretty hefty EULA which does a lot of, "By using this software, you agree to have actually paid for this license and also agree to not copy it for distribution to others", which means you're automatically signing it just by running the software.
Thing is, I guess CEOs and the like are trying to keep this both as simple and as ugly as possible. "Breach of contract" and "copyright infringement" are complicated legal matters and have a lot of nuance. Especially copyright infringement, as there are a lot of legal precedents for everything from, "I have the DVD but I want to save the movie to my computer" to ... well ... *gestures at AO3* EVERYTHING OVER THERE. But theft? Theft is simple. Theft is something they can imagine happening to them. It's "Someone took the portrait of my dog!" instead of "Someone took a picture of the portrait of my dog because it's really cute and they wanted a copy to hang in their living room BUT THEY DIDN'T MAKE ME A QUADRILLIONAIRE!"
My brain is a ludicrous place sometimes.
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Why is it "easier" to capture paranormal evidence using analog tools?

I've been writing a lot about how so many ghost hunting tools feel very analog. So many of them seem like relics from the 1980s and 1990s, like the spirit box, which is simply a modified radio.
I think that innately, we trust these more physical, analog ways of cataloging and interacting with the paranormal. Yes, it's easier to fake a digital photograph of strange phenomena or use a Spirit Box app on your phone. But for some reason, there's a sense that it's easier for the paranormal to interact with these more physical, analog, retro forms of communication and documentation.
I struggle to put my finger on exactly what this is. After all, why do we think that a ghost, spirit, or other paranormal phenomena would have a harder time interacting with a digital device like a smartphone or a laptop, than it would with a older electronic device like a radio or a instant camera?
Shouldn't it be easier to adjust a line of code than to move something in the physical world? After all, if an entity is incorporeal, and so much of our modern technology is as well, then why wouldn't they be able to communicate with us through our smartphones, tablets, and computers just as easily—or more easily—than they might through analog media?
Thinking about this using the Ovilus
You could argue that an entity couldn't interact with modern technology in the same way that it could, say, a film camera, because it's more complex. Maybe my example of an entity interacting with digital devices on a code level is absurd. That argument is fair, but if that's the case, why would a ghost more easily interact with popular digital paranormal investigation gear, like an Ovilus?
While the Ovilus is a (sort of) recent invention, dating back to the late 2000s or so , it has the vibe of an old piece of tech. It's a purpose-built device that takes environmental readings and translates them into words (and other output, like an image ).
My understanding is that this is how the typical Ovilus works (though I assume there's some amount of variation between models): it contains a word bank of ~2,000 words. Each of those words seems to be correlated to a different EMF reading (according to this write-up, at least.) The device monitors EMF readings, then when there's a fluctuation in the amount of EMF in the area, the Ovilus outputs the word that is associated with that reading.
The Ovilus is a very cool and inventive device. I've only used one in person once, but I'd love to get the chance to again. However, there are a number of criticisms you could level at the Ovilus, and many of them are very fair. (I tend to be of the opinion that treating paranormal investigation as scientific experiments—both from an earnest POV and a debunking POV—is missing the point. But that's something for another day.)
My big question here, though, related to analog vs. digital ghost hunting question, is: How does the entity you're communicating with know what words are in the word bank and what EMF readings they're associated with?
To me, this puts the Ovilus in the same camp as something like a modern smartphone: it's a digital device that can interact with and gather data from the world around it, but it operates in a way that's is opaque to (most) humans and entities alike.
Anyone can understand the basic mechanics behind a film camera or a cassette tape—they're straightforward machines, and the operator can open it up and see the physical thing that the data is stored on (the film or magnetic tape, respectively.) So it feels plausible that it'd be straightforward for an entity to interact with. But digital ghost hunting devices that turn environmental readings into words via code and databases? Less so.
Synchronicity as a tool
I'm not saying that the Ovilus doesn't "work," I'm just saying that this piece of physical gear is likely best viewed from a synchronistic standpoint. My credulity is strained by the idea that an entity could understand what words are affiliated with each EMF reading and manipulate the EMF based on that. Like any tool, something like the Ovilus should be woven into the larger narrative of an investigation rather than have its results taken on their own.
What do I mean by that? Basically, if an investigator is using an Ovilus and gets the word "demon" and then thinks that means that they're communicating with a demon, with no other evidence to support that, then I think they're jumping to conclusions.
However, if an investigator is, say, using an Ovilus while someone else is doing the Estes Method, and both the Ovilus and the Estes session start to output the same words or variations on a theme, then that's something to pay attention to and look into.
Basically, any investigation device is probably at its best when its data is viewed as part of a larger narrative of an investigation, rather than when taken at face value.
But if a large contingency of the ghost hunting world is willing to consider the Ovilus as a potentially effective ghost hunting tool, why does it seem like there's so much more skepticism when it comes to considering the possibility that entities could communicate using modern technology? [^1]
Okay, I know I just wrote a whole blog post about that yesterday, but I mean setting aside things that are being manipulated by algorithms and "machine learning." So, yes, there are good reasons not to trust the technology that we use these days. (In addition to the ease of fakery—accidental or intentional—we now all know that our phones spy on us and track our every move.)
But there's something else afoot here. While plenty of folks (including me) do put stock in the synchronicities that show up on our computers and smartphones, I just don't think as many people people generally believe that ghosts are able to interact with those devices.
Like I said, most people don't understand how smartphones and computers work, or at least not as well as we grok radios and instant cameras. But again, why do we seem to think that incorporeal forms would have an easier time interacting with something physical then they would have interacting with something digital?
Or here's a question: are paranormal phenomena interacting with us on our digital devices, but we can't tell, since anything could be written off as a glitch or algorithmic foible? I wouldn't be shocked if that were the case. After all, isn't the digital world—cyberspace, or whatever you want to call it—potentially closer to what the spirit world might be like? Isn't cyberspace place where time and space work differently, and complex, "invisible" forces carry great sway—in a way that isn't so different from some imaginations of other realms of reality?
[^1] Not all investigators feel this way, of course! I'm always a fan of Liminal Earth's approach to the paranormal, which is to have an open mind and try to connect to weirdness in creative ways. They've even shared a way to make custom a digital spirit box using mp3s.
#cryptidcore#cryptidacademia#ghost hunting#ghosts#paranormalinvestigator#paranormal podcast#digital drawing
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Niche Site Teardown #3: housefresh.com
Niche Site Teardown #3: housefresh.com
Site: housefresh.com
Niche: Air Purifiers & Humidifiers
Note: Data such as traffic, backlinks, competitors, authority, keywords rankings etc are all ESTIMATES provided by 3rd party tools mostly UberSuggest.
Website Overview
Date Site Founded: 2013 (first registered but not built out until 2021)
Domain Authority: 53
Organic Monthly Traffic: 112,000 visitors p/m
Number of Keywords Ranking: 40,190
Number of Backlinks: 10,322
Number of Pages: 295
Top 5 Pages
6 Best Bathroom Dehumidifiers – 10,650 visitors p/m.
9 Best Air Purifiers for Cigarette Smoke – 4,961 visitors p/m.
Humidifier vs Air Purifier: What’s The Difference? – 2,683 visitors p/m.
6 Best Air Purifiers for VOCs – 2,529 visitors p/m.
6 Best Air Purifiers Made in the USA – 2,167 visitors p/m.
Monetization Methods:
Affiliate Marketing: Yes.
Display Ads: Yes. (Mediavine)
Digital Products: No.
Physical Products: No.
Subscriptions / Memberships: No.
Branding & Design
Built On: Wordpress.
Theme: Generatepress.
Unique or Generic Looking: Generic.
Well Branded: Yes.
Good Logo: Yes.
Trust & Authority
Real Person or Persona: Persona (I think – About page lists owner and staff but no full names or personal social profiles linked to so hard to be 100% sure)
Good About Page: It’s OK (Covers what the site does, why should trust them, how they test products etc)
Genuine Authority: Yes (A full topical authority covering all things humidifier, air purifiers, and filters)
Social Prescence: Yes . - Facebook: No. - Instagram: Yes. - Pinterest: Yes. - Youtube: Yes. - Tik Tok: No. - LinkedIn: No. - Twitter: Yes. - Discord: No.
Email List: No.
Competitors List
ohsospotless.com / Estimated Traffic = 95,532 visitors p/m / # of Backlinks: 40,789
airpurifierfirst.com / Estimated Traffic = 40,000 visitors p/m / # of Backlinks: 8,820
airfuji.com / Estimated Traffic = 4,819 visitors p/m / # of Backlinks: 5,078
My Thoughts on How To Improve Traffic:
Video Traffic: If they are really reviewing the products, and they do have unique images which suggests they own the products, I think they could do more with video to drive traffic. Adding full video reviews of the products on Youtube and Tik Tok could be more revenue.
Social Traffic: Despite having a social media presence they have very little following and haven’t posted much social content – if this was something they focused on it could become a bigger traffic driver.
Build an Email List: Although sites built around specific product types can be difficult to build an email list there are options such as a lead magnet advising on the best ways to clear the air in your house or the best device for specific type of air issues.
My Thoughts on How To Improve Revenue:
Avoid Distracting The Reader: The top of some of their “best X” affiliate reviews have highlighted boxes that randomly link out to other websites (I believe in the thought that linking out to authority sites is a good signal to Google, which is true) but this is likely to send people away from the affiliate content and lose sales, so put those links at the bottom of the page or within the content.
Call To Action Buttons: There’s no buttons with call to actions in the “top 3” product review comparison tables on their affiliate content, just text links, big, colourful buttons, would generate more attention and clicks.
Showcase The Personal Experience: Though they seemingly have unique images of the products and even videos on Youtube showcasing the products their written reviews and affiliate content don’t really highlight that personal experience of using the product, it still reads like a very generic review written by someone who hasn’t actually used it (even though I believe they may have owned and used the products).
Don’t Display Prices: They are displaying prices directly in reviews and comparison affiliate posts which I would discourage because one big reason people will click your affiliate buttons is to check the price on the retailer.
Avoid Listing The Retailer: On their call to action buttons they often use terms like “Buy on Amazon” which although I’ve never tested it specifically I believe could cause a reduction in clicks because people may think “OK, I’ll check it on Amazon later” or open Amazon direcrly without clicking your links or buttons.
Biggest Takeaways To Apply To Your Own Site
Product Sites Still Work: Going all in one specific product type (in this case devices that clean the air of your house) and covering every piece of information, reviewing every product, and comparing all the different models can give you high topical authority and extremely high traffic (an estimated 100,000+ visitors p/m in this case).
Using the Products Builds Trust: If you can buy the products and take original photos and videos to add into your content then do it – this shows much more trust because people can see you have actually used them rather than regurgitating the Amazon listing information.
Always Use Call to Action BUTTONS: Never use text link call to actions but instead always use big, colourful, contrasting buttons people can’t miss.
Don’t Distract Your Visitor: Never put anything at the top of your pages that can take your visitor AWAY from the thing you want them to focus on otherwise you’ll lose their attention and lose clicks and sales.
Avoid Listing Prices: Avoid using product prices on your affiliate content (even when using Amazon’s API to display the current price) because it gives people one less incentive to click through to Amazon – many people will click to check the price.
Don’t Tell The Reader Where The Link Leads: Again, avoid mentioning “Amazon” on your call to action buttons (though remember you do need a clear disclaimer at the top of your pages / visible above the fold saying you’re an Amazon affiliate) as many people will open Amazon in a new tab or decide to just check it directly on Amazon later meaning they won’t click your affiliate link.
Build your Email List: It drives repeat traffic back to your site, makes people more likely to buy, and drives more sales plus it’s something Google cannot take away from you.
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"Generating Leads and Boosting Enrollment in Institution through Digital Marketing"
Dear Admission Managers/ Educators,
Does your institute have enough diversified admissions? Have you taken steps to improve the brand of your institution?
No…Yes…NO..!!!
Then invest some time to read this article fully to get answers to your questions.
If you tried to do marketing of institutions via traditional methods; then the brand may develop but there is no assurance of the happening of leads via traditional methods of marketing. Even if lead generates; then still the question comes viz. Generated lead converts into the final admissions or not?
Because Marketing is not rocket science but if we use marketing in the right way via digital presence for connecting defined stakeholders with the right geographical area; it gives results in final outcomes.
Nowadays; So many institutions are facing problems in getting admissions; especially tier 2 and tier 3 cities are facing problems; even there are some good institutions available in tier 3 cities; they are also facing the same issue.
This problem is mainly in professional higher education as well as +2 JR. Colleges and schools.
This article is mainly for the people who are Education Director, Marketing Head, Principal, Admission coordinator, etc.
If we use digital marketing effectively in the education sector then defined problems may be resolved.
The fundamentals of Marketing:
Marketing is all about sharing the right messages to stakeholders at the right time to improve the leads. It’s not about only selling the products or services; it’s all about happily communicating with the customer and retaining the customer.
Copywriting, sales, and advertising are the major components of marketing; whenever we are trying to do marketing of any product we need to consider these components.
You should have a great product/service, marketing will help these great products as well as create a brand in customers’ minds. Never try to become number one; Always try how your products or services are unique via marketing.
Physical assets were the main success factor for any institution, coaching class, or the institutions which provide professional online or offline courses to get more admissions. Nowadays success definition has been changed and it’s Good Teachers with value-added digital assets such as the Website, the Online presence of institutions via various media, YouTube channels, Digital skills, etc.
For example, BYJU’s, Khans Academy, and UnAcademy are growing because they have the right kind of digital assets. If they could have used traditional methods of marketing, then it may be difficult for them to sustain in this digital era.
Basically, Digital marketing is an integration of fundamentals of marketing via digital presence; So that target can be achieved through various digital marketing techniques.
Digital Marketing vs. Traditional marketing:
We were doing marketing through Newspaper, Hoardings, telephone; we may do branding through this media but it’s really difficult to generate quality leads via these media, and that is the main reason we have been shifted tho digital marketing through various social media platforms such as Twitter, Facebook, LinkedIn, Instagram YouTube, etc
Immage1. Digital Marketing Vs Traditional Marketing
Nowadays we may see the major stakeholders of the institution are always available on social media through mobile, tablet, or laptop.
Even students or parents when they are traveling they won’t see the hoardings or detailed ads which come in the newspaper but if they are traveling or maybe at home they will always check social media; they see the various ads of intuition through organic or inorganic digital marketing.
Drawbacks of Traditional Marketing:
No interaction or very less interaction with your defined audience
No direct action/Click are available easily to know more about products
Little Bit difficult to measure ROI
Poor conversion
Difficult to receives the feedback
So good options for educators to move on to digital marketing. The main reason is more students spend a minimum 4 to 6 hrs per day on digital tools. They don’t want to read flyers, see the hoarding, etc.
So nowadays it’s better to promote any course/ institution via digital marketing than traditional marketing. Even Students or parents take the decision by online review about course and institution. They check the various facilities available under course, inside the institutes via website institute or a youtube channel or social media pages of the institutes
Advantages of Digital Marketing
In digital marketing it is possible to target stakeholders by defined focus such as Age, location, occupation etc so such facilities are not available in traditional marketing. Example: if we give an ad in Dainik Bhaskar ; then investment is high to give an ad in a leading newspaper, we can’t control the parameters which are available in digital marketing to the paper advertisement.
To reach a global audience is available through digital marketing.
It’s 100 % possible to measure digital paid ads.
Digital marketing is very much cost effective.
Promoting of new business is easy through digital marketing.
Via digital marketing, we can create the brand in the minds of consumers.
There are some challenges for educators about digital marketing :
Don’t know about digital marketing
Running ads but not getting right kind of leads
Don’t know ; how to target expected audience
Development of digital content
Building communities via digital medium
CATT Marketing Funnel:
This is one of the best models to get solutions for various challenges/ problems which are faced by educators to improve the branding of their institutions.
Wealth= n^CATT
n(Niche): It’s the main factor for success and improving the wealth of your business.
Content: Development of the right kind of content; which attracts the people. Content such as blog, post, Videos, webinar, creatives, QA on Quora, information on various pages of social media and website especially landing page.
Attention: via SEO, SEM, Paid to add, referrals, etc, we can divert the attention of stakeholders towards our service.
Trust: Create trust in customers’ minds via marketing automation such as CRM, Re-targeting, etc.
Transaction: Finally stakeholders should take action for the transaction via a defined sales method that is appropriate for defied sales of products or services.
For example, Stakeholders should come on our landing page via paid Ad, SEO, SEM and make sure they should share their details on the form and they should click submit button; once they submit the data our direct response team will take the strongly follow up for the same and stakeholders should be ready for to do payment transaction or via after the landing page itself if stakeholders feel that our services or product is okay as per their expectation then they initiate the payment process their itself.
Integrated Digital Marketing:
Image3. Integrated Digital Marketing
By using various funnels, rank our pages by the search engine so that search engines will find our landing page or webpage; where we would like to invite more targeted stakeholders for converting the leads.
We will have people in different funnels at various stages so it depends upon how we utilize it for generating the leads.
The important part is people should trust you so via CATT funnel it’s easy to do the final conversion.
To know more about Generating Leads and Boosting Enrollment in Institution through Digital Marketing or if you are looking for digital marketing services; You may share your requirements on [email protected] or visit our website
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Even before I was born, and for clarification I am a young adult, politics have stopped being "how do we go about this issue" and they are instead "Oh, is this REALLY an issue" vs "YES AND ITS ONE THAT NEEDS HELP".
I grew up to see the majority votes of the people being ignored in favor of a system that made no sense to me then, and makes no sense now. I grew up seeing people laud a monster for his monstrosity because they thought he could get them a bit more money, could get the country I was raised in- a country where I learned before I even hit double digits how to hide under my desk or in the corner so as to avoid being spotted by a shooter, a country my parents praised for freedom and yet I saw as it stomped on the voices of my cousins and friends with darker skin, where police brutality has resulted in deaths for much longer than I had been alive, but also I saw on the news and heard whispers in my high school about protests in the name of people who were killed for nothing, and whose murderers got away because they had a badge.
I have lost a friend because of my own ignorance, because so much media and internet searches where policed towards trying to direct me into the narrative they wanted so they could pass off this country as great and good and for freedom when it had celebrities signing fucking bombs that would be sent to terrorize innocent families who already lost thier homes, thier children, and who are suffering because of actions people older than my grandfather decided to make using taxes when I just wanted less student debt and less terrible roads.
And now I sit, unable to help more than pausing doom scrolling to let sounds play out on my phone because I'm still trying to pay off that student debt as I look for jobs with a degree that may not be enough for me to move out of a house owned by a mentally, verbally, and occasionally physically abusive, ableist mother
And then I have to deal with people still saying I don't deserve shit because I was born with a vagina, because I'm somewhere between acearo and pan, because I don't believe in a big man in the sky, and because I think human rights should apply to all humans regardless of race, ethnicity, or beliefs, except for the ones who decided they wanted to try thier hands at a fucking genocide.
So yeah. Politics are unfortunately serious enough that I would cut someone out of my life over them.
“Are you gonna let politics ruin a friendship?”
Yes tf I am
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Week 8 | Body Modification on Visual Social Media

Hello Brother☝️(and sisters of course), I have a question for all. Look at yourself, now open Instagram and look at whoever on there. Do you feel like you're lacking in some areas? Do you feel insecure about how you look? Well I'm here to tell you that you don't have to worry about how you look, because everyone looks good in their own right.
Today we're talking about body modifications on social media and how it could effect the way we think about our own bodies.
In today's digital world, social media platforms like Instagram and TikTok have become strong places where people can show who they are, connect with others and seek for other peoples approval. But the way body modification is shown on these platforms has caused a lot of concern about how it affects our own body image and self-esteem. Seeing so many modified, "perfect" bodies can influence how we think about our own bodies, creating a mix of desires, insecurities, and pressures from society.
Social media is a double-edged sword when it comes to body image. It allows for self-expression and the celebration of different beauty standards, but it also spreads an idealized and often unreachable image of beauty. Influencers and celebrities play a big role in this. For example, world famous pop-star, Park Jimin of BTS, has had a "fan" try to imitate his entire look. From clothing, allllll the way to facial structure. Yes. this "man" has gone as far as getting plastic surgery to reconstruct his face to look as asian as possible. Stating that it makes him feel more confident, and "like he is his true self". While these changes might make some people feel more confident, others might feel regret and more insecure, especially with the constant comparing that social media encourages.
Constantly seeing images of perfect bodies and flawless modifications can really hurt self-esteem and body image. A study by the Huffington Post found that 60% of social media users said it made their self-esteem worse, and 51% said it made them feel worse about their looks. Trying to match these digital standards can make people want to change their bodies. This chase for the "ideal" look can lead to a cycle of dissatisfaction and endless comparison, making people feel they must keep changing their appearance to fit ever-changing beauty trends.
Because social media has such a big impact on body image, it's important to have health education that helps people make smart decisions about body modifications. People need to understand the physical and psychological risks of these changes. Health education should also teach people to think critically about the content they see on social media and encourage a balanced use of these platforms.
Promoting digital citizenship is also key to reducing the negative effects of social media. Influencers and content creators have a lot of power in shaping how people see themselves. They should be honest about the risks and realities of body modifications and promote body positivity and self-acceptance. By showing realistic and diverse images of beauty, they can help make social media a healthier place.
While body modification can be a way to express yourself and feel empowered, how it's shown on visual social media needs to be looked at carefully. The impact on body image and self-esteem can be huge, often leading to more insecurities and a skewed view of beauty. By promoting informed choices, self-awareness, and support in the digital world, we can lessen the negative impacts and encourage a more positive view of body image. Pushing for honesty, better health education, and responsible use of social media are important steps in creating a balanced and supportive environment for everyone.
References
Bradley University: Body Modification & Body Image, 2016, Home | Bradley University. Viewed 26 May 2024. Available at: Bradley University
Grumpychipp, 2023, Body modification vs. social media: Is there any connection?. Spiderum, Viewed 26 May 2024. Available at: Spiderum
Greenwood, D., 2021, The BBL Bubble: How Social Media Fuels Body Modification, Psychology Today, Viewed 26 May 2024. Available at: Psychology Today
Lakhera, A., 2021, How Social Media Develops Insecurities and Low Self-Esteem. Medium. Viewed 27 May 2024. Available at: Medium
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Print vs Digital Media
Media. We believe that Media is the only medium that works in the process of advertisement. People have communicated through the media for centuries. The one who wants to sell a product and the other who wants to buy it have a direct or indirect connection through the media. Media is a cycle; it does not stop or have a full stop. It continuously evolves and adapts to new technologies and platforms, ensuring that information and advertisements reach a wide audience. Moreover, media plays a crucial role in shaping public opinion and influencing consumer behavior, making it an indispensable tool for businesses in today’s digital age.
A long time ago, when there was no internet or digital technology, everything was sorted, or we can say everything was limited. A few years ago, technology happened, and everything that was limited got restless. Everyone started to get to know things faster. The world became more connected as information could be accessed instantly from all corners of the globe. People began to rely on technology for communication, education, and entertainment, transforming the way we live our lives.
Now we live in a world where there are two main Mediums on the market.Print Media. Digital Media. Let’s have a look at which is better!
Both media have their power, and all of them work very well in the advertising and communication industries. But the debate starts over which one is effective in the long term.
Print media, such as newspapers and magazines, have a tangible presence that allows readers to physically engage with the content. This can create a lasting impression and a sense of credibility. On the other hand, digital media offers instant access to information and a wider reach due to its global connectivity. However, its transient nature may make it harder for messages to leave a lasting impact on audiences. Ultimately, the effectiveness of print or digital media depends on the specific goals and target audience of each advertising or communication campaign.
DIGITAL MEDIA
Everything digital now reaches customers quickly and efficiently. Ads, News, Movies, and all communication are now fast because of their digital appearance. The biggest advantage of digital media is that you can navigate your targeted customers until they reach you, and you can keep a record of it. You can constantly check on your audience, But is it that effective or just a waste of time and money? People are using the internet and getting a lot of information in just a few seconds, which scientifically does not allow a human brain to work in that process. The whole point here is that, yes, digital media is faster and more limitless in reaching its target customer, but it does not take effect until the ad is continuously hammered on the targeted customer.
PRINT MEDIA
If we look at print media, it does not have the speed of digital media or cannot reach every single one of your targeted customers, but it does have a big impact on product sales and brand recognition. Print media allows for a tangible and visually appealing representation of your product or service, which can leave a lasting impression on potential customers. Additionally, print media often caters to specific demographics or niche markets, allowing you to effectively target your desired audience and increase the likelihood of conversion. But again, this advertising comes with the difficulty that we cannot observe or navigate your likely customer. Print Media allows you to consume many customers at a time, but it does not allow us to communicate personally with our customers, and hence, we cannot keep any record of it.
It ultimately depends on your target audience and the goals you want to achieve. And that is why we at Bright Pixel give you the bets suggestions and services for both Digital Media & Print media, according to your brand and product. We have experienced experts to help you sort out these confusing questions about choosing the best medium of communication for your targeted customers. Visit us & let’s plan your brand development together!
#ads#brochures#digital media#email marketing#fb ads#flyer#google ads#insta ads#internet marketing#magzines#newspaper#mobile app#podcast#postcard#poster#print media#social media#video marketing#vlog
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Place your orders here! Or, get the digital version here! At last, the physical copies for OBT's first book have arrived! It was really exciting getting to open up this package today, I'll never get over how special it feels to hold all of the effort I've put into this project right in my hands. I was quite overwhelmed with the immediate support when I opened the first wave of pre-orders- I've actually already sold out of the first wave of books! I'll be holding a second wave immediately, and will place orders for the next wave in about a week or so as I estimate how many copies to get. Like with the previous announcement, this is for pre-orders of this next wave, so books will be about 4-6 weeks out depending on production/shipping times! I also finally set up the ability to purchase physical prints through Gumroad, so I'll be redirecting new purchases there instead of the Google Form since it'll be more convenient so y'all don't have to wait for me to process your invoice! (It'll also be nice so I can put a limit on copies available once pre-orders are finished!) Already placed your order through Google Forms? I've contacted all buyers with payment information at this time! Books will be shipped the following business day after payment has been received. It appears I forgot to post information from the previous announcement on Tumblr, oops! Anyway, I’ll post all of that below the cut, but it should also be on Gumroad’s product page.
This book includes all of OBT's current chapters all the way through Chapter 6 (yes, including the pages that haven't released yet)! In addition to that, it also includes concept art, extras, gameplay notes, trivia, and features the beautiful Fan Art Feature section so many folks participated in! All in all, it's about 320 pages of juicy OBT content. This print run will be not-for-profit, meaning that the cost of each book is relegated strictly to what it takes to produce and ship. I, the artist, will not be receiving any revenue from this. OBT is a derivative work, and I don't wanna risk getting in hot water legally. But I do get the satisfaction of holding a physical copy of something I made, so that's more than enough payment for me! (Though if you'd like to tip me as an artist, consider donating to my Ko-Fi or Patreon!) This first print run will be ongoing as supplies last, though more waves may be held depending on interest. You are also welcome to order copies of Born Yesterday outside of the print run, but please note that prices substantially increase for print-to-order copies vs bulk (not my choice obviously lmao, just what the supplier charges). I'll update this post if the bulk copies run out of stock. I'm also willing to hold books for folks who can't pay right away, though ready-to-pay customers will get priority. Unlike Dielle's Wish, these orders are pre-orders, so I can more accurately gauge how many copies to order (these books cost a decent amount more than Dielle's Wish, so I'd like to avoid overstocking as much as possible haha). As such, delivery estimates can range from 4-6 weeks depending on duration of production time. I'll be sure to notify buyers when their order ships! Prices During Print Run Paperback: $38 Price includes production/shipping within the US, and books will be shipped via USPS media mail. Outside of Print Run Paperback: $75 Price includes production/shipping within the US, and books will be shipped via USPS media mail. Price of print-to-order copies varies with number of copies ordered. For non-US countries and territories, the production cost of each book during the print run is $35.67 per book, and shipping estimates start at $20 and can reach up to $35. Buyers are also welcome to DM me for a private invoice! Feel free to PM or comment with questions!
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big old wordy post for anyone wanting to get into the layton series and support it in a slightly more legal manner loool
first off, the Original Trilogy. probably the easiest option is purchasing the first 3 games on mobile. yes, these are the full games that debuted on the DS but in HD with BONUS content.

oh hey katrielle and alfendi. i guess mystery journey and mystery room are there too but i'll get back to those.
anyways, the layton series comes in different parts with some spinoffs. the first three as seen are Curious Village, Diabolical Box and Unwound Future. these are first in order of Release. so you can't go wrong starting here.
the next three that came after are the Prequel trilogy: Last Specter, Miracle Mask and Azran Legacy. this means even though they were released later, they take place before Curious Village chronologically. so maybe you want to make LS a starting point if you like that sort of order? LS was the last layton game for the DS while MM and AL were for the 3DS. this is where it gets difficult.
currently, Last Specter has no other port. if you search on something like ebay, you will see a clear price difference compared to listings for the original DS trilogy. and with renewed interest in the series, the amount of ppl looking for copies has probably grown too. so i don't recommend joining the fight unless you really love layton and physical media lol. i still probably RecOMmend finding another way to play it.
also my fav part of Last Specter is London Life!! a game within a game where you can create an avatar, dress up, decorate your room, get a job, fish, meet characters from the past 3 games (and a couple from Eternal Diva!) HOWEVER, London Life is only available in versions for Japan, US and Australia. if you have a European copy, you won't see it... so keep this in mind...
but before you get to the 3DS titles, you should watch the movie i mentioned earlier. what, a movie? YES! Professor Layton and the Eternal Diva! released in 2009 and takes place between Last Specter and Miracle Mask. it's animated in the game's style and comes with subs and dubs. you can easily look it up on youtube.
okay now you can move on to 3DS. Miracle Mask and Azran Legacy are available digitally in 3DS eshop but that is CLOSING MARCH 27 2023. physical copies are also expensive to acquire. they currently do not have mobile ports either.
there's another 3DS title available as well and it's a wild one. Professor Layton Vs Phoenix Wright: Ace Attorney! a crossover spinoff where you get to enjoy the gameplay of both series and the work done here would later influence some stuff they did in The Great Ace Attorney Chronicles so you can check that out too. but i rec this title if you are already a fan of PL and AA so you can get the most out of the experience. if you hope to get this physically, be aware it's an extremely expensive hassle. otherwise, just grab it from the 3DS eshop for $29.99 before it closes or brew up another method at home.

okay okay but what about Mystery Journey? well, the protagonist this time is Prof Layton's daughter Katrielle! her game's available on 3DS and mobile (with free demo) and there are extra purchases if you want more goodies. but you may want to consider the switch version instead. it comes with all DLC unlocked, extra outfits and nicer graphics. it also has some new and improved puzzles. why is that? well, some of the puzzles in the original release weren't popular. if you try out the mobile demo, you may notice a totally different vibe with the puzzles. well, why is That? sadly, the original puzzle master for the layton games passed away in 2016. Mystery Journey is a more divisive title so maybe don't make this your first layton adventure.
BUT WAIT! there's also a Mystery Journey anime you can watch! Layton Mystery Tanteisha: Katori no Nazotoki File! it goes through the events from Mystery Journey and MORE! yes, the story goes BEYOND the game!! it's only available in japanese though (but there are subs lol)
HOLD IT! there's one more mobile game to talk about. Layton Brothers: Mystery Room! this time, you follow Lucy Baker, a fresh detective constable assigned to assist Inspector Alfendi Layton, son of Prof Layton. this game is less about puzzles and more about investigation and interrogation. it's a freemium game, which means the prologue and first 2 cases are free. the rest of the cases are in-app purchases.

if you've already played all these games, well congrats! now we just sit here and wait for New World of Steam
(and keep praying for Mansion of the Deathly Mirror lol)
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hiii i really really love the way you write and the themes you touch on in your posts id love to hear if theres any books/media that influenced your writing style + the things you focus on in your analyses !
omg hiiii thank you<3 this got annoying so lemme put it under cut lol
This is actually really hard for me to pin down I've been racking my brains over this one. I tend to be a little bit of everywhere, just whatever catches my interest at the time. Most of my personal reading is nonfiction within the realm of philosophy/theology + history + english criticism; whatever fiction I do get around to tends to be horror and/or satire. House of Leaves by MZD actually has just about everything that tickles my fancy. Finally read it beginning of 2021 and I truly haven't been the same since. That's definitely a big one.
But to give you an idea here's the pile of books I'm looking at on my desk as I type this is: an anthology of John Wesley's sermons (founder of Methodism), House of Leaves, an anthology of Percy Shelley's poetry + prose, "The Sphinx in the City" essays on urban living + feminism, the communist manifesto, a dissertation on the influence of Hermann Hesse in Japan, "Thank God for the Atom Bomb" essays by a "conservative cultural critic", and how could i forget the 70pgs of the unabomber's manifesto i printed out.
Currently been slowly making my way through "Romanticism and Consciousness" which are essays on the historical/political background influencing Romantic literature. More often than not I tend to look for essays and critical readings of works before I actually do read said work proper. I don't recommend this btw I just never listen to my own advice. But like, this book inspired me to buy the Shelley anthology. And some of the essays in the Shelley anthology analyzing him I actually found online weeks prior and added them to my digital library. I'd rather read them physically, as I tend to highlight my books. I find highlighting + margin notes really help me stay focused otherwise simply Sitting And Reading makes me go a lil nutz unless the book really is that good. I backed an artist's first comic book that had me ensnared recently. Independent comics tend to do a number on me. Yes I'm still a huge homestuck fan. Will be going 8 years strong.
I reread Brave New World late 2020 after, somehow, getting my hands on it in middle school. Comparing the way the protagonist kills himself at the end vs trying to read Huxley's theological pieces, he should've stuck to the racist satire. I'm still gonna try to finish the Perennial Philosophy, though. All this rambling has me realizing the childhood series I grew up on was A Series of Unfortunate Events, so I think I'm starting to notice a trend.
But actually the biggest media type I consume is games I fucking love video games. I think I cried playing Disco Elysium. I wish more games understood its medium as well as DE. I think that's really what you have to find is stuff that understands its medium. Ososan is a show that is really fucking good at being a tv show, and I think it helps because it doesn't necessarily draw from anything prior because it's such a different beast from osokun (the ososan manga actually came out like a few months after it aired I learned recently).
I don't watch many movies or shows, and the ones I do make me really wanna read the original source material just so I could compare (A Clockwork Orange, American Psycho). I just last watched the Belladonna of Sadness and I think that's an animated movie that understands it's an animated movie. Why go for realism when you've got watercolors?
My other main criteria for any piece of work is that it makes me want to pick up smoking. I don't think I could explain this further if you asked.
Aside from. Any of whatever I just said. My writing background is largely academic with some journalistic experience. It makes media analysis really easy. It also helps that there's technically no wrong answer when it comes to critical readings, just like any school essay you just have to be able to back up your claims with evidence and articulate the connections you see. Prose is a new beast that I am attempting to tame but I think 1. You need to have fun with the learning process and I do in fact enjoy learning. This includes a willingness to examine and reexamine your own words even after you're done working on a piece and analyzing what you can/need to improve on. 2. I really enjoy being able to construct a sentence in a million different ways and I will always have a tab open for the Merriam-Webster dictionary-thesaurus while writing ANYTHING. 3. Did I mention having fun? I really have fun writing I love writing as a hobbyist. 4. Consume and question everything in equal measure. This will eventually produce something.
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Potential customer here, but confused and concerned about your terms. It seems like not really a commission if you retain all rights and can use it however you want, but severely limit exactly how we can use the thing we just bought? I'm all for always crediting the artist and agree 1,000% about nft garbage, but specifying exactly how to credit and where we can post seems... excessive. I wouldn't buy physical art with a similar list of restrictions.
Not trying to be rude, genuinely hoping for an explanation of the wording. Apologies if it comes out bad!
Hello! I appreciate the interest and thanks for asking!
Most often, digital artists that are being paid for the commissions will have full rights to that artwork - this is not unique to my own terms of service. On my end, this just means that I can use it as an example to show potential clients and include it in my portfolio - though I also stated you can ask to keep the artwork private and I will honor that. I also ask that this artwork is not sold without my consent (ie. on redbubble, etsy, etc).
Asking permission to post to other social media sites is also not unique to my terms of service. I think the line you are referring to in the carrd is "You may not post to other social media websites (Facebook, Reddit, Instagram, etc.) unless I have given permission to do so." "Unless I have given permission to do so" is saying that I would prefer to know how the art is being used and where the artwork is going to. I'll most likely say yes, so please don't be hesitant to ask. As an example - "when this is done, can I show my friends on face book / use as IG icon / use on Roll 20." This rule was instated partly because I am not on those websites, but also because this helps me know *what* you are looking for out of the art - will this be seen most often as a larger portrait vs thumbnail portrait vs icon. As the artist, the final presentation is important in the design process. Similarly, if you plan on printing/framing the artwork for personal use, you can ask me for a larger size if necessary.
As for credit, a "@spiceestew" somewhere on the post/your profile is enough, as is typical when commissioning digital art. I would hope that when I sell my physical artwork, the purchaser shares my name when the artwork is mentioned.
I'm more than willing to work with the commissioner if there are any areas of concern with regards to these points, but if this is seen as limiting, I'd ask you to commission another artist.
I understand that these terms won't work for everyone and I appreciate the ask! If you have any more questions I'd be willing to answer them ^^
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Marvel Fans 4 BLM - Rules and FAQ!
What is Marvel Fans 4 BLM?
Marvel Fans 4 BLM is a charity auction where fans offer works in exchange for donations. Our focus is to raise money for various Black Lives Matter organizations as well as focus on creating content for Black Marvel characters.
Who is allowed to participate?
All fans from any and all Marvel fandoms are welcome! We ask that if you are under 18, you do not offer or request explicit rated content.
How does it work?
Creators sign up to offer their works. Bidders then pledge donation amounts in auction-style. The winning bidder donates their pledged amount to a charity; once that donation is confirmed, the creator starts, uh, creating!
What is the schedule?
Monday 15 June - Sunday 28 June: Creator Sign Ups
Monday 29 June - Sunday 5 July: Browsing Week
Monday 6 July - Sunday 12 July: Auction Week
Sunday 19 July: Proof of Donations Due
Sunday 15 November: Check-In
Sunday 31 January 2021: Fanworks Due
More FAQ, Rules, and Resources under the cut!
What items are acceptable for creators to offer?
All creations should be centered around one or more canon Black characters in any Marvel fandom (movies, comics, TV - any Marvel adaptations!). Other characters are welcome to join the fun, as long as they are not the main focus. Shipping and Gen content alike are welcome! Creations accepted are:
- Fanfic
- Digital art (original art, moodboards, manips, edits, etc.)
- Physical art (artworks, crafts, merch, etc.)
- Podfic
- Fan vids
- Translations
- Fan labor (beta work, sensitivity reading, culture-picking, fact checking, SPAG editing, etc.)
If you’d like to offer something not listed, feel free to ask.
I wanna be a creator! Tell me more!
More details will be shared at each stage, but here’s an outline to get you started!
Creator sign-ups run from Monday 15 June to Sunday 28 June. You’ll sign up via a Google form and there you can specify what type of fanwork(s) you are offering with some relevant details like characters, pairings, and content you are willing to create in addition to other notes for bidders to see!
As well as fundraising for important causes, this event is intended to create new content for our favorite Black Marvel characters. With that in mind, we will not accept any previously published or created works. The exception to this is physical goods and crafts.
After the auction closes, we will put you in touch with the highest bidder and from there you two work together to create something great! Once you have your bidder’s prompt, you’ll have until 31 January 2021 to complete your work for them. We’ll have a check-in on 15 November but it’s up to you to follow through by the 2021 deadline. Unfortunately, failure to complete by the deadline will mean you will be unable to participate in future events - until you meet your obligation to your bidder.
You can offer up to three works for auction, but please be honest and respect your limits. We want both creators and bidders to end with a complete work and enjoy the process! For physical goods, it is up to you and your bidder to decide how to handle shipping - keep this in mind when setting your starting bidding price.
After posting, you can tag us in and any works that follow our rules will be included in our AO3 collection and featured on our Tumblr!
I wanna be a bidder! Tell me more!
From 29 June through 5 July, you will be able to view all items up for bid, as well as check out each creator’s other works to get a feel for what they can do. You may also reach out to contact individual creators if you have questions. We recommend that if you have a specific idea in mind, or a rarepair, or something the creator has never done before, that you reach out and confirm they will be able to fulfil your request before you bid on them.
From 6 July through 12 July, bidding will be open. All bids will be placed in US dollars, with a $5 minimum starting bid and a $2 minimum incremental bid. Bidding will not be anonymous. Group bids are welcome.
You may bid on as many items as you like, but please keep in mind that you cannot retract a bid, so make sure you can commit to donating the amount(s) that you bid. You may donate to any of our approved organizations listed below, or ask the mods for approval to donate to another cause that is working towards BLM goals.
For physical fanworks, whether or not your final bid includes shipping will be up to the creator. Once we receive confirmation of the donation, we’re no longer responsible for communication between creators and bidders. Be aware that for physical fanworks, creators will need your address to send you the item. If you aren’t comfortable giving out personal information, we suggest you bid on other auctions instead.
Once the auction is over, we will confirm the final amount for your winning bid(s); do not donate until you receive this confirmation. As soon as we have proof of your donation (pdf receipt that shows date, organization, and amount, all other info can be redacted) we will put you in touch with your creator. At this point, it is up to the two of you to work out how you’d like to proceed to ensure that the bid is fulfilled by 31 January 2021.
If you don’t hear from your creator after we connect you, please reach out to them yourself! If it has been a couple of months and you haven’t heard from them at all despite your efforts to get in touch, let us know and we’ll try to contact your creator on your behalf or help you assess the situation. Unfortunately, there’s always an inherent risk that a creator may fall through for various reasons. If this happens, we hope that knowing that you donated money to support an amazing cause will lessen the disappointment of not receiving a promised fanwork.
Remember that this event is designed to create content for Black Marvel characters, so please be sure to keep your requested works aligned with our Content & Conduct guidelines.
What charities will be supported?
We want participants to feel connected to where their efforts are going. There are multiple organizations linked in our Resources section below, along with master list sites that are updated regularly as new donation opportunities arise.
Creators will be allowed to specify up to three sites that they’d like their winning bidder to support with their donation. Any of the sites or organizations linked in our Resources section are acceptable. Creators can also decline to list a preference, and their winning bidder will be permitted to donate to any of the sites or organizations linked in our Resources section.
We are also open to suggestions! Other donation opportunities requested by the creator and vetted by the mods will be welcome.
Can I sign up to provide more than one offering? Can I sign up as a creator and a bidder? Can I bid on more than one offering?
The answer to all of these is an enthusiastic yes! Creators can make up to three offerings. Just be sure not to spread yourself too thin; we want everyone to have a successful participation. Do not agree to participate, either as a creator or a bidder, unless you are absolutely committed to following through.
Content & Conduct
This event is designed to spotlight Black characters in a positive way. This doesn’t mean we require fluff, smiles, and happy endings, but it does mean that for this event, we require that you think critically about what you are presenting and how that representation fits within the larger context of the way fandom treats characters of color.
All creations must be centered around one or more canon Black characters, meaning they must be the main focus of the story, artwork, etc. They should not be sidelined in favor of other characters, and if there is any shipping (which is not required, Gen creations are more than welcome) they should be in the main pairing.
This event is designed specifically to support BLM and therefore we expect all participants and creations to align with the values of the movement. To that end, we ask that you do not create or request fanworks that celebrate law enforcement or the military. This is not the appropriate event for a cop AU or similar. For characters canonically affiliated with law enforcement or the military, be critical of how those institutions are portrayed, as well as how BIPOC are treated by and within those institutions.
Some additional points to keep in mind:
- Some Marvel characters have canonical physical, mental, and emotional disabilities - including invisible ones like chronic pain and mental illness. These should be treated respectfully, with due diligence given to portraying their lived experience.
- No perpetrating anti-Black stereotypes or tropes.
- No sympathetically portrayed Hydra or other Nazi analogues.
- No explicit or romantically portrayed non-con.
- No sexual/romantic relationships between adult and minor characters.
- No sexual/romantic relationships between family members.
- All content shared publicly should be tagged appropriately and thoroughly.
Any offerings or creations that do not adhere to these guidelines will not be promoted on any of our social media platforms, and may affect your ability to participate in future events.
Resources
Creating:
Writing With Color blogs, recs, & resources
Sam Wilson Birthday Bang resource page
Guide for non-Black authors writing Black characters
Common Microaggressions
Stereotyped vs Nuanced Characters and Audience Perception
Donations:
Black Lives Matters carrd
Say Their Names carrd
BLM card master list
Homeless Black Trans women fund
Who are the mods?
@a-majesti, @awesomesnafu, @gavilansblog, @samstevebuckyhq, and @thundercakes22 are your friendly mods. We bonded together over our love for Sam Wilson, and are amongst the mods & organizers for a variety of Sam Wilson-centric spaces, including the Sam Wilson Birthday Bang, SamSteve Small Gifts, SamSteveLove on Twitter, and the Sam Wilson Appreciation discord.
I have another question!
No problem, we’d love to hear from you! Email us (marvelfans4blm at gmail) or send us an ask here on Tumblr.
**Mod note: Thank you so much to @fandomtrumpshate and @marveltrumpshate for generously sharing their resources!
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Lol its fine!! Reply whenever you can ^_^
But ahh true, true. Idk why I thought it would be a hint to the music lol but a sort og an evolution of the concept so to speak. Either way, am excited for the comeback because fresh svt is always iconic. Oohhh the concept photos are all pretty and idk which one to pick jfkshfjsjd. Like they are all very on brand for them but also unique and pretty. Very artsy haha.
Ahh yes, rabbitnwas forever iconic and it was what helped other places like discord to do similar things! But ah understandable!! Both seventeen and nct (when I was getting into kpop more) always felt like BIG well known groups due to their fandoms being so big at least to me. Especially when people always recommended their songs i just assumed they have been around for a while like bts when I joined only to realize they are still rookies. Monster rookies indeed!! The fact so many people love them is enough for me to say they are amazing, well respected and loved by many. Those comments annoy me, especially when people downplay their hard work by claiming 'bighit helped them get more famous' like what!? Yes bighit did help with getting more western attention per se but like downplaying as if they haven't achieved anything at all is confusing to me. Claiming how streaming fans aren't doing s good job to which im like one, mass streaming isn't healthy and two, fans who do try their best and we do beat records of our own. Seventeen isn't unpopular, just because they aren't you know who level doesn't mean they aren't big like do people forget what unpopular means?
Anywhoo, a day late but happy late birthday to our tiger King. May he forever rule the tiger land and take over the world with his tiger agenda lol.
yes! one side fits my aesthetic the best but all the concept photos were nice ^^
and yeah it is annoying but at the same time those people are so detached from reality that I'm just sort of like whatever djflgj like 'it's obvious to anyone who knows what they're talking about you're wrong so I'm not going to bother arguing w you' is sort of my mindset when i see those comments dhfkj bc if i don't think of it that way then i get angry easily. the way i see it bh/hybe definitely is helping SVT with western promotions but like. i don't think SVT/pledis would have been incapable of expanding into the western market on their own if they wanted to. but it's a given that it will be easier and faster with hybe bc they have connections and a reputation in the western market already established. honestly I'd guess that was one of pledis's main incentives for agreeing to the acquisition. but at the same time hybe and western media wouldn't give SVT the time of day if they truly were the flops some ppl try to claim they are lol
and yeah agreed, streaming culture can be super unhealthy. it's one thing to do it if you want to but at the same time don't be losing sleep over it or prioritizing it over your real life responsibilities. and definitely don't guilt trip and say a bunch of toxic things to others to get them to stream... i feel like it would be a lot healthier if fanbases just stuck to simply explaining, hey this is what streaming is and why it can be important (for like music shows etc) and here's how to do it properly if you choose to stream, and then just let people decide for themselves. there would still be people more than willing to do it, and without the guilt tripping maybe even more people would just find it enjoyable. but hey, what do i know? ¯\_(ツ)_/¯
i also think most kpop stans underestimate how many views from from casual listeners and fans vs hardcore fans/streamers. like streaming does make a difference, but not 100M views difference like some people try to act like it does. tbh there are a lot of groups that have a smaller core fanbase than SVT but get hundreds of millions of views bc they have a lot of casual listeners. you can even see it internally too: don't wanna cry is SVTs most viewed MV by a mile, it's the only one to pass 100M views, let alone 200M. and it has nothing to do w carats streaming dwc extra hard, it's bc it's arguably SVTs most well known song outside of the fandom. i see reactors all the time who react to it and say "oh i know this song! i had no idea it was by seventeen" and you can look at the comments section and see a bunch of people saying the song has a fandom of its own/even if you're not a carat you have to know this song
kpop stans also put too much emphasis on views imo and also equate views to popularity, which on the surface might make sense but isn't always the case. actually in terms of profit, groups/companies make the vast majority of their money off of album, merch, and ticket sales than they do off of views. but those are all things that are a lot harder to "sell" than views, because they actually cost money for the consumer, while you can watch an MV for free. hence why it makes sense that there are a lot of groups with hundreds of millions of views that get relatively low album sales. it's easy to convince casual fans and and listeners to watch an MV than to get them to buy something
and I'm not trying to diss other groups at all or try to say groups that consistently get 200M+ views are flops, they're absolutely not. I'm just trying to point out that kpop stans completely underestimate the amount of casual listeners that exist
but this is why SVT is honestly such a fascinating case. their MV views are nothing to write home about, and yet they're the second highest selling k-act at the moment and are in the top 10 if not top 5 highest selling k-acts of all time, their album sales are literally insane. a lot of people chalk it up to carats being bad streamers but like i said before, streaming isn't going to make a difference of hundreds of millions of views. this indicates to me that seventeen have a bigger core fanbase (ie people who call themselves carats and actually keep track of seventeens activities) but a smaller audience of casual listeners compare to other kpop groups. and i think a lot of people, carats, and non carats alike, pick up on this in some way or another but don't realize that's what's going on and it manifests in kind of weird ways sometimes
and this fact isn't something that bothers me, i actually think it's super important more than anything for SVT to have a strong core fanbase if what they're shooting for is longevity. but i do find it strange bc as i said, groups that do better with digitals than physical sales make total sense from a consumer standpoint!! so how did SVT end up like this!! it's so interesting for me to think about. i think i would have a better idea of why this is if i had been around since debut but alas
the only thing i can come up with is that SVT is better at retaining fans or like... getting fans invested in the group so people who become carats are less likely to be multistans? bc multistans play a huge part in both being and attracting casual listeners. they're the ones making video compilations and edits and content that includes multiple kpop groups, which is how a lot of non-fans get interested in other groups. whereas if someone is just a carat and making content for SVT the people most likely to watch that content is ppl who are already carats. i know im not the only one that's noticed it's kind of rare for SVT to be included in multistan edits and videos. which i don't blame anyone for, i think most of those people genuinely just don't stan SVT and they shouldn't be expected to include a group they don't know we'll or at all. at the end of the day ppl can make what they like. but it's interesting to observe as a general trend. but idk SVT potentially having a lower percentage of multistans still isn't really an explanation for why SVT doesn't have as many casual listeners bc those things kind of just go hand in hand. like either one could be the cause of the other one if that makes sense
ANYWAY sorry for the long reply but as i said the ratio of SVTs core fanbase vs casual listeners is a topic i find endlessly fascinating dhfmfj
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More bad takes from that Twitter thread about film vs. digital.
I have no idea how to determine the authenticity of lighting. In truth, I could probably use filters and some photoshop magic to make a digital image look like film and vice versa and the majority of people wouldn’t be able to tell the difference. The “film look” is not some mystery. Perhaps people are used to generic Instagram filters that did the effect poorly, but done properly you can emulate film pretty convincingly.
The second tweet is the doozy. I ask again, where do people get such mistaken information? And how to do they repeat it with such authority?
First, the contrast. A digital camera is now capable of much more contrast than film could ever achieve. With new cameras that have nearly 15+ stops of dynamic range captured in 16 bit RAW files with billions of colors and tones available, it is no contest. Most film can achieve maybe ~10 stops of dynamic range. That is the range of the darkest thing it can capture and the lightest thing it can capture within a photograph. Remember that a stop is a halving or doubling of light, so an additional 3-5 stops is quite significant. A digital image can have much brighter and darker stuff in it, and when you put that brighter and darker stuff next to each other, you get some epic contrast. Currently most people are not even able to see the amount of contrast possible. Once 1000+ nit HDR screens become more mainstream and HDR image files can be displayed without jumping through a bunch of technical hoops, photos are going to look a lot cooler.
Now let’s talk about black. When discussing black in color theory, we are actually talking about two different blacks. There is the black which is the absence of light which can only be experienced in a perfectly sealed room without any photons. Then there is the black that is represented on different display mediums, whether that be on a screen that emits light or on a surface that reflects light. Yes, technically all black we see outside of a void room would be a dark blue or gray--because physics. But for all intents and purposes, it’s black enough for us to call it black outside of a laboratory.
There is actually no way to get around the “dark grey” that GerberBabyAss2 talks about. I mean, black totally exists in both digital photography and film photography, it’s just hard to find a way to see it properly. The blackness in an image is determined more by the medium it is viewed on, not the camera that captured it. If a photosite on a sensor doesn’t capture any photons, it will be recorded as a black pixel. The camera has no issue saying “Hey, this is black.” Same with an area of film not capturing any photons. That area is considered to be black as well.
Displaying that black properly is another story.
As far as achieving the blackest blacks possible, that can get complicated. If you are trying to create deep blacks on reflective media like a print, you can use special inks that absorb as much light as possible. Combined with high quality photo paper you can get some pretty deep inky blacks. But it doesn’t really matter if the photo was digital or film. If you tell the printer an area is 0,0,0 it will print it as black as possible.
There is a new kind of paint that absorbs light more than any other paint previously created. It is called Black 3.0 and it is some crazy stuff. It can absorb 99% of visible light.

I am curious if this could be incorporated into printer ink somehow. That would be super neat to see photos where you can ~almost~ look into the void.
As far as display technology goes, the best blacks are achieved on an OLED screen. Previous displays used backlight technology which would light up groups of pixels together. To get black you would essentially try to block that area of the backlight. But a little light would always leak through and getting deep inky blacks was not possible. However, OLED screens are able to light up each pixel individually. And if an image has a 0,0,0 black pixel, the screen can just turn off that pixel entirely. In a dark room, the effect gives a pretty convincing blackness. There is also a new technology called Micro LED that will achieve similar deep inky blacks, but without the risk of burn-in that OLED currently has issues with.
The people who keep praising the mythical qualities of film remind me of audiophiles who swear they can tell a difference between different speaker wire. Film has a certain aesthetic character that some people find pleasing. It’s a quality that cannot really be measured. It’s all about how seeing an image makes a person feel. But in all scientifically measurable aspects that we associate with “quality” in the world of photography, film has been surpassed. And that’s okay. You can capture amazing things no matter what you use.
In the end it is all about how an image makes people feel. Film doesn’t need to be better to make you feel something.
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Vidding absolutely counts as a fandom, and Escapade is key to the history of vidding.
Notice how the terminology shifts over the course of Escapade: The first year, it’s ‘songtapes’ being shown, then ‘songvid’ or ‘song video’ predominates for much of the 90s, and then we move on to ‘vidding’ and ‘vids’.
The vidshow moves from being more of a curated presentation of old favorites to having a lot of premieres. It goes from just one night to two, then back to one. Vidshow panels where you just watch vids for a whole panel slot come and go. In 1998, vid review starts up: This is a Sunday morning panel for in-depth critique of the vids shown the previous night and is a famously contentious part of the con. And then there was this:
2002, Friday, 6pm - VividCon Discussion (Come discuss the proposed VividCon, tentative time/location, August/Chicago.)
Yep. Escapade was where Vividcon was born!
By 2008, people were talking about how vidding had moved on from Escapade. In 2011 a vidshow retrospective was added to try to counter the lack of vidding-centric programming. There was a big resurgence for a few years, including such hard-hitting topics as:
2016 - Vidding Aesthetics (”Why is there so much show audio in this vid?", "Why didn't that cut hit on the beat?", "What do you mean 'Cheesy?' She's Celine Dion!" and other immortal questions of vidding aesthetics. If you've ever watched a vid, we want your opinions.)
Why yes, it was my panel. Why do you ask?
There were rounds of warnings wank, caused by Oz vids and by that time Absolute Destiny sent a vid of a violent coming of age film.
Check out this 1994 panel description from Fanlore:
"[The technology in fandom panel] included several things that people can now do in-home that they couldn't do five years ago: cutting and splicing songs on Macintosh computers (to remove inappropriate choruses, verses, or the word "girl"); the soon-to-be-easier ability to select different people from different clips and combine them onto a new background (also for songtapes); printing vhs video frames directly to computer screens, printers and/or color copiers (for fun); and zines and/or libraries on disk. Most of the new technology possibilities were followed by comments that the actual work we can do is illegal [...]. Which comments were followed by the statements that seventeen years ago, writing and publishing a slash fanzine was illegal.... [...] a few people [...], talked to me at different times throughout the con about getting accounts or modems [...]”
This is interesting not just technologically but aesthetically. Is the word ‘girl’ bad in a slashvid? Different communities have disagreed.
Conversations about digital vidding and digital vs. VCR really heated up around 2001, much later than you might expect if you’re coming out of an AMV background. While most of Youtube vids on Sony Vegas--a Windows-only program--at Escapade, Mac has been the norm.
The topics that have remained big are vidding aesthetics, including things like how to make an effective pimp vid, discussions of hosting options and where the community is hanging out now, and how-tos for people who want to get into vidding.
(And before anyone asks, the answer is that you should download DaVinci Resolve because it’s free and cross-platform. And you should encode with h.264 because it’s widely compatible.)
The 2020 vidding panels are:
Vidding 101: The Vid Bunny Farm So you’ve had an idea, and it’s gnawing on your leg? Or maybe you have too many vid ideas and can’t choose? Or you want to make a vid but don’t know where to even start? Aspiring fan vidders, unsure-vidders-to-be, and experienced vidders welcome alike to share vid bunnies, brainstorm together, and talk about the processes of conceptualizing a vid.
Vidding Genres Then & Now We’ve come a long way from “living room vids” vs ‚”con vids‚” or have we? Let’s talk about evolving fanvid genres, from ship vids to AU vids to multivids, from character vids to fake trailers, from genre-bending vids to long form vids to cosplay music videos, and more. Let’s talk about all the genres of fan videos floating around YouTube, Billibilli, AO3 and beyond, and also consider if the old school genre terms still apply.
Escapade has had many, many vidding panels. So many that even I feel the need for a readmore. I’ve pulled out the meta ones and left off some single-fandom vidshows and whatnot. Sorry for the wonky formatting, but Tumblr, in its infinite wisdom, seems to have removed the horizontal rule feature.
1991 - "Classic" songtapes were shown at 9:00 on Friday.
1994 - Song Video Roundtable (Bring works in progress or finished works you're having difficulty with for a quick jump-start. Open to anyone who enjoys videos as well as the people who make them.)
1994 - Songvid Editing (Authors get edited and usually have to do at least one rewrite of a story. Artists have erasers. What stops songvid makers from doing drafts and re-edits of their work? Let's talk about editing style (what cuts to use for best emphasis) and technique (how to physically do the inserts.)) [Notice how much of an issue editing is. These are VCR vids, edited in order, so insert edits are a gigantic pain.]
1995 - Techno Vids—Media Cannibals, (What's available with the new computer hardware and software? Can have Bodie & Doyle screwing on screen if we apply the right touches. Should we? How and when?) [Yes. Sweatily. Always.]
1995 - Video Workshop (video makers & watchers discuss the art.)
1996 - Music Video Critique and Workshop (Roundtable critique of videos, how to tell/recognize story, POV, rhythm. Also, tricks of the trade.)
1997 - Music Choice for Song Vidding (Finding the right song for the fandom is almost as great a challenge as finding the right clips for the song. Discussing what to look for in music choice.)
1997 - Songvid Critique (An exploration of different elements of media vids, with an emphasis on aesthetics. We'll look at segments of different songs to see how the images were used in conjunction with the varied rhythms of the music, and to enhance the mood.)
1998 - Media Cannibals Self-Indulgence Hour (Stunned to look back on vidding effort, MC plans to show -- and talk about -- some of their best and worst vids, pointing out some happy accidents and some annoying f*ckups. This is a great panel for people who want to learn about vid-making, the work that goes into them, and what to look for when watching them.)
1998 - Con Vids vs Living Room Vids (What are the elements that make a music vid accessible to a large crown, or more appropriate to an intimate setting?)
1998 - Music Video Show Review (Selected vids from Saturday's show will be replayed and discussed for their aesthetic, technical and musical choices. Open to all, for feedback and fun.) [Perhaps the start of the Sunday vidshow critique, which was also such a feature of Vividcon?]
1999 - Songvid Aesthetics (An exploration of theme, color, mood, and rhythm. Choosing clips to relate to the music and convey your message to the viewer.)
1999 - Sunday Morning Vid Review (Selected vids from Saturday's show will be replayed and discussed for the aesthetic, technical and musical choices. Open to all, for feedback and fun.)
2000 - Vidding Basics (Or "you want to learn how to make a music vid, huh?"—Carol and Stacy will take a group of novice vidders from the basics of what you need on your VCR, to all your hardware set ups, thru the selection of music, to actually doing some hands-on putting a dip (or two) into a music vid. So if you're interested in music videos and you want to try your hand at making one... you know what panel you need to go to.)
2000 - Songvid Appreciation 101 (Remember Art Appreciation? "Why is this painting good?" Well, we're doing the same for vids, using examples from the ESCAPADE Video Show. Let's take advantage of the fact that we've all just seen these vids, and use them to illustrate how to do cool things in a vid. We'll look at clever POV changes, appropriate choice of music to theme, skillful uses of musical changes within a vid, storytelling techniques, changes of mood, cutting on the beat vs. cutting on the lyric line, the different approaches to serious and humorous vids, or single fandom vs. multiple fandom vids, and more.)
2001 - Vidding Workshop (2 hours) (This workshop will cover: a comparison between digital and analog vidding; a how-to for analog vidding; a how-to for digital vidding; and a discussion of the artistic side of vidding, including song and clip choices, and techniques to avoid.)
2001 - Impact of Computer Tools on Vidding (Vidding used to be push-and-pause between 2 vers, and a LOT of patience. Now with I-movie and Final Cut and Macintosh G4's, the technological leap is here and it isn't going anywhere. Are vids better for the technology available to them?)
2001 - Songvid Appreciation (2 hours) (Comments and feedback on vids you saw last night, Escapade style.)
2002 - Art Manipulation Using Photoshop (A how-to overview, with demonstrations in Photoshop, and more detailed techniques for creating photo manipulations, web graphics, and zine graphics. Depending on interest, creation of vid titles and overlay vid graphics may be included.)
2002 - Digital Vidding (An overview of the digital vidding process, including some advice on the hardware and software you need to get started. Learn the basics of editing with Premiere and similar programs, and get an overview of some of the fun options you have when using a computer to vid.)
2002 - Vidding Workshop: Art After Craft (What is the Art of Vidding?)
2002 - Vid Revision (The art and craft of revising vids—how you get from a song in your heart and a bunch of clips on your hard drive to the final product. We'll show multiple versions of a few vids, critique them, and talk about what improves a vid. No technical knowledge needed; come whether you make vids or just like watching them.)
2002 - Vids: Pro vs Fan Editing (A long time fan vidder and a professional editor discuss techniques.)
2002 - Sunday Morning Vid Review
2002 - VividCon Discussion (Come discuss the proposed VividCon, tentative time/location, August/Chicago.) [VVC started 6 months later, in August 2002, and ran until 2018]
2003 - How to Vid on the Computer (A brief intra vidding on computers. It will touch on hardware requirements, software options, and basic concepts of non-linear editing and what makes for a good vid, and, time and tech permitting, it may also include a demonstration of some of the editing basics. There will be handouts.)
2003 - Vid Show Review (A discussion (and literal re-viewing in some cases) of some of the vids from the Saturday night show.)
2003 - Also Premiering Vid Show (The "Also Premiering..." vid show is for vids premiered in the last year that aren't going to be shown in the Friday or Saturday shows. This will be an informal setting and we'll go by participant preference — if folks want to see a vid a second time, or want some time to chat about it, or if a vidder wants some feedback on it, we can decide to do that on-the-fly. If you'd like to show any vids in this show, just bring them to the show itself. There are no hard-and-fast limits on number of vids; we'll just go with what shows up and take turns until we run out of time. Afterwards, consider going out to lunch with other participants to talk about the vids!)
2004 - I want to vid! (But I don't know how) (Introduction to vidding hardware, software and maybe some concepts if we have the time.)
2004 - Made On a Mac: The MacFen Symposium (So you're a slasher and a Mac user. Come and share your tips and tricks for HTML coding, photo editing, website management and vidding on a Mac, Share the programs that have and haven't worked for you and hear some helpful tips from the front lines.)
2004 - Vidding: Creating Mood (Why do rapid cuts of short clips create tension? What does a wipe *feel* iike? A vidder's toolbox Includes more and more options, but how do we know what emotional effect each technical effect will produce? Leave the music at the door; this one's about the visuals.)
2004 - Editing Techniques and Vidding (How can you edit together clips from widely different episodes and movies into a seamless whole? A familiarity with concepts in filmmaking can help you achieve the results you're aiming for. A look at some of the common rules of continuity editing and how they relate to vids.)
2004 - The changing face of vids (How has increasingly cheap technology, wider highspeed access and the new flood of vidders changed vidding? What should we rejoice about and what should we worry about? How do we help make it a winning situation for all?)
2004 - Vid Review (A retrospective on the Saturday night show.)
2005 - Vidding: Let the Lyrics Help You (How to look at lyrics to add depth and structure to your vid. or why top 40 songs usually make you do all the work.)
2005 - Vid Review (A Sunday morning tradition at Escapade, and a chance to discuss those great vids.) [See how it’s a “tradition” by this time.]
2006 - The Changing Vid Audience (The move to digital vidding, the availability of vid source and software, and the expectation of online distribution have all radically affected audience desires and expectations. What do audiences want from vids now? Vidders, share your historical perspectives. Vid fans, this is your chance to tell vidders what you want.)
2006 - Defining the Character Study Vid (We love character study vids, so how do you go about making a good one? What's the difference between a vid about a character, a vid about a universe, and a vid about seeing the universe through the eyes of a character?)
2006 - Marketing Your Vid (How can you stand out among the swelling ranks of vidders? What's the best way to present yourself, and to draw attention to your work? We'll focus on knowing your audience, timing your release, pimp communities, etc.)
2006 - Vid Review (Like Ebert and Roper, but much better looking.)
2007 - Ulead Media Studio Pro 8 and Why It's Better Than the Rest (A compare and contrast of the semi-professional video editing software programs with a strong emphasis on Ulead Media Studio Pro 8. If you are new to vidding, or interested in upgrading your video editing software, this panel should help you make an informed choice.)
2007 - Mac Workshop (The ins and outs of vidding on a Mac.)
2007 - Vid Show Review (Take apart what worked and what was missing from selected vids in the Saturday show. Audience participation at its finest.)
2008 - Ulead Video Editing Introduction (Intro to Ulead Video Studio/Media Studio Pro for those who are interested in vidding but don't have a clue as to where to start. or wouldn't mind a refresher course.)
2008 - Vid Review (Last night was for watching, today is for analyzing. What worked, what didn't, and why?)
2009 - Fannish Aesthetics: Extrapolation v. Subversion (How do we as writers (and especially as vidders) interact with the source material? Is that relationship evolving? What can we say about where we've been and where we're headed?)
2009 - Vid Review (Last night was for watching, today is for analyzing. What worked, what didn't, and why?)
2010 - 2010: A Vidding Odyssey (Current trends in vidding, including what's changed and what's remaind the same when it comes to slash, vidding in particular. We will show some examples of "classic" slash as well as some of the newer develpoments in constructed reality.)
2010 - Vid Review
2011 - Escapade Songvid Retrospective (A trip back to the days of yesteryear, when vids were made on VCRs and Escapade was the place for vids and vid programming. Compiled by Kandy Fong, this show will survey vids from a variety of vidders and shows, covering Escapade 1992-2001 in a fun, informal environment.)
2011 - Decoding Vid Meaning (How do you read a vid? Clip choice, lyrics, structure, symbols or the tone of the music— vids offer plenty of clues, and we decipher them as we see fit. Come watch a vid (or two!) and discuss how we get meaning from what we see and hear to develop a deeper understand of what's going on in the vid. Multiple viewings are required!)
2011 - Vid Review (Flash all the way back to Saturday night to dissect our favorite (or not) vids from the show.)
2011 - The Vidding Explosion (1985-1990) (Who taught whom. The growth of storytelling, technique, and sophistication. Includes vid show and presentation.)
2012 - Vidwatching 101 (Vids have their own language and their own framework for discussion. It can be tough to translate vids into words, but if we have the same language, vid discussion can be wonderfully rewarding for both vidder and viewer. This panel is a primer to get us all on the same page.)
2012 - The State of Vidding Fandom (Ten years of VividCon and roughly the same years vids have been distributed online, let's talk about the state of vidding and the community of vidders. Is there one? Where is it? How do vidders fit in with fandom at large? What are the different options for watching/releasing vids, and how do they stack up for vidders and viewers? If you love vids, join us—whether you vid or not.)
2012 - Festivids Review (Festivids is a fannish vid exchange inspired by the Yuletide fic exchange. This will be a vid review-style panel where we show clips from some of this year's highlight vids and talk about the challenge.)
2012 - MVD Vid Retrospective Show (Sometimes the oldies really are the goodies. Mary Van Duesen has made songvids since the 1980s, working in a range of fandoms. She has also remastered many old vids, and they look better now than they ever did. Come see some old favorites, or find some new ones.)
2012 - Vid Show Review
2012 - Nearly New Vids (So many wonderful vids were submitted for the Escapade show that we couldn’t fit them all in the early show. Here’s your chance to see the rest in the daylight hours (replay of the late-show vids).
2013 - Mac Vidders Roundtable (What’s the best way to vid on a Mac? Our vidding options have changed a lot in the last few years, and it’s been a while since we had a roundtable to discuss and compare our tips, tricks, and processes. This panel is for all of the above.)
2013 - The Art of the Pimp Vid (What makes a pimp vid so addictive one hit will get you hooked? Let’s talk vids for people outside of your fandom. Plot arc vids, character vids, pairing vids: How do you grab a new audience hard and never let them go? Hey there, little fangirl, the first taste is free!)
2013 - The Bestivids of Festivids (This year’s Festivids featured everything from incest testtube babies to care bear Avengers to a surprisingly large amount of kickass femslash. Let’s watch and discuss some favorites from Festivids 2012.)
2013 - So You Want To Be A Vidder (Nobody vidding your OTP anymore? Sad that vidders haven’t discovered your new favorite show? Why not vid it yourself? Come learn the very basics, from choosing programs in your price range to dos and don’ts if you’re planning to submit to cons.)
2013 - How Do Vids Work? (Let's talk about the techniques (not just the feelings!) that make a slash vid work. What makes for a vid that we watch over and over and that sticks with us long- term? We'll talk about these things with reference to a couple of specific vids, see what strategies, commonalities, and differences we can identify, and then open up discussion to additional favorites from the audience.)
2013 - Vidding Aesthetics (Vidders and vid watchers: let’s talk vidding aesthetics. How have styles changed over time? What makes a good vid and what’s just a matter of personal taste? What do you want to BURN WITH FIRE? Let’s get this cage match... err... discussion going.)
2013 - Vid Review (Flash all the way back to Saturday night to dissect our favorite vids (or not) vids from the show.)
2014 - Vidding 101 (Never edited before? Haven't made a vid since the VCR went the way of the dodo? Come learn how to turn those vidbunnies into reality!)
2014 - Vids for the Viewer (We often discuss writing from the perspective of a reader, but vidding from the perspective of vid-watchers not so much. Let's talk about how to read a vid, different vidding aesthetics and how accessible or popular they are with viewers vs. vidders, and impostor syndrome in vid review.)
2014 - Vid Review (Flash all the way back to Saturday night to dissect our favorite (or not) vids from the show.)
2015 - Best of Festivids. From the slashy to the merely sublime, what tickled our fancy in this year’s Festivids?
2015 - The Perfect Slash Vid. What makes the perfect slash vid? Is it the song choice? The point of view? The abs? (Okay, you got me: it’s the abs.)
2015 - So You Wanna Be A Vidder. Bring your laptop or at least a pen and paper and find out how to get started in vidding.
2015 - Vid Review: Flash all the way back to Saturday night to dissect our favorite (or not) vids from the show.
2016 - The State of *Vidding Fandom. Sunday, Noon, San Diego 2. What's going on in vidding fandom today? Where are people hosting and posting? What's next?
2016 - Vid Review. Flash all the way back to Saturday night to dissect our favorite (or not) vids from the show.
2016 - Vidding Aesthetics (”Why is there so much show audio in this vid?", "Why didn't that cut hit on the beat?", "What do you mean 'Cheesy?' She's Celine Dion!" and other immortal questions of vidding aesthetics. If you've ever watched a vid, we want your opinions.)
2017 - Vidding 101 - Have you dreamed of making a vid but just aren’t sure where to start? We’ll go step by step, talk finding your source(s), choosing music, finding your way with non overwhelming tech-tools, brainstorming ideas, finding collaborators, and learning by doing. Already a vidder? Come and help new vidders find their way, find new collaborators, and make new ideas happen.
2017 - Let’s Collab! New Forms of Collective Fan Creativity , Newport Changing technologies mean that we collaborate with each other in ever-evolving ways when we create fic and vids. What are the possibilities for collaborating beyond geographic boundaries with digital technologies? How are you collaborating with fellow writers and vidders these days? Are you interested in finding new collaborators and new ways to connect? And are these new forms of collaboration creating new forms of creative fan work?
2017 - Vid Review, Marina del Rey On Saturday night, we watched the vid show. On Sunday morning, we talk about it. Join Rache to discuss the good, the better, and the great of the show, including techniques and all of the reasons Charlotte doesn’t vid anymore and never will again.
2018 - Noon (Vids from the Vault, Part One Kandy Fong Newport A curated retrospective of vids from early Escapades.
2018 - Fanvid Feels (What vids do you return to again and again because they just make you *feel* things, thrill you, or fill you with joy, or even sadness? Maybe a vid introduced you to a pairing, or a fandom, or perhaps you love it even though you’re not really that into the source? Let’s look at some of our/your favorite vids and think about what makes them tick. Come with vids you want to talk about in mind, or just come to watch and talk about vids that make us feel stuff.)
2018 - Vid Review (Flash all the way back to Saturday night to dissect our favorite (or not) vids from the show.)
2019 - 3-Minute Pimp Vid (Forget telling: Show us your canon with a vid or clip! (3-5 minutes each.))
2019 - Lend Me Your Ears: Vids and Music (Have you ever discovered a song or musician because of a fanvid? Do you have thoughts on what music works and doesn't with fan vids? Let's talk about all the ways in which different types of music can work in vids, and look at some vids that work with music in awesome or surprising ways. Plus maybe there will be a little singing along...)
2019 - AO3 But For Fanart and Fanvids (AO3 has been great for fic, we need safe harbors for art and vids too. Let's talk about it!)
2019 - Pitch a Vid Bunny, Find a Vid Beta (Have an idea for a fanvid you'd love to see happen? Come with concept, song, source ideas, characters--share your bunnies, find some cheerleaders, brainstorm together. For newbie & experienced vidders alike, all welcome!)
2019 - Vid Review (Rehash the Saturday night vid show with a room full of fans.)
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